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What is the Best Console Controller of All Time?

Mateo Slovinsky asks: "Is the XBox 360's controller the best controller of all time? CNet seems to think so in its line up of the top five gamepads of all time. If you expected the Wii's controller, you will be dissapointed. It's a brilliant piece of innovation, but there simply aren't enough games to judge it against the best controllers ever." Which controller would you pick? What controllers have not left your hands cramped after a marathon session of gaming?

373 comments

  1. I agree by twistedsymphony · · Score: 4, Interesting

    I'd agree that the 360 is the best controller of all time. it's damn comfortable and has pretty much every function you'd ever want. If they included a Dreamcast like VMU screen it would be "perfect" IMO.

    1. Re:I agree by Broken+scope · · Score: 4, Informative

      I'm one of the guys who prefered the original "duke" controler on the xbox, but even with my largeer hands the 360 controler is really comfortable, I think they really spent alot of time on the design of it.

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    2. Re:I agree by anti-human+1 · · Score: 1

      I can't play Tiger Woods for shit on a 360 controller. The "straight back" axis is really unnatural for my hands. Its great as far as features go, and performs well at most other tasks.

      I'm going to stick with Gamecube controllers. I always appreciated how Nintendo puts the 8 direction divots in their analog sticks.

    3. Re:I agree by IceCreamGuy · · Score: 2, Interesting

      I completely agree, although I don't have big hands or anything; those giant original XBox controllers felt very comfortable to me. I like having my left thumb going straight up, as opposed to the Dual Shock that has both thumbs going towards the middle; I find that style extremely uncomfortable and straining on my hands. My vote for worst controls, although a handheld, has to be the PSP, it's like they took everything wrong with the Dual Shock and made it worse. I can't play that thing for more than ten minutes without having to take a half-hour break to take the pain from my fingers. My vote for best, however, would probably be Gamecube or Wii, they're just so damn natural feeling.

    4. Re:I agree by CastrTroy · · Score: 1

      I haven't tried the 360 controller, but to me, it doesn't look that much different than the xBox controller (the current one, not the original bear design). Personally, I love the GameCube controller. I think the best thing about it is that they moved away from the "diamond" button configuration to the design with a big home (A) button, with all the other buttons situated around it. After you use it for a while, you really appreciate being able to reach all the buttons easily and always knowing where your fingers are. It's also nice to have a really big button for the one button that you are pressing 80% of the time. The only downside is the Z button, thankfully, a lot of games don't use it for much, possibly because it is so badly located.

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    5. Re:I agree by Guppy06 · · Score: 3, Informative

      After playing SotN on it, I think it's safe to say the Xbox 360 d-pad sucks.

    6. Re:I agree by MankyD · · Score: 1

      The GC controller was OK, save for one fatal flaw: the z-button was worthless and annoying. The controller was also a bit on the small side, (of course, my hands are on the large side of average.) You also couldn't do button-mash combinations very easily. Try pushing the b-button at the same time as either the y or x - it was damn near impossible.

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    7. Re:I agree by steveo777 · · Score: 1

      I completely agree with this statement. I was going to purchase the game for my friend's Live account, but after the demo I decided that it wasn't worth it. The game was damn near unplayable because of the D-pad. I'll stick with my Gamecube, dualshock, and Wii controllers. Microsoft has always had crappy D-pads.

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    8. Re:I agree by KDR_11k · · Score: 1

      Try pushing the b-button at the same time as either the y or x - it was damn near impossible.

      But then again B+X or A+Y wasn't very easy on a SNES controller either. Also I see the Z-button as a replacement for the select button, not a second trigger, it works really well in that role.

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    9. Re:I agree by Anonymous Coward · · Score: 0

      So, in other words, if it were an actual Dreamcast controller, it would be perfect?

    10. Re:I agree by superpulpsicle · · Score: 1

      The best of all time is by far the 6-button sega genesis controller. It was BUILT for fighting games with an unbelievable button spacing design and toughness. Even the current PS2 controller which I find to be good, has the x and o too far apart. With the exception of the Wii, all other controllers are overrated.

    11. Re:I agree by Yuan-Lung · · Score: 2, Insightful

      IMO, 'Feels nature/right' is sometimes very subjective. While some people I know like how the xbox360 controller is laid out, others find it award and uncomfortable. My wife had no trouble working a N64 controller, but it was a hellish nightmare for me. To me, the one controller that fits my hands and playing habits is the Dual Shock. There wasn't even any 'training myself to contort to the controller', as some have suggested, since I had no problem with it from the start. I am no ergonomics expert, but I'd venture to guess that people have hands of different shapes and sizes, and therefore no one controller would fit all... (I have yet to see an adjustable one, which may be an exception) Maybe one day the gaming industry will be big enough that they can release controllers of different sizes for one console.

    12. Re:I agree by Higaran · · Score: 1

      I agree that the d-pad isn't the best for some games, but then that game probably wasn't designed with that controler in mind to well. I've just gotten trough Gears of War and I'm playing the HALO 3 Beta, and I think that controler is perfect for those games, Gears ueses the d-pad very well. I think its funny that in the article they talk about the wireless version, but shows a pic of the wired version.

    13. Re:I agree by twistedsymphony · · Score: 2, Interesting

      you're absolutely right, I completely forgot about that. I thought the Xbox 1 dpads were bad but the 360's is way worse. Nintendo D-pads seem to be the best. Sony's are OK but they're usually too stiff and the separation of the directions makes for easily chewing up your thumb.

      Playing SFII in the XBLA I end up using the analog stick because the d-pad is just flat out useless.

      Thankfully, with the exception of the occasional XBLA game I don't have much need for the d-pad.

    14. Re:I agree by Chris+Burke · · Score: 1

      I completely agree, although I don't have big hands or anything; those giant original XBox controllers felt very comfortable to me. I like having my left thumb going straight up, as opposed to the Dual Shock that has both thumbs going towards the middle

      Although I agree that the xbox controller made the right decision to put the analog control where it is, and the dual shock sucks for having the stick in such an awkward position based on it's original PSX controller legacy, I really have to call the original xbox controller the worst ever for a simple reason:

      It was physically impossible for me to reach the analog stick with my thumb. Yes, my hands are small. No, I've never been unable to even reach a control before on any controller ever. That controller was just plain to fucking big. The Dreamcast controller made my hands and wrists ache within minutes, but at least I could operate it.

      The S controller, though, was pretty damn good.

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    15. Re:I agree by kalaf · · Score: 1

      While I adapted to the dual shock faster, I find that now I prefer the 360 controller. First off, it's more comfortable for long durations. I literally wore the skin off my fingers with the dual shock, and I've never so much as generated a callous with the new xbox controller. Second, and most importantly, the triggers on the xbox controllers are a requirement. The depth of the analog buttons on the dual shock made playing driving games almost impossible without pedals (unless your play style treats the gas/breaks as binary operations of course).

      Of course, the Wii controllers are pretty cool too. Unfortunately, they aren't quite as accurate as I'd like. I expect the second generation to be significantly better...

    16. Re:I agree by Breakfast+Pants · · Score: 1

      In a racing game you are optimally fully accelerating or decelerating the entire time.

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    17. Re:I agree by kalaf · · Score: 1

      True, but that doesn't mean you alternate between slamming on the breaks and holding the gas to the floor.

      • Off the start, if you floor it you generally just spin your tires
      • Breaking into or accelerating out of a corner often means your tires are dealing with both changing the speed and the course of the car. The friction between the tire and the road is finite and divided between those two things. You might be able to hold your speed or accelerate through a corner, but you can rarely put the pedal to the medal and start cornering at the same time

      In short, you are fully accelerating or decelerating at all times, but "fully" is based on the capacity of your tires as often, or more often, than the capacity of your engine/brakes. Thus the shallow difference between not engaged and fully engaged on the dual shock is a limiting factor in some driving games.

    18. Re:I agree by feedmetrolls · · Score: 0

      Yeah, I would also vote for the PlayStation controller. My biggest struggle with it would be when I got a PS2 and was forced into using the analog sticks whereas analog on a PS1 was optional (and no one I knew ever used it). I don't have a problem with it now though. I can't imagine using any other kind of controller.

      I hope I don't get modded down for praising a Sony product. The subject of video games is the most self-contradictory topic on Slashdot because we are required by law to hate MS, excuse me, M$ and $ony and not be crazy about Nintendo due to DRM.

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  2. Original NES by Farrside · · Score: 4, Insightful

    Everything else has too many buttons.

    1. Re:Original NES by SomeoneGotMyNick · · Score: 1

      Atari 2600

      Everything else has too many buttons......

    2. Re:Original NES by Guppy06 · · Score: 1

      The MegaDrive/Genesis has exactly the same number of buttons.

    3. Re:Original NES by wolfing · · Score: 1

      The pong controller... everything else has too many directions. Up and down, that's all you need baby!

    4. Re:Original NES by AvitarX · · Score: 1



      I really liked the Amiga/C64 Joysticks we had at school.

      There was something very satisfying about the click the made when you moved the stick,and only 1 button.

      I would love to play original Wario Ware with one.

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    5. Re:Original NES by Anonymous Coward · · Score: 0

      The Genesis has three buttons there bud.

    6. Re:Original NES by krakelohm · · Score: 2, Informative

      Actually they both had four. Genesis has A,B,C,START and NES had A,B,SELECT,START, not counting the dpads.

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    7. Re:Original NES by Smartcowboy · · Score: 1

      Atari 2600 has additional buttons on the console itself to supplement the lack on the joysticks. This was horrible.

    8. Re:Original NES by Anonymous Coward · · Score: 0

      The irony of this is that the 9-pin inputs on Atari computers (and assuming consoles too) were capable of accepting more than 8 directions and fire. (Anyone that ever fiddled with x=stick(n), x=paddle(n) or the right peek command on an 800 series and a gutted joystick could tell you this.) The 9-pin inputs would also accept at least two potentiometer inputs which produced a range of 0-255 (paddles). Yet for some reason they never thought to use this ability to produce a proper analog stick or controller with multiple function buttons. It never was a hardware problem in regards to possible inputs. (Just shortsightedness of management or bean counters, I think the game designers would have done more if the hardware was made available.)

    9. Re:Original NES by Matt_R · · Score: 1

      I lost count of how many Atari 2600 joysticks my brother and I destroyed. They didn't last long at all (same could be said for the Amiga 500's mouse buttons).

    10. Re:Original NES by donaldm · · Score: 1

      IMHO the NES pad was an ergonomic disaster until you put on side sleeves which sort of made it like the Sega Megadrive controller. As for the buttons try playing an RPG and yes there are few.

      The next step in controllers was the Sega Megadrive which was much more comfortable and great for fighting games, however when the SNES came out a few months later it's game-pad was surprisingly comfortable and basically set the standard for all other game pads (look down and compare against all the other console controllers).

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    11. Re:Original NES by lilomar · · Score: 1

      Not the origional, the square corners would leave marks on my palms for hours afterward. My favorite was the 2nd gen "dogbone" controllers.

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  3. SNES controller by 192939495969798999 · · Score: 4, Insightful

    It's great to see the SNES controller, it provided 6-button, finger-and-thumb controlling in about the most compact design possible. I see it as the bridge to all modern controllers, from the previous controllers like the NES, Atari,etc.

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    1. Re:SNES controller by MassEnergySpaceTime · · Score: 1

      There's one subtle thing I liked about the US SNES controller design, the one with the purple buttons. The X and Y buttons are curved inward while the A and B buttons were curved outward. In the heat of the action, this made it much easier to tell which buttons I should be pressing without looking down, because I knew how the X and Y buttons should feel, and I knew how the A and B buttons should feel. It's a feature that I don't see in modern controllers.

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    2. Re:SNES controller by the_crowing · · Score: 1

      It is also by far the most durable controller of all time. I used to whip that thing at the ground and try to snap it in half so many times when I got mad at a game but, thankfully, it never broke. In fact I don't know of anyone who's ever had their SNES controller break.

    3. Re:SNES controller by CrazyJim1 · · Score: 1

      I agree that the SNES controler was great, but I look at it from an oldschool gamer's prospective. It had no analog stick so it forced programmers to stay in the 8 directions. I don't like analog sticks, they don't feel right for the games I most like to play. The Ps2 controller gets my vote for the controller I'd most like to develop on, but I wouldn't use the analog stick. There is a little known contoller called the GamePad Pro, it has 4 buttons like SNES, and 4 buttons on the top like PS2. It's the controller I'm modeling my game around: www.roamingdragon.com

    4. Re:SNES controller by CastrTroy · · Score: 1

      You might want to check out the GameCube controller. Each button has it's own shape, so you always know which button you're pressing.

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    5. Re:SNES controller by djasbestos · · Score: 1

      100% with you on PS2 / PS controller. Most comfortable (imo), fits both small and large hands well (mine are big, so this is always a problem for me), all buttons are fairly reachable and many button combos are easy.

      I think the button design is better on gamecube, but it's slightly uncomfortable and small.

    6. Re:SNES controller by 7Prime · · Score: 1

      This is what makes the GCN controller the best controller ever made, IMO. Tactile reference... seems to be a lost art these days. Even Nintendo abandoned it with the Classic Controller, which doesn't scoop the X and Y buttons like it's SNES cousin. Now, the angle of the buttons on the SNES controller were attrocious.

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    7. Re:SNES controller by KDR_11k · · Score: 1

      I used the PAL one but I don't think that'd help me much, I was much more likely to slip into the wrong row vertically (i.e. X/A instead of Y/B and vice versa) than horizontally.

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    8. Re:SNES controller by bbcisdabomb · · Score: 1

      Only problem is that the X and Y buttons aren't shaped much differently, and it's kind of hard to tell them by feel. I'm a fine motor person myself, though, I just memorize the way pressing a button works. "Okay, I move this thumb this far and press down. . ."

      I would have to agree with the SNES controller, though.

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    9. Re:SNES controller by CastrTroy · · Score: 1

      They are the same shape, but one is rotated 90 degrees, which gives them a significantly different feel, at least in my opinion. The Y is located vertical from the A button, and the X on the horizontal. See that little trick. I've seen some third party controllers that had the B button the same shape as the X button, but an mirrored on the x axis. Made it little bit bigger. Would have been a great controller if the analog stick didn't suck so much. What is it with 3rd party controllers being unable to make a good analog stick, or buttons that don't wear out in 3 months.

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  4. Dual Shock? by Zelos · · Score: 1, Flamebait

    Dual Shock is "..a light, comfortable to hold, well-designed pad with all the trimmings."? I always found the PS2 controller really uncomfortable compared to the GC one.

    1. Re:Dual Shock? by antime · · Score: 1
      The Gamecube pad gets big minus points for the d-pad and z button, while the Dual Shock's only real problem is the d-pad. The Dual Shock 2 gets a small plus for its analog buttons but loses them for the bad implementation.

      FWIW, I think the Dual Shock is the most comfortable pad I've used. It's probably mostly due to the angle of your hands as you hold it - I usually hold the pad pretty close to my body so the wider angle of the Dual Shock feels better.

    2. Re:Dual Shock? by PhoenixFlare · · Score: 2, Interesting

      I always found the PS2 controller really uncomfortable compared to the GC one.

      I've found that the Dual Shock starts out comfortable for a while, but develops into causing some noticeable hand pain if I don't take breaks, even playing a relatively slow-paced RPG like Dragon Quest VIII.

      Meanwhile I can play SSBM on the Gamecube for hours upon hours, moving fingers at a comparatively frenzied pace, and not feel anything unexpectedly painful.

    3. Re:Dual Shock? by Anonymous Coward · · Score: 2, Insightful

      It's going to be very subjective. For instance, I *despise* the Dual Shock controller; the analog stick position feels completely unnatural for continued use and causes my thumbs to cramp after a while. I haven't had the same problem with the DC/GC-style controllers, where the analog sticks are more in line with the axis of a relaxed grip. I haven't used the XBox controller long enough at a time to know, but it falls into the same vein (the N64 escapes by virtue of the shifted grip when using the analog stick).

      Thus, as people have insisted over the years that the PSX/PS2/PS3 have developed "THE GREATEST CONTROLLER KNOWN TO MAN", I cringe and figure that people have just learned how to contort their hands into an unnatural configuration for so long that they can't tell the difference. But then again, some people may find it comfortable, such as you do.

    4. Re:Dual Shock? by trdrstv · · Score: 1

      It's going to be very subjective. For instance, I *despise* the Dual Shock controller; the analog stick position feels completely unnatural for continued use and causes my thumbs to cramp after a while. I haven't had the same problem with the DC/GC-style controllers, where the analog sticks are more in line with the axis of a relaxed grip.

      Agreed. I think the Dual shock is a really bad design for 3D games and there is a reason Nintendo, MS, and Sega all moved the Analog stick to a better position for your left thumb. It's all personal preference though (as you stated) and some people are likely just trained to use them at this point. I'm ok with the Wavebird not making the cut if the 360 wireless did though. The Wavebird was the best controller of last gen, but the 360 did improve on it. I personally hated the Dual shock and the N64 controller so I'm surprised they made the cut.

      The Wii-mote and the NES advantage would be much better choices IMHO.

    5. Re:Dual Shock? by Anonymous Coward · · Score: 0

      The analog sticks are just in the wrong place, they're not comfortable to use at all. I thought I just didn't like analog sticks, until I tried a gamecube controller with its stick right under your thumb when holding the pad naturally, it works much better.

    6. Re:Dual Shock? by Sciros · · Score: 1

      People who like the Dualshock are folks who I've noticed don't actually GRIP the controller but just let it "rest" in their hands. It's fine for laid-back JRPGs but the lack of anything substantial to hold in your palm makes "intense" games like fighters and FPSs and racers somewhat bothersome for me.

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    7. Re:Dual Shock? by MobileTatsu-NJG · · Score: 1

      "I always found the PS2 controller really uncomfortable compared to the GC one."

      That and the L3 and R3 buttons are too easy to hit.

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    8. Re:Dual Shock? by the+dark+hero · · Score: 1

      Not only does the GC controller offer superior comfort, but IMO it offers better control. Games always felt better when playing them on the 'cube. The only exception were arcade fighters like Capcom v SNK and even then i became well used to using that tiny d-pad. It reminded me of the original NES pad that gave me the calloused thumb i boast about today.

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    9. Re:Dual Shock? by bateleur · · Score: 1

      ...and also people with smaller hands.

      I find even the small XBox 360 controllers quite nasty, but the Dual Shock is just right for me, I could use it for hours (and frequently do).

      If the analogue sticks were a bit better it might come close to being my perfect controller. As it is I find it's merely the best so far.

    10. Re:Dual Shock? by Sciros · · Score: 1

      Oh the analog sticks might be the worst on any console since the N64... (well, no, Dreamcast's are worse). Much as I enjoy my PS2 I really dislike having to use the joysticks for anything other than Final Fantasy.

      But for folks with small hands, I'd still expect that the actual shape of the handles isn't ideal... I mean, if my hands were smaller I'd just want a smaller version of the 360 controller's handles rather than the tapering ones on the Dualshock..

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    11. Re:Dual Shock? by steveo777 · · Score: 1

      I'm not sure why people get down on the GC controller for its D-pad. I think it's great. It isn't by any means perfect, but I believe that d-pad is the best implementation of a d-pad of any analoge controller I've used. If I were to change it I would just slant it toward the grip 5 degrees or so. My only beef is that the Z button is very difficult to use in most situations, which has doomed it to being the 'map button'. Other than that, the GC controller is the most comfortable controller I've ever used.

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    12. Re:Dual Shock? by poot_rootbeer · · Score: 1

      The Wii-mote and the NES advantage would be much better choices IMHO.

      I think the list's authors have a point when they suggest that the Wii Remote hasn't had enough time to prove itself as one of the all-time greats, yet. The 360's controller is a clear evolution of the Xbox Controller S, so its benefits and drawbacks are easy to assess. The Wiimote is too novel still.

      As for the NES Advantage, I didn't like it. Many games originally designed for the NES D-pad felt wrong on a joystick, and arcade ports suffered from the mushiness of the buttons; they didn't have the tactile snap of the Happ switches found in real arcade panels.

    13. Re:Dual Shock? by Mr.+Underbridge · · Score: 1

      That and the L3 and R3 buttons are too easy to hit.

      Are they ever. Fortunately most good game developers are smart about it and either put non-critical functions there, or functions that aren't active when using the analog stick.

      My favorite is GTA putting the horn on the steering stick. Whenever I turn really hard, I inadvertently hit the horn. Seems appropriate.

    14. Re:Dual Shock? by KDR_11k · · Score: 1

      The DualShock isn't just bad for 3d, I have a crappy DualShock imitation for the PC (cheapest controller in the aisle) and it's far superior to the DS when it comes to 2d, especially fighting games. The DualShock makes my hands hurt much faster.

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    15. Re:Dual Shock? by trdrstv · · Score: 1

      The DualShock isn't just bad for 3d, I have a crappy DualShock imitation for the PC (cheapest controller in the aisle) and it's far superior to the DS when it comes to 2d, especially fighting games. The DualShock makes my hands hurt much faster.

      Yeah, my interest dropped when I saw the controller for the PS3. I effectively don't like the dual shock design/ feel , and continued use of it is a pain. I'm used to extended sessions with the Wavebird, X-box S controller, or the 360's & the Dual shock feels like a major step backwords. For this reason I kept my PS2 gaming down to games where the dual shock wasn't used (Guitar Hero, & DDR mostly).

    16. Re:Dual Shock? by donaldm · · Score: 1

      I am also surprised that the N64 controller was picked since I found it to be so awkward to hold that in a game like Zelda I had to hold the middle "protrusion" and the right side. My hands got very sore quickly since it was really awkward. Zelda was a great game though.

      I actually used a Logitech 2 wireless controller with my PS2 (the Xbox had one to) and found that using wireless was great in that you don't have cords trailing on the floor (my wife is notorious for tripping over them) and you can really move without yanking a cord. In fact now I have a PS3 I can still use this controller and if my PS1/2 games support rumble I have feel it and the batteries last a very long time (50+ hours with rumble on). Personally I have found that the PS1/2/3, SNES, Gamecube and Xbox (small) controllers are all quite comfortable for the games like I play since they are all very similar.

      Note: I never tried the Wavebird wireless controller for the Gamecube (still got it and I still play it) but the normal controller was fine except for the cable.

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    17. Re:Dual Shock? by Obsi · · Score: 0

      God of War. Rage of the Gods. That's all I'm saying on that.

    18. Re:Dual Shock? by grumbel · · Score: 1

      ### Games always felt better when playing them on the 'cube.

      Very true, especially in RE4 I had the feeling that the PS2 had *far* less precise aiming, while the Gamecube version was perfectly fine.

    19. Re:Dual Shock? by the+dark+hero · · Score: 1

      In addition, the controls for NFS: Underground 2 were tighter on the 'cube.

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  5. NES Advantage by Tickenest · · Score: 4, Informative

    Adjustable turbo on A and B, large buttons, comfortable stick, fits on your lap or a tabletop nicely, even a slow-motion hack for those games that could support it. Next question....

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    1. Re:NES Advantage by jonwil · · Score: 1

      In my eyes, the NES advantage wins on coolness alone. After all, how many other joysticks have been used to drive huge statues around :)

    2. Re:NES Advantage by Tridus · · Score: 1

      They started making games at one point that wouldn't react well to the turbo feature. I believe Megaman 3 was the first one, if you shot too fast the enemies would become immune for short bursts, so the turbo feature didn't really help you.

      Otherwise I agree, the NES Advantage was an awesome stick.

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    3. Re:NES Advantage by brkello · · Score: 1

      haha, support? You mean if you could pause the game...as all it did was hit start fast.

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    4. Re:NES Advantage by Anonymous Coward · · Score: 0

      "Next question..."

      Yeah, how's the analog support on that thing? Non-existent, you say? Looks like it's off the list!

  6. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  7. Most comfortable? by Psx29 · · Score: 3, Interesting

    Hmm I would definately have to say the most comfortable is the gamecube controller, it just seems to slide into your hand and is great for everything except games that use the D-Pad really. The dreamcast controller is also pretty nice and the dpad is great for fighting games although hardcore gamers will still prefer a joystick. The original analog controller for the playstation was also damn comfortable as it has a longer handle then the dual shock which honestly feels kind of small to me. Overall I would say the gamecube though, since I never remember my hands ever getting tired from that controller (and it certaintly wasn't from lack of playing!).

    1. Re:Most comfortable? by aadvancedGIR · · Score: 1

      I love the GC pad too, in particular the BigBen copy which is slightly larger (I have big hands), it feels so natural I could almost use it while sleeping. On the other hand, although I play more often with my PS2, I still regulary need to look down because I always forget if the square is the left or right button.

    2. Re:Most comfortable? by 91degrees · · Score: 1

      Yeah. Everythings in the right place and I love the different sized buttons. Makes it so much easier on the thumb.

    3. Re:Most comfortable? by CastrTroy · · Score: 1

      That's my biggest pet peeve about the PS2 controller. It's hard to associate the shapes with the position of the buttons on the controller. The GC controller has the big button in the middle that's used 80% of the time, with the other buttons easily reachable from it. While the other consoles have games where 1 button is pressed 80% of the time, that button is different for every game, and it's not always easy to get from one button to the other, without forgetting which button you are on. With the GC controller you can almost guess which button does which action just by looking at it. With the PS2 controller, and other controllers like the XBox, it's hard to tell which button does what.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Most comfortable? by Skidge · · Score: 1

      The dreamcast controller is also pretty nice and the dpad is great for fighting games although hardcore gamers will still prefer a joystick.


      The thing I didn't like about the dreamcast controller was how the cord came out towards the player, not towards the TV. You lost a good 4 or 5 inches of cord length there.

      Speaking of cords, it always seemed that my playstation/PS2 controller cords were just a little bit too short for wherever I lived. To me, stock wireless controllers have been one of the best things with the latest round of consoles.
    5. Re:Most comfortable? by cowscows · · Score: 1

      Along that line, the wavebird controller for the GC is very awesome. Gamecube shape/comfort, wireless that is responsive and didn't care which way you pointed the controller, easy set up for 4 controllers, and excellent battery life.

      It wasn't the default controller that shipped in the box, but I can't remember the last time a corded controller was connected to my gamecube.

      --

      One time I threw a brick at a duck.

    6. Re:Most comfortable? by aadvancedGIR · · Score: 2, Insightful

      "With the PS2 controller, ... it's hard to tell which button does what."

      And because of that, there is no constitancy. One game's jump is another one fire, one's map is another one's menu... For people like me who like to switch between many games on a regular basis (just this week, on the PS2 alone, I did some DQ9, FFXII, DMC3 & Lego SW + several games on PC & DS), it's a real PITA to have to relearn to use the controler every day.

    7. Re:Most comfortable? by ender- · · Score: 1

      The thing I didn't like about the dreamcast controller was how the cord came out towards the player, not towards the TV. You lost a good 4 or 5 inches of cord length there.

      That's true, the cord was slightly annoying. As far as I'm concerned though, that was the only problem with the controller. Everything else about it was perfect for me. I'm disappointed that it didn't make this list. It is certainly better than the SNES controller or the PS2 Dual-shock which fits my hands nicely, but I can't stand the 'shape' buttons, I can never remember which is which.

    8. Re:Most comfortable? by CastrTroy · · Score: 1

      I've never understood why they didn't take a clue from the PC game industry and just make the controls completely configurable. Even games like Tony Hawk Pro Skater 2, which had a PC version where the controller was customizable on the PC version failed to offer the same feature for the console version. It's nice that the developers think they know which controls everyone is going to like, but It's not hard to remap the buttons, and is certainly a welcome feature in every game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    9. Re:Most comfortable? by jandrese · · Score: 1

      I hated the D-Pad on the Dreamcast. It was so hard and angular that my thumb was sore in no time on it. In fact everything on that controller was hard and angular.

      --

      I read the internet for the articles.
    10. Re:Most comfortable? by dyslexicbunny · · Score: 1

      My only beef with the Gamecube controller is the placement of the Z-button. I really liked the Z-button placed under the controller on the N64 and had the Gamecube controller done that, I would support it hands down as the best.

      The list is pretty solid and even though I dislike the Xbox and 360, I think the 360 controller is pretty nice. Honestly, my only beef with the list is the N64 controller. As other posters have pointed out, you can't use a third of your controller at a given time. I wish keyboard and mouse could be on the list but no console implements them and a PC isn't considered a console. I like the Wii's controller but I think it's still young and we're going to see a lot of improvement in the next year on its implementation in games.

    11. Re:Most comfortable? by edwdig · · Score: 1

      The Dreamcast controller had an absolutely horrible shape. The sides were curved just enough that it looks like they were trying to make it comfortable, but not enough to actually fit well in your hands.

    12. Re:Most comfortable? by |/|/||| · · Score: 1
      I second the vote for the Gamecube controller. By far the most comfortable and functional controller I've ever used. It remains to be seen how the Wii stacks up -- Metroid Prime 3 should provide a fair amount of data on that front.

      --
      [javac] 100 errors
    13. Re:Most comfortable? by TheBlackSwordsman · · Score: 1
      I have to agree with the Gamecube controller being the most comfortable controller I've ever used. On top of being extremely comfortable, one thing I really like about it is that each button has a different shape or size, so after a short while it's easy to memorize button locations. No looking down at the controller to see what's what, something I find myself often doing with a PS/PS2 controller. It's especially annoying in button-mashing minigames like those found in God of War.


      Speaking of the PS2 dualshock design, it's probably the worst controller in recent memory. I hate the location of the analog sticks, and I hate the fact that the Wii's classic controller has a similar layout. It's not comfortable in the slightest, and I can remember many times feeling my hands cramp up after extended use.


      The Wii has a great, unique control scheme and all, but I can't say just yet that it's the "best" or "most comfortable". Specifically, the sword combat in Twilight Princess for the Wii was less accurate than it should have been, and it often felt like I was simply flailing the Wiimote around blindly hoping that I pulled off the correct moves. It actually had me yearning for a Gamecube controller, though aiming the bow with the Wiimote certainly is better than with traditional controls. Aiming with analog sticks really sucks compared with the accuracy of the Wiimote. However, developers have work to do getting combat to feel just right in games like Twilight Princess.

    14. Re:Most comfortable? by anss123 · · Score: 1

      Hmm, it's been a while since my console owning days but I recall most games having the option for remapping the buttons. If that has changed the industry have taken a step backwards. Perhaps the console operation systems should implement 'controller profiles' that allows for remapping button regardless of whenever games support it or not.

    15. Re:Most comfortable? by Anonymous Coward · · Score: 0

      I don't understand how you can seriously claim that it's too difficult to figure out where your thumb is with either the PS2 or 360 control. I haven't held a PS control since the original Dual Shock first came out and I can tell you that the square button is on the left, circle on the right, X on bottom and triangle on top. Simple. The 360 controller is easier IMO since it uses the basic ABXY layout the SNES controller introduced. Beyond remember the buttons, it's just a matter of realizing which one you're pushing by remembering or noticing the position of the other buttons around it.

    16. Re:Most comfortable? by CastrTroy · · Score: 1

      I've never seen a console game that allowed all the buttons to be remapped. Some offer a couple different configurations to choose from, but I don't think I've ever seen one that was completely customizable like most PC games are. I think it would be nice to support it at the console level, so the game designers wouldn't have to do anything, but it's such a simple feature that I can't believe they don't include it. However, it would be a nice way to get around lazy development companies who refuse to offer features like this. I think it would be problematic though if you started adding functionality for reversing the axes (for FPS games this is needed). This would screw up how you go through the menus, and probably have some other adverse effects I'm not thinking of.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    17. Re:Most comfortable? by Tofystedeth · · Score: 1

      Oh wow! They make bigger GC controllers? I wish I'd known that a long time ago. The GC controller is pretty comfy to me, but just a tad too small, and thus I tend to get pain in the base knuckles of my middle fingers because of the way I have to hold it get my long fingers on the buttons.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    18. Re:Most comfortable? by Yuan-Lung · · Score: 1

      Yes, it is annoying that different games have different assignment of button functions. What I hate even more, is that the assignments are sometimes different between the North American release and the Japanese release. I often play both version of games I really like to see the original text/voice acting and/or version exclusive ester eggs, and this difference in button assignment just throws me off. There are some games that allow configuration to button assignment, but it's not always the case, and they don't always let you assign every button. However, this has nothing to do with the design of the pad. Rather, it is a fault of the game developers who failed to take cue from existing games. Maybe even a lack of policy/guide line for the developers, from the console maker.

    19. Re:Most comfortable? by Tetris+Ling · · Score: 1

      There is a simple reason for a lot of this confusion. In Japan, circle means "correct" and x means "wrong", so circle is often used as the "select" button, and x as the "back" button. Meanwhile, in the US, most developers use the x button to select. Furthering the confusion is the fact that, sometimes, when games are localized, the switch the x and cricle functions to better suit US sensibilities.

    20. Re:Most comfortable? by LordKronos · · Score: 1

      For the most part, I'll agree that the Gamecube controller is best, especially with all of its different size/shape buttons. However, the one thing I don't like is that the should triggers are a bit uncomfortable if you use them excessively. In game like Metroid Prime, where you are really using them, sometimes holding them down for several seconds at a time, it does seem to be a bit tiring after a few hours. Maybe it's just my hands or my grip, but it seems like the direction of the button's movement is at a slight angle to the natural direction my finger wants to move. The XBOX (original...never played the 360) on the other hand....I could hold those triggers down all day.

    21. Re:Most comfortable? by Anonymous Coward · · Score: 0

      The first time I picked up a GC controller, it just felt like a piece of junk. It's got that cheap, brittle plastic feel, like a low-priced children's toy. It lacked the necessary weight. I also couldn't stand the positions of the sticks. Especially that useless one in the middle. I just don't see how anybody could view that as the best controller of all time.

    22. Re:Most comfortable? by grumbel · · Score: 1

      I think those issues are older then the Playstation, when I remember correctly the SNES started the mess, in japanese games you had B and A, while in the European ones you used Y and B for the same function. However I think Nintendos Quality Control made sure that all games where properly localized to either of those schemes, at least I can't remember a game that didn't follow it. With the Playstation on the other side its different from game to game, even in the same area.

  8. News for Nerds by Anonymous Coward · · Score: 0, Offtopic

    Just got nerdier.

  9. Dreamcast by hodagacz · · Score: 0

    I may be in the minority, but I love the DC's controller.
    It's comfortable (for my hand size at least), light, had rumble, twin triggers, the VMU (pity it was underutilized), and was the only one that let you play Soul Calibur.

    1. Re:Dreamcast by maddskillz · · Score: 1

      I loved the DC Controller...mainly since it had real analog control (great for driving games). PS2's dual shock were supposed to have analog, but it was so hard to use, that it really didn't matter.
      I also would have added the intellivision controller to the list, just for coolness

    2. Re:Dreamcast by Hatta · · Score: 1

      The dreamcast controller was awesome, but a little small for my hands. After a few hours I can feel my metacarpals kind of pulling apart. It would be nice if controllers came in sizes.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Dreamcast by triffid_98 · · Score: 1
      Really? I hated that thing(DC controller),the first thing I did when I bought a DC was to grab some of the larger madcat controllers that I could actually hold comfortably. I agree with you on the PS2 though, it's not all that, especially for driving games. For PS1, the NegCon was a really nice driving pad, but it won't help you any for PS2 games.

      My favorite controller would have to be the sega saturn pad, it had tons of buttons, it was comfortable to use, and it let me kick a lot of ass in Radiant Silvergun.

      For better or worse, the rise of 3D gaming on the console has created the need for larger and more complicated control pads to make effective use of it. The DC control pad is very similar to the 3D 'nights' pad for the Saturn. Of the 3D oriented pads, I'm most partial to the N64 and GC pads, though the DC Twin Stick wins on style points alone.

      loved the DC Controller...mainly since it had real analog control (great for driving games). PS2's dual shock were supposed to have analog, but it was so hard to use, that it really didn't matter.
  10. Wavebird by gunny01 · · Score: 2, Informative

    The wavebird was practically the only redeeming feature of the Gamecube. Sure, if you had ape hands it was kind of small, but for my 12-year old hands, it was a dream come true. The wavbird proved that you could have a decent wireless controller.

    --
    kill all the fucking niggers
    1. Re:Wavebird by archen · · Score: 1

      I'll second the wavebird as the best controller of all time. It fits very well in the hands and is easy to grip. Analog stick and d-pad are in much more natural positions since most games require you use the stick anyway. The button layout also makes it really easy to keep track of what button you're pushing because of their orientation and shape. Being a PS2 owner for years I always thought the wavebird looked stupid, but recapping on gamecube games with a Wii I got a wavebird and now having held one in my hands, I'm actually surprised at how nice it is.

    2. Re:Wavebird by Anonymous Coward · · Score: 0

      As one of the ape-handed, I beg to differ. Dreamcast and PlayStation controllers gave my freakish simian graspers cramps, but I never had a problem with the Wavebird.

      The GameCube had a great controller, period -- I liked the wired one, too.

    3. Re:Wavebird by ShadowsHawk · · Score: 1

      I have two Nintendo GC controllers and two other off brand controllers. I picked up the wavebird after I got a Wii and I'm kicking myself for not getting one earlier. I miss the rumble, but it is a GREAT controller.

  11. Playstation by LordBafford · · Score: 1

    I have always like the PS1 controllers, they were comfortable and had the right amount of buttons without being cluttered. Didn't care for the ones with the little sticks on them though. I never cared for the giant controllers some consoles have like the Atari Jaguar system. Good lord the controllers were over sized on that system. i mean wtf do you need a full keypad for?

    --
    Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
  12. Best controler.... by Anonymous Coward · · Score: 0

    ...of course, its the one for the Bally Arcade...all this newfangled console tech is a bunch of malarky

  13. Where's the stylus? by Anonymous Coward · · Score: 0

    Works great on DS games (and PDA games, too!). Very easy and comfortable to hold, very easy to use.

  14. Intelliision by Anonymous Coward · · Score: 0

    With its joy-disc, keypad with bent-up changable inserts, and tiny side buttons, it made every game more challenging.

  15. Idiots by seebs · · Score: 4, Insightful

    Maybe they should have played some Wii games rather than just dismissing it.

    It does not take a lot of games to notice that:
    1. I no longer have to play games with my hands together as though I'd been cuffed.
    2. Easy to distinguish buttons, not too many of them, with convenient support for things like "thumb+forefinger = grab", making controls easier to remember.
    3. Broad selection of simultaneous actions. I can move and turn at the same time without trying to remember button combos.

    The wiimote is, hands down, the best console controller ever. It's not even close. Can I invent a game that works better on something else? Sure. I can make games that are better on keyboard than mouse, too. Still, the dominant case is pretty clear.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Idiots by Aladrin · · Score: 3, Interesting

      I disagree. While I like that my hands aren't cuffed together anymore, the majority of the buttons are poorly placed. A and B are the only ones usable during gameplay while holding it as 'intended.' (I use that term lightly.) 1 and 2 are the only ones usable when holding the 'mote sideways, ala Super Paper Mario/Excite Truck.

      When holding it sidewides, it fits my hand so poorly that it's not even funny.

      When holding it like a remote control, the pointing interface is so horrible that I can't believe they bothered. It's fine for menus, but any time that it's used interactively, it's horrid. Red Steel is a great example of horrid pointing.

      My 'best' controller would be the Phoenix Revolution for the PS2. the controls are all placed just where they are comfortable, the analog sticks have adjustable tension, and you can move the sticks/buttons/dpad to any of the 4 positions. Now that I've adjusted it as I like, I rarely change it... But I've always got the option.

      The Wiimote has its uses, and it's GREAT for Tennis and the other sports games... It's just not in the running for 'best controller'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Idiots by Rallion · · Score: 3, Insightful

      I think people who haven't used the controller at length underestimate how nice the separation of the hands is. It makes it much more comfortable.

      I don't know about the number of buttons, though. Twilight Princess uses each and every button on that controller, including the four D-Pad directions, and it comes out to 12. On the plus side, the buttons ARE all very distinct. I do see people confusing B and Z at times, however.

      My only real problem with the controller is that with my setup, I pretty much have to sit quite close to the TV -- too close for the pointer to function if I'm holding my hands out. Unfortunately there's just not that much I can do about it.

    3. Re:Idiots by Lightwarrior · · Score: 0, Redundant

      Considering that the Wii is *STILL* extremely difficult to find in stores, I think it's safe to say that the majority of gamers have not played *any* Wii games.

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:Idiots by sexylunchboxboy · · Score: 1

      The Wiimote is also the first ever controller to be truly ambidextrous. Don't think it matters? We've determined, through some rather ridiculous testing that my lefty housemate is bad as Smash Bros because he's left handed. Just because they are a minority, doesn't mean they should be ignored.

    5. Re:Idiots by sexylunchboxboy · · Score: 2, Interesting

      You can actually just use two candles for the pointing functionality. The problem of being too close is a matter of the LEDs used for pointing being too far apart. Two candles, or your own set up of infrared LEDs, about 4 inches apart, will probably help.

    6. Re:Idiots by Anonymous Coward · · Score: 0

      that sucks. More games should be like WiiSports and ask if the user is right or left handed.

    7. Re:Idiots by CastrTroy · · Score: 1

      My daughter has a VSmile controller that is ambidextrous. The stick part can rotate around the button so that it's on the other side. While it's not the most popular console, it's a pretty good system, and the games are simple for kids to play. It's amazing the amount of ingenuity you see in some kids toys. They're really a lot better thought out than most other things.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Idiots by Verteiron · · Score: 4, Interesting

      When holding it like a remote control, the pointing interface is so horrible that I can't believe they bothered. It's fine for menus, but any time that it's used interactively, it's horrid. Red Steel is a great example of horrid pointing.

      I can't help wondering if this is something software-specific. Case-in-point: Zelda's pointer interface is smoother and more responsive than the actual Wii menus. When it comes to firing the bow in Zelda, it's easy to snipe even tiny targets from a tremendous distance using the pointer interface.

      I haven't played Red Steel so I'll take your word that the pointing interface sucks in that game, but I don't think it's a problem with the controller.

      --
      End of lesson. You may press the button.
    9. Re:Idiots by grumbel · · Score: 1

      ### 1. I no longer have to play games with my hands together as though I'd been cuffed.

      Definitely a plus, I liked that already back then on the N64 where you could play certain games (Perfect Dark) with two controllers, one for each hand, to get two analogsticks.

      ### 2. Easy to distinguish buttons, not too many of them, with convenient support for things like "thumb+forefinger = grab", making controls easier to remember.

      I would rephrase "Not to many of them" to "not enough of them". That you need an additional Classic Controller controller for many games is a clear indication that the controller just isn't good enough for many games. Its lack of a secondary analog sticks makes game control also an issue, sometimes that can be worked around by abusing one of the motion sensors, but often these are already busy with detection of actions, leaving nothing for the camera control (see Zelda)

      The Wiimote has some good ideas, but its definitvly not the end to all controller development, it simply has *way* to many flows for that, just to name a few:

      - not enough buttons
      - not enough analog sticks
      - when hold horizontal very uncomfortable
      - pointing sensor is useless in horizontal position
      - rumble only in the Wiimote, not the Nunchuck
      - rumble is rather weak
      - asymmetric design, the Nunchuck looks completly different in terms of shape and button placements then the Wiimote
      - only half wireless, you still need a cable for nunchuck or classic controller
      - no gyros to detect rotation independent from acceleration, making 1:1 mapping extremely limited

      For me the perfect controller would be a XBox360 controller, split into two halves for each hand with motion/pointing sensor added and buttons rearranged so that both half's are symmetrical.

    10. Re:Idiots by Fozzyuw · · Score: 3, Informative

      When holding it sidewides, it fits my hand so poorly that it's not even funny.

      I agree with you on this. The box design is no Cadillac when holding it sideways for VC games or games like Paper Mario. But I give them props for designing a multi-functioning controller that CAN be used in two different positions. In this game, the functionality is more important than the perfect comfort.

      Red Steel is a great example of horrid pointing.

      Red Steel is the the prefect example of how to screw up the pointer detection at the game level. I picked up this game at release and traded it back in a week later. Never bothered to play it very long. This wasn't due to how crappy the pointer is, but how the game interacted with the pointer. Often, it would jump around the room 'locking on' to things.

      Also, as I've been finding out, a 'bright' room causes havoc with pointer detection. Trying to play Paper Mario when it's sunny out and the curtains are open is just painful. You need a good game interface and a darker room and the point works like magic. Just play Wii Play to see how well it can work. Not perfect, sure, but far from being obtuse.

      I might rent Red Steel again (being a Blockbuster online member, I get a free game rental a month) to see how much was the remote sensitivity on a bright day and how much was the game interface. Since that time, I've learned to adjust the pointer sensitivity and room brightness.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    11. Re:Idiots by MeanderingMind · · Score: 1

      - not enough buttons
      - not enough analog sticks


      To add more buttons and analog sticks would defeat the purpose of simplifying gaming for the uninitiated. The Classic Controller is an easy way to support more traditional games without making a "Wall of Buttons and Dongles" the standard.

      - when hold horizontal very uncomfortable
      - pointing sensor is useless in horizontal position


      While not as comfortable as the normal position, I don't find the horizontal orientation to be uncomfortable. At this time I can't think of any game which would require the horizontal and the pointer simultaneously. In fact, Paper Mario works on the very principle that you don't have both.

      However, I will say that in the horizontal position a number of buttons are in awkward positions to reach. This wouldn't be too big an issue except I haven't found a way on Virtual Console games to remap the controls. In Toejam and Earl, on of the functions I used least was mapped to either 1 or 2 (I can't remember which button) while the action button was mapped to A, making it extremely awkward to simultaneously use and steer.

      - rumble only in the Wiimote, not the Nunchuck
      - rumble is rather weak


      The first point is an interesting insight. I don't think it's a game breaking one, but it certainly seems odd.

      As for the second point, I'm not sure that's a bad thing. A lot of my friends explicitly disliked the rumble on the GameCube and other consoles because it was overly strong. Most of the time they'd turn it off and go without. A weaker rumble, at least for them, might be a good thing.

      - asymmetric design, the Nunchuck looks completly different in terms of shape and button placements then the Wiimote
      - only half wireless, you still need a cable for nunchuck or classic controller


      I'm not sure assymetric design is necessarily bad. Within themselves the nunchuck and the Wiimote are symmetric and easy to understand. Combining them, from my perspective, only complicates matters insofar as getting used to using both at once.

      The point of wireless is to untether the player from the console. With the "Dual Wield" setup, this isn't a problem. In the case of the classic controller, it is awkward because the Wiimote itself isn't used.

      - no gyros to detect rotation independent from acceleration, making 1:1 mapping extremely limited


      Which rotation?
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    12. Re:Idiots by Anonymous Coward · · Score: 0

      The novelty of Wii wears off, and using the controller becomes a frustrating experience. After 3 days of Zelda, I'm going to plug in a Gamecube controller and hope I can use that.

    13. Re:Idiots by jae471 · · Score: 1
      Definitely a plus, I liked that already back then on the N64 where you could play certain games (Perfect Dark) with two controllers, one for each hand, to get two analogsticks.

      N64? I remember some NES games supported two-controller use. (Smash-TV is the one specific game I can name, but there were others.) You held the controllers in the same position as the Wii-mote in normal (pointer) mode, cradling the body of the controller in hands with your thumbs over the d-pads. One pad controlled the direction you shot, the other controlled the direction you moved.

      Downside was that you needed the NES satellite to play in dual-controller mode with a friend.

    14. Re:Idiots by Anonymous Coward · · Score: 0

      I don't think the Wii mote is nearly sensitive enough for what it needs to be. Some of it may be the game design, but I find that it's just not very good. Try putting in Wii sports (it can't tell if it's going forward or back and misses 1/2 the putt attempts), or spin attacks in Zelda (you have to shake the thing like mad) for two examples.

      Some of the buttons are also not very useful. The 1&2 are complete inaccessible during normal use and the D-pad is awkward.

      It is very revolutionary though and is truly a unique controller. It just needs a bit more refinement.

    15. Re:Idiots by Anonymous Coward · · Score: 0

      All the controllers are asymmetric. The buttons/controls on the left side are always different from the ones on the right side, I don't see why that's a problem, or more of an issue for the wii.

      Hopefully Nintendo, or a third party will work on the shape to make the horizontal position more comfortable. At least make the 1 and 2 buttons a little larger and less depressed (though I guess that makes it more likely to accidentally hit them when holding the remote in other positions.)

      I've run into the amusing problem that when playing zelda with my hand (and remote) resting on my knee, I have a tendancy to shake my knee, which causes Link to do all sorts of crazy things.

      I'm disappointed somewhat in how the remote was utilized in the menus/wii browser/message boards. When entering text, they missed a lot of chances to make the tedious task easier. It seems obvious to me that using the trigger (B button) should act like a shift key when selecting letters, but it doesn't.

    16. Re:Idiots by Falladir · · Score: 1

      Often, it would jump around the room 'locking on' to things.

      I played through Red Steel (I was bored) and I never noticed this. I think you're remembering a different phenomenon: the pointer software would frequently take a little break, place my pointer at the exact middle of the screen, and then come back online half a second later. You could diminish this behavior by turning off the speaker on the wii remote (in fact, by turning the volume to zero, not by turning it "off"). I agree with some other comment in this tree that the problems are probably in the software, and not in the hardware.

      (Also, by the way, in Madden 2007 for wii, the pointer "locks on" to players, and it's not really a bad idea for that game.)

      a 'bright' room causes havoc with pointer detection.

      The sensor bar is in fact just a pair of infrared sources (two warm elements generating heat radiation). Depending on how the remote operates, you may be able to overcome this problem by replacing your sensor bar with stronger sources. Tea candles should work nicely.

    17. Re:Idiots by trdrstv · · Score: 1

      I disagree. While I like that my hands aren't cuffed together anymore, the majority of the buttons are poorly placed. A and B are the only ones usable during gameplay while holding it as 'intended.' (I use that term lightly.) 1 and 2 are the only ones usable when holding the 'mote sideways, ala Super Paper Mario/Excite Truck.

      The A button is completely useable in the 'Sideways configuration' so long as it isn't a constant repetitive function. Using A to switch between 2D and 3D in Super Paper Mario is a great example as it is a function that you don't want to accidentially hit, and using A makes it a more deliberate action. Same thing with Golden Axe. I LOVE how the 'Nuke everyone button' was moved to A. I used to hit that accidentially, and no longer do so.

    18. Re:Idiots by Tofystedeth · · Score: 1

      I think there was a 3rd party NES/SNES controller that had a L/R switch and you could rotate it or flip it over or something and it would work the other way. It was pretty neat.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    19. Re:Idiots by Blakey+Rat · · Score: 1

      I know this is Slashdot, so of course the Nintendo comment has to be modded highest, but have you actually tried the Xbox 360 controller? It's great, both wireless and wired, and I've never felt uncomfortable using it even after 6 hours of straight Crackdown or Oblivion. (I did notice that games that have an unusual focus on the X button become uncomfortable after long periods, but I think that's more a problem with the game design than the controller design; the X button isn't designed to be used as much as A and B.)

      My personal favorite, though, remains the Logitech wireless controller for the original Xbox. Bigger than the controller-S but smaller than the Duke, with a perfect button layout and great wireless capability (including a wireless headset, which became standard equipment on the 360 controller.)

      I've never liked the Playstation controllers; I think the analog sticks are placed all wrong, and they contort my thumbs in uncomfortable ways.

    20. Re:Idiots by AAWood · · Score: 1

      Given that Red Steel was designed specifically for the Wii, they couldn't have gotten it more wrong.

      The main control problem with the game is that there is a huge "dead zone" taking most of the screen, where you can point anywhere without turning... Which is fine as long as you just want to stand in one place and shoot at people in front of you. Making small turns, in combat, is nigh impossible, as the distance between "starting to turn" and "turning full speed" is too small. Worse, it's hard to tell where this area starts... meaning that often you'll atempt to shoot an enemy close to the edge of your vision, and find yourself flung about in another direction. Moving in combat is nigh impossible.

      It is a great example of horrid pointing, but it's not a great example of the WiiMote's abilities.

      Funnily enough Call Of Duty 3, despite being a port, got the controls about right. The dead zone was gone... the further you aim away from the center the faster you turn, but close to the center is slight enough not be be off-putting, and it works great. The gimmicky bits (like driving) are done well enough to be more fun than their X-Box/PS alternatives. And the important controls are placed well enough that they become practically transparent; when I took it to my friends, I didn't need to explain the controls, as everything is where it should be. If you want to look at how the pointing can be done, you could certainly find worse examples than this.

      But regardless, this is all 1st gen stuff. As with the DS, it takes time for people to understand how a system can be used when it's away from the norm, but developers will learn. It's what they're paid for, after all.

    21. Re:Idiots by Anonymous Coward · · Score: 0

      Eh. While I agree that it's too early to add the 'mote to the top 5 this might change with time, since the software screws up way too often (Red Steel works perfectly for me, Raving Rabbids doesn't - Others experience the exact opposite). Just to underline my fanboy agenda:

      http://youtube.com/watch?v=8YePLMI9pu4 (Wii Play Shooting Range 902 pts)
      http://www.dailymotion.com/video/x1nx0g_half-life- 2-wiimote-mod-beta (HL2 with Wiimote)

      I think both of these show off just how sensitive the Wiimote can be IF USED CORRECTLY.

    22. Re:Idiots by grumbel · · Score: 1

      ### All the controllers are asymmetric. The buttons/controls on the left side are always different from the ones on the right side, I don't see why that's a problem, or more of an issue for the wii.

      If you would have symmetrical controllers, say a Wiimote for each hand instead of the Wiimote/Nunchuck combo you would have more freedom to combine them, i.e. you could play a two player game with each player having two Wiimotes or a four player game with each player having a single Wiimote, etc. You simply wouldn't need an extra Nunchuck but could just reuse the additional controllers you might have for multiplayer anyway.

    23. Re:Idiots by grumbel · · Score: 1

      ### To add more buttons and analog sticks would defeat the purpose of simplifying gaming for the uninitiated.

      Which is exactly the problem, the Wiimote is dumbed down, nice for the intended audience, but bad for a general purpose controller.

      ### Which rotation?

      All of them. The Wiimote can't detect its rotation, only acceleration. With the help of gravity you can calculate the rotation from the acceleration, but only for two axes, not all three and only as long as the Wiimote doesn't move, when you move the Wiimote around everything gets screwed up and you can't properly map your movements to in-game stuff 1:1.

    24. Re:Idiots by zentigger · · Score: 1

      Also, as I've been finding out, a 'bright' room causes havoc with pointer detection.

      I've had this problem too, and overcome it for the most part in the wii setup menu by adjusting the controller sensitivity.

      FWIW, The wiimote is the most brilliant inovation in human interface design since well, since...ever. Some people just don't get it.

      --

      the above is my personal opinion and does not necessarily reflect that of the little voices in my head

    25. Re:Idiots by rizzo420 · · Score: 1

      part of the reason i like the wii so much is the simpler game play and lack of buttons and sticks and whatever else. i started with an atari 2600, which had 1 button. moved to an NES, which had 2. then a sega genesis, which had more. then playstation and PS2, which had the 4 buttons, the 2 analog sticks, and the 2 buttons for the pointer and middle fingers on both hands. too many buttons made gameplay more confusing for me. i find the simple gameplay much more enjoyable.

      i never owned a PS or PS2 (though i had a PS2 in my possession for a while), mainly because i didn't play video games enough. the only reason i bought the wii was because i like nintendo games (i had wanted a game cube, but never got one) and the wii remote was so novel. i have been playing wii sports every night for the past few weeks, and i own 4 other games (got really bored with zelda, i think i might sell it before i ever beat it). so for me, just for wii sports, the price was worth it (along with waiting an hour in 14 degree weather outside target at 6 in the morning).

      --
      please me, have no regrets.
    26. Re:Idiots by Anonymous Coward · · Score: 0

      Being able to use 2 controllers as either a 2-handed controller for 1 player, or 2 1-handed controllers seems less important than providing all the functionality they want in a comfortable fashion without extra buttons/sticks getting in the way.

    27. Re:Idiots by DrEldarion · · Score: 1

      Don't forget "no integrated recharging".

    28. Re:Idiots by residieu · · Score: 1

      And they do eat batteries like mad...

    29. Re:Idiots by SethraLavode · · Score: 1

      Both versions of the Atari Lynx were truly ambidextrous, which was a nice touch. Not really a "controller" though, unless you consider it a controller with a screen and console built-in.

    30. Re:Idiots by MemoryDragon · · Score: 1

      Actually every since nintendo introduced the gamepad I had the feeling those beasts were designed for left handed people. The preciseness and faster reaction usually is in your main hand while plain button hitting should be performed in your secondary hand. Yet those controllers had the control cross which needed faster reaction and more preciseivness in the left and the dumb button hitting in the right. For me the Wii is the first console Nindendo ever designed which gives the right handers a fair chance ;-)

    31. Re:Idiots by Anonymous Coward · · Score: 0

      Oh no, someone didn't say something good about the Wii! The world is going to end! Cry to your mother!

    32. Re:Idiots by BarneyL · · Score: 1

      I suspect Nintendo are working on the pointer already.
      On the home menu's you get a hand pointer that rotates if you rotate the wiimote. I noticed when I first got my Wii that while you did this the pointer would become erratic and jiggle about. After the most recent firmware update I've noticed that this doesn't happen any more and the moving and twisting responds exactly as you'd expect it to now.
      A general calibration routine would be great though, does anyone know if this would work or if each game has to build up it's controller routines itself?

    33. Re:Idiots by seebs · · Score: 1

      I haven't minded holding it horizontally. A recent Cranky User column (that's me!) commented on the simplification. I consider the simplification a plus, even though in some cases a game design may lack buttons. I consider it better to have a simpler design.

      I'm fine with the lack of gyros; it'd be neat, but it'd be noticably more expensive, and most games are doing just fine, as long as I don't want to play in micro gravity.

      BTW, what are some of these "many" games that need a Classic Controller? I haven't seen one yet.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    34. Re:Idiots by grumbel · · Score: 1

      ### I consider it better to have a simpler design.

      The problem is that the design is only simpler as long as you have games designed exactly for that controller. If you start having multi platform titles its only a total mess, but well, the Wii won't get multi-platform titles, not just due to the controller, but also due to the lack of computing power. Nintendo successfully isolated the Wii into its own special niche.

      ### I'm fine with the lack of gyros; it'd be neat, but it'd be noticably more expensive

      I think[1] the PS3 controller has them, it is $10 more expensive, but it also happens to have a build in rechargeable battery.

      ### BTW what are some of these "many" games that need a Classic Controller? I haven't seen one yet.

      All the Virtual Console ones above NES.

      [1] I have yet to find a solid confirmation if the PS3 actually has them or not, and if so how many. One video on Youtube shows detection of rotation around the Z-axis, which would indicate at least one gyro, but I haven't seen any technical specs nor do I have a PS3 to try it myself. If somebody knows how the PS3 motion detection works, please let me know.

    35. Re:Idiots by seebs · · Score: 1

      I've played several post-NES virtual console games on the plain Wiimote.

      I currently believe the PS3 has a single gyro for Z-axis, plus a 3-axis accelerometer; the Wii just has the accelerometer, and relies on gravity for orientation. I don't really CARE about Z-axis rotation, though, and I'd rather have a pointer and a second, independant, 3-axis accelerometer.

      I think the Wiimote is fine for a lot of titles, many of which have gratuitously complicated interfaces. Look at Marvel Ultimate Alliance. On the Wii, the camera control is "tilt nunchuk". One less button needed, and a MUCH superior interface for the functionality.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    36. Re:Idiots by grumbel · · Score: 1

      ### "tilt nunchuk".

      That is exactly a function where Z-axis rotation would be quite useful, since tilting just isn't the natural motion for rotating the camera, rotating the nunchuck would be, but it doesn't have the sensor to register it.

      Z-axis rotation could also be extremely useful for first person shooters, one proposed control scheme was: nunchuck-analogstick walks, nunchuck-tilt rotates the view, Wiimote for aim. The advantage here would be that you wouldn't have to reach for the screen border to rotate the view, however when you have to tilt the nunchuck instead of rotate it, it looks quite a little less pretty, especially since you no longer can use the tilt to look around corners.

  16. 360, but... by justinmikehunt · · Score: 0

    I do think the 360 controller is one of the most comfortable, however the D-Pad on it is awful! Have you ever tried playing Tetris on it? That's a game that shows just how bad the D-Pad is. The Dual Shock has the whole package.

  17. Sega Saturn SNES by hal2814 · · Score: 2, Interesting

    I always preferred the Sega Saturn controller to the SNES (and all other digital-only controllers). It's got a smoother directional pad, 6 buttons in 2 rows of 3 with a bump for the bottom center button to find it without looking, and it still had shoulder buttons. The 2 rows of 3 was far superior for games like Street Fighter II and Mortal Kombat. And personally I always thought the Genesis directional pad was a bit soft or I'd also put it above the SNES controller.

  18. Favourite tends to be what you grew up with by Silver+Sloth · · Score: 2, Insightful

    For me it will always be the Sega Megadrive - preferably playing Sonic 2.

    This is not an objective opinion, I don't think that there can be one where the word 'favourite' is involved, but I spent so many hours with it in my hands that it's the one that feels right for me and all others are, in my mind, compared with it. I'm sure that, had my peer group been Nintendo, rather than Sega, orientated, then I would feel differently, but they weren't, so I don't.

    --
    init 11 - for when you need that edge.
    1. Re:Favourite tends to be what you grew up with by Combuchan · · Score: 1

      I'll agree with the parent's general premise--in my place, we had just about every console made except for Sony and most of sega's later offerings and Sonic took most of my time out of all of them. I barely remember the TurboGrafx's 16's, but I always remember the Genesis controller as the best in the lineup. The NES controller was generally too small and took sime time getting used to wherein its elegant simplicity would shine somewhat dim. I always found the shoulder buttons on the SNES awkward, and it was still too small. I wish my dreamcast and the concept behind it lasted long enough. I fondly remember the N64's in the later years--it was too just too cool with Goldeneye.

      But the Genesis's controller wins hands down. The C button was nifty, the ergonomics and weight were perfect, and there was nothing to get in the way. The 8-way D-pad was too cool.

      But the best way to play Sonic the Hedgehog was the PC version of I think it was Sonic CD. Seriously. I could beat the Time Trial in the end hands down every time with a regular PC keyboard whereas I might get it every so often on the Genesis.

      Any controller, however, that relies on the dexterity of the thumb is just stupid--that's when it becomes less and less about skill and more how good just one stupid appendage is at doing things it's not made to do. Too bad the PowerGlove was too ahead of its time--from what i've seen, the Wii's just half-way there on the same concept. I mean, they could have the PowerGlove and the PowerShoe (and the PowerBrassKnuckles) and people would finally get points for virtually or quite literally beating each other.

      How cool would that be to watch?

      --
      "[T]he single essential element on which all discoveries will be dependent is human freedom." -- Barry Goldwater
    2. Re:Favourite tends to be what you grew up with by Anonymous Coward · · Score: 0

      I always loved the Genesis' 6-button controller. It felt more streamlined and, well, had more buttons.

      But these days, my favorite controller looks something like this: http://www.massystems.com/ProStick.html

    3. Re:Favourite tends to be what you grew up with by Marcion · · Score: 1

      Yeah, I agree Sega Megadrive, it was cool in black, hard wearing (you could have a relative step on it and survive) and the controls felt solid yet responsive.

  19. Atari 2600 by travdaddy · · Score: 3, Funny

    Atari 2600: One Joystick, one button. What more do you need?

    --
    Adidas To Bring Back Sneakernet
    1. Re:Atari 2600 by XxtraLarGe · · Score: 1

      Atari 2600: One Joystick, one button. What more do you need? Nothing. That is unless you want to play any game which requires more than one button ;-)
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Atari 2600 by Anonymous Coward · · Score: 0

      The sad part is, that's actually on the list.

    3. Re:Atari 2600 by CaseM · · Score: 1, Redundant

      One joystick and one button should be enough for anyone.

      - Atari, circa 1983

    4. Re:Atari 2600 by MalusCaelestis · · Score: 1

      My Mac-using friends tell me one button is all you ever need...

    5. Re:Atari 2600 by fbjon · · Score: 1

      One button was a bit of a standard on home computers then, I believe. I can't remember playing any computer game that used more than one joystick button, until simulators on the PC. Now I have 4 axes and 10 buttons plus two shift buttons. Talk about inflation!

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:Atari 2600 by mgabrys_sf · · Score: 1

      A controller that doesn't put blisters into your hands from the hard corners. Wico made an excellent series of controllers for the VCS (which were rugged as hell - not suprising since they made arcade controls after all) which were larger but far more comfortable to use. Plus you had an extra button on the top for firing as well. Classic arcade feel.

    7. Re:Atari 2600 by Bazman · · Score: 1

      I never got blisters from my Atari VCS joystick (if you want to know what they look like, Slashdot uses them for the icon at the top of this thread), but I did get a red patch at the base of my thumb from use.

      The great thing about the joysticks is that they were so robust. I used to play Track n Field on mine, and that involved going L-R-L-R-L-R as fast as possible. Technique was to hold the base in your left hand and then use finger and thumb of right hand to whack the stick L-R speedily. I doubt any modern console controller would stand that kind of hammering.

      And the one button thing? Yeah, its clearly not enough for today, but back then it kept the gameplay simple. Nowadays they have what, eight buttons and two joysticks? Meh.

    8. Re:Atari 2600 by servognome · · Score: 1

      Not to mention the hard plastic cover also made the controller feel too "tight" especially for a 5 year old. I remember my brother and I would pull the plastic joysick cover off, eventually we got the Suncom Slickstik which was far superior

      Funny thing I noticed looking at the pics for atari controllers was they were designed for the right hand to control the joystick and the left to hit the button. Modern controllers are designed the opposite way.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  20. Atari? by Trent+Hawkins · · Score: 0

    Atari's controllers have no place on this list. I may be one of the first but those joysticks were the worst ever produced. They were shitty and constantly broke. Even the wheels were terrible.

    1. Re:Atari? by antime · · Score: 1

      Commodore's original joystick was even worse than Atari's. My hands used to hurt so much after playing Pole Position.

    2. Re:Atari? by summerofsweat · · Score: 1

      Ok, so what shape are we going to make the stick on our 8 way joysitck. Triangular? Top work ergonomic boy! Also, the rubber was kinda bland chewy. Not like the nice squeaky chewy you got on a 2600 stick.

  21. Spot on: by wild_berry · · Score: 1

    And for me, the N64, playing Goldeneye.

    1. Re:Spot on: by Yoozer · · Score: 1

      But the N64's controller had as a glaring problem that the analog stick proved to be so popular that you'd hardly use the D-pad anymore, putting your left hand in a unnatural (cramped) position and shrinking the controller down.

      Goldeneye was pretty good, though. It's a shame it'll probably never end up on the Virtual Console due to the licensing issues. It'd make an excellent on-line game (I'm aware of the mod they're building for this but it's not the same thing).

      I like the Xbox 1 controller a little better than the GC controller - both are pretty great, and I wish I could hook it up to my old N64. Or finally get that N64 emulator installed on it, of course ;).

  22. Two is "many". by xtracto · · Score: 2, Funny

    I would go for the Atari Paddles; intuitive controls with just one "fire" button. Even my granma could play games with that.

    Just compare the simplicity of that with current joysticks (Like this ;-)).

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  23. NES Advantage by Phisbut · · Score: 1

    I loved the NES Advantage, not for the arcade look, but for its turbo ability. I haven't seen a single turbo controller that matches this one. Nowadays, in games involving button mashing (like some Mario Party mini games, or FF-8 boosting), I can manually mash the buttons faster than any so-called turbo controller. Why can't anyone make a decent turbo controller (and I mean one that presses the button more than twice a second) anymore is beyond me.

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  24. Game & Watch - pre-NES awesomeness by Aphrika · · Score: 1

    G&W started the whole Nintendo D-pad era, which then migrated to the NES and every console they've made since. Personally, I much prefer the Nintendo style D-pad to any of the others out there, and specifically don't like the 360's version as it seems to be on a slight angle based on how you hold the controller. As far as analog sticks go, the 360 has the best out there - much better than the sloppy ones on the PS1/2/3 controller IMHO.

    However in my mind, I reckon that WASD and a mouse is the best controller for most games I play. Granted, it's not a console controller, but it's the dogs for FPS. No console control system comes near it and I often find myself longign for a keyboard and mouse for my Wii/360...

  25. N64? Seriously? by Daverd · · Score: 4, Insightful

    I started reading the article, and got through XBox360, PS2, and then N64 at 3rd place. That's when I stopped reading it. There's a general concensus among my friends that the N64 controller is among the worst ever designed, and possibly is the worst. Whose idea was it to make a controller that you needed 3 hands to properly use?

    1. Re:N64? Seriously? by justinmikehunt · · Score: 0

      It may have 3 prongs on it, but when did you ever need all 3 in a game? It was nice so that whether you needed to use the D-Pad or the Analog stick, your hand could be equally as comfortable, and the trigger was a great addition too.

    2. Re:N64? Seriously? by ElleyKitten · · Score: 1

      I started reading the article, and got through XBox360, PS2, and then N64 at 3rd place. That's when I stopped reading it. There's a general concensus among my friends that the N64 controller is among the worst ever designed, and possibly is the worst. Whose idea was it to make a controller that you needed 3 hands to properly use?
      I hate the N64 as well. Most of the games disabled a third of the controller (since their market was not three-handed gamers) so you just have a large chunk of controller as weight for no reason whatsoever. Even the Gamecube's tiny D-pad was better, even though it was almost too small to use since at least you can use it and it doesn't add an extra half of the controller. They should have replaced 360, PS2, and N64 on the list with the Wavebird. It's got wireless (360's plus) it's more comfortable than the Dual Shock, and it's not utterly horrendous like N64.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    3. Re:N64? Seriously? by Mattintosh · · Score: 2, Insightful

      The N64's controller was the only one that made console FPSes worth playing. All others have sucked large donkey balls in comparison.

      For some reason, everyone got some dumb-assed idea that running should be an analog function and that looking around should tie up your only other thumb. This is simply not the case.

      Using the N64's controller, I would typically run with the c-buttons (using my index finger to hit either the top one or the R button, and my "shooting thumb" for the other C buttons and the A/B buttons) and look with the analog stick. I never needed 3 hands, nor did I need to use the virtually useless D-pad or L button that the 3rd hand would've controlled.

      I think the N64's controller was just fine. It was just a "dual mode" pad. There was "analog mode" and "digital mode", with different hand placements for each.

    4. Re:N64? Seriously? by Fallingcow · · Score: 1

      Came here to say exactly what you said.

      The Goldeneye/Perfect Dark control scheme is the best I've ever used on a console. Turok is a close second, though even after hours of play it never feels as natural as G/PD.

      Three hours in to a session of Halo, I still feel like my character is some kind of cripple with a weird twitch. I don't know how people play it and actually have fun. Even the controls for Nightfire on the PS2 were better, and they were awful. Go get an N64 (they're cheap now) and a copy of Perfect Dark, or LAN party it up and play some real FPS games.

      Newer console FPSs can surely only be tolerated by those who never played the classics.

    5. Re:N64? Seriously? by poot_rootbeer · · Score: 1

      It was nice so that whether you needed to use the D-Pad or the Analog stick, your hand could be equally as comfortable

      The N64 controller also made possible a third control configuration which was rarely, if ever, used by game developers; left hand on the D-pad and left shoulder button, right hand on the analog stick and Z-trigger.

      This would have been pretty great for FPSes. I don't know why it was so under-utilized.

    6. Re:N64? Seriously? by drinkypoo · · Score: 1

      This would have been pretty great for FPSes. I don't know why it was so under-utilized.

      It would have been great if you had a light gun addon plugged into the controller, so you could shoot with it, too. But Nintendo was in a kinder, gentler mood during the N64-period (a sad time indeed) and so they were anti-light-gun.

      Even the SNES has that stupid rocket launcher/laser gun thing, the Super Scope.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:N64? Seriously? by Ant+P. · · Score: 1

      I think using it that way worked in Goldeneye.

      The main reason nobody ever used it was that there's no A/B buttons on that side. In that posistion the only way to get to them is take your right thumb off the stick completely, or contort your index finger around to reach it. Both ways hurt after a while.

    8. Re:N64? Seriously? by Rhindle · · Score: 1
      Treasure made two shooters for N64, released only in Japan, that can be played like that (i.e., using the left and middle prongs of the controller):
      • Bakuretsu Muteki Bangaioh
      • Sin & Punishment
      IMHO, that control system works very well in these games.
    9. Re:N64? Seriously? by AcidLacedPenguiN · · Score: 1

      speaking as somebody who PLAYED THE SHIT OUT OF Goldeneye and Perfect Dark, their control schemes are so completely horrible. Why should movement and horizontal looking be on the same stick? so you can't look up and down? Having one stick means there must either be a) AUTOAIM or b) all levels are designed to be flat.

      Just because you have a hard time moving and aiming at the same time it doesn't mean that moving and aiming is a bad gameplay device. In Halo, you can actually choose to use "LEGACY" controller setting to play, a few of my friends use it, none of them can win in a fight with the others who use 2 sticks, why? Because you cannot circle strafe with one stick.

      Fuck, I love Golden Eye as much as the other nintendo fanboys, but your statements are just false.

      also, my captcha is corridor, which conveniently is the only place a 1 stick setting can hope to win.

      Finally you can't LAN N64s. . .

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    10. Re:N64? Seriously? by Fallingcow · · Score: 1

      Finally you can't LAN N64s. . .

      No no no, I meant that the only real options are Perfect Dark or a PC FPS.

      I did play Halo on the PC once, though, and it was OK. It had a couple of good levels, but I spent most of the time wishing that I was playing almost any game other than it (was on a friend's PC--he's the only Halo fan that I personally know)

      Incidentally, whole new worlds open up when one plays Perfect Dark via emulator, with a PS2->USB converter so you can use a PS2 controller. I hate to admit it, since I initially hated the Playstation controller with a passion, but I'm slowly becoming a convert.

    11. Re:N64? Seriously? by Derekloffin · · Score: 1

      Have to agree. I wouldn't put it on the worst list (plenty of far worse controllers out there), but it has no right being on the best list. Yes, the analog was nice, and I give it props for that, but the overall design sucked big time. A good controller should never force you to move your hand, or abandon a good chunk of your controls. Although the choice to use carts probably was N64's main problem, I feel the control design was a good number 2.

    12. Re:N64? Seriously? by Chibi+Merrow · · Score: 1

      . A good controller should never force you to move your hand

      If you ever had to move your hand, that was the fault of a game designer, not the controller designer.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    13. Re:N64? Seriously? by Derekloffin · · Score: 1

      I'd rather have a controller design that doesn't even have to force the developer to even consider it, than one that forces the choice between abandoning controls or moving your hand. So no, this is the controller designer fault as much or more than the game designers.

    14. Re:N64? Seriously? by Chibi+Merrow · · Score: 1

      I'd rather have a controller design that doesn't even have to force the developer to even consider it,


      Wait, "forces the developer to even consider it"? How do you FORCE freedom of choice onto someone? An easy retort is other controller designs FORCE the game designer to use them the way the hardware designer originally intended.
      So you're saying you'd rather a design that purposely limits its functionality and/or requires buying of seperate controllers/peripherals to support other play styles?

      The primary design motivator behind the N64 controller was Mario 64. In that respect, it was the perfect controller. Playing Mario 64 with any other input is just suboptimal. But it was also designed with the intention of allowing "old" control styles to be used (by gripping the outside handles). It was a bridge between generations and it works at that job extremely well.

      than one that forces the choice between abandoning controls or moving your hand. So no, this is the controller designer fault as much or more than the game designers.


      And as far as abandoning controls and having to move your hand... That sounds like most PS2 games I know. Especially the ones that use both analog sticks--my favorite example being SW: Battlefront. In Battlefront I have to give up aiming to access other interface features, or give up running to access command/communication features. In Ace Combat, the designers originally gave up on the D-pad (reducing it to autopilot activation, implicitly acknowledging that using the D-pad means giving up control of your aircraft) and eventually started using it for communication as well. Which can get annoying on higher difficulties where I'm too busy dodging missiles to respond to my wingmates/commanders with the D-pad controls and therefore I get to listen to them whine about me not answering.

      With this in mind, you sound like someone who never played much in the way of N64 games. The controller excelled at what it was intended for, and allowed very creative uses of its ample feature set (8-player Micro Machines comes to mind).

      Blaming a hardware developer for giving a game designer too many options is ridiculous.
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    15. Re:N64? Seriously? by Derekloffin · · Score: 1

      The problem is, the N64 didn't add functionality by it's design, it forced the designer to decide between functionality that didn't need to. Dual shock, and the Xbox controller, with more controls but no need for hand movement proves this. This isn't, do you want vanilla or strawberry, this is do you want to use these controls or those controls since we couldn't be bothered to do it right and allow you access to them all at once. And you're not abandoning a control on dual shock. You abandon a control when you move your hand, not your thumb. By that reasoning, you abandon A button to touch B, which isn't logical at all. Moving your hand takes significant time, not to mention briefly removing you from both sets of controls. You can try and defend it and play semantics all you want, it does change that it sucked.

    16. Re:N64? Seriously? by grumbel · · Score: 1

      ### their control schemes are so completely horrible.

      Actually their control schemes are awesome, since they have a ton of different setting, my favorite being the one where you use two controlers, one for each hand, so that you have two analogsticks.

    17. Re:N64? Seriously? by StillAnonymous · · Score: 2, Interesting

      The N64 controller was truly awful, but as far as original controllers go, I'd say the Intellivision "disc" controller takes the rotten cake.

      Did these things come defective from the factory, or what? I don't think I ever used one that didn't have difficulty registering at least one direction.

    18. Re:N64? Seriously? by the.Ceph · · Score: 1

      The N64 controller is actually one of my favorite controllers of all time. It's all about holding it right. The first time I meet up with someone playing N64 they look at me funny or tell me I'm holding the controller wrong, then as I proceed to trounce them due to my superior form they shut up

      Hold the joystick between your left index finger and thumb, you're left middle finger and ring finger can then use the d-pad and the r-shoulder button. On the right hand you have your thumb and index finger for a/b and the c-buttons, middle finger for the L-shoulder button, and ring finger for Z. Or something like that, I don't have a controller her and it's one of those things that's just instinct to me at this point.

  26. I love the Power Glove. by Rob+T+Firefly · · Score: 5, Funny

    It's so... bad.

  27. P-P-P-Powerglove by mobby_6kl · · Score: 2, Funny

    Why, the Powerglove, of course!

    1. Re:P-P-P-Powerglove by CelticWhisper · · Score: 1

      Damn straight. I love the Powerglove. It's so bad.

      -Lucas

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
  28. Dreamcast.....but then 360 by Pojut · · Score: 4, Insightful

    Am I the only one that cannot STAND the Dual Shock controller? In fact, the controller is one of the reasons I never finished many PS2 games...I just couldn't stand using the friggin' thing

    For a while, I thought it was the Dreamcast controller...it fits perfectly in my hands, has a good weight to it, and the D-pad felt solid.

    Overall, I would have to agree with C-Net...the 360 controller is AWESOME. The buttons and triggers have a nice solid feel, the thing just cradles in your hands, and it has a decent weight to it. My only gripe would be with the D-Pad...other then that though, the 360 controller is at the top of the list.

    Nothing beats a good keyboard/mouse combo though;-)

    1. Re:Dreamcast.....but then 360 by tuffy · · Score: 1

      The Dual Shock is an ergonomic nightmare, full of sharp edges and a lousy d-pad.

      The Dreamcast controller *almost* gets it right, but my knuckles tend to hit the VMU "container" on the underside during intense games.

      I haven't played the 360 enough to judge, but the X-Box's controller never gave me any problems. It does seem like an evolution of the Dreamcast pad, after all.

      --

      Ita erat quando hic adveni.

    2. Re:Dreamcast.....but then 360 by Stormwatch · · Score: 1

      Actually the d-pad is the thing i like the least about the Dreamcast's controller, but other than that, it's one of the best. The dual shock, indeed, is absolutely worthless.

    3. Re:Dreamcast.....but then 360 by antime · · Score: 1

      The Dual Shock is an ergonomic nightmare, full of sharp edges and a lousy d-pad.
      The Dual Shock was the first pad where I noticed there weren't any sharp edges. I was especially impressed that there were no sharp-edged screw holes on the underside, which was one reason I didn't like the Megadrive's pad very much. I completely agree about the d-pad though.
    4. Re:Dreamcast.....but then 360 by Anonymous Coward · · Score: 0

      Do they have the wrong picture for the 360 controller? They say it's the first console to have a wireless controller standard, but the picture has a wire coming right out the top of the controller.

    5. Re:Dreamcast.....but then 360 by Pojut · · Score: 1

      not necessarily wrong, just innacurate...they used the wired controller that comes with the Core system...

      No idea why they would do that, but what do you want it's Cnet ;-)

    6. Re:Dreamcast.....but then 360 by R_Dorothy · · Score: 1

      Finally people who also see the light! I've always been a big fan of the Dreamcast remote, everything in the right place, comfortable for long sessions and controls that worked with every style of game I played on it.

      --
      Stupid flounders!
    7. Re:Dreamcast.....but then 360 by benfinkel · · Score: 1

      I also can't stand the PS/PS2/PS3 controller. It's small, cramped, and more interested in being symmetrical than having things in the right spot.

      I LOVED the DC controller. Everyone I knew hated it, but it was my favorite. The 360 is a close second, and I gotta say the Wavebird was hot too.

    8. Re:Dreamcast.....but then 360 by neersign · · Score: 1

      I haven't even touched a 360 yet, but isn't the controller just a slight revision of the Controller S for original Xbox? The only thing I don't like about the controller S is the location of the start and back buttons, but other than that I love it. What makes the 360 controller so much better?

    9. Re:Dreamcast.....but then 360 by Pojut · · Score: 1

      It's much better contoured to the way your fingers naturally curl...starting with resting the controller on your palms, you can literally slowly close your fingers like you were about to make a loose fist and they will naturally come to rest at the perferct point in the controller....it feels very natural.

      That's it. It feels natural. If it weren't for the (healthy) weight of the controller, you would forget you were holding a controller at all

    10. Re:Dreamcast.....but then 360 by drewmca · · Score: 1

      Exactly what the other reply said, but also they've gotten rid of the awkward white and black buttons and replaceed them with shoulder bumpers, which are much more useful. Not only are they not awkward, they're actually easy to incorporate into the normal flow of gaming. For example, the reload feature in Halo 3.

    11. Re:Dreamcast.....but then 360 by drinkypoo · · Score: 1

      Sega has always been the absolute worst at making D-pads. Master system? TOTAL Crap. Game gear? Crap. Genesis? Pretty damned crappy. Nomad? Equally crap. Saturn? LOUSY. Dreamcast? Pretty sad, but better than Saturn.

      If it weren't for the crap D-pad, the Sega Saturn 3D controller (which originally shipped with NIGHTS into dreams) would be my favorite all-time game controller. But since it isn't, it's the big, original US Xbox controller. But that's because I have gigantic hands.

      Besides that one, my favorite is the original NES controller. Oh sure, it's only got four buttons and a D-pad. And it's horribly non-ergonomic. But in spite of that it's easy to people with almost any size of hands to hold and use. And there is NO FINER CONTROLLER for playing button-mashing games, because you can rest your thumbnail in between A and B and rub it back and forth rapidly :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Dreamcast.....but then 360 by Anonymous Coward · · Score: 0

      Dual shock is also absolutely useless for any kind of 2D gaming. (separate the D-pad into 4 buttons? brilliant! :P )

      Then again it's not like there's any 2D games on the PS line anyhow.

    13. Re:Dreamcast.....but then 360 by zarkill · · Score: 1

      The thing I hated about the Dreamcast controller was that the wire connected to the "bottom", which would be the side farthest away from the console while you were playing. That meant while you were holding it, you were losing about 7 or 8 inches of cord length.

      Maybe it was just the way my living room was set up, but that 7 or 8 inches meant I had to either slide my couch forward or get up and pull the console out of the entertainment center if I didn't want to lean forward uncomfortably.

    14. Re:Dreamcast.....but then 360 by Pojut · · Score: 1

      Agreed, that was a bit of a strange design decision...but extension cords cost all of 2-3 bucks...granted it was money you shouldn't have had to spend, but c'est la vie

    15. Re:Dreamcast.....but then 360 by moloko_synthemesc · · Score: 1

      I'm just the opposite. There are very few DC games I've actually completed because after 30 minutes my hands are aching. I grew up using the 2600 stick, both on the 2600 and then after migrating to the C64, and never experienced near the discomfort that the DC controller wrought. I think it has something to do with finger length, the DC pad's grip areas just aren't large enough to wrap comfortably around.

      When I first saw the original Playsation controller, my first thought was that there's no way something that goofy looking could ever be comfortable to hold. But then I played a game with it, and soon after I bought a PSX. I still think Sony's are the most comfortable/useful and use the Logitech clones on our PC's for appropriate games. Some people don't like that the d-pad directionals are separated, but at least they're useable compared to those idiotic "completely open" circular things found on most PC and some console pads. Which is what the 360 controller apparently uses as well, for some inane reason. You're just as (in my case more) likely to press diagonally than horizontally or vertically on those silly things.

      I do agree that the keyboard & mouse reign supreme though. :)

  29. And the number one pick is..... by HouseArrest420 · · Score: 1

    The Glove!!! FTW!!! No, but on a serious note, I can't say which is the best. Responsiveness always depends on if your wired or not, if your sitting 5 ft from your console or 20 ft (if your wireless), or if you've recently spilled beer/soda on it in a fit of excitement. However, the 360 does have one hell of a comfortable feel to it.

    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  30. my best to worst nerdlist by Anonymous Coward · · Score: 0

    of the consoles i've played, ignoring handhelds, this is my list of best to worst

    snes - as someone said, it's the bridge to modern joypad design and the most intuitive

    playstation, vanilla, dualshock, ps2, all the same to me, comfortable progression from snes

    sega master system pad - small and responsive and works well on the amiga

    original nes pad - has more buttons than the sms pad, but it's ugly and the concave buttons

    sega megadrive pad - direction pad needs breaking in to be useful

    GC pad - reasonable pad, bit too big and button placement feels odd

    jaguar pad - seems like the megadrive pad if i remember right, the numberpad was pointless

    n64 pad - 3 pronged design was pretty cool, though the left hand side rarely got used. the analogue stick wasn't truely analogue - not like the dualshock, and got slippy through sweat very easily with salt building up at the base

    atari 2600 stick - barely ok once you break the stick in

    cd32 pad - unresponsive, flimsy ugly snes pad rip off

    3d0 pad - wtf

  31. D-pad by Anonymous Coward · · Score: 0

    I agree, except the D-pad is truly awful. Fix that and it'd be a clear winner, although still with room for improvement (e.g. make the main "go" button bigger like on the gamecube).

    I also don't like clickable analog sticks, it always feels really awkward. Just put more real buttons on the controller already.

    1. Re:D-pad by TriezGamer · · Score: 1

      While the D-pad is far from great, I'd rather they fix the back and start button positions first.

    2. Re:D-pad by identity0 · · Score: 2, Interesting

      Yeah, the D-Pad sucks. What's more, I found out when I tried out the Windows USB version that the D-pad doesn't work as a D-pad in Windows, but becomes a "view control" or something using the default drivers. I had to use the analog stick to control my platformers, which was annoying and I switched back to the keyboard.

      That said, the layout of the 360 is probobly the apex of the "standard" dual-stick type controller. It's the culmination of all that's been learned about controller design from the PS Dual Shock onwards. Except, unfortunately, for the D-Pad. I don't think MS has ever made a good D-pad, from their Sidewinder series to the original xbox. Even the PS1's was better.

      I liked the GameCube's odd-shaped buttons, but I can definitely see why it's not good for some types of games.

      Also, I think the best non-analog controllers are the ones on Nintendo's portables. Every single one, from the Gameboy to the DS Lite, has decent feel and response, with a layout that's great for small hands and acceptable for big ones. My favorites are the ones with a distinctive click, like the GBA SP and original DS.

  32. Would not this be subject to the type of game? by Shivetya · · Score: 1

    because some controllers are ideally suited for specific games only.

    On the PC my favorite for FPS games was the spaceorb. If only it was brought forward to XP I would never had gotten rid of the ones I had.

    As for consoles, again, doesn't it depend on which game your playing?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  33. Mod up for hilarity by Lurker2288 · · Score: 0, Offtopic

    I don't have any mod points, but if I did, you'd probably get one.

  34. Showing my age but... by randomErr · · Score: 1

    My fav so far has been the 6 button Sega Genesis controller. It was light, responsive, and the buttons well placed. Honestly I wish they would rebrand those old controller for some of the modern systems.

    --
    You say things that offend me and I can deal with it. Can you?
  35. The original PSX DS by rsilvergun · · Score: 1

    was larger, heftier, better built with better buttons. It was also $35 bucks. They dropped the price $5 bucks, and massively dropped the quality. It's still my favorite pad (the original Saturn Pad's a close second, but analog is too nice, and the Saturn analog pads were badly designed).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  36. D-Pad woes by Frostclaw · · Score: 1

    The big problem I find with the 360 controller -- and honestly the only one -- is the D-Pad. It's a pain in the but to use. Very innacurate. I think for that reason alone I'd take a Dreamcast controller over the 360 one. Still, D-Pad asside, it's an amazing piece of work.

    1. Re:D-Pad woes by Anonymous Coward · · Score: 0

      How many games are there that use the D-Pad? Most of the games I've seen just have it do the same thing as the left analog stick, it seems a little unnecessary.

  37. bribed advertising by Anonymous Coward · · Score: 0

    The Wii controller smashes all the others on many many games out there and they didn't even mention it?
    Sure, it's not the best for all kinds of games, like you won't expect to play realistic boxing games on a 360/PS controller, but this looks to me very biased information, ie. advertising.

    1. Re:bribed advertising by Anonymous Coward · · Score: 0

      "Sure, it's not the best for all kinds of games"

      And that's why it doesn't win the prize. The 360 controller is a great all-rounder that works well with damn near any game type.

      Oh, and if you're talking about boxing controls, Fight Night Round 2 and 3 have the best boxing controls I've ever used. And yes, I have played the Wii sports boxing.

  38. WTF?! by Soiden · · Score: 3, Funny

    Come on! That list totally sucks. The GC controller is much better than the N64 one, and there's nothing better than the SNES controller. Ever. Why is the Wiimote out of the list? Not too many games? Pff. I call a fanboyism ranking.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
    1. Re:WTF?! by mwvdlee · · Score: 2, Funny

      I agree with you completely.

      This top 5 list should include atleast the Nintendo Wii, Nintendo GC, Nintendo SNES and Nintendo N64 controllers.

      What a bunch of fanboys they are!

      Thank god you are more objective.

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    2. Re:WTF?! by Soiden · · Score: 1

      I just call what's better than the N64 controller [I mean, replace one for another, I just compared], and the SNES controller is, to me and many people, the best controller ever. About the Wiimote, I'm just saying that the reason they made is too foolish. English is not my native language, but I think I write it clearly for you.

      --
      Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  39. The good, the bad and the wtf by RogueyWon · · Score: 3, Informative

    Ok, at the top end of the scale, I've got to agree with assessment the 360 controller is the best ever made. Prior to the 360's launch, I'd have pointed to the Xbox S-controller, which was well ahead of anything else in terms of shape, quality of build and buttons, weight balance and overall ergonomics. The only downside with the S-Controller was that the black and white face buttons were awkward and uncomfortable to use. The 360 controller corrects this flaw, essentially by converting those buttons into bumpers and also improves the weight balance still further. Range, reliability and ability to survive being thrown on the floor after Dead or Alive 4 drives me to my snapping point are all excellent.

    The Dualshock 2 was also an excellent controller in its own way, despite being a little too small for comfort. It did a good job of doing absolutely everything a modern controller needs to with a minimum of fuss and bother. However, the pressure-sensitive function of the buttons could be extremely finnicky and was hard to use properly in games that demanded it (such as the Gran Turismo series). The Sixaxis is a big improvement in this respect, but... well... I'll come to the Sixaxis later.

    Leaving the consoles aside for one moment, I'm going to get a bit retro for my final pick of "great" controllers and go back to the PC's Thrustmaster F-16. I had one of these eating up half my desk-space for many years and never found anything more fun to play flight-sims with. Sure, the customisation software was all DOS based and didn't work properly under Win 95 or later, but I still have very fond memories of this stick.

    Now... the bad.

    Top pick here... the Gamecube controller. Not in terms of sheer, outright awfulness - you can certainly find worse examples of that. But rather because this controller managed to be the only controller to "get it wrong" so badly in a generation where everybody else (including PC accessory manufacturers) seemed more or less able to agree on roughly how many buttons a controller should have and where they should be. One huge, stand-out flaw was the pathetic cable length, particularly unforgivable on a system so heavily geared towards party games. Shelling out extra for wireless controllers became effectively essential for anybody with a living room larger than a small cupboard. The right analogue stick wasn't even a proper stick - it was a stumped and malformed nub, which was no use whatsoever for gaming and made fpses on the cube a truly nasty proposition. The mis-shaped buttons, with the huge green blob and the tiny little kidney-beans around the edge meant that you were forever hitting A when you didn't mean to. All in all, the official Cube controller felt like a nasty, $5 third party accessory.

    Also high on the list... the PSP's analogue stick. Gums up with dust far too easily and is not pleasant to use even after cleaning. The rest of the PSP interface is fine and many games avoid using the little stick, but this is definitely something for Sony to tackle in the next revision.

    And now the "why weren't they includeds"

    Basically, because while allegedly revolutionary (although the results of this "revolution" remain to be seen), the Wii-mote at best represents a very early and unpolished attempt at a new type of controller. Accuracy is questionable at best, especially during rapid movements. Less understandable, and harder to forgive, is the positioning of the buttons. If you want to use more than 2 buttons, then you are going to get sore fingers. Using the Wii-Mote for anything other than a "wave the wand around manically" game for any protracted period is deeply uncomfortable and cramps up my hand like nothing else I've ever tried. The 360 controller is a massively polished traditional product - as good as it's going to get for regular controllers for the forseeable future. That the Wii-mote fails to measure up is perhaps inevitable given how novel it is, but it still doesn't mean that it's as good as the 360 controller.

    And the Sixaxis? Well..

  40. Stupid by Anonymous Coward · · Score: 0

    OK. Here's my top 5.

    5. NES joypad - Light, sturdy and a great digi-pad.

    4. NEOGEO joypad - Second best non-analog pad. If you've never seen one you're a shithead.

    3. Japanese Saturn joypad - Best non-analog pad.

    2. GameCube controller - Ah, fuck you all. Everybody knows this is the best conventional analog pad.

    1. Wiimote + Nunchuk - Don't like the Wii. Don't like the games ('cept TP). Nevertheless this is the most comfortable motherfucker around.

    If you question any of these you're a fucking retard. Go jump off a bridge after you killed all of your friends and family members.
    Thank you. Come again.

  41. There is no one "Best Controller", people. by Moryath · · Score: 1

    Come on now, a little critical thinking will do wonders.

    If you have the hands of a 6 year old kid, a controller like the NES or like the small/close buttons on a Game Boy / DS model will probably be perfect for you. If you have larger hands, something like the SNES controller might feel better.

    There's also the issue of how you hold the controller. Some people like something that fits firmly into the palm of their hands. Others try to rest it by curling the 4th and 5th fingers around to give it support.

    It's not "one size fits all." Multiple companies sell snap-on parts that make various Game Boy/DS models have a bigger base, so that people with larger hands or issues with mobility (arthritis, carpal tunnel, etc) can still use them without discomfort.

    Personally? I absolutely loved the original Xbox controller. It fit comfortably into my hands, resting the sides in my palms, and I could still reach the buttons from there.

    The PS2 controller, PS3 controller, the "S" controller, and even the 360 controller to some extent, makes my hands ache after a few hours of play because I have to rest the friggin' thing on my fingers instead. I'll probably buy a couple of old, broken original Xbox controllers soon and try to transplant the guts of a 360 controller into it just to fix that.

    The Wii controller is a whole different ballgame - for most of the games, it's great. I'm getting that same issue with Paper Mario, however - it's just too thin to hold comfortably sideways while using the buttons.

    If the game companies were smart, they'd market 2-3 different sizes of controller, and that way people could get the controller that fit them best rather than being forced to use the one crappy, small-sized-for-whiny-idiots-and-japanese-hands controller that comes with the system.

  42. best controler by Anonymous Coward · · Score: 0

    Personally, I've always rated the 6 button sega geneis controler high, with the snes controller a close second.

  43. Huh? by Guppy06 · · Score: 1

    "If you expected the Wii's controller, you will be dissapointed. It's a brilliant piece of innovation, but there simply aren't enough games to judge it against the best controllers ever."

    Then why exactly did they pick the DualShock 2 over the DualShock? The only feature the newer controller has over the latter is pressure-sensitive buttons, and I'd say there are fewer games that take advantage of that than there are in the Wii's library.

    And the 2600 controller? They're not handing out these awards based on durability, are they?

    1. Re:Huh? by CronoCloud · · Score: 1

      They chose the DualShock2 because it's better than the DualShock1. It's lighter, the rumble is actually stronger and the analog sticks are more responsive. Even the buttons feel better.

  44. How can anyone find the GC controller comfortable? by Yusaku+Godai · · Score: 1

    I mean, it's pretty comfortable to just hold. But once I start playing games with it, it frustrates me at times. In particular, the shoulder buttons are way too stiff, and my fingers (which are somewhat arthritic) start hurting quickly in any game that makes heavy use of them. And then there's the Z button. Am I the only one who finds it very awkward to reach back and forth between the R button and the Z button? I can't stand it. Sure I could put my middle finger on the R button and keep my index finger on Z, but that just doesn't feel right on the GC controller, whereas on the Dual Shock it feels just right to have my index fingers on L1 and R1 and my middle fingers on L2 and R2. They also take much less force to push. I find it the most comfortable controller overall, with maybe Dreamcast second (I prefer the Dreacast's D-pad).

  45. It Must Be the Dual Shock by Xenod · · Score: 1

    The 360 does have a nice controller, but the D-Pad is very difficult to use. The Playstation Dual Shock controller is pretty much the same thing as the 360, except the D-Pad is much more accurate. I would say that since the Dual Shock came out, all non-Wii controllers have just been a variation of the same design.

  46. Gravis Gamepad and the Pro by El_Muerte_TDS · · Score: 1

    Seriously, these are great, sure they look a bit like the SNES and PSX controller, but the buttons are much better.
    I just hate it that MS forced me to buy a new gamepad because they broke support for the Gamepad Pro in XP SP2.
    My gravis gamepad, even though over 10 years old, are still in perfect condition.

  47. My favorite? NES max by dharbee · · Score: 1

    http://www.axess.com/twilight/console/detail/nes_m ax.html

    Amazing, great form factor, and turbo buttons.

    1. Re:My favorite? NES max by Rob+T+Firefly · · Score: 1

      and my buddy had the NES ADVANTAGE and I had the NES MAX, and we would just hold down our respective turbo buttons and tie every time.
      That makes sense. Since the Max and the Advantage were both made by Nintendo at about the same time, I would imagine they ran on pretty much identical chips and code.
    2. Re:My favorite? NES max by poot_rootbeer · · Score: 1

      Since the Max and the Advantage were both made by Nintendo at about the same time, I would imagine they ran on pretty much identical chips and code.

      Which is to say, I'd bet, "a 555 timer".

  48. Batteries! by Moryath · · Score: 1

    To me, stock wireless controllers are the worst thing to happen.

    Micro$oft screwed it up by only including three USB ports on the 360 (forcing you to go wireless to play Halo with 3 friends).

    Sony screwed it up by not having swappable batteries and putting in an absolutely crappy battery in the sealed controller; my PS3 routinely has battery life issues (starts losing signal even while reporting 2 "bars"... WTF is with only having 3 bars to indicate battery capacity left anyways?) if I try to go wireless for more than about 6 hours.

    To me, the best innovation has been the move to standard USB connectors. I once spent $35 on a good adaptable controller-extender set (it's one 6' cord with swappable plugs for whatever system, Xbox/PS2/GC, you're using). Now, I can get a 6' extension that's compatible with the 360 and PS2 for around $3, because it's a standard commodity USB extender. Since my couch is about 10 feet from the consoles, that's just about right.

    On the Wii, I survive by using a set of rechargeable NiMH batteries. But the Wii controller's wacky enough that a corded version would probably not work.

    1. Re:Batteries! by king-manic · · Score: 1

      The PS2 bat is swappable with slightly more difficulty then swapping a cell phone battery. I opened my up to clean it from a juice spill and ht ebatter has a simple connector. Aftermarket bats should hit the market eventually. The manual give sinstructions on how to swap so I assume sony will sell bats too.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Batteries! by bigman2003 · · Score: 1

      What is he problem with stock wireless controllers?

      I've got 3 wireless, and 1 wired controller. The wireless controllers NEVER have any sort of problem. The wired controller has a problem all the time...the stupid wire.

      --
      No reason to lie.
  49. This reminds me... by Guppy06 · · Score: 1

    The Wii Virtual Console really needs some controllers substantially similar to the MegaDrive/Genesis and N64 controllers. The remote alone works great for the NES and TG16 experience (and SMS, if they ever get around to adding it), and I daresay the Classic Controller is a better SNES controller than the original, but I'm not entirely happy with the mapping of buttons and controls from substantially different controller form factors so far.

    Oh, and I'd really like to be able to use buttons Y and B on NES and TG16 games on the Classic Controller instead of B and A.

    1. Re:This reminds me... by Anonymous Coward · · Score: 0

      Hell yeah! Finally someone else realized this!

      Y+B are the real primary buttons because you can use both at the same time with one thumb.
      There's no better way to jump while running in Super Mario Bros or to fire while jumping in Super Metroid (you need to configure this setting) or Contra 3.

      The sideways layout of the buttons on the 3-button Genesis and Jaguar controllers is based on the faulty premise that you only hit one button at a time. lame lame lame.

  50. Didn't RTFA but whatever, I've played them all by hansamurai · · Score: 1

    I'll take this generation by generation, as it's much easier to compare...

    First, I'll have to choose the NES and SNES controllers. The NES controller isn't very comfortable nowadays, but it did what it needed to do back then. And the SNES controller is just great, maybe my favorite, definitely my favorite no-joystick controller. It's small but it's comfortable, it has plenty of buttons, but nothing confusing. The Genesis controller just felt plasticky and I never really liked the three button setup.

    For the Saturn/N64/PSX generation, this is kind of a toss up. None of them were all that great, they all had their faults, at least to me. I didn't like the original Saturn controller, but I did like the analog one they released with Nights. It was huge though. I probably used the N64 one the most this generation, but the three pronged design just didn't work. I really liked the Z button though, that was pretty innovative, but necessary as a replacement for the left shoulder. The N64 controller used a button setup similar to the Saturn controller, but it worked better because the A and B buttons were larger than the C buttons, immediately allowing your fingers to know where they are located on the pad. The original PS1 controller was just a SNES ripoff, but I hated the D-Pad, still do. The Dual-Shock was much better, and it's my emulator controller on my PC, and I love it. It's not the most comfortable but it's very functional.

    Next up, Gamecube/PS2/Xbox. Gamecube was great, but the second joystick seemed worthless at times. It was just a little nub instead of the joystick on the left, which made it feel awkward, why they never fixed this, I don't know. The Wavebird was a classic controller though, simply for the wireless that was perfect. PS2 controller was just a black Dual-Shock with analog buttons, whatever, still good. Xbox Fatty was hilariously bad, at least for me. The face buttons were almost sharp and pointed, and the buttons were arranged in an odd fashion. The controller was simply too big for me, probably what kept me away from the Xbox for a few years. The S-Controller though was awesome. Definitely one of my all time favorites. Very comfortable and everything is laid out nicely, except for the black and white buttons (I never could remember which one was which).

    Finally, this generation. I like the Wii controller, if only the Numchuck was wireless. The cord between them is sometimes awkward and intrusive. The Wiimote itself feels nice, but is limited on buttons, but I guess that's the point. We'll see how it does down the road. I love the accelerometers but the built in speaker is incredibly tinny and loud. When I played through Zelda I had to turn the stupid thing down all the way because Midna was so incredibly loud. Xbox 360 controller probably is the best one out there. Does everything the original S-controller did plus moved those dang black and white buttons to the bumpers where they're comfortable and make sense. I have never played a PS3, but from what I hear, the controller is very light without the rumble. Don't know if this is good or bad until I play it.

    All in all, my favorites are the SNES, Dual-Shock, and Xbox 360.

  51. Am I alone hating the vast array of buttons? by Fross · · Score: 2, Informative

    Ever since the PS2 (that seems to be the watershed for me), the damn things have become stupidly unwieldy. I hate the analogue sticks on the PS2 Dual Shock. Not per se, but they just make the whole thing so cramped. As for shoulder buttons... one each side is permissable, but what idiot decided TWO could fit on there comfortably? The damn thing feels more like a chinese finger-trap than a fun controller.

    I also don't like the 4-button diamond layout that started with the SNES controller and has persisted. The thumb has one comfortable axis to play with and keep uniform button-pressing movement - side to side. Thus the three-buttons-in-a-row structure is far better.

    Certainly large amounts of buttons are more easily accessible on arcade games (I've never had a problem with Street Fighter, Mortal Kombat, etc), but as you're using your fingers, palm-down to access them, that's far better than trying to hit 4 - or even 6! As per the Saturn for instance - with one thumb.

    I play PC games more than console games, so I'm familiar with using a good 15-20 buttons to play Counter strike, World of Warcraft, what have you - but the layout of a keyboard is so much better for that than a cramp-inducing controller. It's not the complexity of what's involved, but the fact that your most useful digits are tucked away gripping the controller, and you're expected to hit 12 buttons and 3 directional pads/sticks with your two thumbs that is dumb.

    Having said that, I love the Wiimote. Aside from the jumping-about-waving aspect, its design limits you by necessity to not using more than 2-3 buttons, which is great. The Nunchuk could use one mess "shoulder button", but it's forgivable.

    There is a cute "family tree" of controllers available here: http://www.axess.com/twilight/console/

    1. Re:Am I alone hating the vast array of buttons? by Richard · · Score: 1

      Ever since the PS2 (that seems to be the watershed for me), the damn things have become stupidly unwieldy. The SNES was the last controller that I was happy with. 6 buttons (and only 2 shoulder buttons) and one pad is my limit. 2 analog sticks and 4 shoulder buttons is just too damn much.
      --
      -Richard
    2. Re:Am I alone hating the vast array of buttons? by Chibi+Merrow · · Score: 1

      I also don't like the 4-button diamond layout that started with the SNES controller and has persisted. The thumb has one comfortable axis to play with and keep uniform button-pressing movement - side to side. Thus the three-buttons-in-a-row structure is far better.
      Errr.. I disagree. You can use the joint in your thumb to control whether you're pressing the top or bottom button in the "diamond" layout, which also allows for two buttons to be pressed simultaneously more easily (like run+jump in Super Mario World, for instance.) Controllers that lack this annoy me... I wanna be able to roll in KoF. :P
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    3. Re:Am I alone hating the vast array of buttons? by Verte · · Score: 0

      Side to side? Try operating more than one button at once when the buttons are all next to each other. On the SNES controller, you can hold the Y button and still operate the B button or vice versa.

      Personally, I think most modern controllers are too small. It started with the PSX controllers and Microsoft continued it. I can't chose between having an analog stick and having a decent sized controller though.

      --
      We at slashdot are scientists, specialists and kernel hackers. Your FUD will be found out.
  52. ffffffff by genrader · · Score: 1

    DREAMCAST!!!! Anything but the PlayStation controller. I hated that stupid thing.

    1. Re:ffffffff by morari · · Score: 1

      Hallelujah! Go tell it on a mountain, brother!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  53. I can't say I agree here by ZeroSerenity · · Score: 1

    Particularly with the Dual Shock and the Atari stick. Let me break it down.

    Xbox 360 controller: Doesn't feel bad. Pretty good in my book, but seems kinda small at some points. Though, I wish CNET would check their facts. This is not the first standard wireless controller. If I recall correctly, certain Gamecubes were released with Wavebirds as standard. Also, I would hardly call this controller original, it really incorporates tons of other things from other controllers, though the headset jack is quite interesting.

    Playstation 2 Dual Shock Analogue Controller (damn that's a mouthful): I'll have to admit it wasn't bad. Though, once again I come back with checking facts. The analogue control stick wasn't first put on pad by Nintendo, it was Sega with the Dreamcast. Really I think this controller was a copy of Nintendo when they came back with the first force feedback device for a controller (Hint: Rumble Pack). What really irked me about this controller was how flat it was. The buttons didn't really seem to jut out of the controller, making them easy to miss sometimes.

    Nintendo 64: Now I liked this controller, but it had one important flaw which I couldn't get used to and this is because the control pad and the L button required you to take your hand off the stick and move it to the left side. Granted, a lot of games only used one or the other, but the minor flaw was there. One of the fun things to exploit with this was playing Perfect Dark with two controllers, though it was still somewhat flawed there. This was fixed in the Gamecube controller. (See below)

    Super Nintendo Entertainment System: Good controller, not the easiest to hold, but still worthwhile.

    Atari 2600: Um...what? A controller with one huge analog joystick that often requires a large amount of strength to move and one button? I have to disagree here. It's too big for one, hard to move around when you're four years old (I started playing games at an early age) and finally it's impossible to use by someone who's left handed. The button itself is on the left side and I use a stick with my left. It just doesn't work here.

    Gamecube Controller: Yes. Just yes. It's like an N64 controller done right. Get rid of the left side additional and make it integrated with the main body of the controller. The sizing and design made it comfortable in big hands as well as small hands. The addition of analoge shoulder buttons made for interesting levels of gameplay, particularly with something like Rouge Squadron II: Rouge Leader, because it allowed you to vary your speed more easily. A lot of people found the button design weird, but when you got down to holding it, it felt very natural.

    Wii Remote and Nunchuck: Another fine work. It allowed for gameplay that extended beyond pressing buttons. Wii Sports and Wii Play (do you? /laugh) took this controller and made it very fun to play. Swing a golf club, shoot a pool cue and even go fishing with a realistic real (I jumped to Twilight Princess) and you've got a fine controller. You had fewer buttons to play with, just the motion of your wrists and arms could accomplish so much and it even allows someone who's left handed to swap everything around and have it feel very natural. Yes, it hasn't been out for a year yet, so I'll give CNET the benefit there, but I'm interested in seeing where this goes.

    --
    For those who seek perfection there can be no rest on this side of the grave.
    1. Re:I can't say I agree here by vwp · · Score: 1

      One small correction here: The 2600 joystick was digital, not analog.

    2. Re:I can't say I agree here by prockcore · · Score: 1

      The analogue control stick wasn't first put on pad by Nintendo, it was Sega with the Dreamcast.


      What? The N64 came out in 96.. the Dreamcast didn't come out until 99.
    3. Re:I can't say I agree here by ZeroSerenity · · Score: 1

      Seems I'm having trouble keeping my facts straight as well.

      --
      For those who seek perfection there can be no rest on this side of the grave.
    4. Re:I can't say I agree here by Anonymous Coward · · Score: 0

      To be specific, Sega and Nintendo came up with it each on their own, at just about exactly the same time, with Nintendo releasing to market about a month earlier. NiGHTS Into Dreams for the Sega Saturn came with an analog controller, that's probably what got him messed up. Its safe to say that they both realized it was the next big thing at the same time. Of course, PCs had analog controllers (and waggle controllers) long before the era of console-weirdstuff.

  54. Definately by DrPreston · · Score: 1

    I agree with them. The 360 controller is the best! Not only is it comfortable, it puts the left joystick right where your thumb naturally goes when holding it, unlike the PS2/3 controllers, which seem to emphasize the D-Pad a little more.

  55. Wii's Importance is way beyond ergonomic by Mateo_LeFou · · Score: 1

    Besides the things you mention, I feel the wiimote is the best by far because it has the potential to change the gaming demographic, perhaps radically.

    Every female member of my extended family played the atari 2600 for a couple hours in the 80s and that was pretty much the last gaming they did. Every one of them is now addicted to the family wii -- and all we have is the Sports disc.

    --
    My turnips listen for the soft cry of your love
  56. Gamecube by simpsone · · Score: 1

    I've always found that the Gamecube controller was the most comfortable for me. Just the way it fit in my hands was perfect. To the contrary is the Playstation controller. My hands always got cramped from the way my fingers would have to splay out to get all four of the shoulder buttons.

  57. NES Max! by SailorMeeko · · Score: 1

    The NES Max was by far my favorite controller of all time. It was super comfortable. It fit my hands perfectly, the buttons were all in the perfect place (including turbo buttons for A and B), and the cycloid for the thumb made controlling games super easy for me. I used the NES Advantage on several occasions, and never did like it. I didn't like the oversized buttons, and hated controlling games with the joystick (although I grew up on the Atari 2600 joystick, so its not like I had something against joysticks).

    I felt so bad when, in 1997, my cat chewed through the cord of my NES Max. The controller was in perfect condition, despite thousands of hours of play (I always wash my hands before playing and never eat sticky snack foods when playing; I see so many controllers where the buttons are all stuck and the controller sticks won't move in certain directions and it really bugs me). Anyway, I was fortunate enough to find a used NES Max at a video game retailer. The controller itself was in bad condition, but I bought it anyway for something like $1.99, opened it up, removed the cord, opened up my NES Max, and replaced the chewed through cord with the one from the used one, put it back together and it was good as new. It still works perfectly as of the last time I hooked up my NES, which was about a year ago. I've played with most controllers on most system since then, and I've never found a controller I love as much as the NES Max.

  58. C64 4 l1f3 by Anonymous Coward · · Score: 0

    The Epyx 500XJ. Microswitchez, bitchez!

  59. sigh by Floritard · · Score: 1

    If you expected the Wii's controller, you will be dissapointed. It's a brilliant piece of innovation, but there simply aren't enough games to judge it against the best controllers ever. I can agree with that statement, but then you have to go and be an asshole and say the 360 is the best of all time. wtf? How many games does the 360 have again? Is there some massive fucking library of games hiding somewhere? That system is still wet behind the ears. In fact, why even do a dumbshit article like this if 2 of the newest systems (both with motion sensing technology in them, what some might call a paradigm shift) haven't had time to prove themselves? Then they say this:

    ...but this is about serious man-gaming -- there's no time for moving your arms when your thumbs are tapping this fast. Give me a fucking break. Give me two. For one, I'm pretty tired of this attitude, there is nothing manly about sitting on the couch and playing video games. Just give that up right now. I don't care how many aliens you're eviscerating with hot plasma or how many game-winning hail-marys you're throwing up on that screen, it's all fantasy and in the real world you're just wasting time better spent on getting ahead in the world. Grow up and realize it isn't about being grown up, or macho for cripes sake. It's a video game, a toy. Nothing wrong with that. And second, if you're talking about FPSes, and you are, it's obvious to anyone coming from a PC background that mouse/keyboard kills thumbsticks any day. Like, Mike Tyson vs. Terri Schiavo kills. In fact, that little scenario also illustrates the gaping chasm between using your fingers and using your arms in play. I can't play Wii without breaking a sweat, I could physically break a 360 without sweating. I think I read somewhere that sweating is manly.

    All that said, I still prefer the original xbox controller, if we're talking straight up old-fashioned non-motion sensing controller. It's a solid little design, the perfect evolution of all traditional controller technology up to that point. Doesn't cramp my hands like the PS controllers, has a good weight, and damn it has long wires. I'll take long wires, no batteries over wireless, "ah shit I'm outta batteries, well I think I'll go play outside" any day. On the 360, I welcome the extra shoulder buttons, but they neutered the triggers (which were better bigger, especially for racers) and they really screwed something up with the shape of the controller. It wants to leave my hands for some reason. The new d-pad sucks too. It's a d-pad! Stop melting d-pads into one monolithic piece of plastic, they're meant to give a solid tactile feeling of 4 separate directions!

    I normally don't complain about the writing of articles presented here, and this is a contentious subject for gamers, but this article is just insulting. c|net is just blowing kisses at Microsoft. Thanks for reminding me why I don't read that rag site.
    1. Re:sigh by Anonymous Coward · · Score: 0

      Mommy! Floritard's up past his bedtime again, and he's hogging the keyboard!!

  60. All Time? by PrinceAshitaka · · Score: 1

    If you are going to rate the best all time ocontroller, should you not rate all controllers from the past present and future. One can rate the best al time dinosaur or all time greatest roman ruler because none are contained in the future. One can not rate teh best all time controller because someone could make a better one next week.

    --
    quis custodiet ipsos custodes
  61. Pardon me for not reading the entire thread but by owyn999 · · Score: 1

    Am I the only one to notice they are in Chronological order, so the newest must merely be the best... Atari 2600, SNES, N64, PS2, X360... Hmmm maybe they just asked people which controller was their favorite from each generation and compiled it that way assuming that the controls from the current generation are the best that there are... maybe they are wrong, I know a number of people who would say the dual shock is the cream of the crop, I would have to disagree with them my personal fav is the Wavebird, the placement of the Analog sticks was just right for me, honestly the first analog stick should have replaced the Dpad on the dualshock as it did on the Cube controller and further the Wavebird. But that's an argument that will be had many a time, but the fact that while they may have said that it is the best of all times, I think that is because of the way they ordered the controllers, in fact I would have rated the controllers they chose to use in a slightly different order 1. Dual Shock 2. X-360 3. SNES 4. N64 5. Atari but in anycase that could just be me so meh *shrugs*

    --
    Where's that cap to the Decanter of Endless water???
    1. Re:Pardon me for not reading the entire thread but by mshurpik · · Score: 1

      They're in chronological order because they're all rip-offs of each other. Replace the 2600 controller with NES and you have the whole lineage.

  62. Dreamcast... by morari · · Score: 1

    If it weren't for the awful texture on the analog stick and the "crab finger" syndrome that you get from the triggers after a night of Crazy Taxi. I was rather found of the Wavebird though, actually. The added weight and filled in areas made it feel a lot more comfortable than the vanilla Gamecube controller. Neither of the two controllers listed have rumble features either. Always a plus! :)

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  63. Think outside the box by ab0mb88 · · Score: 1

    I can't believe no one has mentioned the DDR mat. Anyone who doesn't think this is the best controller of all time has never watched a female use one.

  64. Best joystick. by Frozen+Void · · Score: 1


    MegaDrive/Genesis 6button joystick.
    Its simple,and very easy to operate(especially when you use millisecond twitch skills).
    except the mode button:its really badly designed and breaks often.

    And for PC:
    A properly mapped keys on keyboard(with extra short retype delay) would provide the same or better gaming expirience.

  65. N64 controller in 3rd? by Stevecrox · · Score: 1

    How did that monstrosity of a controller get third place? I used to get hand ache and callus's if I spent more than an hour playing that controller and I wasn't the only person I know who suffered problems with it.

    SNES controller over the Mega Drives? The SNES controller was ok, but the Mega Drives was built in your hand shape and when your ten you can hit all the buttons without having to re-adjust your grip. But I'm guessing it comes down to nostalga in the SNES's controller.
    Personnally I'd have the PS2 controller first, its comfortable very versitile and just a nice controller I think the PS3 controller is a backwards step (wifi good but its too light.) But thats a personal preference thing.

    Seriously did people like the N64 controller, the way you would have to completly readjust your grip to go from the analogue stick to digital, the way the c buttons were out of a normal person's thumbs reach, the fact that digital play removed the ability to use the Z button. It was never a good controller just a copy cat of the PS2 one.

    1. Re:N64 controller in 3rd? by racerx509 · · Score: 1

      Did you actually read the manual on *how* to hold it? Many of my friends and people I saw in the store using the N64 controller simply did not know how to use the damn thing. It never required three hands to use, but had three separate positions for holding.

      Most people would try to hold it like a Psx pad, and use the analog, which is NOT how you are supposed to hold it. Go back, try holding the center grip and wrap your index finger around the z-trigger with your right hand on the right grip and see how much better that plays.

      --
      13 year old white supremacists are shitty web designers.
  66. Gamecube wins on button design by SageinaRage · · Score: 1
    The gamecube controller has the best innovation since the invention of the gamepad - differently shaped buttons. Now while playing I can actually pick the right button just on the feel of them beneath my fingers, as opposed to memorizing a random assortment of letters or symbols.


    It's also way more comfortable than any of the others.

    1. Re:Gamecube wins on button design by Anonymous Coward · · Score: 0

      What a crock. If you have to feel every button before pressing it, you'll have an extremely frustrating gaming experience. You wind up memorizing their positions, just like EVERY other controller out there. There's no way around it. In the end, this makes the different shapes a moot point.

      The right analog stick was terrible. Just terrible.

      The buttons were too close together and you frequently wound up pressing two at the same time instead of one. Plus, it didn't have enough buttons, which made many games that played fine on the other systems a nightmare to control on the GC (Splinter Cell series, for example).

      It's a step up from the N64 controller, but it's still garbage when you consider that there's so much better out there to choose from.

  67. x-box controllers have always sucked 100% by twitchings · · Score: 0, Flamebait

    wrong!

    The PS2 Controller is the best .... hands down.

    This has been decided for a while.

  68. Re:Sega Saturn SNES by Hatta · · Score: 1

    The sega saturn controller is almost exactly like the dreamcast controller.

    --
    Give me Classic Slashdot or give me death!
  69. Without a doubt, it has to be by FoamingToad · · Score: 1

    The Quickshot 2 (http://www.syntaxerror.nu/joy015.jpg).

    Now get off my lawn, you damn kids!

    F_T

  70. Anyone remember the NES "MAX"? by raw-sewage · · Score: 2, Informative

    Remember the "advanced" controllers for the original Nintendo, the NES Max and NES Advantage? The Advantage was the huge, arcade-style controller. I never had one, but friends did. I didn't like it. What I did like, and own, was the NEX Max.

    Now, the thing I hated about it was that "sliding" left thumb control wasn't very precise. But I fixed that by taking it apart and actually inserting the D-pad from a regular NES controller. A real simple hack that gave me the customary precision of the standard NES controller, the more "natural" and comfortable shape of the Max, as well as the all-too-important turbo buttons.

    Nowdays, I like the standards Playstation2 controller to be the best. It just feels natural in my hands.

  71. Incomplete list by MaWeiTao · · Score: 1

    I don't see any reason for the Atari 2600 to even be on the list other than nostalgia. That wasn't a particularly good controller, I didn't even like it at the time. It was too stiff to allow for fine control, not that it mattered much for games back then.

    The SNES controller I agree was quite good. But I tend to think the 6-button Genesis controller was superior. That controller fit the hands better and I've always had a tendency to prefer buttons on the face of the controller.

    The simplicity of the original NES and Sega Master System controllers made them great. Except that the squared off edges could make them uncomfortable during extended use and they could benefit from being a bit thicker.

    I never much liked the N64 controller; I think the Gamecube controller was superior. If this article discussed innovative controllers then perhaps the N64 controller deserved a mention, just like the Wii controller. But this is supposed to be a list about the best controllers.

    The PS2 controller is very good. I think that one deserves to be near the top of the list. I liked it enough that I got a USB adapter to allow me to use one on the PC. The only criticism I have is that it has a few too many buttons. I specifically think the 4 shoulder buttons are a bit much.

    The Xbox360 controller is also good, however, there's something about it I don't much like. It could be aesthetics.

    I think the DS touch screen deserved mention. It allows for all kinds of functionality we haven't really seen in the past, at least not on consoles. I still find FPS games like Metroid Hunters a bit awkward to play, but otherwise it's great.

  72. None. by antdude · · Score: 1

    None of the game pad controllers work for me due to my physical disabilities. I have four fingers, lack of thumbs, and can't hold them up in mid air. I like those Atari 2600 joysticks because they were simple, light, small, and used on table/floor.

    These days, I just don't play consoles and stick with computers (2-3 buttons mice + non-Natural keyboards).

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  73. PS2 by superbus1929 · · Score: 1

    The Playstation 2 controller is truly the greatest controller of all time. It's got the analogue sticks in a natural location, the buttons feel right, there's no problems switching from digital to analogue... everytime I buy a PC controller, I look to get it closest I can to a PS2 controller. Even the 360 controller fails in some regards, due to the fact that a lot of games read the back shoulder buttons as analogue. That screws up controls in some games like Pro Evolution.

    --
    Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
  74. Fat lot of good that does by Moryath · · Score: 1

    when I'm in the middle of a game, and the battery acts up, I don't want to have to take the fucking thing apart to change a battery.

    1. Re:Fat lot of good that does by king-manic · · Score: 1

      How often does a lith ion bat act up? My cell has never, neither has any of my ps2 controllers or lith/ion phones. What exactly do you mean "act up?" it dies? can't really help that, if it dies yoru game is screwed no matter which controller.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  75. Gamecube Controller? by Shrubber · · Score: 1

    I find the GameCube controller to be the single worst controller in modern console history. The Jaguar controller was worse because it just had too much crap, but the GC controller loses because of its design. I hated the many different shaped buttons, I hated the placement of them, I couldn't use it without my hands hurting.

    It is the biggest single reason that I never bought a GameCube game that was available on any other system.

    1. Re:Gamecube Controller? by Anonymous Coward · · Score: 0

      The oddly shaped buttons were the best part. You could press them without looking at the controller. Jellybean up, jellybean right, big button or small button. It sure beat the X, O, Triangle, Square.

    2. Re:Gamecube Controller? by grumbel · · Score: 1

      ### The oddly shaped buttons were the best part.

      Kind of, however only for native Gamecube games. Games that got ported from other platforms to the Gamecube more often then not had horrible layouts on the Gamecube controller, sometimes that was to blame on the lazy developers, but often they didn't have much choice, since you can't replicate certain things with the Gamecube layout (i.e. things like StreetFighter-style layout with its soft, medium, hard punches and kicks just wouldn't be pretty on GC controller). That the Gamecube controllers lacked an L2 button, only had its crappy Z-button instead of a R2 and lacked pressable analog sticks created further porting problems.

      Overall I liked the Gamecube controller, but for multi platform titles it had a ton of problems and I don't really think its interesting layout really was worth that cost. The classic square layout as used by XBox360, PS2 and such is more flexible, which especially these days where many classics get recycled is important. Clearly seen in that the Classic Controller features the old layout again, not the Gamecube ones.

    3. Re:Gamecube Controller? by Guppy06 · · Score: 1

      "i.e. things like StreetFighter-style layout with its soft, medium, hard punches and kicks just wouldn't be pretty on GC controller"

      Street Fighter doesn't work on any current console's controller. The game is designed for six face buttons, while everybody has only four and has to graft the two shoulder buttons into the scheme. At least with the GameCube you have three of those four face buttons in a single row.

      "That the Gamecube controllers lacked an L2 button"

      And the Xbox didn't?

      "Clearly seen in that the Classic Controller features the old layout again, not the Gamecube ones."

      The Classic Controller works well for NES, TG16 and SNES games, and is passable for Genesis games, but no sane player would choose it over a WaveBird for an N64 game.

  76. Dreamcast! by TheBishop613 · · Score: 1

    Yeah, many of you will laugh, but I still love the Dreamcast controller. Those analog trigger buttons had just the right size and resistance for my liking.

  77. PowerGlove by Anonymous Coward · · Score: 0

    I can't take this list seriously.
    Any list of "top" console controllers needs to include the Power Glove

  78. Saturn "NiGHTS" Analog Pad Is Missing... by Jack+Johnson · · Score: 1

    The Saturn Analog pad has a shorter stick and larger "thumb dish" which I find much more comfortable than the current designs from MS and Sony. Also, it's D-pad and face buttons are far superior.

    I'm a bit frustrated with modern controllers and games which are shoehorned onto them.

    Take the 360 pad for instance, it's well made and very good all around aside from the unusable d-pad. Now go play Halo or Gears of War with it. There are too many overlapping actions between the left analog + d-pad and right analog + face buttons.

    Using a claw grip (Arch your right wrist back so that you can activate the face buttons with your index finger allowing your thumb to remain glued to the right analog) can alleviate this to some extent at the price of comfort as the 360 pad certainly isn't design with the grip in mind.

    The most obvious solution is for console manufacturers and developers to do away with restrictions on which devices we can attach to the now standard USB ports on our consoles. Beyond that, the "pad" is overdue for its next evolution. Motion sensitivity will probably become a standard feature much like analog sticks and later rumble but much more is needed.

  79. By "Act up" I mean by Moryath · · Score: 1

    the following things:

    - Fail to respond (push button, see result 3 seconds later)
    - Give erroneous "lost connection to console" reports

    These ONLY happen after 5-6 hours of gameplay - with a freshly charged controller, it behaves fine. The fault lies in Sony's crappy construction of their controllers. They could easily have put in an access panel to remove and swap the battery, but no - they want you to waste $50+ on buying a whole new controller when your battery permanently dies, 2 years from now. Fuck that. I just run the damn thing wired all the time now.

    But that defeats the purpose of having a wireless controller, now doesn't it?

    1. Re:By "Act up" I mean by king-manic · · Score: 1

      I repeat: The battery is easily replaceable. You do not have to buy a new controller when the batter goes and if it's a low bat issue you can charge it with a USB cord. I don't see where the problem is unique to the controller? All bettery powered devices have issues when run at low power levels. In fact it will break most devices eventually by running at marginal battery power levels. The only time I forsee you replacing the batter for any legitimate reason is either the battery was defective or the battery died. Meaning it came to the end of it's life cycle. Both of which just requires a bat replacement.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:By "Act up" I mean by trdrstv · · Score: 1

      I repeat: The battery is easily replaceable. You do not have to buy a new controller when the batter goes and if it's a low bat issue you can charge it with a USB cord. I don't see where the problem is unique to the controller? All bettery powered devices have issues when run at low power levels. In fact it will break most devices eventually by running at marginal battery power levels. The only time I forsee you replacing the batter for any legitimate reason is either the battery was defective or the battery died. Meaning it came to the end of it's life cycle. Both of which just requires a bat replacement.

      The point is it isn't easily replaceable. It would take me longer to get the screwdriver to disassemble the Sixaxis (just to access the battery) than it would to swap out batteries in either the 360 or the Wii-mote. On that note, he was complaining about it acting up AFTER 6 HOURS. I bought a pack of these and my Wiimote runs flawlessly for over 50 hours. When it does get low on power it takes seconds to replace them.

      The Sixaxis suffers from those 2 fundimental design flaws. It's battery isn't readily user replaceable (like a cell phone battery, or a TV remotes, etc... no matter how simple the process may be it actually requires disasembly to do it) and it has a short amount of time where it runs well without being recharged.

    3. Re:By "Act up" I mean by king-manic · · Score: 1

      On that note, he was complaining about it acting up AFTER 6 HOURS.

      Which is silly since Both of mine can go a good 10h continiously on a charge. His are either defective, damaged, or he's charging them for very short periods. I leave mine over night. I have never experienced the problems he's had and It sounds like he's make up a story.

      I can agree they could have made it a lot easier. Too many small bits and you need the right screw driver but it's not as bad as he says because there are few instances where you need to pop it out. Lith ion batteries have lifespans of several years if not mistreated. Poping it out once every few is too much trouble then buy a new one. The amoutn you save on rechargable/disposable batteries would equal the cost every few years since most recharagables have shorter lifepsans then lith ion bats. A nimh bat doesn't last as long (1/4 to the same) and has a cycle liftime ~1/3 of a lithion battery. For all practical purposes it'll be about the same cost as you would spend on batteries for the other two consoles.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:By "Act up" I mean by Moryath · · Score: 0, Troll

      Which is silly since Both of mine can go a good 10h continiously on a charge. His are either defective, damaged, or he's charging them for very short periods. I leave mine over night. I have never experienced the problems he's had and It sounds like he's make up a story.

      It sounds to me like you's a liar.

      I leave my PS3 controller plugged in whenever it's not in use. It pops up with a full charge (I check), I use it. Somewhere between the 5-6 hour mark, I get the first signs of trouble. Battery indicator still has 2 bars. Around 7-8 hours, if I push through the issues, the indicator drops to 1 bar.

      Side note: what the fuck is wrong with Sony that they can't put at least a 10-bar indicator, or else just a damn digital percentage readout, to tell what capacity is left in the battery? There are at least 20 modifications to the PSP firmware that do this now - hell, if you're in a game, hitting the Home button does it - and you'd think they'd take the fucking hint that 3 bars isn't good enough.

    5. Re:By "Act up" I mean by king-manic · · Score: 1

      I run mine down to drained without issues like yours, usually after I forget to plug one in for a while. I have never had it stop working like you. I have had extended long weekend sessions of 10h or so without need for a charge. Apparently Sony supplies 30h as the expected time to drain a bat from full and 2h to charge. From what I see on forums when I took a brief look around people easily hit 32h non continuous play before it died. Do you live in a warm climate, that does make a difference to lith ion batteries. They enjoy colder climes. Charging seems infrequently needed.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  80. Definitely software-specific by Moryath · · Score: 4, Insightful

    This is one thing the Nintendorks software writers need to fix for the next Wii software update: include a goddamn calibration routine.

    I have a 50" screen. I was getting really annoyed at how twitchy Zelda was, how twitchy the general Wii response for visuals were. If I pointed to the edge of my screen, the mouse zoomed WAY off to the side.

    Then, inside Zelda, I found this awesome feature. It let you select your screen type (4:3 or 16:9), then it displayed a yellow bar. You lined up your IR bar ("sensor bar" my ass, it's a bar of plastic with a set of IR LEDs in it) with the center of it, sized up the yellow bar so it matched the IR bar, and the Zelda interface adjusted itself. Now, in my Zelda games, if I point to a spot, the little cursor goes right where I'm pointing.

    NO other Wii game has implemented this yet. Red Steel, had they had this in, would have actually been playable. Trauma Center: Second Opinion would be playable. Wii Play would make a lot more sense in Duck Hunt mode.

    Nor have they done us the simple courtesy of pushing a simple recalibration routine out over the system software, which would stop any other software company from having to do so.

    Bad Nintendorks. No Cookie.

    1. Re:Definitely software-specific by Chris+Burke · · Score: 1

      This is one thing the Nintendorks software writers need to fix for the next Wii software update: include a goddamn calibration routine.

      I have no idea why the decided not to include a system-wide calibration utility. But whatever their reason may be, they should absolutely have include calibration software as part of their SDK to make it as simple for game developers to include it as possible.

      --

      The enemies of Democracy are
    2. Re:Definitely software-specific by me_lucky_charms · · Score: 3, Informative

      Wow. I cannot believe you got modded to +4, Insightful. Not by people who actually own a Wii, I'm sure.

      The size of your TV does not really matter. All movements are read relative to the "sensor bar". So it doesn't matter where you are pointing on your screen. I'm sure there are others who know a lot more than I do that could explain it better.

      And they do have a built-in sensitivity tool. I have it and I have not been online with my Wii yet.

      Go to your Wii menu -> Wii Settings -> Wii Systems Settings 2 -> Sensor Bar -> Sensitivity

      Make sure you cover the entire area given with the pair of dots. Particularly the edges. If not set properly, a third dot will often show when you get near or on an edge.

      You can also set your screen type (4:3 or 16:9) and sensor bar position (top or bottom of TV). I wonder if you've even browsed through those settings.

      As for the 'Nintendorks' reference, very juvenile.

      --
      "They're always after me_lucky_charms!"
    3. Re:Definitely software-specific by rav64 · · Score: 1

      Here's a question: I have my TV at an "angle". Would I have to position myself right infront of it for the Wii Remote to actually work as intended? I'm thinking of getting a Wii in a month or so, but this issue would force me to move around my furniture and I'd rather not be forced to deal with that.

    4. Re:Definitely software-specific by Chibi+Merrow · · Score: 1

      Honestly you can put the sensor bar in front of a blank wall and play the game with the TV behind you if you want. It doesn't know anything about the TV, just about the position of the sensor bar. Place the sensor bar accordingly and you won't have to move any furniture.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    5. Re:Definitely software-specific by MemoryDragon · · Score: 1

      I have a wii and the size does matter (sorry for the unintended pun, thank you Nintendo ;-) Actually it does matter to that degree relative to the sensor bar means that on big tvs you get some defocusment, depending on your position in the room. You get used to it rather quickly but the defocusment is there. The main problem is that you probably can limit the defocusment if you can get the sensor bar as close as possible to the border of the screen which in many case is close to impossible unless you want to glue it to the top or bottom of the tv borders. I have noticed that often, because I have a rather big tv (37'' Sharp) and often also play at a friends house who still has the analog tube. He can go rather close to the tv until this focus problem is noticable while I have to keep a distance of 3 meters minimum to make it bearable.

    6. Re:Definitely software-specific by Anonymous Coward · · Score: 0

      I have a 50" TV, a Wii, and also wish there was a calibration utility. My problems are identical to those you dismiss. Either there's a problem with exactly this TV size, both of us are clueless, or your TV is so small it works well with your remote (when playing on my computer monitor via a VGA->TV device, the wiimote works as it should).

      The sensitivity tool only blocks out other IR light that might be an issue. Point your controller at an incandescent light while using it and see what I mean.

      The TV size is set and I've been through enough menus to make me go batshit insane.

      As it stands, I'm only buying games that don't rely on my ability to point the remote. A calibration routine is absolutely required. And damn easy to do. So why isn't it there while bullshit "parental control" updates are added on? ARGH!

    7. Re:Definitely software-specific by rav64 · · Score: 1

      Nice, thank you!

    8. Re:Definitely software-specific by desenz · · Score: 1

      Off topic, but 3m is about where you should be. Most sources say you should put yourself about 3x to 6x the screen size away from it... So, thats 111 inches for you, or 9.25 feet.

      Maybe nintendo did the math, idk.

  81. Not to Knock the old School by Deliveranc3 · · Score: 1

    All game reviews need to list the old stuff to establish "Geek Cred."

    But the Atari Controller depicted REALLY hurts the hands, it had no thought of ergonomics. I hated the gamecube controller so the best controller of the last generation for me was the Dreamcast controller, it was BIG but light and comfortable and the vmu spots were a great feature.

  82. Worst.... by zegota · · Score: 1

    ...I think we can agree that the WORST controller is the n64 monstrosity. No hate for the console, but I can't fathom why they decided it was a good idea to create a controller where the analog stick was a ridged piece of hard plastic, and to design the controls around the fact that you can only hit 3/4ths of the buttons from either of the proper ways to hold it. I swear, it's the only controller that has given me blisters. (BTW, my vote for best controller goes to the Dual Shock. Basically just an SNES controller with analog sticks and rumble.)

  83. Interesting prejudices about designs by Torodung · · Score: 1

    I love the comments here about how "awful" the GameCube's controller was, and how the Xbox360's is the "best ever."

    Have you looked at the two of them and done a comparison?

    Excepting for the layout of the four front panel buttons, they're identical. In that difference, I'd say the Gamecube's front panel layout is SUPERIOR because it allows you to perform button combos (hold more than one button easily, while tapping the other) and can arrange three button fighter games in a linear fashion (B-A-X), and is thus more flexible to a greater variety of games.

    The four corner layout of the 360 is, after all, just a throwback to the SNES controller layout. :^P

    I've had the pleasure of using both controllers, and they're *both* great controllers, but give credit where credit is due.

    The only problem the standard GC controller was that it was designed for Japanese hands, and that's more a problem with my hands, not the controller. There are oversized controllers available with the same layout that work great for me. The WaveBird also fixed that problem quite handily, and if you went wireless on your GameCube, you'll understand why that controller is my recommendation for the "best controller ever."

    OTOH, XBox360's controller is typical Microsoft. They're co-opting someone *else*'s innovation from the last generation (Vista Widgets anyone?), and claiming the "best in show" for it. Look instead to the leader that *invented* that controller, the one whose present innovation was unfairly cut from this review as "too new for greatness," and not the copycat company that play tested and perfected an *old* design, tuned for a hardcore North American audience, before you claim it's the "best ever."

    They had to have the "best ever" to base it on in the first place. When you play with the 360, you're playing with a hybrid GC/SNES controller fine-tuned to larger hands, nothing more, nothing less. You're playing with Nintendo's brilliance.

    Giving MS the award for what amounts to a "first post" is hardly equitable and, knowing C-Net, it's probably just sycophantic. ;^)

    --
    Toro

  84. Re:Sega Saturn SNES by Hellpop · · Score: 0

    No, the Saturn 3-d Analog controller is almost exactly like the Dreamcast controller without slots for VMU or vibro. When I got one of those for Panzer Dragoon Saga and SFIII, I stopped using the regular Saturn controller. I loved the analog/digital on/off switch to go from 3-d games to 2-d games. It did have some sort of upgrade slot on the back that was never used afaik.
    The original Saturn controller is almost exactly like a 6-button Genesis controller with R and L buttons in the back. Any of those beat the SNES controller hands down.

    My favorite controller of all time was my EPYX joystick for my C64, It sat in your left hand with a button on the side right by your index finger, then you used your right hand to control the joystick. I have never experienced anything as ergonomic since then.

    --
    "People are stupid; given proper motivation, almost anyone will believe almost anything."
  85. What about the original X-box Controller? by p4rri11iz3r · · Score: 0

    With the big shiny x-box symbol in the middle, weighing in at around two-gamescubes-duct-taped-together? Awesome!

    --
    "Now I'm seriously serious!" - Serious Sam
  86. two size would better IMO by joggle · · Score: 1

    I basically agree with everything you said. However, I wish they made the new 360 controllers in two sizes like they did with the original Xbox controllers. I have large hands and it really is much more comfortable to use the larger controller rather than the S one.

  87. Re:Sega Saturn SNES by Chris+Burke · · Score: 1

    I always preferred the Sega Saturn controller to the SNES

    I can buy that. In particular for Street Fighter it's great but just slightly sub-optimal compared to the 6-face-button setup.

    Genesis directional pad was a bit soft or I'd also put it above the SNES controller.

    Okay, now you're on crack. 3 face buttons, no shoulder buttons. The SNES was sub-optimal for SF and MK, but playing those games on the Genesis was a joke because of the controller.

    --

    The enemies of Democracy are
  88. NES by jfodale · · Score: 2, Interesting

    The standard NES controller.

    Because nostalgia always defeats improved design.

    Also Nintendo thumb. I mean, c'mon. How cool is that?

    --
    Waiting for Warhammer Online.
    1. Re:NES by MS-06FZ · · Score: 1

      The standard NES controller.

          Because nostalgia always defeats improved design.

      Also Nintendo thumb. I mean, c'mon. How cool is that? Actually, I converted one of those to USB a while back - mostly for the retro charm and bragging rights, but also to learn USB - but in actually using it for games I found it had a great feel to it and the D-pad was very responsive. Having used various other controllers on the PC (such as PS2 gamepads or similar USB gamepads) I think the NES controller performed favorably.
      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    2. Re:NES by AragornSonOfArathorn · · Score: 1

      Also Nintendo thumb. I mean, c'mon. How cool is that? You see this, you son of a bitch? This is my Soul Callous.
      --
      sudo eat my shorts
    3. Re:NES by mshurpik · · Score: 1

      >The standard NES controller.

      Correct me if I'm wrong, but the NES controller got us all playing games with our left hands virtually overnight.

      After all, the Atari *button* is on the left (you control with your right). The NES controller is basically an Intellivision/Coleco controller turned on its side, but NES turned it to the left instead of the right.

      I'll bet you the oldest arcade games have the joystick on the right.

  89. Personal controller? by fahrbot-bot · · Score: 1
    This is /., so I would have guessed that the Best Console Controller of All Time would be the one between your legs - guys *and* girls - though it probably only controls the video games in your head...

    I'm not sure how it would rate against the following point though:

    What controllers have not left your hands cramped after a marathon session of gaming?
    --
    It must have been something you assimilated. . . .
  90. Re:Sega Saturn SNES by Mr.+Hankey · · Score: 1

    There was a 6 button Genesis controller, which frankly was quite nice. I still have one around, the D-Pad just sort of floats there; it's very responsive. I particularly like the way Sega rounded the Genesis controllers to fit better into one's hands. The sharper angles on the NES and SNES controllers were rather uncomfortable to hold in comparison. The Wii's remote seems to have fallen back in that direction a bit, but it's not so thin. I haven't noticed the same cramping that came with the NES and SNES controllers, so that (along with not needing to hold both hands close together in most games) may be the reason.

    --
    GPL: Free as in will
  91. Dual Shock Hate by Chris+Burke · · Score: 1

    The Dual Shock is overall a fine controller, and while no I don't find it as comfortable as the GC controller (it's tapered handles make it hard to hold compared to more bulb-shaped handles), I'd still give it a place in esteemed game controller history.

    It does suffer from what I consider to be a huge design flaw: The favored position of the left thumb is occupied by the d-pad, and the left analog stick is placed downward where it is harder to reach and the flexing of the thumb means it's painful to use after long periods. And when my thumb starts to ache, my pain turns to hate because this painfull situation only exists because Sony was too conservative to design the controller right to begin with, and too conservative to break from the "tradition" and fix the controller when they had a chance.

    The original PSX controller was digital only. After the N64's release heralded the rise of the analog stick, Sony wanted to make an analog controller for the PSX -- with two analog sticks, for some evolutionary innovation. However because all the existing games used the d-pad, and because Sony wasn't sure that the analog stick would really take off and get used by developers, they put it in it's awkward, second-class position relative to the d-pad. At the time this was probably prudent for them.

    By the time the PSX generation was coming to a close, it was clear that the analog controller was a hit and the d-pad was a relic that, while still useful, would not be the primary input for the majority of games in the future. Yet for the PS2 they decided to keep the exact same layout with the d-pad in the primary position, for no reason I can fathom other than that they were scared to mess with what had worked before. It had become a "tradition" of sorts to have a controller based around 2d gaming with 3d bolted on. A sacred tradition of uncomfortable controllers, yay.

    They wouldn't even mess with this tradition for the PS3. Even when they decided to get "creative" with the banana controller, it still had exactly the same layout as the dual shock, only now with a shape that makes my hands hurt just looking at it. Everyone hated this controller, not because it was something different, but because it was so similar the changes they did make seemed pointless and stupid. If you want to be different, but are too scared to actually do something different, then it's a good bet that you should do nothing at all.

    And thus we have the current situation of 3 generations of essentially identical controllers from Sony, all with the exact same horrible design flaw. The initial burst of innovation in the dual shock has never been repeated. This is why it's the Xbox360 that gets recognized for having an excellent controller which actually improves over the decade-old dual-analog design.

    --

    The enemies of Democracy are
    1. Re:Dual Shock Hate by billdar · · Score: 1
      I got the Pelican (I think) wireless aftermarket Dual Shock knock offs that I like 100% better than the Dual Shock.

      Same overall design, but the "wings" are angled a little more acutely that makes reaching the analog sticks a little more natural. The other big plus is the staggered L1/L2 and R1/R2 shoulder buttons.

      The drawback is the Pelican controller's lack of weight give it a cheapy feel. Still, the ergonomics and lack of cord make it nicer.

      --
      I am billdar, and I approve this message.
  92. Call me crazy, but I say VIRTUAL BOY! Seriously. by Anonymous Coward · · Score: 0

    Regardless of the failure of the Virtual Boy, it had a remarkably comfortable controller. With its Start / Select buttons shaped like the round (and very usable) A & B buttons, dual control crosses, nicely placed trigger buttons (L & R, also round), and the comfortable handle grips, it's a shame that this system didn't last long. Sure, the Virtual Boy had several serious flaws, but its controller wasn't one of them.

  93. Do what I do: Go Arcade by Moryath · · Score: 1

    Wii Virtual Console + An Actual Arcade Stick (with GC adapter). There's no WVC game you won't be able to play, and play well.

  94. Oh they are so right. by Dakman · · Score: 1

    I especially love the lopsided control sticks on the Xbox! I mean come on the Wii, what they hell are they thinking, built-in accelerometers, IR sensors, speakers, and status LEDs, that's old news.

  95. No, they need to do it in the firmware. by Moryath · · Score: 1

    If they'd push it into the system firmware, then all people would have to do is calibrate once, and then only recalibrate again if they moved the TV or adjusted the bar somehow. You could even tune it side to side, to compensate for an off-center IR bar.

    Plus, it would then fix the older games that didn't ship with calibration.

    1. Re:No, they need to do it in the firmware. by Chris+Burke · · Score: 1

      Well that's what I mean, if there's some reason they can't do it in the system software (firmware, whatever, that distinction is dead to me when it includes a gui and automatic downloaded updates) they should have done it in the SDK. I don't know, maybe they worried each game would have it's own calibration needs. Either way it seems the ball has been dropped.

      --

      The enemies of Democracy are
  96. The title of the article is wrong by tomk · · Score: 1

    Although it claims to be "The five best game console controllers of all time", it is more like, "Five inflential or important controllers except the Wii". You cannot argue that these are the best controllers. Every aspect of most of these have already been improved upon.

    You know what everyone says about opinions, but here's mine. The 5 best controllers of all time:

    5. Nintendo Wavebird. A little quirky and heavy but totally usable. Beats the hell out of an Atari 2600 joystick, that's for sure.

    4. PS2 Dualshock. A bit too small to be rated higher - the 360's controller is much more comfortable to hold. But the overall feel is much better than any controller to come before it. The PS3's controller is a downgrade, with no rumble ability and a quirky roll sensor.

    3. Guitar Hero guitar. This controller is specialized but it has a fantastic feel, takes major abuse and keeps working perfectly (millions of strums!) and just looks damn cool. It is a visceral experience, the controller helps with the suspension of disbelief that really helps you get into the game and feel like a real guitar player.

    2. XBox 360 controller. What more can be said about this. It's one great-feeling, easy-to-use controller. For playing traditional games, there is none better.

    1. Wii controller (nunchuck + remote). Redefines video game control. Nobody can argue that this won't have a profound effect on future console design. Sucks for traditional games, but in 10 years, will anyone remember that?

    1. Re:The title of the article is wrong by Phoenix00017 · · Score: 1

      Nobody can argue that this won't have a profound effect on future console design.

      I'll argue that the Wii controller could potentially not have a profound impact on controllers in the future. It will if we see games take advantage of it, but so far I have yet to see anything outside of Wii Sports (and potentially Wario Ware, which I haven't played) make truly good use of its motion sensor. There are plenty of games that make good use of pointing, but I find the pointer to be awkward (why oh why can't we calibrate it like we could with light guns?!) and well, mouse pointers have existed for quite some time.

      Addressing the question at hand, I must admit that I'm (perhaps pleasantly) surprised that there's such a debate here. In my mind, Sony has held the monopoly on controller design ever since the first Playstation. In terms of giving you the most control within easy reach and in a fairly comfortable package I've personally found nothing better. I don't understand those who complain about too many buttons, especially on the shoulders. Your pointer and middle fingers are a complete waste up there without some buttons (heck, why don't we have ring and pinky buttons?). I see the ease of control of games like Tony Hawk and SSX on the PS2 to really show off the design - plus I can't imagine playing Frequency/Amplitude on any other system (no other system would allow you to hit buttons that fast on the shoulders). As has been said, the d-pad is far superior, and with the sixaxis we get motion sensing and finally a decent pressure-sensitive shoulder button. So, that's my two cents.

  97. Genesis/Megadrive had 6 buttons by Vandil+X · · Score: 2, Informative

    When 2D fighting games were all the rage, Sega released a 6-button controller to support Mortal Kombat, Street Fighter, and their own Eternal Champions game. The buttons were A,B,C,X,Y,Z (and of course, START).

    The controller actually had a 7th button, called "Mode", which was used to force the controller to function as a 3-button controller (A=X, B=Y, C=Z) for a few old games that freaked when booted with a 6-button controller plugged in (Ms. PacMan, for example).

    The 6-button controller was the new default button sceme, even appearing on the Nomad portable.

    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    1. Re:Genesis/Megadrive had 6 buttons by PoderOmega · · Score: 1

      Little tibits from experience: The 6 button controller was extremely helpful in Wing Commander for Sega CD. If you played Wing Commander 1 or 2 on the PC you can imagine how painful it would be with only 4 buttons total (where the 6 button controller had 7 total).

      Pit Fighter was the only game I had that required the mode button to be held down when starting the Genesis.

      The Sega Nomad had a mode button built in.

      X-Men used an "extra" button, the reset button! You had to physically hit the reset button on the Genesis to get to the last level. Unfortunately the Sega Nomand did not have this "button", making it impossible to finish.

  98. YOUR HANDS ARE THE BEST by Khyber · · Score: 1

    What're you gonna manipulate that joystick with, your nose?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  99. Logitech by toleraen · · Score: 1

    If we're allowed to go with third party controllers, the Logitech Cordless Action Controller for the PS2 is hands down my favorite. They fixed up the d-pad to make it smoother for slide movements on action games, and the grips in back are much more comfortable than the original. The wireless has great range, and the battery life is something like 200+ hours with rumble turned off. The only downside is it can be a pain to get it to sync with the receiver.

  100. If you want a PC controller... by Moryath · · Score: 1

    there were two that were ultimates.

    The Hammerhead FX (second revision with USB, the first had a D-pad that was way to ridged and tight) gave you everything you needed, for any game; D-pad, two analogs, six face buttons (GREAT for six-button arcade fighting titles), two shoulder buttons and two back triggers. It was my gaming pad for 90% of the MAME library as well as for NES, Genesis, SNES, N64, and PSX emulation.

    For something that needs a flight controller, you can't go better than the Airstik from the sadly-deceased VrStandard corporation. Light as a feather, didn't have tons of buttons but had enough, on-the-fly switch between 3 sensitivity modes, and will actually still plug in to the default Vista drivers and run flawlessly. How many top-of-the-line sticks do you know that can run on any system's default drivers and run flawlessly?

    Sadly, both of the companies are dead. VRStandard killed themselves trying to push 3D glasses and went under during the switch to Windows 2000 when the Win3D company (who'd been their outsource partners for 2000 drivers) went under. Good luck finding drivers for the VRJoy headsets these days - even the independent guys haven't bothered to update them and nobody seems to have archived the older ones.

    Interact got bought out by MadCatz (well, the Gameshark stuff anyways) and the rest of the old product lines got dumped completely.

  101. Long live The Duke by *weasel · · Score: 1

    If I could get a wireless Duke for my 360, with shoulder buttons replacing black/white, I'd buy four tomorrow. The 360 controller is definitely a big step up from last gens tiny controllers (dual shock, gamecube, xbox s-controller), but it's still nowhere near as great as the duke.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:Long live The Duke by jasko · · Score: 1

      Yep. That big controller meant your hands were a lot more open and relaxed during play. That thing felt substantial and the buttons were far enough apart to help avoid accidental presses of any of them. Duke rocket.

  102. Best console controller by c0d3h4x0r · · Score: 1

    To me, the best game controller is one whose controls are well-positioned, reliably responsive, and require very little force to depress.

    The xbox360's D-pad is pretty stiff (takes excessive force to depress) and doesn't respond as reliably as it should. Try playing that Street Fighter collection XBOX game on a 360's D-pad and you'll see.

    I think the controller that was the absolute best for its time was SEGA's 6-button genesis controller. The D-pad on that thing was the best D-pad I've ever used -- incredibly responsive, very easy to depress, and coated in a rubbery non-slip grip. And it used a real six-button layout (like the Street Fighter 2 arcade machines did) rather than the goofy shoulder-button layout that the SNES controller used.

    I think shoulder buttons are a bad idea in general because they are too easily accidentally depressed because they are placed where your fingers naturally hold the controller along the top anyway -- this is especially a problem with portables like the DS Lite.

    As for the best "somewhat current gen" controller, I'd nominate the PS2 Dual Shock 2 controllers. Those things are awesome. Not the best D-pad, but decent, and the shoulder buttons are excusable because you've got the little handles to hold onto the controller with, thus freeing up your index fingers from holding the controller. I use two of them with a little DualJoy USB adaptor from from Lik-Sang as my primary game controllers for my PC.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Best console controller by c0d3h4x0r · · Score: 1

      Oh, and for those people who never owned a 6-button Genesis controller, they were WAY better than the horrible 3-button controllers the original Genesis shipped with.

      Here's a page that shows the 6-button controller.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  103. Well you can come to the next Halo weekend by Moryath · · Score: 1

    party then.

    If you're willing to chip in by bringing in the mega-pack of AA's we'll need, that is (face it, the Play & charge cord doesn't help when you're out of plugs).

    I know the theory on why "stock wireless controllers" are supposed to be grand. I also know where they fall flat: extended play. If you're having to use a charge cable more than 50% of the time to keep the battery in a usable state, you might as well just have a wired controller.

    1. Re:Well you can come to the next Halo weekend by bigman2003 · · Score: 1

      OR, you have crap batteries.

      I play a LOT. And at the very most I need to change out my batteries once a week.

      I just use the standard el-cheapo rechargables from Walmart. They give me a lot of play time- at least 20 hours. I've never timed it, but I know I get a lot out of them. That includes using the headset.

      --
      No reason to lie.
  104. Maybe Brown-Eye (err Goldeneye) by Moryath · · Score: 1

    wouldn't have been so annoying?

    Seriously. Goldeneye had you aiming with the stick, and moving with the "C-pad" as they called it. Would it have been that hard to flip it around?

    1. Re:Maybe Brown-Eye (err Goldeneye) by Chris+Burke · · Score: 1

      Seriously. Goldeneye had you aiming with the stick, and moving with the "C-pad" as they called it. Would it have been that hard to flip it around?

      You could flip it around. But frankly your preference for analog movement and digital aiming is probably backwards from what most people would want. Using the analog to aim was sweetness. I would demonstrate this to my friends who used your scheme by rocking their socks in multiplayer until they switched and quickly got better.

      --

      The enemies of Democracy are
  105. Atari 2600 joy is worst ever by Anonymous Coward · · Score: 0

    I agreed with all of their examples except the 2600 joystick. That's THE worst. It hurt your hands, with its lack of ergonomics... The stick was stiff, the rubber covering quickly would rip right off... It sucked sucked sucked! That's why people went out and bought the Wico Command Control bat-handle joystick instead. Epyx XJ 500 was a close second to the Wico, thanks to its ergonomics (some don't like the "clickiness" though).

    1. Re:Atari 2600 joy is worst ever by MemoryDragon · · Score: 1

      The rubber on the stick usually survived the mechanics gave in before. Can anyone remember decathlon, this game while being massive fun, probably was responsible for most dead joysticks in the history of computer games. I bought a competition pro after having gone through 3 atari joysticks, and the comp pro never gave in, I still have it somewhere probably.

  106. Progenitor? by jasko · · Score: 1

    The "Enterprise" controller from the Saturn release of Nights: Into Dreams was one of the most comfortable controllers I had felt up to that point. I think it influenced the Dreamcast controller heavily and therefore the XBOX Duke, S, and 360 controllers. Check it out on wikipedia

  107. "first wireless pad to come as standard" by Cyblob · · Score: 1

    I just love how the article tells us "For starters, it was the first wireless pad to come as standard." then show a picture of a controller which has something at least very similar to a wire protruding out the back. Anyways, I find the 360 controller to be very comfortable myself and usable for long periods of time. The only problem I have with it is how easy it is to get dirty. Dirt seems to be attracted to its sleek, white design.

  108. Have to really disagree with some of their choices by bigstrat2003 · · Score: 1
    I'd have to say that the GameCube controller was the best ever. The Z button is the only flaw I can really find with it, apart from that, it's perfect. All the buttons are easily in reach, and that thing fits in my hands like it was molded to them. I love it.

    Also, the N64 controller shouldn't even be on that list, imo. I rank it as one of the worst controllers I've ever used... I should never, ever, ever, ever look at a controller and have my first thought be, "How the hell am I supposed to hold the damn thing?"

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  109. GameCube - Far and Away... by 7Prime · · Score: 1

    Not simply because of my own personal preference, but there was a lot more thought that went into it than any other controller to date... there are some extremely thoughtfull design decisions that went into it to make it much more immediate than other controllers of the time. It's not perfect, as I can see room for improvement, but it simply does a few things better than any other controller:

    Button shape:
    This is the main reason why I feel the controller outperforms all others. Each button is skulpted differently, with a different size and shape, so that your thumb immediately has tactile feedback as to which button performs which action. About 5 minutes into a game, it's very rare to hit the wrong button or for their to be a delay in time between wanting to perform an action, and remembering which button to press. Where-as, on the PS2 and the XBox, I find myself hitting wrong buttons all the time, especially buttons across from each other (the human brain is able to distinguish up and down much more easilly than left and right). Each button shape also represents the function and amount of use of each action. The largest button is always the action button, it being the most tied to direct actions, with the smaller B button for secondary, but commonly used actions (jumping, etc.), while the more oddly shaped X and Y buttons are for more specialty actions and commands.

    3-Shoulder Buttons:
    This is probably the most controversial aspect of the controller. Many times, it's pointed that Nintendo would have been facing a lawsuit with Sony had they put four shoulder buttons on the controller. None-the-less, what resulted from this decision was pure perfection. Having an odd number of shoulder buttons makes the controller aesymmetrical, and this makes it more immediate for the brain to interpret which action to perform. As I mentioned earlier, the brain has a difficult time distinguishing left and right, and sometimes has to stop and think about which is which (even if you're not dyslexic). But having a different number of buttons on each side of the controller makes each side "feel" distinctly different, and thus the brain can access that side of the controller much more quickly. Now, the z-button itself is a dog, it could have been made much more robustly, could have been given pressure sensitivity, and made bigger, but still have it be very differently constructed than the R button.

    Different A-Stick design:
    This isn't as much of a deal, since their position is so outragiously different, it would be difficult to accidently switch the two... but it still shows that there was a lot of psychology that went into the design. The A-stick shows a very traditional design, color, and shape, where-as the oddly shaped C-Stick very clearly represents specialty actions such as camera control.

    Now, for irgonomics and basic robustness, the 360 controller quite possibly comes out on top, although besides the 360 controller, I think the GCN controller is still very robust and irgonomic compared to it's other counterparts. But from a psychological perspective, and the perspective of design philosophy, the GameCube controller has a much better handle on the neurological process of connecting desired actions action with button pressess.

    It's not perfect, there are a few things that could have been improved:
    - The D-Pad is attrocious... not that it ever gets used
    - The Z-button is slightly too small, to thin, and could have been given pressure sensitivity
    - The face buttons could have been given pressure sensitivity
    - The wings could have been a slightly thicker
    - Addition of a select button

    Unfortunately, the odd button shape and color-coded layout makes it look like a toy to some. This is unfortunate since both of these things were not done to represent a child-like appearence, rather than to achieve immediate visual and tactile recognition of different buttons.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:GameCube - Far and Away... by mshurpik · · Score: 1

      >the odd button shape and color-coded layout...to achieve immediate visual and tactile recognition of different buttons.

      I figured, but I didn't like it.

      The N64 had the same problem. You'd think having 6 buttons in one place would be a great arcade feature (remember the Genesis Street Fighter controller?), but nobody ever noticed, because 4 of the N64 buttons were small and yellow.

    2. Re:GameCube - Far and Away... by 7Prime · · Score: 1

      The N64 had the same problem. You'd think having 6 buttons in one place would be a great arcade feature (remember the Genesis Street Fighter controller?), but nobody ever noticed, because 4 of the N64 buttons were small and yellow.
      The N64 was pure crap, as far as I'm concerned. Nintendo really lost it with that one. Their design philosophy just totally went to hell. It was also unergonomic, awkward, and the A-stick was utter crap. I think the GameCube controller is a totally different direction from the N64 controller.

      That said, the color coding isn't really neccessary, the whole point is that you don't want people to be LOOKING at the controller. That said, many games will have on-screen visual references to buttons, like in WW at the top right corner of the screen, THAT'S when color coding comes in handy... but that's really the only time. I like what they've done with the Wiimote and Classic controllers by making solid white buttons and clear plastic buttons, it just looks really ellegant. I just wish they had scooped the X and Y buttons on the CC like with the American SNES controller.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  110. What is the Best Slashdot Summart of All Time? by Elsan · · Score: 1

    Any that does not link to the last page.

  111. N64 by Quila · · Score: 1

    The N64 let you play any type of game comfortably, allowing you to put your hands in position for the types of controls used in the game. It was by far the most versatile, and the most comfortable controller ever made up to that time. Discounting the Wii (as they so unfairly have), I agree the Cube would have to be the best.

    BTW, I started gaming with Pong potentiometers.

  112. U-force anyone? by WetBeaverSRU · · Score: 1

    Please tell me someone else's mom bought them the u-force after you cried for it! That thing was awesome actually swinging at something in Mike Tyson's Punch Out, but try playing Mario Brothers with it once and really screw yourself up.

  113. Kraft MazeMaster ][ by Anonymous Coward · · Score: 0

    8-way OR 4-way, two buttons for the same trigger. No microswitches tho.

  114. Competition Pro for the c64 and Atari by MemoryDragon · · Score: 1

    http://de.wikipedia.org/wiki/Competition_Pro this thing was probably one of the most durable controllers ever built and one of the best joysticks at its time. Btw. I always hated gamepads, I personally think from the precisiveness they were a huge step back, ergonomywise as well (thumb injuries, and cramps) and they basically enforced a left hand reaction scheme to right handers mich are still the majority (thank you Nintendo ...) It is funny that once the sticks were reintroduced again, the pads mostly were redelegated to extendion slow reaction buttons... Going the pad way was the biggest mistake in gaming history (again thank you Nintendo)

  115. Re:C64 4 l33tsp34k by MS-06FZ · · Score: 1

    Certainly not too shabby - though I feel like the ergonomic grip-base made the thing a little unstable. (Essentially, the stability of the stick is dependent on your ability to hold the base of the stick, stably, with your left hand.)

    I was more into the various Suncom products - the Tac 5 was a great stick. When mine broke I used parts from a Tac 3 to fix it. Also the original Icon-troller, the little joystick that was built to stick on to the side of a C-64C or C-128 keyboard as a mouse alternative - that thing was surprisingly good for games. Very responsive and easy to control, especially when you had it semi-permanently mounted to your computer. :)

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  116. Precursor to modern controllers! Re:NES Max! by Viewsonic · · Score: 1
    I would have to agree. The circular thumb-thing was an early attempt at bringing us back to an analogue thumbstick. You can also see the early design how todays modern controllers have taken. I used to LOVE my NES Max. The only thing that I would have preferred was also a proper D-Pad IN ADDITION to the Circle pad.

    How the PS2 and N64 controllers even got considered is beyond me. They were the most uncomfortable controllers ever made. The PS2s separate D-Pad buttons made it 100% useless for fighting games, and the N64 controller was just... messed up. No human could use the thing perfectly. I think it was made for 3 armed aliens.

    I also do LOVE the 360 controller. As I loved the Logitech PS2 Wireless controller as well.

  117. Colecovision by Baby+Duck · · Score: 1

    Despite the nay-saying of the article author and most of the replies, I truly loved the ColecoVision Super Action Controller.

    --

    "Love heals scars love left." -- Henry Rollins

  118. Who doesn't own a Wii now? by Moryath · · Score: 1

    The "sensitivity" tool you pointed out is not a calibration tool. What it does is allow you to adjust the sensitivity of the sensor inside the remote, if your remote is having trouble finding the IR bar. It does nothing for the X and Y-axis visual calibration.

    Adjusting the screen type doesn't change the X and Y calibration of the interface, either - all it does is alter whether the 480P visual output is formatted for a 4:3 or 16:9 television, for those games that support a 16:9 mode.

    The whole point is to calibrate the range of actuity such that the pointing of the remote closely mimics where you are pointing on the screen. If you're going to have a shooting game (Wii Play's shooting gallery, Red Steel, the upcoming Metroid) or a game involving manipulating objects on the screen (elebits, Trauma Center) then what you want is 1:1 correspondence or as close as you can get, because natural instinct for a human is to point where they want the item to go. When the line I point my remote ought to have only moved 2 inches, but the cursor flies off the edge of the screen, that is contrary to Nintendo's claim that the Wii control would bring more "intuitive" controls to gaming - and it's just crappy interface design, too.

  119. Plug it in, huh? by Moryath · · Score: 0, Flamebait

    Then what is the fucking point of it being wireless?

    I don't want a "sometimes wireless, sometimes not" controller. I definitely don't want something that is essential routine maintenance, like replacing the battery, to require me to unscrew the back of the controller and void the warranty.

    If it's a wireless controller, there ought to be a simple and quick operation where I can simply pop a panel, swap in a newly charged battery (or a set of AA's) and go. If the only way to charge the thing is with the USB cable, that's no help. If the battery can't be reached without taking screws out and exposing the circuitry in the controller, that's no good.

    This is basic design 101. The greedy bastards at Sony sealed up the unit, and stuck the battery without access, because what THEY want is for the fanbois and morons who bought a day-1 PS3 to pony up another $50 or so a couple years down the road when the existing internal battery dies.

    If I have to, I can plug rechargeable NiMH's into my wireless 360 controller (though I do have the play'n'charge pack). I swap NiMH's from the Wii every few days when they die down, no fuss. WHEN, not If, the PS3 controller craps out I have to plug the damn thing into a cable as the only way to charge it - and that's just a fucking retarded design.

  120. 360? PS2? by Gilzors · · Score: 1

    I don't really get why these two make it up there -they have the worst feature for a controller; namely, the two control stick things (forgot the names). I could barely play games that used both. Call me a traditionalist, but the one stick (or just the d-pad) works fine for me, although granted it would need more for, say, a 3d FPS. But I'd bet it would still work better than the 3-4 hands needed to play a simple game of Halo.

  121. Phoenix Revolution for the PS2 by vgarofalo · · Score: 1

    My vote gots to this controller as well. While it can be improved (the DPad is overly sensitive), being able to adjust the location of the four control pads "DPad, buttons, left stick, right stick" around made a lot of games just plain better.

    Unlike the parent, I never settled on a look. I'd swap the DPad and Left stick for most games, but for some (Katamari Damacy) I'd do DPadLeft Stick, ButtonsRight Stick. All told, I had about four different configurations that I used.

  122. Obligitory by inKubus · · Score: 1

    I love my Powerglove. It's SO bad.

    --
    Cool! Amazing Toys.
    1. Re:Obligitory by thephotoman · · Score: 0, Flamebait

      You're better off fucking shit than fucking with that piece of shit. It sucks so much it fucks. It fucks so much it fucking sucks.

      It sucks monkey fuck. Sucks monkey fuck.

      Oh, man, I could go on all day, quoting the Angry Video Game Nerd on the Power Glove. But I think "sucks monkey fuck" about covers it.

      --
      Haec merda tauri est. Ceterum censeo Carthaginem esse delendam.
  123. C-Net fellates Microsoft by Talgrath · · Score: 1

    ...more at 11. The fact that the Sega Genesis controller and Wii controller aren't up there at all is a good indication that these guys have no idea what they are talking about.

  124. Racing games still don't have a good controller by Anonymous Coward · · Score: 0

    The analog nubby sticks just don't cut it for racing games (too damn short a throw), and not everyone has the space for a proper wheel and pedals. What would it take to convince the industry to bring back some variation of the paddle style controller specifically for this genre?

  125. 360 d-pad by Anonymous Coward · · Score: 0

    Fuck the 360 d-pad. It's fucking worthless.

    1. Re:360 d-pad by Anonymous Coward · · Score: 0

      Totally agreed. It was a step backwards from the Xbox D-pad, which itself was quite bad.

  126. dreamcast ftw! by Anonymous Coward · · Score: 0

    dreamcast makes my list as #1 controler of all time.

  127. TAC 2 by trouser · · Score: 1
    --
    Now wash your hands.
  128. Not this discussion again! by LKM · · Score: 1

    Oh well, what you gonna do. Here's my list:

    1. Wii Remote. Nothing beats playing games with your armes crossed.
    2. 360 Controller. Best all-around traditional gamepad.
    3. Gamecube controller. Crappy d-pad, crappy z-trigger, but other than that, great controller and very comfortable. Love it that you can see which button to press from the shape displayed on screen.
    4. Dreamcast. Looks like crap, but is really comfortable. Only the analog stick is a bit weird. VMU is awesome for games like Sonic Shuffe.
    5. Hm... I like the N64 controller because it works great both for analog stick games, as well as for d-pad games.

    Worst controller ever: Dual Shock/Sixaxis/Similar PS controller. Too small, stupid placement of left analog stick, Sixaxis has broken lower shoulder buttons and no force feedback, ... Sony, fix this.

    Finally, that list is fucked. The 2600 controller may have been an important controller (although the NES controller would be much more so), but it is crappy. Even back when I was a kid, I hated the controller. It's just broken.

  129. WRONG by cyclomedia · · Score: 1

    If you're on a long tightening bend, with adverse camber and you need to stick it to the inside to drag out the apex you can't be doing either, you have to be patient.*

    Trying to think of one off the top of my head, um, the left hander after the tunnel on that GT3 track that's a sort of a figure 8 shape, heh. Though there's an old story about Michael Schumacher figuring out a similar trick at Spa Francorchamps on his first ever F1 race there (which involved keeping the revs low in 5th gear on a corner that others were finding tricky to get right in a lower gear).

    If you have a good set of analog controllers (like a foot pedal set) then, yes, there's an argument to be made that you need to "use the accelerator" to keep your revs up. If you're counting that as "accelerating" then we are in agreement and i'll promptly shut up.

    *Unless you've got tyre wear turned off, and a fat 4wd rig and you can drift for miles, but that wont always help because certain games/scenarios wont give you that option.

    --
    If you don't risk failure you don't risk success.
  130. Super Metroid (SNES) allowed full re-mapping by Anonymous Coward · · Score: 0

    Oddly enough, I was one who liked the defaults, though.

  131. Re:Sega Saturn SNES by hal2814 · · Score: 1

    Oops. I should've been explicit that I meant the 6-button Genesis controller. That's the only one I've ever used.

  132. Re:Sega Saturn SNES by hal2814 · · Score: 1

    Am I the only person on earth who didn't like the Epyx? I bought it because it was the closest thing I could get on the NES to my beloved 7800 controller but it just never gelled with me. Maybe Skate or Die wasn't the best game to get used to the stick with or maybe it's just me but I hated that controller. I especially hated that the select and start buttons for the NES version got progressively harder to push as the controller got older. They were those pseudo-buttons like you'd find on a cheap car stereo remote that look like a bump in the surface.

  133. stock brand name shoes by kewenlong · · Score: 0

    welcome to our website: http://www.shoesmonger.com/ We supply all kinds of stock brand name sports shoes,Here are brief introduction of our company: Jordan 1-22 Air force one (AF1)Dunks Air force two (AF2) air max 95 air max 97 air max 2003 air max 2004 air max 2005 air max TN shox TL/TL2/TL3 shox monster shox turbo shox VCIII shox R4/R5 Shox NZ Timberlands polo predator bape lacoste burberry tuscano andrea redmoney LV etc.

  134. Bally Astrocade "Gun Handle" controller by jamiefaye · · Score: 1

    Bally/Midway had a nice design for a hand-controller that was simple and comfortable. It had a "gun handle", like that on a classic Colt 45 revolver, with a trigger button, that you held in one hand. Sticking out of the top was a 8 direction joystick and a rheostat knob that you twist with the other hand. It was dramatically more comfortable than the Atari and Nintendo offerings.

    Unfortunately, it was prone to failures, in particular potentiometer nonlinearities in the twist knob, and bouncing contacts on the joystick. It was a "great idea poorly executed". That, and the fact that it "looked like a gun handle", did it in.

  135. Re:Sega Saturn SNES by Chris+Burke · · Score: 1

    I forgot that one existed. I remember hearing about it now, in fact it was advertised specifically for Street Fighter, but never got to use it since my friend with the Genesis moved away :)

    --

    The enemies of Democracy are
  136. personally by rubberbandball · · Score: 1

    for me, the best feeling controller was gamecube. the shoulder triggers had indentations that you could grip your fingers around, and i didn't move any part of my hands with it aside from my thumbs or index fingers. that being said, i happily still use my wavebird with my wii. for the best controlling controller, i would say that the dualshock gave you the most options. for the most part, every game employed every button. i especially enjoyed games where i was able to rotate the camera with the L1 and R1 buttons and adjust camera zoom with a stick, instead of combining all of the above into just the stick. I wasn't a big fan of the XBOX (original) controller in either incarnation, which is what prompted me to buy the logitech wireless controller. while it didn't have any add-ons like turbo or rapid fire, it felt like i was cheating because the buttons had more sensitivity, so in tiger woods i was able to use full power (or a precise amount) on all my swings, when my friends are pounding their controls for 5 minutes trying to get a full swing. that got me to buy the PS2 version, which was really just a waste of money because i wasn't playing much other than RPGs on PS2. the new 360 controller isn't amazing (i'm not an xbox fanboy, sorry), but it is comfortable. i feel that the N64 controller deserves a very honorable mention, ESPECIALLY because of the goldeneye/perfect dark franchises. if there was a shooter coming out it HAD to be on N64. the Z trigger owned all that existed. Z targeting from OoT and MM? Hello! Circle strafing with C buttons and the control stick? Easy mode. While the D pad was essentially made useless in most of the games aside from scrolling inventories, the right half of the controller was spot on. As far as worst controllers go, i would say anything ever made by mad catz (seriously, if you need grips for your controller) or the last generation remotes that had COOLING FANS built into them. Nothing says "i have sweaty palms" more than an incredibly loud fan in your hands. Here's a tip: Put down the controller. The Wii controller setup is fun, and the nunchuk is very comfortable, especially the control stick. Twilight Princess is the only game i've played so far on Wii that i feel utilized the controller to it's potential (at that point in time); before I played Wario Ware. That was just insane. My only qualms with the SIXAXIS are that the motion sensitivity is non-existant, and the L2 and R2 triggers (a great improvement over the buttons) can be accidently pressed while resting the controller. Also, having that hideous cable coming out of the front of my PS3 really drove me insane, so i bought the 3rd party charger. Much nicer. i think my favorite controller of all time was the Fighter Pad for SNES. it was a wider, almost ergo-shaped SNES controller, with smaller shoulder buttons on the top.. but it had the L and R buttons in the YX and BA rows, like an arcade console. there were also standard, semi and full auto switches for each of the 6 buttons, and the control pad moved very well. it's collecting dust somewhere, now that i no longer destroy my friends in street fighter 2 or mortal kombat 2.

    --
    oh marmalade.
  137. SNES by Anonymous Coward · · Score: 0

    Super Nintendo - hands down.

  138. gamecube wavebird by rishistar · · Score: 1

    I actually prefer the Wavebird controller with the Cube - the big feature there is the fact the buttons are all various sizes and shapes so you can feel which is which without having to look down.

    --
    Professor Karmadillo Songs of Science