Partly because there was enough vagueness in the contract for him to make my life hell, and partly because I let myself be bullied into it; I didn't have the energy for the month-long war of attrition that my notice period would have been.
If it happened again I would indeed tell him where to stick it, but no matter: His game flopped, his company collapsed and word-of-mouth has made him an industry pariah. Hurrah!
I wish. At least that guy had good intentions, however overambitious and misguided. The title I worked a totally cynical attempt to con people out of their money, pure and simple. There seems to be a lot of it about at the moment...
12 hour days 7 day weeks Evil, manipulative boss Terrible game-design Weak lead programmer with no management skills Fragile, super-crufty codebase Emphasis entirely on marketability as opposed to quality Unhappy, fragmented team
I tried resigning, which was met with various nonsensical threats, eg: "We will sue you for your entire earnings to date", "I will make it my mission to ruin your reputation in this industry, you'll never work again", and my favourite, (him) "The publisher will not stand for you resigning" (me) "I'm not breaking any contract or law, what can they do?" (him) "I'd rather not say how, but they will get you"
I ended up getting forced into working 4 months notice. During that period, I managed to completely forget that I love programming and I love videogames. It made me want to go work in McDonalds.
Does anybody have a fucking clue about what country the words 'Nintendo' or 'Sega' comes from?
Heh, you're slightly glossing over the fact that Sega was founded by an American (something most Japanese are completely unaware of). I agree wholeheartedly with what you're saying though.
IMHO the author has no credibility at all. If you've never worked on an industrial-strength game (which a 'multimedia kiosk demo' is emphatically NOT), you have *no idea* what's involved in integrating new technology into a production title. I have, and I do, and his ideas are completely impractical.
All that stuff about procedural trees and waves is just nonsense...a good artist will almost always produce superior results to an algorithm, given the right tools.
Why not put the RAM directly into the database servers, rather than having them access it through a filesystem? Presumably large db systems have all kinds of clever mechanisms in place to make good use of RAM.
I'm not being funny, I'd genuinely like to know since it seems like a roundabout way of doing it.
you lose a lot of time resetting the cache if you miss a branch. so for interative programs, as opposed to massive number crunching, [...] risc is something of a dog.
Heh, like the CPU's just zooming along in a straight line, then suddenly the user clicks their mouse and makes the CPU branch, and the poor user is left staring at an hourglass while the pipeline refills.
Except when the hog is a neighbor who has discovered the free access and is running a Kazaa file sharing client or doing some other high-bandwidth use activity. Remember, this is wireless - the person using the bandwidth might not always be visible to you.
It should be pretty easy to spot this kind of thing...keep an eye out for out-of-hours connections to the wireless access point and block their MAC address.
The Oh person, this one nearly does not smile: When the Drahtmuller input contact with accepts to the company in E.E.U.U. savoixmagazine.com's, the situation slides in the laughable situation looks like recibimiento experiments the company answers in Drahtmuller. local German language " although we deliver them contact with use English, carries out his answer and Babelfish (software logic translation) we has not so been able to understand its what said, " we think ZDNet Reino unites " we which stops the mail in finally us exchanges its server. What were we us can but still exist this question "
In every emerging technology, there will always be a delay between the first appearance and the outcome of an almighty standard.
Actually, OpenGL (which was very much an almighty standard) was famous for being very forward-looking. Rather than ratifying commonly-available functionality, it defined a standard for hardware companies to aspire to and work towards. The actual hardware came later; for a while, many OpenGL core features were available only on extremely expensive SGI big-iron.
Incidentally, OpenGL's role as defining the long-term goal for hardware has now been usurped, not by OpenGL2.0 or D3D but by Renderman.
James Bond driving a BMW is fine, and might even boost BMW's image. The camera focusing on the BMW logo on James' car is not.
You must love early Jacky Chan movies then...all those moments where a Mitsubishi logo fills the screen and someone offhandedly mentions how fantastic their car is.
That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX
This has got me intrigued...where did you get that info from?
Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you
Actually, publishers (they're the ones writing the cheques) take note of how many games get sold per console too.
Has no one learned that big business runs the US and owns it's liberties?
Yep. Thank f*ck I live in the UK (as I thought I made clear in my original post).
Re:If you can't beat them, Join them
on
Sony vs Modchips
·
· Score: 2
If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.
You're absolutely right. That's because they would sell exacly 1 copy of each game published, for the very brief period before developers abandoned PS2 developement altogether.
Re:The solution is obvious
on
Sony vs Modchips
·
· Score: 2, Insightful
You'd be much better off encouraging people to buy PS2s and use them solely as DVD players - Sony subsidises the consoles quite heavily.
I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop.
Sony is shutting down UK modchip distributors, and we have no such law here. AFAIK, it's well within our rights to play an import game or movie on a chipped station.
Moderators: Top of the page != Insightful
on
Sony vs Modchips
·
· Score: 2, Troll
Insightful? It's an insight into the mind of someone who knows exactly nothing about what a PS2 modchip is/does.
Partly because there was enough vagueness in the contract for him to make my life hell, and partly because I let myself be bullied into it; I didn't have the energy for the month-long war of attrition that my notice period would have been.
If it happened again I would indeed tell him where to stick it, but no matter: His game flopped, his company collapsed and word-of-mouth has made him an industry pariah. Hurrah!
I wish. At least that guy had good intentions, however overambitious and misguided.
The title I worked a totally cynical attempt to con people out of their money, pure and simple. There seems to be a lot of it about at the moment...
12 hour days
7 day weeks
Evil, manipulative boss
Terrible game-design
Weak lead programmer with no management skills
Fragile, super-crufty codebase
Emphasis entirely on marketability as opposed to quality
Unhappy, fragmented team
I tried resigning, which was met with various nonsensical threats, eg:
"We will sue you for your entire earnings to date",
"I will make it my mission to ruin your reputation in this industry, you'll never work again",
and my favourite,
(him) "The publisher will not stand for you resigning"
(me) "I'm not breaking any contract or law, what can they do?"
(him) "I'd rather not say how, but they will get you"
I ended up getting forced into working 4 months notice. During that period, I managed to completely forget that I love programming and I love videogames. It made me want to go work in McDonalds.
Does anybody have a fucking clue about what country the words 'Nintendo' or 'Sega' comes from?
Heh, you're slightly glossing over the fact that Sega was founded by an American (something most Japanese are completely unaware of). I agree wholeheartedly with what you're saying though.
I've seen an 'old' black-and-green screened ATM crash entirely without provocation, and come back up via an NT4 splash screen.
It seems the only difference between the 'old' ATMs and the flashy new ones is that the old ones greenscreen rather than bluescreening.
The OpenGL nurbs support is a indeed slow; it's in GLU (GL Utility library) which (on win32 at least) cannot be hardware-accelerated.
However, you can do curved surfaces in hardware if you have a programmable vertex pipeline, which means the current revisions of both OpenGL and D3D.
Indeed. Involving the CPU in the vertex pipeline is a terrible idea.
Oh dear oh dear, where to begin.
IMHO the author has no credibility at all. If you've never worked on an industrial-strength game (which a 'multimedia kiosk demo' is emphatically NOT), you have *no idea* what's involved in integrating new technology into a production title. I have, and I do, and his ideas are completely impractical.
All that stuff about procedural trees and waves is just nonsense...a good artist will almost always produce superior results to an algorithm, given the right tools.
Ok, fine, UNIX is great, Windows sucks, stop preaching to the bloody choir.
Why not put the RAM directly into the database servers, rather than having them access it through a filesystem? Presumably large db systems have all kinds of clever mechanisms in place to make good use of RAM.
I'm not being funny, I'd genuinely like to know since it seems like a roundabout way of doing it.
you lose a lot of time resetting the cache if you miss a branch. so for interative programs, as opposed to massive number crunching, [...] risc is something of a dog.
Heh, like the CPU's just zooming along in a straight line, then suddenly the user clicks their mouse and makes the CPU branch, and the poor user is left staring at an hourglass while the pipeline refills.
Because it's the simplest way of detecting and *permanently* blocking the offending machines.
Except when the hog is a neighbor who has discovered the free access and is running a Kazaa file sharing client or doing some other high-bandwidth use activity. Remember, this is wireless - the person using the bandwidth might not always be visible to you.
It should be pretty easy to spot this kind of thing...keep an eye out for out-of-hours connections to the wireless access point and block their MAC address.
This may affect your decision.
...and it's called 64 CPUs.
Perhaps they should update the song
Or, as the fish put it (via Spanish and Chinese):
The Oh person, this one nearly does not smile: When the Drahtmuller input contact with accepts to the company in E.E.U.U. savoixmagazine.com's, the situation slides in the laughable situation looks like recibimiento experiments the company answers in Drahtmuller. local German language " although we deliver them contact with use English, carries out his answer and Babelfish (software logic translation) we has not so been able to understand its what said, " we think ZDNet Reino unites " we which stops the mail in finally us exchanges its server. What were we us can but still exist this question "
In every emerging technology, there will always be a delay between the first appearance and the outcome of an almighty standard.
Actually, OpenGL (which was very much an almighty standard) was famous for being very forward-looking. Rather than ratifying commonly-available functionality, it defined a standard for hardware companies to aspire to and work towards. The actual hardware came later; for a while, many OpenGL core features were available only on extremely expensive SGI big-iron.
Incidentally, OpenGL's role as defining the long-term goal for hardware has now been usurped, not by OpenGL2.0 or D3D but by Renderman.
James Bond driving a BMW is fine, and might even boost BMW's image. The camera focusing on the BMW logo on James' car is not.
You must love early Jacky Chan movies then...all those moments where a Mitsubishi logo fills the screen and someone offhandedly mentions how fantastic their car is.
Actually, putting writing and/or images onto walls is quite a popular form of advertising nowadays.
That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX
This has got me intrigued...where did you get that info from?
Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you
Actually, publishers (they're the ones writing the cheques) take note of how many games get sold per console too.
Has no one learned that big business runs the US and owns it's liberties?
Yep. Thank f*ck I live in the UK (as I thought I made clear in my original post).
If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.
You're absolutely right. That's because they would sell exacly 1 copy of each game published, for the very brief period before developers abandoned PS2 developement altogether.
You'd be much better off encouraging people to buy PS2s and use them solely as DVD players - Sony subsidises the consoles quite heavily.
I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop.
Sony is shutting down UK modchip distributors, and we have no such law here. AFAIK, it's well within our rights to play an import game or movie on a chipped station.
Insightful? It's an insight into the mind of someone who knows exactly nothing about what a PS2 modchip is/does.