Savage Gets Extensive Patch, Publisher Unwell?
0xBulbizarre writes "The long awaited patch to V2.0 for FPS/RTS hybrid Savage is now here, in both Windows and Linux flavors. It's also worth taking the time to read the amazing 2.0 ChangeLog for a list of all the additions, fixes, etc in the new Savage patch, since they've made new units, new visual effects, and plenty of other changes besides - lets support good Linux game makers." We've previously covered this reasonably well-received 'acquired taste' of a title, and elsewhere, HomeLan Fed is reporting on unconfirmed rumors from "highly placed sources" that Savage publisher iGames may be closing its doors, but that "[Savage developer] S2 Games is still in operation and will continue to support and add onto Savage as planned." Update: 01/22 00:15 GMT by S : A follow-up at HomeLan Fed has the CEO claiming "rumor of [iGames'] closing was started by an innocent miscommunication [with the company's] former COO."
...that the patch is a great improvement over an already great game, although I haven't had a chance to play it yet. The devs work really hard on the game, and it's not all that odd if you can find them online playing. A couple of my friends and I had a nice conversation with one of them while playing the demo version.
It's sad to hear that iGames might be closing. I had a problem with downloading the full game from their website, and once I emailed them, I got a response very quickly, and eventually got everything I needed fine. I even talked to the same person in game later.
It's extremely nice to see the devs and publisher online, playing the game, and communicating with the community. It's a nice change from the usual nameless and faceless developers (and publisher) that ignore the community, which is all too common in the gaming industry.
All generalizations are inaccurate...except that one about gen....fsck it.
... where the mouth is.
...
trouble is, how do you buy this game if you don't have or use a credit card?
its actually quite interesting to observe just how much in life you can't do because of the ubiquity of credit cards.
it always seems strange to me that linux game developers come and go, but yet nobody has worked out a way for geeks to pay for their video games without having to use a credit card. thats a huuuuge market of people who are missing out.
when will we see 1-900 #'s for software payment, is what i wanna know
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
This is one of the best games I have every played. It gives you all the action of quake online, but it has a purpose instead of just running around killing people. The dev team has been awesome. Their very straight and helpful, and always willing to hear your suggestions. The new patch is also a huge change. The graphics improvements are amazing, it now flies on my 1.2 athlon with a geforce 3 (running gentoo). Hopefully s2games will keep up the good work and keep supporting alternate OSes. /Line72
I think it's those frenchmen behind it again...
Cover your eyes and click this link!
all the ubiquity of credit card payment, none of the interest...
I don't honestly believe there much of a market of gamers who don't have access to credit, debit, or paypal (which i understand is an accepted payment form).
// "Can't clowns and pirates just -try- to get along?"
Savage, and its creators, did everything right. A multiplayer demo, for linux too, with enough of the game to get you hooked and playing, but leave you wanting more. Online CD Key purchase and download. Clients for both windows and linux, servers too. And continuing development that has already improved the gameplay by an order of magnitude. If the big name companies put this much thought into how to make a game right instead of pumping out the next franchise/licensed game as fast as possible us gamers would be in heaven.
I went to E3 last year and this was the game that caught my attention most. I had no clue it was for linux... now i'm wondering if their demo machines were running linux...
Anywho, I'll be really sad if they close their doors, it's a really great game, and they were really great guys. It's too bad they were stuffed at the back of one of the main halls, but at least they were upstairs. They set up a ring of machines and you could just sit and play as long as you like, and that's what I did. I'm not big into FPS, but I'm definately gonna buy a copy of Savage as soon as I can (unfortunately, while I still can)!
DONT PANIC
They only list Windows (.exe) patches, so I found the Linux patch (73MB) here http://www.fileshack.com/file.x?fid=4442"
I also have a review with screenshots I wrote of it (pre-patch) here.
I think Savage is a great game. Hell, even the game itself aside, I bought it because they put on the requirements "Windows OR Linux" on the box. That's worth my money alone. I support those companies who support Linux.
I know, I'm replying to my own post but found a direct link, instead of that lame filepost...
savage20040118a-patch.tar.gz
I found the linux demo quite a bit unstable (memory leaks, random crashes, PNG library warnings at exit, would not cleanly exit (had to killall -9 silverback.bin), the updater never worked (had to manually run updater/linuxupdate.pl and start silverback.bin) etc.
:-( See also my posting in the next article about me wanting game boxes!) and I am glad I did and I hope the developers get some serious money out of this.
:(
Despite all this, it was great fun!
I finally bought the game via net (29 dollar vs. 50 Euros for a local box
The game rocks and I look forward to the new patch!
(Of course, updater/linuxupdate.pl does tell me there is no new patch
Cheers,
tels
No, no, then the game would be called "Freedom - the Fight for Niraq" :)
I'd be willing to try again, if this patch works on the demo. My impression from the website is that this patch only supports the retail versions of the software. Honestly now, would you purchase a game you couldn't run on your computer?
assert(expired(knowledge));
I'm one of the programmers at S2, I can answer some of the questions people have brought up: The 2.00b (most current patch) should improve everyone's framerate significantly over 1.2, optimizations were made to the rendering code, CPU usage, memory usage... pretty much all around. Also, we're pretty sure we've caught all the memory leaks at this point. Sam was working on the Linux patch today, looks like the link is working as of right now. If the auto-updater isn't grabbing it yet, I'm sure it will be soon (the bandwidth of delivering the patch has really been killer, bear with us for a few days). Our official servers are all running on linux, so even if we wanted to, we couldn't really give it up ;) We did recently lose one of programmers (slothy), who happened to be the Linux guru, leaving Sammy and myself who both have only some moderate Linux experience, so don't be too hard on us if we make a few noob mistakes with the linux support, we're both learning, and slothy is still willing to help us out when we get stuck.
We're going to release a patch to bring the demo up to date, as well as a full new package of the demo soon, that's the next thing in the pipes at the moment.
Lastly, as pointed out in the update, iGames isn't closing up, but not really being a part of them I can't say exactly what's going on. On the other hand though, I can tell you S2 will be around for a while to come, we're gearing up to get started on the next big thing right now :)
I beta tested it and hated every minute of it, mainly for the reasons they seem to have addressed in this patch. i might have to shell out some bucks and buy it now... That list is VERY impressive