the money card would have a database (physically located in several places across the country/world) which is something physical cash cannot offer - a backup
Maybe I'm mistaken, but isn't that what the gold reserve is for?
Someone said earlier that adding additional strategy would require adding additional micromanagement. While this is true, I think I know a way to get around the problem.
The real problem is an overall lack of realism displayed in most RTS games concerning time. Take Starcraft for example. When you click the Build SCV button at your base, you wait a minute and an SCV pops out. There's no explanation of where the guy inside the robot came from, or why it only took a second to prepare him.
If time was more realistically portrayed, you could have more realism and less macromanagement. For example, you would have a realistically growing population that would have realistic space requirements, and you could send civilians to training camps to become certain types of units. A realistic time scale would reduce the frantic clickfest exhibited in Starcraft; the only problem, it seems, is that it would get boring.
I guess then you could have some sort of fast-forward button. But then it seems like you're defeating the whole purpose. I give up.
On the contrary, it will probably do wonders for sales... How do you think the GameShark is so successful in the console gaming world? Because you can cheat with it! Don't get me wrong, I do not support cheating at all (unless you're unlocking new cars, levels, or stuff like that) but cheating is a popular thing among gamers.
Remember Diablo? It's just about impossible to play a good game of Diablo online because everyone cheats. There are very few legit players out there (which has been fixed a little with D2) and now it's even easier to cheat. What fun is a game if your opponents can easily see where you're hiding? This new card will make online play pointless.
The only solution I can see to this problem is if game developers can find a way to block the card in multiplayer games, or maybe they can prevent the use of those cheats. It might be cool to use them in single player to find that hidden area, but there's no point in multiplayer.
Wait, wouldn't the prostitutes self-destruct too?
Unfortunetly, NJTransit only makes schedules available in PDF, but... it's a cute idea.
l e_form.html
Adobe has a script for converting PDF to HTML, which would also prove useful maybe for train schedules around where I live:
http://www.adobe.com/products/acrobat/access_simp
Google also has a similar function with its cached PDFs.
the money card would have a database (physically located in several places across the country/world) which is something physical cash cannot offer - a backup
Maybe I'm mistaken, but isn't that what the gold reserve is for?
Someone said earlier that adding additional strategy would require adding additional micromanagement. While this is true, I think I know a way to get around the problem.
The real problem is an overall lack of realism displayed in most RTS games concerning time. Take Starcraft for example. When you click the Build SCV button at your base, you wait a minute and an SCV pops out. There's no explanation of where the guy inside the robot came from, or why it only took a second to prepare him.
If time was more realistically portrayed, you could have more realism and less macromanagement. For example, you would have a realistically growing population that would have realistic space requirements, and you could send civilians to training camps to become certain types of units. A realistic time scale would reduce the frantic clickfest exhibited in Starcraft; the only problem, it seems, is that it would get boring.
I guess then you could have some sort of fast-forward button. But then it seems like you're defeating the whole purpose. I give up.
On the contrary, it will probably do wonders for sales... How do you think the GameShark is so successful in the console gaming world? Because you can cheat with it! Don't get me wrong, I do not support cheating at all (unless you're unlocking new cars, levels, or stuff like that) but cheating is a popular thing among gamers.
Remember Diablo? It's just about impossible to play a good game of Diablo online because everyone cheats. There are very few legit players out there (which has been fixed a little with D2) and now it's even easier to cheat. What fun is a game if your opponents can easily see where you're hiding? This new card will make online play pointless.
The only solution I can see to this problem is if game developers can find a way to block the card in multiplayer games, or maybe they can prevent the use of those cheats. It might be cool to use them in single player to find that hidden area, but there's no point in multiplayer.