Okay, more down the threads I found the name of the book and felt remembered. It was called "Showstoppers!" and describes the evolution of NT from EA F0 FF 00 F0 to start of the sales.
Erm, the POSIX and OS/2v1 subsystems were on the same layer as the Win32 subsystem over the NT kernel. You can even code NT native applications under, e.g. W2k. Just google for "NT native API"
Actually, first it was called "NT OS/2", but when the API got designed, the team got orders from high above, and they first designed the API for easy translation from Win32s, then showed it IBM who asked "could you not please include at least _one_ OS/2 API?" Then IBM left, but the concept of "Personalities" (Win32, POSIX and OS/2 v1) stayed. Then, the name changed to "Windows NT" (without version number these days).
Check it out, there's a book about it from one of the programmers.
I would have liked to use BSD, but then when OS/2 Warp 3 came out, I was only 13 or 14 and didn't even really understand English. I got it at seventh grade, after Latin...
In Germany we say
Ohne Speicher nur die Hälfte (1/2)
It translates to
without memory only the half
;) truly, with 8 MB OS/2 Warp was no fun... I still have my CD, but never gotten any updates to networking / inet functionality (they were for Warp 4 only IIRC).
I think everyone who considers libglib to be divided by four, then cooked in hot fat and the remainders (and the fat) being melted with glass to radioactive material containers. Seriously. Anything more would just be overkill.
- except for DB GT, manga is better than anime
- anime, especially english dub or production,
has been censored in the past (fore tails).
- there is a lot of confusion about the truth
about the characters around, and this will
confuse more
By the way, do you read news:alt.fan.dragonball ? It's mostly noise, but sometimes bundled unknowness and some ideas...
I had to convert my FAT32 C: to FAT16 because I wanted to try NT 3.1 additionally (anyone give me NT 3.51 CD?) It even screwed up long file names. Metadata error, major fsck needed.
I dare this way often, but under Linux I had Alt-SysRq-SUSB, so I didn't need. But if it is not _my_ data to play with, but a customer's, I only dare this on
- NTFS 5 under NT 5
- Berkeley FFS with softupdates enabled
(in OpenBSD 2.9, that is. Not the Betas) On any other OS you MAY encounter more than just data loss - and by the way, the way the old 95/98 defrag.exe works on FAT{12,16,28 aka 32} is similar to softupdates but with an additional write-data-first so no non-metadata gets lost in any case.
For information about softupdates, just google, there is a lot. I particularily recommend Kirk McKusick's site and (for German-understanding readers) groups.google.com on de.comp.os.unix.bsd searching for an explanation by Jörg (Joerg) Wunsch.
It was especially unavailable in pure-LAN situations. And if, it would gibe blizzard usage facilities, and maybe they even demanded bnetd giving them the IP address of a user trying to auth with an invalid, duplicate (over all instances of b.net-compatibles) or whatever key. No for me. man Datenschutzgesetz.
Re:BnedD doesn't help pirating the Blizzard Game
on
EFF Takes Bnetd Case
·
· Score: 1
No, your premise is wrong. No crack is necessary in order to get, say Diablo, connecting to a bnetd.
I think, no at least for the netherlands, because once we have a EU frame for law, it must be set in national law. Because CH is not in the EU (although they aren't neutral any more either) there this would be few issue.
But can other countries learn from this?
Hm, difficult to say, but I'd say forward this to your favourite politician, especially the one who heard to gen patent lobbying of the company named.
Or FSGS servers, although I liked the bnetd ones more (cheaper in ressources). FSGS was more configurable, though, and legally safe because originated in Europe (mostly Germany). I have latest bnetd from BSD Ports, but not FSGS (it was yet down). But there (net-games.com) can you/were you able to find very good argumentation about alternative servers being legal.
Most people who warez'ed ISOs wouldn't have bought the game, and we who first burn copies to evaluate, and then buy the game ourselfes, help(ed) blizzard.
There has been an EULA that did not prohibit reverse engineering the NETWOR PROTOCOL (as opposed to the actual code), neither did it forbit to connect to alternate networks. As I have accepted the old EULA I may.
On OpenBSD we have Nemesis in the ports tree,
which can generate "raw" packets of nearly any
flavour. I am sure it runs under Linux, too.
Okay, more down the threads I found the name
of the book and felt remembered.
It was called "Showstoppers!" and describes
the evolution of NT from EA F0 FF 00 F0 to
start of the sales.
Erm, the POSIX and OS/2v1 subsystems were on the
same layer as the Win32 subsystem over the NT
kernel.
You can even code NT native applications under,
e.g. W2k. Just google for "NT native API"
Actually, first it was called "NT OS/2", but
when the API got designed, the team got orders
from high above, and they first designed the
API for easy translation from Win32s, then showed
it IBM who asked "could you not please include
at least _one_ OS/2 API?"
Then IBM left, but the concept of "Personalities"
(Win32, POSIX and OS/2 v1) stayed.
Then, the name changed to "Windows NT" (without
version number these days).
Check it out, there's a book about it from one
of the programmers.
I would have liked to use BSD, but then when OS/2
Warp 3 came out, I was only 13 or 14 and didn't
even really understand English.
I got it at seventh grade, after Latin...
- now a happy OpenBSD user,
In Germany we say
Ohne Speicher nur die Hälfte (1/2)
It translates to
without memory only the half
;) truly, with 8 MB OS/2 Warp was no fun...
I still have my CD, but never gotten any updates
to networking / inet functionality (they were for
Warp 4 only IIRC).
Would this illegalize my favourite network
management tool, SubSeven?
I think everyone who considers libglib to be
divided by four, then cooked in hot fat and the
remainders (and the fat) being melted with glass
to radioactive material containers.
Seriously.
Anything more would just be overkill.
TV Out?
;)
You guys really want to see your 1600x1280 X11
desktop on a PAL, NTSC or SECAM device? Kidding?
I'd rather like TV _In_ connectors *grin*
But for the rest, these would give a nice
beowulf cluster, while playing mp3z in
hexadekadeo-surround
Yes! YES! _YES_!
Oh no, I missed something:
- except for DB GT, manga is better than anime
- anime, especially english dub or production,
has been censored in the past (fore tails).
- there is a lot of confusion about the truth
about the characters around, and this will
confuse more
By the way, do you read news:alt.fan.dragonball ?
It's mostly noise, but sometimes bundled unknowness
and some ideas...
I had to convert my FAT32 C: to FAT16 because I
wanted to try NT 3.1 additionally (anyone give
me NT 3.51 CD?)
It even screwed up long file names. Metadata error,
major fsck needed.
I dare this way often, but under Linux I had
Alt-SysRq-SUSB, so I didn't need.
But if it is not _my_ data to play with, but
a customer's, I only dare this on
- NTFS 5 under NT 5
- Berkeley FFS with softupdates enabled
(in OpenBSD 2.9, that is. Not the Betas)
On any other OS you MAY encounter more than just
data loss - and by the way, the way the old 95/98
defrag.exe works on FAT{12,16,28 aka 32} is similar
to softupdates but with an additional write-data-first
so no non-metadata gets lost in any case.
For information about softupdates, just google,
there is a lot. I particularily recommend Kirk
McKusick's site and (for German-understanding
readers) groups.google.com on de.comp.os.unix.bsd
searching for an explanation by Jörg (Joerg) Wunsch.
Which games?
Even then, I sometimes want to play SC 1.00
(not only the missions, but also multiplayer).
Public SC-1.08-Beta playing?
Anyways, on a different agrumentation layer you
still can't persuade me with this, although I
can live with this and even am happy about that.
(Can you include an URI?)
DMCA, DMCA, I can't bear it any more.
The battle.net(tm) protocol emulating servers
were written before the DMCA became law.
No backwards-punishing.
FSGS, as opposed to bnetd, is based in a country
without such a bad thing as you US DMCA.
No, karma exists.
Read Steiner's book "Theosophie" about some of
it, and more can be found in the "Geheimwissenschaft".
I am sure your favourite bookstore will have a
translation. They are pocket books No. 601 and 615.
It was especially unavailable in pure-LAN situations.
And if, it would gibe blizzard usage facilities,
and maybe they even demanded bnetd giving them the IP
address of a user trying to auth with an invalid,
duplicate (over all instances of b.net-compatibles)
or whatever key.
No for me. man Datenschutzgesetz.
No, your premise is wrong. No crack is necessary
in order to get, say Diablo, connecting to a bnetd.
But is the way back possible? Anyhow, any way?
I think, no at least for the netherlands, because
once we have a EU frame for law, it must be set in
national law.
Because CH is not in the EU (although they aren't
neutral any more either) there this would be few
issue.
But can other countries learn from this?
Hm, difficult to say, but I'd say forward this to
your favourite politician, especially the one who
heard to gen patent lobbying of the company named.
Once again... Two or three years ago I did this, /. reported about, though.
too. I'm not sure whether
(I think it was about the EULA/ToS changes)
Oh, and please don't forget FSGS (net-games.com)
Or FSGS servers, although I liked the bnetd ones
more (cheaper in ressources).
FSGS was more configurable, though, and legally
safe because originated in Europe (mostly Germany).
I have latest bnetd from BSD Ports, but not FSGS
(it was yet down).
But there (net-games.com) can you/were you able to
find very good argumentation about alternative
servers being legal.
Most people who warez'ed ISOs wouldn't have
bought the game, and we who first burn copies
to evaluate, and then buy the game ourselfes,
help(ed) blizzard.
You could anyways never play on the official
battle.net(tm).
Or, as me, have gotten your battle.net(tm)
account BEFORE the EULA/ToS changed. Starcraft
1.03, those were times...
- LAN without decent Internet connection
(just TOO frequent here in Europe)
- LAN without IPX ability
Hehe... exactly what I read on FSGS (net-games.com) ;)
three years ago when I started playing starcraft.
I used to play on FSGS with a guy from Chile
It's perfectly legal, especially here in Germany,
but they took it down anyways.
So I get with my bnetd mirror (BSD ports).
There has been an EULA that did not prohibit
reverse engineering the NETWOR PROTOCOL (as
opposed to the actual code), neither did it
forbit to connect to alternate networks.
As I have accepted the old EULA I may.