Slashdot Mirror


Microsoft Releases First X-Box Screens

Yu Suzuki writes: "Microsoft has released the first hi-res screenshots of the X-Box in action. Looks pretty impressive; especially the ping-pong ball demo. Is the X-Box going to be giving the PS2 some competition? "

341 comments

  1. cOmPLAte wITH TyPOS by isolation · · Score: 1

    sORRy hAd tO bE d00N

    --
    Free Unix? Free Windows. http://www.reactos.com
  2. Keep in mind that these aren't actual *games* by linuxonceleron · · Score: 1
    While these shots are very impressive, they don't actually represent any type of gameplay. A butterfly isn't made up of nearly as many polys as a fighter is. I'd like to see some demos with actual charachters making poses or doing whatever. But, the X-Box could seriously give the PS2 a run for its money. I think that if we are to have 4+ game consoles (Dreamcast, Nintendo Dolphin, PS2, X-Box, more?) that several of them will fail leaving 2 or 3 remaining successful. The two most likely to fail in my eyes are MS and Sega, MS since they don't have any experience in the console arena, and Sega since their product is inferior to the competition.

    --

    Shine on, you crazy diamond.
    1. Re:Keep in mind that these aren't actual *games* by Seumas · · Score: 2

      Well, there are the Raven screenshots, which are exactly that...
      ---
      icq:2057699
      seumas.com

    2. Re:Keep in mind that these aren't actual *games* by vsync64 · · Score: 2
      I'd like to see some demos with actual charachters making poses or doing whatever.

      You mean like this, this, or this? Come to think of it, the third one is labeled "Striking poses"...

      --
      TO BUY A NEW CAR WOULD MAKE YOU SEXUALLY ATTRACTIVE.
    3. Re:Keep in mind that these aren't actual *games* by jacoplane · · Score: 2

      Also, there is the Afro Thunder speech about XBox.

    4. Re:Keep in mind that these aren't actual *games* by mesusha · · Score: 2

      Exactly, so why do you put the weight on the power of the machines. Sega got its games that people want to play right now, plus the on-line network before anyone else. According to the latest report it already sold 2.5M consoles in the USA. And by the end of the year it will be free with a Sega network subscription. So their product is not inferior to the competion, it's ahead of it. Yet it will probably still lose because Joe Sixpack likes a familiar brand and more polys on his screen than pixels...

    5. Re:Keep in mind that these aren't actual *games* by fabjep · · Score: 1

      While sega is ahead of the competition, despite their 2.5M consoles sold, there are a lot of people who have intentionally NOT bought a sega because they are waiting for a PS2 or Dolphin which will have far surperior hardware. As for your "more polys than pixels" argument, really that's not very true. Even if more polygons for detail is not necessary, more polygons for things like reflection, and better atmosphereics, shadowing will always be a good thing and add dramatically to the less blatant aspects of realism.

      --
      - learn mathematics - shoot dope -
    6. Re:Keep in mind that these aren't actual *games* by Pxtl · · Score: 1

      I was looking at that Raven screenshot, and noticed something. That image has shadows. Not just simple floor shadows, but complex things, like the arm being cast onto the body. Do they have hardware ray-tracing in this thing? Is that even possible at this tech-level? I'd like to hear more specific info on the rendering system. Or, this is just some carp they whipped up on an SGI box. Anyone got a clue?

    7. Re:Keep in mind that these aren't actual *games* by Yakman · · Score: 1

      Which are, from what I remember reading, pre-rendered.

    8. Re:Keep in mind that these aren't actual *games* by Cowardly+Anonymous · · Score: 1

      I think the main problem is not the capability of the gaming consoles, it's the TV!
      Sure you can have nice looking jpgs but i would like to see the consoles on a standard tv.
      768x576 or whatever they are... I guess I could get a wooping framerate on my athlon/geforce... oh wait, I don't play on that resolution because it looks _sooo_ much better in 1024x768.

      Plus the tv doesn't exactly have good contrast either. Try playing some 3d games like armymen 4 players... it's not pretty.
      The tv just isn't made for 3d games, wait for hdtv or whatever before even starting to compare visual quality to a pc!

      --
      There are two types of dirt: One dark kind that sticks to light objects and one light kind that sticks to dark objec
    9. Re:Keep in mind that these aren't actual *games* by delmoi · · Score: 1

      Yet it will probably still lose because Joe Sixpack likes a familiar brand and more polys on his screen than pixels...

      Are you saying that 'sega' isn't a familar brand now?

      --

      ReadThe ReflectionEngine, a cyberpunk style n
    10. Re:Keep in mind that these aren't actual *games* by Spunkee · · Score: 1

      Remember the Sega 32X? They stopped supporting it shortly after it came out. Remember the Sega CD? They stopped supporting it shortly after it came out. Remember the Sega Saturn? They stopped supporting it shortly after it came out. You know the Sega Dreamcast? I'm surprised they're still supporting it.

      You know the Sony Playstation? They're still supporting that puppy with excellent games (in fact, they've lowered the prices on them so much they're all almost a steal). And guess what, the Sony Playstation games will still be supported on the Playstation 2.

      The point I'm trying to make here is that Sega has had a history of poor support for their systems. Who cares about how superior their hardware is or isn't whenever their support sucks. Sony, on the other hand, has had a history of excellent support for their systems.

      And Microsoft? Who knows. We haven't seen how well they do with consoles (they might surprise us all). Every argument I've read for or against them thus far has been based on speculation alone.

      // Spunkee

    11. Re:Keep in mind that these aren't actual *games* by Grahf666 · · Score: 1

      It's probably just complex stencil shadows. You know how you can do rudimentary 1-bit stencil buffer shadows on certain vid cards in Quake 3? I'm betting that's what it is. Given that the X-box will have an NV25, who knows what obscure gl-extensions it has?

    12. Re:Keep in mind that these aren't actual *games* by Ma_Ma_Monkey · · Score: 1

      Well, Sony really didn't have any experience in the console market and look at how much PSX kicked Sega's and Nintendo's ass, both of whom are experoenced makers. And besides, MS make a specilized version of Windows CE for the Dreamcast.

    13. Re:Keep in mind that these aren't actual *games* by Taurine · · Score: 1

      Sega continued to support the Saturn in the Japanese market quite intensely well after the console had gone cold in the US and Europe.

      Sega are a different kind of games company from Sony and Nintendo. Specifically, they make a lot of arcade machines, and then they produce consoles to run home versions. If you like arcade-like games with their immediate access but limited depth, you can't get a better console than a Sega. I suspect that many people who bash Sega simply don't dig the arcade thing. That's a matter of taste, not the fault of the company. The number of people who want arcade-style games might be comparatively small, but that doesn't mean that they should not be served. Just because the mass market doesn't want this stuff, doesn't mean nobody should produce it.

      OK, Sega try to sell their console to the largest number of people they can. Consumers decide to buy it, based on what they know of it. If they see the titles available, spot that they are arcade games, and then buy it anyway despite not liking that genre, is that Sega's fault?

    14. Re:Keep in mind that these aren't actual *games* by mesusha · · Score: 1

      It depends on what they are waiting for. Console gaming is all about the games. What can I play now. More power is always an argument, but I am not going to wait for a faster car if it will only drive me to Wallmart, or wait for a bigger screen TV if it only will show FOX. Sega has it's games that other's don't. And they have them now. So what are they waiting for? More polys?! Of course I want more atmosphere on my Metal Gear Solid 2. So I am waiting for just that, the game. I can play my Soul Caliber right now. It's a matter of consumer targets.

    15. Re:Keep in mind that these aren't actual *games* by mesusha · · Score: 1

      Sega is no brand for the soft peripheral gamer/entertainment consumer. Sony is a TV, MS is a computer, so what is he gonna buy if he's looking for an internet computer for his TV? He is not going to buy Sega or Nintendo. The former because it's marketed as Games with Internet, the latter because it's still basically games. Those systems will be bought by the hard core gamer, say not more than 10% of the people who is going to buy into the next generation of entertainment set-top boxes.

    16. Re:Keep in mind that these aren't actual *games* by mesusha · · Score: 1

      First of all, they learned a lot since their earlier support blunders, given their excessive humble pleas for excuse in Japan. Second, support of Sega is not at issue, but if anything, support of developers. There are still Saturn games coming out in Japan. No games, no show. Sony is great with their 20 odd good games for the hardcore, and great with the rest for the rest. You (or at leat I) will buy console X if it has great game Y. MS realises that, that's why they would buy Square, Namco or Nintendo if they could. My two pennies is that since internet entered the arena, the rules of the game have changed. It will all depend on what the console offers for what price as an internet terminal. This will draw in the masses. That's why Sega is gonna giveg it away for free with a subscription. And that's why that X-thing is probabely going to be the commercial victor. And if there was anything more possible then speculation on this, then there wouldn't be this discussion...

    17. Re:Keep in mind that these aren't actual *games* by gfxguy · · Score: 1
      I have to agree with this, and would probably moderate it up instead of replying if I had points to give.

      "Better hardware next year", or "more speed next year", or six months, or eight months, whatever...have never been valid arguments because, of course, in eight months you can just say the same things again, and by that argument you'd never buy anything.

      Plus, it is about the games. I bought a Saturn so I could play Virtua-Fighter. I'm sorry, but I still don't know if any PC's can still even adequately play VF2, and I certainly know no other consoles can.

      You've got to go where the games are. It doesn't matter if XBox is a million times faster than Nintendo if you want to play Super Mario World X, or a billion times faster than Dreamcast if you want to play Virtua Fighter 3.

      That is, unless you're rich (or just really wasteful) and buy more than one console, but then it's a moot point, isn't it?

      But we all know, especially in this forum, it's about the hardware. Not what games, but what capabilities. And I've heard it a million times, and most everyone agrees, but still falls into the pit: lets not discuss vaporware. Especially year-and-a-half away vaporware. I mean, what will the competitors have out then? What great video cards for 1500Mhz PCs will be out then? If it's about games, then go where the games are, but if it's about hardware, talk about the here and now!
      ----------

      --
      Stupid sexy Flanders.
    18. Re:Keep in mind that these aren't actual *games* by Prior+Restraint · · Score: 1

      Is the X-Box going to be giving the PS2 some competition?

      But, the X-Box could seriously give the PS2 a run for its money.

      Oh! I get it. You mean the PlayStation 2. My bad. And here I thought you were slamming MS by saying this was comparable to the IBM P/S 2. ;)

  3. Re:Hyuh?! by Signal+11 · · Score: 1

    Dammit, forgot to hit preview.. that should be "a game with ping pong balls??" .. doh..

  4. Important to Remember by mikeylebeau · · Score: 3

    It's important to remember that Microsoft is trying to play on people's fears here. "If I get a PS2, will the X-Box come out and blow it out of the water? I don't want to make a bad purchase decision," says the consumer, pleasing Microsoft to the fullest. The X-Box is a direct response to Sony's release of the PS2 and, while the X-Box does look impressive, let's remember it's a _long_ way off and probably even longer than expected knowing Microsoft. They've only announced it to send potential PS2 purchasers shaking in their sneakers.

    1. Re:Important to Remember by Chalst · · Score: 3
      Sure, that's their strategy. But people didn't buy Dreamcasts, so they
      could get PS2s; I doubt those people are going to wait again for the X
      box!

      Did anyone see the demo at the Game Developers Conference? Any
      feedback?

    2. Re:Important to Remember by fabjep · · Score: 1

      There are also a lot of people who are skipping even the PS 2 (if it comes out first) for the Dolphin, mainly because they like the nintendo games more. With no expectation, the X-Box is really third inline. In fact, it seems the only thing it has going for it is that it's better than the dreamcast. Price might also be a big issue. There are a lot of parents who will buy the cheaper system come christmas with little regard for gaming history.

      --
      - learn mathematics - shoot dope -
    3. Re:Important to Remember by Goldberg's+Pants · · Score: 1

      Yeah, but they are good at making toys. I mean look at Windows...

    4. Re:Important to Remember by C.Lee · · Score: 1

      >You're right about this. But now the FUD is being employed against
      >game publishers and developers. Every dollar diverted from a PS2 game
      >to an X- Box game is a win for Microsoft. At this point, they want the
      >developers to commit to X-Box. They'll compete for the consumer later.

      And who is going to develop for the X-Box? Sony,Sega and Nintendo? Any of the major outfits in Japan who create games for the Sony,Sega and Nintendo platforms? Hardly. So basically you're going to be stuck playing the same crappy PC games on the X-box from EA and the rest that you're playing on the PC now. Basically Doom/Quake Clones. Big fucking deal.

    5. Re:Important to Remember by tc · · Score: 1

      Of course, when Sony brought out the Playstation they had no experience of the console market either. And everyone said at the time how they would be crushed by Sega and Nintendo.

    6. Re:Important to Remember by Kintanon · · Score: 2

      Sure, that's their strategy. But people didn't buy Dreamcasts, so they
      could get PS2s; I doubt those people are going to wait again for the X
      box!



      And then there are the REAL gamers who have a Dreamcast, a Playstation, an N64, a Super Nintendo, a Regular Nintendo, a Game boy, and will have a PSX2, a Dolphin, and an X-Box.

      I mean, come on, why buy just one when you can buy all 3?

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    7. Re:Important to Remember by jafac · · Score: 1

      Pavlov would be pleased.

      good consumer. here's your treat.

      I just remembered this old Metallica song. . .

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  5. PS2 competition? I think not by GandalfGreyhame · · Score: 1
    I don't think the XBox will be able to compete with PS2. My main reasoning is that I'm an avid RPG fan, and all of my fellow gamers that I know personally will follow Squaresoft wherever they go, and right now its the PS2. Online opinion seems to generally follow along the Squaresoft line.

    Plus, Sony has a huge base already there, with a gazillion PSXs out there, and quadzillion PSX games, and the PS2 is backwards compatible with old PSX games, even enhancing them.

    --

    Linux is only free if your time is of no value
    Be in Your Senses

    1. Re:PS2 competition? I think not by akgoel · · Score: 1

      PSX2 does not enhance PSX1 games.

      *If* the XBox has good RPG's, you wouldn't play them simply because Sqauresoft doesn't make them?

      Oh, and Bleem! may just make a PSX emulator for the XBox, and Bleem! does enhance games.

    2. Re:PS2 competition? I think not by fabjep · · Score: 1

      Don't quote me on this, but I think the enhancement was actually just speculation. I can imagine it might be possible to add some antialiasing, but I think Sony said that, actually NO enhancement at all will take place and what will instead happen is that the entirity of the PS1 hardware will also be in a PS2

      --
      - learn mathematics - shoot dope -
    3. Re:PS2 competition? I think not by victorchall · · Score: 1

      The PS2 should be able to add trilinear filtering, run with less slow down, and possibly run antialiasing, shouldn't it? I remember seeing a few videos and screenshots of it running Gran Tursimo and the video was much cleaner and the cars' shiny effect was much better. I won't count on Bleem to run PSX games very well. If you've ever tried it on a PC, you know how horribly it runs. It stutters violently and has trouble keeping time sync'ed to reality. (it runs faster than realtime one second, then goes slower) And it doesn't seem to matter how fast of a computer you have. I think the Bleem team should be shot in public for claiming it runs well on a 233MMX. I've played it on a 550mhz TNT2 Ultra machine and it runs like ass. Personally, I'll be buying a PS2 purely for the games. I have a PS1 and the only games I own are Gran Turismo, Gran Turismo 2, FF7, FF8, and Tekken 3. The PS2 is clearly the best choice given my taste in games.

      --
      -Vic If you can't figure out my email, then don't.
    4. Re:PS2 competition? I think not by Eil · · Score: 2


      PSX2 does not enhance PSX1 games.

      Oh yes it does. It adds bilinear filtering to the textures, and other improvements such as a higher resolution depending on the game. I've seen it in action... no more huge texels whenever an object gets close to the camera.

      *If* the XBox has good RPG's, you wouldn't play them simply because Sqauresoft doesn't make them?

      This is something a non-Squaresofter would say. But in general, you are correct. We are a devoted bunch and have noticed that Squaresoft always picks the system that is going to do best in the marketplace and proceeds to make kick-ass games for it. Happened with the SNES, and it happened with the PSX. Why should we start doubting Squaresoft now?

      As for Bleem!, I've tried it and it is shit. The only emulator that I can trust to give me a good gaming experience is ZSNES, which emulates a (drum roll) SNES. If SNES emulation just recently (within the last few years) got to a high-quality standard, then how long before PSX? Sure, the N64 has UltraHLE, which is pretty good, BUT the game compatibility is suck.

    5. Re:PS2 competition? I think not by Eil · · Score: 1


      Mmmm, no. As I mentioned above, they've already added enhancements for older PSX games like higher-res, bilinear filtering, anti-aliasing, deeper z-buffer, etc. I've seen the screenshots and they look swell.

    6. Re:PS2 competition? I think not by dark_panda · · Score: 1

      According to the IGN PS2 FAQ:

      "Will it be backward compatible with all older PlayStation games?

      -- snip --

      Answers to questions as to whether or not the PlayStation 2 will "enhance" original games with effects like a high-resolution mode and texture filtering have been answered. Sony has actually changed its earlier stance, and the games will indeed be enhanced or altered, depending on the game. Also, depending on the game, original PlayStation games also may be slightly altered in speed and playability, too."

      And there ya go.

      J

  6. Looks good. by torpor · · Score: 3

    Of course, I'm kinda sceptical of a few static screenshots, just like I was sceptical of the PS2 shots too, when they were released.

    The first few butterfly pictures are pretty nice - I'd like to see the frame rate on that demo. If its smooth, that's quite impressive - though there are plenty of programming tricks that can be employed to boost performance on the butterflies that aren't immediately obvious - yet would give the impression of serious hardware power.

    I'm reminded of early Renderware (remember them?) demo's, though. There's a clankiness to the edges of some of the objects in these screenshots that harkens back to the Renderware way of doing polygon transforms... can't place my finger on it, but it just 'feels' that way. Perhaps some other graphics guru's can explain what they see in those pics from a rendering perspective?

    Overall, pretty impressive. I'll probably be adding an XBox to my setup, right alongside my Dreamcast and (this September) a PS2. The $1000 I'd spend on building a nice PC game system will instead go towards a 3-tier total entertainment, cover-all-bases-take-no-prisoners console 'mini-arcade' for my living room...

    (I bet they hand out those ping pong balls with "X" on them at trade shows.)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Looks good. by Signal+11 · · Score: 1

      Who knows? without a real unit to look at, it's hard to tell - this may have been from a simulation box, not the real thing, in which case the graphics may look different than on the production machine. Then again, MS isn't exactly known for being truthful, so...

    2. Re:Looks good. by javatips · · Score: 1

      > I'm reminded of early Renderware (remember them?) demo's, though. There's a clankiness to the edges of some of the objects in these screenshots that harkens back to the
      > Renderware way of doing polygon transforms... can't place my finger on it, but it just 'feels' that way. Perhaps some other graphics guru's can explain what they see in those pics from a rendering perspective?

      If I remember right, Rendeware was acquired by Microsoft at about the same time they bough SoftImage.

    3. Re:Looks good. by randombit · · Score: 1

      The first few butterfly pictures are pretty nice - I'd like to see the frame rate on that demo. If its smooth, that's quite impressive - though there are plenty of programming tricks that can be employed to boost performance on the butterflies that aren't immediately obvious - yet would give the impression of serious hardware power.

      A couple quotes may shed some light on the subject:

      "If it's too good to be true, it's probably a rigged demo"

      "Any sufficiently advanced technology is indistinguishable from a rigged demo."

      :)

    4. Re:Looks good. by OtakuMan · · Score: 1

      If you want to check out some movies, go Here

      --
      In case of Emergency, Curl up in the Fetal position, and lick a Bible for comfort!
    5. Re:Looks good. by Anonymous Coward · · Score: 1
      Well, I was there at the GDC presentation. The frame-rate of the two demos you mention (Ping Pong and Butterflies) was (seat of the pants) 60 frames per second, and never dropped below that. I'm sure that the engineers intended that to be the case, and only placed an amount of butterflies/ping-pong balls such that the frame-rate would stay locked at this expected-of-consoles rate. ;-)

      Anyway, the demos were QUITE impressive, and easily "out-demoed" anything that Sony had to show the next day (In fact, Sony fumbled during their demo because they intended to show off a motion tracking interface and it pretty much didn't work at all during the presentation.) Anyway, PS2 comparisons aside, the XBox presents itself as a very interesting target for game developers like me (currently my company produces wintel titles, with porting done by 3rd parties to Mac, DC, and PS2.) I found that most game developers I talked to, after that presentation, also shared my opinion: The XBox is very attractive from a developer standpoint.

      The XBox hardware is likely to be beyond that of a PS2. One of the arguments I've considered is that the PS2 will have a significant advantage in terms of speed over the PS2 because the PS2 is a multi-chip architecture that stresses parallelism to the extreme. However, consider this: Given the fact that the latest NVidia hardware (with the latest DirectX drivers) implement texel shaders at the hardware level, the XBox should give developer very tight control over all of the aspects of the rendering pipeline. This is comparable to PS2's multi-chip architecture in that on the XBox you should be able to offload microcode to the NVidia shader chips, similar to the way you offload microcode into Vector Unit 1 on the PS2. In essence, you would get parallel processing on the XBox. It is worthwhile to note, however, that the PS2 architecture is way more flexible in terms of allowing the developer to code right to the metal. By tailoring your code to make custom use of the massive parallelism present in the PS2's architecture, you should be able to attain efficiency levels way beyond what you could get with comparable XBox hardware.

      This brings me to my next two points though: First of all, the XBox is NOT comparable hardware. The core XBox CPU should be able to churn floating point faster than the emotion engine on the PS2 can. Also, the XBox graphics pipeline should be able to do raw T&L operations much faster Graphics Synthesizer on the PS2 (consider the specs of the current GeForce 2 (nv15) and then extrapolate that to the nv25 which I've heard will be the chipset used in the XBox to get an idea.)

      My second point is that the XBox is just plain easier to develop for, no matter how you slice it. I suppose one can rant about wanting to code everything in assembly, but the fact is, using C++ and Microsoft's DirectX libraries is a MUCH more efficient way of developing than coding to the metal (as is required of developers when writing for the PS2 sans middle-wear.) And speaking of middle-wear, DirectX (which in my opinion, has evolved acceptably over the past two years, thanks to MS doing a decent job of actually listening to third party developers) is almost certainly going to be easier to develop to than a third party solution which would be available for the PS2. It's not that the PS2 middle-wear developers are slouches, quite the opposite in fact, but just consider that DirectX only needs to evolve slightly to support the UMA architecture of the XBox, but the PS2 middle-wear has to be written from the ground up.

      IMHO, the XBox and the PS2 are the two consoles most likely to emerge from the 4 that will be in the market once the Dolphin releases (the console market has shown time and time again that it will ONLY support 2 consoles.) For the PS2: A HUGE amount of third party developer/product support that Sony currently has, plus the popularity and brand they've developed (though keep in mind that the console market has shown itself to be INCREDIBLY fickle where brands are concerned.) For the XBox: It currently presents an incredibly attractive target from a developer's standpoint because of the evolved and well supported middle-wear, and the fact that thousands of developers out there already understand (mostly) how to develop for it.

      The Dreamcast is the only wildcard in my mind. I would have called it completely dead a half a year ago, but I just can't ignore the PLETHORA of TRIPLE A quality titles that have been released for it. In the past, the quality/volume of games more than anything have been the deciding factor in the success of a console system, and Dreamcast's current lineup just can't be ignored, even despite all of the other factors going against the system.

      All said, I think the next few years are going to be an incredibly fun ride, speaking both as a developer and a gamer.

      paulb

    6. Re:Looks good. by fabjep · · Score: 1

      Really, even excepting heuristics, the butterfly images really aren't that impressive. Each one could quite possibly be made of only two polygons (four triangles) sharing six verticies mapped with a texture map which has an alpha channel. Make the texture high enough resolution and you can't tell that the edges are a little blurry. What's more impressive is the ping pong ball demo, really. Of course, there are some heuristics which could be applied to that to to eliminate some almost redundant calculation within each ping-pong ball (for example consider all the points on a ball to be the same distance eliminating a multiply or two and some trig). However, considering the number of balls it is quite impressive. I would be more interested to see the framerate on that demo. Does anyone know if it's possible to find a copy of the demo anywhere?

      --
      - learn mathematics - shoot dope -
    7. Re:Looks good. by fabjep · · Score: 2

      I think the thing people have to remember is that, given a 10mhz 386 with enough disk space for a reasonable amount of virtual RAM, you could render a seen with twice as many pingpong balls. It might take a while, but it could happen. The ps1 for instance easily could have produced that output (though not at that resolution) The point is the framerate more than anything else. By posting the images and labeling them as screenshots, the hidden assumptions is that these are screenshots from something reasonably playable. I think the butterfly demo is cake to render. The pingpong balls look more impressive, but considering the kind of heuristics that are applicable to it, it is a lot simpler (and still we don't know the framerate). It's hard to be impressed until they post more information.

      --
      - learn mathematics - shoot dope -
    8. Re:Looks good. by Eil · · Score: 1


      These demos have already been running at gaming shows and other types of trade shows for the better part of this year. They're running on workstations, not the actual X-Box hardware, since none exists. (Or isn't ready for public viewing.)

      Microsoft told a bunch of graphics artists to create some demos with polygon counts, etc that closely conform to the theoretical X-Box specs. Take that as you will, but since it's Microsoft I personally wonder how close they actually adhered to the specs. Or how cose the technical specs are to what we're going to see when the X-Box is launched.

    9. Re:Looks good. by Black+Parrot · · Score: 1

      > "Any sufficiently advanced technology is indistinguishable from a rigged demo."

      LMAO. Just added that to my pool of .sigs.

      --

      --
      Sheesh, evil *and* a jerk. -- Jade
    10. Re:Looks good. by cah1 · · Score: 1
      I think the thing people have to remember is that, given a 10mhz 386 with enough disk space for a reasonable amount of virtual RAM, you could render a seen with twice as many pingpong balls. It might take a while, but it could happen."

      I remember a Dilbert cartoon:

      • Dilbert: Oh, wow, a 386-33 with 16Mb RAM.

      • PHB: Well, how often do you need to raytrace a sphere?
        Dilbert: Once, if I'm lucky ...
      --

      --
      "I do not speak for my employers, though they are controlled from my Teddy's huge pulsating brain."
  7. It's just a PC by mysty · · Score: 1

    ...with a slot to put game modules in. I don't see what is so special about that. I bet that there will be game-module cards for regular PCs where you can put your Xbox modules in within a couple of months after launch of the Xbox.
    ------------------------------------------------ --------
    UNIX isn't dead, it just smells funny...

    --
    -------------------------------------------------- ------
    UNIX isn't dead, it just sme
    1. Re:It's just a PC by fsck · · Score: 2

      Your prediction is probably right, but allow me to append to it.

      There will be module slots for the pc that can take xbox games, but they will not be official. They will be pirated hacks that work very well, like the I Opener, or the glide wrapper for nvidia cards, and lawsuits will fly like cows in a tornado. Just like mp3. Just like DVD. Just like DivX (the warez codec).

      This could get interesting.

      --

      Lars - ...I could always phone Linus when I had a problem.
    2. Re:It's just a PC by hellmo · · Score: 1

      But since the X-Box uses DirectX any games developed for it should run on any DirectX equipped PC. The difference in hardware should be no obsticle to games developers.

    3. Re:It's just a PC by ZanshinWedge · · Score: 1
      "DiVX" is not a "warez codec". It's simply MPEG-4, that's all.

      --here's a dolla, buy a clue.

    4. Re:It's just a PC by fsck · · Score: 1

      Ah, sorry. The only place I see DiVX implemented is in the piracy of DVD movies.
      My bad.
      I think I'll buy a Pepsi with that dollar instead.

      --

      Lars - ...I could always phone Linus when I had a problem.
  8. Nothing that hasn't been done before by e7 · · Score: 1

    --

    --
    Corollary to Moore's Law: The IQ of new computer owners is declining.
  9. Re:Hyuh?! by romp · · Score: 1

    actually the best that Micro$ could do was render a demo on a SGI, that at best was a variant of the old Boing demo from the Amiga, see what happens when you are Market driven....

  10. Competition? Well yes, duh! by Drakino · · Score: 1
    Is the X-Box going to be giving the PS2 some competition?


    Well, the X-Box is a gaming console. The PS2 is a gaming console. So I believe they will compete. Just common sense here.


    But the competition is going to be more like the upcomming competition between the PS2 and the Dreamcast in the US. You have 2 very advanced consoles, with one already out with a decent lead time. But the new one comming out is more powerful (Hmm, computing equipment getting more powerful as time goes on, thats odd). That point seems to be what people keep forgetting. An Athlon based system today will not beat a Pentium III or IV based system tomorrow in peformance. Same with the consoles in most situations.

    1. Re:Competition? Well yes, duh! by Locutus · · Score: 1

      "Well, the X-Box is a gaming console."

      Nope, The X-Box is a dream and knowing MSFT this is not a demo but a fake. FUD. IMHO

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  11. Re:But by Cryptnotic · · Score: 1
    Does it run Linux?

    Mine will.

    Microsoft selling "loss-leader" hardware. Excellent. I will buy 10 and "repurpose" them. :-)

    --
    My other first post is car post.
  12. Wow by Trebinor · · Score: 1

    So I guess Microsoft CAN innovate something.

    1. Re:Wow by Anonymous Coward · · Score: 1

      Really, they inovate all the time. It's just that most of their inovations don't work that well. The ones that do usually aren't theirs.

  13. Re:Hyuh?! by .pentai. · · Score: 2

    It's not the ping pong balls...it's the NUMBER of balls. There are a few hundred there, each made up of how many polygons? Then realize that all of those balls are falling, bouncing and recoiling from the snaps of the mouse-traps (atleast that's what they look like to me) which are ALSO bouncing around in the room. That means a lot of physics (figuring the motion for all the balls and all of the traps). I wasn't there but I know that if the industry (take it for what it's worth) made a big deal out of it - there was a reason.

  14. 3D Bob by Money__ · · Score: 1

    This image looks suprisingly like a 3D version of the MSBob desktop. ;)
    ___

  15. Xbox vs PS2 vs .... by Carthain · · Score: 1
    Okay, so it seems the next generation of console gaming is coming, if not already here. What will determine who comes out on top? a couple of things.

    1. system performance
    2. types of games
    3. cost (of system & games)
    Now my vote is for PS2; it's already out (in Japan), they've already got games for it, and they've already got a customer/player/fan base.

    I think that if MS is going to get anywhere in this market, they'd better come up with some really good games (this includes graphics & sounds & playability) AND have a low price for they're sistem.
    1. Re:Xbox vs PS2 vs .... by brazilian_nut · · Score: 1
      As everybody is saying, XBox is a PC running windows, so it will run zillions of games already out there. For the same reason, XBox will also be very attractive for publishers and developers when they sit down to decide to what platforms they will develop the next years becouse (someone correct me if I'm wrong), AFAIK, it will be fairly easy to carry multi-platform development for the XBox, PC and Dreamcast (which also runs Windows and DirectX).

      The XBox, differently from the Dreamcast and the PS2, won't require publishers to license, which will result in cheaper and un-censored games

      I bet there will be also plenty of open source projects for the Microsuck console, which is not likely to happen for the PS2. An irony of destiny...

  16. There are movies too :) by IanO · · Score: 2

    Go to http://xbox.ign.com/news/18793.html and you can see some movies also :)

    These have been around for a few weeks now actually.

    ------
    IanO

    --
    ------
    Objects in Mirror are Losing!
    1. Re:There are movies too :) by fabjep · · Score: 1

      In the background of the ping-pong ball movie I heard something about "turns out 120hz". That can't be the framerate. Can anyone understand what he's saying there?

      --
      - learn mathematics - shoot dope -
  17. Re:Hyuh?! by Demonicbunny · · Score: 1

    Did you even watch the demo of the Ping Pong ball mouse trap thing, or are you just knocking it out of ignorance? I found all those moving polygones and calculations far more impressive then anything that I have seen so far on the PS2.

  18. Re:bullshit by Cryptnotic · · Score: 1
    we all know they made those images on an sgi computer. if they were able to do these on the real xbox, the thing would already be in production!

    No, they can do it on a Pentium3-600 with a nVidia GeForce card, which is basically what the X-box setup will be.

    --
    My other first post is car post.
  19. X-Box interest by Dark+Paladin · · Score: 5

    I'm no big friend of Microsoft's, but I have to admit that their doing everything right. I've been talking to some folks about what they think of it, and it's been interesting. One company in particular (I can't say who, but I'll just say "They make sports games" have increasing frustrations with the PlayStation 2, with its incredible level of difficulty to program for. MS has reduced Win2000 to a super small, super tight kernel, no GUI at all, just "load file, run file, close file" type stuff and memory management. Without all of the other 250 MB of stuff, it looks like Win2000 is actually a good system.

    What they've done right:
    Gotten developers kits quickly, and made it super easy to program for. Yes, it uses DirectX and the like. But for PC programmers, it's an easy jump from X-box to PC and back again.
    Lots of built in stuff. Built in hard drive. Lots of memory, good processor, and a graphics chip by Nvidia, the current (if you don't include the $600 Voodoo 6000) graphics chip king.
    Ethernet at the outset. They know that modems are going away, and that DSL and the like is what's going on.
    DVD on the outset. It works for the PS/2, it should work for the X-box.

    What they've done wrong:
    Games. I haven't heard of any games (except for Munch's Oddysee, and that's not a definite yet) that are coming for the X-Box. It doesn't matter how pretty it is, it needs games. MS has been trying to buy up companies (some rumors include Square), but no go just yet.
    Bad image. Let's face it, MS doesn't have the right image for, well, anything. And with their trial going on, this might be a problem. Is this an application or OS? If MS is smart, they'll spin it off onto its own company, Open Source the kernal (to let more developers into building for it), and they'll have a winner. If they try to keep their propriety hands on it, they won't win against big Nintendo and Sony.
    John "Dark Paladin" Hummel
    We don't just like games, we love them!

    1. Re:X-Box interest by Vanders · · Score: 3

      You've actually left out one of the most obvious, and relevent, Things That Microsoft Have Got Right (TM) : Hardware

      Microsoft Mice & Gamepads are good quality products (We'll forget "Natural" keyboards for now, although some people do genuinly like them, and they're still well built). And how about Microsofts last games-computer, the MSX? The quality was actually very good, and the games support was good too.

      Maybe the XBox will be a good product. Given Microsofts past history of hardware it seems like it may.

    2. Re:X-Box interest by Atomic+Frog · · Score: 2

      BS. As usual, the only thing MS is doing well is the marketing and hype.

      The PS2 movies that were shown MANY MONTHS back were NOT pre-rendered, they were calculated on the fly. The fluidity of the movement was incredible, the resolution, detail were superb.
      The X-Box movies? Lots of "stuff" in the scene, yeah, but the motions suck, and to boot, this stuff is probably running a pre-rendered movie. If it weren't you can bet MS' PR department would be hyping that all over the place.

      To boot, it doesn't look any better than the PS2, while the PS2 is available for sale NOW.

      I'm still not sure MS really understands this market. For the same price, the hardware on X-BOX can't be better than what you can get a budget PC for (not unless MS is subsidizing the hardware!!). And if you can get a general purpose PC, that plays the same games as the X-Box, who wants an X-BOX???
      More importantly, the style of games that works on a console for Joe Average is not the same style of games that works on a PC.

    3. Re:X-Box interest by jacoplane · · Score: 1

      "a graphics chip by Nvidia, the current (if you don't include the $600 Voodoo 6000) graphics chip king"

      Actually, the graphics chip inside the Xbox is not nVidia's current chip...it is actually a custom made chip that falls somewhere in between the current generation and the next.

      It will do fancy features such as FSAA (which has been buggin so many PS2 owners).

    4. Re:X-Box interest by First+Person · · Score: 1

      There is definitely a method to the madness here. Let us suppose for a moment that Microsoft is merely able to break even on these X-boxes. Consider the attraction to game developers: you can use the same (well, presumably only similar) code base for a both a console and desktop platform. This is similar to the lure of Windows CE. The difference is that I think this time it might just work. The constraints on the hardware architecture for game consoles are much closer to the desktop requirements for graphics hardware, memory, CPU, etc. than the handheld market.

      If developers assume that they'll have to release the software for Windows anyway, why not develop for the X-box as well and release both platforms first? Playstation and the rest might then follow only shortly afterwards. It sounds good, doesn't it? If Microsoft can get the gaming companies to think this way - they will have won.

      --
      Given one hour to live, the student replied: "I'd spend it with professor FP who can make an hour seem like a lifetime."
    5. Re:X-Box interest by fabjep · · Score: 1

      Will it do real FSAA or the fudged, render at twice the resolution and then sample down, kind that the voodoo does?

      --
      - learn mathematics - shoot dope -
    6. Re:X-Box interest by neoptik · · Score: 2

      I believe it is the other way around. NVIDIA uses a method by which the GPU renders each frame at some multiple of the resoluion (I think between 1.5x and 2x) and then scales down. 3dfx uses a supersampling technique. Each pixel is rendered either twice or four times, with .5 pixel offsets. Then the VSA-100 processor(s) blend them. I believe that at 2x (1.5x for NVIDIA) 3dfx and NVIDIA are about the same, but 3dfx has the definite performance advantage. However, at 4x, a level that NVIDIA cannot offer, the image quality is far better than either implementation of 2x. Check out more info here

      --
      I dont have a .sig just yet.
    7. Re:X-Box interest by fabjep · · Score: 1

      Actually, Voodoo's 4x is equivalent to nVidia's 2x. nVidia intereprets it as 2x both axis, Voodoo things bigger numbers = better so 4x the area. Both just downsample for antialiasing.

      --
      - learn mathematics - shoot dope -
    8. Re:X-Box interest by DrEldarion · · Score: 2

      MS has been trying to buy up companies (some rumors include Square)

      As if that will ever happen... come on, get real. Microsoft may be one Big Ass Multinational Corporation (TM), but Square is also one Big Ass Multinational Corporation, and they're NOT going to be bought out by MS.

      They probably won't be even programming for the X-box seeing as there's already 3 confirmed Square games (that I know of, The Bouncer and FFX and XI) for the PSX2...

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    9. Re:X-Box interest by GeZ117 · · Score: 1

      Yes. But there is another thing MS is doing very well: pissing us of with proprietary standard. Peripherals for the X-Box won't be standard USB, but a specially modified MS USB. Games for Windows PC will need some modifications to run on X-Box, not that these modification were absolutely necessary on the technical side, just that it will allow William Henry Gates III to earn royalties.

      No surprise: MS is doing what it has always been doing: [censored] us.

      Don't buy X-Box. Don't caution proprietary joypad format, don't give money to BG each time you buy a non-MS game, don't get fucked off by Bill.

      --
      sigmentation fault
    10. Re:X-Box interest by Emil+Brink · · Score: 2

      Nope. The current generation is the NV15 (aka GeForce2 256 GTS). The next generation for ordinary desktop use will be the NV20. Depending on who you ask, the Xbox uses a design based on either the NV20 or the NV25, which would be the next-next generation. So, it's not between the current and the next; you need to add at least one generation more. Then again, the Xbox is scheduled for release during fall 2001, and NVIDIA might be able to squeeze out three generations on the PC side until then. Swell!

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  20. BSOD by Seumas · · Score: 1
    Great, now I can find myself confronted with the blue screen of death just as I'm fighting the final boss in some new game.

    I wonder if I'll have to sign an EULA every time I launch a game. Or if I'll have to pay a yearly license for the right to play the game I already bought.

    I wouldn't waste money on a game console -- but if I did, it wouldn't be this one. Maybe once someone creates a clone knock-off...
    ---
    icq:2057699
    seumas.com

    1. Re:BSOD by ThePretender · · Score: 1
      *set sarcasm filter to HIGH*

      Oh yes, your opinion doesn't count. Just like computer manufacturers aren't interested in the opinions of those who claim they'll never buy a computer (especially WHY they won't), politicians don't want to know why you say you won't vote, and companies never go after lost customers.

    2. Re:BSOD by Anonymous+Elf · · Score: 1

      Next time blow your +2 throw on a topic you care about. People with real opinions are posting below that piece-of-shit post at 0 and 1.

    3. Re:BSOD by Anonymous+Elf · · Score: 1

      You forgot to logon. I guess you deemed that comment unworthy of the +2 throw.

      Funny how this whole kharma/AC/moderation bullshit leads to kharma whores hiding their IDs as they troll. Real pathetic.

    4. Re:BSOD by Anonymous+Elf · · Score: 1

      We're both trolls (luzer). I just got the guts to login.

  21. Re:bullshit by .pentai. · · Score: 1

    Now I know you feel the need to bash Microsoft but think for a second. Just because they have a developmental unit working doesn't mean it's ready for fullscale deployment. How much is the cost per unit? too much right now - they can't market until it's reasonable (well atleast what MS thinks is reasonable). It does take time for chips to be made and all, and who's to say it's perfect? They have a dev unit up and running some pretty demos and that's that.

  22. Oooh, she's hot! by Carson+Baker · · Score: 1

    Who'd win if Lara Croft and Raven picked a fight? Er.. let's throw "Oni" in with 'em. Man.. that's a match. :-) - Carson http://www.holymac.com

    --
    - Carson www.holymac.com
  23. Re:Hyuh?! by Haven · · Score: 2

    Did you just read the headline on the slashdot home-page, then post? Its seems that way, because there was no game of ping-pong in any of the screen shots. Unless you consider placing ping-pong balls on mouse traps and having them trigger each other, a game.

    Ugh... Powerposter...

  24. Nice Screenshots? by Night+Stalker · · Score: 1

    First of all, a few screen shots of a couple ping pong balls and some butterflies tells me NOTHING about how it will handle hard core gaming. Second of all, take a closer look at those ping pong pictures and check out how horrible that Anti-Aliasing is. especially on the ping pong ball one since there's a lot of straight diag. lines. They're EXTREAMELY jaggie!

    --
    End Of Line
    1. Re:Nice Screenshots? by Whafro · · Score: 1

      Read on IGN, though... they say that Anti-Aliasing will be on it soon. It's just not there yet. Although, when has MS ever released a finished product?

    2. Re:Nice Screenshots? by CausticPuppy · · Score: 1

      "How horrible that anti-aliasing is?"

      Obviously they weren't even using anti-aliasing in the demos. It will probably do FSAA the same way the other nVidia chips do, but probably better. Should be easy enough to enable, maybe they just haven't yet.
      Of course, the PSX2 doesn't do it either, or the Dreamcast... but you knew that already. Right?

      Safe to say, I'm sure it'll handle hardcore gaming at least as well as a PSX2. Then again, there's no reason to assume a PSX2 will handle hardcore gaming well either, considering they're not shipping in America yet and we've only seem demos of that system.

      --
      -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  25. What Microsoft Really Wants us to fear.... by guinan · · Score: 1

    The magician Gates: "Look at my X-Box.. do not take your eyes of the X-Box while I divert everyones attention away from the evil that is Microsoft and pretend I'm happy spiffy Nintendo... Lookitmeee its Gatesio!"

  26. XbOX by roman_mir · · Score: 1

    Oh, nice butterflies. So what with the butterflies, anyway? I knew that M$ programmers were sex deprived but to this extent? (In some languages there is a second meaning to the word butterfly.)

    What I don't understand is what is so special about this particular computer? Is it the powerful processor? We have seing reviews on PS2 processor - that was impressive. I see XBox as simply a desktop with an extra rendering capabilities. I wander how many times this computer will have to be rebooted during one single VFighter session - hate blue screens.

  27. look at the picture on the wall by gimpboy · · Score: 1

    picture

    is that a younger sexier bill in the loewer left corner? it looks like a picture of the founding members of ms from the 70's. thats a trip.

    john

    --
    -- john
    1. Re:look at the picture on the wall by birder · · Score: 1

      You are correct sir.

    2. Re:look at the picture on the wall by Vanders · · Score: 2

      Yup. Obviously somone at M$ central decided to try & suck up to Bill for extra browney points.

  28. But will anyone care? by vsync64 · · Score: 1
    I have to admit, those screenshots do look rather impressive. The question is, how is the actual gameplay? Great graphics don't mean a thing if the game isn't any fun.

    The other issue is market share. Currently, the PlayStation* is the thing to beat, and it doesn't seem to be going away any time soon. A number of gamer friends of mine have mentioned, "I like System X better, but System Y has all the games". Especially with the whole antitrust thing, is Microsoft going to be able to attract enough developers to this platform, and then keep them long-term?

    --
    TO BUY A NEW CAR WOULD MAKE YOU SEXUALLY ATTRACTIVE.
  29. How does it ... by LegacyMan · · Score: 2

    ...compare to the ColecoVision?

    Sorry I can't see the screenshots, but from what you fine folks is saying they does sound nice.

    I'm not one of them serious gamers, but I have been known to shot down a few tanks on my Atari playing Combat. It's the only game I have for my 'tari, but it does me juss fine.

  30. Re:bullshit by Demonicbunny · · Score: 1

    Just because they have working fusion power plants does not mean we have cheap unlimited power. Just because you can build a prototype does not mean its ready for mass consumption.

  31. I agree with the amigazoid! by lab+rat · · Score: 1

    This is just the same demo as I recall on the old SGI's and it is somewhat reminiscant of old amiga stuff as well. Clearly there is as much innovation here as MS2000's aliasing featurette.

  32. Microsoft doesn't belong by krappie · · Score: 1
    I really dont think Microsoft should be shoving their way into the home console industry. I seriously hope its a huge disaster, and no one buys them, that would be great.

    What if the government splits them up into 2 or 3 companies? Which company would be in control of the X-box?

    1. Re:Microsoft doesn't belong by Vanders · · Score: 2

      Which company would be in control of the X-box?

      The one that produces hardware. So they can build XBoxes, mice, keyboards, gamepads, and other things that Microsoft are actually good at. They could be one of the most sucesful, come to think of it.

    2. Re:Microsoft doesn't belong by krappie · · Score: 1

      They were going to break them up into a software company, and an operating system company, and maybe a company just for internet explorer. Which one is the one that produces hardware?

    3. Re:Microsoft doesn't belong by Vanders · · Score: 2

      No one has said for certain it will be three companies, and obviously Judge Jackson has missed the fact that Microsoft also makes hardware. Unless he has, and has decided to put the hardware production with, say, Operating Systems. Which would be a Bad Thing.

  33. Movies available by ChadN · · Score: 5

    http://xbox.ign.com/news/18793.html

    Quicktime format. Not Sorenson codec, but Xanim still won't play it. I booted to Windows...

    --
    "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
  34. Microsoft should team with Bleem... by wynlyndd · · Score: 3

    ...and make it so the X-box can run Playstation2 games. :)

    --
    "Dogs and cats, living together...it's mass hysteria!"
    1. Re:Microsoft should team with Bleem... by DrEldarion · · Score: 2

      Nothing short of a miracle would allow the X-Box to play PSX2 software. Do you have any clue how different the architectures of the two systems are?

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    2. Re:Microsoft should team with Bleem... by Rendus · · Score: 2
      Nothing short of a miracle would allow the X-Box to play PSX2 software. Do you have any clue how different the architectures of the two systems are?

      He knows exactly how different they are. That's why he said team up with Bleem!, who have a retail Playstation emulator. Bleem is porting their emulator to the Dreamcast as well. Currently it runs on PCs, and performs admirably well on my K6-2 333 with a Voodoo3.

      The problem is emulating the rest of the chips in the PS2.

    3. Re:Microsoft should team with Bleem... by wynlyndd · · Score: 2

      Why thank you. I did indeed have an idea of how different they were. :)

      I'm not saying it would be possible (due to emotion engine or whatnot) but if it was, how better to help a fledging new console than to be able to play games for the other hot console on the market?

      --
      "Dogs and cats, living together...it's mass hysteria!"
  35. NV15 Chipset? by Magus311X · · Score: 1

    If I remember right, doesn't the X-Box use the NV15 (GeForce2 GTS) chipset for its graphics goodness?

    It certainly outpaces what is currently available in the U.S. (although questionable in comparison to the PS2, already available in Japan), but will it be enough to compete with what could be coming in the near future?

    I am fortunate enough to have an NV15 based adapter (Guillemot 3D Prophet II to be exact) in my gaming machine and I'll say the chipsets performance is nothing shy of impressive. Maybe they'll raise the core clock to 250MHz? In addition, I guess working with DirectX or something similar could be easier than the APIs for other consoles, though truthfully, I wouldn't know.

    I've seen the screens and movies, and yes, nice indeed. But we can't tell much of anything until we start bringing them home. =)
    --

    1. Re:NV15 Chipset? by FreshView · · Score: 2

      Actually, I've heard that X Box is supposed to use the NV-25 chipset for 3d rendering, one generation and a spring update away from current technology.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
  36. Lost Interest by Yardley · · Score: 1

    Isn't Microsoft the company which is booting previous customers from Ebay?

    Isn't Microsoft the company which is seeking to remove user's comments from Slashdot?

    Isn't Microsoft the company which refuses to acknowledge its anti-competitive monopolistic behavior?

    I don't think I'm very interested in this X-Box.

    --

    --
    He lives in a world where those who do not run the client software of the omnipresent meme are unacceptable.
  37. A few points... by singularity · · Score: 1

    1) OK, so the XBox is supposed to compete with the Playstation2, but is coming out almost a year later? Does the Playstation2 coming out take back all of the money that Sega has made from the Dreamcast? Christmas is always the biggest time for console systems, and MS is going to miss an entire season. I can understand consumers waiting a month or two to compere two systems, but waiting a year in order to make a more informed decision? That is crazy.

    2) From the XBox FAQ on the same site:


    Won't the processor be a little slow by the time the system is launched?

    A 733MHz PIII processor is incredibly fast, but we all know that in 18 months it won't seem so fantastic when pitted against the gigahertz+ power of desktop computers. A separate graphics processor changes everything however, by taking the load off of the processor. Graphical data will be sent to the graphics processor while that spunky little 733MHz PIII will be able to focus solely on the computing powers at hand, instead of just pushing pixels.


    Gee, why didn't everyone else think about that before? grin

    3) The Raven pictures are pretty nice

    4) Using a modified Win2k kernel. There is a great base to put a platform on.

    --
    - (c) 2018 Hank Zimmerman
    1. Re:A few points... by FreshView · · Score: 2


      1) OK, so the XBox is supposed to compete with the Playstation2, but is coming out almost a year later? Does the Playstation2 coming out take back all of the money that Sega has made from the Dreamcast? Christmas is always the biggest time for console systems, and MS is going to miss an entire season. I can understand consumers waiting a month or two to compere two systems, but waiting a year in order to make a more informed decision? That is crazy.


      Actually, The Playstation 2 is losing money with each sale. Profits come from the royalties from games, not from the consoles. Sega still lost money last quarter (though the least money in quite a while), despite the DreamCast's impressive opening here in the US.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
    2. Re:A few points... by fabjep · · Score: 1

      Comparing simply the CPU power, it will be almost twice as fast as the competition (in mhz only).
      I think PS2 is going to be almost 300mhz, and the dolphin is going to be 350 - 400mhz. However, both the PS2 and Dolpin are going to be running on 128+ bit machines (definitely 128 for PS2 I'm not sure about the Dolphin). That will contribute a lot to game performance.

      --
      - learn mathematics - shoot dope -
    3. Re:A few points... by Lullabye · · Score: 1

      Actually, The Playstation 2 is losing money with each sale. Profits come from the royalties from games, not from the consoles. Sega still lost money last quarter (though the least money in quite a while), despite the DreamCast's impressive opening here in the US.

      Actually, if that's the case, then they'd make lot's more money if they just gave the console away with, say, a three or five game purchase.

      TheOneAndOnly

      --
      "God is REAL ... unless previously declared as an integer"
    4. Re:A few points... by FreshView · · Score: 1

      That is the case, though what you say is accurate, I'm not sure what the marketing behind these things is. BTW: that playstation2 case was for Japanese gamers, in the US, I doubt the profit margin will be so low (mass production results in cheaper components).

      BTW: Sega is giving away Dreamcasts, if you sign up for seganet or whatever their ISP is called.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
  38. Smoke and Mirrors by soldack · · Score: 2

    Screen shots do not prove anything. From the hardware specs. that I have seen, this thing is a PC with a good video card. Color me unimpressed. There are some big questions hanging around:
    What OS is this thing going to have? MS had stated it will be a "windows like" OS but not Windows Millenium or 2000 or CE. With Win2k SP1 and SP2, WinMe's next release canidate, and Win98 and WinCE support and bug fixes I can't see MS making yet another OS. Why don't they make just one good OS instead of tons of horrible ones?
    How much will this cost? The upper limit for gaming systems seems to be around $200-$300. Any higher and it will not sell. Since XBox is just a nice PC, and most PCs that sell below $500 require rebates based on using an overpriced ISP, will XBox be tied to MSN?

    --
    -- soldack
    1. Re:Smoke and Mirrors by soldack · · Score: 1

      Yes, but all of those distros are based on the same base. Each of MS's OSs only share an API. The outside world can get in the same way but the implementation is different.
      There are various calls that are the same in WinMe, CE, and 2000 but they are all implemented differently. These differences lead to unpredictability and unreliability.
      On the Linux side, most distros try to be share as much common kernel code as possible. They want to reduce the piece of the kernel base that they have to maintain.
      My point was that I am suspicious of yet another MS operating system. I would not be suspicious of a special distro of Win2k, WinCE, or WinMe. I understand the need to change things for a game console in ways that you would not want in a full pc environment. I don't understand the need to start from scratch.
      If Win2k is better than the 9x kernel (which WinMe is also based on) than what is the point of WinMe? Price? To argue that the prices of WinMe and Win2k are based on the cost to produce them is ridiculous. Supply and demand? Based on that the prices should be reversed. Quality? Ok, but is it ethical to release an inferior product when you have something that works better? This isn't a case of an econo car vs. a luxury car. This is a case of a car that breaks down all the time vs. one that works. MS says that customers should upgrade from Win9x to Win2k Pro because it is more reliable. In other words, your mechanic just told you he can't fix your car but he can sell you one that doesn't have the problem.
      ME has done this with many of their products. Got a problem with Excel 5? Buy Excel 7 (95). Oops...Excel 7 is broke? Try 97! Still bugs? This time Excel 2k has got them all fixed. No, really. Honest. Oh yeah it is more expensive but worth every penny!

      --
      -- soldack
    2. Re:Smoke and Mirrors by soldack · · Score: 1

      "The video core and CPU share the same memory."
      Color me still unimpressed. A standard PCI adapter can access sytem memory. A standard NT/2k kernel driver can allocate non-paged memory for their devices to use. DMA works this way.
      Now if the video card does not have to go through any kind of bus to get to system memory, that is an improvement. This isn't a sharing memory issue as much as a bus architecture issue. If they have built a way for the video processor to get to system memory that is faster than PCI or AGP than it is somewhat non-PC. You have to wonder why you wouldn't use it in a PC, though. You also have to wonder what this innovation will cost. A non-standard super video mother board will be more expesive than a regular one. How can MS make this cheap without an MSN based rebate? Or are they going to byte (pardon the pun) the cost and earn it back on games?
      "I believe the PSX2 is going to retail for $349. I suppose it's not going to sell."
      Hmm, you got me. I was off by a whole $49. How long do you think that this thing will stay at $349? Standard rule is to always start higher than you are willing to sell it for.

      --
      -- soldack
    3. Re:Smoke and Mirrors by tc · · Score: 1

      They're going to recoup the cost by charging a licence fee on games and peripherals. Exactly the same way that Sony, Sega, and Nintendo do.

  39. Re:But by linuxonceleron · · Score: 1
    Belive me, I'm sure that M$ will find some way (either legal or technical) to prevent the loading of another OS, of course, thoughts of $200 PIII 600s with NVida cards are very good. Although, someone will probably figure out how to hack it, then MS will end up changing the system again and again, same as Sony did to combat modchips (AFAIK, the latest systems are sealed and don't even have a paralell port anymore). This is MS we're talking about, I'm sure they've got the money/people to combat any 'uprising' from the 'evil linux commnuity'

    --

    Shine on, you crazy diamond.
  40. X-Box will be too late. But MS will still do well. by CrimsonFever · · Score: 1

    The X-Box will be competition for the PS2, but not that much because SO MANY people will buy a PS2 that by the time the X-Box actually comes out, it'll be too late to stop the PS2. The X-Box will still do very very well, but it's a generation after the PS2 and NOT the same generation. IE. No direct and/or immediate competition.

  41. Competition? by eyez · · Score: 1

    Now we all know that it runs on an x86 Processor, And that it's going to run on a Windows-Based operating system. Problems? Microsoft can Do on e of two things here. They have the option of Making the XBox games able to run on ANY M$-Based computer, or They can make the XBox games NOT Compatible with These other games. If they make them compatible, the thing would turn into a little computer, and if it's incompatible, People who use computers for gaming wouldn't want to buy an Xbox just to play the same games, right?

    So they're trying to appeal to the console gaming market, To try to enlarge their dominion. But the hardware traditionally used in console gaming is nothing even remotely like today's computers. These things are DESIGNED to kick ass for gaming and gaming alone. Why bother with the x86 processor and a microsoft operating system (Assumedly CE, Dreamcast uses it too)? I just think microsoft is trying to appeal to the wrong people here. Of course, They're actually only trying to apeal to people to the point that we pull out our checkbooks, right?

    However, the playstation2 has quite an Awesome advantage here. TI's the backwards compatibility, Along with the Year Jumpstart. Right on launch, there's an astonishing amount of games available to play on it, Along with it's DVD capability and The fact that The PS1 IS the industry leader right now, Anyway. And with the new games that are coming out, Along with The new games coming out. Of course, we've seen things like this before. For example, The Sega Genesis came out well ahead of the SNES, but the SNES still became more popular in the long run. Why? Games, mainly. The Sega Master System was nowhere NEAR as popular as the NES, So everyone KNEW NES'S games, and they had some great titles lines up for SNES. Problem is, When the N64 came out, all of IT'S games were the same thing. some lameass running around in a 3d world. That CAN get boring After a while. My point is that if the Xbox wants to succeed, there's a hell of a lot of history to look at and obstacles to climb, hurdles to jump. We'll just have to wait and see...

    --
    get 0wned. irc.w30wnzj00.com
    1. Re:Competition? by m3000 · · Score: 1

      When the N64 came out, all of IT'S games were the same thing. some lameass running around in a 3d world.

      Yea, that must be why the first 8 games for that first Christmas were a 3D platformer (and one hell of a one at that), a flying game, two racers (WaveRace 64 being the awesome one), 2 fighters, a multiple-type one (Shadows of the Empire), and a hockey game. All of them being "some lameass running around in a 3d world". Yeah........ Sounds like someone is just disgruntled.

    2. Re:Competition? by piku · · Score: 1

      Acctually the Genesis died because Sega stopped working on it and moved on to the Saturn years before Nintendo moved on towards the N64. And even after that Nintendo still supported the SNES.

  42. X-Box won't have zone restrictions by 13013dobbs · · Score: 2

    Unlike the PS2, the x-box won't have any region restrictions, unlike the PS2. I think region restrictions suck, so I am going to have to go with the PS2. There are lots of games that are only released to Japan that I want to play, but Sony denys me access to those games. I am going to put my money on a console that gives me what I want. That console is the X-box.

    --

    No replies made to AC posts. Please log in.

    1. Re:X-Box won't have zone restrictions by Phil+Wilkins · · Score: 1

      Your faith in MS is disturbing. Especially considering they're going to have to bend over to the DVD consortium, and their region restrictions...

      ...but this is irrelevant anyway. No static security system survives the persistent and unrelenting attacks of hackers. This may be Sony's second attempt at a console security system, but just how long will it last? How long before the first PS2 chips?

      ...but even this is now heading off to irrelevancy. We're moving towards download, connected consoles, which means that the reasons for region lockout, the protection of region specific markups, and minimising the effect of fluctuating exchange rates in format where the major expense is the physical manufacture and distribution of the games, are going to dissapear. So, theoretically, as long as marketing get the guts to move towards simultaneous global release (which is starting to happen in other formats, witness Gladiator being released on both sides of the pond almost simultaneously, thus allowing for a simultaneous DVD release, thus minimising the grey market in Gladiator DVDs), the problem goes away.

      ...with any luck..;)

    2. Re:X-Box won't have zone restrictions by C.Lee · · Score: 1

      >Unlike the PS2, the x-box won't have any region restrictions, unlike
      >the PS2. I think region restrictions suck, so I am going to have to go
      >with the PS2. There are lots of games that are only released to Japan
      >that I want to play, but Sony denys me access to those games. I am
      >going to put my money on a console that gives me what I want. That
      >console is the X-box.

      The preceeding is a advertisement by Microsoft Public Relations

    3. Re:X-Box won't have zone restrictions by 13013dobbs · · Score: 1
      The preceeding is a advertisement by Microsoft Public Relations

      Wrong. That was my opinion, not some MS advert. Are you *that* blinded by your hate for MS? I don't run ANY Microsoft software, but I would buy the X-box.

      --

      No replies made to AC posts. Please log in.

  43. Hardware redundancy after 6 months? by tjwhaynes · · Score: 4

    Given the current cut-and-thrust in the CPU and GPU markets on the PC platform at the moment, I wonder whether basing a console system on them is such a smart move. Let me explain my thoughts on this.

    NVidia is producing the graphics processing unit for MS. By their own roadmaps, NVidia is doubling the speed of their graphics hardware inside a year. Similarly, CPUs are still following Moore's law of doubling ever 12-18 months. The X-box is supposed to have a 733MHz PIII in it at release, which given that it is probably 12-18 months away will make it about half the speed of the fastest CPUs on the market even if we are being charitable. So at launch, this platform will have a half-speed CPU and a state-of-the-art graphics processor.

    But things don't stand still - so why bother with an XBox. When it comes out, I will probably have a 1.2GHz or better box with a GeForce 2 or better graphics card, so why should I even think about buying this object? It will be 'below spec' for me. Worse still, unless it is extremely upgradable (i.e. rip the CPU and GPU out and upgrade) it will be obsolete hardware when compared with the standard PC of the time only 6-12 months after release. So what is going on?

    My thought on this is that MS is having increasing success in the gaming market, both on hardware peripherals such as game pads and also on the games themselves. But the consoles threaten to dilute this market so in goes MS after marketshare. Nothing wrong with that. The question is will MS move firmly into the XBox market to the exclusion of the PC, or will they ensure that the XBox games get ported back to PC land. The former might turn out to be business suicide against the PS2 and Dolphin platforms, since both MS's rivals are more experienced in this field and have an established fan base. The latter might be the real reason for this Xbox at all - to ensure a free-flowing supply of games to MS's dominant platform and therefore help keep people buying Windows - after all, 99% of the time I spend in Windows at home is playing games and all my real work is done under Linux. If Linux starts seeing lots of games, I shall be buying Linux versions in preference, particularly once I get Xfree86 4.0 and the TNT2 drivers installed. And maybe I'll be able to see my way to shrink that Windows partition down until I finally fdisk it out of existence.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    1. Re:Hardware redundancy after 6 months? by jacoplane · · Score: 2

      OK, so the XBox might not have the most hardware available. However, as any console gamer will tell you: it's not about having the most impressive hardware, but about having the most impressive games.

      And, if you listen to people like Peter Molyneux speak, it sounds very likely that developer support for the pc will be less and less.

    2. Re:Hardware redundancy after 6 months? by Anonymous+Sniper · · Score: 1
      It's a CONSOLE. repeat after me: CONSOLE

      Developers can write for THIS platform. they know they have X amount of RAM, and a cpu that is Y units fast. They can write for this one box, and thats it.

      They dont have to worry about being made obselete - because the games are written for an exact platform, no 'what if's with the video, sound, cpu, ram, etc.

      That has always been the #1 plus for a console, not that Ive owned one since my Sega II.

    3. Re:Hardware redundancy after 6 months? by StanSmith · · Score: 1
      I think the way to look at this is:

      Current console technology is even farther behind PC (if they can be compared at all), yet millions of consoles sell. The PS2 and XBox will close this gap by a larger step than ever before, so they'll be incredible consoles and sell even greater millions.

      The other way to look at it is that console and PC technology aren't really comparable in the way that you suggest, but either way....having an older processor isn't going to hurt the Xbox anymore than the pathetic (relative to PCs) hardware in a PS or Dreamcast hurts sales now.

    4. Re:Hardware redundancy after 6 months? by teppotappio · · Score: 1

      I don't see why X-Box would be more vulnerable to aging than other consoles just because it's parts are more 'off shelf' than other's.

      Homogenous setups will allow us (pc-)gamers finally see those promised framerates and effects same way as coders planned them. And if a game is made for the pc-like X-Box it isn't far from being 'native pc' -game. (not! add infinite amount of betatesting with infinite amount of different configurations to get it as stable as with xb) On the other hand MS will face a whole new bunch of problems with continuity and portability as consoles don't and won't and SHOULDN'T be needing any patches. If MS can keep it's mind and not alter or make new versions of HW or SW(!) every second year, then X-Box could be the first platform to house MS software AND 0 viewable bugs since..(what?)

      With NVidia+other included HW becoming stronger standards (as I believe), X-Box game developement could bring more effective coding to PC-world too, provided pc-gamers move towards same brands or coders and btesters continue their efforts to make games equally appealling for users with different pc-setups. We just might see a year old 600MHz X-Box performing better than brand new 1GHz Athlon using same benchmarks, because of buggy new-feature-kablooie-3dwhatever-screamer-hw constantly popping up for PCs.

      Who knows, maybe MS is seriously trying to prove that it isn't their OSs or SW producing BSODs.

  44. Yay, thank you. by Evro · · Score: 2
    I don't quite understand what all the hoopla is about with this thing. The stats indicate a P3 733 w/64 MB RAM and an nVidia card. And if I recall correctly, it will be running a modified version of the Windows 2000 kernel. So can somebody explain to me why this is not just A Computer With No Screen(TM)? I can see that MS is far more concerned with simply getting this poorly veiled Internet Appliance(TM) into as many homes as possible than actual gaming performance. What? My xBox comes with 500 free hours of MSN? Wow! I guess I better sign up with them!

    What game developer would write a game that works on the xbox but not on Win98/2000? And if this is the case -- that games will be available on both platforms -- what is the incentive of this machine over a Real Computer(TM)? Price seems to be the only thing; and I guess a kernel optimized for doing one thing and only one thing (games) will have significant performance advantages over a full-fledged OS (cough cough) like Windows 2000, but they're going to have to do some seriously asskicking marketing to beat out the PS2, which has all its hardware dedicated to doing one thing and doing it well. Yeah, MS is working with nVidia on the graphics card, but somehow I think an entire machine designed around one concept (alright, 2, Sony wants to be your Internet Appliance too) is going to kick the ass of a machine hacked together, even if its components are top notch (cough cough).

    In the end it will likely come down to marketing dollars because at this point I don't think anything can amaze me, just like 2, 3, 5, 10 GHz does not impress me anymore. I am still in awe of Tekken 3 on PSX and Sould Calibur (?) on Dreamcast. But if there is any company with the resources to go head to head with MS, it's Sony (unlike poor Nintendo and Sega). If nothing else, this should be an interesting battle.

    __________________________________________________ ___

    --
    rooooar
    1. Re:Yay, thank you. by FreshView · · Score: 5

      You don't seem to understand the issues behind gaming, let me lay out why the X Box is not a PC.

      1) Bus. The video and system memory are shared directly with the video card, there is no bus to go across, therefore moving data from system memory to the video card will be much faster.

      2) OS. Yes, it's a modified version of the Windows 2000 kernel, but it's not the same Kernel, it's incredibly stripped down. I bet it doesn't even include multithreading code. There is almost no OS at all, as far as I know, all the Windows2000 kernel does on the X Box is handle reads and writes, and directX calls.

      3) sameness. Every X Box will be the same, since Nvidia's involved, every X Box will have hardware Transformation and lighting, meaning everything can be moved off of the processor to the video card, allowing for advanced physics and AI, among other things. You could say that current Nvidia cards already do that, but it doesn't matter because programmers can't take advantage of it because not everyone has a T&L video card (BTW, PS2 doesn't have hardware T&L). This is a huge advantage, if you've seen Nvidia's tree demo, you know that T&L can be very impressive when you write directly to it.

      3) sameness, instead of allowing to write directly to the same hardware, this "sameness" point deals with bugs. If there's only one platform, there are fewer bugs (blah blah blah buggy microsoft shit, blah blah), X Box games will generally have fewer bugs than their PC counterparts.

      Those are pretty much the main differences, this is not a PC with no monitor.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
    2. Re:Yay, thank you. by fabjep · · Score: 1

      Considering almost all 3d software is now written for an API like OpenGL or DirectX(groan), whether or not they are aware of it, developers are writing for hardware T&L even if they can't count on it for the speed benefit.

      --
      - learn mathematics - shoot dope -
    3. Re:Yay, thank you. by FreshView · · Score: 2

      While this is basically true, they can't write directly to it like for the X-Box.

      Quake3 "uses" Hardware transformations, but barely, you hardly get any performance increase. If you had an API directly for a specific video card, or a 3d library written for a video card, it would be much better than current T&L implementations. Unfortunately this is impossible on the PC.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
    4. Re:Yay, thank you. by CR0 · · Score: 1

      so what you are saying is that it *IS* a PC with no monitor, only everyone will own exactly the same one.

      and that doesn't equal less bugs. bugs work on a code : testing ratio. since there will be less hardware difference, it is likely there will be less testing. Therefore, i'll bet just as many bugs get through.

    5. Re:Yay, thank you. by FreshView · · Score: 1

      First of all, it's fewer not "less"

      Second of all, most bugs in current games come from differences in user's hardware. If you don't believe me, ask the 300000000 game developers who have said much the same thing in interviews when asked why console games have fewer bugs (and they do).

      Thirdly, you still weren't paying attention, the architecture of the thing is just not the same as a PC. The bus is radically different, as is the shared memory system.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
    6. Re:Yay, thank you. by ZanshinWedge · · Score: 1
      Not to detract from the X-Box not being a PC, but...

      Any i810 motherboard does that. It has an i740 type graphics chip embedded in the chipset and uses the main memory under a unified memory architecture.

      --here's a dolla, buy a clue.

    7. Re:Yay, thank you. by gfxguy · · Score: 1
      1) Bus. The video and system memory are shared directly with the video card, there is no bus to go across, therefore moving data from system memory to the video card will be much faster.
      UMA is not faster than dedicated video/texture memory. If you are given sufficient video memory, then a process using that dedicated memory will be faster.

      UMA is better on low end systems where it's not cost effective to spend the extra money on dedicated memory. Just look to the king of all graphics companies: sgi. High end machines (Onyx2, Octane) have raster managers with dedicated texture memory. On the economic side, O2s have UMA.

      If you're not going over the texture memory limit on a non-UMA system, it will be, by far, faster than UMA. The optimal way to do it is to make sure you have enough texture memory.
      ----------

      --
      Stupid sexy Flanders.
    8. Re:Yay, thank you. by namlhaz · · Score: 1

      In the end it will likely come down to marketing dollars because at this point I don't think anything can amaze me, just like 2, 3, 5, 10 GHz does not impress me anymore. I am still in awe of Tekken 3 on PSX and Sould Calibur (?) on Dreamcast. But if there is any company with the resources to go head to head with MS, it's Sony (unlike poor Nintendo and Sega). If nothing else, this should be an interesting battle.
      YES! These games rule! It's Soul Calibur BTW (no 'd') and it's supposed to be out on PSX2 as I understand it (the original game, Soul Edge(?), was available on PSX). There's only one thing that sucks about the Soul Calibur graphics, and that is the wind effects (this may be different on the console system; I've played in arcades): the game designers decided to have certain things (like loose articles of clothing) flap about in the wind, and they did a horrible job of that - the object in question appears to cycle between approximately 2 different positions. However, everything else is incredibly well done.

      --
      Zahlman Q. Namlhaz, esq. {:> "Zahl Incorporated - the Last Word in Everything(TM)"
  45. K-Rad Elite by toast- · · Score: 1

    Can I have a copy of your "k-rad Elite" plugin for your web browser?

    Please?

  46. Common hardware platform? by Ford+Prefect · · Score: 1


    Yes, the screenshots are very impressive, but it does seem a little too much like vapourware at the moment.

    I've got a question to ask - is there really going to be just one version of the X-Box, like with, say, the Playstation, Dreamcast and so on. I can't help thinking that if the X-Box is based on standard PC hardware, there will be a lot of temptation to upgrade the hardware at frequent intervals. The Playstation has stayed the same over the last couple of years, but PCs have advanced considerably.

    It won't be that long until the X-Box's abilities, although impressive now, will be outdated. Games companies, porting their very latest PC titles, will probably have to simplify things considerably to get their games to run on the outdated hardware, negating the benefits of the X-Box being based on PC hardware. Instead of being a straight recompile with minor tweaks, the entire game will have to be redesigned, like with PC to console ports at the moment.

    Of course, Microsoft could bring out a new revision of the X-Box every year or so, but it'll probably annoy the owners of older models when they find that the latest games need an X-Box 2002 to run properly, while they only have the 2001 model.

    Ford Prefect

    --
    Tedious Bloggy Stuff - hooray?
  47. Movies by Team_Z · · Score: 1

    I dunno about most of ya, but I've got fatpipe over here and could view the movies in less than a couple of minutes worth of download time. The movies were pretty nice, at least they weren't static. But from what I'm seeing here on Slashdot, these were all on SGI? If so, I'm rather disgusted, since it doesn't even represent the real power of the xbox which is all most of us care about. . . Does anyone know if the quicktime movies are from an XBox or if they're just SGI rendered?

    --
    TeamZERO -=[You can be smart as Einstein; But without passion for life, you suck toast.]=-
  48. Why the Xbox is doomed to failure by nweaver · · Score: 3

    It is considerably easier for Microsoft to make the X-box nearly bug-free when compared to most of their other products, for the simple reason that the hardware is under their control and the OS is much simpler. Even though Microsoft is going to produce it based on one of their existing OSs (probably NT), the act of cutting out huge volumes of unused and unneeded material and the necessity of supporting only a small amount of hardware, should make this a stable platform.

    The problem with the X-box, however, is the heavily COTS (Commercial, Off the Shelf) design. Using a standard CPU, a standard OS, and what will undoubtedly be a modified version of a standard 3D graphics chip, all save on design cost and would save on production cost if only a small number are produced.

    Yet game consoles sell by the millions, so the design cost is spread over so many devices and the cost savings of using COTS parts largely diminishes, since by the time someone fabricates one million custom CPUs, they don't cost any more than buying 1M comparable CPUs.

    And the performance hit of using a COTS design is substantial. The Playstation 2's CPU is custom designed to the task at hand, able to perform a massive number of floating point calculations/clock cycle. It does not need to run SPEC, it is not an attractive compiler target for high performance code, and it is really 3 CPUs in one.

    Thus, Toshiba's silicon (made for Sony) for the Playstation 2 drastically outperforms what Intel can possibly provide, for the specific tasks involved in driving an effective game console.

    The additional problem with the X-box, again introduced by the COTS nature of the system, is the burden which even a stripped-down Microsoft OS places on the device. The cost of a hard disk and additional memory are potential killers when designing a device which should retail for less than $300.

    A COTS design by Microsoft was undoubtedly chosen so they could hurry it out into the marketplace, but the result will probably be less then spectacular, since Sony's offering will probably significantly outperform the X-box once applications are written which can take advantage of the available computational power.

    --
    Test your net with Netalyzr
    1. Re:Why the Xbox is doomed to failure by ZanshinWedge · · Score: 1
      Ummm, a few things

      First off, sony sells the PS-2 at cost, significantly so, they make their money from games. Since the thing wouldn't be successful without games anyway, that's probably a good model. Secondly, wholesale computer parts are very cheap. RAM, CPUs, Vid. cards, hard disks, etc. all are nearly unimaginably less expensive when bought under contract in bulk by a huge company like microsoft. Also, if MS decides to port / develop a lot of games for the X-Box themselves (which they most certainly will do) they may decide not to make any money on the console itself. The PS-2 costs aroun $400 to $500 to make, but I doubt Sony will be complaining if it is succesful and a lot of people "steal" it from them at the price they sell them for.

      And, don't forget, this isn't a general purpose computer, it's a gaming console, which means it doesn't need:
      -a very big hard drive
      -a monitor
      -a high output power supply
      -a motherboard with expandability
      -a top of the line processor (especially since it will be using a GPU)

      This adds up to significant savings in the cost of the device (both in its parts and for assembly / testing).

      Also, another company Indrema is developing a similar system (though not as gaming specific) based on off the shelf technology and linux.

    2. Re:Why the Xbox is doomed to failure by Argylengineotis · · Score: 1

      except that you forget two things-

      the hardware for platform is usually ('ceptin' the 3do machine) a loss leader (that means sold at a loss with the intention of making that cash back with software sales). The more cost they shave on producing the hardware, the more profitable the whole operation becomes.

      second, my win98 machine piii 600 + geforce already performs drastically better than the ps2. 45fps in 1600x1200? whatever. converted to TV resolutions, it is even more of an ass kicking platform for 3d games. The Xbox is only going to have better and better hardware than that what I have.
      Meanwhile, the ps2 is a so-so hype monster with an absurdly exspensive development cost. What does it cost to develop for the psx? $250k or $500k just to buy into the licensing and development kits? I'll be able to develop for xbox for the $600 devstudio costs.

    3. Re:Why the Xbox is doomed to failure by nweaver · · Score: 1

      Sony, yes, they are selling the PS2 at a loss. The consideration is, however, that the microsoft based design, by requiring more memory, a hard drive, and a more expensive processor/FLOP means that the X-box costs more to produce, and therefore Microsoft would have to lose considerably more money (and therefore either extract more/game in liscencing costs or sell more games/console) to break even, when compared to Sony.

      In terms of raw, single precision floating point processing power, the PS2 handily beats anything else you can purchase today, or tomorrow, (short of a cray supercomputer or similar machine) because of its custom CPU design. I can consider some large applications where the cheapest solution would be to rackmount a large number of PS2s, connected together with ethernet. (The PS2 doesn't include ethernet, but does have USB, firewire, and PCMCIA)

      The graphics chip, although not nearly as generally powerful as the current 3D cards for doing high resolution and high framerates, doesn't need to do as much because the geometry setup is generally handled in the very powerful FP vector units (where the flexibility is MUCH higher then the custom pipelines on current cards), and the IRAM nature of the graphics processor means it has incredable memory bandwidth. And remember, no matter WHAT happens, the graphics chip only needs to produce 30 FPS at TV resolution.

      The key abilities for a game console is the ability to quickly process physics models and graphics models, to produce as near photorealistic effects as possible but at TV resolution. For that particular tast, the custom hardware of the PS2 beats the COTS solution of the X-box.

      Also, development systems for the PS2 are not that expensive, some $20k/each, NOT $250k. And they are selling them for significantly less than the probable cost of production (considering that they are essentially a semicustom PC, produced in small volumes), but at a high enough price that only semiserious developers would purchase them.

      --
      Test your net with Netalyzr
    4. Re:Why the Xbox is doomed to failure by slyguy420 · · Score: 1

      U are overlooking one thing.. If the Xbox is soo COTS.. as u put it.. what would stop us from slapping a P3 1Ghz in and upgrading our xbox's? I see a feature like that to be an advantage over the non upgradable boxes PS2/ DC C:\Earth\Humans\del *.* $ly

      --


      C:\earth\humans\del *.m0ronz
    5. Re:Why the Xbox is doomed to failure by Endymion · · Score: 1

      Umm... maybe that the CPU is probably going to be soldered to the motherboard (as all consoles have been so far)? That, and a console where the hardware can change breaks the fundamental advantage they have over PCs -- the assurance for the developer that all target systems are EXACTLY the same!

      --
      Ce n'est pas une signature automatique.
    6. Re:Why the Xbox is doomed to failure by norton_I · · Score: 1

      And that every game released for the X-box will be designed to run at the optimum framerate at on exactly the CPU and memory configuration available. So a PIII 1GHz won't get you any boost.

    7. Re:Why the Xbox is doomed to failure by mr3038 · · Score: 1
      I don't see COTS design as failure here. I see it more as a selection. As said many times before it's the games that matter when it's about consoles.

      Using COTS desing MS is making it easier for all those PC only game companies to support X-Box. And it surely doesn't make their work of porting w2k to X-Box harder. I'm pretty sure that CPU in X-Box is quite adequate for the job given and I'm expecting pretty much from NV-25 (or is it NV-20?) also.

      After all one has to learn first how to use PC before programming any console and after you are know PC it's pretty easy to program X-Box. I'm pretty sure that all console game programmers have started as PC programmers.
      _________________________

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    8. Re:Why the Xbox is doomed to failure by JonK · · Score: 1
      I'm pretty sure that all console game programmers have started as PC programmers.

      Erm ... yeah, right. Do you want to buy a bridge?
      --
      Cheers

      --
      Cheers

      Jon
  49. Re:more importantly by swinge · · Score: 2

    BSOD? you should see how fast it renders :)

  50. Hi-Res, huh? by PovRayMan · · Score: 1

    I'd have to run X windows at 320x200 before I could consider those 800x600 screen shots to be "hi res"

    -PovRayMan

    1. Re:Hi-Res, huh? by fabjep · · Score: 1

      Also, HDTV excluded, I don't think TVs scan more than 640x480.
      However, the impressive thing in the demo was not fill rate, but transforms. I think the change from 320x200 to 1024x768 wouldn't even make that much difference in the framerate.

      --
      - learn mathematics - shoot dope -
    2. Re:Hi-Res, huh? by Explo · · Score: 1
      Well, supposedly it means that the new pictures are hi-res compared to the earlier little stamps, like 320x200 is hi-res compared to 80x60 ;)

      --
      Everyone who makes generalizations should be shot.
  51. Re:Hyuh?! by swinge · · Score: 1

    talk about posting before reading: he posted a correction before you posted your comment. Ugh... powerflamer...

  52. Re:But by Tom7 · · Score: 1


    No, but they run X11. That's why they're called X-box.

    tee hee.

  53. Beware. by PopeAlien · · Score: 2

    My brother is a project manager for a Game Developer- he just had a meeting with the "evil empire" last week to pitch a project for the Xbox- It sounds like they have some definate advantages. Apparently the PS2 is *not nice* to develop for, and they have a ways to go before the games will live up to all the hype- One of the major problems is that (apparently) PS2 has NO antialiasing capability.. I find this hard to believe, but from what he was saying a lot of the PS2 stuff looked "worse" than the dreamcast. If this is the case, the PS2 may not be the console champ it looked like it would be.

    Since the Xbox is just a PC box, MS has a lot of muscle to get PC games ported (very simple) to the Xbox as well as creating new games, and Dreamcast now has the Playstation emulator, so there goes the backwards compatibility argument for the PS2. Apparently no console has maintained market lead when jumping to next generation - it'll be interesting to see how this all shakes out.
    -

    1. Re:Beware. by nitehorse · · Score: 2

      Who really cares if the PS2 has no antialiasing capabilities? How much text are you going to really read from your TV screen anyway? ;)

      Seriously, though, the PS2 is the game player's dream console; Sony's doing everything right, and MS is producing what seems to be (at best) an obsolete piece of hardware with no real added value over a top-of-the-line PC.

      BTW, when I say obsolete, I don't mean right now. Obviously, the X-Box wouldn't be obsolete if it came out today- but is it out today? I thought not.... by the time it gets out, you'll be able to pick up a regular PC with more horsepower and more capability for less money. I think this is going to be a BIG mistake on MS's part. I'm not buying one, and none of my friends are either; if we want DirectX, we install it on our PCs under Windows.

    2. Re:Beware. by earache · · Score: 1

      No, he means FULL SCENE ANTIALIASING. Apparently you don't play games to understand the importance of this feature, but it makes a scene far more realistic visually.

    3. Re:Beware. by nitehorse · · Score: 1

      Apparently you don't understand English well enough to figure out a joke when it is also followed by an emoticon commonly associated with joking around.

      Yes, I know what full-scene antialiasing is. And honestly, I don't think that it makes *that* much of a difference; the PS2 has much more raw horsepower than the DC anyway, and I'll be buying one because of it. I want to compare it to the Dreamcast that's sitting over by the TV anyway...

  54. Microsoft does not innovate - they assimulate by Dredox · · Score: 1

    It`s just an ordinary box with a super duper graphic card developed by nVidia. Anyone (with cash) can make such a deal with nVidia. But Microsoft has the power to push it forward and again dominate another market segment. IMHO the sooner M$ dies the better!

    Let`s pray for salvation. Come on Tao show the world what your Elate RTOS can do!

  55. Re:Nice pics... by ChadN · · Score: 1

    NTSC television; the ULTIMATE in anti-aliasing. HDTV consoles will have a much tougher job.

    --
    "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
  56. Renderware? Not quite. by Jouni · · Score: 1

    No, Microsoft acquired another UK based 3D graphics technology company called RenderMorphics, and their core technology Reality Lab was merged with DirectX to create Direct3D. Also, there's no "Renderware way" of transforming polygons. It's the same stuff, but here it's still reasonably low polygon counts. Butterflies, by the by, can be made of two triangles, actually. With appropriate Alpha texturing you can "cookie cut" a pretty butterfly from two flat planes. Jouni -- Jouni
    --
    Jouni Mannonen
    3D Evangelist

    --
    Jouni Mannonen | Game Designer, Consultant
  57. First hand accounts by vitaflo · · Score: 5

    I was at E3 (Electronic Entertainment Expo) a few weeks ago. Microsoft had an X-Box theatre there to show off these X-Box demo's. Before the Expo I had heard big things about the X-Box, but wanted to see it with my own eyes. Let's just say I was pretty impressed. It reminded me a lot of the PS2 power-wise, at least from what I saw with the demo's.

    I'd like to point out that I think the Raven images linked in this article are of the old Raven footage. That footage was of what the X-Box "might" be cabable of, before they had it actually running on the machine. At E3, they had the Raven demo running on actual X-Box hardware. The graphics weren't quite up to the original footage, but the poly count was still quite high, and still very impressive.

    Before people start spewing off that MS will lose the console race I'd like to say that they really are giving game developers something to talk about. The first being using off the shelf components. If you can program for PC, you should be able to program for this thing. Compare that with PS2, which is a nightmare to program for. A lot of the developers I talked to at the Expo thought the PS2 would pull in better numbers than the X-Box simply because of the Playstation name, but that it may be more cost effective to program for the X-Box instead simply because of the ease of coding the thing. There are many more benefits to Microsofts strategy in the console business, but I'm sure you can read about those on any of the gaming sites.

    I'd also like to point out that even though we're talking about technology in the X-Box that may be "obsolete" when it comes out, it doesn't have the overhead of an MS OS running on it. This will be a video game console. It is being marketed as a direct PS2 competitior. Thus, everything Sony does, MS will try to do one better. And so far, I think they're actually doing a pretty good job of that.

    At the same time, they have hurdles to overcome. One being that they'll be launching a year after PS2. It will be hard for them to catch up, especially since the MS name isn't very attractive to the hard core gamer. Another downfall is that they are entering this race as the new kid on the block. I think MS is in for a serious wake up call here, as the console industry is probably one of the most cut throught industries there are. Microsoft will be the underdog going into a huge war I'm not sure it can survive in, even with it's marketing muscle. Sony, Sega, and Nintendo will not give up that easily.

    Make no mistake about it, MS wants to own your entertainment system. It wants to be your Gaming, Movie, Music, and Internet experience. Then again, so does Sony. It will be interesting to see how this all unfolds.

    1. Re:First hand accounts by Black+Parrot · · Score: 3

      > Let's just say I was pretty impressed. It reminded me a lot of the PS2 power-wise, at least from what I saw with the demo's.

      Take MS's demos with a salt mine. Years before they started faking courtroom video "evidence", they used to fake a Mac-like windowing system for DOS, which was always coming out Real Soon Now. It took them years to deliver it, and of course you already know what a piece of crap it was when they finally did deliver.

      Demos, for Micorsoft, have always been part of their vaporware strategy of laming the competition before MS itself even had a product in the field. "Don't spend that money - you can get our really good stuff Real Soon Now!!!"

      Perhaps this time Micorsoft really will get it right and soar with the eagles, but since they haven't done anything else right in living memory, I wouldn't bank on it. Nor would I buy version 1.0, 2.0, 3.0, or 4.0, no matter what they bundled with it. And especially, I wouldn't pass up a known-to-be-reliable product from an established maker, in order to wait for reality to condense out of the vapor.

      --

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re:First hand accounts by vitaflo · · Score: 2

      Perhaps this time Micorsoft really will get it right and soar with the eagles, but since they haven't done anything else right in living memory, I wouldn't bank on it. Nor would I buy version 1.0, 2.0, 3.0, or 4.0, no matter what they bundled with it.

      This is exactly the hurdle I was talking about. Simply because it's MS, a lot of people are going to instantly no trust it, and not want to buy it.

      What we need to realize is that taken in a gaming console context, Sony, Sega and Nintendo are really no different from Microsoft. They ALL blow smoke up everyone's asses and promise things that they never deliver. In fact I would say Nintendo is probably the worst offender of this I've ever seen (even more so than MS). But this is just how the industry works. Half the skill in this business is just trying to see past all of that.

      And because of that, I actually think MS fits right in with the others. But like I said, it's going into war with 3 other companies that play hardball just as much (if not more) than MS does. I think MS seriously has it's work cut out for them. As as such, I think they're going to need to be VERY upfront with developers. They ARE the underdog in this whole deal.

  58. Can we sell it on Ebay? by Antipop · · Score: 1

    I wonder if we'll be able to sell X-Box systems, games, and peripherals on Ebay or if Microsoft will get it canceled and make your feedback neutral.
    -Antipop

  59. PS2 Competition? Who are you JOKING? by cybrthng · · Score: 2
    What *IS* the deal? The PS2 is NOT even released in the US yet the X-BOX is already trying to compeat against it?

    Hey people... The DreamCast is already out and i bet the games are many times better on the DC. The graphics on the PS2 are nothing to run home about.. for the same price as a PS2 i can get an 700mhz athlon MB and TNT 2 card and get better results!

    I hate to say it, but please talk about competition with products that are released. The PS2 is Competing against the DC in japan and 5 months from now it will finally be *ABLE* to compete with the DreamCast (which will have 10 million units by then..).

    So when speaking of competition, atleast be real! The Dreamcast, N64 and Playstation are all that are competing in the US. 5 Months from now you will be able to talk about the PS2 competing, until then.. don't dog either product as BOTH or nothing but piss in the wind for US people.

    Meanwhile get a DC and play some real games!

    1. Re:PS2 Competition? Who are you JOKING? by ZanshinWedge · · Score: 1

      Are you implying that Japan is not real?

      Also, the PS2 development cycle is complete, we know exactly what it will be capable of when released in the US.

      --here's a dolla, buy a clue.

    2. Re:PS2 Competition? Who are you JOKING? by vitaflo · · Score: 2

      Hey people... The DreamCast is already out and i bet the games are many times better on the DC. The graphics on the PS2 are nothing to run home about.

      You obviously haven't seen the latest batch of PS2 games in action. Believe me when I tell you, the games I saw (and played!) at E3, BLOW AWAY the DC games I saw. True, the first generation games were simply on par with what the DC has to offer, but the titles looking to arrive after Christmas are simply amazing.

      A perfect example of this is Metal Gear Solid 2. Konami played an MGS2 movie every hour and on that hour everyone in attendance went to watch this game. It raises the bar so high on video games I was in awe. You really have to see it to believe it. Screen shots are really doing less and less to get an idea of how a game functions, because so much is going into the presentation of the moving images now days.

      MGS2 will change the way games are made, trust me. This is just a start to what we'll be seeing from PS2. I'm seriously wondering if DC has the power to measure up to something like this. That's not a knock on DC (I own one). That's just a reality from a development perspective.

    3. Re:PS2 Competition? Who are you JOKING? by JTB · · Score: 1
      I hate to say it, but please talk about competition with products that are released.

      The PS2 is Competing against the DC in japan and 5 months from now it will finally be *ABLE* to compete with the DreamCast (which will have 10 million units by then..).

      Bzzzt...wrong answer. The PS2 is competing with all the other systems in the U.S. right now.

      Don't believe me? Imagine the buying decision of someone in the market for a new gaming system today. They have n dollars to spend. They can choose to spend that money on a system which is available today, or hold on to it until the PS2 (or X-Box) is available.

      This is how products which aren't available for purchase can compete with those that are.

      Here endeth today's cluefulness seminar

    4. Re:PS2 Competition? Who are you JOKING? by Cyclone14 · · Score: 1
      A perfect example of this is Metal Gear Solid 2. Konami played an MGS2 movie every hour and on that hour everyone in attendance went to watch this game. It raises the bar so high on video games I was in awe. You really have to see it to believe it.

      I find it amusing that after all the great games PS2 was supposed to have that blow the DC away, about the only game people seem really excited about is a non-playable "movie trailer" for a game not due out for 18 months. Besides, Konami has long been multi-platform; I wouldn't be surprised if MGS2 came out for X-Box as well.

      I can never get very excited about tech demos or video footage of what a game will look like. Those things are misleading more often than not. I base console puchasing decisions on games currently available. Last September, the games available for the Dreamcast were worth paying $200 for a Dreamcast. If, come this October, the games available for PS2 are enough better than the DC's to be worth paying $300 for a PS2, I will do so. Otherwise, I'll pass and wait for better games and/or lower price. Ditto for Dolphin and the X-Box when they come out.

  60. PC's will be obsolete by garett_spencley · · Score: 3
    The one thing that people have to realize is that the PC market is going to cease to exist in the next couple years.

    The pc is steming out into 2 seperate markets: the web pad and the game console. Microsoft realizes this and they're going after both.

    In a few short years everything that you do in the lines of word processing, e-mailing, chatting, web surfing etc. will be done on portable pads that you can take anywhere. All of your applications will reside online, hosted by asps. Proof is msn, Planet Intra etc.

    The only thing that this leaves out however is gaming. Hence the X-Box.

    With MSN and the X-Box Microsoft is preparing themselves for when the PC market is obsolete.

    Garett Spencley

  61. EVERYBODY MUST READ by the_saint · · Score: 1

    the reason that there is butterflys and ping pongs is that they are showing the amount of calculations it can do.

    1. Re:EVERYBODY MUST READ by ModelX · · Score: 1
      the reason that there is butterflys and ping pongs is that they are showing the amount of calculations it can do.

      Yes, but they are showing that it can do only 10-20% of what PS2 can do.

  62. Open Source, Closed Mind! by jonr · · Score: 1

    What's wrong with people here? (well, most of them, anyway) Now, if Xbox would have been made by anybody else but Microsoft, it wouldn't get the shit it is getting here! Please, remove the Microsoft label and what do you see? A fairly powerful gaming machine using cheap but powerful stuff from Intel and nVidia. Microsoft is probably using nVidia optimized DirectX and PIII optimised cut down OS. This is a kind of system that no Open Source zealots [-1, flamebait] could hack to gether. It takes commitment and work (Read: working 8+ hrs a day, 5-6 days a week for few months) from talented and experienced people to design/program a thing like that. No matter how many pies you throw at Bill, I actually can not believe that MS HR department hire only idiots and half-wits! (Let's leave the Laywer/Marketing departments out of this, ok?) Yes, it's obviously aimed at the new Playstation, therefore the vaporware, but do you really think that the people behind this hardware had it ready just waiting for P2 to arrive ("Hey, Sony has a new Playstation, let's conjure something up to compete with it"). Maybe Microsoft should have founded "Scrim Foot" to market it? :)
    Enough ranting...

    1. Re:Open Source, Closed Mind! by kurowski · · Score: 1
      What's wrong with people here? (well, most of them, anyway) Now, if Xbox would have been made by anybody else but Microsoft, it wouldn't get the shit it is getting here! Please, remove the Microsoft label and what do you see?

      Umm, I still see a box running a Windows2000-ish kernel and Direct-Something-or-other

      This is a kind of system that no Open Source zealots [-1, flamebait] could hack to gether. It takes commitment and work (Read: working 8+ hrs a day, 5-6 days a week for few months) from talented and experienced people to design/program a thing like that.

      Gosh, you're right. Open source zealots aren't committed, never work 8 hours a day, much less 5 days a week, and they're certainly not talented and experienced. What am I doing running this open source software crap? Thanks for pointing out the problems with programmers who release source code. Obviously people who release source code can't program worth a damn, otherwise they'd never give it away, right?

    2. Re:Open Source, Closed Mind! by Cebert · · Score: 1
      What's wrong with people here? (well, most of them, anyway) Now, if Xbox would have been made by anybody else but Microsoft, it wouldn't get the shit it is getting here! Please, remove the Microsoft label and what do you see?

      Welp, I see a device made from readily available PC components stripped down together into a small box, and as far as we know, cheap price. All in an attempt to break into a market they have very little experience in, so they can cash in on the latest video game craze and add to their already wild amounts of cash. I realize there's nothing really wrong with that -- it's business. I respect that opinion. But I just don't agree with it...having to move into every single little market, simply because you've got the cash to buy your way in.

      *shrug*

      For me, it basically comes down to: the X-Box does not impress me in the least, and coming from Microsoft only makes the negative comments that much sweeter. >;)

      --
      -- www.bteg.com | bleh.n3.net | hac47.dhs.org
  63. Not quite by Badassmofo · · Score: 4

    Hmmm... I've heard this multiple times before, so I guess it's time to clarify.

    How can you everyone the PS2 doesn't have hardware T&L? Does it not have 2 vector processors (operating on 128bit floating point data), with one linked directly to the graphics chipset (one could argue it's a part of the graphics chipset), for the sole purpose of transforming and lighting vertices? Seriously, there is NO WAY the >300MHz MIPS processor can transform the claimed 60 million polygons/second by itself. So, the PS2 *does* in fact have hardware accelerated transformation and lighting.

    The only difference between hardware T&L on the PS2 and on a GeForce is the way it's used. On a GeForce, the D3D/OGL driver takes care of everything for you and hides all the ugliness. You just hand it some vertices and say 'Go.' It's a bit more complicated on the PS2, where the programmer has to write his own T&L engine in assembly.

    By the way, I'd be willing to bet the X-box does support multithreading, as generally sound and I/O runs in it's own thread on both PC's and consoles.

    p.s. To my credit, I am a PS2 software engineer (writing low level graphics routines) at a respectable game studio, with several months experience with the hardware.

    1. Re:Not quite by ZanshinWedge · · Score: 1

      No, the PS2 does not have onboard T&L. It does not have a processor specifically designed ONLY for performing transformation and lighting calculations. A spare high-precision FPU certainly helps, but it hardly counts as a part custom optimized for T&L.

    2. Re:Not quite by Badassmofo · · Score: 4

      "No, the PS2 does not have onboard T&L."

      Okay, I'll try to do this again, without breaking the NDA :) The PS2 has 2 vector processing units. One is directly linked to the EE, designed for use with relatively simple transformations (ie collision detection) and other vector math. The second vector processor is directly linked to the GS, is more advanced than the first, and the preparation needed to take advantage of it are such that it's only use is for T&L for the rasterizer right next door.

      "It does not have a processor specifically designed ONLY for performing transformation and lighting calculations."

      BZZZZT. Wrong again. There's really no way for me to argue against this without going into detail on the instruction set of the vector units (which would be violating the NDA). Why else would you stick a vector processing unit, perfectly fitted for processing 128-bit (4x32-bit, the size of a vertex) floating point data, directly next to the GS, with a number of instructions dedicated to communicating with the GS? If that's not custom design and integration, I'm really not sure what is.

      "A spare high-precision FPU certainly helps, but it hardly counts as a part custom optimized for T&L."

      As far as it not being a "part custom optimized for T&L," its sole intended purpose is in fact for transformation and lighting. This CANNOT be argued, as it is plainly stated in the VU users manual.

      Regards,

      Terrence
      www.umr.edu/~tcaton

  64. this is good news... by Cryptnotic · · Score: 1
    This is a good thing.

    Q. Why?
    A. Game consoles are usually sold at a loss. The companies make money from selling or licensing the software, not the hardware.

    Q. What does this mean for us?
    A. We can buy the hardware cheap and "repurpose" it. Sure, it will void our warranty, but how cool would it be to have a 600Mhz linux box with 64 megs of RAM, built in TV output, sound output, a DVD drive, a hard drive and ethernet for $300?

    With hardware like this, it's only a matter of time before linux runs on it. And when it does, there is the obvious MP3 player idea, but there are also dozens of other uses such a device would have.

    --
    My other first post is car post.
  65. Hmmmm... Something curious about the images. by Bowie+J.+Poag · · Score: 1


    Popping the screenshots into vi in binary mode reveals this partial image header:

    ÿØÿà^@^PJFIF^@^A^B^A^@^O^@^O^@^@ÿí^O| Photoshop 3.0^@8BIM

    And this, later on in the data:

    ^@^@^@^VIEC http://www.iec.ch^@^@^

    And this:

    @desc^@^@^@^@^@^@^@.IEC 61966-2.1 Default RGB colour space - sRGB

    Makes you wonder, don't it. Anyone wanna investigate this one? :)



    Bowie J. Poag

    --
    Bowie J. Poag

    1. Re:Hmmmm... Something curious about the images. by webslacker · · Score: 1

      Maybe that has to do with the "IGN" logo in the bottom right.

    2. Re:Hmmmm... Something curious about the images. by Strongtium90 · · Score: 1

      If you weren't paying attention, they were altered
      by IGN in order to put their logo on the images.

      Therefore the header info is irrelevent, no?

    3. Re:Hmmmm... Something curious about the images. by ZanshinWedge · · Score: 1
      What I wonder is why is IGN using Photoshop 3.0?

      Hello, step into the 20th century.

    4. Re:Hmmmm... Something curious about the images. by Anonymous Coward · · Score: 2

      Bobo takes screenshot.
      Bobo loads screenshot into Photoshop to add IGN logo.
      Bobo saves screenshot from photoshop to put on web.
      Slashdot Reader loads screenshot into Hex Editor, sees "Photoshop," and thinks "conspiracy."

      I believe the word you're looking for is "DUH."

      Look here instead, for some videos. But don't be surprised if you see "Quicktime" near the beginning of the binary stream.

    5. Re:Hmmmm... Something curious about the images. by Erich · · Score: 2

      While it's probably just the logo (like other people have mentioned) I wouldn't put it past MS to go up to the menu and hit ``smooth'' or whatnot. MS certainly has experience doctoring up photographs, and if they'd do it in a court of law I'm certain they'd do it for an advertisement.

      --

      -- Erich

      Slashdot reader since 1997

  66. correction [ahem] by Badassmofo · · Score: 1

    err, make that " 300MHZ" (as in less than 300MHz), rather than greater than.

    1. Re:correction [ahem] by FreshView · · Score: 1

      That's true, what I meant was a processor specifically for T&L. I actually find the PS2 a rather impressive piece of hardware, I'd love to get my hands on a Dev kit.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
  67. PlayStation2? Not! Dreamcast, baby. by Anonymous Coward · · Score: 1

    The question shouldn't be "Is the X-Box going to be giving the PS2 some competition?", but rather "Is the X-Box going to be giving the Dreamcast some competition?"

    There are 6 valid reasons the PlayStation2 will fail in the US: high price, no internet connectivity, shoddy graphics, a pain to code for, only 2 controller ports, it's ugly

    The Dreamcast is Sega's PlayStation and the PlayStation2 is Sony's Saturn. Sega is doing everything right this time, while Sony is making the same mistakes Sega made with the Saturn.

    Microsoft will be facing Sega, not Sony, and Sega will prevail as champion.

  68. Re:X-Box won't... - How would you know, troll? by 13013dobbs · · Score: 1

    You know you are a cowardly troll when you post as an AC, null-wit.

    --

    No replies made to AC posts. Please log in.

  69. Console vs Computer paradigm by ranxxeroxburn · · Score: 1

    I believe that the x-box will not be able to compete with the PSX2 for one major reason: PSX2 is designed to do 3d gaming while the x-box is a computer with 3d gaming in mind. While the x-box is definitely impressive, a computer with a geforce2, lots of RAM and a fast proc will generate approximately the same performance.

    --
    Even if you want to send me mail. I obviously am not going to get it
    1. Re:Console vs Computer paradigm by fabjep · · Score: 1

      Actually the x-box is very much designed with gaming in mind. Processor is running at at least twice the clock of the PS2 (hopefully making up for the smaller word size) with excellent 3d hardware. Unlike a normal computer the RAM is shared between 3d and the CPU (or so I have been told). This will greatly reduce memory flow bottlenecks in graphics systems and increase frame rate and system flexibility. If it had been released be a previously existing name brand I believe it would be quite a competitor. For that reason alone I see it falling behind. And, like everyone else has said so far, we haven't seen the games yet.

      --
      - learn mathematics - shoot dope -
  70. It's jawdropping! Admit it morons. by duplex · · Score: 2
    I can't believe the comments here. MS is showing off a platform that's gonna make PSII look like a Commodore64 against Amiga and every single frigging comment is biased against it. I wonder what sort of response those screenshots would attract if say, Transmeta were behind X-box. Microsoft have always produced quality hardware and a lot of their software starts falling into place (eg. COM/DCOM advancements) and nobody here wants to admit it.

    X-box is going to be brilliant. The idea to use commodity hardware is even better. Writing games that target both the Peecee and X-box should be a doddle. Probably the same source base will do and packaging will be the only difference. Expect to see A LOT of games companies interested in it. Besides when it comes to developers' support MS are more than generous. The online help is extensive and pretty cheap and unlike Linux api's it is consolidated in one place and thus very searchable (MSDN cds).

    Finally schoolboys, X-box is not going to be a repackaged Peecee! Ever heard of UMA? I thought so. Well the UMA stands for Unified Memory Architecture and it is the same technology that gives such a kick to the graphics of boxes like O2 and Octane. So your bleeping 1.n GHz peecee still won't touch the graphics capabilities of an X-box.

    Finally I hate Microsoft as much as everyone else here and I wish that X-box werent going to be a success especially that they screwed AMD with it. BUT let us admit it folks: X-BOX is likely to be a major success. After seeing where they've got with it I'd see the days of PSII as counted.

    1. Re:It's jawdropping! Admit it morons. by CaseyB · · Score: 2
      I can't believe the comments here. MS is showing off a platform that's gonna make PSII look like a Commodore64 against Amiga and every single frigging comment is biased against it.

      They're showing a mockup of performance they hope to get, from an assumed platform that may be produced within the projected timeline.

      I wonder what sort of response those screenshots would attract if say, Transmeta were behind X-box.

      This happened, just a few months ago. Transmeta showed real applications running on real silicon.

      I think any company showing canned mockup demos deserves to be slammed. Now, whether Transmeta would have been treated the same way is anyone's guess. But they had the good sense not to try it.

    2. Re:It's jawdropping! Admit it morons. by TwistedGreen · · Score: 1

      *chuckle*
      Score 3, Flamebait

      Transmeta hasn't the horrid reputation for vapourware as Microsoft does. Even if this WAS the Transmeta X-Box in stead of the Microsoft X-Box, I believe that the responses would still be the same... They would still be skeptical, although perhaps more optimistic and hopeful as Transmeta doesn't have Microsoft's reputation for Vapourware and trickery. I won't believe Microsoft's efforts until I see their X-Box and use it. An X-Box optimized demo is nothing to be astonished at, and should be taken with a pound of salt.

    3. Re:It's jawdropping! Admit it morons. by horza · · Score: 1

      Microsoft have always produced quality hardware

      I didn't realise they'd produced more than a couple of mice and keyboards...

      Writing games that target both the Peecee and X-box should be a doddle.

      Harumph. The number of games that I had to run at home on Win95 when I couldn't use them at work under NT4 begs to differ *grr*

      Phillip.

      PS I miss Windows like crazy at the moment. I have severe Counterstrike withdrawal symptoms on my Linux box.

    4. Re:It's jawdropping! Admit it morons. by jafac · · Score: 1

      duplex is talking out his ass again, I see.

      DCOM is a big piece of poo. If that's an example of a successful software product out of Microsoft, propping up this XBOX (which will have abso-fuckin-lootly nothing at all to do with DCOM), then they'll have to sell every XBOX with a fire-extinguisher because this thing is going to get totally burned.

      I just remembered this old Metallica song. . .

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  71. Meaningless by gunner800 · · Score: 1
    Wow. Pretty pictures. But there's a whole lot of important info that isn't provided.

    Is the data being pulled realtime from disk, or was it loaded into RAM before playing? What's the frame rate, and can it be sustained? Poly count? How much of the image is done realtime, how much is sprites or other pre-rendered stuff?

    If this were a company I trusted, I might give them the benefit of the doubt and say "This is pretty much representative of what the X-Box does."

    But coming from Microsoft, I see this as just an absolute best case example, probably better than we'll see for longer than however long a frame lasts. Without more information, these images are almost meaningless.


    ---
    Dammit, my mom is not a Karma whore!

  72. ping-pong ball demo? I thought you said PONG demo! by Seth+Finkelstein · · Score: 1

    Let's see the speed this displays (pun intended) before being impressed.

  73. Just finished reading the EULA by gad_zuki! · · Score: 2

    "Before you can play Mechabutteryfly Pong attack you must agree to convert your TV to PAL and use only the MS PAL adapter with your XBox as anti-trust litigation has tied Microsoft's hands and we cannot be expected to make competiting products incompatible anymore."

  74. Siggy does not have time for facts by 13013dobbs · · Score: 1

    Please, dont confuse Siggy with facts. It is not possible for his hard-wired brain to consider that Microsoft might be able to do something well.

    --

    No replies made to AC posts. Please log in.

  75. Ship date? by TheInternet · · Score: 2

    The X-Box isn't even scheduled to ship Q3 or Q4 in 2001, right? Is this classic MS vaporware?

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  76. WOW! by drwiii · · Score: 1

    Hot damn! Look at the detailed accuracy in those screenshots! It looks almost like real life!

  77. Consoles vs. PCs by Christopher+Thomas · · Score: 3

    Worse still, unless it is extremely upgradable (i.e. rip the CPU and GPU out and upgrade) it will be obsolete hardware when compared with the standard PC of the time only 6-12 months after release. So what is going on?

    The same argument could be made about any other gaming console, and holds. However, the reason why Playstations and Dreamcasts still sell is that they are far, far cheaper than the PC that blows them away.

    For anyone who has a good gaming PC, a console can be argued to be redundant (aside from the little matter of getting all of the console _games_ on the PC).

    However, Joe Average doesn't have a good gaming PC. Joe Average may not even have a PC at all. However, Joe Parent can more likely afford to shell out for a cheap console than for a full computer when their kid finally convinces them to buy a game system.

    For people who don't already have PCs, a console is a good investment. Heck, it may cost less than your PC's next video card.

  78. uhhh... Haven't these been out for a while? by k_187 · · Score: 2

    Like the subject says, haven't these pics and movies been oput since before E3?

    Also, the xbox is not that impressive. Let me repeat that, the xbox is not that impressive. Firstly, the system is not scheduled to come out for more than a year, Christmas 2001. PSX2 comes out on October 26. PSX2 will be out almost a year before xbox, look what this did for the N64, Microsoft and Sony are aiming at two diffrent markets. Sony at its installed base of Playstation owners, and Microsoft at the die-hard PC game addicts who wouldn't normally buy a home console. Secondly, these are VERY diffucult promises for MS to deliver upon. No home system has ever been announced this early in its dev cycle, at least not with this many details. The N64 was supposed to ship with the PSX and Saturn(remember that?). It was also supposed to blow the others out of the water with SGI quality graphics and whatnot. It didn't deliver. Personally I don't think that MS can deliver upon all these wishes (the real time demos I've seen aren't that impressive compared to the PSX2 stuff I've seen anyway).

    --
    11 was a racehorse
    12 was 12
    1111 Race
    12112
  79. Warning: Fake alert !! by ModelX · · Score: 1

    Having taken a good look at the xbox pics and counting the polygons I am quite sure that the pics are produced by a standard GeForce card.
    The colors and the balance of polygons were tweaked to the max to produce the desirable wow effect, but it's much simpler to optimize polygons for a bunch of near-same-size balls than for a large number of humanoids that can be very close or far away varying the number of required polys by thousand times.
    There is no x-box hardware yet, there is not even a report of an existing software emulator of the future hardware, so how can they show "screenshots of x-box in action"? I would call them hype-shots of Microsoft marketing in action.
    In any case, the pics are disappointing. PS2 can easily render nearly 10 times the polygons of fake-x-box.

  80. Forget it by Chris+Johnson · · Score: 3
    Forget it- what you're seeing is essentially conceptual art. No way are you seeing genuine output from the thing- I doubt any exist. These are the same people who faked video testimony IN COURT, and have a long history of stuff like technology demos which crash to the MAC FINDER of all things (I'm not making this up). They are the kings of outright fraud, and this time they're not even in court and are entirely controlling and dictating the presentation. How can you pretend there is anything real about this when you look at the record? It's just crazy to try and make a case that their claims should be taken at face value! Get real! When you can take one home and plug it into your TV, _then_ you can form an opinion.

    Look, I've just invented a game console that plugs into color PalmPilots to generate flightsims! Here is actual video footage taken off the PalmPilot's actual screen- this was generated by a PalmPilot in REAL TIME and you'll be able to fly combat missions against your friends on the Internet, while jotting down notes in Graffiti! (Do you believe FNORD! that?)

    1. Re:Forget it by fabjep · · Score: 1

      The thing is a PIII 733 with a GeForce 2 type card. The thing can render like a mother. Sure stuff has been faked in the past, and the present info may very well be distorted. But, just look at the hardware. It's impressive stuff.

      --
      - learn mathematics - shoot dope -
    2. Re:Forget it by ZanshinWedge · · Score: 1

      I'm not really concerned about what it's capable of. It will have a good processor, an nVidia gpu, and it'll run Direct-X. I think it's safe to say that it will be able to produce eye candy equally well as any high-end PC. The only possible way it could get shafted is if the developers all write crappy code and use low quality textures / low polygon count games. This seems unlikely.

    3. Re:Forget it by Black+Parrot · · Score: 1

      > The only possible way it could get shafted is if the developers all write crappy code [...]. This seems unlikely.

      You do know it's Microsoft we?re talking about, don?t you?

      --

      --
      Sheesh, evil *and* a jerk. -- Jade
    4. Re:Forget it by DrEldarion · · Score: 2

      Even so, once people figure out how the hell to program for the Playstation 2, it's going to blow the hell outta the x-box.

      The P3 doesn't even begin to compare to the Emotion Engine

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    5. Re:Forget it by ZanshinWedge · · Score: 1
      Ummm, you do know that most of the games for the X-Box will not be written by microsoft don't you? In fact, at the insanely low prices you can get into x-box development I suspect just about everyone and their mother will port / develop X-Box titles.

      --here's a dolla, buy a clue

    6. Re:Forget it by CausticPuppy · · Score: 1

      Forget it- what you're seeing is essentially conceptual art.

      What exactly do you think E3 is about? Most everything there is "conceptual art" or more correctly "work in progress."

      No way are you seeing genuine output from the thing- I doubt any exist.

      Come to my place and watch some of nVidia's real-time (interactive) demos that ship with the GeForce2 GTS cards, like the shader and reflecting pool demos. You won't believe that's genuine output either.
      But I assure you-- it is.

      The ping-pong and butterfly demos are a testament to the high-polygon throughput that can be achieved when you write directly to nVidia's T&L hardware. Unfortunately, PC-based games won't see those benefits for a while longer. But after seeing the nVidia demos on my own PC, I have no reason to believe the xbox demos aren't genuine.

      --
      -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
    7. Re:Forget it by ZanshinWedge · · Score: 1
      Ummm, Earth to dumbass, it doesn't matter when people learn how to program for the PS2. The damn thing comes with a development kit that costs as much as an automobile, add in the cost / time for all the appropriate programmers on your project to get up to speed and you have a very significant cost of development for the PS2. Not only in money, but in raw resources. Compare this to the insanely low cost of the X-Box dev. kit and the insanely shallow learning curve for X-Box development / porting and you end up saving enormous amounts of time, money, and resources. Plus, an easier dev. environment allows you to concentrate your resources on making the game better / more bug free (which I think we all agree is a good thing).

      Secondly, the emotion engine is not "all that", and the combination of the PIII AND the GeForce 2 blows the PS-2 into chunky pieces that rain out of the sky in a big bloody mess.

      --here's a dolla, buy a clue

  81. Cheating at ping-pong by Christopher+Thomas · · Score: 2

    t's not the ping pong balls...it's the NUMBER of balls. There are a few hundred there, each made up of how many polygons? Then realize that all of those balls are falling, bouncing and recoiling from the snaps of the mouse-traps (atleast that's what they look like to me) which are ALSO bouncing around in the room. That means a lot of physics (figuring the motion for all the balls and all of the traps).

    The physics, at least, takes a negligeable amount of processing power for only a few hundred balls. Collision detection is the only thing that might be a concern, and there are algorithms that can do that efficiently.

    That leaves the rendering. Now, you could probably render that scene in real-time with multi-polygon balls (you have a graphics card that can render hundreds of thousands to millions of polygons per second). However, if you're being evil about it, you don't need to. Pre-render pictures of the balls with the "X" at various positions, and render them as 2D sprites (texture maps on 2-triangle quadrilaterals). It would only give visual artifacts on shadows _on_the_balls_, which would be uncommon and difficult to see when present for the demo being used.

    They probably rendered this mostly-legitimately, but don't underestimate the power of creative cheating :).

  82. here's a link-up by ranxxeroxburn · · Score: 1
    --
    Even if you want to send me mail. I obviously am not going to get it
  83. Market-ware? by jmv · · Score: 1

    Let's see, MS tells us they are about to release a cheap (compared to a PC) console with fast hardware. They're even showing screenshots, but they don't tell when it'll be released. They won't release it now, because with the hardware they put in (read GeForce), they just couldn't compete in terms of price. This sounds to me like some way to kill the market for the PS2 and Dreamcast, so that they can wait, and release their stuff when prices drop. Am I just being paranoid... but it looks so much like the usual MS tactics.

    1. Re:Market-ware? by fabjep · · Score: 1

      Really that's what all the console companies do. Timing is essential in product release, especially in a such a highly competitive market with few leaders.

      --
      - learn mathematics - shoot dope -
  84. DUDE! thats not even freakin funny!!! by krappie · · Score: 1
    eeeeeeeewwwwwwwwwwwwww!!!!

    Thats the grossest thing i've ever seen. No one look at the "better view"

  85. If this will not kill XBox competition... by Anonymous Coward · · Score: 1

    "In a stunning development today, Microsoft Corp. announced that it's next generation video game console, the XBox, will not play DVDs. Rather, as reported by Microsoft spokesperson Bill Gates, the new XBox will have the ability to make pancakes. The move comes amidst intense negotiations with the Betty Crocker company. Says Gates, "The internal clock rate of the XBox will generate a tremendous amount of heat, and unfortunately the natural and forced cooling of the system is insufficient to properly dissipate the heat inside. To help cool the system, a heat sink in the form of a tasty breakfast treat will change phase from liquid to solid, thus properly dissipating heat." Gates made these statements in reference to Americans' taste for cakey breakfast foods. In further developments, Microsoft Corp. also explained that there will be no game or demonstration disc included with the XBox. Instead, a specially packaged 2-ounce packet of Betty Crocker's Bisquick brand pancake mix will be packed with the system. Pressed further as to why Microsoft's new video game system would make pancakes, Gates responds, "We all remember the wonderful treats coming from Easy Bake Ovens as children. Microsoft wishes to recapture that portion of the adult market who previously owned toy appliances as children. The tray mechanism in the XBox makes for an excellent pancake platter."

  86. Every X-Box is a Linux box too by SurfsUp · · Score: 2

    Every X-Box is a Linux box too, unless Microsoft intentionally prevents this. In which case they will have some serious explaining to do on the anti-trust front. We should be alert for any signs that Microsoft is planning to restrict the type of OS that can run on this hardware.
    --

    --
    Life's a bitch but somebody's gotta do it.
    1. Re:Every X-Box is a Linux box too by Serfer · · Score: 1

      Are you mentally deficient?
      I don't mean to insult you, but, it's not like you can run anything but Nintendo's OS on the NES, or SNES.
      Same way that Apple won't get in trouble by not letting other people make os's for their hardware, because, it is THEIR hardware, it's proprietary. They can do what they like.

    2. Re:Every X-Box is a Linux box too by SurfsUp · · Score: 2

      Are you mentally deficient?

      Are you rude?

      I don't mean to insult you...

      Yes you do.

      ...but, it's not like you can run anything but Nintendo's OS on the NES, or SNES.

      This isn't Nintendo. This isn't SNES.

      Same way that Apple won't get in trouble by not letting other people make os's for their hardware, because, it is THEIR hardware, it's proprietary.

      Microsoft is a monopolist. That is a fact, not an opinion. Monopolists must play by different rules than other companies. That is what anti-trust law is all about.

      They can do what they like.

      No they can't, at least not after final judgement is entered. This may be news to you, but Microsoft is going to jail.

      I stand by my original comment: if Microsoft attempts to tie their OS to this product, they are in deep doodoo.
      --

      --
      Life's a bitch but somebody's gotta do it.
    3. Re:Every X-Box is a Linux box too by DrEldarion · · Score: 1

      Can't the same argument be used to say that Microsoft doesn't HAVE to make Netscape run under Windows? Or that they don't HAVE to make any other type of software but MS software run?

      -- Dr. Eldarion --
      It's not what it is, it's something else.

    4. Re:Every X-Box is a Linux box too by tc · · Score: 1

      Regardless of whether or not MS is a monopoly in the PC OS business, when it comes to the console business they most certainly are not. IANAL, but I thought that you had to consider the relevant market when applying anti-trust considerations. In this case, MS would be doing nothing any different to Sony, Sega, and Nintendo if they controlled access to the X-Box. Indeed, the whole console business model rests upon this fact - if you couldn't control content you'd have to sell the consoles at a profit, which would suddenly mean $900 PS2s.

  87. Some Jaggies by MrBlack · · Score: 1

    If you look at the second screen shot (Butterfly Demo: Above the pond (hi-res)) the reflection of the bridge in the water looks quite jaggy and out of place. Although this could be "rippling water" rather than a jaggy reflection I couldn't help but notice it. The same thing can be seen in the next picture (Butterfiles landing). I must say though, that overall I am very impressed. The images look fantastic. Now - show me the real thing, and tell me when it's gonna be released and M$ just might have a customer.

  88. Four Score and Seven by Radrik · · Score: 1

    A score is 20, right? The Civil war took place in the 1860's (or thereabouts). The Revolutionary war was 1776 (or thereabouts), which means "Four score and seven years ago" (Gettysburg Address) = 1860-1776

    4n+7=1860-1776
    4n=77
    n ~~ 20

    What an intensly scientific proof!

  89. The bigger problem... by TheInternet · · Score: 2

    There are 6 valid reasons the PlayStation2 will fail in the US: high price,

    We'll see what the price actually ends up being at launch.

    no internet connectivity,

    Really? What's the modem for, then?

    shoddy graphics,

    I definitely agree with this. PS2 very well may be a polygon-pushing fool, but where is the anti-aliasing??

    a pain to code for

    Yup. Apparently somebody from Konami (Metal Gear Solid) was on CNBC not to long ago discussing this very issue.

    only 2 controller ports

    It has USB, though, so one could probably plug in a controller expansion unit throught there. Purely a guess, though.

    I have a Dreamcast, btw, and like it quite a bit. However, if Sony screws things up technologically, I don't know if that means everyone will jump ship for Dreamcast. Sega has to get their marketing act together and raise the userbase immensely in the next 4 months. The Dreamcast is free now, which is great, but WHERE are the TV ADS about this? Hello?

    Sony has the advantage of an incredible brand presence and marketing power behind them. PlayStation has been such a consumer electronic phenomenon, that they will sell million of units just by the fact that the thing is called PlayStation 2. Sony also has the advantage of access to tons of third party developers.

    Sony is the 800 pound gorilla on the block. Even if PlayStation2 doesn't live up to all the hype, Sega will still have a very tough road ahead. Look at how many people are still content with PlayStation 1, despite its 486-class graphics. The bigger problem is, if neither Sony nor Sega can really own then grow the market signficantly, then Microsoft will just swoop in 18 months from now and buy its way into the pole position.

    - Scott

    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
    1. Re:The bigger problem... by m3000 · · Score: 1

      The price will be $299. Sony announced it themselves. And it will also NOT be coming with a modem. That's what the orignal poster meant by no internet connectviity. You will have to buy the modem as an add-on. The question is how many people will be willing to do that?

    2. Re:The bigger problem... by tie_guy_matt · · Score: 1

      If you look at the history of video games one thing you will plainly see is that the 800 pound gorilla has no advantage in the next generation, and the last generation always outsells the next generation for quite a while. Of all the consoles out there, the psx has the most units sold (except for the gameboy and pc that are in other markets and older consoles that don't count anymore.) Of course they are going to sell the most games and seem to be the console to beat until the next generation gets well established.

      The snes and genesis outsold the psx for quite awhile if you will remember. It seemed like they were the consoles to beat for quite a while. That is why Sega didn't over sell the saturn and they did the whole add-on thing to the genesis. It seems stupid now but to many it seemed like a good idea at the time.

      Sega and nintendo were the 800 pound gorillas in the 16-bit area and sony was a new comer with a big question mark. Yet look what happened.

      It seems obvious that the dreamcast is the console to beat -- at least in america. As for the lack of TV adds -- if sega is smart they are probably waiting for the ps2 to come out before they really fight back with tv comercials. Right now they are the only game in town with 128 build graphics they just need to build the library and slowly build the market share. Even if Sega is going to "win" (what ever that means) don't expect them to over take the psx in sales anytime soon.

      Some people think the ps2 will "win" because the ps2 is more powerful even though it is a pain to program for. This is BS because the saturn came from the 800 pound gorilla of the 16 bit era -- and even though it was more powerful the saturn was a pain to program for (same amount of ram, same speed CD rom but the Saturn had twice the raw cpu power than the psx -- ok it is a little more complicated than that but if you look at the specs they seem pretty evenly matched.)

      No one can tell for sure what is going to happen in the future. But the DC had the biggest launch in US video game history and in the west at least the DC is clearly the console to beat in the early 21st century. No hype here just a lot of kick butt games and the only console with real market share.

  90. Two Words: Backwards Compatibility by Emule · · Score: 1

    Seeing that the Playstation 2 will be entirely backwards compatable with the current library of Playstation titles and hardware, there's going to be a tremendous amount of software available for the PS2 that the X-Box won't be able to touch. Look at recent games such as Driver, Gran Turismo 2 and Metal Gear Solid. Not to mention that sequels to these games are be coming for the PS2 and already look incredible. /curt

    1. Re:Two Words: Backwards Compatibility by m3000 · · Score: 1

      God damnit, I hate it when people include the PS1 library with the PS2, and then claim the PS2 libary is so big at launch. It's the damn PS1 libary! Why would anyone buy a PS2 to play PS1 games, when you can just buy a PS1 for a hell of a lot less? Granted, if you don't own a PS1, then it might as well get a PS2, but that doesn't mean the PS2 libary includes PS1 games.

    2. Re:Two Words: Backwards Compatibility by /dev/trash · · Score: 1
      Yeah but it means you can buy a PS2 and still play your PS1 games. This was the essence of the comment.

  91. Re:more importantly by Brown · · Score: 1

    Yeah, they really optimised the most often used bits:)

  92. Polys by Chris+Johnson · · Score: 3
    Boy, do you have _that_ right. I would make a butterfly out of two polys. Do you know how many polys I'd use to make a ping pong ball? (wait for it)....

    One.

    Just get a lot of sprites with that little 'x' facing in all directions, keep track of the 'rotation': if the X shows, choose the relevant sprite. If the X is facing away- always use a featureless blank ping-pong ball sprite.

    Presto- all the ping pong balls can be ONE poly. Don't even waste your time looking at them and trying to figure how many polys it is! I suspect even if the demo is totally rigged the balls are _still_ one-poly cards drawing from a really large selection of sprites: this serves several purposes. One, the entire ping-pong ball load is about as much as one Quake model, and two, if they can get people trying to imagine how many polys make those 'round' ( ;) ) forms, they can get people imagining huge impossible poly counts.

    Sprite cards are actually a damned good way to do 3D game programming- look at Myth and Myth II, the characters in that are all sprites on cards and it lets lots of activity be happening on relatively humble computers with good framerate- and allows more CPU to be used for terrain. However, used as a fraud, it's annoying :)

    1. Re:Polys by spectecjr · · Score: 2

      Just get a lot of sprites with that little 'x' facing in all directions, keep track of the 'rotation': if the X shows, choose the relevant sprite. If the X is facing away- always use a featureless blank ping-pong ball sprite.

      Nice idea, but you're talking 256 color sprites, at least 256 different sizes (1x1 -> 256x256), each in different rotations - say 51471 different pixels (centre spot coordinate for the largest of the images). And that's not including all the ones where less than half of the X is visible. Soooo....

      Currently I get 3.2Gb needed to store all the different positions. I've not seen the moving demo, so I can't tell you how valid my estimate of the number of different images needed is. However, even for not-so-smooth motion (100 different angles), you'd need 6.4Mb to store all the data. Which is not only causes cache-coherency problems, it's also more than most video cards can handle in terms of textures.

      Not to mention that it wouldn't be perspective correct, which those balls appear to be.

      Simon

      --
      Coming soon - pyrogyra
    2. Re:Polys by Kefabi · · Score: 1

      That's possible, but I doubt it's true. If you download some video footage of the ping pong ball demo, it starts of with a person controlling a single ping pong ball. While he's moving the ball arouind (before he shoots it into the array of mousetraps and sets the chain reaction off), the single ball he is controlling is rotating. And it rotates smoothly. I suppose you could have enough sprites loaded in memory to mimic a rotating ball, but swapping all of them out, on a hundred ping pong balls at the same time, while having another hundred mouse traps flipping over (don't tell me those are 2D sprites!), is still pretty amazing. And in that case, we know that the X-box would be strong in both the 2D and 3D worlds. Important when you see how many console games rely heavily on 2D graphics. Marvel vs. Capcom anyone?

    3. Re:Polys by Emil+Brink · · Score: 2

      Um, I haven't really looked at their balls closely (um, that sounded strange...), but one thing is certain: if it's done with sprites, you don't need to store different sizes of them, since the hardware can texture a polygon with a single texture, regardless of how large that polygon is on-screen. If the polygon occupies more pixels than there are texels in the texture, the texture will be magnified. If it occupies less, it will be minified.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  93. Bullshit by Anonymous+Elf · · Score: 2

    This "PC is dead" crap is pure bullshit. MY setup will always have a BIG keyboard and a BIG screen. That's hard to do in a portable. Furthermore, there will always be usage for the extra CPU as it is developed. Not to mention joysticks, flightsticks, speakers, printers, etc. Are all these GIANT devices going to attach to some walkman-sized PC kept in your pocket?

    To use an analogy - if you took the applications from 8 years ago - you might conclude that the PC would be dead in 2000. After all, what could you do 8 years ago on a PC that can't be done on a cheap portable?

    Applications however do not stand still. Video display, video caputure (PC TV/VCR anyone?), 3D, multiple screens, networking, massively complex games with AI opponents, speech recognition/interpretation (more big CPU crunch), automatic security surveillance. Am I leaving anything out? Yes about a million things.

    Sure, everything I do today can be done tomorrow on some piece-of-shit portable. Big whoop.

    1. Re:Bullshit by baglunch · · Score: 1
      MY setup will always have a BIG keyboard and a BIG screen.

      Think virtual reality. The screen can be as big as you like (movie screen, anyone?). I like the clickety of the keys, so I can see a good argument for keeping the keyboard, but perhaps something new will come along that I'll like better. Dunno.

      Not to mention joysticks, flightsticks, speakers, printers, etc. Are all these GIANT devices going to attach to some walkman-sized PC kept in your pocket?

      Think wireless. Nothing really HAS to plug into the computer.

      I like my big-ass PC, too, but I really like my PDA, as well. If I could get the functionality of my PC into my PDA, I'd be all for that. I think that's the point behind the "end of the PC" arguments. I wouldn't be surprised to see the PC form-factor becoming reserved for server type things and little PDAs for printing and gaming and coding and such.

      --

      Work is for people who lack the imagination to play.

    2. Re:Bullshit by isaac_akira · · Score: 1

      Are all these GIANT devices going to attach to some walkman-sized PC kept in your pocket?

      Yeah, if there's no place to hook-up my punch card reader, then what the hell kinda computer is it?

      - Isaac =)

    3. Re:Bullshit by Anonymous+Elf · · Score: 1

      "Think virtual reality. The screen can be as big as you like (movie screen, anyone?)."

      That's a very good point (same with the wireless). But it seems to only prove the point. After all, if you are actually wearing the computer, then that's a VERY personal computer.

      Sure, I can sit in my room with my 3.5 year old pentium pro setup - but I sure as hell wouldn't wear it outside.

  94. Re:X-Box will be too late. But MS will still do we by pi+radians · · Score: 1

    Except for that little company called Nintendo and their Dolphin system...

    --

    sin(6cos(r)+5A)
  95. Re:Hyuh?! by FoulBeard · · Score: 5
    This is disgusting! I not am avid supporter of flamebait but this is annoying, and I feel that I must retaliate. Yes Microsoft is big, yes it has a marketing department with big yellow, nasty pointy teeth.
    But take a moment to think about the hardware engineers, and coders who stay up all night behind deadlines trying to sqeeze a few more frames per second out of the hardware. Did you see how many butterflies there was on the screen, or how many ping pong balls there was? Or how fine the polygons where on the Raven models.

    Now I like bashing M$ as much as the next guy. Its easy to do, they have made silly mistakes in the past, but this demo I can respect. Slasdotters always complain about the FUD, or try to turn everything into FUD. Have you ever thought about the hardcare coders, and hackers at M$? Oh yes.. they are there. Microsoft has some of the most dedicated and hardcare techies out there.

    You know what I think is happening. I think that you see these amazing and beautifully renders screenshots, and you know that its good, you just dont have the balls to admit it. That said, I work at a major telecom company that *cough* *cough* (created UNIX). I love Linux/FreeBSD I use them at work and at home extensively. Just because I love UNIX doesnt mean I cant see the beauty in other things. The words of Socrates come to mind.

    I went to a man who was reputed to be wise, thinking that there, if anywhere, I should prove the answer wrong. So I examined the man -- I need not tell you his name, he was a politician--but this was the result, Athenians. Then I conversed with him I came to see that, though a great many persons, and most of all himself, he thought he was wise, yet he was not wise, though he fancied he was. By doing so I mafe him indignant, and many of the bystanders. So when I went away I thought myself, "I am wiser than this man: neither of us knows anything that is really worth knowing, but he thinks that he has knowledge when he has not, while I, having no knowledge, do not think I have. I seem, at any rate, to be a little wiser then he is on this point: I do not think that I know what I do not know."
    Socrates - The Apology

    So I ask of you dear Slashdotters, tell us not that the XBox blows, but also tell us your reasoning behind so we may become clear in the truth.

  96. Are they being facious? by dvdeug · · Score: 1

    Am I the only one to read this article and say "Isn't that a little mean, to compare this to the IBM PS/2 which hasn't been made in many years?"

  97. In addition by SpazAttak · · Score: 1

    These are "hi-res" shots. What's up with that? TVs can't exactly do Hi-Res, which is what the X-Box is s'poded to hook up to. It'd be more important to have anti-aliasing, which these shots obviously don't have. The lil jaggies are really quite ugly. Take a look at some of the desk and ping-pong shots to see what I mean. That chalkboard looks horrible. And there's nothing saying that this is being done in real-time, like the playstation 2's bird demo thing from a while back.

    1. Re:In addition by Emil+Brink · · Score: 2

      It's simple: Microsoft (and their graphics processor supplier, NVIDIA) is simply awaiting the onslaught of HDTV. That's why they make such a fuss over building a console that can handle resolutions which'd make an ordinary TV catch fire. ;^)

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  98. OT: Pingpong demo by swb · · Score: 1

    OK, I loved the pingpong movie. The question is, has anyone actually *done* that? I realize it would be a huge pain in the ass to set up, but a riot to watch..

  99. clankiness of the graphics by yeoua · · Score: 1

    Well, i'm just guessing at what it could be that you are saying, but i would believe that clankiness your describing is the aliasing... and a lot at that. Not that aliasing is a bad thing. It is a bad thing for 3d graphics artists like me (it looks bad), but for games, its not that bad since it takes more processor power (or now a days, more video card power) to antialias edges. I think i saw somewhere that the new voodoo cards and nvidia cards can and will be able to handle antialiasing the edges of meshes, but at the expense of fps... If you wanna see aliased edges in action, just turn on quake3a or unreal tourny and use the default settings, pump up the resolution and look closely at the edges of the map, and especially the part where the weapon meets the map. See those jagged edges? Thats the aliasing, and thats what i saw on those xbox pics. Didn't notice much on the raven pics though.

  100. Ebay by niekze · · Score: 1

    Just don't try to sell one on E-bay when they come out.

    --


    Chaos, Mayhem, and Destruction: Not
  101. Affects of the Microsoft Breakup by Coolhand-10 · · Score: 1
    If thr DOJ does break up Microsft into 2(or 3) different parts which one would get the X-Box project?

  102. Re:It's beautiful by Rob-sif · · Score: 1

    Sure you don't work for M$? My mind is open. Except unlike yours, my brain hasn't fallen out.

  103. UMA--what, like the TRS-80 Color Computer? by Spirilis · · Score: 1

    Are you referring to that same shit used on all Tandy/RadioShack TRS-80 Color Computers from the 80's? Yeah, that had graphics framebuffer built into the RAM, too. As well as most peripheral configuration (somewhere before 0xFFFF and 0xFFFF was used for controlling peripherals--memory locations were POKE and PEEK'able (w00 BASIC!) to do everything from turn the cassette motor on to speed up the processor) I'll have to admit, that was a VERY fun machine to play with though. Sad thing was its ROM BASIC was written by Microsoft...

    --
    the real at&t mix
    1. Re:UMA--what, like the TRS-80 Color Computer? by duplex · · Score: 1

      UMA saves you the time shuffling texture and poligon data between the graphics board's and the main memory. Hence for complex geometries + textures it's much faster than the pitful AGP. Take piss if you want, but the X-box will have better graphics than your PC.

    2. Re:UMA--what, like the TRS-80 Color Computer? by British · · Score: 1

      You were upset that the BASIC interpreter was made by MS back in the days of the TRS-80? You have hated MS for almost 20 years now?

  104. AHHH HAHAHAHAHAHA by ZanshinWedge · · Score: 1
    I believe the PC has been slated for death oh about a dozen times in the last 20 years. Face it, the PC rocks and it rocks hard, and it won't stop a-rockin' for a long long long long long time. If anything, I would say that the PC will be more successful and more powerful in the coming years.

    I could tell ya the biggest reasons why, but then I'd have to either kill you or put you under NDA.

    1. Re:AHHH HAHAHAHAHAHA by ZanshinWedge · · Score: 1
      Uhhh, okay. The PC does not "rock" as a gaming environment.

      What color is the sky on your planet? Also, you must know what kind of quality of crack they have there, is it good? From what you say, it must be very potent.

      --here's a dolla, buy a clue

  105. This is not news. by Eil · · Score: 4


    Okay, folks...

    a) These screenshots are not new. I have seen magazines at the newsstands with these exact same screenshots. M$ probably pumped them out to the print media months ago. I've seen them online in various places also, though not in high-res.

    b) Demos tell you nothing about the power of a system. I saw screenshots of demos for the Sega Saturn before it was released... a complete human skeleton with all 200-some bones dancing to hip-hop. It looked nice and was running on actual Saturn hardware, but nothing like that would ever be in a game due to practicality.

    And the Nintendo 64, (back when it was the Ultra 64) had demos running on SGI workstations that had 2 to 3 times the power of the actual N64 today. As a result, Nintendo wowed the public enough to keep interest in the system. But those demos, amazing though they were, were far more impressive than the actual N64 at launch time. Thus, don't expect hundredes of butterflies in your video games when you bring the X-Box home.

    c) Microsoft mentioned that these demos do not run on the actual X-Box hardware, as none exists yet. Their graphics designers were told to whip up some demos while trying to conform to the theoretical specs of the X-Box. That's why you have high-res screenshots.

    1. Re:This is not news. by edwdig · · Score: 1

      The reason early Nintendo 64 games didn't have graphics anywhere near the demos was because (a) Nintendo kept their performance optimization techniques secret until after the first batch of games came out, and (b) Nintendo's early first party games were things like Mario 64. The Mario team wasn't concerned with blowing the world away graphically (even tho the game was nice for the time), they were concerned with creating an entirely new game experiance, which they did.

  106. How many polygons? by Chris+Johnson · · Score: 2
    My guess, again, is one (1). I think the balls are single-poly cards with round pingpong balls drawn on them.

    I saw the quicktime movie earlier and didn't see any significant evidence of shadows and light on the balls- lighting was very even, which also suggests use of one-poly 'balls'.

    If I wanted to be really evil I'd draw _polygonal_ ping pong balls on the one-poly cards :) it's just a question of how subtle, and how evil, these guys were willing to be. If you draw the things perfectly round it's _obviously_ sprites. Making it a little polygonal would be elegantly misleading :)

    1. Re:How many polygons? by AndrewHowe · · Score: 1

      Have a look at "Close up of corner", at the closest ball.
      You can see the polygonal outline of the ball!
      The one southwest of it seems to be a lower LOD model.
      Plus all the balls are lit.
      So, I respectfully disagree.

  107. Linux on Xbox by CMU_Nort · · Score: 1

    I predict that it will be approximately 3 minutes (the time to checkout and drive home after purchase) for the first slashdotter to install linux on their xbox upon it's release.

    --
    --------- Beware the dragon, for you are crunchy and good with ketchup.
  108. Question.. by Yakman · · Score: 1

    Will it work with existing USB peripherals that work under DirectX?

    i.e. If I decide to get one of these can I use the Logitech USB Force Feedback Wheel I have already bought for my PC?

    There's no reason why not as far as I can see, as long as there is a way to install 'drivers' for 3rd party controllers.

    If not, i'll spend the money an X-Box would cost on a processor that's twice as fast and, by the time it's released, a video card that's twice as impressive. Err, that's if I was considering getting one.

  109. It's television, video performance means jack by ZanshinWedge · · Score: 1
    The nVidia GPU has several advantages, 1) it takes load of the main CPU, which can be used for something else (if coded correctly), 2) it can crunch through tremendous amounts of polygons and textures. GPU's don't really give you a big advantage in fillrate though (pixels per second output), so if you're running quake 3 at 1024x768x32 resolution, you're not going to see much improvement going to a GPU w/ onboard T&L.

    However, consoles output to a TV, not a progressively scanned monitor a foot or two from your face. TV has around 500 lines of resolution (and it's interlaced at that!), and is (depending on where you live) ~ 30 frames per second. It's not going to matter one whit if you can run a game at higher resolutions / frame rates if you're using a TV to view it.

    The question is more whether you can prevent those frame rate drop-outs caused by scenes with lots of action and chock full of polygons and textures (where the game gets "chunky" or actually slows down). This is what a GPU excels at, providing rock steady frame rates as you force feed it ungodly amounts of scene information. This is also what makes for better looking / playing games.

    1. Re:It's television, video performance means jack by FreshView · · Score: 1

      I didn't mean that it needed the extra bandwidth for fillrate.

      Actually fillrate isn't that important on a TV, I meant the shared memory was good for transferring polygons to the GPU. Ah well, I think we're basically saying the same thing.

      --
      -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
  110. Re:Hyuh?! by eAndroid · · Score: 1

    I don't see any proof that these movies are being (or ever will be) rendered real-time. The reason we're dissing MS is because in the past they have overhyped and underdelivered. I can't think of an instance MS HASN'T done that, in fact. Even Windows 1 was buggy yet hyped. Until they do anything different, I'll (wisely) assume that these clips, while impressive, are not valid examples of working MS technology.

    --

    I can't spell or type, but that doesn't mean I'm unusually stupid.
  111. Re:Hyuh?! by Signal+11 · · Score: 1
    There is no X Box anywhere in the world. Doesn't exist. Anywhere. So where'd they come up with the screenshot then?

    Now you see why we doubt.

  112. Ignore it. No network effect. by seebs · · Score: 1

    This is "hype for gamers", and it's hype from a company that has lied about every single product they've released in living memory.

    The X-box will suck. It will be late. It will be unstable - remember who's building it. It will have resource shortage problems.

    Most importantly, unless it really is a Windows 98 PC, it will not run existing software, and *BAM*, it's totally, utterly, irrelevant.

    Every Microsoft product that has done well has done well by being bundled with a product that's already doing well, or by being compatible with stuff you already have. They don't have that this time, and that makes it pretty much irrelevant to the gaming community.

    No network effect means that quality matters, and I just don't see Microsoft being able to produce a *good* platform. "It crashes every so often and you have to reboot" isn't going to go over as well with console game players as it does with office workers who have never used a stable computer in their lives.

    I don't think slashdot should be dignifying this box with coverage.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Ignore it. No network effect. by Serfer · · Score: 1

      Please, try not to judge a box before the hardware even exists.
      And as far as the "not running existing software" why is that a problem? When I bought my DC I knew that it didn't run any existing software, but that's ok, because they make software for it.
      And, of course, it will certainly not be as buggy as some desktop systems. Those are usually caused by faulty drivers, and any one of a billion different configurations.
      Because an X-Box would have ONE specific set of hardware, everything can be designed specifically for it. It is not necessary to build a whole lot of expandibility or other such into it.

    2. Re:Ignore it. No network effect. by seebs · · Score: 2

      Not running existing software is a problem *FOR MICROSOFT*. Microsoft has never, ever, competed effectively without network effects. Not once. Every time they've sold products, it's been because they worked with other products that were already out there. Once the PC shipped with DOS, they were set; they just kept shipping things that ran DOS software, and started selling things bundled with the OS, and it went from there.

      As to the stability thing, the same argument would imply that WinCE PDA's would be very stable, but they aren't. They're unstable and bloated. The "variety of hardware" thing is a traditional Microsoft excuse. Ever wonder why Linux systems with a variety of hardware don't crash all the time?

      Without network effects, Microsoft is a joke.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    3. Re:Ignore it. No network effect. by CmdData · · Score: 1

      Your wrong, my company has hired over 200 developers to develop games for this platform. We work close with MS on issues of APIs and such.

  113. ug! by delmoi · · Score: 1

    Damn, why did IGN put so much JPG compression in those images, they looked like crap!

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  114. that isn't really that much calculation by delmoi · · Score: 1

    I mean, I can do kenetic physics in real time on a ti-83, in interpreted basic for one ball. I would excpect that this X-box is a bit faster then interpreted basic on a ti-83, wouldn't you?

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  115. Someone had to say it... by m0nkeyb0y · · Score: 1

    Troll me or don't, but it has to be said

    two words: blue screen

    Thank you.

    --
    -- From my Best Friend (Written to me over ICQ): "i was gonna go to a party...but i had to reinstall windows"
  116. Of course, you can't sell the games on Ebay by HarryCaul · · Score: 1

    It's Microsoft after all.

  117. I'd guess two, actualy. by delmoi · · Score: 1

    Do you know how many polys I'd use to make a ping pong ball? (wait for it).... One.

    Actualy, its more likely that they're using two poly's, since most hardware is optimized for triangles. You'd need two triangles to make a square bounding box. That demo didn't really look that impressive to me anyway

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  118. Re:Hyuh?! by Tarpan · · Score: 1

    come on. of course there is some of them somewhere down deep in the m$ catakombs. They must have build alot of testing models to make sure it works as they want it to.

    do you think that people that construct hardware just takes a bunch of cool looking chips, some wires and some other stuff they have lying around. Throw them together and starts selling them? No, of course not.

  119. Re:Hyuh?! by medicthree · · Score: 1

    you didn't forget to hit preview, you forgot to look at the fucking article first, you fucking idiot. i'm sorry, i don't care if this is going to lose me karma. i really don't care. this fucking idiot needs to be called out.

  120. Re:Hyuh?! by DukeOfHaphazard · · Score: 1

    Which demos have you seen? Everything I've seen so far has had more "jaggies" than even N64 games.

  121. The Demo... by Spoing · · Score: 3
    Here's another version of an old joke. The common version usually puts Bill Gates in the title role, but the original didn't;
    1. A software engineer dies and goes to Heaven. "Well," says Saint Peter, "Looking at your life, you've done some good things and some bad...and to be honest, it's just too close for me to pass judgement on which way to send you. In rare cases like these, we let you make the decision -- Heaven or Hell."

      The engineer, weary of design trade-offs and wary of uninformed decisions, asks for more details. "Sure," replies the gatekeeper. "Here is the elevator. You can ride up to see Heaven and down to see Hell. Take your time and make your choice.

      So, off the engineer goes taking the elevator up to Heaven. He sees the angels playing on their harps and blissfully flitting back and forth among the clouds.

      "That looks about like what I expected, but it doesn't look ... well, exciting" he says to himself.

      So, off he goes down the elevator to the floor labeled "Hell" to look around. He finds sandy beaches, beautiful women, snowcapped mountains, and parties going on all over.

      Returning to the gates, he has no problem informing the gatekeeper of his decision. "Heaven looks fine, but pretty boring to me. Hell is what I have always dreamed of! Let me in."

      The gatekeeper hands him an entry pass and the engineer goes back down the elevator to take his place in Hell. But, to his surprise, he finds none of what he saw before. Instead, he finds himself in a pit swarming with vipers, fire and brimstone.

      "Wait! What happened to the beach parties, fun, and sunshine I saw before?" "Oh," replies Lucifer. "That was the demo."

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  122. Re:Hyuh?! by Signal+11 · · Score: 1
    do you think that people that construct hardware just takes a bunch of cool looking chips, some wires and some other stuff they have lying around.

    I dunno.. my computer kinda looks like that...

  123. Re:Square already ports to DirectX. by GandalfGreyhame · · Score: 1

    I believe Square has stated (or at least strongly implied) that they will not be making Xbox games.

    --

    Linux is only free if your time is of no value
    Be in Your Senses

  124. Re:Hyuh?! by Caspuh · · Score: 1
    You dumb shit. OF COURSE X-Boxes exist. They're called "Prototypes".

    Of course the final product usually turns out better than most of the prototypes.

  125. PSX2 will still win by David+D · · Score: 1

    Playstation 2 will win it for the same reason it won against the N64. Sony will flood the market with games, some good, some not so good, and some incredible, making it a must-have system. Metal Gear Solid 2 anyone? Gran Turismo 2000. And countless others. Microsoft just won't be able to come up with the games fast enough, and developers will have no reason to switch to a less established platform just to make MS happy.

    I've got a N64 here next to my PSX, do I ever play it? Is it because I can't easily copy ROMS, and I don't want to buy a Z64? Probably. But if I could, what games would I even want for 64?

    No thanks, give me my PSX and the rows and rows of rent-to-own games at my local video store.

    1. Re:PSX2 will still win by CmdData · · Score: 1

      Your wrong my company has employed over 200 developers to write games for this platform. We also work with MS on API issues and such.

  126. Re:Hyuh?! by PraveenS · · Score: 2

    Ok, they're good and they work 60,70 hour weeks-so what? Does that change the fact that their employer has consistently turned out bad products and FUDed all good products? I think not. MS is still bad no matter who works for it. I'm kind of surprised people with talent and intelligence work for them, instead of for a company that focuses on quality rather than market share. What do MS employees have to say about this?

  127. Re:Hyuh?! by CausticPuppy · · Score: 1

    I guess you haven't been keeping up with the 3D technology that's developed on the consumer level over the past few years.
    Those shots look really good, but there's no reason to assume they can't be done with current technology.
    Ever seen the nVidia GeForce2 demos?

    BTW, I'd say the clips are not so much valid examples of MS technology as they are examples of Intel and nVidia technology, because that's the hardware in the box. And both Intel and nVidia are quite proven when it comes to technology.

    --
    -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  128. Beowulf! by khog · · Score: 1

    Who cares if it runs Linux; the real question is whether you can run a Beowulf cluster off of a bunch of these! :)


    Mike "I'm Joking" Greenberg
    --
    http://www.yourmothernaked.com
  129. Re:Hyuh?! by Caspuh · · Score: 1

    Then what was the X-Box demo at E3?

  130. Not very impressive... by Anonymous Coward · · Score: 1

    Just go to www.xbox.com, and read the fine print. These are all pre-rendered, and not to mention that the raven demo is obviously ray-traced. I knew that there was no way the X-box could be that good!

  131. The X box is cool by CmdData · · Score: 1

    My company has hired over 200 developers to develop games for this platform. We work close with MS on getting games for thi platform. So far we are working with ID on porting a version of Q3 to that box. Also Epic Games has also gone into a contract with our developer team to port some of thier games to this X box.

    1. Re:The X box is cool by Refrag · · Score: 1

      Does your company have any idea how old Q3A will be by the time the X-Box comes out?

      Ancient!

      --
      I have a website. It's about Macs.
  132. Re:Corrected link for Movies available by MindStalker · · Score: 1

    Wow, I'm usually not easily offended, but I have to say.. that was offensive :)

  133. Death to PCs! by GooseKirk · · Score: 2

    I was explaining to a friend of mine why I wasn't interested in becoming a freelance PC consultant. It might be fun for awhile, but long-term prospects aren't good... and here's my reasoning:

    PCs will always be around. In 5-7 years, I think they'll be mostly for geeks. In 10-15 years, they'll be mostly for uber-geeks, like the amateur radio guys - a real niche.

    What's going to kill PCs for the masses? Two things:

    1) Static RAM hard drives, or whatever you want to call them... flash card hard drives, whatever. As soon as we ditch mechanical hard drives, we kiss a lot of problems goodbye.

    2) Combine the above with the i-Opener of three years from now and a broadband connection. The thing won't ever need service from a hardware standpoint (and if it does, it's a factory kind of thing), and all software updates can be done over the wire. The processor will be, what, 3 to 5 ghz or something, which should be plenty for speech recognition and photorealistic 3D graphics, so the "obsolete" thing should not be a big deal for all but the most hardcore gamers, and even so, since it only costs $100 or $200 or something it's not a huge investment anyway.

    If it's not the i-Opener per se, then the PS2 or the Palm 2005 or who knows what... the point is, Joe Consumer is going to honest-to-god truly plug and play this thing and he's not going to be calling us geeks to come fix it because his hard drive puked or Windows is fubar'd.

    And sometime around then someone will make a business version that connects to a network (but is NOT an NC, notice), and the PHBs are going to be all over it.

    I compare computers and cars a lot, and the way I figure it, we're at about 1933 in car years. Cars are mass-produced and reliable enough not to require daily maintenance and futzing around, but they still require some degree of training and knowledge to operate... and the roads are mostly in place, but there's no superhighways yet. I think, allegorically speaking, the leap from the cars of 1933 to the cars of 2000 is going to happen in the next 5-10 years for computers.

    And I don't know if all y'all have noticed, but people generally hate monkeyin' around with their PCs. They hate how unreliable and confusing they are, and I don't blame them. Us geeks will always enjoy it and probably always have the option, but I gar-awn-tee everyone else is going to be more than happy to kiss their PCs goodbye. In fact, they'll be goddamn THRILLED.

    The death-of-the-PC meme may be especially trendy right now, and I agree it's a little too soon to be trumpeting it, but be aware... it's actually going to happen. Maybe sooner, maybe later, but count on it - 10 years from now our mothers aren't to be e-nagging us from a PC!

    1. Re:Death to PCs! by emmons · · Score: 1

      You made an excellent case for the demise of your average PC tech, but you mostly forgot that we're talking about the death of the PC in general. I don't see that happening anytime soon.

      Sure, PCs will become more user friendly, PnP will work, flawlessly, and consumers will enjoy driving their new 2003 Explorer. But that's the thing: it will still be an Explorer (or some SUV, unless gas goes up to $8 a gallon, but that's a seperate issue). You can drive it at 3mph or 80mph. On the interstate, or offroad. You can drive yourself to work, or your entire family pulling the boat 300 miles to the lake. My point? It's flexable. Sure, consumers can buy a TH!NK, but they don't: you can't do much with it. People buy Explorers for a reason.

      My point? A web pad is exactly that: a web pad. You can't play MP3s on it, you can't use paint shop on it, you can't play games. Same for a console: you can't design web pages on one, you can't write your paper for school on one, you can't use that new audio codec on it, etc. etc.

      PCs are flexable, dedicated boxes are not.

      -----

      --
      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    2. Re:Death to PCs! by GooseKirk · · Score: 1

      Yeah, absolutely the PC is going to be around for awhile. You and me and probably everyone else who reads Slashdot is going to have them, but like the Explorer, it'll be a niche market.

      Somebody else posted a link to this site - http://www.indrema.com - which is more in line with what I see coming. Rather than an unnecessarily dumbed-down console or web pad, it'll have all the power of a PC but made easy to use and, probably with a Linux variant underneath, damn near crash-proof.

      But I don't see any technical reason why a "web pad" couldn't be able to play MP3s, update codecs, write papers (especially if voice recognition kicks in), play games, and all those things you mentioned. I don't think processing power or interfaces will be an issue... I think it's more a matter of perceptions. We have this notion that a console couldn't possibly be any good for Photoshop work, for example, but then again, slap a bigass solid-state RAM drive, a drawing tablet and a keyboard into a Playstation 3, and presto, it works just fine. I'm sure even the PS2 CPU itself would be a jim-dandy number-cruncher for Photoshop. You might scoff now, but I bet by the time the Playstation 4 rolls around it could be used as a serious design platform... and a great game console. Hey, what's not to like?

    3. Re:Death to PCs! by mr3038 · · Score: 1
      The processor will be, what, 3 to 5 ghz or something, which should be plenty for speech recognition and photorealistic 3D graphics

      Not so fast. There is estimate that one needs 80M polygons per frame to present photorealistic graphics. GeForce can currently draw about 80K polygons/frame (real-time graphics). If we double computing speed each year (in optimal case) it takes 10 years to gain enough power. Plus when we add FSAA, stereo-vision, increased resolution etc. we need much more computing power - at least a couple of years.

      And you know GeForce today isn't the coolest (in temperature) chip. You wouldn't want to hit that in your pocket, would you? In addition the size does not decrease if we are increasing the speed at this rate so forget it in portable devices.

      And you need pretty much memory to store all that information required to render 80Mpps. But perhaps a terabyte isn't that expensive.

      Maybe after 20 years...

      About cars I would want to say that there isn't much development in last 20 years. Cars still need lots of fuel and cannot even drive into garage by themselves. Perhaps there is cd-player inside and powered windows but thats like putting a new icon on your desktop once a year.
      _________________________

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    4. Re:Death to PCs! by jafac · · Score: 1

      i think there's a better reason you shouldn't be a PC consultant.

      The fact that you don't know SHIT about PCs might be a good one. . .

      I just remembered this old Metallica song. . .

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    5. Re:Death to PCs! by GooseKirk · · Score: 1

      Well, you're partially correct there...

      I don't know SHIT about ANYTHING. PCs is merely one minor area of expertise in which I am totally devoid of knowledge. It's pretty sad, really... sometimes I can conjure up enough buzzwords to convince the average schmuck I know something about a given subject, but it's really just a cheap, hollow sham, one which is easily discerned by men of refinement. You, for example, have seen through my pathetic little ruse.

      Maybe someday I'll learn something about something. Maybe you'll be the one to enlighten me...

    6. Re:Death to PCs! by GooseKirk · · Score: 1

      Yeah, you and Rasvar and right... I tend to be optimistic when it comes to time predictions. I think in a couple of years non-PCs will be a definite trend, but it'll probably be ten years before they get as cool as I'm expecting they will.

  134. The lie of the faulty driver by gruntvald · · Score: 1

    M$ shoved it down our throats that Windoze problems were always the fault of a "poorly written driver", until W2K came out, and suddenly they released figures and pie charts that showed that 40% of NT's problems were "core NT" (source Microsoft, as reported by infoweek), NOT drivers. If their most important product was 40% crap, (and this can be proved by running it on anything picked from the HCL) what difference will it make if they only have one platform to deal with? Having read the Linux kernel core source code, I can see why Linux runs rings around NT - it's coded to work with the hardware and deal with, not ignore, hardware deficiencies.

  135. Re:Hyuh?! by {LF}Ceres · · Score: 1

    "I'm kind of surprised people with talent and intelligence work for them, instead of for a company that focuses on quality rather than market share."

    here's some news for ya... there aren't any large well paying companies that focus on quality rather than on market share.

  136. Re:Why the X box will lose. by CoolAss · · Score: 1

    HAHAHAHAAH

    What PC's are you talking about? There isn't a PC now, nor not for about 5 years, that will be able to produce the kinds of real time graphics this thing will be capable of.

    I suggest you take a few seconds out of your ignorance, and learn something about the subject which you comment on.

  137. Could it be good for PC gaming? by Anonymous Coward · · Score: 1

    I don't know if I'm alone in being a bit worried by some recent comments from game developers such as Peter Molinuieyx..Moulnie....Moll....damnit, you know who I'm talking about, the guy behind Black&White. What he and others have been saying is that developing for the PC is much riskier and brings less profits than developing for consoles. With PCs you have to try and estimate how much technology will have progressed when the game is finished, and how many consumers will have access to that kind of system. If you overestimate it you will have a game that few people will be able to play (a few hardcore gamers will spend hundreds or even thousands of dollars to upgrade their system, but the majority will not) and if you underestimate it you will have a game that looks ugly and dated and no one will buy (er, Might and Magic or Daikatana anyone?). Also for PCs you have to optimise for an enourmous amount of different configurations - different OS versions, new DirectX or OpenGL, different processors, new drivers, different graphics cards etc etc, and try to eleminate all the bugs. With a console, it's just one configuration which equals less development time and money spent on bug chasing, and more spent on game content and polish. All this means a whopping success on a PC will make the company around the same profits as a console game that sells only so-so, and a huge console hit brings in profits PC developers can only dream of. For these reasons, some venerable old PC producers such as Psygnosis have already gone console-primarily or console-only. BUT - if the X-box is a great hit that would mean developers have an architechture that is very close to the PC. It will have a permanent hardware and software configuration so they now what to aim for in development, and it will be much easier to program for than the PS2 - they can use their old knowledge of PCs. Games can fairly easily and cheaply be ported to the PC for added profits. This could prevent the migration away from the PC by game (and other!) developers. And if the X-box is a huge hit, maybe this can finally do something about all the crust (cruft?) that has built up around the PC over the years with regards to hardware, and the messy state of PC hardware. Hardware developers will have an incentive to create PCs that are fairly similar to the X-box. Bye bye ISA and all old ports on the back, hello GPU and fast memory as standard. But the PC can still continue to evolve and change to take advantage of the latest tecnology breakthroughs, unlike the consoles which are stuck. We will have a base unit, the X-box, for those who want something cheap, and the more advanced PC for those who want that. Do I have something here, or am I completely wrong? Comments? /Lars Information Science student, Uppsala University Sweden (currently at University of Adeladie, Australia)

  138. Re:Hyuh by raind · · Score: 1

    you got that right bro.... eventually - perhaps we'll get to the point where instead of just working for some international mega-corp; etc..... - things are the way they are -

    --
    Get up!
  139. hrmm.. boycott anybody? by hal9000 · · Score: 1

    so i was just curious if anybody out there is completely boycotting MICROS~1. I know a lot of people (myself included) who boycott things like pepsi/coke, GE, GM, Exxon-Mobil/Texaco/Shell/BP-Amoco/Chevron (man, those oil companies all suck, ehh), things from Burma, things from Taiwan, animal flesh/products, things that "require" testing on animals, etc.. I recently started a boycott of MICROS~1 because i feel like they, as a corrupt corporate entity, deserve it just as much as anything else in the above list. I thought it was a bit strange that i've never heard of anybody else boycotting MICROS~1. Are there any others out there? if so, how have you done it? how far have you taken it? anybody change jobs or schools (yes, my current school is in bed with the evil empire) based on the allmighty ethics?

    --
    Look out honey, 'cause I'm using technology; Ain't got time to make no apology
  140. Why only screenshots ? by javaDragon · · Score: 1

    Why didn't they release actual movies (made in RT) of the games ? Is it because the actual frame rate is too slow to be shown ?

    --
    -- javaDragon is an instance of JavaDragon.
  141. Desk toy and NT? by simpleguy · · Score: 2

    Was I the only one to notice that? Look closely on the book in that image An NT server 4 book as a desk toy!

  142. Well, nice pictures but.... by Stinger · · Score: 1

    Won't these be plugged into TV's which, compared to a nice monitor (even 800x600!) are a crap resolution?

    Please correct me if I'm wrong.

  143. AND the developers by Taurine · · Score: 1

    Its not just the consumers that MS wants to influence here. Influencing the developers is arguably more important. This could be an effective weapon to stall developers who traditionally do Windows games from making console ports at this point where PC and PS2 are relatively close in specs. 'Hey, that PS2 is much harder to develop for than our X-Box, why not use what you know already to build launch titles for our product instead?'. Double whammy!

  144. But its only 32-bit! by Taurine · · Score: 1

    Dammit, this thing might be 600MHz or whatever, but its only a 32-bit CISC chip. Its some x86 piece of shit with like 15-years of legacy support built in to it, designed from day one to run general applications. Step back a moment, consider that Nintendo and Sony are using 128-bit RISC chips with modern designs and NO BAGGAGE. Isn't this like the US car market? I read somewhere that a few years ago the Japanese entered the US car market with their super-efficient, highly engineered cars, which have moderately sized engines, and started wuppin' the ass of the US car companies, whose only response (at that time) was to put out cars with even larger capacity engines. As a Englishman, I have alway wondered just what the point is of a 4.5 litre engine when the speed limit is 55?

    1. Re:But its only 32-bit! by Ella+the+Cat · · Score: 1

      Go read the data sheets. There's 128 bit-ness in the SH4 and the P3. I wouldn't have commented on your post, but having a pop at the Yanks without getting your facts right lets the side down and isn't cricket.

    2. Re:But its only 32-bit! by Taurine · · Score: 1

      I know that the DC is advertised as 128-bit, but I don't know much more than that. But the P3 is 128-bit'ish'? Its x86! Has the x86 line secretly gone from 32-bit to 128-bit? So where can I find a 128-bit operating system to take advantage of this? Or a project that's trying? Or are we talking here about a few instructions that store their parameters in enough registers to add up to 128-bit?

      And which bit of my US car industry story was inaccurate?

    3. Re:But its only 32-bit! by Ella+the+Cat · · Score: 1

      But the P3 is 128-bit'ish'? Its x86! Has the x86 line secretly gone from 32-bit to 128-bit? So where can I find a 128-bit operating system to take advantage of this? Or a project that's trying? Or are we talking here about a few instructions that store their parameters in enough registers to add up to 128-bit?

      Close. The P3 has some 128 bit instructions bolted on. To be fair it has 64 bit data paths so it has to do 128 bit instructions over two cycles, which means it has fun if there's an interrupt in-between. I don't want to think what a Transmeta processor is bit-wise.

      For most processors, the instruction size, the data path widths, the addressing range all require different numbers of bits, so using one figure of merit (X is a 43 bit processor) is difficult. As is a 128 bit OS - most folks have no need of 2^128 bit addressing, but being able to use the 128 bit SSE (Intel) or 3D Now! instructions is a real world benefit to lots of us. So attaching "bit-size" labels to complex things like a CPU or an OS is hair-splitting and doesn't inform, which was my point

      As regards the US cars, supporting lack of facts (did you look at the processor data sheets) with analogies isn't cricket either.

    4. Re:But its only 32-bit! by Taurine · · Score: 1

      And my point, I'm sure you realise, was that MHz is no measure of real power.

      As for facts, perhaps I should have spent several days studying the data-sheets of the chips to make absolutely sure my claim was correct, then pasted in some relevant tables from them to reinforce my claim? Or should I have made a largely correct observation (that its based on a dinosaur processor whose raw numbers don't indicate the performance), backed it up with a snappy analogy, in time for some poor MS-sucker to read and perhaps not get taken in by the inevitable hype?

      And what's with your obsession with cricket?

  145. Re:Hyuh?! by rtscts · · Score: 1

    there have been xbox prototypes ever since the first 3D accelerator hit the PC platform...

  146. Re:Hyuh?! by Old+Wolf · · Score: 1

    Have you seen N64 and PSX2 on a computer monitor, or just a TV screen? TVs blur the edges , making jaggies look smooth.

    I remember seeing a VGA 320x200x256color screen for the first time, and thinking how ugly those (perfectly sharp and clear) little rectangles were, compared to the smoothness of all the edges on my 256x176x16color speccy on a 21" TV.

  147. Re:Hyuh?! by ModelX · · Score: 1
    So I ask of you dear Slashdotters, tell us not that the XBox blows, but also tell us your reasoning behind so we may become clear in the truth.

    If you're looking for technical reasons and comparisons, you're not gonna get them because of NDAs.

  148. Re:Open Source, Closed Mind! (oops:) by jonr · · Score: 1

    Since the story is getting quite old, I suspect that nobody will read this, but anyway:
    What I meant was it takes a team of developers full-time working to create stuff like this. Yes, open source developers could do it, if they would get a sponsor to pay for computers/office space/pizzas/toilet papar/etc... But then wouldn't you rather work for some money?
    :/
    J.

  149. Re:A better view of the picture on the wall by daala · · Score: 1

    My God!!

    It must be my immaturity but I had to follow the link.

    I just seriously hope that that isn't you!!!!!!!!!!!!

    --
    "The way she used to say Rimmer as if it rhymed with scum" Red Dwarf
  150. They don't manufacture hardware... by Refrag · · Score: 1

    They simply market & rebrand it.

    --
    I have a website. It's about Macs.
  151. Re:Death to PCs! [Not without real broadband!] by Rasvar · · Score: 1

    While I agree with a lot of your comments. I think your time frame is compressed. Ten years from now this process will probably start getting going. The one item everyone refers to is broadband. It is going to take a lot longer then people think for usable bandwidth to be readily available for processes like this.

    I use this same argument that ASP's won't be truly viable for home and many small business use until the pipelines to do an 80 Meg transfer in a couple of seconds is available across the board.

    Broadband growth will be slowed by regulation and foot dragging, IMHO.

  152. Impressive, but one question... by croot · · Score: 1

    Who's technology did they steal to make it?

  153. Not only that... by shogusumi · · Score: 2
    but they're just demonstrating the graphical processing power. As has been mentioned before, the collision detection is putting minimal strain on the processor. What matters is whether or not they can *do* anything with it.

    There are a few things they've got to do right in order for this whole thing to work:

    • Deliver on time (without cutting corners or having to release Xbox SP1). This problem has carved up Nintendo to no end, and with Dolphin's continued delays... there's a hole to be filled.
    • Have great games at launch. Not Q3A ported over, and you don't have to have 80 games either. Just something that people will gawk at. The Japanese Playstation 2 launch suffered from this problem. People had seen the tech demos, but when they games came out, people were extremely underwhelmed. (People thought the DC looked better...) That's not deadly to someone with Playstation's marketshare, but could be detrimental for a newcomer.
    • Create great games. In the US, Dreamcast has the most processing power by far of any console, but I can count on one hand the number of cool games for it, and the future isn't looking all that bright. On my Playstation, I have dozens. Same with my N64.

    Probably we all know this already, and MS should too. My main point is that a few tech demos don't mean dinkus. Let's see how they do once they come up with an addictive game, great AI, destructable poly models, and all that jazz that we've seen in our favorite actual games. (Go watch the preview for Metal Gear Solid 2 at tv.ign.com - tape your jaw to your head first).


    -ben

    --
    -shogusumi
    $email =~ s/(mon|key)//g;
    Computer geeks are the ultimate recyclers... especially those of us on AC
  154. Somebody phone Sarah Connor... by plastickiwi · · Score: 1
    ...'cause the X-Box is so fast it actually travels forward in time!

    Um, someone correct me if I'm wrong, but to my knowledge the next-gen nVidia hardware that's going to be in the X-Box hasn't even seen first silicon yet. The final product is (at least) a year off.

    So how in fsck are they producing demos from a hardware platform that doesn't exist yet?

    --
    -- He's fantastic, made of plastic....
  155. It's not all about the hardware by GrimDog420 · · Score: 1

    Everyone seems to be up in arms about whether the xbox can compete with the ps2 when it comes to hardware. The main reason that the xbox will fail to defeat or even compete in the console gaming market is the sole fact that Microsoft is releasing its console way to late in the game against industry titans Sega, Sony and Nintendo. Not to mention the fact that M$ has no strong third party support to back the xbox. We sure as hell wont see Final Fantasy or Metal Gear Solid on the XBox, or any Rare titles, or Phantasy Star Online all of which are major reasons for owning a PS2, Dolphin or Dreamcast.
    I know m$ fans, if there are any reading this, will recall the Gates statement reverbing all of his conquests after coming into a market late. But the xbox hardware will be dated severely when it is finally released not to mention that the PS2, Dreamcast, and Dolphin will already hold a strong library of software and already have gobbled up most of the powerhouse second party support. If M$ wants to make a mark in the console market it should concentrate its efforts on establishing a solid development relationship with one of the game developers, many if possible.

    GrimDog out

    1. Re:It's not all about the hardware by Graymalkin · · Score: 2

      Konami, Capcom, Bungie. Need I list anymore developers? Bungie have always been major Mac backers and in case you're a retard, Metal Gear is published by Konami.

      --
      I'm a loner Dottie, a Rebel.
  156. Re:Hyuh?! by Erchie · · Score: 1

    I remember the video that Microsoft made for its lawyers to show in court for their antitrust trial: it was a total fake, but not so obvious except to the attentive eyes of David Boies, who caught the fakery and rubbed Microsoft's nose in it. These demo screens and movies likely were created on SGI machines so Microsoft can use them in its vaporware campaign against the ALREADY EXISTING Sony PS2.

    --
    Erchie
  157. the 'REAL gamer' is a minority by SethJohnson · · Score: 1


    Of all the people I know who are serious about video games, I don't think any of them have all of the current generation consoles. Among my circles of friends, there are dreamcast owners and playstation (one) owners. Not both.

    I think that's how it's been throughout the history of console games... It was either Intellivision or Atari 2600. Not both.

    It was either Genesis or Super Nintendo. Not both.

    To purchase all the current consoles makes it a lot more difficult to focus time on particular games and get really good at them. Had I been faced with owning a DreamCast and a PlayStation, I wouldn't have gotten as good at Tony Hawk Pro Skater because I'd have split my gaming time between it and SoulCaliber on the DreamCast.

    All I'm saying is that I think there's a benefit to sticking with one console platform. Not only do you get better at the smaller selection of games available, but your loyalty also retains competition in the marketplace for the console developers to improve their products. If you purchase all of the consoles, then you're going to end up with marketing departments ruling the console industry with simple exclusive contracts over which titles can be released for which platforms. I think we all know how much that sucks.



    Seth
  158. Pokemon Stadium II on the X-Box? NOT! by CSG_SurferDude · · Score: 2

    Folks, please try to remember that what really sells consoles is what games it plays. I wouldn't buy any console that doesn't play the games my family wants to play (Old Fart Alert), and for my kids, that means Pokemon. That's why we have an N64, and not a PS or DC box.

    If in 2001 it sells with whatever game it is that my kids are screaming over, we'll buy one. Otherwise, forget it. (Unless it sells with a really rocking version of Mechwarrior V, in whihc case I'll get it for me. ;-)

  159. Re:Hyuh?! by NulDevice · · Score: 1

    The thing that worries me is not the XBox itself. Even if MS is cheating on the demos now, I'm sure they'll still kick out a fairly decent product.

    But we've got the PS2 with already huge support in Japan and it looks like a big market here in the US, coming out in a few months, with lots and lots of game backers behind it. I follow some of the XBox news and while it does look cool, it certianly doesn't yet have the bigname game developer support the PS2 does. This may change as they get closer to release date, but they have a lot of hype to generate first, and Sony already appears to be working on the PS-3. By the time the Xbox finally hits the shelves, it may already be irrelevant, doomed to the same realm as the ColecoVision.

    The Xbox is only going to be as fun as the games that are written for it...


    ----

    --

    ----
    "I used to listen to Null Device before they sold out."

  160. Embrace and Extend by kel-tor · · Score: 1

    These MS things are outright lies, neither are they Unix boxen nor do they run X like my gaming machine. Next thing they'll be claiming that they started the internet-- oh wait they do.

    --

    ---

  161. Re:Hyuh?! by moongha · · Score: 1

    What! You mean a site named www.xbox reckons that the X-box is gonna be better than PS2? Get outta here!

    As for your assertions about the use of Direct X, well the whole problem with creating abstraction layers between the hardware & software is it slows things down, and reduces the possibility of optimising for reliably predictable hardware.

    The X-box is simply a PC which has a gaming focused harware setup. It is not a dedicated 3D/gaming machine like the PS2. It will flop in Japan, and because of this it will flop in the States.

    Just because the 14 year olds posting on this threads are PC gamers, they should avoid thinking that a MS branded console is going to clear up.

  162. Re:Open Source, Closed Mind! (oops:) by kurowski · · Score: 1
    What I meant was it takes a team of developers full-time working to create stuff like this. Yes, open source developers could do it, if they would get a sponsor to pay for computers/office space/pizzas/toilet papar/etc... But then wouldn't you rather work for some money?

    OK, now that I could agree with. I just couldn't let the flamebait in the original post go by, well, unflamed. :)

  163. MS tactics by toochie · · Score: 1

    Haven't heard too much in the posts about MS's new game engine API that is to be released in future versions of its Direct X API. This along with some of the new features of DirectX 9 will make game development very easy for the casual coder. I've seen some demos of the new DirectMusic syncro that are really sweet. I expect their tactics to be as follows: -Make this the easiest console to dev for -Through use of new i/o such as ether and hd spreading content will be easier than on any other device -With people developing and demo groups pumping out some really cool stuff, I expect many people to pick these up. Most importantly, I think the ether and potential PC integration could be huge...i.e. with 100Mbs, could I potential outsource some processing to my PC? Maybe hook into my win2k cluster for realtime raytracing/radiosity rendering?