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User: Eponymous+Hero

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  1. Re:Hmm on Researcher Wows Black Hat With NFC-based Smartphone Hacking Demo · · Score: 2

    maybe NFC just needs something like a public key/private key handshake. the services you use would give you a public key (like banks, paypal, etc) so that hackers would have to have the institution's private key in order to break in. it could be made so that only insured/bonded institutions could offer NFC services that access vulnerable information. i'm probably overlooking something, but then it's time for that end of day coffee so i can wake up again. oh i know what it is. we can't even get ssl to work right, private keys will get stolen/forged. oh well.

  2. wow, i did not know that on Flight 4590 Didn't Kill the Concorde; Costs Did · · Score: 1

    still don't care, but i learned something.

  3. Re:But ... on The World's First 3D-Printed Gun · · Score: 1

    first, i'd like to make a public mockery of your obvious self hatred. if only your parents had never shat you out, eh?

    second, i'd like to point out that since you (hopefully) (or not so hopefully?) interact with other people in the real world it is to your benefit that those people have been educated, or at the very least as much as you have. your community is your responsibility too, whether or not you increment the population.

  4. Re:But ... on The World's First 3D-Printed Gun · · Score: 1

    well if you're running the global hegemony you don't want free thought being practiced by unqualified thinkers...

  5. Re:SEO.....duh on Ask Slashdot: Value of Website Design Tools vs. Hand Coding? · · Score: 1
    here's just one of many sources that can be found to explain what i mean.

    http://webdesign.about.com/od/layout/a/aa111102a.htm

    The most common table created layout has a navigation bar on the left side of the page and the main content on the right. When using tables, this (generally) requires that the first content that displays in the HTML is the left-hand navigation bar. Search engines categorize pages based upon the content, and many engines determine that content displayed at the top of the page is more important than other content. So, a page with left-hand navigation first, will appear to have content that is less important than the navigation.

    Using CSS, you can put the important content first in your HTML and then use CSS to determine where it should be placed in the design. This means that search engines will see the important content first, even if the design places it lower down on the page.

  6. Re:First my beloved Viper fighter, now this on Feds Ban 'Buckyballs' Magnets · · Score: 1

    they are not illegal to buy...yet. the retailers that have stopped selling have done so voluntarily under the influence of CPSC propaganda. the federal agency is taking the manufacturer to court to sue for their ban. it hasn't happened yet. but more's the better when it comes to spotlighting the brave companies who have not bowed down to this agency.

  7. Re:First my beloved Viper fighter, now this on Feds Ban 'Buckyballs' Magnets · · Score: 2
    you are genuinely fucking retarded. there is no ban, stupid. anyway, my comment about thinkgeek was based on the fact that the manufacturer is still selling them. the CPSC is only suing to ban. thinkgeek could have been smart and rejected their persuasion to stop selling, but they succumbed to pressure and maybe even believed the bullshit they were told (like you did).

    http://www.komonews.com/news/consumer/Feds-act-to-stop-sale-of-magnetic-Buckyballs-163775816.html

    The safety commission says the company refused to recall the product. On another front, the agency said it was able to persuade about 10 retailers, including Amazon.com, to stop selling Buckyballs....

    If the administrative law judge rules in favor of the commission, then CPSC could compel Maxfield to stop the sale of its Buckyballs. But the company could appeal to the agency's four commissioners. It could also appeal in federal court. The commission typically negotiates product recalls with companies, and they usually work out an agreement.

    persuade? that's not a federal ban. it's a suggestion, or more accurately, a manipulation, while they try to push their ban through the courts. and you're a tool. here, you want to buy some? ordering them is more effective than crying to the government. that way, you put money into the pockets of the company fighting the lawsuit while persisting the product's ubiquity. see how that works?

    https://www.getbuckyballs.com/order/buckyballs/

    Oh, you won't do that because it takes work, and it's hard..and besides you have all those new steam games to play.

    you must be generalizing. i don't use the steam platform. and i prefer to work smarter, not harder.

  8. Re:First my beloved Viper fighter, now this on Feds Ban 'Buckyballs' Magnets · · Score: -1, Troll

    i draw the line when thinkgeek.com stops selling them. this is just bullshit. hitting any page that used to reference them now shows a list of other magnetic toys, and if you manage to hit this page http://www.thinkgeek.com/geektoys/science/bbe8/b/ and order them, it tells you that your cart is empty. fuck you, thinkgeek.

  9. Re:Why? on Wireless Car Charger Test Starts In London · · Score: 1

    the goal is to make your driveway a recharging station so you can continue to live your life without worrying about a wired power source or living things getting fried. so yeah, it's a lot of extra work. the only thing that would make it green is if the energy source feeding the charger were derived cleanly. that hasn't happened yet for most of our power sources. it's still mostly oil, gas and coal. your electric vehicle still relies on the burning of fossil fuels.

  10. Re:Awesome, explains Dark Matter and String Theory on Interviews: Giovanni Organtini Answers About the Higgs and LHC · · Score: 1

    imagining the tenth dimension, annotated...
    http://www.youtube.com/watch?v=XjsgoXvnStY

  11. Re:SEO.....duh on Ask Slashdot: Value of Website Design Tools vs. Hand Coding? · · Score: 0

    table layouts are bad practice and you are penalized by search algorithms for using them. as a general rule, table layouts are only for displaying tabular data. besides that, getting the different browsers to make divs behave the same is much easier than tables.

  12. Re:SEO.....duh on Ask Slashdot: Value of Website Design Tools vs. Hand Coding? · · Score: 3, Insightful

    i think you mean well, but these are all specious points.

    it's nice if a search engine can get done crawling your site faster than it did before. but there's no search algorithm that says, "wow that was pleasantly quick, i'm going to add relevancy points to this site simply because it was a joy to search." a site with 100x more content than yours but with information just as relevant as yours and full white hat obedience will take longer to index and still be ranked higher than yours. you could also hand code 1000 pages of efficient content and a competitor site that generated 100 pages of content can still load just as quickly and take less time to crawl. in the end, how fast the search engine crawled your site means jack shit. being a site worth visiting is still the best thing you can do for relevance.

    whatever this "visual talent" is, it's not enough to perform every task necessary in web development -- unless you're making brochureware, in which case arguing about hand coding vs editors is stupid. wysywigs are popular with beginners because they hold your hand through the easy stuff. if you know how to write code, and write it well, wysywigs just get in the way. as for not being able to produce compliant sites, not every site needs to be compliant, and as for non responsive, that has nothing to do with whether dreamweaver wrote the code or you wrote it in vim.

    everyone wants their site to function. this can be done by hand coding or with an IDE. i also deign to lump programs like dreamweaver into the IDE category. they are editors but they don't offer the advanced tools that IDEs provide. the tools they do offer are sometimes dangerous to have so close to your code, like the built-in ftp. one wrong click and your production site has all your broken dev code on it. i prefer to keep my ftp separate, like my kitchen and bathroom. ftp in your editor/IDE is like a toilet in your kitchen.

    in reality, the reason why this argument persists is that choosing one over the other requires a tradeoff, and we all have different things we're willing to give up. text editors and command line editors can be extremely fast to use when all the features and shortcuts have been memorized. they're not always easy to memorize, but you can get a lot done really quickly. however, IDE users sacrifice that speed for stability and organization. some text editors have plugins or modules to accomplish what IDEs do (like debuggers and intellisense), but they're never as good as IDEs. it's only about what you're comfortable with, and whether different kinds of projects you work on change your comfort level.

    it might be that if you're maintaining a fair number of simple sites, text editors are the way to go. you need to make changes fast and you need to oops undo those changes really fast. if you're working on one or two very large sites with multiple developers and you have numerous strictures to launching code, IDEs will most likely make your job easier and help manage the complexity for you. in my experience the coders who take advantage of the benefits of IDEs get the bigger, better paying jobs. i've worked with quite a few enterprise developers and they nearly all use IDEs. one exception is a guy who preferred a command line editor and ended up leaving programming for network administration. YMMV

  13. Re:Just like a slashdot poll on Google Wants You to Use Your Real Name on YouTube · · Score: 1

    or maybe you're like me and you're posting under a fictional character who gets its dialogue from 4 (used to be 5 of us) different people.

  14. Re:XHTML on HTML5 Splits Into Two Standards · · Score: 1


    <html xmlns="http://www.w3.org/1999/xhtml">

    now calm down and back away from the ledge.

  15. Re:Minetest FTW! on Patent Troll Claims Minecraft Infringement · · Score: 1

    It's one thing to make a blatant clone of Minecraft using Notch's ideas and by the looks of things his textures.

    so you're ok with that, i take it. i agree, it's not much different than car makers riffing on each other (prius vs insight is a recent example).

    It's another thing to tut-tut-tut the guy you're plagiarising. If you're so clever, why don't you invent your own game and give that away for free.

    maybe because someone else already did make their own game and gave it away free so now this person is free to make mods and textures for it. what is your point?

  16. Re:Dumb idea. on HTML5 Splits Into Two Standards · · Score: 1

    currently browsers can't agree on what canvas is able to do, so we already have no such thing as fully html5 compliant.

  17. Re:HTML 4.01 button for browser on HTML5 Splits Into Two Standards · · Score: 1

    fail. what you need is to develop your own browser. then you can tell it what portions of any html standard to ignore or accept. good luck, have fun.

  18. Re:OO vs real life on Software Emulates Organism's Entire Lifespan · · Score: 1

    "Right now, running a simulation for a single cell to divide only one time takes around 10 hours and generates half a gigabyte of data," Dr. Covert wrote.

    life's too short for java. http://farm4.staticflickr.com/3245/2652438835_4f0f3b366b.jpg

  19. Re:Stopped reading at "Mathematical chinks" on Higgs Data Offers Joy and Pain For Particle Physicists · · Score: 1

    yeah they clearly don't know which ports are used for what

  20. Re:"Reliably better" on Unbreakable Crypto: Store a 30-character Password In Your Subconscious Mind · · Score: 1

    Merely denying that you know the password - even if true - won't get you far in court.

    that was true before they invented subconscious muscle memory passwords. now it's plausible.

  21. Re:Bigger != Better on Don't Super-Size My Smartphone! · · Score: 1

    o hai!

    "perfect"

    FTFY!!

    kthanxbai!!!
    G. Nazi

  22. Re:Looks like someone... on The Decline of Fiction In Video Games · · Score: 2

    some other games, inside and outside of the best sellers, that had stories somewhere between decent/pretty good and awesome/tell your mom:
    -Batman: Arkham Asylum/City
    -Mass Effect
    -Dead Space
    -I Am Alive
    -Red Dead Redemption
    -Assassin's Creed
    -Uncharted
    -and many more

    a lot of people will disagree with me, but i also enjoyed the stories in the Hitman series, Splinter Cell series (Double Agent and Conviction were good, almost great, imo) and Max Payne series. even God of War and Darksiders had enough story to make the hack-and-slash more interesting. Gears of War wasn't bad either once you look past all the macho tropes. **spoiler** it had a cliche "you created your enemies and never knew it" ending **spoiler** but it was enough to keep me from asking why bother playing it. it was meant to be over the top. Resident Evil is a good example of enjoyable, over-the-top storytelling.

    there's a common misconception that story = character development. but with the interactive medium, there's value in leaving a void in the protagonist for the player to fill with themselves. in a written story, the story isn't about an alternate you having a crazy exhilarating experience. in a gaming story, it's perfectly ok for the story to be about a series of events with you providing the character aspect by playing it.

    there are basically 4 types of story subjects: a concept, a character, a place, and an event. any one of these 4 can be the main subject of the story. it doesn't always have to be a character. most video game stories are concept or event stories. Dead Space is a concept story. it doesn't matter who's doing the plasma cutting, the big draw is what the fuck is up with the marker, and what's this shit about humans created it? Darksiders is about the environment. the purpose is to explore this strange version of reality while your character tries to make it right. the story is over when the place changes or the character leaves it. Fallout was about events. in Fallout 3 there's all kinds of sub-plots like the character's father and exploring the wasteland after coming out of a vault. but since the outcomes of the game change based on your choices and actions, the most important thing about the ending is what set of events did your choices manifest? the story ends when you've exhausted your ability to affect new events.

    some games work really well partly because the story is so cheesy, cliche and predictable, like Driver: San Francisco. some games are nothing but story, whether literally (e.g.,The Walking Dead or Heavy Rain) or figuratively (e.g., Final Fantasy or Fallout 3/New Vegas). in those kinds of games you either can't go off on your own outside the story, or you don't really want to. there was an appeal to riding horses aimlessly around the old west shooting sheriffs and wolves in RDD. i never really felt like taking on super mutants or deathclaws for the fun of it in Fallout. if i have spare time in a game like Fallout, i want to see alternate outcomes to the massive story they provide. for some games, a deep story can just get in the way of having fun. for other games, it's the only way to have it. i don't think there's a dearth of storytelling in games, but people like david jaffe don't help when they try to speak for the whole game developer community.

    "Why the fuck would you choose the medium that has historically, continually, been the worst medium to express philosophy and story and narrative? Why wouldn't you write a book? Why wouldn't you make a movie? Why wouldn't you go on a blog? Why wouldn't you run for fucking office? Instead, to me, it's the equivalent of being one of the world's best chefs and instead of working at a four or five-star restaurant, you choose to ply your trade at McDonald's. It doesn't make any sense." -- david jaffe

    if you have to ask, you'll never know...

  23. Re:What usually happens on How NY Gov. Cuomo Sidesteps Freedom of Information Requests With His Blackberry · · Score: 1

    and since there will always be corruption, the constraint is real. we can never have all 3. at least not with any consistency.

  24. Re:Can't get information that doesn't exist. on How NY Gov. Cuomo Sidesteps Freedom of Information Requests With His Blackberry · · Score: 1
  25. Re:Flamebait in Headline on SQL Vs. NoSQL: Which Is Better? · · Score: 1

    and here i thought the author was trying to stoke the fires of this particular religious database war. an overwhelming majority of responses here indicate most of us are tired of this stupid war, and are more interested in knowing how and when to use a particular tool -- rather than falsely imply that it's one or the other.

    sql or nosql? don't bother me.

    sql or nosql for X situation? describe X to me and we'll talk it over. there is no redeeming value in arguing one or the other for their own sakes. if we had a unique use case to discuss that made the decision really blurry, that would be interesting and helpful. religious wars are just fucking stupid all around.