EFF Takes Bnetd Case
An anonymous reader sent in: "As reported three previous times, Blizzard is attempting to squash the Battle.net emulator and open source bnetd project. The EFF has taken the case. Read the press release. LawMeme also has a satiric fable."
There is a good Penny Arcade comix describing the situation (for thouse of you with short attention spa..)
- 03 -04&res=l
http://www.penny-arcade.com/view.php3?date=2002
Battle.net is their own network that they created. I think it's reasonable that they want people to log on with only Blizzard authorized clients and not to use a emulator for that. Just my opinion on the matter...
-Henry
"Useless organic meatbag" -HK-47
When providing a service offering additional functionality can cause a problem like this.
I wonder how not checking a CD-KEY counts as "circumvention"? I thought circumvention was a "sin of commission", not "omission".
It is these gaming communities that build interest in the games, add features, etc. These enthusiasts dump untold hours into improving games and this is how the software companies reward them?
I have some ties to N.E.R.D., the worlds 3rd largest CounterStrike server and would venture to guess that 90+% of the gamers happily paid for their software. The community only gets better when Sierra Games backs the gaming centers.
The question isn't about autorized clients is a server replacment! Dipshit RTFA. next time and have a clue before you post, you dickfuck.
Why is Blizzard opposed to a open source battle.net server clone? Do they have any ads on battle.net, or are they just being dumb?
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
Ethically, I believe that software developed under an open source license has the right not to be attacked by corporations because it exposes how their closed source software works.
Stupid me! It is Valve, not Sierra that makes Half-life (which is what CounterStrike is based on). Sierra makes my wife's board games software!
provision states that developers of interoperable programs do not have to respond to CD-KEYS
This is the one that Blizzard/Battle.net may get the upper hand on.
Whoever stated that Diablo II, Starcraft, etc were to be "interoperable programs"? I believe by the TOA that Blizzard products are only sanctioned to run with other Blizzard products (two copies of Starcraft for example) or Battle.net.
Don't get me wrong, I think this is a load of crap on the part of Blizzard and Battle.net. (here on out I will never purchase another Blizzard product) But the truth is, the EFF has made a very bad claim in defense of bnetd.
-- Knowing too much can get you killed, but knowing who knows too much can make you rich.
Blizzard has put a lot of money into creating a valuable commercial property. Why is it valuable? Because customers want it. Any service that people are willing to pay for is, by definition, valuable. In creating value, Blizzard has created jobs. This is the equation of capitalism: Value begets value. Creation begets creation. A free capitalist system rewards those who create value.
BNETD belongs to a competing model, the parasite system (called by some a "gift economy", meaning that creative members of society are coerced into providing the fruits of their labor as a "gift" to those unable or unwilling to create value). Their aim is to siphon off the value created by Blizzard, thereby, in effect, punishing Blizzard for creating value.
You can make any excuses you like, but that's what they're doing. I understand that people don't like to pay for things. Who does? Everybody likes to get something for nothing. If somebody wants to give away a service for free, that's just fine, too: It's their service. In a free society they may do as they please with it. However: Doing as you please with somebody else's service is a different matter.
It is perfectly appropriate for Blizzard to see legal redress when they are victimized by criminals.
"Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive" -- hey, that's me!
bnetd isn't about logging onto Battle.net with unauthorized clients. It's about running a server separate from Battle.net which the authorized clients (Diablo, Warcraft, etc.) can use in place of Battle.net to manage Internet play.
Without checking CD-Keys, one copy of Diablo II could virtually service 10,000 people by just swapping the program around.
Currently as it goes, if you want to play with others online using a Blizzard product, you are almost force to buy a legal copy. The introduction of emulators will by-pass that.
Blizzard has a legal beef here.
-- Knowing too much can get you killed, but knowing who knows too much can make you rich.
Incorrect.
As a paying customer, I demand value and satisfaction from my Blizzard software like Warcraft and Diablo2.
Since the Blizzard server is:
- SLOOOOW
- Unreliable
- Hacked all to hell
- VERY buggy
I choose to have the ability to play my ALREADY PURCHASED SOFTWARE on a server of my choice. Just because Blizzard would prefer I didnt doesnt mean jack.
Your argument that Bnetd is punishing Blizzard for creating value is totally incorrect.
It punishes Blizzard for NOT creating value on the server side.
I rewarded them for their client side software. What I choose to connect to is *MY CHOICE*.
And its entirely legal too..
GPL'd web-based tradewars themed space game
Its actually a good defense. If you take the time to read through the DMCA portion relating to interoperable programs you'd understand better.
No one stated that Diablo, etc. were Interoperable programs. That was directed at bnetd being interoperable. Since Bnetd is trying to interoperate (thru reverse engineering) with Blizzard software, the DMCA clearly states that they do not have to interoperate with ALL the functonality Blizzards' server provides.
Its a very sound defense using the very law you are attacked with to defend yourself.
GPL'd web-based tradewars themed space game
http://www.penny-arcade.com/view.php3?date=2002-03 -04&res=l
:: Beware the Penguins (doobie doobie do...)
monolinux.com
Well, I'd agree with you for your purchased software. Problem is, bnetd makes for an easy way to use pirated versions of the software. Even _that_ wasn't enough to get Vivendi to bring a suit... until people started pirating the WC III beta. Playing the beta thru bnetd kind of violates the whole point of having a beta in the first place, and (arguably) jeopardizes Blizzard's ability to bring the product to market. I can see why that'd be a big concern.
You didn't screw up, both Valve and Sierra are involved with Half-Life and CounterStrike. I believe that Valve developed the game for Sierra. I'm just waiting for Sierra to come out with a FPS version of Mahjong.
--It's Pimptastic!--
You bought a license to play a copy of a Blizzard game, and you are allowed to exercise that license according to the terms laid out by Blizzard. If you don't like them you should stick to playing Penguin Navigator or some other GPL'd game (if there are others).
Cunning linguists
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Rather than just talk about it, I have put my money where my mouth is on this issue, by donating to the cause. I encourage everyone else to do the same at this link.
Please subscribe to see the more insightful version of th
As reported three previous times,
Well at least they're taking a proactive approach to repeat stories now! (and Yes I know that this article with the EFF thing is new but c'mon, can't you just pretend:)
I stole this Sig
Its a concern, certainly.
Bnetd doesnt HAVE to cause that problem. Blizzard can provide a very simple network request scheme to allow the Bnetd server to challeneg the cd-key.
Blizzard does NOT want that.
As such, it is a simple case of a software manufacturer who does NOT maintain their software (server-side) driving their customers to find alternatives.
As to playing the beta thru Bnetd violates the point of having an open beta?
It still exposes bugs on the client side, and BOY does Blizzard ever have PLENTY of those in EVERY release.
GPL'd web-based tradewars themed space game
I wonder what Blizzard hopes to achieve by taking this route. It would seem to me that it has been proven that being a nazi doesn't improve sales. Why don't they look to companies like ID software and the example they have set with Quake. Creators of one of the most successful multiplayer games to date, ID Software has maintained a much more loose policy for multiplayer game play. {plus they have a policy of releasing every game under linux!}
You are receiving this message because your browser supports Slashdot Sigs and you have Slashdot Sigs enabled.
Nope. Wrong.
By law, as a consumer, once I purchase a product, I am entitled to FAIR USE.
Software "licensing" has NEVER been successfully upheld in court, and many argue that it goes entirely against the protections the law has traditionally given the consumer.
Further, the Blizzard licensing agreement does not in fact restrict me from playing my software with a third-party server software.
Not to mention, they didnt come after the END USER violating those terms of service! They came after programmers who offered them an alternative. Programmers not bound by those TOS/Licensing terms.
So, No. I get to decide what I do.
GPL'd web-based tradewars themed space game
Whether it violates the DMCA is another issue. The courts ruled recently against Sony where developers reverse engineered portions of the Playstation to get access to underlying protocols so that developers could create an emulator for the PC. Even though the reverse engineering violated some terms of the DMCA, there were two important facts facts: (1) the new product was legal, and (2) they attempted to obtain the information from Sony, but they refused to offer it.
It appears that this case is the same. The defendant was unsatisfied with a product. The producer was unable or unwilling to provide the desired product. The defendant was forced to reverse engineer that product in order to offer the desired services. The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.
//TODO: Think of witty sig statement
Well, I'd agree with you for your purchased software. Problem is, bnetd makes for an easy way to use pirated versions of the software.
And we all know, while pirates might send around the multimegabyte WC III beta, they won't attach bnetd to the archive and send that out. That would be dishonest!
Ooh, a sarcasm detector. Oh, that's a real useful invention.
Blizzard doesn't HAVE to do any such thing. They can just stomp on bnetd developers in court - and after asking nicely, that's exactly what they are about to do.
Your bleating about rights is all quite cute. Unfortunately it's about as far removed from reality as I am from becoming President. It's also quite pathetic - go develop your own client/server system and create content for it if you're so fucking clever.
The aim of bnetd was to allow owners of Blizzard software to play the game without using the flaky Battlenet servers. This increased the value of the Blizzard games. The aim was not primarily as a piracy tool. If Blizzard had employed the bnetd developers to develop a commercial form of their software which worked with newer Blizzard games and authenticated CD keys, they would have created more jobs and more value. But they didn't.
If Bnetd would incorporate a key check that would prevent dupe keys, betas, and the no key at all folks, I would be suprised if Blizzard didn't drop their complaints.
Blizzard got whiney when kids were warezing the beta.
The EFF really should think before they jump into cases, there must be more important issues than a few kids that cant play starcraft online.
> You were stupid to keep it
Why? I love the client side piece, I hate the server side piece, and I can replace that.
Why should I return it?
>The fact that Blizzard's service does not meet your expectations has nothing to do with the right of bnetd developers to reverse engineer Blizzard IP and exist parasitically
Nope. It simply provides ME with the right to LOOK for alternatives. Thats my right as a consumer under FAIR USE laws.
>What you choose to connect to might be your choice
Yes it is.
>but it's Blizzard's choice to kill bnetd - and bnetd, right now, are completely fucked. Doubly so since EFF stepped in, incompetent communists that they are.
No, it is their choice to attempt to kill bnetd. And fail.
And the EFF beign incompetent?
I presume since you post as AC, you have a law practice that defends the rights of millions of computer users around the world -- SUCCESSFULLY -- pro bono in most cases..
Right?
GPL'd web-based tradewars themed space game
the press release has a link to Penny Arcade. Bnetd, PA Style
-- Flaw
EVIL SUKKERS
I presume since you post as AC, you have a law practice that defends the rights of millions of computer users around the world
What the fuck are you talking about? I'll just presume you are a stupid cocksucker justifying piracy when it's convenient. Go stick a pro bono in your ass.
if it weren't for them, Blizzard wouldn't be so hard pressed on making sure that they get to authenticate cd keys. You think I'm joking!? It's not a coincidence that there are three asia realms and half of the people I play Diablo 2 with speak in unicode...
It still exposes bugs on the client side, and BOY does Blizzard ever have PLENTY of those in EVERY release.
Yeah, I'm sure all the w4r3z monkeys who've been downloading the beta off IRC and playing through bnetd servers have been diligently filing bug reports with the people at Blizzard. Give me a fucking break.
For years now, Blizzard has always argued that battle.net is not at all part of the games you buy (lets not argue if it is or not that is not the point) but actually a "free" (usually people argue about what free here means) service that they provide and thus not part of their games. Now, suddenly they claim that they have put the copy protection mechanisms, not in their games but in this "not part of the game but free service". Seems strange to have a copy protection not being part of what it is supposed to protect. Just an interesting observation.
- SLOOOOW
- Unreliable
- Hacked all to hell
- VERY buggy
Excuse me, but I've seen these assertions before, and I have no idea why people make them.
Starcraft/Warcraft are peer-to-peer games. Battle.Net is the matchmaking service. There can be no gameplay issues with the servers because games do not connect to the servers.
Diablo II is the only client-server game, and admittedly it has major problems. The original Diablo was also a bit of a multiplayer disaster so I think the problem lies with their Blizzard North department, not their Battle.Net service.
And yet people use Diablo II as an example of why Battle.Net sucks. But by doing that, they have willfully ignored the fact that Diablo II supports direct TCP/IP games (not restricted to LANs) as well as an 'Open' player-hosted mode.
The point I'm making is this: As long as all people involved have a CD-KEY, I have never seen a valid reason for the existance of a Battle.Net emulator. That doesn't mean its wrong to create one, but it *is* wrong to justfy its creation by some manufactured need. And don't throw LAN party crap at me - there's no reason that 50 people can't either use LAN play mode or else all log into a private Battle.Net channel.
Sure... Just return the software, because we all know that the retail chains gladly accept opened software packages, and refund the money with no questions asked. Bwahahahaha.
The software return policy of most stores is that you can return the opened package only to exchange it for the same title, protecting you from bad install media.
This could only have been posted by someone that has never actually purchased software before.
"And its entirely legal too.."
Check your box.
Item One: Playable on Battle.Net (Logo)
Item Two: Playable on TCP/IP network upto 8 Players (Requirements)
Item Three: Battle.Net reqired low latency Internet connection (Requirements continued)
So your box said that if you want to play it on the Internet, you need to use Battle.Net. That's the only official/supported method. You knew this when you bought the game.
Now check your license agreement. You want to play online you must use Battle.Net
Bet you entered into what could be a legally binding agreement when you signed up for a Battle.Net account OR broke the shrink wrap OR both.
Your "choice" as you put it is legally, to use one of the methods Blizzard permitted you to use. Anything beyond that is in untested legal waters. But really this is not about you and your rights. That's a red herring.
What this is about is whether those bnetd guys software is breeching the DMCA and related laws.
Also as an aside if you really like bnetd maybe you should NOT be pointing to them as "punishers" of Blizzard. Usually when one is punished there is harm. Harm is often followed by some form of reparations. A better description is that they addressed the needs of the market even when Blizzard would not.
To those that modded the comment up :
Print out the comment '"Freedom" of thievery? Indeed.'. Hang it on your wall where it is easily visible to remind you of what a troll looks like.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
The point of this whole thing is that legally the bnetd project has the right to reverse engineer Battle.net. It says so in the DMCA. The fact their code does not check CD keys is trivial to this matter because bnetd itself was not created to bypass copy protection. Its a piece of standalone software. Its not a crack/hack file that patches anything in the client and allows it to bypass Battle.net key checking.
Even if you agree with Blizzards point that the bnetd project does in some way promote piracy, unless you are a complete fool, you should not agree that the DMCA applies to this case. Blizzard is grasping at best.
Its everyone's right as a consumer to fight this even if you agree with Blizzard. This is everyone's chace to stop complaining about the DMCA and actually do something. This will determine if software companies have the right to not only tell you how, when, and where you will utilize their products after your purchase them but also gives them the right to prosecute you if you don't. If Blizzards case holds up, it will open the door for many many more useful emulation projects to be shut down.
You'd be $hit out of luck IMHO. If you build a networking protocol that only allows certain computers or clients to talk to one another and someone decides they want to do the same thing by reverse engineering yours you've got no leg to stand on. Unless there was some sort of copy protection (DMCA SUX!) in it that they had to crack then Sorry Charlie.
:-) Not that I'm o sure I want to deal with Blizzard after this mind you....
In this case it would seem that Blizzard feels that they DID have some sort of copy protection and that this software went around it - that's not so. What Blizzard HAD was a FEATURE in their server software that performed the JOB of checking for legit copies. While that could be construed as some sort of "copy protection" these guys did NOT crack it. They did NOT infringe - they simply chose not to include that feature. And for this Blizzard is unhappy? Would they have been happier if these guys had cracked their feature and implemented it? I think not...
The scenario of the early IBM BIOS has ben brought up before and I believe it's a VERY good parallel. IBM tried to take Phoenix and others to court for creating a "clone" BIOS years ago. However these folks were smart enough to have created a "clean room" implementation of the IBM BIOS. They simply (cough) created two teams - one to examine the original BIOS completely and the other to create a version of it without ever seeing the real original code. They were able to ask questions about timings and what occured when certain signals were injected into the "black box" - the results of those questions influenced their coding. When done they had code that did the same JOB as the original firmware but one that didn't actually the same CODE.
IBM lost their case - as Blizzard should surely lose theirs. These programmers never had access to Blizzard's original works - how could they possibly have infringed? IMO this is pretty cut and dry. Unless these people have included portions of the Blizzard binary or other "works" in their code they have no leg to stand on. Saddest of all is that these people are FANS of Blizzard's work and they are being stupid enough to alienate them. Duh!
Personally, I'm happiest with clients like iD has created (Quake etc.). Yeah, they rely on a "master server" but they don't require you to go through their "portal" to get the information you want. For that matter iD releases SOURCE of older games - they're VERY friendly to their fans and I buy their products as a result. Tribes and others have used this model too - it's nice though I don't think they release source. The GameSpy software sprung from this and I think it's terrific when a 3rd party can concentrate on a niche like that. Enter Blizzard... I don't know how different the Blizzard model is but if it's "broken" enough for people to work to code their own then they've got problems that need to be addressed by something other than a lawsuit against their fans. somehow I cannot imagine a company like iD doing this. Funny, I was considering buying one of their games too - glad I DL'ed the server code before it got zapped
Build it, Drive it, Improve it! Hybridz.org
Geez, you'd think with such a low uid you would have learned to spot them by now.
I'm all in favor of competition, naturally. I applaud IBM's continuing effort to market the obsolete and discredited PowerPC architecture. That, however, has nothing to do with, for example, AMD's ongoing criminal violation of intellectual property rights. Intel has made a massive investment in research and development. They have advanced the state of the art by decades, and all computer users benefit. It is right that Intel should reap the rewards for their work. It is not right that AMD should traipse in late in the game, with no R&D department of their own, manufacture cheap knockoffs in Taiwan, and make a fortune exploiting somebody else's innovations. This is called "dumping" and it is, under the wise and just laws of our nation, a criminal act.
As for "open source", there again we have poorly-paid (or entirely unpaid!) workers producing cheap imitative knockoffs of innovative products. This serves only to reduce the market value of real software, thereby snatching food from the stomachs of those who create real software. The avowed intent of the "free software" pirates is to reduce the market value of software.
That is correct. All of those are, in effect, criminal conspiracies to damage the economy by reducing or eliminating the natural rewards given by the free market to innovative and effective competitors.
WRONG. Intellectual property law has reached maturity in this country. Those who create valuable ideas are now guaranteed their right to retain full ownership and control of their own property under the terms of the Digital Millennium Copyright Act.
Thanks for playing.
"Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive" -- hey, that's me!
Can't we all just get along...
I see a lot of people here commenting that if the open-source server simply did a check for CD keys or whatnot, that the case probably wouldn't have even been brought. That is, they're facilitiating piracy, so they must be shut down.
:) ]
But I ask -- whose responsibility is it to ensure that the players are using a legitimate copy of the game? Should that be done at the network level, by the open-source game server, or at the client / cpu level, by the software that should have actually been paid for?
I say that the key-checking isn't anyone's responsibility but their own -- if you write software, and it doesn't check, then nobody else should be forced (or even expected) to do that job for you.
Look at it this way -- does HP have a responsibility to ensure that all users sending print jobs to its printers are doing so with properly licensed installations of Microsoft Office? 'cause that's about what the people here are asking for. There's no method for a printer to check whether a printjob came from a paid copy of Word, just as there's no way for bnet to check the validity of an incoming connection. Nor should there be.
They came up with a lousy copy protection / validation scheme. Too bad for them.
[note -- I admit that I'm not particurlarly versed on the specifics of this case, so if I zigged when I should have zagged up there, try to ignore that and focus on my argument, eh? thanks..
I do think Blizzard has mistepped here. You should fight "abuses" with technology not lawyers.
Regardless does the EFF really think this is something worth fighting over? IIRC, Warcraft 3 and Battle.net will have gone under major release/revisions and all of this will be moot. Why fight over something this transitory? I would would rather see the EFF tackle more serious issues like privacy issues than this...
So what is the underlying moral issue to fight for here?
Excellent troll! Thanks.
Bnetd or not, Blizzard games are still protected by copyright, end of story.
"Item Two: Playable on TCP/IP network upto 8 Players (Requirements)"
Gee, last time I checked, the Internet used TCP/IP! Guess what type of network you're using when using bnetd??
retail chains gladly accept opened software packages
Who said anything about retail chains? "Stores" was the word.
iamsure@psychasia.com accepted that this is the case - if you don't believe it to be true you just haven't looked.
most stores
Ah, there we go. And you shouldn't have to get off your fat ass to find a store that serves you as the consumer best, you should just be ale to ignore all copyright because it isn't handed to you on a plate.
It's so wrong to want to play with my friends, on our OWN battle.net replacement, and still have "closed" characters? I mean, think about it. Playing Open battle.net and TCP/IP games means that everything is client-side, and as a result, hackable, trainable, and just plain not fun.
Enter bnetd. Bnetd lets me run my own battle.net replacement for me and my friends. It lets us avoid annoying PK's, it lets us avoid the characters being stored locally, it avoids the lag, the hacking, everything that battle.net has associated with it. Most importantly, it lets us play our characters from any computer because they are stored on the bnetd server.
And now, for an attack on your position:
there's no reason that 50 people can't either use LAN play mode or else all log into a private Battle.Net channel
50 players sharing a slow connection to an already lagged to hell battle.net server. I'll pass thanks. And I already mentioned why LAN play sucks, there's too much faith in the client.
Why doesn't Blizzard ask id why they allow home-grown servers to flourish, making the demand for their products skyrocket? Or Valve? Or Epic?
Praying for the end of your wide-awake nightmare.
... which I was going to use to purchase WarCraft III. This won't be happening, I'll be waiting for C&C Generals now
Stop whining.
It's a pity that this logic is beyond you.
Satisfying ONE requirement in a list of several does not mean that you satisfy ALL the requirements.
First of all, I have not played on either server. However your argument strikes me as missing some points.
You point out that the servers provide matchmaking services only. Ok, I have seen similar arguments before. Other people are saying that play with the blizzard supported server is affected by a slow server, a server that is regularly hacked, a sserver that is buggy, etc. which they subsequently report is not a problem on the bnetd server. Could it be that what you see as trivial requirements on the part of the server are not as trivial as you think, and are not being met on the authorized server?
As a hint, the slowness being reported may very well be a result of a buggy server that has been hacked so that new or returning users have to spend an unusually long time waiting to connect to another player. The server may have been hacked so that players with unmodified games get linked up to players with modified games. The bugs could be preventing people from connecting with the server at all, making the server appear to be unreliable. All of this presumes that the server has been hacked, or is buggy, or is slow, or is unreliable. Since I have not played on it, I am not a good judge of the situation.
As for the CD-Key portion, let me see if I have this right. Playing this game stand alone does not require a CD-Key. If it did then a player would never get as far as requesting a connection to a server. This means that the CD-Key authentication is built into the server, not the game, or it is built into the part of the game that connects to the server. As people are currently able to play the game through a server that does not require a CD-Key, the authentication code must reside on servers that players have to have the CD-Key to play on.
So people setting up competing servers will need one of two things: access to the code that can validate CD-Keys, or access to a service provided by the game manufacturer which can provide authentication of CD-Keys. As the server does not already authenticate CD-Keys on it's own, I suspect that the code for authentication is propritary, and the game manufacturer is not going to make it available. Since there has been no complaint indicated that competing servers are not using an authentication service provided by the manufacturer, I can suppose that this does not exist either.
As there have already been at least three links to websites that will provide CD-Keys in responses to the article, it can reasonably be assumed that CD-Keys are no more proof of ownership than a copy of the upc, or the upc number.
From what I read, your arguments do not stand up.
Then again, it's only my opinion, I am happy with the prospect that I may be wrong.
-Rusty
You never know...
The real point of contention is whether what they're doing is legal (or moral, though that's not relevant for the court case).
The judicial systems of the United Kingdom and United States (except Louisiana state law) are built on the common law. The common law has a concept of "jury nullification," which specifies that a jury may find the defendant not liable on grounds that the law is unjust. Want more info? Ask Google.
Will I retire or break 10K?
Listen, they wrote the game. It cost them money, and brainpower to develop the game, and when it was finalized, they chose to provide it to the world. And they provided it for a price, because after all, they had to pay for the programmers, and administration, and deployment and on-going maintaince.
OK, and can you tell us exactly what this has to do with ANYTHING?
What about Everquest, or Command and Conquer? Why has Vivendi not gone after these people? They're making products that people might use to entertain themselves! And since the makers of these other games don't give any money to Vivendi, then they're obviously stealing from them, right?
bnetd is an independant project. It does not take anything away from Vivendi or it's employees.
It's not about "not buying the game", it's about harrassment. Vivendi should not have the right to harrass innocent people.
Moron.
He could have just been playing Devil's Advocate, you know. It did generate alot of worthwhile discussion.
Hail SourceForge ! Make sure that you have a .cvspass file (even if it is empty) in your home directory. Then execute the following commands :
v sroot/bnetd login
v sroot/bnetd co bnetd
cvs -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/c
cvs -z3 -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/c
And presto... You've got the latest CVS tree. Enjoy it while it last !
Did anyone ever think about CVS over Freenet ? Now would be a good time !
I don't think that bnetd is a bad idea. I don't think the DMCA is good either. However, this one circumstance I have to side with "evil". Most of the time the DMCA only makes our lives difficult by taking away my fair use. However, in this one case it is preventing indirect software piracy. You see, to play blizzard games online you need to use battle.net. And battle.net run by blizzard keeps track of cd-keys and such, the same way half-life has wonids. Making another way to play blizzard games online isn't bad at all. Except for the fact that it allow people who have pirated blizzard's games to play them online, which they would not be able to do with only battle.net. Therefore bnetd is essentially a program that allows users to get by the copy protection on blizzard's games.
It's one thing to pirate music. The RIAA is an evil organization and I have no moral qualms about stealing from them. Blizzard is the only game developer to never ever make a crappy game. They almost made one crappy warcraft game, then they cancelled it. In fact not only are none of their games crappy, they are all smash hits, amazing, etc. I have moral qualms about stealing form blizzard, they deserve to get money for their software.
Why don't blizzard and bnetd team up to incorporate the copy protection into bnetd? Why doesn't blizzard write their own?
The GeekNights podcast is going strong. Listen!
Please sign and spread the word about the Blizzard/DMCA petition.
http://www.petitiononline.com/blizdmca/
>What reason do they have to play nice and let
>bnetd do whatever they want? They certainly lose
>ad revenue if they do that, and they -
>potentially- lose more sales due to piracy
It's not up to them whether they should "let" people do things that are perfectly legal. It's not "playing nice" to respect the rights of other people; it's the way it has to be. Get all of the other fascists together and get this through your hard stone heads: Blizzard CAN NOT create legal policy; nor can any other corporation. They are not lawmakers; they can not decide to declare something illegal because it presses upon their revenue stream. They (and you) also need to realize that stretching the boundaries of an existing law while operating under the assumption that your legal opponents will not gather the funds needed to fight back is intolerable and does ABSOLUTELY NOT constitute fair defense of your property.
>I'd be mighty pissed, and rightly so.
No, not rightly so. It would suck because someone is COMPETING with you. Are you a capitalist or a dictator?
Well well, rational discussion on Slashdot? I'm shocked :) Here is my reply.
... CD-Key authentication is built into the server, not the game, or it is built into the part of the game that connects to the server.
:)
Could it be that what you see as trivial requirements on the part of the server are not as trivial as you think, and are not being met on the authorized server?
Not in this case. I have examined my network traffic carefully, and gameplay is completely separate from the Battle.Net service. The only connection to Battle.Net remains idle until the game is over, and then it reports the outcome with a small status packet.
the slowness being reported may very well be a result of a buggy server that has been hacked so that new or returning users have to spend an unusually long time waiting to connect to another player. The server may have been hacked so that players with unmodified games get linked up to players with modified games. The bugs could be preventing people from connecting with the server at all, making the server appear to be unreliable.
Interesting idea, but I doubt that this is the case. Having followed Battle.Net's status carefully for several years, I can say that I have only seen the server's security compromised once, and that was for a Diablo II game server and not the Battle.Net chat service.
Connection issues with the server have previously been a major problem; I'll admit that up front. That said, many of the worst time periods were a result of DOS attacks, and the hosting ISPs for Battle.Net have really tightened up.
No - there are two levels of CD-Key authentication. The game itself checks that the CD-Key is mathematically valid. The Battle.Net service also checks all its clients for uniqueness and for revoked keys - two things which cannot be checked in offline play.
So people setting up competing servers will need one of two things: access to the code that can validate CD-Keys, or access to a service provided by the game manufacturer which can provide authentication of CD-Keys.
Access to the code would be pointless because the strength of Battle.Net's authentication is in the uniqueness and revoked-key checks. Without the Battle.Net key database, these checks could not be performed.
Creating a key-oracle service would also be ineffective, because it would require that the connecting server accurately report usage data. A modified third-party server could simply bypass the oracle check, or else it could check the key but not mark it as 'in use' to block other clients from sharing it.
From what I read, your arguments do not stand up.
I hope I have strengthened them somewhat
To Whom it May Concern:
I have been purchasing and playing Blizzard games for about four years. I have enjoyed Blizzard titles like 'Diablo', 'Diablo II', 'Starcraft' and 'Starcraft: Broodwar'. I have spent hard-earned money on Blizzard titles and have spent countless hours playing them.
That said, I do not plan to purchase or play any more Blizzard titles. Why? Blizzard games has threatened legal action under the DMCA against the Bnetd project (http://www.bnetd.org/), an open source multiplayer system for games that use Blizzard's 'Battle Net' multiplayer system.
In press releases and news articles, Blizzard has indicated that it feels that because Bnetd will not and cannot check users for proper licensing that it contributes to piracy of Blizzard games.
Unfortunately, Bnetd is a small project run by volunteers who have no ability to hire expensive lawyers to defend themselves against Blizzard's claims, regardless of their merit. Blizzard software is effectively using their financial resources to silence and eliminate a possible competitor.
This practice is despicable. I don't associate with individuals who believe that this is an acceptable practice and I will not support a company who does so either.
Further, I will encourage everyone I know to stop supporting your company and to stop buying Blizzard games because of this reprehensible act. In effect, your 'anti-piracy' concerns have lost you a paying customer. I hope that the irony of this is not lost on money-conscious salespeople or executives.
Hopefully, Blizzard games will realize that it is driving away in dependant developers, gamers, and other customers with this act and will with withdraw its legal threats against the Bnetd project. Hopefully, it will even issue a formal apology to the members of the Bnetd project. Until then, what I stated above remains in effect. You have lost me and everyone else I speak to on the matter as paying customers.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Well, you're intentions are good, but you've missed something important:
Bnetd does not clone game servers, only the peer matchmaking service.
Bnetd's 'closed game' support simply forwards the game to a modified 'open' server. It is no more secure than playing on open games.
And I have to ask, if you are playing with friends, why are you worried about people using hacks and trainers? That seems to be more of an issue with your friends than with the game.
Does this differ from IBM suing Phoenix for reverse engineering the SOFTWARE in their BIOS? These people had NO access to the original source SERVER software - this was a black box reverse engineering job - simple as that. Does the DMCA prevent Reverse Engineering? If so I wonder where we would be without 3rd party BIOS implementations... For that matter Sony vs Bleem is a good example as well - they reversed how it worked, built server software of a sort and even SOLD it (the horror!). So, how exactly does this differ? There was a protection mechanism of sorts present, this is true, but instead of breaking it they simply failed to implement it. Where did they do wrong?
Build it, Drive it, Improve it! Hybridz.org
It's just Blizzards way of eliminating the competion so they can start charging users for using Battlenet.
Blizzard's case is weak and has no merits. They're trying to claim that the DMCA requires that developers, hardware manufacturers, etc., be forced to include recognition for anti-circumvention/copy-protection in their products, which it clearly DOES NOT. In fact, the DMCA explicitly states that no one has to recognize anyone elses copy-protection or anti-circumvention devices.
So its clear that this case is a flop for Blizzard. Aside from it being a flop, there's nothing wrong w/ bnet. They're creating a superior open sourced solution for customers who paid GOOD money for Blizzard's products and DESERVE better than a laggy, slow, sucky network. Furthermore, how exactly do you shut down an open-sourced project, since it need not have any center of development? The best they could do is shut down the server bnet's using...but that doesn't stop the software from being developed. Sure, they can get an injunction against distributing the software, like in the BULLSHIT DeCSS case...but as DeCSS showed, an injunction against distributing something which is free to distribute DOES NOT WORK. DeCSS is more widely available now than it was before the court cases banning it.
However, this case DOES illustrate the dangers of the SSSCA as proposed by that fuck Hollings (who ever said the Democratic Party was the party "for the people". The SSSCA will like the DMCA be unconstitutional if passed; there's some hope it won't pass, because there are some very powerful interests that don't want it to pass (namely, IBM). However, pass or not, its just another example of how this is really a plutocracy not a democracy. Professors, librarians, programmers, scholars, college students -- all of these people's concerns and interests were steam-rolled over in the passing of the DMCA. Whether or not the SSSCA is passed, the people who MATTER won't have their voices heard.
On another note, inspired by Sen. Hollings, here's my list of the top 10 people who should've been in the WTC when it collapsed:
1. Bill Clinton -- ex. Pres., #1 on the list for signing the DMCA into law. What a fuck.
2. Hollings -- #2 on the list for supporting a piece of legislation even worse than the DMCA (the SSSCA). Another wanker.
3. This one's a tie: Gary Wenig (President of Global Crossings) and Lawrence Whaley (President of Enron). These fucks got rich by selling stocks off of inside information while stock-holders got screwed.
4. Hillary Rosen -- President of the RIAA and one greedy bitch. Need I say moret han RIAA to explain my reasons here?
5. Jack Valentini -- President of the MPAA, another greedy fuck. Likewise, need I say moret han MPAA?
6. Robert Holleyman -- President of the BSA, a real greedy fuck who also uses Gestapo tactics to force compliance. Need I say more?
7. Jerry Falwell -- he thinks the purple teletubby is gay, and he thinks that 9/11 is punishment delivered to our nation for being sinful. Apparently, he'd prefer we bring back the inquisition, start torturing homosexuals, burning women at the stack for witch-craft, and throwing stones at Prostitutes.
8. Pat Robertson -- founder of the Christian Coalition. Christian Coalition to women: we own your uterus. CC to hoomsexuals: your evil and should all be converted. CC to prostitutes: your evil and need forgiveness or your going to hell. CC on witches: we need to stop spending money teaching evolution and use it to hunt down the Blair Witch.
9. Ingrid Newkirk -- president of PETA. According to these PETA fucks, animals are more important than people. A bunch of farmers in Ohio should go broke just so they can protect some fucking sucker-fish. Not only that, but we're all murderers because we eat meat. If these fucks like animals so much, how about they live with them?
10. Gary Condit -- need I say more?
Any suggestions for additional entries?
social sciences can never use experience to verify their statemen
And Blizzard should be going after the client side violators. In your example I see no infraction by the BnetD folks - all they did was provide software that clients CHOSE to use. Where's the problem? We should prosecute knife makers for murders too? That's an extreme example but can you follow the logic?
Build it, Drive it, Improve it! Hybridz.org
Which is tough for the people who bought Blizzard games and use them with bnetd. But what the hell does it have to do with shutting down the bnetd project? I don't see any allegation that the bnetd folks broke licensing agreements.
It's Open Source. Any key check routine could be easily snipped out, which is why Blizzard is none too keen on the idea.
Why is it that Americans/Slashdotters keep saying "Squash" when what they really mean is "Quash"?
No, you'd be prosecuted under the traffic laws for jaywalking.
*bzzt*
Try again.
I'm in high school and my dad owns a manufacturing company - so I can't get a job yet (though I'll probably be going to Rose-Hulman next year), though, being a conservative republican, I'm sure I'll find a good one at some point.
Thanks for the advice dipshit.
Maybe I'm missing the point here, but couldn't they just add duplicate CD-key checking into bnetd? That's all that blizzard checks for, isn't it? You have to have a valid CD-key to play the game at all, single or multi-player, right?
I agree, the bnetd project isn't really getting around CD-keys since you have to have one to play the game, but I could see a problem where multiple people have the same key. If it's possible to check that key (which it may not be, depending on how it's encrypted/sent), that would make bnetd legal I think.
--trb
Any pirated game must be pirated before it can run on a BnetD server. Otherwise, that game won't even run because of the game's anti-piracy protection. Right?
Then, the party who is responsible for the piracy is the creator of the crack. Why is BnetD project responsible for something they didn't do?
CD-Key checking is a means for battle.net to decide whether the user is entitled for the use of the service. Why BnedD is required to do the same thing when BnetD like to provide the service to anyone who choose to use?
The logics of the law suit seems really strange here.
What if Blizzard is just doing this for the publicity? I'll admit that I went back and played StarCraft a few times after I saw this story first show up on /. It's just another was of getting people hyped up for the forthcoming release of wc3. Every time this story makes the front page of /., lots of people think "oh yeah, when is wc3 gunna come out"
Prior to this incident, my Diablo II addicted friends all played on Battlenet. They disliked Battlenet and complained about it frequently, but they weren't aware of any real alternatives.
Yesterday these same friends were giving each other tips on setting up bnetd servers.
I think Blizzard/Vivendia misjudged their customers.
The deal with BNetD, that has already been stated, is that it allowed people to used pirated software, and blizz refused to give out its keycheck algorithm. They are within their rights to do that.
The reason BNetD has a chance is that Blizz could EASILY have the game do its keycheck algorithm to the main b.net server, and then allow the game to connect to a server of the user's choosing.
The only problem is that keeping several people from using the same key at once is harder. Maybe they could implement something like won.net has with half-life and CS?
"Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
Blizzard is in a very nasty situation right now. They want to be able to expire the beta, and then launch WC3. Bnetd prevents them from expiring their beta. If Blizzard delayed WC3 so that they could develop a method for validity checking, the customers would very likely turn to using a Cracked Beta on bnetd.
Blizzard cannot afford to delay launching WC3, and they cannot afford to let the beta software remain active. If it were possible, I would take the Beta users who let their discs get copied for use on Bnetd to court and try to get them some jail time.
In the end however, the current business model is not really viable with current technology. But for the moment, there is not much to be done about it.
END COMMUNICATION
Step back for a moment and look at the bigger picture...
This case will be about our rights as software engineers to reverse engineer a protocal. This is something we have all benefited from, something we all have to do in our jobs as software developers at one point or another. Let's change the players in this lawsuit. Would most of you change our opinions if this was let's say Microsoft sueing the SAMBA team? Please correct me if I'm off base here, but that's what this is the equivalent too. Just because Blizzard makes video games doesn't mean we as software developers shouldn't stick up for our right to fair use.
Check out my podcast: DreamStation.cc Video Game Show
would != could
*bzzt*
Try again.
is that offending and alienating honest people does Blizzard zero good. By viciously attacking bnetd, this is what Blizzard is doing (same thing with RIAA and MPAA).
Dishonest people will ALWAYS find ways to break the law. This BS is like saying, we'll stop larcenous thieves by hiring five thousand policeman and have them shoot on sight anyone wearing all black and/or ski masks.
It won't stop dishonest people from breaking the law (much as the death penalty does not stop people from murdering in cold blood). All it does is strips the freedoms of HONEST people and pisses everyone off.
That's the main point, not the fact that Blizzard is trying to protect its software, but the fact that they throw lawyers at a problem that can never be solved, unless you sell your product to NOBODY, or you enslave the population of the planet and keep everyone in jail cells (and guess which one Blizzard would do first).
Ciao!
Who cares if bnetd makes it easier for people to use pirated software??? AOL made it EASY to pirate software, so why didn't they get shut down? Same with usenet.
This whole illogical argument was used to dethrone Napster and it has no intelligence behind it whatsoever.
Just because I run a service on which illegal things CAN be done, means I should be shut down??? Huh??
That means we have to strip away every person's freedom's because, god knows, every person is a possible CRIMINAL. Since any one could be a criminal, the only solution is to lock them all away!
That's RIAA/MPAA's solution and it looks like Blizzard's solution too.
Ciao!
Hehe... exactly what I read on FSGS (net-games.com) ;)
three years ago when I started playing starcraft.
I used to play on FSGS with a guy from Chile
It's perfectly legal, especially here in Germany,
but they took it down anyways.
So I get with my bnetd mirror (BSD ports).
My Karma isn't excellent, damn it! (And
A post that actually made sense logically and actually got the facts right! It's about time :)
- LAN without decent Internet connection
(just TOO frequent here in Europe)
- LAN without IPX ability
My Karma isn't excellent, damn it! (And
You could anyways never play on the official
battle.net(tm).
Or, as me, have gotten your battle.net(tm)
account BEFORE the EULA/ToS changed. Starcraft
1.03, those were times...
My Karma isn't excellent, damn it! (And
Section 1201(a). Did a thesis on it for my telecom degree.
It's a piece of shit. It says that even if you BUY something, you canNOT take it apart and reverse engineer it TO GET AROUND COPY PROTECTION (otherwise it's questionable).
Remember those mod chips for PS1's that allowed you to play copied CD's? Outlawed by the DMCA. Although it is MY PS1 and MY mod chip that someone else made, it is illegal.
Pretty shitty, eh?
That's the DMCA for you. It makes illegal not only the act of piracy but anything that could be conducive to a FUTURE act of piracy.
That is what the SSSCA is all about too. Only then, it's not only illegal to have a situation conducive to FUTURE piracy... It will be illegal to have NOT have a federally regulated watchdog (hardware or software) ensures you don't have a situation conducive to piracy.
Yes. That IS what the DMCA and SSSCA say. No, this isn't a nightmare... It is real life and it is YOUR government (and mine) that is doing this.
Ciao!
Valve is responsible for Half-Life, yes, but Counterstrike started as a mod, with all content created for fun by some random guys.
I dont know much about this, but it was mentioned many times that Kali works with Blizzard, they got some sort of license for hosting blizzard games...
Was it maybe that bnetd did not want to pay for a license? If they would have, would they have the cd-check built into bnetd?
Does anyone know if Kali does cdchecks? Can you play d2 or any of the other blizzard games that use cdchecks on kali?
I wonder why (really). More kids warezing the beta means a whole TON of people ready to buy the game when it is released.
I saw the beta and I would have dropped $50 on WCIII in a heartbeat.
Now, with their asswipe suit, I dunno...
It seems like a BAD business move by Blizzard. They may say that they can't allow people to steal their stuff, but that woulda happened ANYWAYS. Now all they did is got a whole bunch of people pissed at them.
Ciao!
So should I drive to Philidelphia to find this ONE store that supposedly exists, to buy a copy of WCIII (I live in Denver) and drive back a week later to return it for another game?
I have yet to see a store that would allow you to return anything opened for a different title. It's even worse, they'll only allow you ONE WEEK to even do that, otherwise you are SOL. (I brought back a copy of the POS known as Deus Ex, great game but buggy as hell, EIGHT DAYS after I bought it only to be told by the Software Etc. manager/witch that I was SOL. I HAD been a regular customer of theirs for 14 years. No longer.)
The fact is 99% of stores don't offer refunds or returns for different titles. And that means that it is NOT a customer choice, by most legal definitions.
Anywho...
Ciao!
Not at all. It involves changing a registry setting that specifies what server the client connects to. That's no more modifying the client than changing my default home page is modifying Internet Explorer.
RA
This was not remotely funny when the clueless were passing it around in e-mail, and it's even less funny on slashdot.
A perfect example of total and complete lack of critical thought. Congratulations.
Did it ever occur to you that this country exists today how it is BECAUSE of innovation.
If it were up to you, Alex Bell should have been thrown in jail for infringing on Elisha Grey's inventions, to name ONE example.
The computer industry would have gotten NOWHERE (because IBM would have claimed all rights and sat there with them, just like AT&T did for a century, why in hell would they wnat to innovate or license if they could just filibuster and make millions?).
The telecom industry would have been flatlined, and consumers would be bound and chained to businesses, because they couldn't even take their toasters apart without getting slapped with a lawsuit (this is under your dictatorship regime).
The idea that the DMCA is intellectual "maturity" and that stifling and crushing innovation except for the one bozo who owns a 'patent' is what will kill this country's R&D and technological advancement.
Jesus. I know you can't help but be comepletely fundamentalist here, but sheesh!
Ciao!
> Item One: Playable on Battle.Net (Logo)
> Item Two: Playable on TCP/IP network upto 8 Players (Requirements)
> Item Three: Battle.Net reqired low latency Internet connection (Requirements continued)
Right, thats "PlayABLE on Battle.Net". It does not say "not playable on anything other than Battle.Net". Big difference.
Does anyone know if Kali does cdchecks? Can you play d2 or any of the other blizzard games that use cdchecks on kali?
...
IIRC Kali was for playing Warcraft II IPX-based LAN games over TCP/IP, this was all before Battle.net even existed, before Blizzard used cd-keys, back when games were MS-DOS based,
I've re-read my previous comment and I was obviously a tremendous dick. I apologize. My factually supported position on the matter (i don't know about unemotional) is that bnetd legally (in my opinion) reverse engineered a network protocol, which does in my mind enable them to write interoperable software. There has been much debate over whether there is any interoperability, since the reverse engineered software (battle.net) never interacts directly with bnetd. This has merit; however, it is extremely similar to other open source software derived from commercial protocols; i.e. Samba, WINE, etc. People seem very willing to support their development while at the same time unwilling to see how bnetd might be extremely similar, as it provides a third party competitive product utilizing non-copyrighted information (battle.net protocol).
It also must be protected because it is in fact a legal, competitive product. Even if it undercuts battle.net, which has not been conclusively proven, it has a right to compete if it wishes to. Whether it is given away for free or not is irrelevant. If Bob sets up a lemonade stand and sells lemonade for 25 cents a glass, and I set up across the street and give it away, I am a jerk; but a constitutionally protected jerk (though I may fall under anticompetition laws for undercutting his price - this does not apply to bnetd since battle.net charges no fees).
Once again, I apologize for acting like an ass. I get emotional myself at times.
Id's business is not to just sell games, a large part of their business model is to sell licenses to their 3d engines. Their games are in part advertisements/working-examples for their 3d engines. This is why they are loose wrt to piracy, this is why they have high system requirement, why they can support OSs that do not make business sense (id's phrasing not mine), etc.
Address that. Was the DMCA not in effect? How is what Sony charged different?
Frankly, legal or not it sux. I'm more than willing to violate those laws that are just plain crap. I will support the EFF and I will continue to try and educate those folks I meet who don't understand why the DMCA needs to be dumped. Kripes the damned thing contains a clause protecting BOAT HULL DESIGN! Add this new SSSCA pile and the protections that Disney and friends purchased. I'm more than happy to boycott, vote, and support while violating. Honestly though the list of companies screwing us is getting to long and entangled that it's mighty hard to keep track of them all (sigh).
Build it, Drive it, Improve it! Hybridz.org
Heh, and I got modded up! When I was factually incorrect too!
/.
Damn I love
(1) Blizzard has already demonstrated a greater ability to make demand skyrocket, ex. Starcraft and Diablo II.
(2) First person shooters and Strategy games are in two different worlds with different needs. I.e. FPS had no other choice.
(3) You don't understand Id's business model. Retail sales are not their only interest, licenseing their 3D engine can be much more lucrative. Their games are advertisement, proof the engine works, etc. Some of the other examples you cite are also in the engine license business.
Things are far more complicated than you realize.
Stop feeding the troll please, he's fat enough as it is.
DMCA, EFF, win or lose, what it comes down to is this:
This is the last time you'll see Blizzard do a public beta of any of their products.
And that's a damned shame.
Bah weep granah, weep ninny bong!
Even if he/she was playing Devil's Advocate it's still a troll.
It's a troll when you take 1 extreme side to the extreeme end and don't even mention that there is another side on the matter.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
There is no such thing as karma. Even on /. it is a figment of Malda's imagination & has no value.
You live in a 3rd world neofascist shit hole.
And I quote:
Somebody call for an exterminator?
And what the fuck are you talking about? In what ways am I stupid. If Bnetd was closed source, we both know that it probably wouldn't have been attacked.
That's hardly fair, or preferable. If you beat everyone back down, anytime they take an extreme position, you end up with no one expressing an opinion at all, just a bunch of "me too's". It would make for a boring slashdot. Besides, this guy is only a troll because I suspect he didn't believe this, he was just saying what he calculated would get a flame war going. I've been moderated as a troll, even when I didn't qualify that way. I believe we would be really lucky, if we got one or two such trolls per story... it really does help to spur conversation along.
I don't see how that can possibly be their responsibility. They are not running the pirated program - all they are doing is dealing with the output of that program. If I write a program that does something with Excel files do I have to figure out if the Excel was a legitimate copy? Does a printer have to check the validity of Word before printing? Does my FTP server have to check the client?
They get messages from a program. They send messages back. That's all they do.
Latest patches for Blizzard games support TCP/UDP play on LAN, no IPX required.
There is one way to get back at Blizzard for this. Don't buy Warcraft III. It's tough for some I know, but that's what you've got to do. If buying a game from someone means selling your freedoms then don't buy it. I like that the EFF has gotten involved, but unless there's some associated pain for this Blizzard will keep pulling stunts like this in future, and in the mean time the courgts offer insufficient protection for the digital rights of consumers.
Just say no to WC III.
Hmm one day the board is completely against vivendi.. today everyone wants to support the evil blizzard corp... seems odd.
Don't Try to Outweird me, I get stranger things than you with my breakfast cereal every morning
First: Mod me down -- I'm on Blizzard's side.
Blizzard can provide a very simple network request scheme to allow the Bnetd server to challeneg the cd-key.
It doesn't take much creative thinking to see how this would be exceptionally *bad* for Blizzard's paying customers.
Blizzard allows bnetd to check CD keys. Great. bnetd is open source. Great. Anyone can grab the CD key checking code. Not quite so great... Anyone could modify the code to just check hundreds/thousands/ALL CD keys, and spit out a list of which ones work. Yeah, defninitely not great.
Finally: I attempt to log in to Battle.Net with my new copy of WC3 and my CD key is already taken by someone that stole it because they had access to a utility that was written before the game even hit the shelves. Screw that.
Yeah, in an ideal world, Blizzard could just let bnetd have access to all of bnet's services. Obviously, we don't live in an ideal world. But everyone makes these "ideal world" arguments anyway.
In an ideal world, all of our doors would be unlocked. Are yours?
--Jeremy
Jesus was a liberal
If it is one thing all these cases seem to indicate it is that corporations are levering the law to prop up a faulty business model.
Blizzard should NOT be marketing their game as a shrink wrap product you buy at a store (like a toaster, or a pork loin) but rather as a SERVICE like EverQuest, WarBirds, Anarchy Online, Ultima Online, Dark Age of Camelot, etc.
Why? Let's look at the competition. battle.net provides a service to people wishing to meet online and play Blizzard's games. bnetd does the same.
However, each cost money to run. Bandwidth to start, not to mention tech support, customer service, etc.
How is bnetd competing? At a loss, because presumably their overhead is low. They are on a limited connect. They don't have 24 service. They don't provide referees, or administered ladders, or tournaments etc.
So add VALUE to battle.net. Provide a reason for users to connect to battle.net rather than bnetd. Recoup your investment there, and forget about "selling" the game as a product. Charge for ISO downloads (providing enough bandwidth to allow people to download 700Megs at a time is NOT cheap). Allow pirates to do your work for them. *THEY* are providing Blizzard a service *FOR FREE*. Online distribution through mirroring costs Blizzard nothing.
Sure, you can still charge for the CD in stores (charge what you want, $50, $30, whatever; MOST people can't afford to dload/burn an ISO anyway).
I really don't understand why this is so hard for PHBs to grasp. Distribution COSTS money; why are they so set on keeping a monopoly on a business model that is a loss?
Which games?
Even then, I sometimes want to play SC 1.00
(not only the missions, but also multiplayer).
Public SC-1.08-Beta playing?
Anyways, on a different agrumentation layer you
still can't persuade me with this, although I
can live with this and even am happy about that.
(Can you include an URI?)
My Karma isn't excellent, damn it! (And
You are dumb.
First program the client to directly check with Blizzard before it starts any multiplayer functionality whether on Battle.net or an alternative server. Then alternative server developers would have no responsibility to prevent piracy since checks would be done entirely between the Client and Blizzard Auth Servers. (Of course this will be hacked out of the client but you can't stop that...)
Then put a delay between the Authorization Requests for a single IP. For example if you made one request and it turned out bad (packet dropped or something), you have to wait five seconds before you can do another request, then a minute, then 10 minutes, then an hour, a day.... So you would end up being able to check very few CD Keys if you were trying a brute force attack.
Tim
Omnia vestra castrorum habetur nobis.
Actually, Blizzard's Bug Report Form doesn't require a valid Beta CD Key. I have made about 3 bug reports if I remember right.
Tim
Omnia vestra castrorum habetur nobis.
While pirating may be an application of BnetD, it is far from it's actual purpose - to be used on mostly private networks and among groups of friends who want to play their own games and control their own server. I doubt bnetd could ever anticipate to put a dent in Blizzard's profits through this side-affect.
Even so, there are better solutions than to completely shut down bnetd, such as making it illegal to publicly advertise an alternative bnetd server to the masses, which is different than playing with only a few people on a private server.
You live in a 3rd world neofascist shit hole.
I live in California - is that what you mean?
Can you really blame Blizzard for trying to protect what is SUPPOSED to be a PRIVATE beta test?
/. seems to be currently inaccessible.
If it hadn't made things so easy to pirate the CLOSED beta (keep in mind, copyright law is a bit different there, since nobody has actually PAYED for the War3 beta), then this probably wouldn't have happened.
You can't really claim "fair use" when it comes to Warcraft III yet. And it's the War3 issue that's force this to happen. The CD Key issue is secondary, and just to give them a bit more legal ammunition.
No, the blame here isn't really on Blizzard (IMO), but on it's parent company (Vivendi), and the immorral programmers that added support to BNetD for a PRIVATE beta.
Note that the programmers I'm referring to aren't the people who are primarily responsible for the BNetD project, but the people behind Warforge. I could be wrong about the main BNetD people refusing to add War3 Beta support, but I can't check because the article previously posted here on
Dark Nexus
"Sanity is calming, but madness is more interesting."
That is silly. Let's sue intel because their cpu's allow users to run pirated software.
Yeah, same with the warez FTPs i visit, and the kazaa users we all download music and movies off of. They jsut respond to my messages for files. What's wrong with that?
It doesn't matter if its silly or not - its Blizz's stance on the issue, and the reason for their suit.
Nothing, as far as the maker of the FTP server is concerned. It's not the FTP server that's stealing, it's you.
Well, I guess we found the exception to the rule.
I can connect to bnetd servers. I cannot connect to battle.net.
I do own a copy of starcraft.
Legitimate use that doesn't involve copying.
Go away.
Click Here!
You forgot the second-half of the troll-requirement. "Without mentioning the other side at all".
In a normal logical discussion, people bring up the arguments of the other party. try to show why they are wrong and try to argue for their own belives. That's what a good discussion looks like.
Read over the guys comment.
He doesn't even try to argue about *why* he is right, he just *assumes* he is right and then uses that to criminalise those with different opinions.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
I don't buy this as the troll requirement. For one, I've seen too many obvious trolls, where they do beat the qualification, if only barely. It's not the failure to debate properly (often times, you may not know the other sides arguments, how can you bring them up? Someone has to start). True trolls though, aren't arguing for something they believe, they're just arguing to piss people off. That's why it can be tough to determine trolldom, you can imagine at least 1 idiot out of 6 billion believing such crap.