Sure it's decent, but what does it have that's special? Learning any new language is a significant investiture of resources and time, and if there's nothing special about it, why spend the time? Might as well spend the time learning something new that you know is "bankable".
-The screens are only a few lines. -WAP makes browsing the web using Lynx look futuristic. -It takes a lot of effort to make WAP versions of all your pages. Even if you use some sort of automatic WAP page converter, you still have to check almost every single converted page. -WAP is so hyped that it's unlikely a web designer can get away with not designing for it. -WAP is very nearly 100% effective at completely negating everything that is cool / useful about the web. WAP might as well be gopher based for all it's "advantages". -WAP will probably be dead from "over-hype-itis" in about a year or two anyway, so any WAP efforts will be for naught.
-The screens are only a few lines. -WAP makes browsing the web using Lynx look futuristic. -It takes a lot of effort to make WAP versions of all your pages. Even if you use some sort of automatic WAP page converter, you still have to check almost every single converted page. -WAP is so hyped that it's unlikely a web designer can get away with not designing for it. -WAP is very nearly 100% effective at completely negating everything that is cool / useful about the web. WAP might as well be gopher based for all it's "advantages". -WAP will probably be dead from "over-hype-itis" in about a year or two anyway, so any WAP efforts will be for naught.
Not to detract from the X-Box not being a PC, but...
Any i810 motherboard does that. It has an i740 type graphics chip embedded in the chipset and uses the main memory under a unified memory architecture.
Uhhh, okay. The PC does not "rock" as a gaming environment.
What color is the sky on your planet? Also, you must know what kind of quality of crack they have there, is it good? From what you say, it must be very potent.
No, the PS2 does not have onboard T&L. It does not have a processor specifically designed ONLY for performing transformation and lighting calculations. A spare high-precision FPU certainly helps, but it hardly counts as a part custom optimized for T&L.
Ummm, Earth to dumbass, it doesn't matter when people learn how to program for the PS2. The damn thing comes with a development kit that costs as much as an automobile, add in the cost / time for all the appropriate programmers on your project to get up to speed and you have a very significant cost of development for the PS2. Not only in money, but in raw resources. Compare this to the insanely low cost of the X-Box dev. kit and the insanely shallow learning curve for X-Box development / porting and you end up saving enormous amounts of time, money, and resources. Plus, an easier dev. environment allows you to concentrate your resources on making the game better / more bug free (which I think we all agree is a good thing).
Secondly, the emotion engine is not "all that", and the combination of the PIII AND the GeForce 2 blows the PS-2 into chunky pieces that rain out of the sky in a big bloody mess.
Ummm, you do know that most of the games for the X-Box will not be written by microsoft don't you? In fact, at the insanely low prices you can get into x-box development I suspect just about everyone and their mother will port / develop X-Box titles.
The nVidia GPU has several advantages, 1) it takes load of the main CPU, which can be used for something else (if coded correctly), 2) it can crunch through tremendous amounts of polygons and textures. GPU's don't really give you a big advantage in fillrate though (pixels per second output), so if you're running quake 3 at 1024x768x32 resolution, you're not going to see much improvement going to a GPU w/ onboard T&L.
However, consoles output to a TV, not a progressively scanned monitor a foot or two from your face. TV has around 500 lines of resolution (and it's interlaced at that!), and is (depending on where you live) ~ 30 frames per second. It's not going to matter one whit if you can run a game at higher resolutions / frame rates if you're using a TV to view it.
The question is more whether you can prevent those frame rate drop-outs caused by scenes with lots of action and chock full of polygons and textures (where the game gets "chunky" or actually slows down). This is what a GPU excels at, providing rock steady frame rates as you force feed it ungodly amounts of scene information. This is also what makes for better looking / playing games.
I'm not really concerned about what it's capable of. It will have a good processor, an nVidia gpu, and it'll run Direct-X. I think it's safe to say that it will be able to produce eye candy equally well as any high-end PC. The only possible way it could get shafted is if the developers all write crappy code and use low quality textures / low polygon count games. This seems unlikely.
I believe the PC has been slated for death oh about a dozen times in the last 20 years. Face it, the PC rocks and it rocks hard, and it won't stop a-rockin' for a long long long long long time. If anything, I would say that the PC will be more successful and more powerful in the coming years.
I could tell ya the biggest reasons why, but then I'd have to either kill you or put you under NDA.
First off, sony sells the PS-2 at cost, significantly so, they make their money from games. Since the thing wouldn't be successful without games anyway, that's probably a good model. Secondly, wholesale computer parts are very cheap. RAM, CPUs, Vid. cards, hard disks, etc. all are nearly unimaginably less expensive when bought under contract in bulk by a huge company like microsoft. Also, if MS decides to port / develop a lot of games for the X-Box themselves (which they most certainly will do) they may decide not to make any money on the console itself. The PS-2 costs aroun $400 to $500 to make, but I doubt Sony will be complaining if it is succesful and a lot of people "steal" it from them at the price they sell them for.
And, don't forget, this isn't a general purpose computer, it's a gaming console, which means it doesn't need: -a very big hard drive -a monitor -a high output power supply -a motherboard with expandability -a top of the line processor (especially since it will be using a GPU)
This adds up to significant savings in the cost of the device (both in its parts and for assembly / testing).
Also, another company Indrema is developing a similar system (though not as gaming specific) based on off the shelf technology and linux.
If you make a legally binding contract with eBay and they break that contract, then they have done something illegal.
eBay is a business and people that use their services need to know that they can count on the ratings system. If eBay fudges their ratings system for one group, who's to say they won't do it for others?
It doesn't work that way. The gyros are supposed to drift. They will be pulled by a very very slight effect called frame dragging (which occurs due to the rotation of a massive body). The precise amount of the drift of the gyros from frame dragging has been calculated and if the end result fits that amount within the expected error margin, then it will be another confirmation that Einstein's theory of relativity (and, for example, not some other forumulation of relativity that is very close) is most likely correct. If the data shows something else, then it means we gots some old fashioned new science on our hands.
Various aspects of relativity have been confirmed by many experiments. However, this particular experiment aims to confirm (and measure) "frame dragging" which is a very subtle effect (except around black holes and such) that has been measured only very crudely so far.
It wasn't my signature at all (which is non-existent). I'm not sure if it objected to the use of the not-equal sign, or the presence of the quotation mark next to the period or something, but it thought I was gettin' jiggy with some ascii art, which I most certainly was not.
I think it was the server(s) getting high on some of Hemos's $3 crack.
Let's see, he appears to understand english correctly. He seems to be from the UK, which, the last I heard, actually has english as it's official language.
P.S. I am so hurt by your witty cut-down, especially the exquisitely timed usage of the words "fuckwit" and "dweeb". I think I will go in a corner and cry.
Contract = a contract (I would guess, probably, to buy RAM, though goats may or may not be involved)
Price = the actually monetary payment in exchange for the RAM (in the modern world, we use "money" to trade for goods and services, such as RAM).
So, if a big company (like say Dell), buys a huge block of RAM from a memory company (like say Micron) then they will have a contract and thus pay the "contract price" for said large quantity of RAM.
I'm pretty sure that our spies in Bin Laden's organization didn't carry around big high-performance laptops with "CIA" emblazoned on the side. Yet, how did we communicate with them securely?
If only there was some sort of low-tech, highly secure system that would allow you to communicate to remote locations.....
Sure it's decent, but what does it have that's special? Learning any new language is a significant investiture of resources and time, and if there's nothing special about it, why spend the time? Might as well spend the time learning something new that you know is "bankable".
-The screens are only a few lines.
-WAP makes browsing the web using Lynx look futuristic.
-It takes a lot of effort to make WAP versions of all your pages. Even if you use some sort of automatic WAP page converter, you still have to check almost every single converted page.
-WAP is so hyped that it's unlikely a web designer can get away with not designing for it.
-WAP is very nearly 100% effective at completely negating everything that is cool / useful about the web. WAP might as well be gopher based for all it's "advantages".
-WAP will probably be dead from "over-hype-itis" in about a year or two anyway, so any WAP efforts will be for naught.
-The screens are only a few lines. -WAP makes browsing the web using Lynx look futuristic. -It takes a lot of effort to make WAP versions of all your pages. Even if you use some sort of automatic WAP page converter, you still have to check almost every single converted page. -WAP is so hyped that it's unlikely a web designer can get away with not designing for it. -WAP is very nearly 100% effective at completely negating everything that is cool / useful about the web. WAP might as well be gopher based for all it's "advantages". -WAP will probably be dead from "over-hype-itis" in about a year or two anyway, so any WAP efforts will be for naught.
Noooooooooooooo, not WAP! Ewww, I feel dirty now just reading that story.
Any i810 motherboard does that. It has an i740 type graphics chip embedded in the chipset and uses the main memory under a unified memory architecture.
--here's a dolla, buy a clue.
What color is the sky on your planet? Also, you must know what kind of quality of crack they have there, is it good? From what you say, it must be very potent.
--here's a dolla, buy a clue
No, the PS2 does not have onboard T&L. It does not have a processor specifically designed ONLY for performing transformation and lighting calculations. A spare high-precision FPU certainly helps, but it hardly counts as a part custom optimized for T&L.
Secondly, the emotion engine is not "all that", and the combination of the PIII AND the GeForce 2 blows the PS-2 into chunky pieces that rain out of the sky in a big bloody mess.
--here's a dolla, buy a clue
--here's a dolla, buy a clue
However, consoles output to a TV, not a progressively scanned monitor a foot or two from your face. TV has around 500 lines of resolution (and it's interlaced at that!), and is (depending on where you live) ~ 30 frames per second. It's not going to matter one whit if you can run a game at higher resolutions / frame rates if you're using a TV to view it.
The question is more whether you can prevent those frame rate drop-outs caused by scenes with lots of action and chock full of polygons and textures (where the game gets "chunky" or actually slows down). This is what a GPU excels at, providing rock steady frame rates as you force feed it ungodly amounts of scene information. This is also what makes for better looking / playing games.
--here's a dolla, buy a clue.
I'm not really concerned about what it's capable of. It will have a good processor, an nVidia gpu, and it'll run Direct-X. I think it's safe to say that it will be able to produce eye candy equally well as any high-end PC. The only possible way it could get shafted is if the developers all write crappy code and use low quality textures / low polygon count games. This seems unlikely.
Hello, step into the 20th century.
Are you implying that Japan is not real?
Also, the PS2 development cycle is complete, we know exactly what it will be capable of when released in the US.
--here's a dolla, buy a clue.
I could tell ya the biggest reasons why, but then I'd have to either kill you or put you under NDA.
First off, sony sells the PS-2 at cost, significantly so, they make their money from games. Since the thing wouldn't be successful without games anyway, that's probably a good model. Secondly, wholesale computer parts are very cheap. RAM, CPUs, Vid. cards, hard disks, etc. all are nearly unimaginably less expensive when bought under contract in bulk by a huge company like microsoft. Also, if MS decides to port / develop a lot of games for the X-Box themselves (which they most certainly will do) they may decide not to make any money on the console itself. The PS-2 costs aroun $400 to $500 to make, but I doubt Sony will be complaining if it is succesful and a lot of people "steal" it from them at the price they sell them for.
And, don't forget, this isn't a general purpose computer, it's a gaming console, which means it doesn't need:
-a very big hard drive
-a monitor
-a high output power supply
-a motherboard with expandability
-a top of the line processor (especially since it will be using a GPU)
This adds up to significant savings in the cost of the device (both in its parts and for assembly / testing).
Also, another company Indrema is developing a similar system (though not as gaming specific) based on off the shelf technology and linux.
eBay is a business and people that use their services need to know that they can count on the ratings system. If eBay fudges their ratings system for one group, who's to say they won't do it for others?
It doesn't work that way. The gyros are supposed to drift. They will be pulled by a very very slight effect called frame dragging (which occurs due to the rotation of a massive body). The precise amount of the drift of the gyros from frame dragging has been calculated and if the end result fits that amount within the expected error margin, then it will be another confirmation that Einstein's theory of relativity (and, for example, not some other forumulation of relativity that is very close) is most likely correct. If the data shows something else, then it means we gots some old fashioned new science on our hands.
Various aspects of relativity have been confirmed by many experiments. However, this particular experiment aims to confirm (and measure) "frame dragging" which is a very subtle effect (except around black holes and such) that has been measured only very crudely so far.
It wasn't my signature at all (which is non-existent). I'm not sure if it objected to the use of the not-equal sign, or the presence of the quotation mark next to the period or something, but it thought I was gettin' jiggy with some ascii art, which I most certainly was not.
I think it was the server(s) getting high on some of Hemos's $3 crack.
Exp(i*x) = Cos(x) + i*Sin(x)
Thus, Exp(i*pi) = Cos(pi) + i*Sin(pi)
Cos(pi) = -1, Sin(pi) = 0, leaving you with
Exp(i*pi) = -1
Also, Exp(i*2*pi) = 1, cool eh?
P.S. I am so hurt by your witty cut-down, especially the exquisitely timed usage of the words "fuckwit" and "dweeb". I think I will go in a corner and cry.
Contract = a contract (I would guess, probably, to buy RAM, though goats may or may not be involved)
Price = the actually monetary payment in exchange for the RAM (in the modern world, we use "money" to trade for goods and services, such as RAM).
So, if a big company (like say Dell), buys a huge block of RAM from a memory company (like say Micron) then they will have a contract and thus pay the "contract price" for said large quantity of RAM.
</condescending tone>
I heard about the rise in RAM prices months ago. And, it's only a few percent increase, not "skyrocketing".
I'm pretty sure that our spies in Bin Laden's organization didn't carry around big high-performance laptops with "CIA" emblazoned on the side. Yet, how did we communicate with them securely?
If only there was some sort of low-tech, highly secure system that would allow you to communicate to remote locations.....