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The Decline of Fiction In Video Games

Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late: "It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality."

197 comments

  1. Indie games! by wikthemighty · · Score: 4, Informative

    The last few years have been a boom for indie developers, especially on the PC: Humble Indie Bundle Indie Gala Indie Royale BeMine ...not to mention the Indie packs in the Steam Summer Sale!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Indie games! by Anonymous Coward · · Score: 1

      Absolutely. I've never seen so much variety in video games.

      What might be true, is that big title war games get an unfair share of the dollars spent.

    2. Re:Indie games! by alen · · Score: 4, Funny

      A lot of them don't have any killing or violence so they don't count

      Real games you have to kill

    3. Re:Indie games! by Anonymous Coward · · Score: 0

      an unfair share

      Exactly how much is a "fair" share, commie?

    4. Re:Indie games! by Sir_Sri · · Score: 5, Informative

      unfair share of the dollars spent.

      Unfair is probably the wrong word. I can like a lot of different games, but I know what to expect if I buy a call of duty, fifa, the sims, wow expansions, Battlefield etc. I'm willing to shell out money for those, in many cases more money than I otherwise would, because even without playing them I have a fairly good sense of what I'm going to get. Some of those big titles make a lot of money because they have huge production quality. If you want 200 hours of voice acting (think Star Wars the Old Republic) that's going to cost an astronomical amount of money, or full motion capture, licensed images (vehicles items etc.). Going with that is huge advertising budgets, if you want to sell your game that you spent 60 -100 million dollars to make it's likely to pay off to spend 200 million on advertising because people need to know when your game is going to be out, you want them to buy it day 1 before they can pirate it etc. etc. etc.

      Kingdoms of Amalaur, which I just finally, got around to finishing, was a new IP, with a relatively overall standard fantasy setting (partly because they hired people who have defined the fantasy genre lately). But it still only sold about 1.5 million copies. That would be a good title for some people, but not for the production quality and tools they had, and the business risk Shilling was taking, and so they're out of business and on the hook for significant debts. The game was well reviewed, it plays reasonably well, it has good production quality, in all respects it is objectively a decent game, but it still didn't make enough money.

      If you want to innovate the place to do that is mobile. The barrier to entry is very very low, since apple and google don't have onerous rules like sony and nintendo, but even in the mobile space odds are good (really good, like 90% or more good) that you'll not make any money on a particular title. Indie PC titles are the next step up from that, but you have to be big enough to get listed on steam to have a chance, and then the next step up from that would be the PSN/XBLA type stores (where your sales may not be better than Steam, but you have to go through the Sony/MS certification process which is much more stringent than Steam).

      Either way, as with the movie business, there's always some innovation in the games business, but a lot of those plans fail to make money unless you engage in the well oiled machine of hollywood accounting (http://en.wikipedia.org/wiki/Hollywood_accounting). Tera online seems to managing to hold it together for the moment, but no one really wants to end up like 38 studios and Curt Schilling, so the only serious risks taken are in small titles where if you loose 90% of your investment you're out 20K and you aren't out everything for the rest of your life. It's a down economy, no one wants to risk large amounts of money when you can't make any good predictions on sales. SWTOR which is probably the biggest trainwreck financially in the games business lately still sold something like 2 million copies - they just can't seem to maintain big subscriber numbers, but they got good opening sales, which I'm sure they were reasonably able to predict based on the KOTOR franchise and so on.

      If big publishers had more risky games on the side, where the big projects funded more risky ones it might appear more 'fair', but that would cost them a lot of money.

    5. Re:Indie games! by ZankerH · · Score: 2

      Around tree fiddy.

    6. Re:Indie games! by ravenshrike · · Score: 2

      If Curt had ditched the MMO idea beyond just future plans, it is unlikely that 38 studios would have crashed and burned. They should have put out multiple games with the same IP before even building any of the MMO assets or hiring a team for it.

    7. Re:Indie games! by SolitaryMan · · Score: 1

      I'm not a hardcore gamer by any standard, but I do like sometime to get some beer and spend several hours (or the whole weekend :) ) playing a good game. The thing is, since I do this rarely, I really-really don't want to be disappointed. I want to be sure the game will be good, I don't want to experiment. So, I buy only well known established titles: Fallout, Call of Duty, Diablo. Again, since I do it only now and then, paying $60 for a game is no big deal.

      What I really miss is the X-Com: UFO-style turn based strategies. I know there are some of the replicas (sort of) out there, but none of them even approaches the "X-Com: UFO Defence" in terms of gameplay. X-Com: Apocalypse was nice upgrade of the graphics and even had some gameplay improvements, but after that all sequels and clones kinda lost the point.

      --
      May Peace Prevail On Earth
    8. Re:Indie games! by Jonathan_S · · Score: 3, Informative

      What I really miss is the X-Com: UFO-style turn based strategies. I know there are some of the replicas (sort of) out there, but none of them even approaches the "X-Com: UFO Defence" in terms of gameplay. X-Com: Apocalypse was nice upgrade of the graphics and even had some gameplay improvements, but after that all sequels and clones kinda lost the point.

      Were you aware that there's a new X-Com: Enemy Unknown game coming out this October from Firaxis (Sid Meyer's company, the ones who make Civilization).

      From what I've seen it looks pretty true to the original game's play. As a fan of the first couple X-com games I'm really looking forward to it.

    9. Re:Indie games! by SolitaryMan · · Score: 1

      Wow! Awesome news, I didn't know that!

      --
      May Peace Prevail On Earth
    10. Re:Indie games! by Culture20 · · Score: 1

      Pretty true, except for the six squad member limit and the reduced map size. I liked the alien hunt where nothing happened for multiple rounds then suddenly your squaddies start dying because you got sloppy.

    11. Re:Indie games! by Sir_Sri · · Score: 1

      I think that's where a mix of real time and turn based works well. Turn based combat, but real time running around out of combat. It was tedious to move around 20 squad members looking for something while turn based.

      E.G. See jagged alliance. (Which has a remake out at the moment).

    12. Re:Indie games! by Sir_Sri · · Score: 2

      Except that doing that they'd have been looking at an MMO in 2020. Depends on how much money you can borrow and from where. Clearly they thought they were going to sell a lot more than 1.5 million units of Kingdoms of Amalaur.

    13. Re:Indie games! by Sir_Sri · · Score: 1

      There's a jagged alliance remake available, it's pretty decent. It's not quite Xcom (though you can buy that from GoG.com if you want it, or gamersgate, or steam).

    14. Re:Indie games! by justforgetme · · Score: 1

      About the voice acting to production cost point:
      That's actually a very interesting point of view. The big worlds: Zelda, Metroid, Final Fantasy, Chrono, Suikoden, etc were all inspired in an age where story telling was actually cheap compared to trying to re optimise some ai/networking/gameplay stack and cram it onto the CPUs cache. Now the cheap thing is building on existing asset portfolios while making bullets rush out of barrels while utilising some standardised AI engine.. And that new thing actually even sells. As more and more people get into gaming the curiosity vanishes and is replaced by demands of instant rewards.

      While a lot of people have mentioned the plethora of good indie games, which is correct if you judge the games from their gameplay mechanics, I still fail to find games that excel in things like art direction and story telling.
      (Note that while I do game and mostly on indie I'm not hardcore nor doing extensive research on gaming)

      --
      -- no sig today
    15. Re:Indie games! by Anonymous Coward · · Score: 0

      Now we can play hundreds of Flash games and/or 2D platformers, that sure solves the variety problem!

    16. Re:Indie games! by RaceProUK · · Score: 1

      Nessie? Is that you?

      --
      No colour or religion ever stopped the bullet from a gun
    17. Re:Indie games! by Canazza · · Score: 1

      Bastion exists.
      How can anyone say Fiction in video games is in decline when we have gems like fucking Bastion.
      Indie games are where we find proper stories nowadays.
      Braid and Limbo spring to mind too.

      Not to say that in the past 5 years there's not been any good AAA stories.
      For all it's problems GTA IV had a decent storyline, and it's expansions are supposed to be so much better (I've got them on the Steam Sale, but I've not started them yet)
      The new Batman games had a good deal of story to them, even beyond the main plot thread.
      The Telltale Point & Clicks: Sam & Max, Walking Dead, hell, even the Back to the Future games. (okay, not AAA, and practically Indie, but I enjoyed them)
      Deus Ex: Human Revolution's story stands up to the originals story.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    18. Re:Indie games! by CodeHxr · · Score: 1

      While I agree overall, Limbo didn't have much of a narrative at *all*.

    19. Re:Indie games! by Sir_Sri · · Score: 1

      Production cost and quality can be a lot more painful than that even. If you're making a 15 million sales volume game (think FIFA) you're into motion capturing, fluid animation dynamics, voice acting, licensed images of athletes, fields, stadiums etc.

      The problem with something like FIFA is that there isn't a 'story' to tell. It's a football game. You have a team, you play football. You make up your own story, assuming you want one at all, but the tools are supposed to support a virtual football team and playing.

      The 'golden age of games' when games could be made for 500 or 600k was great, 2 artists and you could have everything you needed, and you could contract out audio or have some one on staff that was a hobbyist improvise. But not when your production costs are 5 million, or 50 million. And when you're competing with people who have production values of 5 million or 50 million, doing a shitty job of the art/audio etc. will bury your title, assuming anyone will even pick it up.

    20. Re:Indie games! by VGPowerlord · · Score: 1

      Indie PC titles are the next step up from that, but you have to be big enough to get listed on steam to have a chance, and then the next step up from that would be the PSN/XBLA type stores

      I suggest you review what Zeboyd said about Steam versus XBLA. Something like they sold more copies of Cthulu Saves the World on Steam in the first week than they did in the first year on Xbox Live Indie Games.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    21. Re:Indie games! by SolitaryMan · · Score: 1

      The remake of jagged alliance is only for Nintendo, isn't it?

      I know I can always but the old game, but I have a far higher expectations for graphic quality these days :) Can't get over it.

      --
      May Peace Prevail On Earth
    22. Re:Indie games! by Canazza · · Score: 1

      It still had a *story*
      Sure, it wasn't told through cutscenes, it was told through the game. But a story's a story.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
  2. Indeed by miknix · · Score: 1

    now where is my THEME HOSPITAL 2?

  3. BS by geekoid · · Score: 4, Insightful

    there have been many great stories. And there is no reason a sequel can't also be a great story.
    Skyrim, Uncharted, Max Payne, Portal, Portal 2, Half-life EP 2, Dragon Age. ON and on.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:BS by 0123456 · · Score: 2, Insightful

      Stories in video games suck, at least when the game tries to make me care about them. When I'm playing a video game, I don't need to know why the bad guys are the bad guys, I just need to know where they are.

    2. Re:BS by C0R1D4N · · Score: 1

      Sensational story is sensational. Just to add to the list Batman Arkham Asylum/City, Star Wars TOR (first truly story based MMO), Fallout 3/NV. Those are all established IPs sure, but they are still pretty damn strong. For new IPs you have Mass Effect (2007), Left 4 Dead (2008), Dragon Age (2009), Heavy Rain (2010), LA Noire (2011), Spec Ops The Line (2012) Ok, a LOT of games were sequels or part of established IPs, but good IPs aren't really something you can force out. When you try to, it generally doesn't end well.

    3. Re:BS by jhoegl · · Score: 4, Insightful

      Some people are chess players, yet others play checkers.

    4. Re:BS by Archangel+Michael · · Score: 1

      I haven't played any of these, but my kids/wife have. I've watched bits here and there.

      Skyrim, Fable and Dragon Age and one you didn't mention, Kingdoms of Amulor (sp) are all similar and formulaic.

      I would prefer (if I played the games) Mass Effect series because it is a space shooter game, with RPG bits tossed in. And at least the RPG bits carry over from one game to the next.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    5. Re:BS by Anonymous Coward · · Score: 1

      Some people are chess players, yet others play checkers.

      What's the story in chess? What's the story in checkers?

    6. Re:BS by MrHanky · · Score: 4, Funny

      Translated into English: Look at me! Look at me! I've got an opinion!

    7. Re:BS by Anonymous Coward · · Score: 0

      No, story in games alwasy sucks. Its either grind, grind,grind ... small piece of info ... grind grind grind ... more info, or kill, kill, kill, cut scene, kill kill, kill, cut scene. There is no way to kill or grind as you develop the story, which means the story part takes away from the game part and vice versa.

    8. Re:BS by Mike+Buddha · · Score: 1

      And some people play checkers with chess pieces so they look smarter.

      (this is paraphrased from @MrGeorgeWallace)

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    9. Re:BS by Anonymous Coward · · Score: 1

      Not all games are about killing, and not all story is conveyed in cut scenes; and anyway, there absolutely is a way to kill as you develop the story (for instance, characters can talk to you...). You sound like you think all games are FPSes (or with the grind thing, possibly MMORPGs), which I don't really like in part because they are typically really bad at storytelling.

      A game without a good story is, for me, not a good game by definition. The closest thing to a storyless game I have ever really enjoyed would be the Civilization and Galactic Civilizations games and some mods thereof.

      I will say that anything I describe as a grind is neither a game nor a story as far as I'm concerned (yes, others have different opinions).

    10. Re:BS by PRMan · · Score: 1

      Exactly. If he was talking about the early 2000s, where everything was a lame first-person shooter, then he might have a point. But the Lego series, Portal series and games like the Arkham series are changing all that.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    11. Re:BS by Anonymous Coward · · Score: 0

      Chess is probably the oldest war game ever made. It's an epic battle between the armies of the white and the armies of the black. If you have enough imagination you can even imagine what's really going on.

      Not sure about checkers though.

    12. Re:BS by Anonymous Coward · · Score: 0

      Just wait 3 weeks. The Last Story is coming for Wii August 14th. It has some of the original talent of Squaresoft (pre-Enix merger) behind it.

    13. Re:BS by Anonymous Coward · · Score: 1

      Stories in video games suck, at least when the game tries to make me care about them. When I'm playing a video game, I don't need to know why the bad guys are the bad guys, I just need to know where they are.

      I have the exact opposite reaction. If I don't know why the bad guys are bad then I get bored quickly. Why am I wasting time killing these people? What am I accomplishing by doing it? This is why I get bored with arcade games and stuff like Tetris; if it's just pointless busy work without rhyme or reason, I may as well just do something productive instead.

    14. Re:BS by Agent+ME · · Score: 3, Insightful

      I've played the game "Shoot the cyberdemon until it dies!" plenty of times. I'm more than just a bit tired of those games honestly. A game that makes me care about its characters gets a lot of my attention.

    15. Re:BS by Mitreya · · Score: 2

      Stories in video games suck, at least when the game tries to make me care about them. When I'm playing a video game, I don't need to know why the bad guys are the bad guys

      A large number of games, such as Heavy Rain would disagree. A good story can significantly enhance gaming experience.

    16. Re:BS by MikeBabcock · · Score: 1

      I'm the exact opposite. I get rapidly bored of shooting random enemies for no reason. If I wanted to do that, I'd be playing space invaders. I play video games primarily for the entertainment of the progression -- a good story, like in Uncharted or even the silly but well developed plots of Ratchet and Clank games make a huge difference from something mediocre. I picked console games specifically because I haven't seen real innovation in the story telling video game on PCs in a long time. Not since Wing Commander and Privateer (I'll except some RPGs, but by and large, those are pretty campy).

      --
      - Michael T. Babcock (Yes, I blog)
    17. Re:BS by MikeBabcock · · Score: 3, Insightful

      Heavy Rain is a fantastic example. But then again, I also thoroughly enjoyed FEAR2 for the semi-hidden documents along the way that explained the back-story of what was going on. There was actually a lot of thought put into it. I say FEAR2 because the first and third were a lot less well flushed out I found.

      In fact, if I'm going to play a good game that tells a good story and is fun and looks and sounds great, in general its a PS3 game like Heavy Rain, R&C, Uncharted ... I'll throw a bone to Metal Gear, Final Fantasy, and God of War too.

      --
      - Michael T. Babcock (Yes, I blog)
    18. Re:BS by Anonymous Coward · · Score: 0

      If a game doesn't game a story, I won't even bother with it. I don't play MMOs or online games because they are dull, repetitive and don't go anywhere.

    19. Re:BS by Rakarra · · Score: 1

      Chess is probably the oldest war game ever made. It's an epic battle between the armies of the white and the armies of the black. If you have enough imagination you can even imagine what's really going on.

      Not sure about checkers though.

      IE, the plot of even the barest FPS.

    20. Re:BS by L4t3r4lu5 · · Score: 1

      You should check out Dear Esther on the Steam sale. It's completely the opposite of what you want from a game :)

      You have 5 controls; Forward, Backward, Strafe Left, Strafe Right, and Zoom. You walk around an island, and a narrator tells you a story. It's not "fun" but it's certainly very enjoyable, like reading a good book.

      I find CoD, Battlefield X, Medal of Honour etc to be repetitive and boring. It's all about watching the numbers grow; More damage, more accuracy, higher RoF, more armour, more recoil compensation, more sprint, more ammo in the clip, faster mag changes... You're playing Accounting with motion blur and blood sprays. Yawn.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    21. Re:BS by Smauler · · Score: 3, Insightful

      What? "They should stop making games like X, they should make games like Y, but I wouldn't play it anyway."

      The games you mention are not similar, apart from the fact they're all RPGs. Just because you looked over someone's shoulder and they look similar, does not make them similar (though since they are split between first and third person, they don't even look the same). I know I personally would probably hate 2 of those games, but enjoy the other 2, because of their substantially different gameplay.

    22. Re:BS by RogerWilco · · Score: 1

      A lot of people don't really like the stories. They are there for the challenge the game mechanics offer. It's why for example raiding in WoW is so popular.

      I found a nice MMO that has a lot of good stories, if you're interested in stories. It's the old City of Heroes MMO. I've played WoW for years, and it's not as polished as that, but City of Heroes has a lot of very good stories, also because there is a system for players to generate stories as well (holding close to 500k missions now).

      Things like the Signature Story Arcs take 20+ hours to play though if you do them for the first time and make you feel like you're the main character in a superhero movie.

      This is not a game for the kind of people who don't read the quests in WoW. But if you like stories, I can recommend City of Heroes, even though it's older than WoW.

      --
      RogerWilco the Adventurous Janitor
    23. Re:BS by RogerWilco · · Score: 1

      Then you aren't the kind of player who cares for the stories.

      I see it all the time in World of Warcraft. A lot of people don't read the quests and just use follow the markets. It's fine if you play the game for the mechanics challenges that it gives you. Most FPS games, and even MMOs like WoW largely cater to your kind of player with heavy focus on PvP (which usually has no story) and cooperative play like raids.

      You're just a different kind of gamer than I am. I like the stories.

      To other players who like stories, I can really recommend City of Heroes MMO.

      --
      RogerWilco the Adventurous Janitor
    24. Re:BS by thomasw_lrd · · Score: 2

      Sometimes I want to play a game with a good story. (i.e., Dragon Age, Skyrim, Final Fantasy 7.) These games can be a lot of fun. They can also be annoying as hell.

      Sometimes I want to play a game with no story (i.e., Halo, Call of Duty, so on). These games can be a lot of fun. They can also be annoying as hell.

      It all comes down to the mood I'm in when I want to play. Both are just used as stress relievers.

    25. Re:BS by Chris+Mattern · · Score: 1

      Correct. The original game in India was Chaturanga--"Four Arms"--because it depicted the four elements of an Indian army of the time: foot soldiers (pawns), chariots (rooks), cavalry (knights) and elephants (bishops). The piece that would become the queen was the minister and was much less powerful; it was a relatively unimportant piece.

    26. Re:BS by Pope · · Score: 1

      Sounds like you should just go back to playing Asteroids.

      --
      It doesn't mean much now, it's built for the future.
    27. Re:BS by lexman098 · · Score: 1

      You could say the same about any comment. His point was counter to the one he was replying to, and I happen to agree. If I want a good story I'll watch a movie or TV series. A game is worthless to me if it's full of cut-scenes.

    28. Re:BS by MrHanky · · Score: 1

      You agree only because you're an idiot. There's more to storytelling than cut scenes, and plenty of ways to create a story in a computer games. Your preferences are simply not interesting.

  4. Fixed URLs... by wikthemighty · · Score: 5, Informative
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Fixed URLs... by hairyfeet · · Score: 3, Interesting

      While the indie games are pretty damned good one thing that bums the hell out of me is how badly they've taken a crap on the FPS genre. Remember when you'd get all these different takes on the FPS, like Redneck Rampage and Blood or No One Lives Forever? Or even Far Cry I with AI that would flank and lush jungles with nasty creatures in it?

      Now it seems like everything is Call Of Modern Honor: Gears Of Killzone. hell even the ones I liked are getting crapped on by the Call Of Modern Honor effect, remember Fear? Fear I&2 were nice, dark and gritty with smart bad guys and great weapons, so what happened? Fear 3 is a 2 gun, wall kissing, lousy guns with no damned bullets co-op mess, that's what.

      Sadly this is one genre where it is doubtful the indies will save us. there are a hell of a lot of guys like me that would be happy with Far Cry I or even No One Lives Forever II level graphics if you'd just give us a good story, new weapons, tough bad guys, bring back the fun to FPS. But instead every indie FPS I've ever seen is just another Quake III Arena ripoff, like we really need another MP only CTF and DM game...yawn.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Fixed URLs... by Lotana · · Score: 4, Interesting

      Far Cry I with AI that would flank

      This!

      I remember the first time the soldiers in front of me were laying down suppressing fire as two more were rapidly making a wide pincer move to get to my flank. I was crying the tears of joy! After all the useless, pointless bots that only knew how to run towards you and died in the hundreds, I finally had a game where developers actually focused on AI. Fear had good AI as well unfortunately you couldn't get the full appreciation of it because all the environments were so closed in that there wasn't much area to show off manuverability. Hell, the reason Half Life 1 was so damn awesome was because of the AI of the grunts.

      And then... The focus on AI died as if it was a brief fad. FPS returned to being fancy graphical demos with gameplay equivalent of Quake 2. Worse: Quick Time Events just became extremely common!

      I just can't comprehend why. Is it because the focus now is on casual gamers and they compain about the extra difficulty of the AI? Surely you can just add dificulty levels that adjusts damage and health of enemies instead of removing all the intelligence altogether!

    3. Re:Fixed URLs... by Nemyst · · Score: 1

      Borderlands 2. Far Cry 3. Team Fortress 2. Left 4 Dead. DayZ/ArmA. Crysis.

      There's still plenty of solid FPS, you just need to dig a little further than your local GameStop (which, I'll agree, gives a depressing perspective of the gaming landscape in general).

      If you want indie titles, look at ArmA again, then perhaps Hard Reset, which has a lengthy demo. The genre's not as developed because it takes a lot more resources than 2D/2.5D platformers and puzzle games.

    4. Re:Fixed URLs... by hairyfeet · · Score: 4, Insightful

      Man, wasn't that nice, to have bad guys that weren't tarded without having to deal with online cursing little shits? While Fear 1&2 were more buttoned up you should try the expansions for Fear 1, they had some nice levels where they could really get behind your ass if you weren't careful. the rooftop was a good example, where the Arma troops had 4 different ways they could go and would lay down fire while one snuck around to cap you in the back, just damned good.

      Here is a little title by a little company you've probably never heard of but if you like a challenge, and I don't mean that lame "all grunts take more bullets than the terminator while having perfect aim" crap look up a little game called "Nosferatu: The Wrath Of Malachi" or something like that, I always just called it Nosferatu. Its 1901 and you have to go into a castle to rescue your family from a hoard of vampires.

      The cool things about this game is 1.-Forget memorizing jack shit as EVERYTHING is randomized. A room that may have been a ballroom with a servant might be a bedroom with a hellhound the next time, it even randomizes between saves so you might have to reload a time or two if you respawn knee deep in the shit! 2.- How do you think that YOU, a normal human, would do against a real vampire? Welcome to Nosferatu where you are NOT a 6 foot 300 pound linebacker but an ordinary man. with the holy water and the cross or 6 shot you can fight off a minion, it'll be a decent fight but it can be done relatively easy, but you walk into a room and there is some Masters in their coffins? Your ass had better be able to sneak in there, get them lids open, and drive those stakes before they wake up because if not? Its your ass Mr Postman as they are wicked strong and if you drop one awake it'll probably be due to luck and will make you feel like you just won the game because it is HARD to do.

      But I know what you mean, without decent AI so many of the games are just terrible, I mean who cares how it looks if the guys all stand in a straight line to be shot? don't buy Fear 3 BTW, the AI is fucking TERRIBLE, I don't know how many times all I had to do was fire a round or two and they would duck behind cover and just sit there while I walked up and knifed them, fricking knifed them, or worse they'd just go back and forth between two different covers while i just stood there right out in the open, they didn't even shoot. After 1&2 it was enough to make me want to fricking scream, just terrible.

      Oh and did you read what the guy below you posted as a list of "good shooters" for me? Its online, online, online, online aaaaaannnndddd online. If I wanted to deal with "LOL I play this 16 hours a day noob bitch ass mofo" I'd be playing fricking Halo. ONLINE SUCKS ASS and is NOTHING like having a decent AI, its campers or guys that have no fricking lives so they just learn every trick and memorize every map so that you'll spend all your time respawning...wow, what fun. Big difference between having AI that will try to suppress and flank and some guy that has figured out there is a tiny section of wall that will let him scope a large area of the map without being seen so he can just pick off players and rack up his kills. And I can't believe he suggested TF2, for someone that likes a traditional FPS that thing is TERRIBLE! Its the classic case of spending weeks learning a single character because you can NOT just hop in and play that game and expect to get anywhere at all,and more than half the maps are fricking sniper heavens.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:Fixed URLs... by hairyfeet · · Score: 1

      Out of that list the only thing i might like is Crysis. I tried the original BL and hated it, Far Cry 2 was so terrible, with the so damned predictable spawning and retarded AI, not to mention broken weapon system that I'd be leery of wasting any money on FC3, I can't spend 16 hours a day learning a single character so TF2 is right out, with L4D its too team based and a shitty player fucks up the whole flow, and finally ArmA is too damned realistic, i like a game where I can go more than a foot without crawling and not get sniped, thanks ever so.

      Too many of the games are trying to make up for piss poor SP and AI with tacked on MP and I for one can't fucking stand MP most of the time, there is a hell of a big difference between AI that will suppress and flank and a shitload of dudes running around like chickens with their heads cut off blasting everything in sight. One requires strategy and thought, the other is bullet spam.

      The last game where I actually gave a shat about MP was MechWarrior 4, where you actually had to work as a team and have a strategy to get very far. my team used the WWII "big blue blanket" approach, with me and another heavy in the center as the slow battleships, the mediums on our sides as destroyer escorts, and the lights front and rear as fast cruisers. With L4D everybody can use every weapon and with TF2 most of the maps I've seen everyone is either a sniper or the pyro.

      So while I appreciate the suggestions until some decent AI single player games come out I'll probably just stick with sandbox games, i just picked up Saints Row 3 (great game BTW, crazy fun like Just Cause II) on the Steam sale so that ought to give me plenty to do for awhile. I heard the new Deus Ex is good, i scored the whole series on the Steam sale for $15 so I'll get around to playing that as well, at least if it sucks like Fear 3 I'll still have the original as well as Invisible War to play.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Fixed URLs... by Sigg3.net · · Score: 1

      My eyes still water up at the thought of Trespasser.ItIt was supposed to be a 3D simulation of a natural environment with some Jurassic Park raptors running around.

      Failed horribly,but when it worked it was a great experience.

      Apart from the movement system of course.

    7. Re:Fixed URLs... by ifrag · · Score: 1

      The last game where I actually gave a shat about MP was MechWarrior 4

      If you liked that, then you should probably take a look at Mechwarrior Online (yes, just MP). It's currently in closed beta but founders can all start playing next month I think. The concern I have is I'm not sure how their free-to-play with premium options is going to balance out. Hopefully they lean more towards League of Legends but I'm feeling some WoT influence getting mixed in there.

      Anyway, so far MWO closed beta has 6v6 with what I assume is matchmaking tonnage balancing (I hope). Victory is either elimination or base capture, no respawns. I'd expect more game types opening up over time. Mechlab is fairly functional at the moment, allows a fair amount of gear swapping, although some parts of the Mechs are restricted as far as weapon selection goes.

      --
      Fear is the mind killer.
    8. Re:Fixed URLs... by Anonymous Coward · · Score: 0

      Play Pyro then - you only need two buttons (W+M1). Hell if you bind +forward and +fire to the same button, you could press it once and be the greatest out there.

    9. Re:Fixed URLs... by RogerWilco · · Score: 1

      I don't play any FPS, but I think the difference is that nowadays the focus is on the online part of most games, where you'll be facing other human players, not AI bots.

      Why? Because then there is a valid reason to require DRM and an active internet connection, so the company can be reasonably sure that people will buy the game instead of pirate it.

      I also think it's because creating content is expensive and scales with the quality of the graphics/engine in complexity and cost.

      --
      RogerWilco the Adventurous Janitor
    10. Re:Fixed URLs... by VGPowerlord · · Score: 1

      I can't spend 16 hours a day learning a single character so TF2 is right out

      You don't need to spend that much time, but I will admit that TF2 has a lot of game mechanics to throw at you, and Valve is constantly adding more.

      with TF2 most of the maps I've seen everyone is either a sniper or the pyro

      Wow, what terrible maps/servers have you been playing? All CTF maps?

      Pyro is arguably the weakest class in the game. They have basically no ranged attack at all and can be mowed down by Heavy or Sniper with no problems. Soldier vs. Pyro or Demoman vs. Pyro can depend on how good the Pyro is at reflecting projectiles (tip: Shoot at their feet). Scouts should use their Pistol at range against Pyros... Scattergun in a pinch. If an Engineer lets an enemy Pyro get near him... wtf were you doing Engy?

      Seriously, all classes in TF2 have things they're good at and things they're bad at.

      Scout: Good at capturing points & intel, close range combat, dodging. Bad at long range combat, taking out enemy emplacements.

      Soldier: Good at long range combat, surprise flanking moves, taking out enemy emplacements, and damaging multiple enemies at once. Bad at close range combat, easy Spy target.

      Pyro: Good at close range combat, revealing Spies, damage over time (fire), stopping enemy ubercharges (airblast), soldier rockets (reflect), and demo spam (airblast). Bad at medium and long range combat, taking out enemy emplacements. The above good things are heavily dependent on loadout, specifically the choice of flamethrower.

      Demoman (standard): Good at setting traps, shooting around corners (grenades bounce), and breaking enemy emplacements. Bad at medium and long range combat.

      Demoman (Demoknight): Good at closing distances, melee combat. Bad at everything else.

      Heavy: Good at combat at all ranges, good at surviving lots of damage. Bad at movement, easy Sniper and Spy target, easy to kill using the Pyro's Flare Gun at a distance.

      Engineer (standard): Good at defensive emplacements (via sentry gun), controlling team movement (via teleporters), resupplying the team (via dispenser). Bad at one-on-one fighting.

      Engineer (Gunslinger): Good at surprising enemies with mini-sentries, controlling team movement (via teleporters), resupplying the team (via dispenser). Bad at one-on-one fighting.

      Medic: Good at keeping the team healed, breaking enemy emplacements. Bad at one-on-one fighting, #1 target of Snipers and Spies.

      Sniper: Good at long range fighting, headshots will one-shot lower-HP classes regardless of HP. Bad at close range fighting, snap sniper shots against higher-HP targets, tends to have tunnel vision.

      Spy (standard): Good at breaking enemy emplacements (sapper), sneaking past enemies (disguise and cloak), taking out strategic enemy targets (backstab). Bad at close range combat if they didn't surprise the enemy, escaping bad situations.

      Spy (Dead Ringer): Good at breaking enemy emplacements (sapper), taking out strategic enemy targets (backstab), escaping bad situations. Bad at close range combat if they didn't surprise the enemy.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Fixed URLs... by hairyfeet · · Score: 1

      But does the big blue blanket work? because if not it'd just make me depressed. See i used to get shadowcats royally pissed at me because i'd take an ultra heavy and strip the hell out of that bitch. No missiles, no armor, just the biggest fucking guns all group fired together, like getting hit with the 16 incher off the Missouri.

      You see the way the big blue blanket works is you have your battleships as one shot killers, but they are slow and take time to reload and have vulnerable flanks. The destroyers cover the sides and carry enough medium range tonnage that anybody that manages to survive a hit from a battleship is toast and they can inflict damage while the battleships are turning to fire, finally the cruisers are set up as short range cover and warning, able to turn on a dime they stand between the bad guys and the battleships to give the big boys time to turn into position while focusing their fire on one specific area to try to slow the enemy down to make them an easier target for the big guns.

      Done right the big blue blanket takes an actual team, not a bunch of hot doggers, but together they are damned near unstoppable. In fact the only times we had trouble with BBB was when the other team would be also doing a BBB, then you'd end up like the battle of Midway, this huge war of attrition where it came down to which team had the best group tactics and more than a little luck.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Fixed URLs... by binary+paladin · · Score: 1

      For me the real joy in FPS is co-op right now. I love Left 4 Dead and Left 4 Dead 2. I was recently introduced to PAYDAY: The Heist as well. These are games I can jump into, play for less than an hour with other friends who have jobs/kids/whatever and can't treat gaming like a second career.

      The stories are silly, contrived and PAYDAY is completely absurd but... I dunno, I don't care. They're fun. What I want out of video games in my 30s is much different than my early 20s. I can't sit and play for longer an about an hour or two (if I'm lucky) in a sitting. I can't spend the time to get particularly "good" at any game.

      Not quite FPS, but close, is Space Marine. "Exterminatus" mode, particularly with the Chaos expansion, is really fun. Too bad the lust for DLC fragmented an already small community of gamers, so you if you're gonna play plan on playing with friends.

    13. Re:Fixed URLs... by Agent0013 · · Score: 1

      Far Cry I with AI that would flank

      This!

      I remember the first time the soldiers in front of me were laying down suppressing fire as two more were rapidly making a wide pincer move to get to my flank. I was crying the tears of joy! After all the useless, pointless bots that only knew how to run towards you and died in the hundreds, I finally had a game where developers actually focused on AI. Fear had good AI as well unfortunately you couldn't get the full appreciation of it because all the environments were so closed in that there wasn't much area to show off manuverability. Hell, the reason Half Life 1 was so damn awesome was because of the AI of the grunts.

      And then... The focus on AI died as if it was a brief fad. FPS returned to being fancy graphical demos with gameplay equivalent of Quake 2. Worse: Quick Time Events just became extremely common!

      I just can't comprehend why. Is it because the focus now is on casual gamers and they compain about the extra difficulty of the AI? Surely you can just add dificulty levels that adjusts damage and health of enemies instead of removing all the intelligence altogether!

      It really makes no sense to me. Once you do some work getting some smart AI that flanks, you just re-use the code in the next game. It isn't going to be a ton on work unless you wanted to improve it. But they didn't even do that, they just drop it and give us dumb enemies.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    14. Re:Fixed URLs... by Anonymous Coward · · Score: 0

      Fear was exactly average and the AI wasnt remotely good. If you heard enemy storm a room ahead of you, and responsively duck around a pitch black corner, the enemies would just start spraying covering fire at the edge without having even seen you. Dont confuse smart AI with automatic lock-on AI.

  5. I loved Witcher and Witcher 2 by kubusja · · Score: 2

    I loved Witcher and Witcher 2. The fiction/story in the first one was great. World with shadows of gray.

    1. Re:I loved Witcher and Witcher 2 by pjtp · · Score: 2

      Yes, both are fantastic games. I love that they are aimed at a mature audience. It is nice to see that there are game developers that still take risks.

  6. Looks like someone... by xavdeman · · Score: 5, Interesting

    hasn't played enough games outside of the best-sellers. There's lot's of games with well written stories and intriguing worlds that were all new IPs. From the top of my head:
    -Bioshock
    -Bastion
    -Portal
    -Braid
    -Alan Wake
    -The Secret World (just released!)
    And that's just the big, well-known titles. I'm sure if you start reading a quality gaming blog like Rock Paper Shotgun you'll be up-to-date on some great indie titles as well in no time at all, sir. (also take a look at things like the Humble Indie Bundle, sometimes these bundles contain really well written adventure games (and they always contain games with Linux support)

    We've also seen the resurrection of franchises like Fallout, and Deus Ex, while not having extremely well written dialogue (with the possible exception of Fallout: New Vegas, which was made by Obsidian instead of Bethesda), they are still worth playing for the world and the story the players themselves can write through their actions.

    1. Re:Looks like someone... by tepples · · Score: 1

      Is Portal especially a new IP? I thought Portal's story was set in the Half-Life universe, as a gaiden game of sorts.

    2. Re:Looks like someone... by Anonymous Coward · · Score: 0

      Good lord, if you actually think Braid's story was well written, you need to read more fiction.

    3. Re:Looks like someone... by icebraining · · Score: 4, Informative

      Portal is set in the same universe as HL, but you can only tell by small references here and there (like in the Still Alive song). It could set it in a completely different universe without changing almost anything: all the characters, sets and gameplay are original.

    4. Re:Looks like someone... by Anonymous Coward · · Score: 0

      Portal is basically a new IP. The universe is the same, but so distantly related that they're essentially different. Fans within both communities have a difficult time figuring out how they're related other than Portal includes X which is referenced in HL, and HL includes Y which is referenced in Portal.

      Someone who is really paying attention will get references in Portal (or probably more so, Portal 2) to HL, and vice versa, but they're more like easter eggs than core elements of the storyline.

      With reference to the target article, though: I do think Portal and Portal 2 provide good narratives (they may be my favorite games of all time). However, there is this nagging feeling to me at least that the narrative feels built around the portal game mechanic, rather than the other way around. I think Valve succeeded wildly in telling a story with Portal as well as Portal 2, but it's clear where they started.

      I agree with the grandparent's posted list of games, to the extent I'm familiar with them. I also agree with the target article, though, in that the narrative emphasis of older games has been deemphasized recently in general. Games with strong narratives are certainly still around, but I don't think it represents the same share of games that it used to.

    5. Re:Looks like someone... by Anonymous Coward · · Score: 1

      They might be set in the same universe but they are pretty disjoint story-wise. Much as a comedy set in modern-day Italy and a thriller set in modern-day Japan might be set in the same universe but pretty much unrelated.

    6. Re:Looks like someone... by Eponymous+Hero · · Score: 2

      some other games, inside and outside of the best sellers, that had stories somewhere between decent/pretty good and awesome/tell your mom:
      -Batman: Arkham Asylum/City
      -Mass Effect
      -Dead Space
      -I Am Alive
      -Red Dead Redemption
      -Assassin's Creed
      -Uncharted
      -and many more

      a lot of people will disagree with me, but i also enjoyed the stories in the Hitman series, Splinter Cell series (Double Agent and Conviction were good, almost great, imo) and Max Payne series. even God of War and Darksiders had enough story to make the hack-and-slash more interesting. Gears of War wasn't bad either once you look past all the macho tropes. **spoiler** it had a cliche "you created your enemies and never knew it" ending **spoiler** but it was enough to keep me from asking why bother playing it. it was meant to be over the top. Resident Evil is a good example of enjoyable, over-the-top storytelling.

      there's a common misconception that story = character development. but with the interactive medium, there's value in leaving a void in the protagonist for the player to fill with themselves. in a written story, the story isn't about an alternate you having a crazy exhilarating experience. in a gaming story, it's perfectly ok for the story to be about a series of events with you providing the character aspect by playing it.

      there are basically 4 types of story subjects: a concept, a character, a place, and an event. any one of these 4 can be the main subject of the story. it doesn't always have to be a character. most video game stories are concept or event stories. Dead Space is a concept story. it doesn't matter who's doing the plasma cutting, the big draw is what the fuck is up with the marker, and what's this shit about humans created it? Darksiders is about the environment. the purpose is to explore this strange version of reality while your character tries to make it right. the story is over when the place changes or the character leaves it. Fallout was about events. in Fallout 3 there's all kinds of sub-plots like the character's father and exploring the wasteland after coming out of a vault. but since the outcomes of the game change based on your choices and actions, the most important thing about the ending is what set of events did your choices manifest? the story ends when you've exhausted your ability to affect new events.

      some games work really well partly because the story is so cheesy, cliche and predictable, like Driver: San Francisco. some games are nothing but story, whether literally (e.g.,The Walking Dead or Heavy Rain) or figuratively (e.g., Final Fantasy or Fallout 3/New Vegas). in those kinds of games you either can't go off on your own outside the story, or you don't really want to. there was an appeal to riding horses aimlessly around the old west shooting sheriffs and wolves in RDD. i never really felt like taking on super mutants or deathclaws for the fun of it in Fallout. if i have spare time in a game like Fallout, i want to see alternate outcomes to the massive story they provide. for some games, a deep story can just get in the way of having fun. for other games, it's the only way to have it. i don't think there's a dearth of storytelling in games, but people like david jaffe don't help when they try to speak for the whole game developer community.

      "Why the fuck would you choose the medium that has historically, continually, been the worst medium to express philosophy and story and narrative? Why wouldn't you write a book? Why wouldn't you make a movie? Why wouldn't you go on a blog? Why wouldn't you run for fucking office? Instead, to me, it's the equivalent of being one of the world's best chefs and instead of working at a four or five-star restaurant, you choose to ply your trade at McDonald's. It doesn't make any sense." -- david jaffe

      if you have to ask, you'll never know...

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
    7. Re:Looks like someone... by icebraining · · Score: 1

      However, there is this nagging feeling to me at least that the narrative feels built around the portal game mechanic, rather than the other way around. I think Valve succeeded wildly in telling a story with Portal as well as Portal 2, but it's clear where they started.

      But that's how it should be! It's what makes it feel a game with a great story rather than a movie with annoying interactive interludes.

    8. Re:Looks like someone... by Anonymous Coward · · Score: 0

      hasn't played enough games outside of the best-sellers. There's lot's of games with well written stories and intriguing worlds that were all new IPs.
      From the top of my head: ...
      -Braid

      I wasn't aware that braid even had writing.

    9. Re:Looks like someone... by Nemyst · · Score: 1

      You've forgotten perhaps one of the best-written games in a long time: The Witcher 2. One of the best RPGs of the last five years for sure.

      You play the game for the story. Saying story doesn't matter is ridiculously shortsighted.

    10. Re:Looks like someone... by sammy+baby · · Score: 1

      "Portal is basically a new IP. The universe is the same, but so distantly related that they're essentially different. " That's more or less true, for now. But Valve dropped plenty of hints in Episode Two that the two stories are going to converge in Episode 3. Here's a clip of a scripted sequence in which the Half Life scientists talk about the Aperture science research vessel "Borealis".

    11. Re:Looks like someone... by VGPowerlord · · Score: 1

      "Portal is basically a new IP. The universe is the same, but so distantly related that they're essentially different. " That's more or less true, for now. But Valve dropped plenty of hints in Episode Two that the two stories are going to converge in Episode 3. Here's a clip of a scripted sequence in which the Half Life scientists talk about the Aperture science research vessel "Borealis".

      You forgot to mention that you find the Borealis's drydock in Portal 2.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  7. How about gameplay? by heptapod · · Score: 5, Insightful

    One of the bad aspects of modern gaming is games becoming interactive DVDs. Press X, beat the bad guy and earn the privilege of watching a half-hour cutscene that tells you to press O to defeat the next boss to watch the next cutscene.

    Create games that are engrossing with gameplay and don't require much of an investment on the behalf of the player.

    1. Re:How about gameplay? by UnknownSoldier · · Score: 4, Interesting

      You can blame that model on JRPGs -- freedom of choice is taken away because like to pretend their narrative is supposed to the focused -- but they forgot the first rule -- you are making a fucking game, NOT a movie.

      As Chris Hecker recently said
        "It annoys me when people focus on the linear content in games, rather than the gameplay. We are always going to be shitty movies if we keep emphasizing that direction."

      http://kotaku.com/5923134/weve-got--jonathan-blow-the-witness-braid-and-chris-hecker-spy-party-here-to-answer-your-best-questions

    2. Re:How about gameplay? by Darkness404 · · Score: 3, Interesting

      Pretty much. That seems to be the problem with this generation, at least for me. Either a game requires very little input of the player (Final Fantasy XIII anyone?) or it is such a vast world and requires lots of time to fully enjoy it (like Skyrim, and Minecraft to a lesser extent).

      All I really want is a fun game that is:

      A) challenging

      B) doesn't require much investment

      C) Is rewarding

      D) has enough content to justify its price

      Today it seems like the focus is either on the (really) hardcore gamer or casual non-gamers.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:How about gameplay? by Hatta · · Score: 3, Insightful

      The real shame is the decline of the adventure genre, which derived from interactive fiction, which was all about story. The best adventure games told stories through their gameplay, with puzzles making sense within the plot, and advancing the plot through the solving of puzzles. If you want to see how to tell a story though a game, go back and look at games like Secret of Monkey Island, Loom, Quest for Glory, or Gabriel Knight: Sins of the Fathers.

      --
      Give me Classic Slashdot or give me death!
    4. Re:How about gameplay? by Onuma · · Score: 1

      I see you've played MGS4!

      Fantastic game, but holy SHIT it wasted a lot of time with cutscenes...

      --
      What else can happen when an unstoppable force collides with an immovable object?
    5. Re:How about gameplay? by Iniamyen · · Score: 2

      While I agree with you on the point that games are headed in that direction (focusing more on linear content), I would argue you shouldn't "blame JRPGs." The older games (Final Fantasy, Chrono Trigger, etc...) had GREAT gameplay as well as a good (albeit linear) storyline. They are not mutually exclusive.

      If there is linear content, I'd personally prefer that both it AND the gameplay be good =)

    6. Re:How about gameplay? by icebraining · · Score: 1

      I heard the Walking Dead video game series (released as episodes) is a good recent example of interactive fiction, with the story being shaped by your decisions.

      I've only played a couple of minutes, but it seemed decent.

    7. Re:How about gameplay? by ATMAvatar · · Score: 3, Insightful

      Agreed. That's why I ended up snagging the Quest for Glory and Space Quest series games over at gog.com. It's dirt cheap to get the older games - definitely worth the money if you aren't particularly stuck on state-of-the-art graphics.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    8. Re:How about gameplay? by Anonymous Coward · · Score: 0

      And yet the games I've played which felt the most free and had the most believable and fantastic worlds were almost all JRPGs, mostly SNES era but newer ones also. The main ones outside the JRPG category being the Zelda games (which are fun, but not RPGs in my opinion) and Morrowind, both of which made me feel "there" in a sense that games very rarely achieve.

    9. Re:How about gameplay? by loufoque · · Score: 1

      Actually, the japanese make games that are essentially visual novels, and those games are very good if you accept them for what they are.

    10. Re:How about gameplay? by Beardydog · · Score: 1

      I had Shenmue II for the Xbox, for some reason. The game starts with you getting off of a boat n a cutscene. Walking forward five feet along the dock triggers a cutscene. I actually really liked the game, but they probably should have just rolled those two cinematics together.

    11. Re:How about gameplay? by pinkushun · · Score: 1

      The real shame is the decline of the adventure genre, which derived from interactive fiction, which was all about story.

      A great genre that engages your imagination. These modern games in question are obviously not inspired by the art of storytelling.

      Its more like boilerplate text they use to glue cutscenes.

    12. Re:How about gameplay? by Nemyst · · Score: 1

      They exist, you just need to look a little further.

      If you want harder, more challenging, more interactive games, you have many choices: spectacle fighter Bayonetta comes to mind, or precise platformer Super Meat Boy, or ridiculously tough action game Dark Souls, or even SpaceChem if puzzles are your thing. There's the extremely unforgiving strategy game AI War: Fleet Command. There's indie turn-based tactics game Frozen Synapse. There's hard as nails tower defence game Revenge of the Titans. There's unforgiving tactics game Atom Zombie Smasher. There's Dungeons of Dredmor, with its typical roguelike difficulty. There's "embodiment of a steep learning curve" EVE Online.

      If all you're looking at is the top 5 console games, then yes, chances are people who play those games are not necessarily looking for a tough and complex experience. That doesn't mean there exists no game catering to that.

    13. Re:How about gameplay? by im_thatoneguy · · Score: 2

      I disagree to some extent. For one, I can't stand the alternative which is for the story to not take place at all or make me hunt for it.

      I like games but after maybe an hour of a single player game I'm just bored of the gameplay mechanic and want to know how the story is going to end. The only reason I've ever finished a single player campaign is for the narrative. If there is no narrative I care about--give me multi-player so that I can at least play against proper opponents and the satisfaction of defeating human beings.

      It's not competitive in my opinion if I beat a computer. It's like playing a board game against a 6 year old. You might win--you might lose but you don't feel a sense of pride or satisfaction if you do win. Every victory has an asterisk.

      On the other hand I'll wade through the boredom of a game to see the "END". If the game has no end then I won't have much of a motivation to keep going. I don't feel the slightest bit of interest in WOW for that reason. There's no "Winning". There's no catharsis or victory--it's an endless grind which you only abandon but never overcome.

      I want to know what secret it is that my parents died to protect or what have you.

      Even games like Mass Effect which I was extremely engaged in had such a non-linear story line that I eventually got bored doing stupid pointless side-quests until I lost interest. "What you want me to perform a census of every creature in the galaxy? Well as a completionist I feel compelled to help you with your stupid inane task."

      A story with too many branching and peripheral paths inevitably ends up having a bunch of filler crap--with no way to tell what is what. On the other hand a game where you are compelled to move to the next point is often better edited and refined.

      Imagine what a movie would be like if you watched all 30 takes of every scene. It would be boring and stupid.

      There should be just enough freedom so that you feel free and have room to get immersed and a part of the world--but then have a very clear and concise story path. Games should take a lesson from Dungeons and Dragons--you have a story and your DM will keep you moving forward. He's not going to be like "hello party, would you like to deliver this letter to my cousin in stonebrook?" No, they're hopefully smart enough to constantly filter out all the meaningless shit and no matter what choice you make--eventually end up where you need to go.

    14. Re:How about gameplay? by Nemyst · · Score: 1

      Good thing Double Fine Adventure has kicked up a bit of a frenzy then! On top of that, I've also seen a new Leisure Suit Larry and a new Tex Murphy game, plus something from the guys behind Space Quest. Also, Jane Jensen, the creator of the Gabriel Knight series, has successfully funded Moebius, which is a spiritual successor to the beloved franchise.

      And need I remind you that DFA is made by Ron Gilbert, of Monkey Island fame, and Tim Schafer, the brains behind Grim Fandango?

    15. Re:How about gameplay? by eeCyaJ · · Score: 1

      Realistically speaking? You get two of those.

    16. Re:How about gameplay? by Anonymous Coward · · Score: 0

      Diablo 3 hit all of those points and people still bitch about it.

    17. Re:How about gameplay? by ildon · · Score: 1

      Play The Walking Dead game.

    18. Re:How about gameplay? by TriezGamer · · Score: 1

      Are you sure? Blizzard issued a public apology for Diablo 3's lack of content.

    19. Re:How about gameplay? by grumbel · · Score: 1

      You can blame that model on JRPGs

      Modern western games got most of their bad ideas from Half Life, not from JRPGs. The JRPG model of endless cutscene is pretty rarely seen outside of the JRPG genre these days and even there it's not exactly popular given the numerous complaints about the last Final Fantasy. The problem with western games instead is that they are way to focused on setpieces, pre-scripting game events instead of having game events be the result of game mechanics, making everything feel fake and predictable. Trying to cram all your story into one linear unbroken sequence focusing only on a single hero character also leads to rather flat stories (group of military dudes running from point A to B, shooting stuff inbetween, the end).

    20. Re:How about gameplay? by grumbel · · Score: 1

      The real shame is the decline of the adventure genre,

      The adventure genre is alive and kicking. Aside from all the stuff TellTale does, the recent Kickstarter revival of almost all classic adventure game developers, the remakes of Monkey Island, you also got plenty of European developers such as Dedalic, House of Tales, Pedulo or Amanita cranking out quality games on a regular basis. You even have a few high profile titles with full AAA budget, such as Heavy Rain or LA Noire. The only thing missing from the adventure genre is the press attention, which is more focused on the third person shooter titles, as there are simply more high budget titles of them.

    21. Re:How about gameplay? by lexman098 · · Score: 1

      AND it should be free AND last for 1000 hours of unique content AND install in less than 10 gigs. There's tradeoffs in everything. It's nice to have a decent story, but focus on it too much and the gameplay WILL suffer.

    22. Re:How about gameplay? by Iniamyen · · Score: 1

      Read again: They are not mutually exclusive. These are not engineering tradeoffs. It's a game. You can have both. There are a number of classics that do.

    23. Re:How about gameplay? by lexman098 · · Score: 1

      They are engineering tradeoffs. It takes resources (limited) to design a story and gameplay. Focusing on one can and will impact the other.

  8. Where was the rise of fiction? by Darkness404 · · Score: 4, Insightful

    Where was the rise of fiction in video games? We look at the previous generation with rose-tinted glasses by ignoring all the crap games and just looking at the gems.

    Every generation complains about the same thing: too many sequels, not enough original properties. I mean, 5 years later we will be looking back and looking at this generation with longing.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Where was the rise of fiction? by Sloppy · · Score: 1

      We look at the previous generation with rose-tinted glasses

      Seriously. Ms Pac Man? Donkey Kong Junior? Asteroids Deluxe?! Race Drivin'? Quit rehashing the same old mythoses over and over again! We've already seen those worlds|universes, new PoVs or not.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    2. Re:Where was the rise of fiction? by Anonymous Coward · · Score: 1

      Where was the rise of fiction in video games?

      Colossal Cave. had its limitations, but it begat Zork, which begat a bunch of really good offshoots from those. All story and puzzle solving, no graphics at all.

      A ton of others were based on the pioneering work of those.

  9. The myth of the story. by senorpoco · · Score: 5, Funny

    Games today have abandoned story and character development for fancy graphics. Gone are the rich and nuanced tapestries of MarioKart and Gradius. The complex character development of super punchout and the beautifully crafted narrative of Earthworm Jim.

    1. Re:The myth of the story. by Anonymous Coward · · Score: 0

      Quit complaining! At least we haven't lost the sophisticated graphics technology of Zork.

    2. Re:The myth of the story. by Anonymous Coward · · Score: 0

      You jest, but also gone are the gameplay of:

            Dungeon Master
            Baldur's Gate I/II
            etc

      Well, there are a few indie studitos trying to keep something alive, so I guess "gone" isn't quite right. But "gone from AA studios", better to say. And even among indie games, many aren't very good at all. There are a few exceptional ones that are wonderful.

    3. Re:The myth of the story. by wierd_w · · Score: 2, Insightful

      While I *do* get the joke, (no whooshes please, it's lame.) This is a false comparison.

      You are compairing "superfiscial plot with sparkly graphics: then" with "superfiscial plot and sparkly graphics:now".

      You should compare "text mode story adventure game" against "pac man", and "massively open ended plot games, like daggerfall (mid 90s, has different, but related endings)" against "doom and duke nukem".

      As the article points out, there aren't many of the "story focused" games out there. He pines for "text adventure" narrative depth, but with "wow, the boobies jiggle when she walks!" Hyper-realistic art assets of the gutless shooters and flat fantasy titles.

      He is lamenting that you don't see both together.

    4. Re:The myth of the story. by bearded_yak · · Score: 1

      Watch out, it's getting dark. You're likely to be eaten by a grue.

    5. Re:The myth of the story. by Grayhand · · Score: 2

      Games today have abandoned story and character development for fancy graphics. Gone are the rich and nuanced tapestries of MarioKart and Gradius. The complex character development of super punchout and the beautifully crafted narrative of Earthworm Jim.

      I strongly disagree. Games like Angry Birds with it's Romeo and Juliet story, without the Juliet, explore very deep themes like how to I angle this shot to take out the pig in the back. The birds and pigs are obviously the Capulets and Montague fighting a feud that can only end in tragedy, and a lot of bruised pigs.

    6. Re:The myth of the story. by Anonymous Coward · · Score: 0

      Earthworm Jim wasn't exactly Crime And Punishment, but it was more than just gameplay and graphics.

    7. Re:The myth of the story. by Lemmy+Caution · · Score: 1

      Romeo and Frittata, as it were.

    8. Re:The myth of the story. by ildon · · Score: 1

      And yet Pac-man was, and still is, an awesome game with NO STORY WHATSOEVER.

  10. This is cyclical.. by ArcadeNut · · Score: 4, Insightful

    Happens to every platform of gaming. Arcade Games, Consoles, PC's, etc...

    In the early days of Arcade Games, every game was unique (Asteroids, Donkey Kong, Pac Man, Robotron). As games stood out as top money makers, they started emulating them. Why risk a new idea, when an existing one is close to a sure thing? The longer the platform is around the less unique the games will become. Go into any modern Arcade (that is still open), and you're going to find that 90% of the games fall into Drivers, Fighters, Shooters. With maybe a couple games outside of that.

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
  11. I can't agree, Victor by idontgno · · Score: 4, Funny

    "It's been a poor, poor five years for fiction in the video game industry...."

    Nonsense, Victor. Gaming magazine reviews have raised High Fantasy to an unprecedented new art form, and DRM has been more gruesome and compelling than the best Horror gaming.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  12. Wow by Lulfas · · Score: 1

    And yet World of Warcraft remains one of the biggest games in the world.

    1. Re:Wow by Jade_Wayfarer · · Score: 2

      To be fair, WoW still has a very thought-out and detailed universe (absurd and eclectic to some extent, but not too much), with great characters, interesting plots and great "theatrical experiences" in key moments - especially starting from WotLK. Of course it's not some "deep" game like Heavy Rain, but still, if you care to read and listen (and notice all of the small details) you would find it far from mindless grind-factory it is sometimes portrayed as.

      And again, there are a lot of books and various fan-art about Warcraft universe - not as much as DnD or even Warhammer, but still. If WoW had no soul, it wouldn't attract so much artists. Hell, this game even has it's own rock-band (ETC 90L) - not so many titles can say that.

      --
      Absence of proof != proof of absence.
  13. This has been perpetually argued since 3d by sick_uf_u · · Score: 2

    Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics.

    It doesn't make any sense that game stories should suddenly get more complicated because graphics got better.
    It used to be that games with the best/most original gameplay and story would be the gems that stood out in review and among peers. Now that graphics came into its own as a factor of quality, there are other games that stand out without necessarily having the best gameplay. Which means you might have to look for games you want to play instead of just taking the highest-rated games. But they're there.

    Besides that, it's yet another thing in life that seems to have gotten worse since the better years which by no coincidence always happen to be the same time for everyone -when we were young and had all the time in the world to play every game exhaustively and repetitively to a mastery of every move, path, and secret.
    We're gettin' old. Cure that and you'll cure Video-Games-are-Getting-Worse Syndrome.

    1. Re:This has been perpetually argued since 3d by sick_uf_u · · Score: 1

      which by no coincidence always happen to be the same time for everyone

      Disagree. The golden era of PC gaming was the mid 80's to mid/late 90's. Before that, the hardware wasn't there, although some text-only games like Zork were great. But the richness of gaming worlds reached its peak in the 80's and 90's. After that, game play got dumbed down in the search for bigger and bigger audiences. Graphics got better, and the games got worse. Now, you have handholdy shit like Skyrim trying to pass for an RPG.

      The 80's and 90's were definitely not "all the time in the world to play" age for many of us. They were "grinding away at work and unwinding to some gaming in the evening" age.

      If you make as much time to play games as a child would, the concept still applies. That would explain why your golden era of gaming is nearly 2 decades, which is like 4 video game eras.
      And Skyrim doesn't have a rich gaming world because its gameplay is too "handholdy" for you? O...k... thoughts starting to seem a little crossed there.

    2. Re:This has been perpetually argued since 3d by sick_uf_u · · Score: 1

      As well, I actually already covered that games in that era won acclaim more for their story and world. Now that graphics is also a factor, you can't just judge gaming as a whole by looking at which games are winning the most acclaim and then only considering story and world and condemning it. Now that graphics is a factor, if you want to find games that have good story and world *look* for those games, but they won't dominate the top-rated lists anymore because graphics is now also a serious factor.
      Having to actually look doesn't mean good games are no longer being created, you babies (and by "you babies" I mean the whole complaining world).

  14. There's indie, and then there's indie by tepples · · Score: 1

    You appear to mean "indie" as in companies made up of alumni of major software houses, as opposed to "indie" as in small companies that are truly independent of the video game establishment. There's a difference.

    1. Re:There's indie, and then there's indie by Onuma · · Score: 2

      I think "indie" merely refers to the practice of a single company both producing and publishing their game. Whether they're alumni of Blizz/Activision/EA/Ubisoft or they've never worked on any gaming projects before, the only difference may be the amount of capital invested in the project.

      That's my $.02, but YMMV.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    2. Re:There's indie, and then there's indie by tepples · · Score: 1

      I think "indie" merely refers to the practice of a single company both producing and publishing their game.

      If "indie" means the publisher owns the developer, then Nintendo is indie.

      Whether they're alumni of Blizz/Activision/EA/Ubisoft or they've never worked on any gaming projects before, the only difference may be the amount of capital invested in the project.

      That and establishment alumni have a lot easier time selling games in certain genres because establishment alumni have a lot easier time getting onto the consoles with which these genres are traditionally associated.

    3. Re:There's indie, and then there's indie by Onuma · · Score: 1

      Partially correct. Nintendo is also a huge corporation with over a hundred years of business. They develop and produce their own hardware and software, as well as license out to 3rd parties for massive amounts of money. At one point, there may have been considered "indie", but not any longer.

      Regardless of their levels of experience, it takes money to make money. Veteran industry people usually have a nice nest egg to utilize, whereas someone just breaking into the industry may not have that luxury.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    4. Re:There's indie, and then there's indie by tepples · · Score: 1

      So what do you recommend that someone breaking into the industry do in order to get a video game noticed? It's my understanding that getting a video game noticed involves at least getting it ported to the platform that players actually use. Or should someone breaking into the industry just develop PC games for years, release them as freeware while working a day job elsewhere, and put the games in a portfolio to get a job in The Industry?

    5. Re:There's indie, and then there's indie by Onuma · · Score: 1

      From a completely capitalist point of view: whatever it takes to succeed.

      But in all seriousness, a good game may take a little bit of time but it will ultimately sell itself. Minecraft, Angry Birds, and many others are only recent examples of successes. Community, whether via internet or word-of-mouth, is one of the best tools for free advertisement.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    6. Re:There's indie, and then there's indie by tepples · · Score: 1

      a good game may take a little bit of time but it will ultimately sell itself.

      In some genres, it appears only industry veterans are allowed to develop games at all. Fighting games, for example, are thought not to sell anywhere but consoles.

      Community, whether via internet or word-of-mouth, is one of the best tools for free advertisement.

      Word of mouth? I've been told that (statistically) nobody wants to play locally developed video games; they just want to play the big hits out of Austin, Boston, and Seattle.

    7. Re:There's indie, and then there's indie by Onuma · · Score: 1

      CounterStrike, which was eventually bought out by Valve, was its own mod for Half-Life. A couple of guys with some basic modding/programming abilities turned that free mod into a worldwide distribution which sold millions of copies.

      I agree that the CoD, Battlefield, Elder Scrolls or Mass Effect titles seem to be the only thing selling on an absolutely massive scale. However, excellent companies such as Trendy Entertainment have made games like their Dungeon Defenders. At around a million copies on multiple platforms, I'd say they're hardly something which "nobody wants to play". Personally, I'd rather put time and/or money into Dungeon Defenders or similarly fun indie games than any of those AAA titles. I've purchased my share of games from the lowliest developers to the biggest companies over the years, and the guys up at the top all have one major thing in common: overhype and letdown.

      --
      What else can happen when an unstoppable force collides with an immovable object?
  15. Non-fiction Art Games by Sponge+Bath · · Score: 4, Informative

    Three games that blew me away that are non-fiction and novel are Flower, Limbo and Journey. All three are more imagination, dream and a reflection of life.

    1. Re:Non-fiction Art Games by Lemmy+Caution · · Score: 3, Informative

      They are definitely fiction. Just not Hollywood-style fictions or cinematic ones.

    2. Re:Non-fiction Art Games by Anonymous Coward · · Score: 0

      Limbo was non-fiction?

      That's the scariest thing I've heard all day, and I've heard some pretty scary stuff lately.

    3. Re:Non-fiction Art Games by Sponge+Bath · · Score: 1

      You are right, I fumbled what I was trying to say. Oh well.

    4. Re:Non-fiction Art Games by UnknownSoldier · · Score: 1

      Haven't played Journey yet, but the other two are awesome!

      You may want to also check out:

      Nihilumbra (blend between Limbo and Portal 2)
      Portal 2
      Sleep is Death
      The Binding of Isaac

  16. I probably sound like I have ADD... but by Anonymous Coward · · Score: 0

    Who cares about fiction in games, if I wanted to watch a movie or read a book, I would watch a movie or read a book.
    I just want to blow things up or shoot imaginary people or fly planes or drive race cars or plan and manage beautiful cities without having to pay attention to a plot.
    Oh and make it look and run great. More time/money needs to go into graphics and game optimization not some boring plot that 99% of the time gets skipped over in favor of getting back into action.

    1. Re:I probably sound like I have ADD... but by Darkness404 · · Score: 2, Insightful

      Because a good story can make the game a lot better, it can't make a crap game good, but it can turn a solid game into a legendary game.

      Look at Final Fantasy VII, the storyline is what really made it all fit together.

      Some games need no storyline to make it fun, for example, no one really questions why blocks are falling from the Soviet skies in Tetris, they just are. Same with Team Fortress 2. On the other hand, take away the story from most RPGs and adventure games and you are just some guy running around the world. Its a lot better to feel like you've just saved the world than it is that you just mowed down a bunch of enemies.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:I probably sound like I have ADD... but by Mike+Buddha · · Score: 1

      A video game that's trying to cram bad fiction down your throat is worse than a movie or book, because there's no editor saying that it needs to be cut for time or size constraints. The horrible authors are free to do whatever they like, and they do.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    3. Re:I probably sound like I have ADD... but by 0123456 · · Score: 1

      Its a lot better to feel like you've just saved the world than it is that you just mowed down a bunch of enemies.

      Not when you had to sit through fifteen hours of tedious, poorly-written, poorly-acted cut scenes to get to the ten minutes of actual gameplay along the way.

    4. Re:I probably sound like I have ADD... but by Calydor · · Score: 2

      That's ... kinda the point. That there needs to be a BETTER story TOGETHER with the good graphics.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    5. Re:I probably sound like I have ADD... but by Lotana · · Score: 1

      I just want to blow things up or shoot imaginary people or fly planes or drive race cars or plan and manage beautiful cities without having to pay attention to a plot.
      Oh and make it look and run great. More time/money needs to go into graphics and game optimization not some boring plot that 99% of the time gets skipped over in favor of getting back into action.

      I don't see why you would be complaining. With the current state of the industry, you should be in heaven! However, for those of us with tastes for a great story and more depth, our choice is much more limited. Great games of our focus are few and far between. Thus we are complaining.

    6. Re:I probably sound like I have ADD... but by CodeHxr · · Score: 1

      Just MHO, but the story and the graphics need to support the GAME. If there's no enthralling gameplay to speak of in a game, then the fanciest of graphics and the best written story are the only selling points. It will feel like a grind. It won't be much "fun" (to some more than others). If you want to tell a story, there are several mediums to choose from - video games included. If you want to showcase art, there are even more mediums to choose from - video games included. It is my opinion that both of these aspects are, as stated, only there to add some color and flavor to the actual gameplay.

      People have mentioned FF VII a few times. While the story was intricate and the graphics were really good for the era, the gameplay itself was tactical requiring planning and foresight. The boss fights were epic because, visually, they were usually massive and, motivationally, they were high-profile elements in the plot and you wanted to fight them and, tactically, because you've been preparing for it - knowing it was coming, optimizing your materia, skills, and tactics along the way in preparation.

      It takes all three (story, graphics, gameplay) to make a truly legendary game, but the foundation needs to be the gameplay. What would FF VII be without the gameplay? It would be Advent Children. It would be Spirits Within. Just a movie. (Both of these movies are awesome, btw :))

      People (myself included) look at the dawn of video gaming with fond nostalgia. Why is that? I feel that it's because games from that era only had gameplay to focus on. Graphics were extremely primitive and the computing technology didn't allow enough memory/storage for lots of cut-scenes and other "extraneous" data. It was all about the gameplay.

      Then again, everyone is different, and I'm sure there will be several that will disagree with me. That's fine - to each their own. I, personally, don't really care too much for graphics OR story if the gameplay itself is boring or doesn't require any thought. Conversely, I can look past lousy graphics and complete lack of any story if the gameplay is great (Minecraft is a great example of this).

  17. Is it any wonder? by bearded_yak · · Score: 5, Interesting

    I'm not surprised by the state of the industry. The decline began a few years ago when a new generation of players chose war/battle/FPS games over First Person Action games (What's FPA? Think Myst, kids. If you don't know what that is, you know where to look).

    In my opinion, war-like gaming appeals to a base survival and agression instinct and can indeed be involving, but eventually becomes numbing and the player is unsatisfied until another game provides a stronger instinctual reaction, which becomes more and more difficult to achieve. As this happens, interest falls off. I've seen it happen to people time and time again.

    Storyline-based gaming based primarily on a world and interactions within that world activates more of the creative portion of the mind, digging out the player's imagination from under the clutter that schooling and obsessive parenting buried it under. The abilities of the imagination are endless and a properly planned First Person Action game uses as much of the player's imagination as it does game mechanics, ensuring that the user is partially responsible for creating their own experience.

    For the most part, I think the folks at Frictional Games might understand how to use the best of both better than anybody. While their games may not appeal to today's most vehement FPS gamers, once those same people reach an insurmountable numbness with their own genre, those who try the kind of product Frictional puts out could find some comfort, as Frictional builds on a mix of both survival instinct and imagination.

    1. Re:Is it any wonder? by bearded_yak · · Score: 1

      Actually, I was meaning to say First Person ADVENTURE not Action... sorry for the slip there...

    2. Re:Is it any wonder? by icebraining · · Score: 1

      Meanwhile, the original Counter-Strike (released in 1999) is still the 4th most played game on Steam nowadays. So much for interest falling off.

    3. Re:Is it any wonder? by Mitreya · · Score: 1

      The decline began a few years ago when a new generation of players chose war/battle/FPS games over First Person Action games

      I also mourn the disappearance of turn based games (i.e. X-COM-like). Nowdays a game is considered "turn based" if you can easily pause it at any time.

    4. Re:Is it any wonder? by rjames13 · · Score: 1

      Most adventure games had illogical puzzles. This killed them, not another genre. Not everyone wants to have to work out that if you ram the car into the tree the bird flies off and the cat chases it which knocks a pot off a window ledge landing on a dog making it unconscious so you can take the snot out of its nose to use as glue on your temporary security card etc etc. That is not fun that is just stupid.

    5. Re:Is it any wonder? by Oligonicella · · Score: 1

      Myst - in a large nut shell. Horrid game. Remember the "prize" for completion?

      The Drowned Gods - even worse.

    6. Re:Is it any wonder? by RogerWilco · · Score: 1

      I think there are players who like the intellectual challenge but most gamers play games for the mechanical challenge.

      Most games focus on hand-eye coodination and reflexes as that is what most gamers seem to want.

      If I look at World of Warcraft, most players ignore the quest text and don't care for the stories.

      This is even more true for PvP in MMO and FPS games.

      Creating content is very expensive, and if most gamers don't care then why do it?

      What I also see is that good graphics create sales, at least initially. So if you don't have a subscription model, it's much better to invest in looks than in content.

      --
      RogerWilco the Adventurous Janitor
    7. Re:Is it any wonder? by Anonymous Coward · · Score: 0

      Players only ignore the text because the text doesnt matter.

      It doesnt take long to realize that reading those paragraphs is just a waste of time, since the game is going to funnel you to the solution anyway.

    8. Re:Is it any wonder? by Anonymous Coward · · Score: 0

      Industry is better than ever. Look around, read rockpapershotgun.com . The tools people have to make games are amazing, single devs and tiny teams bang out games that are just as interesting and involved as the AAA's a few years ago.

      Yeah, the big guys are stuck up on iterating their software over and over again, but the occasional gem comes out from that area.

      But really, the indie game scene is pretty awesome, people are finding their way in small teams making the games that aren't being made by the AAA's and taking the risk and experimenting all over.

      Honestly it really still is a great time to be a gamer, and an almost better time to be a game maker.

  18. does this not count? by Anonymous Coward · · Score: 0

    Mass Effect has been a fantastic example of a solid fiction storyline game.

    1. Re:does this not count? by 0123456 · · Score: 2

      Mass Effect, with its repetitive, unskippable cut-scenes, is the most boring game I've played in years. It's a bad ScyFy B-movie with a few interactive sections which try to pretend that you're not playing on rails (yes, you will go here and you will do something fscking stupid that you as a player would never choose to do, because that's THE STORY, you see).

  19. Arcade genres by tepples · · Score: 1

    Go into any modern Arcade (that is still open), and you're going to find that 90% of the games fall into Drivers, Fighters, Shooters.

    I see redemption games taking over. But driving, light gun shooting, and dancing are popular because they use input devices that a lot of people don't have, and fighting is popular because of the dynamics of in-person competition that anonymous online multiplayer can't match.

  20. I just want some more of by Anonymous Coward · · Score: 0, Redundant

    Half-Life dammit.

  21. BS-First Person Porn. by Anonymous Coward · · Score: 3, Insightful

    Of course just like people watch porn...for the story.

  22. Just like movies. by nebular · · Score: 2

    Right now the cost of game development makes it hard to play to a smaller market. The major distributors and studios are loath to invest in something that won't appeal to the largest market possible. Indie games are starting to get some traction but it's a long way off. The games industry is the same boat the movie industry was in the 50s. The big studios control and squeeze every last dime out of the product, and they don't take chances on anything.

    What we need are a few star developers to step in and push for a larger piece of the pie and then spread that around to indie stuff. Just like the bigwigs in hollywood do right now. Those multi-million dollar pay-cheques the stars get don't all go into their pockets, a lot goes to niche projects

    1. Re:Just like movies. by phantomfive · · Score: 1

      What we need are a few star developers to step in and push for a larger piece of the pie and then spread that around to indie stuff.

      I don't know if that will work. The major asset the game companies have isn't their 'star' developers (who is a star developer now?), it's their libraries. All of the major game companies have a good set of 3D game libraries that lets lesser programmers create a game, that a non-programmer designs. So if one programmer decides to become John Romero, he will probably end up like John Romero.

      --
      "First they came for the slanderers and i said nothing."
  23. Wing Commander by DMJC · · Score: 1

    Bring Back Wing Commander, Story, plot, character development, Drama, and Death, all on the highest resolution screen at the time... I miss that series more than any other. I'm fedup with half assed attempts at games. Bring Back the Confederation's war against the Kilrathi, the great space Crusade :(

  24. Hear, hear! by Anonymous Coward · · Score: 0

    Meanwhile, we should teach the producers of Triple-A titles the error of their ways - that big-budget entertainment shouldn't rely on mass-market appeal just to recoup their staggering costs.

    Or we can accept that there are plenty of games out there which cater to an ever-expanding variety of niches and you're ungrateful.

  25. What we need... by Anonymous Coward · · Score: 0

    Is Tribes: Ascend meets Eve Online, with Guild Wars 2's level of "player respect" shaping every design element.

    I will PvP in space or on the ground when I want to, and when I don't want to, the entire galaxy is mine.

    WOOHOO! I'd pay 15 a month for the rest of my life.

    (I realize that both Star Trek Online and Star Wars The Old Republic attempted this, but they both failed on all fronts).

  26. Re:Really? by Anonymous Coward · · Score: 0

    All the dragon age games?

    I'm of the opinion that it took a nose dive after awakening.

  27. Secret world will flop by Anonymous Coward · · Score: 0

    The Secret World will be free to play in one year.

    Nothing about it can justify the monthly subscription when just-as-awesome MMOs that don't have a monthly subscription (like Guild Wars 2) are available.

  28. Case in point: Skyrim by OldSport · · Score: 1

    Unbearably repetitive dragons that are too easy to beat interspersed with mundane quest after mundane quest to get some stupid artifact. The graphics are amazing but the gameplay is just so damn conventional and predictable it ruins the experience.

    1. Re:Case in point: Skyrim by Spacejock · · Score: 2

      Agreed. I have hundreds of hours on Daggerfall, Morrowind + Expansions and Oblivion + Expansions, but Steam tells me I've played Skyrim for a total of 23 hours. (20 of those were spent looking for things in the inventory, or switching between items in the inventory, or screwing around with the inventory. Ten minutes were spent installing an inventory fixer addon, but I haven't loaded the game since.)

  29. Re:Really? by Anonymous Coward · · Score: 0

    I was just going to point out that Wasteland was primarily written by Michael Fucking Stackpole, and ask how anyone can claim that 'modern' games are more well written than stuff from the 80s. There may be *MORE* of them, but the quality was there from the IF days on up, you just had to look harder... (oh wait, same as today!)

  30. One Word: Journey by EXTomar · · Score: 1

    Although there is plenty to lament that games are failing in story there are still bright spots. Plenty of smaller games seem to be able to focus on crafting story and environments that the AAA games can't seem to afford to spend time on. In particular, "Journey" is one of the first games in a long long long time where I cared that another character "died" let alone that other character was a player. Just this one game is a demonstration of the power of a well crafted game without blowing a big budget and it gives me hope that developers still strive for story.

  31. ikr? by Anonymous Coward · · Score: 0

    Out Of This World totally sux.

  32. Secret World by aapold · · Score: 1

    I can't speak to its business prospects.

    All I know is I'm having more fun discovering stuff in that game, and uncovering the storyline, than i've had in a game in some time, including single player games. As for guild wars 2, I honestly have no desire to play it, but good for them, i'm sure they'll draw the people that like that kind of thing.

    --
    "Waste not one watt!" - CZ
    1. Re:Secret World by Eudial · · Score: 1

      Furthermore, the game is aimed at adults with the purchasing power to subscribe to games. ... which is why it's rated M. They simply don't give a crap about the teenage demographic that most other MMOs target.

      In that sense it's a niche title, but on the other hand the market they're targeting isn't very saturated so they have plenty of opportunity to gain a strong and loyal following.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  33. Nothing really changes, always has been like that by chrismcb · · Score: 1
    • Defender - Stargate
    • Scramble - Cobra
    • Donkey Kong, DK jr, DK III
    • Pac Man, Ms. Pac, Pac Man Jr, Super Pac

    And on and on. That was 30 years ago! Its kind of funny what happens when something makes a lot of money... a sequel is made. Books, movies, games, tv series. Its just the way it is. And yet, new games and stories still come out.
    But you know what? People WANT sequels, they want more of a good thing. I just spent some money on Defense Grid 2 kickstarter as I want more Defense Grid.
    I like new stories, but I like sequels too. I'm still waiting for Half Life 3

  34. Paradox by Anonymous Coward · · Score: 0

    That's why I play Paradox games. I make my own story.

  35. I have a theory by Anonymous Coward · · Score: 0

    I think theres really two main approaches to gaming.

    1. Is the office dweller student crowd. These people spend all day working with their brains. At the end of the day, their brain is tired & they want something twitchy & visceral.

    2. The blue-collar gamer. These people spend all day working with their bodies, their brains being mostly idle. At the end of the day their brain is still active & wants a good thinking game... a mental challenge.

    Guess which category the vast vast VAST majority of gaming company employees live in.

  36. posters not on crack no really by Anonymous Coward · · Score: 0

    you on glue ? eery game is like fiction ? DONT TELL ME THEY AREN"T.....
    man this site lately is full a stupid posts....

  37. Blame the consumer by Anonymous Coward · · Score: 0

    I love statements like this one:

    "So, when you step out of this established genre, people cannot grasp it"

    Because clearly the reason that the game didn't sell in the open market was because the public "didn't get it" - couldn't possibly be because the game was lame... No, not that...

  38. Good writing is hard by Leo+Sasquatch · · Score: 1

    Good acting is expensive. Good plotting is complex. Game-makers have limited resources. Most developers seem to want to put more effort/time/money into polishing the shiniez than producing an elegant story. Probably because the reviews will slate them solidly if the game looks a bit ropey, but weak acting, plot etc. gets much less abuse.

    I was put off ever playing Heavy Rain when I learned that there's only one killer. What are you going to do - play it twice and act surprised at the ending? I'm sure it would have been technically possible to set the game up so in each new game the killer was any one of a number of possible suspects, but the amount of plot-tracking that would require means it didn't make it into the finished game.

    Some games do an excellent job of combining story and plot (which aren't the same thing). Half-Life and its sequels all have a very simple plot - escape, but the story of how you go about it is beautifully detailed. Both Witcher games do an amazing job, in that the consequences of your actions aren't always visible until much, much later. Mass Effect 1 had a good try, and all the Geneforge games have huge, rich backstories running through them. But the player should drive the story, not just be subjected to large arbitrary chunks of it for no reason as in MGS4.

    Video games have the same capacity for storytelling as any other entertainment medium, but the producers have to be prepared to pay for it on creation, and the public have to be prepared to pay for it on delivery.

  39. Maybe this guy should learn English by SmallFurryCreature · · Score: 2, Funny

    The article is torture to read but the poor sap seems unable to grasp that the word fiction only means something is fictional. It doesn't mean fantasy, it doesn't mean sci-fi (these are in fact sub categories of fiction) and it most certainly does NOT mean good.

    Even harlequin and 10 cents western novel is fiction. So are some of the greatest literary works. Fiction = fiction good or bad. And so, modern computer games have plenty of fiction. "Harry went to work", as long as I am not talking about a real Harry and even then it could be fiction if Harry didn't go to work.

    And a sequel is just as much fiction as the original. Maybe he meant there isn't enough originality? What did he work on? A stealth action game? Yawn, been done to DEATH!

    Overview

    You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card.

    As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city.

    The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.

    I get what he means. No originality whatsoever. It is a blessing the lead isn't suffering from amnesia. Let me guess, at one point you are captured and loose all your weapons?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Maybe this guy should learn English by werewolf1031 · · Score: 1

      Posting to undo a mod mis-click.

  40. Perhaps it's... by Anonymous Coward · · Score: 0

    I suppose what most people are trying to describe with "lack of story" in modern games isn't as much a lack of story. It's a misunderstanding of what sort of story your walking into.

    A plot driven story doesn't require character development, all it really requires is a somewhat interesting series of events. Usually you can swap out 3/4 of the cast of a plot driven story without losing or gaining anything more than cosmetic appeal. There's a good reason that most modern games are plot driven, it lends itself to flashy visuals.

    A character driven story however is centered almost entirely around the characters and their interactions with each other. While it's not always the case, you tend to get much better developed worlds in character driven stories as well. They're not as easy to write as a plot driven story, require careful planning of the characters, and thinking out how they will respond and influence events around them.

    The problem with games however is that if you focus entirely on either of those, you get a mediocre game no matter how polished the mechanics, visuals, and sound are. All of the games which have been hailed as "the best" (in prior generations) strike a good balance between the two.

    There's also my pet peeve. Games are being designed for a crowd instead of focusing on specific demographics like they were in the past. Difficulty has been replaced by tedium. Very little left to think out, it's all presented to you in a bullet point checklist with exact instructions. In the past you may have seen something like "he likes high places near the ocean", now you instead you see a map with a dot and usually a path drawn out for you, and if you stray from that path you hit artificial barriers.

  41. LoZ: Skyward Sword, Xenoblade Chronicles & by WillAdams · · Score: 2

    The Last Story (which I have on pre-order)....

    Xenoblade in particular was very engaging story-wise, blending Norse Myth, Greek Philosophy and science fiction elements (readers of Jack Chalker in particular will recognize elements).

    William

    --
    Sphinx of black quartz, judge my vow.
  42. Lets go through that list by Anonymous Coward · · Score: 0

    1) Skyrim: The closest of a given. But not really any more than the same as before with dragons rather than demons. Still a less world-like world than Daggerfall or Morrowind

    2) Uncharted: never heard of it. Pass

    3) Max Payne: Part 2 hugely disapointing compared to 1, since it didn't really bring anything new But Max Payne is itself HOW old?

    4) HL EP2. One third of a story. And how old is that one?

    and on and on? Given you didn't have much there, how much can we expect from ones you didn't think good enough to get to print?

  43. Same for movies, books, moves, music by TheSkepticalOptimist · · Score: 2

    Bottom line is that content "creators" have adopted a business model where cloning shit that has a proven track record of success is preferred over venturing into new territories to build a new franchise or even just create that one-off masterpiece.

    Of course the biggest issue is that society (or mostly teenagers) gobbles up this shit and makes it profitable.

    This is why 9 out of 10 movies are pure derivative garbage
    This is why every game is a sequel to a previous game
    This is why every book is about vampires, werewolves or has dragons.
    This is why every TV show is about crime scene investigation

    There is a general lack of creativity in Hollywood, and by extension, ALL entertainment industries. When you can produce cookie-cuter products that make gobs of money because their is a market of addled minds craving nothing new, why even bother attempting at something that might fail just to have integrity?

    Any writer, director or producer of and entertainment that wants to maintain any sort of creative integrity should never work on a sequel or prequel or take on a project that involves similar IP to other franchises. I don't care who you are in the industry, produce a sequel, prequel, remake, or copying someone else's IP is just lazy and overtly greedy.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  44. Crysis by Baby+Duck · · Score: 1

    There were too many Crysis missions where I could just speed boost past half the level.

    --

    "Love heals scars love left." -- Henry Rollins

  45. Cherry-Picking Trash by hardwarejunkie9 · · Score: 1
    While the high graphics, large publishers have put out a lot of Medal Of Brotherhood Honor Warfare + Zombies lately, it's obvious that there were quite a few things overlooked: Bioware's Mass Effect and Dragon Age franchises have been incredibly aggressive in developing new storyline approaches, Bastion reinvented the case of narration in a game, Uncharted was compared to playing a movie, and lets not get started into the Portal properties...

    The point of sequels coming out instead of new IP is actually a side-effect from developing fantastic storylines. People want to continue the stories and worlds they've visited, and is that a bad thing?

    --
    I like losing arguments, it just means that I can take your point and make it my own.
  46. gameplay? by aahpandasrun · · Score: 1

    Too many games spend all their time focusing on visuals, a cinematic feel, and "immersion" while gameplay hasn't really advanced much in the last 5 years. It's gotten kind of stale.

  47. Trolling by Anonymous Coward · · Score: 0

    Bitch please, did you even do any research at all?

  48. I think he's trolling. by phriedom · · Score: 1

    So the gist of his argument is that no one else is creating new worlds like they did in Bioshock. It is all New York (GTA) and Military Shooters(CoD, Battlefield, Medal of Honor, etc.) No one is doing historical fiction (Assassin's Creed, Red Dead Redemption, L.A. Noire) or SciFi (Halo, Killzone, Gears, Dead Space, Bulletstorm, Crysis, Homefront, Rage, Resistance) . He totally ignores the fantasy genre, which I can kind of understand since they all have similar worlds, but some are well designed and have strong storytelling. Basically, he is full of crap, and I think he knows it and knows that getting a lot of people to disagree with you is a good way to get some publicity for your new game.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  49. subject by Legion303 · · Score: 1

    I've been noticing the same trend lately. There are still many games coming out with good writing, but the majority of "AAA titles" I've seen in the past couple of years have been forgettable, generic shit. For instance, the least Tom Clancy could do if he's going to slap his name on something is supply a gripping plot. I just finished Future Soldier a couple of weeks ago, and the only thing I could tell you about the plot is that some Special Forces people got bombed in the faces, and something about Russian dissidents.

  50. Gotta Disagree. by redizhot · · Score: 1

    Long and short, I think the article is taking a limited scope of what gaming is. I think it's been in one of the most exciting states, and is using graphically intensive games as a bar. but those are still hellishly expensive to produce. However what would have surpassed as amazing graphics 10 years ago is cheaper than ever to produce and is being used for great narrative structures. It seems to only look to the top of the graphical scope as a judge, but of course there won't be a lot of creativity there, when these games are exceeding $100m to produce. It's a pitfall of all entertainment industries when budgets get that large, so no reason to condemn gaming in particular (not to say we can't gain anything by examining it, or recognizing that different forms of entertainment are...different.)

  51. Fiction in video games by Anonymous Coward · · Score: 0

    Hard to do better than the 2011 XYZZY Finalists for interactive fiction!

    Take a look here: http://xyzzyawards.org/historical.php?year=2011&round=1

    Best Game
    Cryptozookeeper (Robb Sherwin)
    Mentula Macanus: Apocolocyntosis (Adam Thornton)
    Six (Wade Clarke)
    Zombie Exodus (Jim Dattilo)

    Best Writing
    Cryptozookeeper (Robb Sherwin)
    Mentula Macanus: Apocolocyntosis (Adam Thornton)
    Taco Fiction (Ryan Veeder)
    Zombie Exodus (Jim Dattilo)

    Best Story
    Bonehead (Sean M. Shore)
    Cryptozookeeper (Robb Sherwin)
    The Life (and Deaths) of Doctor M (Michael D. Hilborn)
    The Play (Deirdra Kiai)
    Zombie Exodus (Jim Dattilo)

    Games can all be found at the Interactive Fiction Database. I believe all of them are free to play, too.