I was just trying to get the gist across... it was easier to say crap-shoot than go into recessive vs non-recessive gene description. Especially when Biology inst my field of study.
As i understand it, when two creatures reproduce, its always a crap-shoot as to which traits come thru and which are left behind so to speak.
If the father has genes A B and C and the mother has D E F and only three are need to create another human, Than the offspring could have any permeation of those three. ABE or ADF etc... The genes themselves would obviously try to copy themselves as best as possible. So it would be variance in gene selection not evolution or mutation that makes someone different than their sister.
A mutation would be something along the lines of the A gene being copied as Ã.
The problem is, even if a company decided to bring in skilled IS staff... it would most likely be a one or two month contract position. As soon as the holes are plugged, thanks for your time, here is a check, good bye.
To some extent i would have to agree, It seems that the larger a game company gets, the more energy they put into things like marketing, demographic research, and legal teams. They spend more on making sure they game will sell while forgetting that a great game will sell just as well with limited marketing. I cant count how many times I've bought the hype of a future game, and after forking over $30-$50 of my hard earned cash, have been utterly disappointed with the game play. Indie game makers have a vision and they spend their time and energy making sure their game works exactly as they want it to, marketing comes second. It seems that larger companies have it backwards. Where i don't agree is that indie companies don't stay indie for long. They either end up being one hit wonders, or they get bought out by heavy hitters.
I was just trying to get the gist across... it was easier to say crap-shoot than go into recessive vs non-recessive gene description. Especially when Biology inst my field of study.
As i understand it, when two creatures reproduce, its always a crap-shoot as to which traits come thru and which are left behind so to speak. If the father has genes A B and C and the mother has D E F and only three are need to create another human, Than the offspring could have any permeation of those three. ABE or ADF etc... The genes themselves would obviously try to copy themselves as best as possible. So it would be variance in gene selection not evolution or mutation that makes someone different than their sister. A mutation would be something along the lines of the A gene being copied as Ã.
Well yea... Just because something is a mistake doesn't mean it isn't necessary.
The problem is, even if a company decided to bring in skilled IS staff... it would most likely be a one or two month contract position. As soon as the holes are plugged, thanks for your time, here is a check, good bye.
To some extent i would have to agree, It seems that the larger a game company gets, the more energy they put into things like marketing, demographic research, and legal teams. They spend more on making sure they game will sell while forgetting that a great game will sell just as well with limited marketing. I cant count how many times I've bought the hype of a future game, and after forking over $30-$50 of my hard earned cash, have been utterly disappointed with the game play. Indie game makers have a vision and they spend their time and energy making sure their game works exactly as they want it to, marketing comes second. It seems that larger companies have it backwards. Where i don't agree is that indie companies don't stay indie for long. They either end up being one hit wonders, or they get bought out by heavy hitters.