Time is a measurement of your opportunity to action. It's a measurement of your window to move and interact with other particles. Light, which moves at maximum speed, has maximum opportunity and thus does not "age."
The gray area of quantum mechanics may be explained by the coherence of the speed of light with other forces at small distances.
There's no reason to "drop" relativity; all of quantum physics was born and is likely explained by it.
>You forget, of course, that all these problems can be solved if you posit multiple universes.
You forget, of course, that "multiple universes" was an early attempt to explain quantum decoherence, or why probabilistic systems unfold to a single outcome.
It holds up much better on TV, where it makes a convenient metaphor for human choices, rather than in a court of physics.
There's a couple of huge factual errors in this article. And it does predict that the sky is falling which is rather bold considering the author can't even read an ingredients label.
TFA:
"Coca-Cola contains Sodium Benzoate"...WRONG.
"Sodium Benzoate is found in Fanta and Diet Pepsi"...ALSO SPRITE, GRAPE, ORANGE, DR PEPPER, ROOT BEER, ALL OTHER (SUGAR) FLAVORS AND ALL OTHER DIET DRINKS.
"Vitamin C turns into benzene"...WOW!!!
"Sprite causes cancer and DNA damage"...(Implied).
Correct me if I'm wrong, but the NES controller got us all playing games with our left hands virtually overnight.
After all, the Atari *button* is on the left (you control with your right). The NES controller is basically an Intellivision/Coleco controller turned on its side, but NES turned it to the left instead of the right.
I'll bet you the oldest arcade games have the joystick on the right.
>the odd button shape and color-coded layout...to achieve immediate visual and tactile recognition of different buttons.
I figured, but I didn't like it.
The N64 had the same problem. You'd think having 6 buttons in one place would be a great arcade feature (remember the Genesis Street Fighter controller?), but nobody ever noticed, because 4 of the N64 buttons were small and yellow.
>when it comes to semiconductors I believe it [Intellectual Property] to be the only correct name.
IP is valid when it converts to real property. Semiconductor artists have a claim to both copyright (expression) and patent (functionality).
But if semiconductor property is valueless within 5 years (as per Moore's law) then what's the issue? I'd like to reverse-engineer both Intel and AMD chips, so...is there a reason why they should be protected longer than the market value of this technology?
Not a bad idea. I would tend to argue that people have the right to sign over their rights. But it's also clear that "signing over" your rights is a quick path to not having them in the first place.
There's definitely a difference between an A-list act like Queensryche that puts on a "perfect" show and a B or C-list grunge band that just tries to keep a steady tempo, let alone get the mixing or the vocals right.
My references to RHCP and Pearl Jam are from, like 1992. They weren't so experienced back then. Tool is somewhere in between performance-wise.
>But it looks like just an engine port of the original Starcraft. OK, more units. Yawn. The rest looks exactly the same
I said the same thing when Starcraft came out over Warcraft II. I was expecting serious gameplay changes, such as smart unit AI that would remove micromanagement. For example, send in a team to wreck the enemy's base, they would be smart enough to hold ground when under fire, move when getting hit by siege tanks, prioritize targets, etc.
I was also expecting "Starcraft" to take place in space. Nope.
None of it happened. Instead we got mediocre improvements such as a 5-deep unit queue.
But you know what? Whatever they did, it kept me playing for 5-7 years. And a lot of that had to do with the map editor and battle.net.
>Please Blizz, keep this as a strategy game and don't try a "RPS" or whatever WCIII is.
Don't forget the technical side of the development cycle. When the original Starcraft came out, Blizzard didn't even have a 3D engine. First they needed:
Diablo II: Blizzard's first simple 3D engine.
Warcraft III: A multi-unit 3D engine, with RPG elements slated for...
WoW: A major cash-cow that enabled the development of...
Starcraft 2.
Everything happens for a reason. Go ahead and thank your warcrack addicted friends:)
>What is time, anyway?
Time is a measurement of your opportunity to action. It's a measurement of your window to move and interact with other particles. Light, which moves at maximum speed, has maximum opportunity and thus does not "age."
The gray area of quantum mechanics may be explained by the coherence of the speed of light with other forces at small distances.
There's no reason to "drop" relativity; all of quantum physics was born and is likely explained by it.
>You forget, of course, that all these problems can be solved if you posit multiple universes.
You forget, of course, that "multiple universes" was an early attempt to explain quantum decoherence, or why probabilistic systems unfold to a single outcome.
It holds up much better on TV, where it makes a convenient metaphor for human choices, rather than in a court of physics.
Nice. That clip pretty much nails the story.
now-casual gamers like myself who need to not dedicate too much gray matter to storing a units-capabilities database.
I tend to think SC2 will not have this overwhelming effect. If it did, they might as well call it War4.
War3 has complete camera control, especially at the programming level (custom maps).
They've banned soft drinks here. At least that's what I've read.
In place of soda they have to sell "juice," which (in practice) means 100% from concentrate. Which is basically sugar-water. Go pta moms!
Trivia, can you name 3 juices that are not from concentrate, in US supermarkets?
If you include the kosher and organic aisles, you can get up to about 5...out of ~100 brands/varieties.
>An obscure Web address may have four or so visitors a month
Dude, I need to invest in this.
There's a couple of huge factual errors in this article. And it does predict that the sky is falling which is rather bold considering the author can't even read an ingredients label.
TFA:
"Coca-Cola contains Sodium Benzoate"...WRONG.
"Sodium Benzoate is found in Fanta and Diet Pepsi"...ALSO SPRITE, GRAPE, ORANGE, DR PEPPER, ROOT BEER, ALL OTHER (SUGAR) FLAVORS AND ALL OTHER DIET DRINKS.
"Vitamin C turns into benzene"...WOW!!!
"Sprite causes cancer and DNA damage"...(Implied).
Does a "universe" require a container? A containing universe?
Or is a universe an absolute fact, much like the God (Jesus) who created it?
Hmmmmmmmmmm....
Welcome to GUT my friend. Not as hard as they made it out to be, huh?
MySQL is a simulated RDBMS, it was bound to have some problem.
The Matrix yes and Spy Kids (I and II).
:)
Oops not funny anymore
Tron was layered about 20 times per shot; it wasn't so much digital as the ultimate analog movie.
Nothing in that description means that those pictures should not be printed.
TFA: "She always complains that we never print them out for her"
I guess you could say he answered his own question in the second line of the article.
They're in chronological order because they're all rip-offs of each other. Replace the 2600 controller with NES and you have the whole lineage.
>The standard NES controller.
Correct me if I'm wrong, but the NES controller got us all playing games with our left hands virtually overnight.
After all, the Atari *button* is on the left (you control with your right). The NES controller is basically an Intellivision/Coleco controller turned on its side, but NES turned it to the left instead of the right.
I'll bet you the oldest arcade games have the joystick on the right.
>the odd button shape and color-coded layout...to achieve immediate visual and tactile recognition of different buttons.
I figured, but I didn't like it.
The N64 had the same problem. You'd think having 6 buttons in one place would be a great arcade feature (remember the Genesis Street Fighter controller?), but nobody ever noticed, because 4 of the N64 buttons were small and yellow.
>So we don't mind the concept of p2p.
I hope not, because it's a great system. But ultimately, ISP's have to decide whether "download-only" contracts are a viable business model.
"Here's your driver's license. You can only drive FROM work."
I want to drive TO work?
"That's 10x more."
Once you take "piracy" out of the equation, there's a real problem here.
why can't Blizzard and EA who would have a lot less risk to go down because of a failed 'new' game?
:)
If Blizzard wants to write a new game, they have 2 choices:
* Use existing staff. But all their staff wants to work on SC2.
* Hire new staff. New staff gets paid from SC2 and WOW profits (i.e. from existing, hard-working developers).
In other words, if you look closely, a new game would cannibalize Blizzard to some extent. But after SC2 is done, it may be a different story
>when it comes to semiconductors I believe it [Intellectual Property] to be the only correct name.
IP is valid when it converts to real property. Semiconductor artists have a claim to both copyright (expression) and patent (functionality).
But if semiconductor property is valueless within 5 years (as per Moore's law) then what's the issue? I'd like to reverse-engineer both Intel and AMD chips, so...is there a reason why they should be protected longer than the market value of this technology?
>Claiming you have some kind of inalienable right to the idea after you share it would be like claiming you own the air you exhale.
Nice.
>if it is such a bad deal, abolish copyright and let him protect his "property" himself, entirely at his own expense
Yep. And yet, there are people who would abolish copyright, knowing that it would create a windfall for content resellers (aka publishers).
Word to the wise, AC is for the moon and medical issues. Copyright is wide-open imo.
>No transfers or assignments.
Not a bad idea. I would tend to argue that people have the right to sign over their rights. But it's also clear that "signing over" your rights is a quick path to not having them in the first place.
There's definitely a difference between an A-list act like Queensryche that puts on a "perfect" show and a B or C-list grunge band that just tries to keep a steady tempo, let alone get the mixing or the vocals right.
My references to RHCP and Pearl Jam are from, like 1992. They weren't so experienced back then. Tool is somewhere in between performance-wise.
>It's a bit sad such huge companies dare less then other, often far more smaller game-developing corporations.
I'll bet you the reason Blizzard isn't more "daring" is because this "huge" company probably has 75 developers and 30 artists.
In other words, Blizzard isn't huge. No software company is, anymore. They have to be careful to use the resources they have.
>But it looks like just an engine port of the original Starcraft. OK, more units. Yawn. The rest looks exactly the same
I said the same thing when Starcraft came out over Warcraft II. I was expecting serious gameplay changes, such as smart unit AI that would remove micromanagement. For example, send in a team to wreck the enemy's base, they would be smart enough to hold ground when under fire, move when getting hit by siege tanks, prioritize targets, etc.
I was also expecting "Starcraft" to take place in space. Nope.
None of it happened. Instead we got mediocre improvements such as a 5-deep unit queue.
But you know what? Whatever they did, it kept me playing for 5-7 years. And a lot of that had to do with the map editor and battle.net.
>Please Blizz, keep this as a strategy game and don't try a "RPS" or whatever WCIII is.
:)
Don't forget the technical side of the development cycle. When the original Starcraft came out, Blizzard didn't even have a 3D engine. First they needed:
Diablo II: Blizzard's first simple 3D engine.
Warcraft III: A multi-unit 3D engine, with RPG elements slated for...
WoW: A major cash-cow that enabled the development of...
Starcraft 2.
Everything happens for a reason. Go ahead and thank your warcrack addicted friends