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User: stuq

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  1. Re:revamp all gui to be web-based on Earning Money with Open Source Software? · · Score: 1

    If this is a full accounting app and aimed at small/medium sized business, I would have to disagree. There's been an over-all trend in the FOSS community to move accounting to web-based apps, and they do a poor job for these types of businesses. Web-based interfaces are *way* too thin to offer the kind of functionality a locally run app provides.

  2. How about HNB? on Where is the Killer Calendar? · · Score: 1

    I *love*hierarchical notebook - http://hnb.sourceforge.net/

    HNB is a curses program to structure many kinds of data in one place, for example addresses, to-do lists, ideas, book reviews or to store snippets of brainstorming.

    Lovely thing to log in to my server at work via ssh and have my todo list in a term.

    The developer, Øyvind Kolås, is also a maniac for eliminating extraneous keystrokes during entry, which makes this prg rank #1 for me.

  3. We're missing the boat here... on Accounting Systems on Linux? · · Score: 1

    The main thing that makes an accounting/manufacturing system useful is the ability to *get at* the data you've put into it and to modify that system to meet your business needs. What use is open-source if the system design isn't open to modification? I've installed and used several high-end and not-so-high end accounting/ERP packages over the years, and NONE of them provided all of the features those businesses needed. Those businesses spent a fortune doing mods that should have been relatively simple. After a *long* time looking at the open-source alternatives, it looks to me like the gnue group (http://www.gnuenterprise.org) are putting together the best approach that will work for real business situations. They're not finished yet, but their careful approach to laying down an open and *modifiable* structure makes the most sense for medium sized businesses.

  4. so will it finally work in FreeBSD? on Evolution 0.99, Release Candidate Out · · Score: 1

    I've been following the progress of Evolution for a while, trying it out at various stages and on different distros. The BSD port seems to lag significantly behind the other versions feature-wise. No contacts, no appointments, no to-do lists as of yet. Anyone know when the BSD versions will be brought up to spec?

  5. Re:Meccano still around on Erector Set Turns 100 · · Score: 1

    As a shameless plug, I would point out our own products at http://www.dstoys.com. We make 2 different construction toys that kind of "push the envelope", Tensegritoy and Roger's Connection. In a not so shameless plug, I would also direct people to one of our competitors, ZomeTool, at http://www.zometool.com. All three toys keep the Tinkertoy open-ended approach but offer significantly more sophistication in thier approach.

  6. Re:Another toy on Move Over Lego, Enter Atollo · · Score: 1

    I think your talking about our toy, Roger's Connection. It's available at www.dstoys.com, along with quite a few other advanced toys. You should have had room for 12 vertices, if not something was broken. The multiple lengths thing will be improved upon soon. Sorry about the expense, those neodymium magnets are *quite* expensive, even when you buy them in the millions

  7. Re:Interesting on Can You Suggest Any Non-Zero Sum Games? · · Score: 1

    There IS a game like that! 25 - 30 years ago Buckminster Fuller created the 'World Game', now under the excellent stewardship of Medard Gable and his World Game Institute. They can be found at http://www.worldgame.org.

    The original game was played on Fuller's Dymaxion map of the earth (more info on that at http://www.teleport.com/~pdx4d/dymax.html) that covered an entire gym floor.

    There are 100 players, each representing 1% of humanity. Players are assigned positions on the map in proportion to actual population density (which is an eye opener, half of India had to stand in the ocean). Everyone is apportioned energy, food, tech credits, etc. in a way that represents the actual distribution of those rescoures. Additional players around the edge of the map represent NGO's, Mother Nature, the world press.

    The goal is to make the world work for everyone. Utter chaos ensues and the game play is totally exhillerating. The World Game Institute has taken the large version of the game around the world including to many world leaders.

    There is a net version of the game at http://www.worldgame.org/networldgame/index.html.

    Looks like these people havn't been clued in to open source, but I'd bet they would be interested.