Why is Slackware "dying?" It's stil number 7 on Distrowatch, which isn't half bad considering that the most recent version of Slackware was released in September. It doesn't need crap like RPM updates every day, and Patrick knows that. If we actually want desktop and library updates that don't interfere with the distro, there is always Dropline, which takes care of most major needs between Slackware's 6-month upgrade cycles. And, if Slackware's upgrades are a problem, you can always keep "current" with Swaret.
Slackware is a distro for the power-user that doesn't need dependancy checking. The only other real alternative is Gentoo or doing it with LFS.
Besides... I can compile most anything within a minute and have it work to perfection, instead of going out ant tracking crappy user-made RPMs that don't run worth a shit from RPMFind. Slackware just works, and require minimal maintenance once you know its ins and outs. Slackware is perfectly functional because it is fast and practical, kinda like BSD.
Alternately, many people are using crappy video drivers which make things slow (like vesa or fbdev). On my ATI Radeon, with proper drivers, X (with Gnome 2) is as fast as Win 2k ever was.
I actually like having two buffers for capture. The first is the normal X standard, by selecting text and then using the middle mouse button for paste. The second is the newer standard (still several years old), that works like Windows. Highlight, hit CTRL+C (or edit/copy) and use CTRL+V to paste (or edit/paste).
The traditional X copy/paste is still useful for those older apps (and console apps) that don't support native copy/paste routines that Gnome and KDE share.
X can do this, which means that KDE and Gnome can do it as well. There is the traditional "virtual resize", which changes the res, but leaves the desktop material in the original resolution (e.g. CTRL + ALT + +/-) or the new XRANDR extension that showed up about a year ago, when X 4.3 was released. It allows you to change your resolution and refresh rate, just as Windows does, and is actually easier to configure on Gnome that it is on Windows XP. Per the Gnome specs, it's a simple click of "Desktop Preferences/Screen Resolution" from the menu.
Re:How much was operating revenue?
on
MandrakeSoft Roundup
·
· Score: 3, Interesting
I gave them $70 when the club first started, even though I was using Slackware. Why? I used several versions of Mandrake when I was begining to "get my feet wet" with Linux. Mandrake was pretty simple to use, though it didn't really hook me like Slackware did. Never-the-less, I felt that I owed them a bit of a contribution for what they gave me... It was the least I could do.
S2 has found some framerate crippling bugs that have been fixed since the 2.00 release, and more recently, even more improvements in the 2.00b release. I personally don't feel that they gave enough effort to support non-nVidia cards during the initaial beta tests, but it isn't really their fault. ATI didn't really have suitable Linux drivers until late in the development, and PowerVR's Kyro (which I used to test the initial beta on Linux) didn't have a hardware T&L unit and had some AGP problems with Savage.
Since then, Sam has really reworked the Linux code and the rendering code in general, and he's done a fine job. Admittedly, Savage's Silverback engine is VERY hard on older machines, but it is actually a pretty sophisticated engine in many respects. It has some nice lighting and environmental effects that really tax the machine, especially in games with lots of players. The overall speed is supposed to have been corrected even more since the 2.00b release (which I haven't been able to verify yet since Sam posted a bad link address tonight).
Assuming that you have mature drivers that support S3TC and most other OpenGL features that really count, you should be okay. However, I'd mostly blame many of your speed issues on the fault of ATI for not having proper driver support for the ATI Radeon 7200 core. The DRI/Gatos modules don't have a lot of the features that are essential for Savage, like the patented S3TC extensions. I think that you need an 8500 core or higher to make use of ATI's drivers, right now... That may change with time though. I can't speak for the Schneider Digital drivers though. Maybe they work? It's not likely that the R100 core will ever get enough attention to where it will be able to run a game like Savage, or many future 3D games from other manufacturers.
I must admit... The gaming possibilities on Linux really opened up to me recently, when I purchased a new KT600-based mobo, DDR 400 RAM, ATI Radeon 9500 PRO, and a shiny new higher-end Athlon chip, than I had before with my Athlon 1400 and Kyro II... It's a treat to be able to enjoy games like Savage and UT2003 (and get the most out of future games that I'm beta testing, from other companies).
Though, I must admit. I, like you, also refrained from buying Savage until I had the hardware to make the most of it. The initial beta and demo releases were unplayable on my old machine... But after the upgrade, I was hooked on Savage, and the 2.00 patch just made it even better.
It wasn't S2 that was allegedly going to close their doors.. It was thier publisher. We've discussed it a bit in S2's forums and they claim that the HomeLAN article is false, however... Just figured I'd mention it.
On the site, you also have the option of buying a CD key with Paypal or Online Check. A checking account it required, but simply finding a way to add funds to a Paypal account is all that is necessary.
It is fantastic. I beta tested the patch and I was BLOWN AWAY by the number of improvements. I wish that this had been the game that they originally released. The initial release got good reviews, but this almost seems like an entirely different game in itself. It's just better balanced, and the new units make things more interesting. Rendering improvements have been done to speed up certain video chipsets. It flies on my Radeon 9500 PRO, on Linux, with the details maxed.
Please support S2Games. They are totally dedicated to their product, and seem to be dedicated to Linux as well. I can't give enough praise to these guys. It's amazing that a team of such few members was able to create such an amazing and fun game. If we want to see efforts like this, it's VERY IMPORTANT that we share a few bucks with these guys to make sure that there is a future for titles like this.
I played the demo version and was hooked. I got my keycode for a mere $29, online, and was playing within 30 minutes... http://orders.igames.com/savage/
In fact, this guy claims to be the authority on operating systems... Read on to learn just why you should choose their "INTEGRITY" product over Microsoft Windows, MacOS, Unix, and Linux, etc.
The linux kernel contains more than 4 million lines of code. At 60 pages, SCO would be lucky to have at least 3000 lines of code, at best. That is hardly even a fraction of a percent of code.
If, by some ridiculous chance they are able to prove that the code is "stolen", then it will be up to SCO and IBM to iron the issue out. Theft is not justified, in any case, but SCO does not have any right to lay claim to the entire Linux kernel for their own purposes, regardless of their bogus reasons.
In any case, 60 pages of code is piddly stuff when considering the size of the Linux kernel. Regardless, it will be up to a judge to decide the outcome, as you have mentioned. I, for one, feel that SCO doesn't stand a snowball's chance in hell. At best, IBM will be fined for violating any agreements with SCO, and the code in question will be removed from the kernel tree and will be easily replaced.
I've personally found that each program has a similar learning curve when you make first use of the software. Such is the case with migrating to something even more simple, like a browser.
I've had people tell me that Mozilla Firebird was too difficult to use, so they stuf with IE instead. Personally, I find that the tabbed browsing and lack of pop-ups is a godsend. To each his own, I suppose.
After some experience using Photoshop, Paintshop Pro, and The GIMP, I've found that The GIMP has a method of drawing windows and manipulating menus that *I prefer* over the other two programs. The likely reason is that I've spent more time learning to use GIMP, over the last few years, and wouldn't likely ever go back to using the other commercial programs.
On the RealNetworks website, I see no indication that your RealPlayer 10 is available for Linux. All I see is that the "community supported 7/8" player is available. Please correct me if I am wrong. It's always so difficult to navagate the mess of links on the Real.com page to find information.
I've considered the Helix player, but what will it do on Linux for me that MPlayer doesn't already do? If it merely plays Realmedia files, then do I really have a use for it? I'd almost rather download media in WMV format instead. There is very little RealMedia content on the web anymore. What of other codecs on Linux? Sure, Windows users have the capability to play any format with your player. Linux users must resort to using Windows DLLs with MPlayer and XINE (and derivatives), and some people even question the legality of redistributing such codecs alone, on platforms other than Windows. There is so much WMV content on the web, as well as MOV, and DiVX AVIs, that any player that cannot play these is essentially useless.
In addition, I *really* want a player that allows me to access your new song library. I would love to be able to buy songs online, and play them with a stable and feature-rich player on Linux. Even if they are in an AAC format with Real's DRM, it doesn't matter. I want to be able to buy songs without having to resort to getting WMAs from Walmart.com, only to have to play them with MPlaer and a hacked WMV codec, or convert them to raw WAV-->MP3 and suffer a substantial quality loss. Can your Linux player do this for me? Can I buy songs online and play them through your player with efficient playback and high quality sound?
Frankly, until someone writes a player that can do all of these things, only the current top-tier opensource players will suffice. MPlayer and XINE are the way to go, in my opinion. I can play all sorts of content, including RealMedia. The only thing that is lacking for us is an easy and effective method of buying songs online. Can the "new" RealNetworks be up to these tasks with the new player and Helix technology? Please let us know, because I can't find substantial information anywhere.
Why would GPL be any less valid than Microsoft's EULA? If GPL were considered invalid, the whole licensing system would be invalid, and would cruble. This would mean that no software company could control software piracy. Music companies could not control unlicensed distribution of music.
GPL is a license like any other. To use the software, you must adhere to its rules.
The link is not an MPlayer source. It is a Linux kernel source. I've browsed the source, and it is merely a version of the 2.4.x kernel tree. Who knows weather or not it is modified in any manner.
"Waiting in the forest, waiting for his prey"... "Cranx didn't care what they would say"... "He killed in the town, the lands"... "He wanted evil's blood, on his hands"... "A true man was Cranx, a warrior proud"... "He voiced his opinions meekly, never very loud" "But he ain't no wimp, he took Violet to bed"... "He's definately a man, at least that's what she said!"
The song makes you glad you are male! YOU RECEIVE TWO EXTRA FOREST FIGHTS!
Hehe. Gotta thank Seth Able Robinson for some of those great door games. LORD and Planets: TEOS, were some of my favorites. Can't say that I really cared for LORD II though.
Some of my favorite memories are probably of playing DOOM (with the Brickyard map) on the local Dayton Gamenet. There was a great multiline BBS called "The Living City." I believe that it ran off of an Amiga. It had quite a local following. Also, I can remember having one of the fastest modems around... It was a Zoom Telephonics 28.8. I would benchmark it on some BBSs and get the highest connection rates. That sucker was bleeding edge for its time.
Unfortunately, you will probably never see Winamp 5 on Linux, just as Winamp 3 was never released officially, in spite of hearing from Nullsoft that it would "be released soon." It looks that Wasabi is being released under a new license that permits certain components to be open-sourced, so we could see a Winamp 3 port for Linux eventually. There are some noted in the Wasabi development forum on the Winamp site.
IOMagic built the SQ2500 branded cards for Aureal (as well as the SQ1500). They are very well-made and sound incredible. In fact, I'm using one in my Linux box at home, since the ALSA drivers are getting to be quite good. It's still great even after a few years.
I guess it just depends on how much effort that they put into their products. The components are top-notch, but unlike most products made by IOMagic, these cards had a higher cost at the time of their release (hence the better parts and Aureal branding). Now, of course, you can find them on Ebay for as little as $5.00, new, since Aureal has been bankrupt for several years.
By the way... This is off-topic, but if any good WDM coders are interested in working on Windows Vortex drivers, based on the ALSA sources, check out:
http://savannah.nongnu.org/projects/openvortex/ (Savannah is down now because of recent hacks)
This is not true. They cannot void your hardware warranty if you install software. What they are saying is that they will not give you technical support for your software, if you install third party applications.
They are trying to avoid having to support someone else's software, and frankly - I don't blame them.
I've also considered this. Though I don't use Windows anymore, and haven't for years, I can still troubleshoot anay new Windows product that might show up on a family or friend's machine, as well as the usual hardware problems. That's the problem. I've been trying to get away from assisting people with Microsoft-related problems. Maybe stretching the truth a bit is the actual answer to this. You can't help someone if you "don't know how it works."
An OpenOffice.org fresh startup startup on my Athlon 1400 takes a mere 7 seconds. After it's cached, it takes a mere 2 seconds to startup.
Frankly, I just think that a lot of you like to bicker about stupid stuff that doesn't really matter. Besides... Like you are one to complain if you aren't coding anything.
If you are running KDE apps on GNOME, it will of course take longer, because as you mention - it needs to load the QT and KDE libraries to interpret the program. If all of our desktops utilized a single library for this purpose, it wouldn't be an issue. Take that away and you've got less choice.
I guess that it doesn't matter that all of the other apps run faster than their Windows counterparts (or those that they are cloned after.) Instead, it's an issue to you that QT needs to load to run a single app on your machine. Frankly, there is no reason to have both libraries resident at all times. And if you really want them to be, you *can* have the system load them at startup as well.
Why is Slackware "dying?" It's stil number 7 on Distrowatch, which isn't half bad considering that the most recent version of Slackware was released in September. It doesn't need crap like RPM updates every day, and Patrick knows that. If we actually want desktop and library updates that don't interfere with the distro, there is always Dropline, which takes care of most major needs between Slackware's 6-month upgrade cycles. And, if Slackware's upgrades are a problem, you can always keep "current" with Swaret.
Slackware is a distro for the power-user that doesn't need dependancy checking. The only other real alternative is Gentoo or doing it with LFS.
Besides... I can compile most anything within a minute and have it work to perfection, instead of going out ant tracking crappy user-made RPMs that don't run worth a shit from RPMFind. Slackware just works, and require minimal maintenance once you know its ins and outs. Slackware is perfectly functional because it is fast and practical, kinda like BSD.
This just in...
Microsoft funds analysis of Windows/Linux TCO. Buys analysts with free MCSE training and an XBox. More news at 11!
Alternately, many people are using crappy video drivers which make things slow (like vesa or fbdev). On my ATI Radeon, with proper drivers, X (with Gnome 2) is as fast as Win 2k ever was.
I actually like having two buffers for capture. The first is the normal X standard, by selecting text and then using the middle mouse button for paste. The second is the newer standard (still several years old), that works like Windows. Highlight, hit CTRL+C (or edit/copy) and use CTRL+V to paste (or edit/paste).
The traditional X copy/paste is still useful for those older apps (and console apps) that don't support native copy/paste routines that Gnome and KDE share.
X can do this, which means that KDE and Gnome can do it as well. There is the traditional "virtual resize", which changes the res, but leaves the desktop material in the original resolution (e.g. CTRL + ALT + +/-) or the new XRANDR extension that showed up about a year ago, when X 4.3 was released. It allows you to change your resolution and refresh rate, just as Windows does, and is actually easier to configure on Gnome that it is on Windows XP. Per the Gnome specs, it's a simple click of "Desktop Preferences/Screen Resolution" from the menu.
I gave them $70 when the club first started, even though I was using Slackware. Why? I used several versions of Mandrake when I was begining to "get my feet wet" with Linux. Mandrake was pretty simple to use, though it didn't really hook me like Slackware did. Never-the-less, I felt that I owed them a bit of a contribution for what they gave me... It was the least I could do.
S2 has found some framerate crippling bugs that have been fixed since the 2.00 release, and more recently, even more improvements in the 2.00b release. I personally don't feel that they gave enough effort to support non-nVidia cards during the initaial beta tests, but it isn't really their fault. ATI didn't really have suitable Linux drivers until late in the development, and PowerVR's Kyro (which I used to test the initial beta on Linux) didn't have a hardware T&L unit and had some AGP problems with Savage.
Since then, Sam has really reworked the Linux code and the rendering code in general, and he's done a fine job. Admittedly, Savage's Silverback engine is VERY hard on older machines, but it is actually a pretty sophisticated engine in many respects. It has some nice lighting and environmental effects that really tax the machine, especially in games with lots of players. The overall speed is supposed to have been corrected even more since the 2.00b release (which I haven't been able to verify yet since Sam posted a bad link address tonight).
Assuming that you have mature drivers that support S3TC and most other OpenGL features that really count, you should be okay. However, I'd mostly blame many of your speed issues on the fault of ATI for not having proper driver support for the ATI Radeon 7200 core. The DRI/Gatos modules don't have a lot of the features that are essential for Savage, like the patented S3TC extensions. I think that you need an 8500 core or higher to make use of ATI's drivers, right now... That may change with time though. I can't speak for the Schneider Digital drivers though. Maybe they work? It's not likely that the R100 core will ever get enough attention to where it will be able to run a game like Savage, or many future 3D games from other manufacturers.
I must admit... The gaming possibilities on Linux really opened up to me recently, when I purchased a new KT600-based mobo, DDR 400 RAM, ATI Radeon 9500 PRO, and a shiny new higher-end Athlon chip, than I had before with my Athlon 1400 and Kyro II... It's a treat to be able to enjoy games like Savage and UT2003 (and get the most out of future games that I'm beta testing, from other companies).
Though, I must admit. I, like you, also refrained from buying Savage until I had the hardware to make the most of it. The initial beta and demo releases were unplayable on my old machine... But after the upgrade, I was hooked on Savage, and the 2.00 patch just made it even better.
It wasn't S2 that was allegedly going to close their doors.. It was thier publisher. We've discussed it a bit in S2's forums and they claim that the HomeLAN article is false, however... Just figured I'd mention it.
On the site, you also have the option of buying a CD key with Paypal or Online Check. A checking account it required, but simply finding a way to add funds to a Paypal account is all that is necessary.
It is fantastic. I beta tested the patch and I was BLOWN AWAY by the number of improvements. I wish that this had been the game that they originally released. The initial release got good reviews, but this almost seems like an entirely different game in itself. It's just better balanced, and the new units make things more interesting. Rendering improvements have been done to speed up certain video chipsets. It flies on my Radeon 9500 PRO, on Linux, with the details maxed.
1 074690859&gameref=114
Please support S2Games. They are totally dedicated to their product, and seem to be dedicated to Linux as well. I can't give enough praise to these guys. It's amazing that a team of such few members was able to create such an amazing and fun game. If we want to see efforts like this, it's VERY IMPORTANT that we share a few bucks with these guys to make sure that there is a future for titles like this.
I played the demo version and was hooked. I got my keycode for a mere $29, online, and was playing within 30 minutes...
http://orders.igames.com/savage/
Or, order a boxed version from Tuxgames....
http://www.tuxgames.com/details.cgi?id=663106&nc=
Bu trust me... The demo version doesn't do the full version justice. The fixes, enhancements, maps, and extra units make it very worthwhile.
This article is stupid...
Why? Because the author has HIS OWN operating system products and services at:
http://www.ghs.com/
In fact, this guy claims to be the authority on operating systems... Read on to learn just why you should choose their "INTEGRITY" product over Microsoft Windows, MacOS, Unix, and Linux, etc.
http://www.ghs.com/RTOSLeader.html
It's Andrew Tanenbaum all over again.
Glad we have an author here that can back his article up with facts, and not just crap.
The linux kernel contains more than 4 million lines of code. At 60 pages, SCO would be lucky to have at least 3000 lines of code, at best. That is hardly even a fraction of a percent of code.
If, by some ridiculous chance they are able to prove that the code is "stolen", then it will be up to SCO and IBM to iron the issue out. Theft is not justified, in any case, but SCO does not have any right to lay claim to the entire Linux kernel for their own purposes, regardless of their bogus reasons.
In any case, 60 pages of code is piddly stuff when considering the size of the Linux kernel. Regardless, it will be up to a judge to decide the outcome, as you have mentioned. I, for one, feel that SCO doesn't stand a snowball's chance in hell. At best, IBM will be fined for violating any agreements with SCO, and the code in question will be removed from the kernel tree and will be easily replaced.
I agree.
I've personally found that each program has a similar learning curve when you make first use of the software. Such is the case with migrating to something even more simple, like a browser.
I've had people tell me that Mozilla Firebird was too difficult to use, so they stuf with IE instead. Personally, I find that the tabbed browsing and lack of pop-ups is a godsend. To each his own, I suppose.
After some experience using Photoshop, Paintshop Pro, and The GIMP, I've found that The GIMP has a method of drawing windows and manipulating menus that *I prefer* over the other two programs. The likely reason is that I've spent more time learning to use GIMP, over the last few years, and wouldn't likely ever go back to using the other commercial programs.
Rob,
On the RealNetworks website, I see no indication that your RealPlayer 10 is available for Linux. All I see is that the "community supported 7/8" player is available. Please correct me if I am wrong. It's always so difficult to navagate the mess of links on the Real.com page to find information.
I've considered the Helix player, but what will it do on Linux for me that MPlayer doesn't already do? If it merely plays Realmedia files, then do I really have a use for it? I'd almost rather download media in WMV format instead. There is very little RealMedia content on the web anymore. What of other codecs on Linux? Sure, Windows users have the capability to play any format with your player. Linux users must resort to using Windows DLLs with MPlayer and XINE (and derivatives), and some people even question the legality of redistributing such codecs alone, on platforms other than Windows. There is so much WMV content on the web, as well as MOV, and DiVX AVIs, that any player that cannot play these is essentially useless.
In addition, I *really* want a player that allows me to access your new song library. I would love to be able to buy songs online, and play them with a stable and feature-rich player on Linux. Even if they are in an AAC format with Real's DRM, it doesn't matter. I want to be able to buy songs without having to resort to getting WMAs from Walmart.com, only to have to play them with MPlaer and a hacked WMV codec, or convert them to raw WAV-->MP3 and suffer a substantial quality loss. Can your Linux player do this for me? Can I buy songs online and play them through your player with efficient playback and high quality sound?
Frankly, until someone writes a player that can do all of these things, only the current top-tier opensource players will suffice. MPlayer and XINE are the way to go, in my opinion. I can play all sorts of content, including RealMedia. The only thing that is lacking for us is an easy and effective method of buying songs online. Can the "new" RealNetworks be up to these tasks with the new player and Helix technology? Please let us know, because I can't find substantial information anywhere.
That's a "Finder" window. It essentially looks like Nautilus has for years.
Why would GPL be any less valid than Microsoft's EULA? If GPL were considered invalid, the whole licensing system would be invalid, and would cruble. This would mean that no software company could control software piracy. Music companies could not control unlicensed distribution of music.
GPL is a license like any other. To use the software, you must adhere to its rules.
The link is not an MPlayer source. It is a Linux kernel source. I've browsed the source, and it is merely a version of the 2.4.x kernel tree. Who knows weather or not it is modified in any manner.
"Waiting in the forest, waiting for his prey"...
"Cranx didn't care what they would say"...
"He killed in the town, the lands"...
"He wanted evil's blood, on his hands"...
"A true man was Cranx, a warrior proud"...
"He voiced his opinions meekly, never very loud"
"But he ain't no wimp, he took Violet to bed"...
"He's definately a man, at least that's what she said!"
The song makes you glad you are male!
YOU RECEIVE TWO EXTRA FOREST FIGHTS!
Hehe. Gotta thank Seth Able Robinson for some of those great door games. LORD and Planets: TEOS, were some of my favorites. Can't say that I really cared for LORD II though.
Some of my favorite memories are probably of playing DOOM (with the Brickyard map) on the local Dayton Gamenet. There was a great multiline BBS called "The Living City." I believe that it ran off of an Amiga. It had quite a local following. Also, I can remember having one of the fastest modems around... It was a Zoom Telephonics 28.8. I would benchmark it on some BBSs and get the highest connection rates. That sucker was bleeding edge for its time.
Unfortunately, you will probably never see Winamp 5 on Linux, just as Winamp 3 was never released officially, in spite of hearing from Nullsoft that it would "be released soon." It looks that Wasabi is being released under a new license that permits certain components to be open-sourced, so we could see a Winamp 3 port for Linux eventually. There are some noted in the Wasabi development forum on the Winamp site.
That's not entirely true.
IOMagic built the SQ2500 branded cards for Aureal (as well as the SQ1500). They are very well-made and sound incredible. In fact, I'm using one in my Linux box at home, since the ALSA drivers are getting to be quite good. It's still great even after a few years.
I guess it just depends on how much effort that they put into their products. The components are top-notch, but unlike most products made by IOMagic, these cards had a higher cost at the time of their release (hence the better parts and Aureal branding). Now, of course, you can find them on Ebay for as little as $5.00, new, since Aureal has been bankrupt for several years.
By the way... This is off-topic, but if any good WDM coders are interested in working on Windows Vortex drivers, based on the ALSA sources, check out:
http://savannah.nongnu.org/projects/openvortex/
(Savannah is down now because of recent hacks)
and
http://vortexofsound.community.everyone.net/
This is not true. They cannot void your hardware warranty if you install software. What they are saying is that they will not give you technical support for your software, if you install third party applications.
They are trying to avoid having to support someone else's software, and frankly - I don't blame them.
I've also considered this. Though I don't use Windows anymore, and haven't for years, I can still troubleshoot anay new Windows product that might show up on a family or friend's machine, as well as the usual hardware problems. That's the problem. I've been trying to get away from assisting people with Microsoft-related problems. Maybe stretching the truth a bit is the actual answer to this. You can't help someone if you "don't know how it works."
I am using the most recent version of OO.o on Linux. Perhaps that makes up the difference?
An OpenOffice.org fresh startup startup on my Athlon 1400 takes a mere 7 seconds. After it's cached, it takes a mere 2 seconds to startup.
Frankly, I just think that a lot of you like to bicker about stupid stuff that doesn't really matter. Besides... Like you are one to complain if you aren't coding anything.
If you are running KDE apps on GNOME, it will of course take longer, because as you mention - it needs to load the QT and KDE libraries to interpret the program. If all of our desktops utilized a single library for this purpose, it wouldn't be an issue. Take that away and you've got less choice.
I guess that it doesn't matter that all of the other apps run faster than their Windows counterparts (or those that they are cloned after.) Instead, it's an issue to you that QT needs to load to run a single app on your machine. Frankly, there is no reason to have both libraries resident at all times. And if you really want them to be, you *can* have the system load them at startup as well.