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Sony vs Modchips

Cryptnotic writes "Sony has decided to instigate legal action against companies distributing two new Playstation 2 modchips, the Messiah and the NEO4. Sony has previously ignored modchip makers who made products which were only capable of playing CD-R copies of games. These new modchips, however, have legitimate uses, such as playing original import games or out-of-region DVD's. Aparrantly this is what has angered Sony." If I could read Kanji I'd probably care a bit more ;)

423 comments

  1. Re:Aaargh... by singularity · · Score: 2

    Sony, as a member of the MPAA and RIAA, probably cares a great deal about you playing out-of-region DVDs.

    --
    - (c) 2018 Hank Zimmerman
  2. Screw you Sony! by Brontosaurus+Jim · · Score: 2, Interesting

    I guess none of us should be surprised at this. After all, we know how the big distribution houses like to do things, and how we (the consumers) really have no choice.

    Well, I hope this gets people angry, because it's really such an obvious ploy to line Sony's pockets with our money. I really don't see how these companies can keep this sort of thing up without any sort of outcry from those of us that own the products that we can't do what we want to with.

    I mean, geez, if Sony doesn't want me hacking up it's boxes, why did it _sell_ them to me? Come on Sony, ligthen up!

    1. Re:Screw you Sony! by Bi()hazard · · Score: 5, Funny
      Exactly, if Sony doesn't want us to play with the PS2 hardware, they should license it instead of selling it, thereby making any hardware modifications, or even opening the case, a felony.

      Furthermore, if they were smart, they'd put in a cd key system where keys are assigned at the store based on your PS2's serial number. The store would ask Sony for the dynamically generated keys. Too bad it's not common to hook PS2's up to the internet; if it was the PS2 could warn Sony about invalid keys or suspicious changes in the hardware, and they could forward you to the police.

      They could also put in physical barriers, such as a self destruct mechanism that is triggered whenever the case is opened.

    2. Re:Screw you Sony! by Anonymous Coward · · Score: 0

      oh, i forgot to make this clear, and i'm sure some of the moderators out there don't realize it. I'm not serious. This is a sarcastic "look where their logic would take them" post, do not mod down as a troll.

    3. Re:Screw you Sony! by Anonymous Coward · · Score: 0

      He may well be, but at least he didn't confuse "your" with "you're".

    4. Re:Screw you Sony! by Anonymous Coward · · Score: 0

      sorry for the AC post, but i've misplaced my password and i'm not at my home computer.
      anyhow, this certainly is a way to "line sony's pockets with our money." but is that so wrong? i mean, they're a business- they don't produce PS2's (and sell them at a loss) so that hackers can have fun playing with them or so that i can play copied games, they produce them to make money for sony.
      it's always been a game of cat-and-mouse with the console manufacturers in which the manufacturer chases one group who's making copiers (or modchips), only to have another spring up, and that's fine with me.
      they (sony) have a right to make money. the hackers do not have a right a infringe on someone else's intellectual property by making modchips, end of story. right or wrong, that's currently the law, and your opinion is really irrelevant. break the law and suffer the consequences.
      having said that, i plan on purchasing one of these modchips ^_^

  3. Pirating games...duh! by Brendan+Byrd · · Score: 5, Interesting

    If Sony curbs modchips, then people won't be able to bypass the copy protection. Your case with the Dell is flawed, because the PC is open hardware. PS2 is closed to the max, and they are attached to both the hardware (which they don't make money off of) and the software.

    Not to say that this is fair in a legal respect, but Sony isn't thinking about law (like every other corporation); they are thinking about money. Again, blame the creation of the stock market for creating this mentality in businesses.

    1. Re:Pirating games...duh! by DeviantLinux · · Score: 1

      But does the Linux-kit for Ps2 change matters? It would seem to me that some enterprising hackers will be able to do some mightey interesting things in the 'game backup' arena with the kit.

      Granted, said hackers will also need skill, which is why I won't number among them ;)

    2. Re:Pirating games...duh! by Forkenhoppen · · Score: 2

      Not likely. You need the kit in order to be able to run anything you make with the kit. What you make is stored on the (proprietary) hard drive, and I don't exactly see a CDR or DVDR burner being sold for the PS2 any time soon.

      Also, I suspect you have to have the linux boot dvd that's included with the dev kit in order to run anything off of the hard drive. It all comes down to being the same old matter of needing the boot codes/format in order to boot whatever the stuff is in a PS2. I'd say you're out of luck.

    3. Re:Pirating games...duh! by zeno_2 · · Score: 1

      Why could I not use a firewire/usb burner?

    4. Re:Pirating games...duh! by DeviantLinux · · Score: 1

      Thats what I am getting at.

      I would imagine that it is possible to write the needed drivers to get a usb burner working. You have two of the ports. I know that you need them (i think so, at least) for the keyboard and the mouse. But wouldn't a powered USB hub take care of that?

      Like I said, I by no means have the knowledge needed for that, but I am sure it out there...

    5. Re:Pirating games...duh! by Forkenhoppen · · Score: 2

      Depends on how much access Sony gives you to programming for the peripherals, I guess..

      Still, you're not going to be able to do anything spectacular. The linux unit probably flashes the bios of the PS2 in such a way that it can't boot stuff from the DVD drive. (Every time you boot a disc in a PS2, the PS2's bios is flashed.) And I'll bet they don't let you flash the bios yourself from within their linux kit.

  4. Re:Aaargh... by mcowger · · Score: 1

    No, but they do care that Channel is SELLING modchips. They dont care if you take a sledgehammer to your PS2, or if you reverse engineer the super duper soundchip or something. Just dont sell it.

  5. Legitimate Uses? by aka-ed · · Score: 2, Interesting
    Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

    I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop. It was practically written by Sony (and its cohorts).

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    1. Re:Legitimate Uses? by cpt+kangarooski · · Score: 4, Funny

      Bzzt. There's no law that prevents you from importing software that is otherwise legal. You're not violating copyright by, for example, going to the UK, buying a book only printed in the UK, and bringing it back.

      Hell, even if they are subject to licenses, which is certainly fairly doubtful, the validity of the licenses themselves are in doubt, as well as their applicability to a situation such as importing.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    2. Re:Legitimate Uses? by Anonymous Coward · · Score: 0

      No, actually it really is illegal.

    3. Re:Legitimate Uses? by mike260 · · Score: 2

      I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop.

      Sony is shutting down UK modchip distributors, and we have no such law here. AFAIK, it's well within our rights to play an import game or movie on a chipped station.

    4. Re:Legitimate Uses? by verbatim · · Score: 2, Flamebait

      "AFAIK, it's well within our rights to play an import game or movie on a chipped station."

      The argument presented by many people is laughable at best. Yes, but is that "chipped" station legitmate. You are circumventing the copy-control methods of the device and are therefore breaking the law (under the DMCA). Isn't this the hurdle that DeCSS faced? Hmmm.

      Has no one learned that big business runs the US and owns it's liberties?

      Freedom is a delusion that pacifies the huddled masses. Democracy is a parlour trick and Justice is a farce.

      --
      Price, Quality, Time. Pick none. What, you thought you had a choice?
    5. Re:Legitimate Uses? by Ami+Ganguli · · Score: 2

      You're assuming the user is in the U.S. In most of the world it's perfectly legal.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    6. Re:Legitimate Uses? by mike260 · · Score: 2

      Has no one learned that big business runs the US and owns it's liberties?

      Yep. Thank f*ck I live in the UK (as I thought I made clear in my original post).

    7. Re:Legitimate Uses? by Fembot · · Score: 0

      its great isnt it. we have a free market economy that is free in no sense of the word at all

    8. Re:Legitimate Uses? by verbatim · · Score: 2

      I live north of the US border. And yes, upon closer inspection you did indicate that you lived in the UK (my gaffe).

      --
      Price, Quality, Time. Pick none. What, you thought you had a choice?
    9. Re:Legitimate Uses? by aka-ed · · Score: 1

      Bzzt. There's no law that prevents you from importing software that is otherwise legal

      Maybe, but a device that routes around regional encoding (like these mod chips) is definitely forbidden by the DMCA. Therefore, its uses are by no means "legit," even if "legal."

      Don't blame me, it's the law.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    10. Re:Legitimate Uses? by aka-ed · · Score: 1

      While you guys don't have the DMCA (I've read you have similar legislation in the works, good luck avoiding it), there is plenty of room under your existing patent and copyright laws for Sony to hassle such enterprises out of business.

      Of course, "International Cooperation" is the essence of worldwide copyright and patent enforcement...but don't blame the US. As in every other country that is willing to play this game, it comes of a desire to please corporate seats of power, not govenmental allies.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    11. Re:Legitimate Uses? by aka-ed · · Score: 1

      It sucks, and sucks badly, but the fact of the matter is that the balance of power has tipped toward corporate IP holders who see the global communication network as a potential cash cow -- if, and only if, the paradigm changes from "you bought it, its yours." to "pay-per-play."

      The laws have changed to keep pace with the corporate agenda. Presumably, the next generation won't mind having to pay a nickel every time they play a favorite song, or a dollar to play a movie, which is where this whole "you don't buy it, you license it" deal is heading.

      The free economy still exists, in that corporations retain the unfettered right to gouge.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    12. Re:Legitimate Uses? by autopr0n · · Score: 2

      how about I blame you for being a fucking illiterate moron?

      Maybe, but a device that routes around regional encoding (like these mod chips) is definitely forbidden by the DMCA. Therefore, its uses are by no means "legit," even if "legal."

      The DMCA forbids the use of devices that break copy control and copy control only. It says absolutely nothing about region encoding. Perhaps you should actually, like, read the law before spouting off about it.

      --
      autopr0n is like, down and stuff.
    13. Re:Legitimate Uses? by autopr0n · · Score: 1

      (my gaffe).

      Since you accepted responsibility, I retract my previous flame. We all make errors at some point.

      --
      autopr0n is like, down and stuff.
    14. Re:Legitimate Uses? by aka-ed · · Score: 1

      how about I blame you for being a fucking illiterate moron?

      Let's assume, for the moment, that we both can read.

      The words in the DMCA that apply here are ""prohibition on circumvention of technological measures that control access to copyrighted works" and that does refers to copy control in the sense of the copy that reads into RAM. Maybe the courts will decide differently, but I don't see how, it's pretty plain.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    15. Re:Legitimate Uses? by funky+womble · · Score: 1
      Warehouses full of region-1 DVDs have been seized in UK. (As they are not certified by the British Board of Film Censors, it is illegal for UK companies to supply these, possible fines up to £20000, up to 6 months in prison).

      (Also, FACT are using some probably bogus suggestions that copyright is being broken because they are bit licensed for this country to shut down some distributors).

    16. Re:Legitimate Uses? by Anonymous Coward · · Score: 0
      I find regional coding abhorrent myself, but in terms of law, providing the capability of running software that isn't licensed for a release in a given region is one of the specific things the DMCA was meant to stop.

      This region encoding issue has more to do with eccryption export laws the US enforce on its and foreign economies. It doesn't have much to do with making money off certain countries.

      It was practically written by Sony (and its cohorts).

      No, Sony just happens to own a movie studio and the trade group or somesuch who "represent" all studios, at least in the US, wrote it. Sony is just guilty of jumping on the bandwagon.

    17. Re:Legitimate Uses? by Grishnakh · · Score: 2

      The free economy still exists, in that corporations retain the unfettered right to gouge.

      The free economy is in Washington: the buyers are big corporations, and the sellers are Congresspeople. The two exchange money for laws. The congresspeople can't raise their prices too high or competing congresspeople will sell laws to the corporations for less money.

    18. Re:Legitimate Uses? by aka-ed · · Score: 1

      No, Sony just happens to own a movie studio and the trade group or somesuch who "represent" all studios, at least in the US, wrote it.

      The MPAA (Motion Picture Association of America) is the trade group to which you refer. If you think that there is a distinction between the MPAA authoring legislation, and my statement that "Sony (and its cohorts) practically wrote this bill," you don't quite get what corporate lobbying is about.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    19. Re:Legitimate Uses? by jchristopher · · Score: 2
      Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

      Uh, no. Modifying your hardware to get around region coding isn't illegal, just inconvenient. In fact, selling region LOCKED hardware may soon be declared illegal in some parts of the world, with manufacturers forced to sell only region-free hardware.

      You shouldn't feel guilty or worried that you're doing something illegal by modifying your own hardware. Stealing games is another thing - play copied games you don't own, and you're a dirtbag. Modifying your stuff to play imported Japanese or Euro games is fine - just pay for them.

    20. Re:Legitimate Uses? by Anonymous Coward · · Score: 0

      "play copied games you don't own, and you're a dirtbag."

      Not at all. Get off your moral high horse.

    21. Re:Legitimate Uses? by -brazil- · · Score: 1

      Yup, selling media in the UK without owning a UK distribution license is not legal. But owning it, i.e. by mail-odering it from the US, is perfectly legal.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    22. Re:Legitimate Uses? by Anonymous Coward · · Score: 0

      Actually none of the DCMA applies here as both these companies are in the UK, where we dont yet have a DCMA equivalent.

    23. Re:Legitimate Uses? by anthony_dipierro · · Score: 1

      The DMCA forbids the use of devices that break copy control and copy control only. It says absolutely nothing about region encoding.

      Region encoding is copy control.

  6. The solution is obvious by mosch · · Score: 4, Funny

    The solution is obvious, boycott the Sony Playstation 2 until they change their attitude. After all, there are alternatives.

    1. Re:The solution is obvious by Anonymous Coward · · Score: 1, Informative

      Hmm.. Actually there are 40 games out on Xbox at the moment.

      Why the fuck do uninformed posts like this get modded up at all??

    2. Re:The solution is obvious by mike260 · · Score: 2, Insightful

      You'd be much better off encouraging people to buy PS2s and use them solely as DVD players - Sony subsidises the consoles quite heavily.

    3. Re:The solution is obvious by Evro · · Score: 3, Funny

      I encourage everyone to pay $300 for a DVD player with no remote control! The cure to all our ills.

      --
      rooooar
    4. Re:The solution is obvious by alanak · · Score: 0

      Yeah, the PS2 sucks as a DVD player. And $300, forget it.

    5. Re:The solution is obvious by Proud+Geek · · Score: 2

      That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX, and you can bet that the loss isn't so high as some people here would have you believe. Further, much of it is likely a paper loss that goes directly from the XBOX group to profits in the Windows 2000 Embedded group.

      Further, sales figures are big propoganda for Sony. They likely do make more in licensing fees if people buy a lot of games, and if developers make a lot of games. Why do developers write games for a console? When there are lots of consumers to buy them. Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you.

      If you buy Sony, you help Sony. It doesn't work any other way.

      --

      Even Slashdot wants to hide some things

    6. Re:The solution is obvious by Anonymous Coward · · Score: 0

      The comment got modded down.

      Yours got modded up.

      The system works. Quit complaining about it.

    7. Re:The solution is obvious by Tofuhead · · Score: 2

      ...as well as what many would consider a superior alternative, for which modchips are not required due to the fact that multi-region modification is trivial.

      < tofuhead >

      --
      It is still the dark of night.
    8. Re:The solution is obvious by mike260 · · Score: 2

      That's not true; they make a negative loss on PS2's, which is to say, they make a profit. The only console on the market now which is sold at a loss is the XBOX

      This has got me intrigued...where did you get that info from?

      Even by depriving Sony of the profit of licensing fees for games you buy, you are still putting them ahead because they can use you to convince developers to buy licenses to make more games because of you

      Actually, publishers (they're the ones writing the cheques) take note of how many games get sold per console too.

    9. Re:The solution is obvious by byran+lei · · Score: 1

      >Hmm.. Actually there are 40 games out on Xbox at the moment.
      >Why the fuck do uninformed posts like this get modded up at all??

      And how many of those 40 Xbox titles are plain *VAPORWARE*? I've seen postings from the Xbox losers claiming Sony is porting FFX to the Crapbox.

    10. Re:The solution is obvious by Howie · · Score: 1

      Damn, I never thought I'd see people on Slashdot advocating the purchase of Microsoft products as a form of protest!

      It's the Great Satan and the Lesser Satan isn't it? :)

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    11. Re:The solution is obvious by WasterDave · · Score: 2

      SSX. And it is, EA Sports appear to not have contractual obligations with Sony.

      http://ssxtricky.ea.com/xbox/xbox.html

      Dave

      --
      I write a blog now, you should be afraid.
    12. Re:The solution is obvious by Anonymous Coward · · Score: 0

      You stupid fuck!

      They are out NOW!

      Go to EB, Bestbuy, etc. Count! You can buy them NOW!

      What the fuck is wrong with some people?

    13. Re:The solution is obvious by Fjord · · Score: 1

      He said FFX, as in Final Fantasy 10.

      --
      -no broken link
    14. Re:The solution is obvious by WasterDave · · Score: 2

      Oh, OK. I am the lamer :)

      Dave

      BTW: "Slashdot requires you to wait 20 seconds between hitting 'reply' and submitting a comment.
      It's been 19 seconds since you hit 'reply'!"
      FFS.

      --
      I write a blog now, you should be afraid.
  7. Am I missing something? by bc90021 · · Score: 1

    They are *not* angry about modchips that will allow people to play games of theirs that are copied? Or they weren't angry for six years but now are?

    And they *are* mad about a product that will allow people to play original games (albeit from different regions) that they would have to then purchase?

    That reads to me as they haven't minded about being ripped off for the past six years, but don't want customers to play their actual games?

    I *must* be missing something, or the Sony people should spend more time developing logic chips, and not worrying about mod chips.

  8. so... by krs-one · · Score: 1

    So Sony doesn't care if people play copied games, but they do care if people are playing imports. Boy is our world messed up.

    -Vic

    1. Re:so... by Anonymous Coward · · Score: 0

      I agree are world is messed up

    2. Re:so... by autopr0n · · Score: 1

      Boy is our world messed up.

      Is this the first time you've noticed this?

      --
      autopr0n is like, down and stuff.
  9. Makes no sense by redcup · · Score: 4, Interesting

    SONY never went after MOD chip makers because there was no legal precendent. With the DMCA and the broad enforcement and wide interpretation of it's laws, SONY probably feels - make that probably does - have a clear victory in this case. But this is just another case of a major corporation essentially sueing the people by going after a few companies. Armed with the DMCA and the legal standard that legitimate use doesn't matter, large, entrenched companies can continue to use the DMCA to prevent other, legitimate, businesses from eating their market share.

    Not that it really matters - people will always make these mod chips and sell them, or instructions to make them, on the internet. Heck, even X-Box hacking is gaining steam against M$'s weak protections. The problem is companies want to control more than just their product - they want to control if you can buy it, use it, how you use it and for how long. Yeah, right - I'm going to sit back and pay money so some other company can control a small part of my life.

    If we've learned nothing from history, you only own what you can control, and you can't control people or technology... for long.

    --

    RC
    1. Re:Makes no sense by Anonymous Coward · · Score: 0

      With the DMCA and the broad enforcement

      Broad enforcement? One person arrested isn't broad enforcement.

    2. Re:Makes no sense by cymru1 · · Score: 2, Insightful

      Thats all very well but both of the modchip suppliers mentioned in the article were based in the UK. Now it may have escaped my notice but I don't think we've had any precedent layed down over the DMCA ;)

    3. Re:Makes no sense by martyn+s · · Score: 1

      Dmitri Skylarov.

    4. Re:Makes no sense by Forkenhoppen · · Score: 5, Insightful

      Actually, this is a case of things happening exactly how Sony wants. Here's how I see it:

      Up until now, Sony has had a tough time with modchips. Each time a new one is released, they release a new way of detecting the modchip to game developers. Game developers add this check, and that modchip is defeated.

      Every time a modchip is defeated, the end-user has to upgrade their modchip. Now if every user has to upgrade every time they get a new game, how often do you think it's going to be before the end-user finally gets ticked off at upgrading, and just switches to buying legit copies?

      Additionally, think about this; newer games can detect old modchips. So if you have an old modchip, you can't play newer games, even if you buy them legit. Now you're forced to choose between modchip and legit.

      This is what Sony's counting on; people "wasting" so much money on modchip upgrades that they go straight. If you can't buy a modchip and have it last, then you may as well not buy the modchip, right?

      Enter the Messiah and NEO4. (the latter potentially; I'm not sure if it works the same way) The Messiah is a one-time upgrade that fixes your PS2 for the lifetime of the system. From what I understand, they've placed the chip in such a place that newer Sony games can't easily detect it's presence.

      Sony can no longer rely on people getting tired of upgrading modchips--now they have a problem. This is where the DMCA comes in.

      Arguably, this is how Sony wanted it all along. Sue them back into the stone age, using their newly-bought DMCA. Of course, they could've used this tactic at any time, but the ability to piss off pirates with a constant "upgrade your modchip" routine probably greatly amused/satisfied the people at Sony. Now that they're no longer able to do that, they'll use the more expensive--yet reliable--method of just suing them into the ground.

      It's been in Sony's best interests to wait to sue, btw, because there now exists legal prescedent for using the DMCA. Before, it could've been hairy..

    5. Re:Makes no sense by numb · · Score: 1

      Well, since both of the mod-chip companies is in the UK, the .us DMCA doesnt matter for them.

      So all the DMCA stuff doesnt matter at all. Whats matter for the mod-chip companies is the .uk laws.

      --
      NumB http://www.engvig.net
    6. Re:Makes no sense by JohnG · · Score: 2
      Dmitri Skylarov


      You forgot the predicate: "was in the U.S."

    7. Re:Makes no sense by Ryan+Amos · · Score: 2

      Adding to your comment, the Messiah chip is supposedly flashable with extra room for expansion modules. I'd love to get my hands on one but they're about $80. However, installing a Messiah or NEO4 chip is not trivial. Gone are the days of an 8 pin PIC chip, the NEO4 is a PCB with about 35 wires, the Messiah has over 20. Also, the solder contacts on the PS2 are so much smaller than the PSOne you had better have a full set of soldering equipment on hand and REALLY know what you're doing. These new chips will not be installed by Joe User with a Radio Shack soldering iron.

      Most people I know have modded PSOnes, but getting a mod chip installed in a PS2 will easily set you back over $100 (chip is expensive plus getting it installed is really expensive.) For me, that's really not cost-effective right now, especially seeing how most PS2 games are on DVD, and thus can't be copied cheaply. Also, I have no real desire for PS2 imports, as all of the really worthwhile games are coming to the states anyway now. Gone are the days of Americans getting fucked over on games (read: FF5, SD3, the whole Dragon Quest series, Ys, and many other excellent games.) Now we even get the really quirky titles like Dance Dance Revolution and Jet Set Radio.

      Pretty much the only use for these new chips is piracy, as the Messiah chip will play all games (copies, imports, etc) with no swap. The NEO4 requires a swap for burned DVD PS2 games, but that's it. There are USB mods that will allow regionless DVD playback. But none of this really outweighs the fact of how damn expensive these things are. I'm really not ready to shell out $150 to be able to play burned games (which will cost me $400 for a burner and $10 a game) and thus, these mod chips seem more of a niche product than the PSOne mod chips.

    8. Re:Makes no sense by autopr0n · · Score: 4, Informative

      there now exists legal precedent for using the DMCA. Before, it could've been hairy..

      Thats all fantastic speculation there, save for the fact this is going down IN ENGLAND!!!!!!!

      I cant believe you managed to type so much based on absolutely nothing

      --
      autopr0n is like, down and stuff.
    9. Re:Makes no sense by Forkenhoppen · · Score: 2

      Company policy knows no borders. Just because they start in England doesn't mean they wouldn't do the same here if these chips were being sold domestically.

    10. Re:Makes no sense by Medieval · · Score: 1

      Actually, I *did* install a NEO4 with a radio shack soldering iron =]

    11. Re:Makes no sense by funky+womble · · Score: 1

      You haven't been reading NTK closely enough, have you... here

    12. Re:Makes no sense by Ryan+Amos · · Score: 1

      Wow, you're a lot better with a soldering iron than I. :) I needed a station with clips and a magnifiying glass. Oh yeah, and LOTS of hot glue...

    13. Re:Makes no sense by billcopc · · Score: 1

      There are always those of us who just can't wait for US releases of games. FFX isn't out in stores yet (2 days to go), yet I've already beaten it, because I've had the Jap import for months. A few years back I even struggled to learn basic japanese so I could enjoy these masterpieces and many others that never make it to Canada/USA.

      I've been struggling with the functional yet awkward Neo2 chip, which involves single and/or dual swaps. I've been waiting for the Neo4/Messiah to fix my problems and allow me to fire up these imports without hassle. For die-hard gaming nuts like myself, these mods are worth every penny for the enjoyment they enable.

      --
      -Billco, Fnarg.com
    14. Re:Makes no sense by tubs · · Score: 1

      We don't have yet, we will soon

      http://www.patent.gov.uk/copy/notices/update.htm

      --

      try to make ends meet, you're a slave to money, then you die

    15. Re:Makes no sense by Ryan+Amos · · Score: 1

      I used to be like that myself until I realized it really wasn't worth paying $80 for a game I didn't understand when I can wait 3 months and get it for half that and actually be able to read it. That said, I enjoyed FF8 a lot more in Japanese... Mostly cos I didn't have to sit through the god awful plot. :) Personally, I can wait, though a lot of spoiled brats on the net (not you, just in general) can't, and constantly bitch and moan when games are behind schedule. For anime, I can understand; a lot of really quality stuff never comes over (End of Evangelion? Hello?) but videogames have really gotten to the point where anything that's any good (and a lot of stuff that isn't) comes over.

    16. Re:Makes no sense by Anonymous Coward · · Score: 0

      Oh, then how come I still can't play Mega Man 3 on my Playstation One? It's available in Japan.

      And don't even get me started on Shenmue II...

    17. Re:Makes no sense by NomNet · · Score: 1

      ?!?!?! You seem to forget that if you're going to use your modchip to play copies, then you/your-supplier will patch the copies to remove all "mod chip protections" from them. So if you have an old modchip, you *CAN* play newer games, and older games, and infact any games that you like. You never choose between modchip and legit, and your modechip lasts for ever. Hell, I got my PSX in 1995, and got it chipped in 1995 with an original modchip, and it still works 100% !

    18. Re:Makes no sense by Anonymous Coward · · Score: 0

      "Each time a new one is released, they release a new way of detecting the modchip to game developers. Game developers add this check, and that modchip is defeated. "

      Not true, it just got easier to play pirated games with each new modchip. Swaps got less, and people started playing dvd games without ripping them. EA patches and so on are all done when burning the game, same with false TOC's, also done externally by using a boot disc like Devil May Cry.

      "Additionally, think about this; newer games can detect old modchips. So if you have an old modchip, you can't play newer games, even if you buy them legit. Now you're forced to choose between modchip and legit. "

      Yes and modchip users tend to buy new games. Of course they could download an import version before anyone else, or get it on the day of release for free. perhaps even a beta version, like the "half life" PS2 release, afterall they bought a modchip to buy games didn't they ?

      "Enter the Messiah and NEO4. (the latter potentially; I'm not sure if it works the same way) The Messiah is a one-time upgrade that fixes your PS2 for the lifetime of the system. From what I understand, they've placed the chip in such a place that newer Sony games can't easily detect it's presence.

      Sony can no longer rely on people getting tired of upgrading modchips--now they have a problem. This is where the DMCA comes in. "

      The Messiah is very different to the NEO4, the Messiah gets round the SCEA Wiz code, so it boots anything, no matter what. The NEO4 is more about fooling the console into believing the disc is the disc you just put in before the swap, this causes a multitude of problems, such as endings of games crashing, level freezes, DVD's need to be smaller than the first disc's TOC. The Messiah you fit and thats it, place anything in the tray
      and the PS2 will try to boot it.

      Sony are worried now because this permanent modification to the console throught the Messiah, means dealers can fit and forget it, increasing the market to anyone who has a PS2, vs people who like swapping discs, checking TOC's and sticking knives in the catch release mechanism.

      "Arguably, this is how Sony wanted it all along. Sue them back into the stone age, using their newly-bought DMCA. Of course, they could've used this tactic at any time, but the ability to piss off pirates with a constant "upgrade your modchip" routine probably greatly amused/satisfied the people at Sony. Now that they're no longer able to do that, they'll use the more expensive--yet reliable--method of just suing them into the ground.

      It's been in Sony's best interests to wait to sue, btw, because there now exists legal prescedent for using the DMCA. Before, it could've been hairy.. "

      But the only protection Messiah and NEO4 had was the code was fuse protected in the chips, very hard to reverse engineer. If Sony sue, then the code will end up on the net (as Channeltechnology hinted heavily on their site) and a flood of cheaper copies will come in from other countries

      [quote]do quote tags work?[/quote]
      [quote]
      "The product they seek to contain will go on sale whether Channeltech have anything to do with it or not, and the only thing that Channeltech can see that will stop this is some sort of injunction being imposed in Russia. Channeltech has no influence on whether the design will be released from Russia or other countries, it has nothing to do with us, and the Russians will do business with or without our help.
      [/quote]

      Sony were probably waiting until it became so easy to pirate their games that they had to act. In a few months the Messiah gets renamed Phoenix I imagine.

  10. If you can't beat them, Join them by brad3378 · · Score: 0, Troll

    If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.

    I will not buy a PS2 until I can backup my game collection.

    --

    1. Re:If you can't beat them, Join them by Anonymous Coward · · Score: 0

      500 bucks for a console? I am willing to bet most how would want a modchip would rather pay 300 for a ps2 and 20 for a modchip.

    2. Re:If you can't beat them, Join them by WasterDave · · Score: 2

      I will not buy a PS2 until I can backup my game collection.

      Yeah, right.

      What Sony need to do is make it absolutely clear that a PS2 disc is only a carrier for some intellectual property you have licenced. If the disc gets borked, take it to a shop and ask for another - and they will swap it without even blinking. Of course, we have just about no chance of this actually happening, but it would get around a whole bunch of "backup" issues.

      Dave

      --
      I write a blog now, you should be afraid.
    3. Re:If you can't beat them, Join them by Arjuna+Theban · · Score: 1

      I will not buy a PS2 until I can backup my game collection.

      I believe that comment, I was born yesterday.

      ---

    4. Re:If you can't beat them, Join them by mike260 · · Score: 2

      If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.

      You're absolutely right. That's because they would sell exacly 1 copy of each game published, for the very brief period before developers abandoned PS2 developement altogether.

    5. Re:If you can't beat them, Join them by alecto · · Score: 1
      It won't resolve backup issues:

      What happens when Sony goes out of business (unlikely, I admit) as other software companies that used this as an excuse for intrusive copy protection have? (For instance, I have several copy protected Commodore and Atari 8-bit games that come with generous offers to replace the protected diskette for a $5.00 handling fee.)

      What happens to the hapless user that scratches a CD in ten years, long after Sony has retired this service? The license has no expiration, right?

      Placing the word backup in quotes as you did looks like it is meant to indirectly accuse anyone who makes backup copies of programs or games they have purchased of copyright infringement. While you may see no legitimate reason for a backup copy, others who worry more may. Sure, certain individuals may use such technology to avoid paying for games, but that's just a cost of doing business in the real world, unfortunately for Sony.

    6. Re:If you can't beat them, Join them by dangermouse · · Score: 2
      You know, I'm all for this sort of thing from software publishers in general.

      I don't really care about import games, and I'm not particularly interested in pirating domestic releases, either. Let's face it, there aren't enough good games to make piracy worthwhile... I'll just buy the handful that don't suck. But I'm interested in a mod chip so that I can play burned copies of the games I've licensed and leave the originals in their cases. If Sony would happily replace any disc that got damaged (for a nominal replication fee, even), my interest in a mod chip would be nil.

      Of course, Sony isn't exactly "customer-oriented", so we'll probably never be so lucky. I think the PS2 is going to be my last Sony electronics purchase... the DVD issues (with absolutely no information on their new drivers, other than that you can buy them with a $20 remote) have pretty much sealed that for me.

    7. Re:If you can't beat them, Join them by WasterDave · · Score: 3, Interesting

      What happens when Sony goes out of business (unlikely, I admit) as other software companies that used this as an excuse for intrusive copy protection have?

      Hmmm, good point. I could blabber something about escrow, but it'd be crap because there is no way Sony are putting 100,000 GT3 disks in a warehouse in case somebody like me scratches one. BTW - have you actually seen a GT3 disk? They have this messed up "PS" logo watermark on the read side. The read side. God, that'd be a bastard to pirate properly.

      Placing the word backup in quotes as you did looks like it is meant to indirectly accuse anyone who makes backup copies of programs or games they have purchased of copyright infringement.

      Guilty, but that's what the vast majority of modchips are used for, unfortunately. As an aside, I'm not exactly snow white when it comes to this issue myself. I have pirated (PC) games in the past - they generally get installed, cracked, and played for up to (generally) 24 hours. Anything that keeps my attention for longer than that warrants going out and buying a copy. For the last couple of years that's been Quake3 and UT, everything else has been chucked, forgotten, and not missed in the slightest.

      For the PS2 this problem is solved with video game rental from your local video shop. SSX - buy. Ridge Racer - don't buy.

      Dave

      --
      I write a blog now, you should be afraid.
    8. Re:If you can't beat them, Join them by Anonymous Coward · · Score: 0

      Well, maybe you can rig up a unit to save it all on 9 track tape or something. I think it's impractical to put it onto punched paper tape although it sounds like such a notion would delight you.

    9. Re:If you can't beat them, Join them by Anonymous Coward · · Score: 0

      Wrong. They'd sell a few dozen.

      Granted, it's less of a problem now than it was in the early days of 'home computing' when Microsoft found themselves selling one copy of their BASIC interpreter to each User group (read- each geographical region or city) but it's still an issue.

    10. Re:If you can't beat them, Join them by WasterDave · · Score: 2

      the DVD issues (with absolutely no information on their new drivers, other than that you can buy them with a $20 remote) have pretty much sealed that for me.

      Are you getting something where the sound and video drop out of sync?

      Dave

      --
      I write a blog now, you should be afraid.
    11. Re:If you can't beat them, Join them by martyn+s · · Score: 1

      Why is that so hard to believe? Maybe He is wavering between and PS2 and another console, and the fact that he can't back up his games is what makes the decision for him.

      I don't buy DVD's because of this whole DMCA fiasco, do you find that hard to believe????

    12. Re:If you can't beat them, Join them by martyn+s · · Score: 1

      Sorry I don't think he's god or anything.

    13. Re:If you can't beat them, Join them by Karl+Cocknozzle · · Score: 1
      If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.

      I will not buy a PS2 until I can backup my game collection.

      The only thing Sony is doing is guaranteeing that hobbyists who want to do fun projects (like hack Linux, etc) will have a harder time doing so. A true pirate wouldn't need the ability to read CD-Rs because he has the pressing equipment to make CDs that appear to be "originals".
      --
      Who did what now?
    14. Re:If you can't beat them, Join them by dangermouse · · Score: 2
      On one disc, yeah. More annoyingly, I have an "Aliens: Special Edition" disc that the PS2 won't read at all.

      I'm mad at Sony for not telling me whether their new drivers address such issues, and mad at Fox for selling me a transparent DVD (which I vaguely suspect may be the problem).

      I'm working on a PS2/DVD compatibility database, and may or may not finish it. If I do, I'll put it online with a decent interface so people can update it with their own findings... the couple of lists I've found online are manually compiled and infrequently updated.

    15. Re:If you can't beat them, Join them by Arjuna+Theban · · Score: 1

      Disclaimer: I am not trying to flame, just pointing out the blatantly obvious misunderstanding and overuse of question marks.

      Here is my point, a bit clearer this time: I do not doubt the fact that he will not be buying a ps2 because he can't back up his games. What I don't believe is that his actual intention for wanting a mod chip is actually backing up his games. Anyone who claims that they won't be buying ps2 due to the lack of a backup mechanism is lying, and this is painfully obvious. I have a ton of ps1 games and I didn't have a single one go bad before.

      In short: At least admit that the real reason anyone wouldn't buy a ps2 (because of the copy protection) would be because they can't *copy games*, not because they can't take backups.

      ---

    16. Re:If you can't beat them, Join them by autopr0n · · Score: 2

      If Sony started selling a $200 more expensive version of the PS2 with the mod chip already installed, I'd be willing to bet they would make more money on game consoles than from games.

      I will not buy a PS2 until I can backup my game collection.


      And I'm sure game developers would just love working with the system. You'd need to add another $500 subsidy to all the dev houses for lost revenue if you wanted them to continue developing. Now you're out $700. vs $20 for a mod chip.

      I will not buy a PS2 until I can backup my game collection.

      I'm sure sony cares, I really do (btw, those disks have warrantees)

      --
      autopr0n is like, down and stuff.
    17. Re:If you can't beat them, Join them by autopr0n · · Score: 2

      there is no way Sony are putting 100,000 GT3 disks in a warehouse in case somebody like me scratches one.

      Why not, it's not like each disk costs them very much.

      --
      autopr0n is like, down and stuff.
    18. Re:If you can't beat them, Join them by Phil+Wilkins · · Score: 1

      ...actually they do, just not to Joe Public.

      Registered developers can purchase TEST units that play all region PS2 games, and DVD-R's & CDR's burnt with the right software. Unfortunately they don't play PS1 games or DVDs, and I think they're a bit more than $500.

    19. Re:If you can't beat them, Join them by Anonymous Coward · · Score: 0

      I am actually thinking of boycotting the PS2 because of this, and it is NOT because I want to copy the games. It's because I think Sony is being stupid about the regions.

      Don't believe me? I own a PS1 *without* a modchip, for two reasons:

      1. I am a programmer myself, so I don't think people should copy other peoples hard work without permission. However I also think people should be allowed to rip things they bougt apart, including installing modchips (for imports, backup, fun, etc).

      2. I actually have more money than spare time. I still have two legit games I haven't even tried yet (bought months ago).

    20. Re:If you can't beat them, Join them by martyn+s · · Score: 1

      Ok, I think we're on level ground now. The way I was looking at it was he was deciding between PS2 and another console, but then when Sony decided to be a dick about backups (and region codes), he then chose the other console, on principle.

    21. Re:If you can't beat them, Join them by nosferatu1001 · · Score: 1

      Wrong. Wrong. Wrong

      The PS1 was/is the most succesful games console in history. IT IS ALSO THE MOST PIRATED!

      The truth of the matter is that people have pirated ps1 games, but they are also going out and buying real copies as well, often on the strength of the copy [if i play a game and really like it, i buy it. if not, it doesn't deserve my money and it gets forgotten. a bit like max payne...] or even that once they have the console, spare cash turns up for a new game and people act honourably. If what you are saying is true, then only one copy of each game for the ps would have been sold, as the original ps [the one i had, the mk1] could play ANY discs, no mod chip needed -this DIDN'T happen

    22. Re:If you can't beat them, Join them by Anonymous Coward · · Score: 0

      Yeah...I want the ability to "backup my game collection". Teehee...hrmm...GWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AH!!! HAHAHAHA!! HAHAHAHAHAHAHAHAHAHAHAHA!!!

      Puh-leeeaaase. BTW, I know it's not street legal, but I really want a NASCAR-spec Monte Carlo so I can buy groceries.

  11. Why they hate modchips by Stone+Rhino · · Score: 0

    Sony loses money on every console they sell, so each one is a gamble that you will buy more games to pay back the money they lose. if you put in a modchip to add functionality that they want to sell you (playing pirated games, out of region dvds/games that have yet to come out where you are) then you are robbing them of money that they want. hence, they will get pissed

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
    1. Re:Why they hate modchips by 91degrees · · Score: 1

      Well, they're not losing money on my importing a game, unles they're artificially increasing the price in different countries. This might count as a monopolistic practice, so they're stealing from us.

      Actually, I think with the region controls they're shooting themselves in the foot. A chip that circumvents a restriction on legal use is more likely to be considered legal than one that has only illegal uses.

  12. haha sony by Anonymous Coward · · Score: 0, Funny

    Sony's just pissed cause the X-box is outselling the Playstation, and Microsoft stole all the developers.

    1. Re:haha sony by Anonymous Coward · · Score: 0

      What the fuck are YOU talking about?

      Xbox outselling PS2?

      Seen the charts lately?

    2. Re:haha sony by Stone+Rhino · · Score: 0

      Incorrect. MGS II, GTA III, and a ton of other good games are all coming out for the PS2 exclusively. (I would get them if I had a PS2)

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
    3. Re:haha sony by Anonymous Coward · · Score: 0

      The X-Box has gotten more sales at this point than the PS-2 did at the same point, and the X-Box has the highest average number of games bought per console also. If the PS-2 had not come out much earlier, the X-Box would be outselling it.

    4. Re:haha sony by The+Great+Wakka · · Score: 1

      I'm pretty mad about this too, Microsoft doing all of that and all. Every game published by Microsoft is one game that will NEVER be ported to Linux. We coulda had Age of Empires II for Linux by now... :(
      P.S. You almost make insightful comments, more than I can say for some registered users. Consider registering!

      --
      Everything is mainstream now.
    5. Re:haha sony by heptapod · · Score: 1

      The games will be ported to Windows eventually, with or without permission, and then you can use WINE to play them on linux.

    6. Re:haha sony by Anonymous Coward · · Score: 0

      It doesn't matter!

      PS2 has a fucking 20 million console lead!

      The only reason Xbox is doing better at this point is because of availability.

      If there were 2mil PS2s at launch they probably would have sold all of them in a matter of days.

    7. Re:haha sony by Maul · · Score: 2
      How come Microsoft has yet to show me a lineup of games making it worthwhile to buy an XBox, then?
      IIRC, Square is still on board with Sony, exclusively. IIRC, Konami, Capcom, and most developers are making games for all three major consoles right now as well.


      I think Sony is more pissed that people are pirating games.

      --

      "You spoony bard!" -Tellah

    8. Re:haha sony by carleton · · Score: 1

      I'd find it rather likely (and amusing to boot) that someone will extend WINE (or more specifically, the DirectX implementation) to support the X-box API, and then we may see X-box games on Linux before Windows. (Correct me if I'm wrong, but shouldn't this just entail handling the copyright protection API and finishing DirectX support?)

      Alas, this probably won't get seen (not karma whoring, would just like replies...)

    9. Re:haha sony by BrickM · · Score: 1

      The only problem with that statement is that the PS2 is still the best selling console.

    10. Re:haha sony by Anonymous Coward · · Score: 0

      You can tell an anti-Microsoft shill by punctuation.

      When there are multiple ! sentences at the beginning of a post, you know you've encountered someone who is just incredibly amazed that anyone could EVER say anything good about Microsoft or their product.

    11. Re:haha sony by Anonymous Coward · · Score: 0

      hello. here's a reply. have a nice day.

    12. Re:haha sony by Anonymous Coward · · Score: 0

      Hey dumbshit,

      I actually OWN an xbox, and not a ps2.

      I am just pointing out the fact that NO ONE, and I mean NO ONE is going to beat PS2 in this business for this generation.

    13. Re:haha sony by UnknownSoldier · · Score: 1

      > Incorrect. MGS II, GTA III, and a ton of other good games are all coming out for the PS2 exclusively.

      That's not true. Grand Theft Auto 3 is coming out for X-Box.

    14. Re:haha sony by Stone+Rhino · · Score: 0

      interesting, because I did not see an xbox logo in the GTA3 ad (which I have seen repeatedly)

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
  13. Re:Legitimate uses?! by lhaeh · · Score: 0, Troll

    Actualy, according to trade laws the whole region encoding scheme is illegal.

  14. Interesting name... by Anonymous Coward · · Score: 0
    The site's owner, calling himself Gazza, ...
    Gazza is Italian for "magpie"... cf Rossini's La Gazza Ladra... The Thieving Magpie.
    1. Re:Interesting name... by Anonymous Coward · · Score: 0

      Gazza/Gaz is also a not-too-uncommon UK mangling of the name Gareth or Gary... still, never mind, better luck next time.

  15. Re:Aaargh... by The+Great+Wakka · · Score: 1

    I'm sorry for this comment. I made it in hot blood.
    MODIFICATION:
    Corporations do this kind of VERY stoopid thing all the time, and it drives me insane. I happen to think that they should allow the PS2 to be modified, because then sales would go up. They are only hurting themselves.

    --
    Everything is mainstream now.
  16. Re:Legitimate uses?! by Anonymous Coward · · Score: 0

    Elaborate, please?

  17. Ease of copying killed the Dreamcast... by Radi-0-head · · Score: 1, Flamebait

    Lest we all forget, the fact that copied Dreamcast games could be played WITHOUT a modchip (and that they were easy to copy in the first place) more or less killed this console... I think Sony is just rightfully looking after their best interests.

    1. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0
      Do you have the independently produced figures to back that up, or are you just talking out of your ass?

      ~~~

    2. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      It is clear that Dreamcast was the greatest system EVER, except perhaps for the SNES. Where else could you get Garou? SF3? Last Blade 2? It is also clear that the only thing that could have killed DC was piracy.

      It is a shame that a bunch of fuckers had to burn their own games because they have some misguided nihilist philosophy (hey, sounds like a lot of /. regulars, no?)

    3. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      Be realistic, what really killed the Dreamcast?

      1. Copying of games (which hasn't killed the PC so far).

      2. The fact that the Dreamcast came out too early and was constantly overshadowed by Sony's upcoming PS2, not to mention the fact Sega's last two consoles (32x, Saturn) were pieces of ass that destroyed all consumer confidence in Sega.

    4. Re:Ease of copying killed the Dreamcast... by t0qer · · Score: 2, Interesting

      Man I can't believe you got an insightful on that, you obviously don't know sega's history with consoles.

      In the beginning there was NES and master sytem. Both were good, but as soon as NES gained %10 market share and NEC decided to bring the PC duo to the states as the turbo grafX sega got scared and went back to make an even better system. Main thing that killed the system more than anything was sega thought they would port their own games to it and make a bundle, so not too many 3rd parties produced games for it.

      The better system came to be known as the Genesis, or megadrive in japan. Oooh ahh parellax scrolling backgrounds, 128x128 sprites, 16 bit. FM sound! Even better yet it was based on system-B hardware from the arcades! Arcade (cough sega) games could easily be ported. Again sega gambles that they could not be dethroned because their share of the arcade market was so strong. SNES arrives on the scene along with TurbografX. Sega tries to compete with Nintendo's polygon games by introducing the 32X, terrbible failure, nobody wanted to pay for an extra peripheral to poly's. Worse yet was their try to compete with the TurbografX by releasing an overpowered (but well priced) CD addon that was mostly used to show the girl from Different strokes running around in scantily clad lingerage. The FMV games sucked really bad, they just plain stunk. Dragons lair was cool, thats about it. Again sega gambles on their brand name to compete in the console arena.

      To further add to the confusion and to compete with the N64and atari jaguar (yes atari was still trying) sega released the saturn with maybe 10 games at the most written for it. Developers said it was a pain to code for (i'm just repeating what I read) Sega was left to develop most of the games in house. Again they gamle on their own games and lost.

      Ok lets go to the dreamcast. I'm not gonna long wind it anymore, im outta steam but sega gets scared by Xbox and PS2 and heads for the hills yet again.

      Most of the gamers I know, we were like 14-16 years of age back in 1984-85 when consoles really started to move. . Between me and my friends we got close to 17-19 years experience with buying, selling, trading, and most importantly playing consoles. Every one of them i've ever talked to felt completely screwed by sega. It is a pattern they repeat over and over again which in my opinion will eventually drive the company out of business, and that is, "When anyone steps up to us we're gonna run away run away!" because that is exactly what sega has allways done.

      They make great games, and they make great console systems. They COULD turn it around by taking nintendo's and playstations approach of "Lets hire a great team, and push this system to its limits for many years" DK3 on the SNES really pushed the envelope for platformers IMHO and is a shining example of what new development tools and methods can do to boost the life of a console.

      Sega, if you're reading this, if you really want my money listen up. Don't be so ready to give up on the DC yet. Make an X server for that graphics chip you use that runs on both the DC and PC hardware (my buddy has a PC based version of your DC graphics chip, no X server exists) Make sure you ship ethernet adapters, keyboards, mice, hard drive adaptors and some friggen version of linux with the thing. I for one would gladly pay $200-300 for a completely custamizable system than can be used as an X terminal on any TV. I will guarantee you millions of dollars in revenue because THIS SITE WOULD REPORT IT. You would have millions of geeks rushing out to buy them cause they would be cool. The usability of the system would be stretched out for many years if you did this and as the price of hardware got cheaper and your volume of sales larger, there would be a good profit in it for you.

    5. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      What are you talking about?
      I can read a PSX game in a CDROM, PSX2 in DVDROM.
      Let me pull out my GDROM to read a dreamcast disk. Oh wait...

    6. Re:Ease of copying killed the Dreamcast... by Howie · · Score: 3, Interesting

      Make an X server for that graphics chip you use that runs on both the DC and PC hardware (my buddy has a PC based version of your DC graphics chip, no X server exists) Make sure you ship ethernet adapters, keyboards, mice, hard drive adaptors and some friggen version of linux with the thing. I for one would gladly pay $200-300 for a completely custamizable system than can be used as an X terminal on any TV

      Sega don't (didn't) make the graphics chip, Videologic do. The (current) "PC Version" is the Kyro II, which uses a similar Tile Accelerator approach to the PVR chipset in the DC. There is an X server, and linux, and keyboards, and mice, and ethernet available for the DC. You would pay about $2-300 to do that (without a harddisk), once you'd found someone willing to sell you the ethernet (in short supply).

      You'd probably be better off getting something like this x86 settop box for the same money, which would be quieter (silent vs DC's noisy fan) and easier get binaries and bits for (but suck for games), and you can either add a 2.5" HDD to it, or keep it silent and boot off a dirt-cheap CompactFlash, your server, or DiskOnChip.

      Personally, I would not use X on an 800x600 monitor, let alone my TV.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    7. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      Misguided nihilist philosophy? How about no philosophy? Most people don't even know what nihilism is. It sounds like you might be projecting.

    8. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      You seem to smart to be one of these videogame wankers who reads invisible tealeaves. Sega's failure had nothing to do with release date or "consumer confidence" or any other marketing minutia.

      The simple fact is that Sega wasn't capitalized enough to hold out for the two or three years it takes to turn a console profitable. That's it -- they were moving enough units, but they were seriously in debt and about to go bankrupt. End of story.

    9. Re:Ease of copying killed the Dreamcast... by Anonymous Coward · · Score: 0

      We all know this is Hanzosan

    10. Re:Ease of copying killed the Dreamcast... by Radi-0-head · · Score: 1

      I sure as fuck do. I bought a Dreamcast soley due to the fact that I had access to every game image. Plenty of people I know did the same. At one point, we actually needed a bootloader disk, but even that "issue" got worked out with the later releases.

      I love watching people flip out about copyright and IP issues by claiming that it's infringing on their personal liberties. Bullshit. It's just infringing on your ability to play stolen software -- the only difference is, I'll actually admit it.

    11. Re:Ease of copying killed the Dreamcast... by HalfFlat · · Score: 2

      Where's -1 Wrong when you need it?

      GDROM games are not easy to copy; very few people have the hardware and software to do it, and they are keeping pretty quiet about the details. I'm presuming the easiest option is to write something for the Dreamcast which reads a GDROM and spits the data out the serial port. Having gotten this information though, it then needs to be cut down from 1GB or so to something that will fit on a notmal CDROM. It's not trivial.

      The Dreamcast as a platform died due to some combination of Sega's financial troubles and the depressing effect of Sony's PS2 marketing machine. I don't know the relative weights of these contributions, though certainly Sony's efforts were the most visible.

      I still can't see any justification for region-locking of console software, other than to artifically maintain otherwise unsupportable price differentials. People will still tend to buy the localized version of a game if it's available, just because it's much easier to read documentation and in-game text that's in your own language.

      On the Dreamcast at least, it's pretty clear that most people who have a mod-chip installed are doing so for the ability to play imported games, given than the pirated CDROM cuts are typically self-booting.

    12. Re:Ease of copying killed the Dreamcast... by Forkenhoppen · · Score: 2

      Um, it actually is fairly trivial.

      1 - purchase and hook up programmer's serial cable
      2 - download dreamcast developer's kit.. if you feel like it. otherwise, acquire some dcwarez utilities (dreamrip)
      3 - burn serial slave CDR, boot it up
      4 - write program that sends files over serial cable (or just get dreamrip); swap in target GD-ROM and upload and run the program on Dreamcast. wait 25 hours for process to complete..
      5 - take your cd-burning software, and add all files you yanked from the GD-ROM to the list
      6 - find huge-looking music files. downgrade from stereo to mono using tools included in dreamrip, or just link those tracks to others, until you've got enough space for it all on the CDR + 3 megs
      7 - burn to BIN image (not to disc)
      8 - run bin2boot on image (this is the quickest way, but it's only available for windows afaik)
      9 - burn resulting CDI to a CDR
      10 - insert in Dreamcast and hit power button

      You can get all the software you need from any of the irc warez channels and a visit to here. This should work for the earlier games.. don't know about later ones, because they started adding checks after a while. Those may take a little more work.

      For legal backups only, blah blah blah..

    13. Re:Ease of copying killed the Dreamcast... by autopr0n · · Score: 2

      GDROM uses the same laser as a CD rom drive.

      If you had a CD-rom drive with the right firmware you could read it easily

      --
      autopr0n is like, down and stuff.
    14. Re:Ease of copying killed the Dreamcast... by t0qer · · Score: 1

      Dude can you point me to a link for the Videologic KryoII Xserver? It's not on their site so all I can presume is that it doesn't exist.

      As far as Using X on a TV who cares if all you're going to do is run mame? Doesn't a 15" RGB defeat the purpose of that arcade feel?

    15. Re:Ease of copying killed the Dreamcast... by Da+Masta · · Score: 1

      Dude, you are just so cool now. I mean, atleast you got balls to admit you're a fucking thief, and that makes you just so much better than the rest of those who do, and damn hell yes, your actions are definitely justified by your confession now.

    16. Re:Ease of copying killed the Dreamcast... by HalfFlat · · Score: 1

      Thanks for the info!

      It's been a while since I looked at it - when I last looked, everyone seemed to be keeping it pretty secret. Clearly no longer the case :)

      But still, while straightforward, I'd claim it's not trivial!

      Also, while of course it is easy to copy a CD-R that someone else has already produced, not that many people really do have access to the low-cost high-bandwidth connections required to download images off the net. I still suspect that illegal copying of Dreamcast software had only a minor impact when compared to the size of the market.

    17. Re:Ease of copying killed the Dreamcast... by drwiii · · Score: 1

      Here's one way to do it..

    18. Re:Ease of copying killed the Dreamcast... by Howie · · Score: 1

      I didn't say there was a KyroII X server. Come to that, you didn't ask for one - you wanted a dreamcast running X. You can do that today.

      Take a look at Boob! and check in the download sections.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    19. Re:Ease of copying killed the Dreamcast... by nosferatu1001 · · Score: 1

      Wrong

      to Copy the GD, you had to run a serial link out the back - that took ~24hours if mem serves

      The ps1 on the other hand, at launch, could play ANY DISC YOU GODDAM PUT IN THERE

      copying a ps cd? about 8minutes

      PS is the biggest console in history, numnutz

      Arse and talking in the above quote

    20. Re:Ease of copying killed the Dreamcast... by t0qer · · Score: 1

      Thanks for the link man, I needed something to keep me occupied.

      --toq

    21. Re:Ease of copying killed the Dreamcast... by Forkenhoppen · · Score: 1

      np. There are a few major details missing, though. Like the fact that some games (Berserk, for instance) don't actually use the file routines of the Dreamcast, and access the data directly for extra speed. Which means the data you burn has to be aligned the same way on the CDR as it was on the GD-ROM.

      Other games have weak copy-protection checks that can prevent you from finishing the game, (Sonic 2) or are just too frickin' big to easily put on one disc. (Skies of Arcadia)

      Incidentally, good luck finding a decent CD burning software that'll let you link tracks together, or specify certain offsets on the disc.. (at least under Windows) Without one of those, you can't really do much.

      Standard disclaimer, I don't support, blah blah blah.. don't even own a burner.. etc...

    22. Re:Ease of copying killed the Dreamcast... by L-Train8 · · Score: 2

      Pirating may be trivial on the DC, but that's not what did in the console. Nobody bought the freaking thing. This was due to a number of factors, none of which was piracy.

      Retailers were skittish about Sega, because Sega had screwed them before by pulling support early on the Saturn and leaving them with tons of inventory and no games for them, so no buyers for them. 3rd party game companies felt similiarly. And the public wanted to wait and see the PS2 and the GameCube and the XBox, so they stayed away. The DC didn't die because everyone was getting free games, it died because nobody bought it.

      --

      Don't forget that Friday is Hawaiian shirt day.
  18. Re:Legitimate uses?! by Bert64 · · Score: 0

    Unless you happen to live in New Zealand, where a dvd player which supports the region scheme is illegal, You must have a dvd player capable of playing all regions.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  19. Self-inflicted piracy, or Why I would use Chips... by joebp · · Score: 5, Insightful
    This is going to be incoherent, I apologise. Some points...
    1. The only reason I would buy, or make, a chip would be to play legally-bought imports, because:
      • Some PAL conversions suck.
      • Some games never even get released here! (ala Tsugunai)
      • The ever-present release/conversion delay.
      • Prices
    2. I wouldn't, but with this in mind, and a chip installed, other people might be more tempted to buy illegal or counterfeit copies, since they already have the chip to run them.
    3. (So) buy basically forcing me to chip my playstation to play legally[1] imported games, they may well have increased piracy... Ooops.
    [1] My PS2 is legally bought, my imports (would be) legally bought, all my games and peripherals are Sony branded, yet I cannot play games I legally buy. The same stupid situation exists with DVDs.
  20. The irony of that sentiment... by Anonymous Coward · · Score: 0

    ... is killing me.

  21. Where is the EFF! by MindStalker · · Score: 1

    I know the EFF can't come to everybodies rescue, but this looks like it could be an interesting case! Please EFF hear our cries.
    HEHE its like crying to superman, he always comes to the rescue, especially when your a bad guy trying to play a trick on em.

  22. you have that backwards by jugg · · Score: 4, Informative

    According to TheRegister article, its actually the opposite that has Sony "annoyed".

    The article says "Mod-chips ... free users to use titles from any zone" in regards to playing games and DVDs region free. It continues on to say "However, the chips can also be used to play copied and pirated titles on the console, which is where Sony starts to get annoyed;...".

    It really doesn't take much to proof read an article quickly before posting a story to make sure everything lines up...

    1. Re:you have that backwards by heptapod · · Score: 0, Troll

      You're expecting too much of slashdot. What are you going to demand next? Correct spelling and grammar?

    2. Re:you have that backwards by Anonymous Coward · · Score: 0

      What is that rule? oh, yea...

      Every complaint about spelling or grammar must contain at least one spelling or grammar error.

    3. Re:you have that backwards by tenordave · · Score: 1

      Or perhaps links that actually work....

      --
      http://students.washington.edu/djwatson
    4. Re:you have that backwards by mati · · Score: 1

      Mod chips that only exist for the playing of copied (or as we prefer to say, "backed-up") games have been around since the early days of the Playstation 1, but as the submission says, Sony didn't do anything about those. Who knows whether their present legal action represents a causal relationship with the new chips' capabilities, but it's a reasonable hypothesis.

  23. Re:Self-inflicted piracy, or Why I would use Chips by thryllkill · · Score: 1

    Tsugunai has been released here. Here is a review of it at The GIA.

    --

    Note to self: No more arguing with the faithful.

  24. Re:Legitimate uses?! by quantaman · · Score: 1

    While these uses may be illegitimate this was not a concern for Sony. Sony only had an issue when these chips allowed users to play pirated game by allowing the consols to read CD-R's in addition import games.

    --
    I stole this Sig
  25. Re:Aaargh... by haruharaharu · · Score: 2

    then sales would go up

    This would be a bad thing for Sony - if PS2 sales go up without an increase on games, Sony loses money.

    --
    Reboot macht Frei.
  26. hello by thopo · · Score: 1

    I will not buy a PS2 until I can backup my game collection.

    oh pls ..

    --
    keep it simple.
  27. Common Misinterpretation of 17 USC 602 (a) by Brian+Ristuccia · · Score: 5, Informative

    How the fuck do you get off calling playing games from different regions legitimate? It is ILLEGAL, dumbass!

    (a)

    I suspect you're referring to 17 USC 602 (a), which reads as follows:

    Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501.

    But one important thing you've neglected to do is to read further. 17 USC 602 (a) (2) goes on to say:

    This subsection does not apply to importation, for the private use of the importer and not for distribution, by any person with respect to no more than one copy or phonorecord of any one work at any one time, or by any person arriving from outside the United States with respect to copies or phonorecords forming part of such person's personal baggage; or...

    There's also exemptions for government use, scholarly, religion, and educational purposes, and for libraries. You should read all of 17 USC 602 (a) before jumping to conclusions about whether it's legal to import games for personal use or to play lawfully imported games.

    1. Re:Common Misinterpretation of 17 USC 602 (a) by Anonymous Coward · · Score: 0

      The programs are different. Japanese version has japanese text. They are different "works" and so this rule does not apply at all. Only Sony's license applies.

    2. Re:Common Misinterpretation of 17 USC 602 (a) by Brian+Ristuccia · · Score: 2, Informative

      The programs are different. Japanese version has japanese text. They are different "works" and so this rule does not apply at all. Only Sony's license applies.

      The fact that whatever you import differs from what's available domesticly does not cause 17 USC 602 (a) (2) to cease to grant its exception allowing one to import copies for personal use. Read 17 USC 602 again; it mentions nothing of the sort. Indeed, the main reason for importing a work rather than purchasing it domesticly is that what's available by import is not currently available locally.

    3. Re:Common Misinterpretation of 17 USC 602 (a) by philovivero · · Score: 1
      How the fuck do you get off calling playing games from different regions legitimate? It is ILLEGAL, dumbass!
      I suspect you're referring to 17 USC 602 (a), which reads as follows: Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501.
      From reading your reply to the original poster, I think it's clear you're not speaking his native tongue. He probably didn't understand a word you wrote. Please allow me to translate your words into his native tongue.

      Ahem.

      You fuckwit. You are a lame loser that cannot comprehend simple law. You get your legal opinions from television and newspapers. Some of us have a clue and don't blather uninformed stupid baseless opinions in public.

      The more clued of us that do venture to propose uninformed opinion at least do so with less strong language so that we won't look like complete morons.

      So shut the fuck up and go back to your hole.

      Ahem.

      But then, I suspect you were just trying to not flame the flamer?

  28. Re:Self-inflicted piracy, or Why I would use Chips by Anonymous Coward · · Score: 0

    in the UK? nope.

  29. Re:Aaargh... by Jesus+IS+the+Devil · · Score: 1

    Sony cares because 99.999999999999% of mod chips are being bought and used for PIRACY. This hurts their bottom line greatly because console makers lose $ when they sell their consoles. They only make it back if you purchase legitimate games.

    --

    eTrade SUCKS
  30. Re:Self-inflicted piracy, or Why I would use Chips by joebp · · Score: 1
    Tsugunai has been released here.
    Apologies, I should I have made it clear I live in the UK, where it looks likely Tsugunai will never see the light of day :(
  31. You guys are nutz. by Hodr · · Score: 0

    Wow, every other post saying that Sony did this because of the DMCA and because the so called legitimate functions are not in fact legitimate.

    You all forgot a very important fact. Both of the companies that Sony went after are located in the UK. Last time I checked the DMCA was part of American law, not international. And just it is NOT illegal to play imports, it may be illegal to modify a machine (again only by the DMCA) in order to play imports, but if you buy an import machine and play import games on it, there is no problem...

    Now, as these companies are located in the UK, and the bulk of their customers are from countries other than the good ole USofA, the ability to play imports and other region dvd's is both legitimate for them, and a necessity (as the pal conversions for most games are complete sheite)

    So, lets try and be a little less ethnocentric in the future guys.

  32. Re:Legitimate uses?! by Anonymous Coward · · Score: 0

    Please cite the section of law that prohibits playing media from places where you do not live.

    Unless the mod chip makers entered into a contract with Sony for some reason, this is all completely legal. There is no law against circumventing artificial market segmentation (yet), and since this device has at least as many legitimate uses as copyright infringing ones, it is completely legal.

    Of course, Sony has deeper pockets, so there is no law stopping them from just suing the mod chip makers out of business with nuisance lawsuits.

  33. Re:Aaargh... by Drizzten · · Score: 1

    Apparently, this NEO4 chip allows regionless DVD playback and disables MACROVISION, something that I value far more than the CDR game playback.

    --

    "All mankind is at the mercy of a handful of neurotics". - Norman Douglas
  34. Its their own fault by Anonymous Coward · · Score: 0

    What was the last big product the Hifi industry put on the market? That was the CD (more than 15 years ago)! Since then they tried to push DAT drives, mini disks and other devices onto the market, each equipped with some copy protection schemes, to restrict a fair usage of the available medias. All these devices had just a limited success on the market.

    It seems that the DVD is more successfull, but a big part of this success is based upon the "underground" support to get rid of the region code and MacroVision. Surely the DVD technology would be _much_ more successfull if the available drives had a digital video out.

    I thought about buying a PS2 (for playing GT3 and watching DVDs) when the X-Mas hype is over for this year, but without this Messiah chip I will put this on hold.

    1. Re:Its their own fault by Anonymous Coward · · Score: 0

      At least here in "Region 1", DVD has pretty much become mainstream technology, and 99.9% of the consumers could care less about CSS or region coding.

      So, no, that's not "a big part of this success". Nobody really cares except some fanboys of Japanese video games, scat films, bukakke movies, cartoons, etc.

    2. Re:Its their own fault by HKTiger · · Score: 2, Interesting
      And here in region 4 (I think: hey, I've got a region-free player), we get a release timetable dictated by mainly US-based film distribution house corp-rats. Which is not always favourable to anyone outside the US.

      Oh, and dismissing those inconvenienced by the region coding debacle as "fanboys of Japanese video games, scat films, bukakke movies, cartoons, etc." may be a trifle incorrect. Anything released by a non-US distribution house has the same region coding problem, and there's more film industries out there than you might realise.

      But no, if all you get is from your own region (whatever that is), you *won't* realise the existence of the outside world. And is that ignorance a good thing, do you think?

    3. Re:Its their own fault by funky+womble · · Score: 1
      Surely the DVD technology would be _much_ more successfull if the available drives had a digital video out.
      They do, they call them DVD-ROM ;)

      Surely (standalone) DVD drives would be much more successful if had an analog 15-pin VGA connector, too. (a pass-through to plug a PC into and automatic switching would be nice).

  35. Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 3, Flamebait

    Just like the medical marijuana movement, there is a great deal of intellectual dishonesty in the gaming community surrounding mod chips. The illegitimate uses of these paticular chips far outweight the semi-legit ones.

    Backups are a red herring - it is technically infeasable right now to back up PS2 games, and may remain so well into the future. I don't think PS2s will even read DVD-Rs... The only possible use for the 'backup' features is software piracy. To say otherwise is to brand yourself an idiot. Be honest here people, you just want to play 'backups' downloaded off IRC. Stop whining about this and just admit you want to steal games, and accept that Sony is going to try and do something about it!

    In a perfect world, there would be exactly two functions performed by a PS2 mod chip - DVD region code breaking and PS2 region breaking. Region coding is the biggest bunch of bullshit that the world has ever seen, and circumventing it doesn't even result in lost revenues.

    --
    There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    1. Re:Not about Region coding or 'personal backups' by Cuthalion · · Score: 1

      Please explain how it is infeasable to back up PS2 games, but not to pirate them.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    2. Re:Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 1

      Pirate groups currently strip and repackage PS2 games to fit onto a standard CD-R. (With some PS2 games, this isn't neccesary, as the game wasn't larger thant 650mb to begin with)

      I'm fairly certain (90%), that the PS2 can't read DVD-Rs, so for most new releases automated user backups simply aren't feasable.

      Even if it was completely feasable with the correct consumer equipment to perform these backups, that doesn't change the fact that properly cared for, the game discs should last well past the life of the system. Regardless of any legal ability to perform backups, 99% of the time a 'backup' is performed is to pirate software.

      --
      There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    3. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0

      My dual-$60+ charges on my credit card say otherwise, jerkoff. I had GTA3 for 3 days before my dog knocked the PS/2 off the shelf and scratched up the disc. I've had friends have copies of SSX that seemed to magically scratch themselves, as well.

      Each time this happens it's money out of a consumer's pocket. How do you sleep at night parroting the corporate rant that the only purpose for a backup is theft? Do you think it's fair that the corporations get to say, "It's a license for the game, not the game, so we get to decide what you do with it even after you've bought it." but at the same time say, "No, we won't supply you additional copies of the media, despite the fact that it costs us virtually nothing to do so."?

    4. Re:Not about Region coding or 'personal backups' by Descartes · · Score: 1

      Ok, I've got two words for you: Internal Section
      arguably one of the most badass games for the PS1 I've played hundreds of hours of this game on a modded console and guess what...I've never played a pirated game *gasp* In fact I know lots of people with mod chips and I don't know anyone who pirates games. (N.B. I think I.S. did eventually come out in the US after a few years)

      And don't even get me started on DVD region enconding, can you say fascism?

      Ok now to the offtopic section of your post. Explain the intellectual dishonesty in medical marijuana. I personally support it for two reasons.
      1. People are suffering needlessly even though a drug to help them can be cheaply produced, simply because W.R.Hearst and Weyerhauser didn't want newspapers to be made out of hemp and because the prohibitionists outnumbered the potsmokers. (Do your homework, it checks out)
      2. Medical marijuana is a stepping stone to deregulation.

      Honestly ask yourself sometime if you think alcohol should be legal and marijuana shouldn't. Think about someone who gets really high everyday, they're a little dim maybe.
      Think about someone who gets really drunk everyday, dead or well on their way, DTs liver damage, etc.

    5. Re:Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 1

      I didn't intend for that to be a troll, I'm sorry if I misled you. I did have a point, I just wasn't clear enough about it.

      I support the full legalization of all soft drugs, and most hard ones. I just think that many of the people who support the 'medical' initiatives don't really care that much about sick people, and are hoping that they'll get some sympathy votes from people who otherwise wouldn't support recreational use, and that there will be more potential for abuse with the medical laws on the books.

      Don't misrepresent what you want, just because it might be unpopular.

      I want marijuana to be legal, with no restrictions or gotchas.

      Some of these people here want to pirate PS2 games.

      Lets just be honest about it, as opposed to hiding behind code words. Just as some people would honestly benifit from medical use of marijuana, there are also many who have legit (import) uses for mod chips, but these people are a small fraction of the total who want these things for completely different (and perhaps less legitimate, in the case of games) purposes.

      --
      There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    6. Re:Not about Region coding or 'personal backups' by mj6798 · · Score: 3, Interesting

      How do you know? And what does it matter? It's copyrighted material, and under fair use provisions, people used to have the right to copy the CD/DVD for personal use. Copyright implies rights not only for the author but also for the public.

    7. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0

      download off of irc? are you stupid?
      go to blockbuster, rent desired game, copy.
      repeat.

      Only an idiot would wait 1-2 hours on a broadband connection to download a ISO that more than likely will not work.

      ---
      If someone is wearing an article of clothing that has profanity on it, you are safe to assume they are a moron.

    8. Re:Not about Region coding or 'personal backups' by prowsej · · Score: 0

      I agree that there's not much of a market for playing region-free products. However, there is is a market for disabling Macrovision. that's something that a lot of these chips do.

      Again, this could be because people want to pirate movies. However, this is a common an desirable use of a Modchip.

    9. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0

      Only an idiot would wait 1-2 hours ON A broadband connection to download A ISO that more than likely will not work.
      >

      Ungh. Been there, done that too many times :/

    10. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0


      > The only possible use for the 'backup'

      > features is software piracy. To say

      > otherwise is to brand yourself an idiot.

      Allow an idiot to educate you.

      A new playstation game has a pricetag in excess of $100 in my country. If I spend that much on a game (especially a good one), I expect to be able to play it whenever I want.

      And it just so happens that I have a burner! Imagine that! I own my own CD-burner, and I can make a perfectly functional BACKUP COPY of my game, and keep the nice black playstation original CD put away from all the freaks and hazards that are naturally attracted to fragile and expensive CDs. In this way, I play LEGAL BACKUPS and save myself ever having to re-purchase a game. (Please note: *RE*-purchase) If my play-copy gets scratched, why I can burn another copy!

      You'd think slashdot readers would understand the concept of backing something up.

    11. Re:Not about Region coding or 'personal backups' by Froobly · · Score: 1, Interesting

      Actually, you are wrong. Very wrong. One of the key selling points of the Messiah was that it could play DVDRs. Unfortunately, Gazza took all the promotional material off the web site, so you can't see this in action.

      But believe me, I have seen a video that he put up and linked from messiah-world, showing all the advertised media, including DVD-R's, running. And now, backing up becomes feasible. Of course, I have yet to meet a person who actually backs up their games, but I find the import originals to be the main reason to buy such a chip.

      Now, according to Gazza, it is very difficult (read: nearly impossible) for a mod chip to distinguish between a legit disc and a burned disc. If one could do that, they'd be halfway to burning bootable discs, and half the modders out there wouldn't be buying chips anymore. Because of the inability to distinguish between genuine and pirated media, playing bootlegs becomes a prerequisite for playing legitimate imports.

    12. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0
      A new playstation game has a pricetag in excess of $100 in my country.

      Oh, poor baby. In my country, I can't get a forty-room mansion for $9.95. Let's go to a corner together and cry.

    13. Re:Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 1

      You've managed to completely miss my point.

      Yes, you're not prohibited from making personal backup copies, and not giving them to anyone. This is different from a right. Restricting fair use seems to be a legitimate practice (especially post-DMCA), and like the death penalty and the drug war, I wish I could change it, but that's the way it is for the moment. Write your representatives!

      I know what people do with chips because I'm not stupid. I've never met a person who chipped their PSX exclusively for purchasing import games or backing up games they already purchased.

      This all matters because game developers should get paid for their work, and increasing the easy of copying games substantially decreases the revenue of game companies. I like games. I want more. Hence, I pay for games.

      --
      There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    14. Re:Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 1

      I was wrong about the DVD-R stuff, thanks for being the 10%.

      I also agree that it may be technically difficult to only region check, I'm not expecting that. I'm hoping that people will be a little more realistic and honest about what these chips will be used for in most scenarios, and why Sony might be paying attention.

      As I said before, I don't think breaking region protection is at all wrong. In the end all that matters is 1 player = 1 royalty for developer.

      --
      There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    15. Re:Not about Region coding or 'personal backups' by rixkix · · Score: 1

      "The only possible use for the 'backup' features is software piracy."
      Uh huh. A large proportion of game console users are children, and CDs tend to get scratched. Backups come in very handy. Don't totally insulate yourself from reality as this isn't exactly a rare situation.
      "To say otherwise is to brand yourself an idiot."
      That's rather short-sighted, don't you think?

    16. Re:Not about Region coding or 'personal backups' by Anonymous Coward · · Score: 0

      Mmm, okey I guess you wount beleave me.. but Im looking for a modchip, so I can tryout to program some MIPS, and PS2 are a cheap and cool machine to learn MIPS asm on.. yes Im into graphics to, I know theres development tools for PS2.. but the cost off those? .. Im not buying one off those for max some hours off hacking ever other weekend. To much money.

    17. Re:Not about Region coding or 'personal backups' by class_A · · Score: 1

      The PS2 can read DVD-R's and CD-R's it just cannot boot backup games stored on these discs. This is where the modchip comes in; it "injects" the correct boot and region code into the PS2, then tells it to start reading the disc.

      It's as trivial to make a DVD-R backup as a CD-R. On a Mac with a DVD-R writer, simply launch Toast, insert original disc into DVD-ROM, insert blank disc into DVD-R, select Copy Disc and hit Record.

    18. Re:Not about Region coding or 'personal backups' by TWade · · Score: 1

      Got Children?
      Backing up games for safety is not joke. My kids once got strawberry jam on a disc and cleaned it with the most abraisive towel they could find to avoid punishment. Oops. Thank goodness for my illegal backups.

  36. Try... by DeviantLinux · · Score: 1

    Dreamcast (which has some outstanding hacks available, and is cheaper then dirt right now!) or the Game Cube, which slaughters the XBox's graphics.

    1. Re:Try... by Anonymous Coward · · Score: 0

      You are truely dillusional if you think that the Game Cube slaughters the XBox's graphics.

  37. Misleading? by JJC · · Score: 2, Interesting

    The article write up is a bit demonising and misleading IMHO. These new modchips are the first ones that allow users to play import games, but they're also the first ones which allow you to play copied DVDs (previous ones could only do CD-Rs). Now, I can't be bothered to get into the copyright debate, but it does annoy me that both the mod-makers and the console designers lump import games and copied games together. I don't give a crap about copied games, but the console makers shouldn't make a fuss about their region-locking. If they aren't delivering what I want, and I can get it from the US or Japan then that's their problem. In fact, I'm half-suprised that they can legally attempt all this region-locking stuff.

    1. Re:Misleading? by Jarnis · · Score: 2, Informative
      There is a problem with PS2 regarding console running either copied games or original imports.

      SONY THEMSELVES MADE THE CONSOLE SO THE TWO ARE LUMPED TOGETHER.

      You *cannot* make an 'import/region free only'-mod to PS2. Once you do that, as a side effect, the console also plays CDR/DVDR copies.

      There has been lenghty discussion about this in the related websites, and the fact is that when the modchip developers finally had the breakthru and got the imported originals to work, they got the 'copied games work without disk swap' as a free bonus.

      There has been disk-swap-requiring modchips for over an year. They didn't work with originals from other regions - to get the game to work you first *had to make a copy of it* (and usually apply a patch or two to the CD image), and do an unwieldy swap trick to boot it up. Sony woke up the moment there was a modchip that ran everything with no disc swap - basically as soon as their 'detecting if the disc is original and from what region'-protection was reverse-engineered and everything could be played without disc swaps.

      Reason for this is simple; There are *seriously* more people who just want to import US games to europe than those who want to pirate stuff. Why? Most of the new games releases come here 1-6 months later than US. I *CANNOT* buy Metal Gear Solid 2 for my PS2. I won't be able to until maybe sometime late february 2002. I have really no desire to get a pirated copy on a DVDR - I'm perfectly willing to buy it. I cannot. These new mods would have made it possible for me to import it from the US.

      Naturally this would have harmed local Sony Computer Entertainment Europe and their country-specific distributors and their local monopoly to rip off anything they want and release as late as they want. Their options to prevent the loss of monopoly is either to match US prices & do a lot of work to make sure stuff is released simultaneously, or kill the modchip developers. Quess which one is easier to do?

      Both known developers of these new modchips are in europe. Market for the chips is mainly in europe. DMCA has very little to do with the whole issue, as it is not an european law. Sony just wants to protect their ability to release stuff in europe as late as it wants and at a price it wants. Cheaper to release late than to spend money to make sure localizations of manuals etc are done by the time the game is ready and shipping.

      Just my 0.02 euros...

    2. Re:Misleading? by billcopc · · Score: 1

      You *cannot* make an 'import/region free only'-mod to PS2

      Actually you can, but it involves performing some copy-protection inside the modchip itself. There were such chips for the PSX and they were actually quite popular in import shops, which would sell premodded consoles with the Jap import of Final Fantasy or other massive hits. These chips were regarded as perfectly legal.

      --
      -Billco, Fnarg.com
    3. Re:Misleading? by billcopc · · Score: 1

      The Neo2 is able to play DVD-R copies, but it is a pain in the ass: it involves holding down the reset button for about 30 seconds while booting the ever-so-badly-coded gameshark, swapping with an original game with a large TOC, then finally releasing the reset button which would trigger a stealth-swapping sequence where you'd finally put in the backup copy. Messiah got rid of this tedium, resulting in a console that played copies as easily as originals, which means those pesky HongKong uberpirates could sell premodded PS2's with counterfeit games (silk-screen printed DVD-R copies, most likely). I think that's what Sony wanted to avoid, because it's a nasty problem way over there in Asia.

      --
      -Billco, Fnarg.com
    4. Re:Misleading? by Froobly · · Score: 0

      The PSX anti-piracy mod chips work quite differently from Messiah. For the PSX, the region/copy protection was done by a string of characters that was sent at boot that said "SCEA." The PSX mod chips worked by hijacking that signal and sending "SCEA" into the bitstream. Then somebody had the bright idea to simply transmit the first three bytes from the disc and only change the last one. That way, if someone tries to play a bootleg game, the machine reads "xxxA" and fails to boot. But if a Japanese or European game is put in, the machine reads "SCEA" and the game boots.

      Unfortunately, the PS2 doesn't work that way. There is no simple "SCEA" code that determines a disc's region of origin. There is no line that you can just take over and say, "hey, I'm legal." Both the Origa and Messiah chips require you to solder at least 10 wires directly to the BIOS, and the purpose is to change the BIOS's actual functionality. I don't know the details, since it's Channeltech's most coveted secret, but this means that any extra checking must be done by the chip itself, and that is most certainly non-trivial.

  38. Moderators: Top of the page != Insightful by mike260 · · Score: 2, Troll

    Insightful? It's an insight into the mind of someone who knows exactly nothing about what a PS2 modchip is/does.

  39. THESE MODCHIPS ARE NOT FOR PIRACY by oGMo · · Score: 5, Insightful

    You really should read actsofgord, which explains this nicely. There are two sorts of modchips: the ones that defeat copy protection, and the ones that defeat region protection. The latter are what we're talking about; the only use for them is playing legitimate, bought-and-paid-for games from different regions.

    There is only one reason to have region "protection", and that's simply control. The only thing I can see this gains for companies is by letting them use this artificial monopoly to increase the price in certain regions. Technological controls keep them from importing. This is not a copyright-protection issue. It is only an issue of control and artificial price inflation.

    I have a PS2 (not to mention lots of peripherals and 15 legitimate games I paid full price for, not to mention the load of legitimate PSX games I also bought), and I love the games, and I'd love to import stuff. Sony's wanting to rip another $400+ out of me for an import PS2 is just pure greed. They lost against Bleem, I hope they lose here, too.

    I love the games. I want the games. But this is ridiculous.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:THESE MODCHIPS ARE NOT FOR PIRACY by Anonymous Coward · · Score: 0

      I take it you haven't quite gotten around to reading the article where it reported that:

      1) Sony had no problem with the mod-chips that just allowed you to use import games.

      2) Sony had a problem with the mod-chips that allowed you to use burned copies of games.

    2. Re:THESE MODCHIPS ARE NOT FOR PIRACY by Anonymous Coward · · Score: 0
      You stupid fool! All these big corporations are just trying to trick you!!!



      LINUX RULES

    3. Re:THESE MODCHIPS ARE NOT FOR PIRACY by Goldberg's+Pants · · Score: 1

      Why do they suddenly have a problem NOW? Modchips have been available for years now. It's not as if these new modchips do anything that hasn't been done for years.

      Sony should just shut the fuck up. I mean honestly, the amount of people who buy modchips is probably miniscule.

  40. Homer Simpson by Anonymous Coward · · Score: 0

    MMMMM... Mod Chips.

  41. You misunderstand by Anonymous Coward · · Score: 1, Funny

    The comment about was not meant to be taken literally; it was something called "editorializing", in which someone reporting a bit of news to another will insert something which is called "opinion"-- the stating of something which is not meant to be taken as pure fact, but rather an unprovable but hopefully well-grounded belief held by the writer. The writer of the slashdot blurb probably assumed that people reading what he wrote would read the article, and thus notice the article does not say the dvd/import mods are the part which makes sony upset, and thus deduce that the statement by the slashdot blurb submitter was the aforementioned "editorializing".

    The "opinion" the slashdot blurb writer was most likely trying to express was this: Despite Sony's claims that piracy facilitation is the reason that they wish to stamp out sony modchip authors, video game piracy has little or no real impact ; and that, in fact, Sony is merely using the piracy issue as a diversion to unethically stamp out the unrelated, legal under fair use, and perfectly legitimate field of expanding a piece of electronics you have bought to (for example) play a legally purchased imported work, so that Sony can maintain their market control and political power, and demonstrate that their collective cock is bigger than that of the consumers'.

    Does this make sense to you? If not, i will try to explain further.

    Remember: Outlaw electronics with morally dubious consequences, and only outlaws will have EEPROMS.

    1. Re:You misunderstand by Howie · · Score: 2

      "The writer of the slashdot blurb probably assumed that people reading what he wrote would read the article, and thus notice" that the article said exactly the opposite of what he said.

      Editorialising is usually adding an opinion to a fact, not completely obscuring the fact. Not to mention it's usually done by the editor. Taco's contribution was to not care about DVD zoning.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
  42. NEO4 includes BIOS code... by Anonymous Coward · · Score: 0

    I'd like to point out that the NEO4 replaces the original BIOS. Which means that the NEO4 has Sony's copyrighted BIOS code on it, modified to allow playing other games. This is probably why Sony is mad.

    I don't know about the Messiah chip, though.

    1. Re:NEO4 includes BIOS code... by Hodr · · Score: 0

      Dude, do some research. The "Replaced" code is 100% sony free. I would point you to the sites that prove it, except they have all been shut down. Try looking on isonews.com in the ps2 forums, though finding anything reliable there is next to impossible.

      The modchip makers are not completely stupid. They know that if they reproduced sony's copywrighted code that they could easily be shut down. That is why they design the chips without it, pretty smart eh?

  43. Imported Copies Lawfully Aquired - Use OK by Brian+Ristuccia · · Score: 4, Informative

    Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

    You don't need a license to use software. You only need to have lawfully aquired a copy of that software. According to 17 USC 602 (a) (2), copies imported for personal use have been lawfully aquired. Also, see 17 USC 117 (a) (1), which specificly makes copies made as "an essential step in the utilization of the computer program" non-infringing. 17 USC 117 (a) (1)'s exemption certainly includes copies made while loading the program into memory, a popular excuse used by those who argue that a license is required in order to use software. Your arguments that either obtaining or using imported copies is infringing or unlawful are at best unconvincing.

    The text of 17 USC 602 (a) (2) follows:

    Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501. This subsection does not apply to

    [...]

    importation, for the private use of the importer and not for distribution, by any person with respect to no more than one copy or phonorecord of any one work at any one time, or by any person arriving from outside the United States with respect to copies or phonorecords forming part of such person's personal baggage; or...

    There's also exemptions for government use, scholarly, religion, and educational purposes, and for libraries. You should read all of 17 USC 602 (a) before jumping to conclusions about whether it's legal to import games for personal use or to play lawfully imported games.

    1. Re:Imported Copies Lawfully Aquired - Use OK by aka-ed · · Score: 2, Insightful

      The DMCA carries a "prohibition on circumvention of technological measures that control access to copyrighted works," which would almost certainly apply to modchips.

      Therefore, the use of such devices is not "legitimate" or legal. Period.

      I'm not in favor of the law, but it is the law.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    2. Re:Imported Copies Lawfully Aquired - Use OK by Anonymous Coward · · Score: 0

      In the US maybe(land of the f..?), but it perfectly legal in the rest of the world, infact its the DVD region locking which is illegal in many countries.

    3. Re:Imported Copies Lawfully Aquired - Use OK by aka-ed · · Score: 1
      In the US maybe(land of the f..?), but it perfectly legal in the rest of the world, infact its the DVD region locking which is illegal in many countries.

      I understand that, however the gentleman was quoting US code at me.

      I don't mean to put your country down, whatever country it may happen to be, but the US being at the vanguard of co-operation with Corporate IP profiteers doesn't mean that other countries are altogether immune. As others discover that there's a bigger dollar in servicing corporate discretion rather than consumer choice, others will be following the US down the same unhappy road.

      Even without the DMCA, Sony is having no problems shutting down the modchip merchants; that is not the fault of the USA. The ideas embodied in laws like the DMCA are not exclusive to that law, and there are powerful interests in every country who would like to see global changes that mirror the copyright changes in the US. So don't sleep too soundly, or be too glib about "the land of the free."

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
  44. Ahhh Shut The Hell Up Already by Anonymous Coward · · Score: 0

    JEsus christ, if you really are that concerned about importing a game, what's the problem with buying the native system? "Oh I don't have enough money"? That's the same excuse people use when they pirate the games.

    I'm sick of people bitching and whining about how now they are totally unable to play imported PS2 software. Wake up dipshit, the PS2 is cheaper in Japan than it is in the US.

    1. Re:Ahhh Shut The Hell Up Already by Master+Of+Ninja · · Score: 1

      Well, to get a system from outside your home country, the importers usually put a massive mark up on them. Then there is the power conversion you have to do to make it work, then get the TV signal converter (NTSC -> PAL for the UK, or even worse, SECAM in france).

      The games would have a smaller mark-up, or might not even be available in PAL versions (or then badly translated versions, rnning slower, with borders). It's just easier to get the home system, and then imported games. Sometimes it could be aesthetic - i remember the SNES/super famicom - the Japanese and European versions were the lovely curved versions, while the US one was a butt-ugly cube thingy - what was up with that?

      (N.B. in no way am i trying to justify "backing-up" or "importing" games if you know what i mean. It's just that unless you are a diehard gamer with loads of ca$h, its easier getting the native system with imported games, rather than the imported system.

    2. Re:Ahhh Shut The Hell Up Already by Graspee_Leemoor · · Score: 1

      I think you're over-reacting a bit...

      I live in the uk and recencly bought a us ps2 so I could play imported mgs2, so I would like to address your points.

      Price of console: ok, so the ps2 cost me close to double what a uk one costs, but you are getting the ability to play region 1 dvds as well as us ps2 titles and us ps1 titles.

      Power differences: there was no power problem- a converter was supplied with it- it's unobtrusive and works.

      TV Signal diffs: there's no ntsc problem- show me a uk tv that doesn't handle ntsc as well as pal and I'll show you a very old tv...

      Price of games: As for the mark-up on games, if you are willing to wait 2 weeks for them you can get them from dvdboxoffice.com (canada) at the same price they would be in the uk, (or cheaper) with free airmail delivery. Plis- duh! you still have to buy the games if you use a modchip!

      Translation: ia non-issue as the main reason for uk players is to play us titles

      I think one of the major advantages to owning a us ps2 in the uk as opposed to using a chip is that you know that no matter what sony does, you will still be able to play the games. Imagine importing a nice copy of some game you have been dying to get (like FFX) and then finding out that it has some new improved check in it and it doesn't work with your modchip...

      graspee

    3. Re:Ahhh Shut The Hell Up Already by Master+Of+Ninja · · Score: 1

      Well, I stand corrected... I can't argue with experience, although i would like other people's viewpoints.

      I thought that you could make the UK PS2 play region 1 DVDs with the special DVD memory cards you can get (~£20 from Virgin Megastores i think). Oh well, but I've taken down your link for dvdboxoffice.com - if its cheap im off there. Thanks!!

    4. Re:Ahhh Shut The Hell Up Already by iainl · · Score: 1
      Those £20 from any Virgin or HMV cards do the job fine for DVD playback, but they don't work for games; the PS2 region control deliberately doesn't use the DVD region system, as that is so easily hacked.

      Nintendo, on the other hand have hardly made it difficult to do region mods- National Console Support are a company dedicated to helping you import console stuff, and they will sell you a Japanese Cube pre-modded to also play US games very reasonably - a friend of mine has one from them and its a very professional job.

      --
      "I Know You Are But What Am I?"
    5. Re:Ahhh Shut The Hell Up Already by Froobly · · Score: 0

      From what I understand, modding a Gamecube is as simple as soldering a single jumper wire. Nintendo has always had a "who cares" approach to modding. Their biggest weapon is the warranty. That and the fact that no matter what you solder in that thing, there's no way you're getting it to read bootlegs.

  45. The cost of leisure ... by LL · · Score: 5, Interesting

    ... the problem with the entertainment industry is that it is often tied to disposable income (if you don't watch TV you're not going to die regardless of what kids think). As such there is serious competition for our attention ranging from walking in parks (NY muggings excepted) to window-shopping in malls (a legitimate form of entertainment as shown by theme parks taking this philosophy to extremes such as Disney). Groups such as Sony have to come up with ever more inventive ways of parting you from your money ... err catching your attention and delivering amusement. This problem is exasperated by the fact that different countries value leisure differently. A third world sweat shop worker just simply has better things to buy (like education for their kids) than light entertainment. Hence global companies cannot charge the same price for the same item (CD) in different countries. Hence their desire for market segmentation tools such as multi-zoning.

    Now is this considered fair? Places like Australia don't believe so as their competitive watchdog recently ruled that multi-zoing was anti-competitive as it hindered parallel importing (is source CD from other countries). On the other hand companies argue that it is like passenger classes in planes, first-class still get there at the same time as cattle-class but pay significantly more. Many companies (esp software/pharmaceuticals) use the high prices of their products in 1st world countries to cross-subsidise less developed markets. Given the increasing connectivity of world trade this is becoming increasingly difficult.

    Computers with digital rights management (aka service variability) is one mechanism to enforce this market segmentation, especially if it can be enforced through fixed/controlled end-points (cough*Xbox*cough). This is why companies hate mod-chipers and related products (satellite decodes, overclockers, etc) as it allows individuals to exploit the artificial price differential between 1st/3rd world pricing strategies. The end-result is a technological arms race (embedded ids, self-destruct, registrations, etc) in order to maintain this separation between high-margin customers and more marginal users. A person collecting warez for bragging rights is *NOT* willing to pay the same recommended price as someone looking to kill time by renting an evening game.

    Anyone who thinks a company is going to destroy their global economic model just to please a small (but vocal) group of (from their point of view) "parasites". A large enough business entity can tolerate a small percentage of free-riders but is likely to come down hard on any systematic or organised threats to their business provided they can distance themselves from any media-fallout (cough*Adobe*cough) ... up to the point of lobbying legislators (cough*DCMA*cough) to exterminate what they view as inappropriate economic conduct.

    Fortunately the free market (e.g. open source movement) has a little influence in moderating the extreme behaviour of the more pervasive global corporations.

    LL

    1. Re:The cost of leisure ... by sjames · · Score: 2

      In summary, the same company that makes it's product where labor and goods are cheap and exports it to where labor and goods are expensive (reletively speaking) objects strongly to consumers buying their product where labor and goods are cheap and importing them to where they are expensive.

      Hmmmm....

    2. Re:The cost of leisure ... by Mr.Spaz · · Score: 1

      I must take exception to the "first class / coach class" analogy (I realize it isn't yours). The problem with that comparison is that you are, in fact, paying for more. You get a larger seat, better service, better food, more movies, etc. For zoned games and DVDs though, there is no change in content or quality. You are paying more for item X because the company says so. You're paying first class fares to ride in coach. If you hunt around, you could buy a coach class ticket, but then you're not allowed to board the plane.

    3. Re:The cost of leisure ... by LL · · Score: 1

      The concept is that the market price should be close to what people are willing to pay (fair value). Airlines specifically market fisrt-class as "better". Just like they put on extras onto DVDs to make them more attractive than video tapes. Now if game publishing houses are too stupid to deploy the same tactics (e.g. software easter eggs for English market, etc) then they are not addressing the equity problem (why customers get disturbed with paying varying prices). We have "social" discounts such as veteran benefits, student fares, etc ... if you extrapolate this on a global basis, why should you feel insulted if a company decides to cross-subsides countries with lower GDP? You see this selectivity everywhere, from having chip manufacturers test MHz from the same batch and down-grade those with unstable charateristics to having software/firmware governers that step-down the performance (a favorite for IBM mainframes).

      The concept of discriminatilon ranks with many people, but how do you separate those willing to pay for convience/priority even though the product/service is exactly the same? There ain't no such thing as a free lunch.

      LL

    4. Re:The cost of leisure ... by WNight · · Score: 4, Informative

      As you say, there's no such thing as a free lunch.

      If you sell something to me for $10 you can't stop me from going and selling it to someone else for $15, even if that cuts into your intended business plan of selling it for $40.

      If you want to sell it to people in rich countries, price it low enough that it's not worth them buying it in a poor country and shipping it over.

      The whole concept of "veteran's discount" and such is that stores are giving this away to generate good will even though they know there's no law to specifically support it. A veteran could buy a product from a store for 20% off and sell it to someone for 10% off, pocketing the difference. Stores know this and don't make the discount too large and don't offer it on items that have a nearly 100% resale value.

      It's a completely different topic for AMD to test a batch of chips and sell them at the speed they'll all perform at instead of testing each one individually. They're potentially selling more, for less. They're selling an nMhz chips and if yours works at n+100Mhz, you've got no reason to complain.

      The only time this becomes objectionable would be if AMD sold a chip that could be overclocked and then tried to sue you for doing so. Luckily though, the hardware companies (with the exception of Rambus whose CEO is about a smart as a stick of warm butter) know that there's no basic in law for this.

    5. Re:The cost of leisure ... by jratcliffe · · Score: 1

      Actually, I think that copied games are a 2nd tier concern of Sony's - what really worries them about Messiah, etc., is the ability to watch out of region DVDs. This is something of a holy cow for the studios. Movies are usually released first in the US, then months later in Europe, and even later in Asia. By the time the Asian/European release hits theaters, the US DVD is likely to be available. The studios clearly don't want those two competing for a customer's Euros, Yen, Baht, etc. It's not an issue of differential _pricing_, but differential _timing_ - the studios are trying to protect their overseas box office take. Not saying I necessarily agree with it, but I do understand the rationale.

    6. Re:The cost of leisure ... by Anonymous Coward · · Score: 0

      What in the world are you talking about?

      Who says prices are lower (specially for entertainment) down here on 3rd world countries?

      I can't get a playstation2 down here for less than $530 unless I go and buy it in the US... games are usually much much more expensive than US.

      You don't know what are you talking about, everybody down here (the ones that can) goes "shopping" to the US, even in Europe is cheaper than down here in 3rd world south america

      Get a clue

      juan :)

    7. Re:The cost of leisure ... by spitzak · · Score: 2
      This would be a great argument if the games and DVD's were actually more expensive in the rich United States.

      Unfortunately they are also cheaper here than anywhere else. They are most expensive in the poorest 3rd-world countries (if they exist at all there).

      Oops.

  46. Re:Taco, Taco... by Anonymous Coward · · Score: 0

    Why ;) don't ;) you ;) ;) put ;););) more ;) goddamned ;) emoticons ;););););) in ;) your ;) post ;);)?

  47. Re:Taco, Taco... by Anonymous Coward · · Score: 0

    It's ok if you are actually Japanese, but just barely

    Are you defending the pathetic decadence of Japanese culture? Much like slashdot, it's filled with a bunch of underdeveloped misogynists who have no life and no personal identity outside of their work. Go grope a 13 year old, you pathetic losers!

  48. Re:Aaargh... by Anonymous Coward · · Score: 0

    I think your logic is somewhat flawed. If the number of consoles increase, the platform is more atractive to developers. More games are made/ported, more legal games are sold (since most people buy legal), and Sony makes more money from the devel licenses. This is why the original PS mod chips were tolerated, a large user base is the most important thing in the console business.

  49. Re:Legitimate uses?! by khuber · · Score: 3, Insightful
    The existence or absense of a law doesn't legitimize actions in an ethical or moral sense.

    Cartels that artificially control prices and distribution may be legal, but many people, myself included, believe that they are wrong. Slavery, prohibition, and preventing women from voting were all legal once in the U.S.

    And there are plenty of instances where "copy protection" causes problems for legitimate users. I've had many rented VHS tapes with Macrovision where the tracking was screwed up. Some of my games require me to have a CD in the drive even though I installed everything on the hard disk. I do not copy these things. I paid for them legitimately.

    -Kevin

  50. Re:Screw you Sony?!? by EboMike · · Score: 2, Insightful

    I mean, geez, if Sony doesn't want me hacking up it's [sic] boxes, why did it _sell_ them to me? Come on Sony, ligthen up!

    Now that's rich. "I mean, geez, if Pac Bell doesn't want me phone phreaking, why did they _sell_ me a phone line? Come on, Pac Bell, lighten up!".

    FYI: Sony doesn't make money off the boxes, they make money off sold games.

    Modchip = #1 way to enable piracy for the masses = immense loss of profit for Sony AND game developers AND publishers. And since I'm in that group, I can say that Sony, by trying to get rid of modchips, promotes security for my very job.

  51. Not sure what this means... by CMiYC · · Score: 2

    Okay, I haven't bought a PS2 yet. I'm waiting for a price drop before I do. So does this mean in the interest of playing old PSX backups, I need to buy a modchip now? Or are the modchips the articles referring to (reading them didn't clear this up any) only related to imports and imported DVDs? Call me crazy, but I don't know Eastern languages very well, so getting games and movies that only speak those aren't any fun. If those are the only modchips going away in the very near future, then that's fine with me (and maybe only me).

    1. Re:Not sure what this means... by Anonymous Coward · · Score: 1, Informative

      You'll be waiting a while for that price drop -- if Sony won't drop the price of the PS2 for the lucrative Christmas buying season, what makes you think they're going to drop their prices soon after it? You'll be waiting a while for that price drop, my friend.

      Buying imported games to you might not be fun, but for those able to read Japanese, it means being able to get your paws on a game just released in Japan, which won't be released in the US for another six months, if ever.

  52. Sony should bless modchips by mr.+phantastik · · Score: 2, Insightful

    It doesn't make any sense. Modchips help sales of the psx and ps2..why kill them? I doubt sony is under any legal obligation to make sure that the hardware they SELL to people is being used for legitamte purposes (ie. for playing properly-regioned DVDs). shouldn't it be the responsibility of the movie makers to go after these dvd playing chips?

    1. Re:Sony should bless modchips by Anonymous Coward · · Score: 0

      Why the fuck do idiotic posts like this get modded up?!?!?!?!!

      Actually it HURTS sony. Sony LOSES MONEY OVER EACH CONSOLE SOLD!

      They make money off software.

      If people buy tons of hardware and no software (is pirated), then Sony LOSES MONEY!

      Jesus.

    2. Re:Sony should bless modchips by mr.+phantastik · · Score: 1

      sounds like someone woke up on the wrong side of the bed :]

      haha. actually, i didn't realize that

    3. Re:Sony should bless modchips by Anonymous Coward · · Score: 0

      uhhhh wait a sec... Sony doesn't want to sell their hardware. They want to sell their game licenses. Just like the reported $100 that ms loses on every xbox sony isn't raking in the dough off of hardware. So my point is that IF modchips DO help sell ps2's they dont care, but they DO care if it decreases sales in games(which come on now... you and i and everyone else prob will only use a modchip for pirating and maybe 1 or 2 backups... maybe).

  53. EULAs for console games are printed ON the box by yerricde · · Score: 2, Insightful

    Bzzt. There's no law that prevents you from importing software that is otherwise legal.

    Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.

    even if they are subject to licenses, which is certainly fairly doubtful

    The console licenses are more explicit than PC software EULAs, as the terms for consoles and games are printed right on the back of the package, next to the UPC symbol, as opposed to being hidden inside the shrinkwrapped box like PC software licenses.

    the validity of the licenses themselves are in doubt

    Even that doesn't prevent Sony from abusing the legal system, filing frivolous lawsuits against small businesses in order to run up the small businesses' legal bills. The legal system is broken, and Congress has shown itself to be too bought to fix it.

    --
    Will I retire or break 10K?
    1. Re:EULAs for console games are printed ON the box by phaze3000 · · Score: 2

      Those EULAs aren't worth anything (at least here in the UK where the Neo4 and Messiah are made). 'Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation.' has no legal meaning at all. You can't violate a patent by using something in a way not intended by the patent..

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    2. Re:EULAs for console games are printed ON the box by Pig+Hogger · · Score: 2
      Bzzt. There's no law that prevents you from importing software that is otherwise legal.
      Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.
      Bzzt. Licenses are not the law.
    3. Re:EULAs for console games are printed ON the box by autopr0n · · Score: 3, Insightful

      Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.

      Jesus, you can't make up laws just by printing them, you fucking idiot. People aren't 'licensing' the box when they buy it the store, they are buying it.

      --
      autopr0n is like, down and stuff.
    4. Re:EULAs for console games are printed ON the box by Anonymous Coward · · Score: 0
      People aren't 'licensing' the box when they buy it the store, they are buying it.

      But people aren't buying the right to reverse-engineer it.

    5. Re:EULAs for console games are printed ON the box by fenix+down · · Score: 1

      *Sigh.*

    6. Re:EULAs for console games are printed ON the box by WNight · · Score: 2

      Wrong again.

      A console is just the same as a car. Buy it, strip it, rebuild it. All legal.

      The DMCA applies only to software, and even this it's a product of bribery and won't last.

    7. Re:EULAs for console games are printed ON the box by MacGod · · Score: 1

      "I am the Law!" ---Judge Dredd

      --
      "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
    8. Re:EULAs for console games are printed ON the box by CrazyBusError · · Score: 1

      I'd better remember that next time I go to the hardware store and see 'Licensed only for use with ACME handsaws' on the piece of wood I'm buying...

      --
      -Never argue with an idiot. They drag you down to their level, then beat you with experience-
    9. Re:EULAs for console games are printed ON the box by panum · · Score: 1

      Except the EULA...

      As an European, I wonder how come US courts haven't already rejected the DMCA. A simple analogy for the modchips would be like Ford selling new cars with a clause you buy only Shell gas. And making it illegal to tune your engine to accept gas sold on Chevron and Exxon stations. Everybody would just laugh their asses off, if Fomoco did that.

      And for the region control, a simple Joe Sixpack friendly example would be a simple one. Gas sold in TX has some extra indegrient that prevents AZ registred cars using it and vice versa. That sounds ridiculous? You bet!

      So, EFF, I hope these analogs are some use for you...


      -P

      --
      I hate people who quote .sigs
    10. Re:EULAs for console games are printed ON the box by anthony_dipierro · · Score: 1

      The DMCA applies only to software, and even this it's a product of bribery and won't last.

      The DMCA says nothing about software. If I distribute copying machines which were created for the purpose of copying pages which are printed on that red "uncopyable" paper, I've just broken the DMCA.

    11. Re:EULAs for console games are printed ON the box by Nullsmack · · Score: 1

      Hah, I can see them trying that too!

      This (red) paper is encrypted and licensed only for use with appropriate viewers..

      Err, I dunno where I'm going with this. Where's that guy with the "This post has been ROT-26 encoded. Do not reverse engineer it under the DMCA. If you are reading this, you are breaking the law" (you get the point) signature?
      .

    12. Re:EULAs for console games are printed ON the box by anthony_dipierro · · Score: 1

      Hmm, after looking again at the definitions, I'm not so sure the DMCA would apply...

      to ''circumvent protection afforded by a technological measure'' means avoiding, bypassing, removing, deactivating, or otherwise impairing a technological measure; and

      For that part it would certainly apply, since you are bypassing a technological measure, but...

      a technological measure ''effectively controls access to a work'' if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.

      I'm not so sure you could call "reading" the application of information, or a process or a treatment. So, the copying machine I describe may or may not be illegal to distribute.

      On the other hand, if you wrote something in invisible ink...

  54. Dumb submittor... by Anonymous Coward · · Score: 0

    These new modchips, however, have legitimate uses, such as playing original import games or out-of-region DVD's.

    I'm not sure who is in charge of deciding what is a "legitimate use" but I doubt it is the person who submitted this story to Slashdot. More likely it is Sony. If they say you're not allowed to play Japanese games on a US PS2, then that's the way it is. You're violating the license agreement any other way. So calling these "legitimate uses" is misleading. Just because YOU think they're legitimate doesn't mean they are. In this case, you agreed to Sony's license when you bought the PS2, so they get to decide what's legitimate and what's not.

  55. False by mbrubeck · · Score: 5, Informative
    1. Re:False by Osty · · Score: 1

      I've said it before, and I'll say it again. Gord needs to stick with what he knows. That's sharing amusing tails of retail horrors. It's not pontificating on the profitability of various console systems. But then, I've already covered this, explaining why Gord's conclusions are incorrect based on numbers he gives.


      Please, please, please only look to Gord for some humor. Otherwise, he just ends up looking like a Sony apologist with a bad case of sour grapes.

    2. Re:False by aka-ed · · Score: 3, Informative

      A lot of what "gord" says sounds right to me; here's another take on it, though, from an article in Red Herring (worth reading for its general "take" on the game wars):

      "According to most estimates, Sony's PlayStation 2 cost the company $450 per unit upon initial production in early 2000. The company had first sold the machine as a loss leader for $360 in Japan and for $300 in the United States and Europe. The strategy paid off with the first Play Station because Sony was able to reduce the product's cost from $480 in 1994 to about $80 now (it was initially priced at $299 and is sold at about $99 today). Meanwhile, the company sold about nine games for every console. That model allowed Sony to make billions of dollars over the life of the PlayStation, even if it lost money at first."

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    3. Re:False by The+Gord · · Score: 2, Interesting

      I wrote that essay up because I got tired people saying every console is sold at a loss. It's just as annoying when people were saying the Genesis had blast processing. "It must be true! I heard it from a few people!" The reason why Sony is profitable is because they went out and spent $2B before the first PS2 was even created on things like the chip foundry with Toshiba and the dual-oscillating DVD/CD laser, while MS and Nintendo are paying someone else a profit to design their machine chipsets and assemble their machines. Everyone involved is going to be making a profit. No one is going to work for free or lose money just because they want to be nice. For us to accept that Sony is losing money per console sold, we also have to accept that many, many, many employees at Sony are involved in a conspiracy to defraud investers of billions of dollars in stock value by misrepresenting hundreds of millions of dollars in profit. And all these employees are looking at jailtime if Sony gets caught. And Sony will face fines in the hundreds of millions of dollars from government agencies in Japan. Further, we have to accept that SEVERAL governments are turning a blind eye while Sony then violates trade laws and continues to engage in dumping their products in foreign markets around the world at below cost in order to leverage their market share. And most importantly we have to accept that Sony chooses to sell their machines at a loss AFTER spending $2B to even make the first one. Sony will have to sell 330 million PS2 games just to reach a break even on the $2B, and that doesn't even factor what you claim they would be losing per console sold or the money Sony spends on advertising. I don't even have to prove that I am right when I can prove that I can't possibly be wrong. At least we all agree the humour on the site is good... ;)

    4. Re:False by The+Gord · · Score: 1

      Note: Seems in order to have spacing for things like paragraphs, you have to change to post as "plain old text." That I did not know.

      The previous post was all nicely paragraphed and spaced! I didn't write it as the super paragraph from hell. I'm not retarded! Honest! :(

    5. Re:False by Osty · · Score: 1

      First things first. Equating the old "blast processing" bit to an economic reality is a red herring. You could make a case if you were to compare the whole "32 bit vs 64 bit vs 128 bit" argument to "blast processing", as both are pretty much bogus, but it has no bearing on the discussion at hand. I commend you for attempting to clear up these little misconceptions, however.


      Your whole argument assumes that the classic economic model of "give away the razors to make a profit on the blades" is illegal. It's certainly not, and is a very useful tactic in a market where the normal price of a product would be prohibitive, but it's possible to make a healthy sum on a related product. To whit, the console market. Console hardware can be expensive. Not so much the manufacturing of said hardware (which can also be quite expensive), but more the research and development involved. When considering the price for a console, it's require that you factor in not only manufacturing but also all the expenses related to design and marketing as well. The old Neo Geo and 3DO consoles proved quite clearly that a $500 console does not go over well. $400 appears to be the maximum most consumers are willing to pay for the hardware (based on the PS2 launch price). Because the console makers can and do charge licensing fees per game sold, they can afford to lower the price of the consoles themselves to a more appealing price. This is what Sega did, as your article pointed out. This is also what Sony does, and what Microsoft is doing.


      Now, to address the other issue of dumping, by the definition,

      "Dumped" imports are imports that are sold at prices in an export market lower than those in their home market, that injure or are likely to injure a domestic industry making a "like product." Dumping may also occur when sales are below cost of production.

      Since the Playstation is obviously an import, that passage would apply. However, the key here is that for a company to be dumping, it is assumed that the competitors of that firm are unable to match or beat the price. A loss-leader market is obviously economically and legally legitimate, and that's what we have with the console market. As such, I don't think dumping could be charged unless we're talking about a very low price. For instance, if Sony were to reprice the PS2 at $150 while the GC is still $200 and the XBox $300. That would clearly be a case of dumping. (side note: Sega is not guilty of dumping by pricing the Dreamcast at < $100, because they're liquidating.)

      I don't even have to prove that I am right when I can prove that I can't possibly be wrong.

      My point here is that your arguments of collusion on the parts of Sony employees, dumping, and other illegal activities are off-base. I'm sure the Sony share-holders know what Sony is doing and have the utmost confidence in Sony to keep their interests in mind. Otherwise, we'd have seen some form of legal action already. I believe I've proven you wrong here, so now the onus on you is to prove you're right. Let's see some official numbers from Sony, big boy!


      Oh, yeah, and just to clarify my statement about you being a Sony apologist with a bad case of sour grapes, re-read your articles predicting the futures of XBox and Gamecube. I've read them, and your arguments boil down to little more than "They are not the Playstation 2". Seems a little short-sighted, to me, and works against your credibility in certain ways. I've been accused of bein a Microsoft shill, so I probably don't have much credibility either, though.


      At least we all agree the humour on the site is good... ;)

      Yes, we can agree there. Update more, please! The stories and anecdotes are very amusing, but it only took me a single night to read through the archives, and I was left wanting more. Focus on the humor, please, and leave the economic pontificating and sage-like forecasts to those better suited.

    6. Re:False by The+Gord · · Score: 4, Insightful

      The "blast processing" argument was to show how people will often believe something if they hear it enough times. Who knows how many things I believe to be true simply because they are outside my realm of immediate knowledge. Though for this debate, I do believe I am very much in right.

      I would agree that the console market has gotten very expensive to produce a console. The days of when everyone went down to RadioShack, bought some parts, and sold it as a console are now pretty much over.

      If memory serves, from 1993 to 1994 we had 14 consoles introduced into the market (Jaguar, 3DO, PlayStation, Saturn, CD-32, NeoGeoCD, PC-FX, 32X, hmm.... memory failure). Well, I have the number 14 in my head. Anyway, there were a lot of consoles coming out in the early 90's. And all were pretty much off the shelf parts.

      The PlayStation pretty much ended that era. Suddenly Sony wasn't playing by the rules, and this gave them a huge advantage. Further, SGI wanted to sell their console idea and they floated it around, and eventually Nintendo picked it up and packaged it as the N64. (old interviews in Next Gen magazine with SGI said they offered it to Sega, but Sega declined).

      Anyway, that takes us to today. For a console to have a shot, it's got to be bleeding edge. It's got to make us stand up and go "damn that's pretty". To do that costs a lot money.

      Nintendo, MS, and Sony all spent a lot of money on their consoles before the first one were made. How much? A hell of a lot more money than I have.

      Then we enter the production phase. MS and Nintendo have outsourced for all their parts. It is by far a cheaper way to do things, though it costs more in the long run.

      Sony on the other hand is walking into this console generation with all hands saying they will win. They can afford to spend billions building facilities to make PS2 parts, and that they did. Over $2B!

      Now, let's go do some math.

      Let's assume that the cost of a PS2 if $300US. We'll also pretend that Sony sets all sorts of records. They'll hit 100M sales by the end of 2004, and a billion games by then too.

      Assuming they hit a billion games by then, they will have earned $6 billion in royalties. That is the magic number. $6B.

      Now, from this $6B, we take away the $2B they have already spent on new facilities. THat leaves $4B. Ok, $4B in the bank.

      Next, advertising. Sony spend over half a billion annually on PlayStation brand promotions. We'll round down to $2B for the sake of argument. That leaves $2B in the bank.

      Ok, Sony is now sitting at $2B in the bank after a 4 year worldwide record run of the PS2. And that's assuming the machine is a breakeven.

      Right now the PS2 is $240US in Japan. Now Japan, and $280US in Europe. Let's say all three regions sell equally, that brings a mean price of $273 per console. That would mean Sony is losing $27 per console now. Assuming we keep this loss average over the course of the life of the console, that would be 2.7B.

      Sony just lost $700M assuming the PS2 is a breakeven at $300. And that still doesn't cover what Sony spent actually designing the machine up.

      Let's go better! Let's say the popular price of $350 is the cost. So Sony is losing $77 be console on average. Assuming this was the average for the life of the console, Sony would have just lost $5.7B.

      Hell, assuming that Sony is losing $77 per console now, even if they were to reduce the cost of the machine every month by $10 a month, Sony would still never post a profit from the PS2, assuming Sony sticks to regularly scheduled price drops of the retail price.

      And this still doesn't factor in how the PS2 cost more to design as Sony designed all the parts in it.

      The financial arguement that Sony is losing money does not make sense. With Nintendo and MS it does, because they have outsourced. They didn't spend an extra $2B+ up front. Instead they are paying a premium to use someone elses parts and to use someone elses facilties to build their machines.

      Which brings us back to the stock fraud arguement. It does not make sense that Sony would hide not only losses from the PS2 from investers to gain a marketshare in which they will continue to lose money, but to then pay dividends on that money they claimed? That further pushes up the loses.

      Further, according to Sony's quarterly stock filing, they have $7.6B in cash and cash equivelants on hand. That just isn't enough to carry the kind of losses that everyone is expecting the PS2 to lose.

      It also states Sony spent $2B in that quarter on cost of goods as well as advertising and other such ongoing expenses during that quarter in the SCE department. Sony sold 4.62M PS2's and they also also sold 2.37M PS1's.

      Assuming we go with the $80 for PS1's ($189M), and $300 for PS2's ($1.407B), that brings a total of $1.596B. Then we add in things like advertising ($100M+ to we're at $1.7B), wages (assuming SCE has only 5000 employees, that would be $100M a month). And boom. We're already at the total money spent without adding in extra things like phone calls, rent, electricity, travel expenses, cost on extra things like controllers, etc, etc. And this is assuming the PS2 is sold at cost!

      The cash argument does not make sense either in the long term or the short term.

      As for my view on the XBox and GC, it's simple market and consumer buying patterns at work. There has been no change in the level of support the PS2 has, and consumers have no compelling reason to forgo buying a PS2 to buy any of the other two consoles.

      It's possible to like something and be critical of it. I'm just being a realist. Further, the PS2 still continues to dominate the GC and Xbox on daily sales. As such, the PS2 will continue to get the most games, and by default the most consumers. It's a vicious cycle.

      And as it now stands, I don't see how MS or Nintendo can overthrow the PS2 juggernaught.

      As for the site, just for you I'll get on my ass and do an update by Thursday. Just because I love you! I'll bring on the funny!

    7. Re:False by kwashiorkor · · Score: 2, Insightful

      I'm not sure about your analysis of the economics of the PS2, so I'll accept them as likely to be true. However, I don't believe in your assertion that the PS2 is garaunteed to dominate. I think you are forgetting about just how much most developers despise the PS2 (allegedly, of course).

      The way I can see SONY losing its console crown is through a developer migration to the XBox and GC, two system deisgned to be developer friendly. If the majority of developers migrate to either of these platforms as their primary target, that relegates the PS2 to second fiddle status which will make it less desireable in the eyes of gamers.

      The reason I can see developers migrating to the GC or Xbox is because the can maximize profits per unit sold on those platforms. If they are easier platforms to develop on, then developers will take advantage of the reduced production times which means much less expense which in turn means greater profit margins.

      Sure, they can go for the high grosses of the PS2, but what if they decide to go for higher margins? Knowing that by concentrating their development efforts on the GC and XBox they will attract more gamers to those platforms. This will eventually mean high gross AND high margins. Win/win for the developers if they switch now.

      I'm not saying that they'll simply abandon the PS2, because that would be insane (with it's exceptional installed base). However I can see them relegating it to the status of a porting platfom. The porting duties being handed off to other development houses.

      It may be a less likely possibility than PS2 dominance, but I think that it makes the future a lot less certain than you seem to indicate.

      --
      -- kwashiorkor --
      Leaps in Logic
      should not be confused with
      Jumping to Conclusions.
    8. Re:False by Sir+Tristam · · Score: 2
      Sorry, I'm afraid that this just doesn't stand up. To "prove" that Sony can't be covering its costs to manufacture, promote and distribute the PS2 platform, you start with the assumption that the manufacturing cost of the unit is equal to the retail cost of the unit. Since the retail cost includes end-seller mark up, by this assumption you are assuring that you will "show" Sony is taking a loss on the PS2. To put it simply, you are using the logical fallicy of circular reasoning: you are assuming the very thing that you are setting out to prove.

      Provide some factual basis for the manufactuing cost that Sony encurs for the PS2, and try this again.

      Chris Beckenbach

    9. Re:False by The+Gord · · Score: 1

      Dude, go back and read it again. My argument was that the PS2 is profitable for Sony. But since I can't easily find what the numbers are for a true cost (I'm on the other side of the world at the moment), I used the most recent quarterly online filing to show how Sony HAS to be making money with the unit.

      We know how much Sony Computer Entertainment spent. We know how much they sold. I just plugged in the magical $300 to show how it must cost less than $300, because at $300 the numbers don't add up with what we know.

      If only we had www.sony.co.jp/ps2/cost_breakdown.html then this would make all our lives a lot easier.

      If I knew what all of Sony's other expenses were (like wages, utilities, promotion, etc.), we could deduct that and get a total on fixed asset costs. And from this we could figure out the true cost on the PS2. But those numbers aren't available either.

      In the end, we can only prove two things. By using basic accounting, we can see that Sony has to be making money on the PS2 (as the numbers don't work even at a breakeven, let alone a loss per unit) and we know that Sony claimed earlier this year that they were making over $100 profit per machine sold.

      And those two facts compliment each other.

      The myth is dispelled. Sony is making money on each PS2 sold.

    10. Re:False by Sir+Tristam · · Score: 2
      Doh! I lost track of who was where on the argument; that's what I get for reading Slashdot between license tests.

      I would be impressed if Sony is making $100 profit on each PS2 unit sold. If we assume a 40% retail markup and that Sony is doing the wholesaling (i.e. no middleman between Sony and the retailer), then Sony has a revenue of $179.97 on each unit. (My sole retail experience was in a different sector, so the retail markup on consumer electronics might be lower, which makes things easier for Sony.) With $100 profit, that would mean that the manufacturing cost is right at $80 per unit. Spreding the $2B cost of the fabrication facilities over 100M units (your numbers from a few posts up) gives $20 from each unit going to cover the facilities, leaving $60 per unit to cover raw materials, wages, and other design costs. It might be possible, but I don't think so. But they should be able to cover their costs with $160 per unit.

      Found this .pdf. As of 2001/9/30, PSX total sales are 88.25M units, PS2 19.57M units; PSX software 802M units, PS2 72.5M units. So it looks like there are 9 games sold for each PSX, and 3.7 games sold per PS2...but the PS2 also plays PSX games. That'll make things harder to track. The game division is claiming a $34M operating income in the quarter that ended 2001/9/30, but that's different from a profit. With 4.62M PS2 units shipped in that quarter, $100 profit per would be $462M. Drat, now I've got to figure out where those numbers should fall on a balance sheet.

      Anyway, I agree with you that the PS2 is probably profitable, although I doubt the $100 per unit figure. I apoligize for mis-remembering what position you were taking in the discussion, and losing track of your thesis. Take care.

      Chris Beckenbach

  56. Extraterritoriality by yerricde · · Score: 1

    You're assuming the user is in the U.S. In most of the world it's perfectly legal.

    Two words: Dmitry Sklyarov.

    (Yes, I know the Feds let him off in exchange for his testimony.)
    --
    Will I retire or break 10K?
    1. Re:Extraterritoriality by c_g_hills · · Score: 0

      He was silly enough to actually go to the U.S.A.; even then, he should not have been prosecuted because U.S.A. law is not enforcable outside of the U.S.A.. Furthermore, anybody outside of the U.S.A. has no obligation to obey U.S.A. laws.

    2. Re:Extraterritoriality by Anonymous Coward · · Score: 0

      "Two words: Dmitry Sklyarov"

      This has been posted about 200 times on Slashdot, as if it proves some point.

      Sklyarov traveled to the US to brag at a hacker conference about how he was breaking US law. Is it really hard to understand why he was arrested?

    3. Re:Extraterritoriality by Anonymous Coward · · Score: 0

      Two words: Goat Sex

    4. Re:Extraterritoriality by Anonymous Coward · · Score: 0

      Two words: Berne Convention.

    5. Re:Extraterritoriality by Nullsmack · · Score: 1

      Hrm? What about that norweigen (damn my spelling, don't kill me) kid that we arrested.. He didn't even leave his country for christsakes!

  57. But Xbox sucks, and is Microsoft.. Try GAMECUBE. by Anonymous Coward · · Score: 0

    You probably already own a PC that is more powerfull than a Celeron and GForce3 anyways.. Skip the XBox, it's junk.

  58. Did you consider patents? by yerricde · · Score: 1

    You don't need a license to use software.

    However, you do need a license to use hardware because the exclusive privilege granted by patent law covers "make, use, or sell." The PlayStation hardware is patented out the wazoo, and Sony licenses those patents on conditions that are spelled out on the back of the PlayStation's box: "Licensed for use only with software bearing the PlayStation logo and the [NTSC|U/C] designation."

    --
    Will I retire or break 10K?
    1. Re:Did you consider patents? by Anonymous Coward · · Score: 0

      But did you agree to that license? You paid for and took home a box. What else could there be to it?

    2. Re:Did you consider patents? by Brian+Ristuccia · · Score: 2

      However, you do need a license to use hardware because the exclusive privilege granted by patent law covers "make, use, or sell."

      Yes, I considered patents. The rights to use and resell a single instance of patented invention are granted when the invention is sold to an end user. After all, it's only fair that someone who's paid for an invention doesn't have to pay again every time they use it.

      Sony licenses those patents on conditions that are spelled out on the back of the PlayStation's box: "Licensed for use only with software bearing the PlayStation logo and the [NTSC|U/C] designation."

      I'm sure Sony would like it very much if they were able to license their patented inventions. In the type of transaction through which the average playstation end user obtains their console, however, these patented inventions are sold, not rented, leased, or licensed.

      Sony's exclusions on the use of their patented inventions inside the product have no more force than the words "for home use only" or "not for resale" as they might appear on the packing of a a toaster or voltmeter which contains patented technologies. The manufacturer still has no recourse if I use the toaster at a restaurant, the voltmeter as a part of a professional rework operation, or if I resell either of the items used.

  59. Newer Dreamcast units don't play CD-R by yerricde · · Score: 1

    Dreamcast (which has some outstanding hacks available, and is cheaper then dirt right now!)

    One or the other is true, not both. The "outstanding hacks" require one of the older Dreamcast units because units manufactured on or after September 2000 cannot read the CD-R media on which those hacks reside. Most of the $50 units you find were manufactured on or after September 2000.

    --
    Will I retire or break 10K?
    1. Re:Newer Dreamcast units don't play CD-R by Webere · · Score: 1

      The "outstanding hacks" require one of the older Dreamcast units because units manufactured on or after September 2000 cannot read the CD-R media on which those hacks reside. Most of the $50 units you find were manufactured on or after September 2000.

      My Dreamcast was manufactured November 2000 according to the sticker on the back, and it plays burned games just fine.

    2. Re:Newer Dreamcast units don't play CD-R by Anonymous Coward · · Score: 0

      Sounds like the old story "Dreamcast can't read CD-RW". Well, there's a trimmer inside that needs a quarter of a turn. At least that was the CD-RW cure. Search the net for detailed instructions with pictures.

  60. Woot! This means Gamecube greater than ALL. by Anonymous Coward · · Score: 0

    Xbox is just a junk Celeron PC that we already own, and people all hate Microsoft so it's selling like crap, and now Sony is going after what their hardcore owners really want. This is awesome news for the killer Gamecube. Nintendo rules supreme AGAIN! WOOO!!

  61. You call that evidence? by Anonymous Coward · · Score: 0

    It's some crazy story with no evidence to support its claims. I'll continue thinking Sony sells the hardware at a loss, thanks.

    1. Re:You call that evidence? by haruharaharu · · Score: 2

      Linked story

      It's some crazy story with no evidence to support its claims. I'll continue thinking Sony sells the hardware at a loss, thanks.

      Evidence (of a circumstantial nature) coming right up!

      • MS loses money on every Xbox they sell
      • They need to sell at least a couple of their own titles or else several titles from other companies (money comes from licensing) in order to turn a profit.
      • MS has been buying companies and cutting deals to get exclusive releases.
      • They have been pressuring retail outlets to sell bundles only (usually 2-3 games) to the extent that you almost can't buy just the console.
      • Sony is claimed to profit on each PS2 sold (the linked story cites their stockholder report)
      • The PS2 is designed to be fully functional with no games. It plays DVDs!
      • There is no pressure to buy a bundle - you can get the PS2 or buy a GT3 bundle and get a discount of $20. This was the only bundle available when i walked down to Best Buy, and it was on a pallet right next to the bare PS2s

      Based on this, I would expect that Sony would be pushing harder for bundles if they were, in fact, taking a loss per unit. Since they're not, I'm going to have to disagree.

      --
      Reboot macht Frei.
    2. Re:You call that evidence? by Anonymous Coward · · Score: 0

      OK, I'm replying to some professional playstation fanboy, but oh well..

      Bundling (from here) seems like lousy marketing because it pushes the price _way_ above the comfort level of the average middle-class xmas present (which realistically is about $250, not $400, not $500).

      MS can get away with it because the supply is limited and they are positioning the XBox as the must-have hot toy. Most people will see that price and go buy another system, which both Sony and Nintendo has supply of.

      The real profit for a sold console comes over the 2-4 years that families keep the thing and buy games for it. Sony can afford to sit back and wait for it.

      ps: The PS2 is the crappiest $300 DVD player ever. Nobody's buying it for that.

  62. I hate "crippleware" by filtersweep · · Score: 4, Insightful

    ...especially if it is HARDWARE!

    If a "mod chip" is all that it takes to play "pirated" software, maybe they need to take a look at their copy protection scheme...

    My question is whether the "regional issue" involves pricing or something else? Are titles selling at a price commensurate with the local economy? Would Sony LOSE money if these titles were imported through the "grey market" ? Or are they trying to protect the distribution infrastructure of various countries?

    Imagine the implications if a company like Sony used virtually NO copyprotection and sold an item at a reasonable price... might not the sheer increase in volume of sales off-set the marginal effects of piracy? People have a finite amount of money they spend on games, music, movies, whatever... and the price merely determines HOW MANY of these items you actually purchase (for a relatively honest consumer). The same companies receive the same amounts of money (it's not like there are that many companies involved).

    Whenever people talk about how much money is LOST to piracy, I always am left thinking that the money was never there in the first place- that those "pirates" would never have purchased the item anyway... so protection does more to piss off honest consumers than to increase revenue. How many ordinary people actually take the time or effort to mod a console (or overclock a PC) ?

    Finally, if this regional protection issue gets out of hand, we'll all be purchasing items that will eventually only play on one machine.

    --


    Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    1. Re:I hate "crippleware" by Vortran · · Score: 1

      Damn straight the money was never there in the first place. If the pirates stop supplying free games there will be some folks who buy even less since they don't get to check them out first anymore.

      I don't mean to imply anything, but the only games I've ever bought are ones that I played for a week or two first or sequels to games I already have.

      The same goes for music, movies, and a lot of other software. I have bought software we use at work, and recommended we purchase software at work that I tried at home first. I could never have done that with a 30 day eval or money-back program.

      Is piracy right? Is it wrong? I'm not here to debate that, but I'm not sure it's all one or the other. I _am_ sure I don't like to be told I can't buy a DVD/game on a trip and expect it to play when I get home or send a DVD to a friend in Canada and expect he'll be able to enjoy it.

      Sony can take their "regional" restrictions and...

      Vortan out

      --
      Knowledge is like ignorance.. too much can be just as bad as not enough.
    2. Re:I hate "crippleware" by Osty · · Score: 2, Interesting

      Damn straight the money was never there in the first place. If the pirates stop supplying free games there will be some folks who buy even less since they don't get to check them out first anymore.

      Ever heard of Blockbuster? Less than $5 for 5 nights with a game. If you can't afford that, then it's highly unlikely you can afford the game to begin with, and so don't spout bullshit when you know that the reason you pirate games is so that you don't have to pay $40 for them.


      The same goes for music, movies, and a lot of other software. I have bought software we use at work, and recommended we purchase software at work that I tried at home first. I could never have done that with a 30 day eval or money-back program.

      Does your work know you recommend software based on your pirate activities? And how do you figure you can't get the same type of information from a 30-day eval or a money-back guarantee? Seems to me you'd be getting the same software you pirated. You just have a time limit on how long you can use it/get your money back. Wherein lies the problem. I bet you continue using the warezed software at home, don't you? And I wonder how much warez you use at work ...


      Is piracy right? Is it wrong? I'm not here to debate that, but I'm not sure it's all one or the other. I _am_ sure I don't like to be told I can't buy a DVD/game on a trip and expect it to play when I get home or send a DVD to a friend in Canada and expect he'll be able to enjoy it.

      That has nothing to do with piracy. That's due to region-coding, which is a completely different animal. I know there were modchips for the old PSX that would kill the region coding without allowing pirated software. I don't know if such a thing exists for the PS2 yet (probably not), but I'm sure one will soon enough. It's a bit hazy whether or not playing movies/games from other regions is illegal (I don't believe it is illegal, but IANAL). It's very clear that playing "backups" (euphemism for pirated movies/games) is illegal. "Right" and "wrong" don't come into it, unless you subscribe to the school of thought that believes the law defines what's "right" and "wrong".


      Sony can take their "regional" restrictions and...

      ... take you to court for copyright infringement.

    3. Re:I hate "crippleware" by swb · · Score: 2

      Whenever people talk about how much money is LOST to piracy, I always am left thinking that the money was never there in the first place- that those "pirates" would never have purchased the item anyway... so protection does more to piss off honest consumers than to increase revenue. How many ordinary people actually take the time or effort to mod a console (or overclock a PC) ?

      I agree completely with your analysis -- the assertion that every pirated copy of a program is equal to a sale of that program is a total fallacy. The dollar figures quoted by people asserting that each copy pirated is a lost sale are even more ludicrous -- how many of those copies would have been sold at full retail?

      I do think that there is some argument for losses due to piracy, though. I think there's a point on the disposable income curve where people would spend the money if they had to but if its simple enough (eg, Napster) to not do it, they won't.

      I think the bigger problem for electronic entertainment is the plethora of outlets for disposable income. If piracy is easy, I might make other spending decisions (sports, bars, etc) and still get the games I might otherwise have paid for. It's much more difficult to sneak into stadiums, cheat bar tabs and so on. If piracy is just difficult enough, I might forgo those other options and buy the games outright. The problem with most corporate piracy analysis is that they assume that the pirated copies would always be sales.

    4. Re:I hate "crippleware" by Gen.+Ho+Lee+Phuc · · Score: 1
      Ever heard of Blockbuster? Less than $5 for 5 nights with a game. If you can't afford that, then it's highly unlikely you can afford the game to begin with, and so don't spout bullshit when you know that the reason you pirate games is so that you don't have to pay $40 for them.

      Blockbuster, eh? Yeah, I've looked to rent many games, and you know what? They aren't there.

      Shenmue 2 for dreamcast is a perfect example. Japan got their dreamcast release, and even Europe saw shenmue 2 for dreamcast. I would pay 40 bucks for it, but damned if I can find a place that will take my money.

      So I'm getting a pirated copy. Sure, it might be illegal, but for fucks sake, how can it be wrong to get it for free when they don't give me the opportunity to purchase it?

      And to answer those who might say "you don't need to play it in the first place", I'll have you know that I played shenmue 1 for months only to have it end on a cliffhanger, which is picked up in the sequel. Sega wants us US consumers to buy a whole new console (Xbox) if we want to see how the story finishes, while the rest of the world gets to play it on the intended hardware (dreamcast).

      Fuck that.

    5. Re:I hate "crippleware" by Osty · · Score: 1

      Blockbuster, eh? Yeah, I've looked to rent many games, and you know what? They aren't there.

      Shenmue 2 for dreamcast is a perfect example. Japan got their dreamcast release, and even Europe saw shenmue 2 for dreamcast. I would pay 40 bucks for it, but damned if I can find a place that will take my money.

      So I'm getting a pirated copy. Sure, it might be illegal, but for fucks sake, how can it be wrong to get it for free when they don't give me the opportunity to purchase it?

      First off, let me point out that you're talking about an import title. I specifically mentioned importing vs pirating in my post. I'm of the belief that importing games and playing them should be legal. However, that doesn't mean you don't pay for those games. You might even pay a premium for the "right" to import them, but you can still get them. If you want Shenumue II on your dreamcast so bad, then go import it. I don't buy it for a second that you can't find a reputable retailer that will import it for you.


      for fucks sake, how can it be wrong to get it for free when they don't give me the opportunity to purchase it?

      That would never hold up in a court of law. The channels are available to legally purchase these kinds of things (through importers), so you have no justification for pirating the game. Even more, if those channels weren't there, you still would not be justified in stealing. Bottom line, it's illegal. If you don't find that to be a problem, then good luck to you when you're sitting in front of a judge.

  63. Prohibition is still the law by yerricde · · Score: 1

    Slavery, prohibition, and preventing women from voting were all legal once in the U.S.

    Prohibition is still the law. Even though Prohibition no longer covers ethanol (21st amendment), the Commerce Clause lets Congress declare a War on Some Drugs.

    --
    Will I retire or break 10K?
  64. Re:Self-inflicted piracy, or Why I would use Chips by Anonymous Coward · · Score: 0, Flamebait

    Shut the fuck up, you want a mod chip so you can play warez.

  65. Patent law by yerricde · · Score: 1

    Please cite the section of law that prohibits playing media from places where you do not live.

    United States patent law, and the contract on the outside of every PlayStation console's box.

    Unless the mod chip makers entered into a contract with Sony for some reason

    No, the end users did. Consoles say "Licensed for use only with software marked PlayStation [NTSC|U/C]" on the back. This is outside the box and is more likely to be enforceable than shrinkwrap EULAs that aren't visible until you've opened the box.

    Of course, Sony has deeper pockets, so there is no law stopping them from just suing the mod chip makers out of business with nuisance lawsuits.

    Congress has power to regulate the courts so as to stop frivolous lawsuits, but unfortunately, Congress is too bought to consider such a thing.

    --
    Will I retire or break 10K?
    1. Re:Patent law by Eccles · · Score: 1

      United States patent law, and the contract on the outside of every PlayStation console's box.

      Sarcasm on heavily: yeah, that was easy to read before I ordered a machine over the net. Or bought a used one without the box. If I write on the check with which I paid for it that the contract is amended to eliminate those provisions and the clerk takes it, am I off the hook? Or if my 17 year old -- too young to negotiate contracts -- buys it, am I again off the hook?

      If you sell me something, you sell it to me. I shouldn't need a lawyer every time I buy something in a store, just when I actually do have a contract. And case law is far from clear on enforceability of those sorts of a agreements.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  66. There ARE modchips that still disallow CD-Rs by Ryu2 · · Score: 3, Interesting

    It's not always the case that a modchip HAS to allow playing pirated games. For example, http://www.techtrix.co.uk/addtocart.asp?prod=13 is a modchip wchich lets you play original imports, but will disallow CD-R or CD-RWs, thus addressing Sony's concern that such chips promote piracy.

    If more companies made such chips, perhaps Sony might see them in another light than just a "piracy" enabler.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
    1. Re:There ARE modchips that still disallow CD-Rs by absurd_spork · · Score: 1
      If more companies made such chips, perhaps Sony might see them in another light than just a "piracy" enabler.


      Except that, for some miraculous and completely incomprehensible reason, people will still buy a modchip that allows them to play pirated games if they've got the alternative. Don't be naive.

      Sorry, folks, but being able to play copied games is the main reason why people actually take the bother to shell out money to have their console modified.
    2. Re:There ARE modchips that still disallow CD-Rs by Jarnis · · Score: 1

      That chip is for the old Playstation 1.

      We are talking about Playstation 2 here, a completely different beast.

    3. Re:There ARE modchips that still disallow CD-Rs by spitzak · · Score: 2
      Some may argue that this is not true, but what is true is that anybody buying a mod chip for playing imported disks is probably going to buy the one with the extra "feature" that it plays anything, since probably the price difference is zero.

      Somebody else said that the ability to play imported disks necessarily means the machine will play anything, for techinical reasons. I don't know if this is true, though.

  67. HEY!!! If I BUY something it's MINE!!!!! by Newer+Guy · · Score: 1, Offtopic

    and I don't give a f**k who thinks they do.. NO ONE can tell ME where I can use MY CD or DVD! If I happen to live in London for a year and buy a dozen movies there WHAT RIGHT does the movie industry have to tell me that I CAN'T play the movies I BOUGHT when I move back HOME! THEY HAVE NO FUCKING RIGHT!!!! period.....

  68. Newer Dreamcasts can read CD-Rs. They just need to be burned differently than the older methods(due to changes in the BIOS).

    The only existing Dreamcasts that refuse to read any sort of CD-Rs, are the limited edition Sakura Taisen and Hello Kitty units produced in Japan.
    No American DCs will flat-out refuse a correctly burned CD-R.
    (It does seem that extensive playing of CD-R games does tend to shorten the life of the GD-drive significantly, however).

    --
    --
    1. Re:Bzzt. by Graspee_Leemoor · · Score: 1

      "(It does seem that extensive playing of CD-R games does tend to shorten the life of the GD-drive significantly, however)."

      I'm not so sure about this. I remember the initial excitement on various web forums when the DC was "cracked wide open" with the release of various boot disks, and there started appearing all these messages about how it would shorten the life of your drive, with various people saying it had happened to them, and other people saying it was to do with original disks being written in an optimized way for sequential reading (all very bogus sounding).

      At the time I put it down to sega trying to discourage people with their evil spies, and to this day have no reason to think otherwise.

      graspee

    2. Re:Bzzt. by posmon · · Score: 1
      the only points i can think of that are relevent are:

      1. use of dummy files to pad the disk out. this is so the 'real' data is stored on the outside of the cdr, where the drive can read it faster.

      2. turning up the intensity of the laser so that it can read cd-rws.

      --

      update comments set karma=-1, reason='offtopic' where sid=26315

  69. Differing Nations' Freedoms by _Sprocket_ · · Score: 2
    I'm gonna be a bit unashamably US-centric here for a sec, so feel free to scoff and feel superior. ;)


    The US likes to bandy about its ideals of freedom. They're right there in our Constitution. Its part of the propoganda that politicians use to rally the populas during times of crisis and drives our military volunteers to shoulder great risks. It is part of our history. It is the foundation of our identity as a nation.


    And it is slowly being chipped away by special interest groups; in this case big business.


    One has to wonder how other nations and their governments fare under this onslaught. Especially if "freedom" is not as prominent in the nation's identity.


    In this example, it seems that the UK may not be doing any better than the US.

  70. Are sony plain stupid by Fembot · · Score: 0

    why does every console manufacture include expansion ports they never ever use, normaly connected directly to some bus somewhere and wonder why people exploit them?????????

  71. The PS2 modchip is a wondrous thing.. by Forkenhoppen · · Score: 5, Interesting

    A modchip is usually a piece of hardware that contains the software to bypass the copy protection. PROM modchips are typically used because the people who make them can make a whole batch of programmable chips, and if the mod is rendered useless, they can update the software and still make modchips out of the PROMs they've got.

    Old modchips worked by flashing the Playstation BIOS, or replacing parts of it on boot, so that when the game would call on the copyprotection, the new BIOS would say that every disc in the unit was good.

    PS2 is different, though. See, it's meant to be flashed every single time you put in a new disc. And since the code in memory can change every time a new game comes out, it's a bit difficult to make a BIOS modchip. You need something different.

    The quick and dirty solution people came up with for the PS2 is to intercept the checks as they're heading to whereever, and change the signals so that they're the proper result. Thing is, each game can do this differently. Due to the nature of the PS2, the checks could be called from a vector unit, from the memory card processor.. or even the reader unit itself. And the modchip maker has to add a wire for each signal they need to intercept.

    Nowadays, PS2 modchips require 20+ connections (probably even more by now) just to cover all of the different signals that can be sent during a check. And each check is cumulative; you have to keep the old checks while adding for new ones. This is kinda ridiculous, since this introduces modchip bloat.. a new modchip defeat comes out, and they have to add more connections... it can really suck for people if they need a new modchip every time a new game comes out.

    Enter the Messiah. You wire it into the DVD-ROM reading hardware, rather than throughout the rest of the unit. Since all checks have to go through the DVD system anyways, this is only logical.. thing is, Sony made it really tough to figure it out. Which is why it took them over two years to get the chip made.

    Without a link to NEO4, I can't say whether or not they've gone the same route, but if they have, these two chips could spell the end for Sony's PS2. Since all PS2 consoles use the same BIOS, flashed every time a game starts, Sony can't easily change the hardware design of any newer units coming onto the market. So if this modchip is undetectable, and it does all the things they're saying it does in hardware, this could be checkmate.

    1. Re:The PS2 modchip is a wondrous thing.. by Anonymous Coward · · Score: 0

      The PS2 *reflashes* every time a disc is loaded? Cripes, that means the number of boots is restricted to the lifetime of the flash ROM.. seems a bit dangerous to me.

      Of course, the ultimate mod will probably just clip onto the lens of the disk drive.. it has a laser in it, a clock, and a motion sensor so it can detect the lens moving back and forth, and it just pretends to be the CD/DVD disc at the material level, shooting its laser into the read lens to create a "reflection" at the appropriate times.

      The most likely result of the chip ban is that somebody who has a chip will dump it and people who want them will start blowing their own. (Assuming it's a PIC like the previous ones)

    2. Re:The PS2 modchip is a wondrous thing.. by b1t+r0t · · Score: 2
      Old modchips worked by flashing the Playstation BIOS, or replacing parts of it on boot, so that when the game would call on the copyprotection, the new BIOS would say that every disc in the unit was good.

      Incorrect. (Whose ass did you pull that crap out of?) PS1 copy protection worked by PS1 games including a special subcode signal of either "SCEJ", "SCEA", or "SCEE" in every sector of the disc. If the console did not see the appropriate code for its region, it would not boot the disc. So all the mod chips did was spew this code over and over again on the signal line which carried this subcode data, overriding it with an electrically stronger signal. Later games could detect this by having sectors without this special data, and the mod chip would keep right on spewing the code.

      The mod chip makers had three ways around it: 1) "stealth" chips which stopped spewing the code a few seconds after reset, 2) some special trick like holding down the reset button for five seconds to disable the chip and allow playing of legit games with anti-modchip code, or 3) anti-piracy modchips which listened for the "SCE" and would only jam the fourth byte onto the signal line after the first three had already gone by.

      Alas, Sony's region lockout was strong enough that it required the defeat of copy protection at the same time. Sega used option jumpers on the Genesis and Saturn, and Nintendo used physical parameters (cartridge and connector shape), except on the GC, which uses option jumpers. The Dreamcast made this much more difficult, but then people found the CD-R boot loophole in the original version of the Dreamcast.

      What I think the real problem Sony has isn't the issue of playing import PS2 games or DVDs, or even of playing copies, but that the chips they're going after (at least Messiah) also disable Macrovision. But that's just my wild-assed guess.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    3. Re:The PS2 modchip is a wondrous thing.. by Forkenhoppen · · Score: 1

      Sorry, I suck. (Wasn't a bios flash how those non-invasive "modchip" dongles worked?)

  72. NEO4 is a warez mod by sph · · Score: 4, Informative

    I for one think that it was definitely right to go after NEO4. Despite being hyped and anticipated by some PS2 people, it is basically a warez mod. At first I was interested in it, but later I found out that it doesn't work with original PS2-imports, only PS2-warez. PSX-imports work though, but NEO4 would be insanely expensive for that feature alone. If modchip makers don't want to get Sony after them they should make mods that work with original games only. I've seen NEO4 being advertised as the chip that makes all the warez possible, sheesh.

    I'll probably get a PS2 next year, and I want to be able to play both PS2 and PSX imports with it. I still haven't seen a mod that would do both, and NEO4 isn't one either. I have several imported PSX games that haven't been released in Europe at all (like some of the best PSX titles including Chrono Cross and Xenogears), and those are the only reason I have mod for my PSX. Sooner or later there will be similar titles for PS2.

    As for DVD regions, Region X package for PS2 is both cheap and well-working. I don't see why anyone would want an awkward modchip that costs several times more just to watch import-DVDs.

    1. Re:NEO4 is a warez mod by WNight · · Score: 2

      I'll support Sony going after technologies that enable piracy when they take decent steps to help people who want to backup games.

      Perhaps when Sony pays all retailers to replace broken media (bring in the piece with the Sony logo, or more than 60% of the disc, etc) and receive another copy for $1, kind of thing.

      Until then, I don't support companies in taking away the rights of the honest customers even if they hurt more pirates.

      IMHO piracy doesn't hurt companies much. I know 20+ people who have pirated Photoshop 6, they use to convert .BMPs to .JPGs and to crop pictures. I know four or five people who use it a lot and have made money (either a little, or the majority of their wage) by using it. They all own it. (Well, v5 or v6, I dunno.)

      Those pirates wouldn't pay $20 to do what they use PS6 for, they're not going to buy it if they can't warez it.

      I think the same is mostly true with games. Most gamers I know with a Q3 capable system have Q3 (warez) even if they don't really like it. But of all the people I know who play it at LAN parties (when the CD-Key isn't an issue) all but one owns it.

      This "piracy is killing us" is a hoax. I'm sure they lose some potential sales, but not enough to break them.

      The real crime here is in essentially taking away our legally protected rights to make backups, etc. Sony may not like NEO4, but why does that give them to right to deny people the ability to make backups?

      As for backups, I don't know *anyone* who uses their original disks at a LAN party. Everyone either has a burn of the key disk or they've cracked the game so it doesn't require one. Nobody is willing to risk the original disk because they know there's no way the companies would replace them.

  73. FYI: about these modchips by Anonymous Coward · · Score: 0

    The REASON that I believe that Sony is attempting
    to crack down on these modchips is because
    Messiah and NEO4 are the first ALL-IN-ONE modchips.

    They Eliminate all copyright protections in a single
    sweep

  74. Re:HEY!!! If I BUY something it's MINE!!!!! by Anonymous Coward · · Score: 0

    Obviously you can't read fine print. You didn't buy the movies, you bought a restricted license to view them. If you pay your money without understanding what you are buying, you lose, and you look stupid when you whine about it!

  75. It's probably the DVD thing.. by Anonymous Coward · · Score: 4, Informative

    They're probably more worried about the circumvention of DVD region coding.. if they get known to be distributing a multi-region DVD player, the DVDCCA could be down on their asses and take away their DVD decryption license. They probably already had trouble given the backdoor in the DVD software in the first Japanese revision of the PS2.

    Sony do seem to have a bee in their bonnets about game imports.. which is a shame, because customers in Europe tend to have a bee in *their* bonnets about games being slowed down to run in PAL. Sony complained that Tekken 3 didn't sell well in Europe and blamed imports. They might have done better to blame the fact that the European Tekken 3 was slow as a lame dog because of the PAL conversion. What's even stupider is that the DC established that a PAL60-capable console is entirely feasible (and it's no extra work to implement, because the binary for the PAL60 version is usually just the same as the USA one), but Sony didn't copy it.

    Also, somebody who should know has told me that the protection system on the Playstation 2 actually makes it harder to make an import-playing chip than a pirate-playing chip. The real protection on the PS2 is the DVD format and nothing has gotten around that yet.

    Oh, and if you really want to protest, don't refuse to buy a PS2 - buy one and SMASH IT. Sony actually _loses_ money on selling PS2s which it hopes to pay back with games. If you buy one and smash it, they lose their subsidy, AND someone else can't buy that one. This could be especially good near to Christmas.. (actually, I'm surprised console firms don't do this to each other, but they'd probably get sued)

    1. Re:It's probably the DVD thing.. by kenthorvath · · Score: 2

      But if you buy it and smash it, they make back a small percentage of their loss. If you boycott them and resfuse to buy a PS2, they lose all the money it took to produce the game, the game makers start to lose money, they stop licensing with Sony and sony loses MORE money. Don't buy a PS2! If I wanted to screw them over, why would I smash it when I could just pirate the games?

    2. Re:It's probably the DVD thing.. by hyphz · · Score: 1

      > If you boycott them and resfuse to buy a PS2,
      > they lose all the money it took to produce the > game, the game makers start to lose money

      No, they don't, because if you don't buy the PS2, someone else does.

      This is why consumer protests of this kind fail - because usually there are so many non-protestors or "sheep" (loosely defined as "the people on whom advertising works") in the market that the company doesn't care about people who don't buy its products. If the product has network effect (as consoles, and platforms in general, tend to) they worry even less as the effective loss to the people who refuse to buy the product will increase over time.

      If you buy and destroy stock, others can't buy it. If enough people did this, places would start running out of stock, and the firms would make more to compensate. Then the protestors suddenly stop destroying it, meaning they now have an overproduction surplus which drives down the prices.

      And - is the PS2 *REALLY* not subsidised!? They're selling in the UK for about 150 quid a pop, which is cheap compared to a plain DVD player! Of course, the *retailers* might be subsidising it, in which case the buy-and-smash would still be effective (retailers lose money so they stop buying PS2s and the distribution chain is cut, or they stop subsidising them but still subsidise the competitors, giving the competitors a price advantage)

  76. Re:But by haruharaharu · · Score: 2

    yeah, $20. Or you can get a cord extension ($8) and not worry about losing the remote.

    --
    Reboot macht Frei.
  77. Re:Aaargh... by Goldberg's+Pants · · Score: 1

    That's what it will boil down too. The old PS1 modchips allow you to play imported "out of region" games and play them. I have several myself (Fire Pro RULES!). Guarantee it's the DVD thing.

    Of course, not sure why you mention the RIAA. Why the fuck would the RIAA give a shit about DVD's?

  78. Mod chip history by Anonymous Coward · · Score: 2, Interesting

    FYI, there is an interesting write-up on the early years of modchips at http://www.oldcrows.net/mcc.html

  79. i think it's economical by blank_coil · · Score: 1

    Here it is: These mod chips have been around for a while. Just like pirating has been around for a while. When the economy is booming, and these companies are making phat money, they don't care so much about the pirating, 'cause they're still making money. But when the economy takes a downturn, they, in desperation, unleash the lawyers to try and stop any losses they might be incurring from the pirating (or the potential of pirating). When the economy pics back up, I think they'll do more looking the other way, so to speak.

    Frankly, I always liked Sony. I never really heard anything bad about them in the news, and they put out a really good product. But if they're going to start pulling stunts like this, they might receive the bane of people who don't like corporate control so much (ala Microsoft). The only people that can make me stop liking them as a company, is them, really. And I'm sure others share the same sentiment. So I'd be careful if I was them.

    --
    No sig for you.
  80. Re:Bravo!! by Anonymous Coward · · Score: 0

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  81. Assuming you're taking imports through customs... by MeowMeow+Jones · · Score: 2

    Then maybe you should also be taking an imported PS2.

    I'm sure Sony and the Law doesn't have a problem with you buying two or three different (with respective region encoding) PS2's to play your games.

    So yes, according the above legal sections, you can 'import' copyrighted material for personal use, but this doesn't explicitly 'undo' other laws (such as licensing a regional DVD for compatible regional DVD players) and allow the viewing of said material on unauthorized players.

    --

    Trolls throughout history:
    Jonathan Swift

  82. 17 USC 602 (a) (simplified ) by cvd6262 · · Score: 1

    Simply put, defeating DVD region coding is not illegal (at least in the US - the UK is a different matter). I know, I author DVDs for a living. (And, no, not on a Mac.... I've been doing it longer than that.)

    The DMCA covers only encryption mechanisms and copy protection schemes. Region coding is neither. It does not encrypt the contents of the DVD, nor does it hinder copying DVDs.

    Which is why the pockets of sane people (like AUS) are taking legal actions against the practice. It is designed to create a false scarcity and raise prices (and profits).

    --

    I'd rather have someone respond than be modded up.

    1. Re:17 USC 602 (a) (simplified ) by Grit · · Score: 1

      However, isn't the DVD region coding an "access control" mechanism, which is what the DMCA prohibits circumventing? The text of the law doesn't refer to encyrption, only "circumvent[ing] a technological measure that effectively controls access to a work..."

    2. Re:17 USC 602 (a) (simplified ) by Anonymous Coward · · Score: 0

      > I know, I author DVDs for a living. (And, no, not on a Mac.... I've been doing it longer than that.)

      You've been authoring DVD's since before the original Macintosh came out? Wow.

  83. OK, I'll bite... by c0rtez · · Score: 1

    You're CRAZY!

  84. DMCA Outlaws Soldering by t_allardyce · · Score: 2, Funny

    The US government has today outlawed soldering irons, stating that they violate the DMCA in that they allow youngsters to MOD playstations and other games consoles. Civil liberties groups are outraged by the ruling and the American Soldering Association has said they will take this to the high court. Other groups have suggested alternatives, such as allowing soldering irons, but banning solder or visa-versa.

    --
    This comment does not represent the views or opinions of the user.
  85. Sony sony soony. by Anonymous Coward · · Score: 0

    Follow the example of every other futile fight:Can't beatem? Join em, make a small device that allows for me to play backed games, you'll make more money, and be more popular.

  86. Re:Screw you Sony?!? by Vegeta99 · · Score: 3, Interesting

    Pac Bell didn't sell you a phone line.
    Don't believe me? Stop paying the bill. You don't own it.

  87. average number of games bought per console by Anonymous Coward · · Score: 0
    the X-Box has the highest average number of games bought per console also

    It's been all over the news that stores both online & offline have been bundling the XBox with two-five games per console and that people have turned to eBay because the consoles alone are unavailable otherwise.

    In otherwords, every XBox sale by default is pushing the game sales up. Imagine all the people who wanted Halo but ended up with football & racing games as well.

    AC

  88. Re:Screw you Sony?!? by autopr0n · · Score: 2

    Now that's rich. "I mean, geez, if Pac Bell doesn't want me phone phreaking, why did they _sell_ me a phone line? Come on, Pac Bell, lighten up!".

    They don't sell you a phone line, they put a wire to your house so that they can sell you service. You can actualy buy a phone line of your own (a direct hardwired connection from one place to another) and do whatever you want with it. It generaly costs a lot of money.

    If sony didn't want people dicking with their hardware, they could have leased it.

    --
    autopr0n is like, down and stuff.
  89. What the FUCK? by autopr0n · · Score: 2, Insightful

    God damnit, where the fuck do people get these idiotic ideas!? Import games illegal? out of region DVDs illegal? WTF?! Despite what you might think, and what I'm sure the RIAA and MPAA would love, the law does not exist solely to increase corporate profits.

    --
    autopr0n is like, down and stuff.
    1. Re:What the FUCK? by aka-ed · · Score: 1
      the law does not exist solely to increase corporate profits.

      Why do you suppose so many were up in arms about the passage of DMCA and other sucky copyright legislation of the past few years?

      The scale has been tipping that way for some years now, and the balance is not currently toward the consumer, in terms of the set of laws we are now dealing with. Nor can I see any evidence that the courts are at all inclined to see consumers' concerns as equal to corporate ones.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
  90. please learn to read by autopr0n · · Score: 2

    Look, I don't like the DMCA or whatever, but what I really can't stand are morons. As you clearly are. to wit, the poster said:

    Sony is shutting down UK modchip distributors, and we have no such law here

    Emphasis mine. Clearly, 'here' refers to the UK. The UK is not a part of the US. the DMCA is an American law. Therefore (making that last tenuous connection for you) Nothing he could ever do could fall "under" the DMCA. While England may have a similar law, he said they didn't. Brining up the DMCA does nothing aside from outing yourself as a complete fucking idiot.

    --
    autopr0n is like, down and stuff.
  91. EFF stay away! by Anonymous Coward · · Score: 0

    Given the EFF's horrible track record of late, they'd probably do more harm than good like they have in so many other cases recently. It's probably best that the EFF stay far, far away from any such cases until they can retain effective counsel.

  92. the solution for sony by fatgraham · · Score: 1

    the majority of people using modchips etc for region free dvd playback, importing games, are people in europe?

    pal problems, big tax hikes, even high import tax charges (which normally turn out cheaper than buying retail at home anyway).

    has anyone thought of releasing a system less than 6->9 months in europe after the US/JAP releases?

    if we could get our hands on games now, we would, we cant, so we find a way to get our games now (without handling...)

  93. Sony MAKES money on each PS2--quite a bit, in fact by oGMo · · Score: 5, Informative

    More actsofgord links. People should read this site---in addition to being funny and evil, he really knows what he's talking about. In this case, console manufacturers typically do not lose money on each console. This includes Sony and Nintendo right now. Only Microsoft is losing money on each XBOX. According to his calculations, Sony is making a pretty penny, too. If you really want to hurt them, buy an XBOX (but do you really want to help MS?), or a GameCube (same applies to Nintendo, really).

    They're pretty much all evil, I guess. Maybe I'll visit the bookstore. ;-)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  94. Re:Self-inflicted piracy, or Why I would use Chips by SilentChris · · Score: 1

    Regarding [1], I have a VHS VCR I legally bought, some older BetaMax tapes that I legally bought, all my videos and peripherals are branded, yet I still cannot play BetaMax videos I legally buy on my player. What gives?

  95. Re:Self-inflicted piracy, or Why I would use Chips by mj6798 · · Score: 2
    That was technial incompatibility between competing companies. DVD region coding and restrictions on games are deliberate incompatibilities created by a single vendor to permit charging different prices in different regions.

    This is exactly the sort of thing that shouldn't happen in a free globalized market. Let's hope the WTO has some teeth to it and charges Sony and other companies with illegal trade practices.

  96. actsofgord by autopr0n · · Score: 2

    Actualy the stockholder report linked indicates that sony makes a profit on each playstation sold because of the average number of games sold with it. If that number were to go below a certan level, then sony would no longer be making a profit.

    Anyway, gord is a zelotous moron. Please don't take anything off his website as 'fact'

    --
    autopr0n is like, down and stuff.
    1. Re:actsofgord by The+Gord · · Score: 1

      If you were to go back, you would notice that the essay not only listed the total amount of profit Sony listed per console with games and accessories, but also what a barebones profit would be without such extras. And for the record, Gord kicks ass. Don't hate him because he knows more than you and disagrees with you.

  97. profit or loss on the console doesn't matter by mj6798 · · Score: 2
    Let me add to that: people debate at length whether Sony makes a profit or loss on the units. It doesn't matter: unit sales of the console are what Sony is after to attract both more real buyers and more game authors.

    If you don't like it or if you don't like the company, don't buy it. That goes for PS2 as much as Xbox. Technically and financially, I think you are better off with a PC anyway: better picture, more expandability, upgradability, etc.

    1. Re:profit or loss on the console doesn't matter by Anonymous Coward · · Score: 0


      instability, software + hardware conflicts, crap for games, etc.

  98. Why region codes exist. by Anonymous Coward · · Score: 0

    Yes region codes suck. The reason they exist is not some evil scheme to control you, although that is a shitty aftereffect. Companies are sooooooo stuck on themselves. If you play a japenese dvd/game title on a american set, then IF and WHEN a american company decides to license said title for import, money will be lost. Let me explain better... you have publishers around the world. They license and publish some titles. They also import from other companies. So say you bought "Debbie does Tokyo" as a import. You can watch it with your region code defeating mechanism. This is great for you, but lost revenue for a big company that might see that movie and license it for sale in the United States. Yes, this is what is happening, and this is why region codes exist. Sony is world-wide company. They release to multiregions. If you buy something out of region, they are losing money most of the time, because of conversion rates etc, AND your money is going out of the country. Meaning your money went to another entity then the intended one.

  99. Re:Self-inflicted piracy, or Why I would use Chips by Ralph+Bearpark · · Score: 2

    See it from another direction:

    I live in Region 2 but I have a lot of Region 1 DVDs because a) I'm english-speaking but live in a non-English-speaking country; and b) it's tough to get to the cinema when you've got 3 small kids. Anyhow, my region-free DVD player plays 'em all, so I'm happy.

    But, I'd quite like a 2nd DVD player for the bedroom, and I'd quite like a PS2 too. Can't really put a good case to the Significant Other for buying both but if the PS2 played ALL my DVDs (rather than just the region 2 subset) then I'd be buying one right away.

    However, Sony don't want me doing that. Kinda dumb of Sony I reckon, but I guess they know best.

    Regards, Ralph.

  100. You people make me farking laugh (and cringe) by RichMeatyTaste · · Score: 1, Interesting

    Those of you who try to make Sony seem like the bad guy here. Do you have any idea what (money, time, effort, blood, sweat, tears) it takes to bring a game to market? Do you have any idea how much R&D when into designing just the console itself? I am not saying I have never pirated a piece of software BUT I am saying companies have every right to take steps to ensure I can't. A video game console is sold to you as a device which is meant to play games (or movies) from within your "region" and in your country. There is never any promise made outside those 2 things. Sony, Nintendo, Microsoft has no farking obligation outside of making sure it does anything BUT those 2 things. Don't give me that: "but I want to backup MY games" OR "I want to run linux on it" OR "I want to play xxx game from Japan" OR "It mine and they have no right...." I am sorry folks. If you want the PRIVILEGE of playing video games you cannot complain about what Sony is doing here. Sony has every right to protect their (and their developers) interests. What do you propose they do? Ignore the problem because 1% of PS2 owners were only going to use modchips for playing imports? (And I am being geneours as the number is likely much less than 1%) The absolute truth is that for every 1 person that wants a modchip for reasons that don't hurt Sony (like playing original import games) there are 249 that use it just to copy games that they feel are "owed" to them. But seriously, some of you around here have a seriously farked up way of thinking. To have the BALLS to **complain** when someone tries to protect their property. Jason

    --


    Ever feel like you are driving the getaway car?
    1. Re:You people make me farking laugh (and cringe) by RichMeatyTaste · · Score: 0

      Oops... forgot to change to plain text!

      Excuse my poor formatting above!

      Jason

      --


      Ever feel like you are driving the getaway car?
    2. Re:You people make me farking laugh (and cringe) by Anonymous Coward · · Score: 0

      Guess what, I do know how much blood sweat and tears go to game development: it's the best fun of them all! Furthermore, I'm glad to live in a free country where noone will go after me for copying software and using it. The laws of my country EXPLICITLY allow for copies, and protect ME if some greedy bastard tries to take this right of mine away.

      I will never buy a PS2, because I live in a much more enlightened society than you, yanks: I read books or WRITE software to enterntain myself, or hang out with my friends in a pub, if I want some "multiplayer interactive fun". Oh, and I'm also courting a pretty and intelligent girl.

      This, and not the lack of "IP law enforcement" explains, why my country does not produce anything like the PS2. Here, an average truck-driver has a better library at home than your average high-school teacher! The freedom of information actually FOSTERS intellectual creativity, because the creators are the most copious consumers of intellectual goods, in the first place.

      But drool before your consoles, pay assloads of ca$h each time you want to listen to your popstar-of-the-day, and try to catch me if I break your copyright protection, which I do for the fun of the challenge and to piss you off, not to "steal" that cultural crap of yours.

      GOD BLESS AMERICA!

    3. Re:You people make me farking laugh (and cringe) by spitzak · · Score: 2
      Of course Sony can do anything they want. It's a free country.

      The complaint is about: Apparently there were DOZENS of mod chips available that let you play copied games, and Sony did not do anything about it. Now the first chip comes out that lets you play copied games, PLUS it lets you play imported disks, and Sony is suddenly attacking this one, and ignoring the others still! This would seem to imply they consider the ability to play imported games a real threat, as opposed to the copies.

  101. Re:Self-inflicted piracy, or Why I would use Chips by SilentChris · · Score: 1
    "permit charging different prices in different regions"

    And the problem with this is?.... They have every right to charge whatever they want in whatever region they want. You have every right not to buy from them. Buying from them is a convenience, not a necessity.

    Seems more like nerd complaining than an actual rights issue.

  102. The Real Reason Sony Cares about imports by Burst_R8 · · Score: 2, Interesting

    This may have been posted before, but anyways. SCEA is Sony Computer Entertainment of America. They do not get a cut of anything sold by sony in Japan. Region encoding is an attempt to ensure the bottom line for the local division. True it is ridiculous because it prevents consumers here from seeing lots of good games only released elsewhere. Those who would import games to begin with are a minority, a vocal minority but a minority nontheless, as has been proven many times before big business doesnt care about minorities, and only about $. I believe a large part of the reasoning on the part of SCEA is that because the FBI and its raids last weekend have alot of people scared it can take advantage of the situation and force its will upon those that could possibly undermine its bottom line.

  103. So in otherwords... by Anonymous Coward · · Score: 0

    Unless you went to Japan and bought the copy yourself and brought it back yourself your copy is illegal. I suspect that makes 99.99% of all copies in the U.S. illegal since most people buy from a local reseller like http://www.tronixweb.com and according to your post above it was illegal for them to have imported those copies.

    1. Re:So in otherwords... by Brian+Ristuccia · · Score: 2

      Unless you went to Japan and bought the copy yourself and brought it back yourself your copy is illegal.

      For the purposes of qualifying for the exemption in 17 USC 602 (a) (2), the distinction is whether you've imported the copy for your own personal use or imported a whole bunch for resale. How you actually import the copy, whether it be travelling to to the foriegn place and carrying it back or having someone there ship it to you, is unimportant.

  104. Excellent Point... by Chasing+Amy · · Score: 2

    Several years ago I had a roommate in college who was *very* into gaming on the original Playstation. He even had his own review site on the WWW back before the gaming craze when everyone put one up. He specifically bought one of the early Playstations that came out with no region restrictions, so that he wouldn't need to install a modchip to play import titles.

    And boy, did he play import titles. He spent most of his disposable income importing games from Japan 6 months before they'd hit the U.S., if ever. Cost an arm and a leg, but he was willing to do it to get the games early and often.

    And there's nothing wrong with that. Sony exerts region controls through artificial means, sometimes never distributing a title in a given region at all. Why should we allow companies to arbitrarily cut up the world into marketing regions, so that they can maximize profits through regional licensing deals, at the detriment of the public at large? They shouldn't. In the U.S. at least, copyrights and patents are instituted not as a fundamental right of property ownership but rather to improve the public good through furthering the "useful arts and sciences." So, as far as I'm concerned companies shouldn't be allowed to divide the world up into marketing fiefdoms to the detriment of the public. There ought to be laws against that, and prior to corporations completely controlling Congress through big campaign contributions, there would have been.

    Fortunately, the piracy-havens in the Far East are also the last bastions of the freedom to buy hardware that's region-free or to buy kits to make your hardware region-free. http://www.lik-sang.com is the place to go. Hong Kong may pirate everything, but they're no worse in the final analysis than the corporate assholes control what we can see, hear, and play in any given region. I think they're a necessary, counter-balancing force.

    This is especially so when we reflect that Europeans are forbidden by their governments from ever seeing some American films and games in their entirety, and Americans are forbidden by corporate censorship from ever seeing some Japanese or European films and games. Why should a German be forbidden from seeing Nazi symbols and red blood in games like Return to Castle Wolfenstein? Why should an American not get to see the complete version of *The Professional*, which was actually a good movie while the American cut was dreck. (They finally released the full film in the U.S. many years later, as *Leon*, but I ordered it from France years before that.) And you'd never believe how many Japanese anime cartoons and games are censored and Bowdlerized before they ever reach the U.S. Oh, and Britain is utterly insane in the extent to which it censors American films for violence.

    Technical controls to prevent you from seeing anything your government or corporate censors don't want you to see are being implemented. Sony, the DVD-CA and others are attempting to destroy ways around these controls. Just because current controls are minor and largely ineffectual means nothing. In the future they can be made (almost?) unbreakable and be applied to everything you see and hear, from games to movies to television to music to radio--maybe even to the Internet. Don't think that last is impossible--remember that the FBI has a plan to concentrate all Internet traffic at key points for monitoring purposes, so if the FBI can get the backbones to play along for this, who knows what might be orchestrated 10 years from now.

    That's not a future I want to live in. That's a dystopia if ever there were one.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  105. Re:Self-inflicted piracy, or Why I would use Chips by mj6798 · · Score: 1
    They have every right to charge whatever they want in whatever region they want.

    Well, no, they are not. More importantly, however, they are not free to limit arbitrarily how you trade in their products. I suspect you'll sooner or later see practices like Sony's be challenged under free trade agreements.

    Seems more like nerd complaining than an actual rights issue.

    You are quite right: it's not a "rights" issue. So why do you bring up the issue of "rights"?

  106. Re:Aaargh... by Anonymous Coward · · Score: 0

    ... therefore their Business Model is flawed and they'd go down the drain in a free market economy. It's that simple.
    Methinks that software sharing dubbed "piracy" by some bastards is perfectly ethical. If it's illegal, then the state is your enemy. Free software has proved that this stupid notion of "intellectual property" does not foster creation any more. Therefore it's obsolete and businesses need to look for other means of making money (like selling the fscking hardware).

  107. Re:HEY!!! If I BUY something it's MINE!!!!! by Grishnakh · · Score: 3

    If I happen to live in London for a year and buy a dozen movies there WHAT RIGHT does the movie industry have to tell me that I CAN'T play the movies I BOUGHT when I move back HOME!

    They have every right; they've purchased those rights from your representatives in Congress. So shut your mouth, go buy all-new region-1 copies of movies all over again, take your soma, and be a happy little consumer.
    -- Consumer of the United States of MicroSonyAOL

  108. Re:Screw you Sony?!? by soulhakr · · Score: 1

    Of course, if they leased it, how many of us would pay for the privilege of using it?
    ...Oh, wait a minute, that sound's like M$'s .Net strategy...

  109. Re:Self-inflicted piracy, or Why I would use Chips by MaxVlast · · Score: 1

    Not to worry--most Britons don't see the light of day, either! =)

    --
    There should be a moratorium on the use of the apostrophe.
    Max V.
    NeXTMail/MIME Mail welcome
  110. Au contraire... by Thingily · · Score: 1

    I believe that a company which goes out of their way to hinder the distribution of accessories such as mod chips is not too bright in their approach to business. For example, when Apple computer basically destroyed Power Computing (only maker of Apple clones to date), they suffered a great loss financially and their user base was quite unhappy. Even though PC was using the Apple technology and platform for their hardware design, Apple still made money in that the user had to go through Apple for software and most peripherals. Sony makes millions of dollars every day off of their games, through licensing and through sales above overhead. They are ignorant to think that mod chips would be anything but helpful in terms of generating more revenue. People who own Playstation 2 are not going to stop buying their games; if anything, they'll buy more. Additionally, the percentage of users who go so far as to acquire a chip will always be a mere fraction of the total user base.

  111. selling tacticts? by Baud_bum · · Score: 1

    When sony sold the ps1 the only reason they sold so many more than the ps2 was copied games yes thats right. Copied games were cheap and easy to obtain and burn in their .bin format. This seems to be a bad marketing idea to me any thoughts?

  112. Re:Self-inflicted piracy, or Why I would use Chips by Anonymous Coward · · Score: 0
    You have every right not to buy from them.

    Yes, and the alternative is importing the same product from a different region.

    There are trade agreements like NAFTA which are supposed to make this sort of price fixing illegal.

  113. justification for region-locking by greentoad · · Score: 1

    I hear all these people complaining about a lack of justification for region-locking and the all-powerfulness of large companies such as Sony but they don't seem to realise that the region-locking is there to protect LOCAL companies/distributors, and most of these are small companies that couldn't compete if wholesale importers were able to step up to the plate, which they most definitely would if there was no lock-out!

    There are also laws in each country regarding contents and ratings for consumer products - I'm sure people would be complaining the reverse if they'd heard that 100,000 teddy bears from "Gwonga-Longa" were imported *by-passing local laws* and discovered to have metal hooks that poke kids' eyes out.

    You can't have it both ways I'm afraid.

    1. Re:justification for region-locking by HalfFlat · · Score: 2

      I want to dismiss the last point first, because it looks awfully like a strawman: most region-specific games are pretty much identical across the regions, with only names changed and language translated. Occasionally there is some censoring. If a local region version of the game satisfies local safety laws, the foreign one will too. At the end of the day, they are the same game!

      There are exceptions of course, but most of the localization changes that are not direct translations, are done for marketting purposes only. Gwonga-Longa "Eye suprise!" teddy bears are completely irrelevant.

      The other front - local distributors - has more weight. For starters, in Australia at least, there are already companies that do business by importing games from other regions. Their success of course is constrained by their limited market. One must ask though, in these heady days of globalization, why do local distributors have a right to make an artificial profit at the expense of their customers? Who is this helping ultimately, other than one or two distribution companies?

      Look at Australia again as an example - because I live here :). Here, Dreamcast consoles and software were distributed by a company called Ozisoft, which I believe has now been acquired by Infogrames (is this true?). The local release saw: inflated local prices; roving release-dates, sometimes out by over 12 months!; an artificially imposed monopoly on net access with a single expensive ISP; a critically small number of titles; poor availability of hardware; and games that were available for less than 6 weeks before being discontinued. Some of this is sure to be a result of poor support from Sega, but a lot of the blame has to rest at Ozisoft's feet.

      How did one company manage to so completely and utterly drop the bundle with the Dreamcast? Through the artificial imposition of region-locking. No one benefitted from this with the possible exception of Ozisoft, who if they did, profitted through incompetence.

      Remeber that there isn't a fundamental right for companies to make a profit; elsewise I could go out there with any hare-brained scheme and watch the dollars roll in. Artificial market protection can make sense when there are industries whose loss would have a severe impact on a country's economic sustainability. Outside of this domain - and game distribution is well removed - it just rewards inefficiency and effectively forces the consuming public to pay higher prices for goods unnecessarily.

      There is room to support localized versions, as game buyers will typically prefer to have a game that supports their local video standard and comes in a language they can easily understand. This is independent of region locking though! They'd still prefer it even if it were easy to play a foreign version. Region locking is there only to protect markets. Those instances where a foreign version may violate local morality laws are already covered by those laws which prevent the importation of restricted material.

  114. Re:Legitimate uses?! by Animats · · Score: 2
    And there are plenty of instances where "copy protection" causes problems for legitimate users.

    Yes. I can't get Microsoft's Macrovision-protected CD-ROMS to read in my NEC NR 770-A CD/R drive. It was annoying not being able to run Flight Simulator, but not being able to read the (pay) Y2K update for SourceSafe was a real problem. I had a painful period in late 2000 when Microsoft support kept sending me SourceSafe update disks, none of which worked, until finally support sent me the new rev instead of the update disk, which did work.

    I've reported this to Macrovision, and ask if they support that drive, but they consider the list of drives that are Macrovision-incompatible "proprietary".

  115. Moderator's mouse slipped (sorry) by RockyJSquirel · · Score: 1

    Oops, my mouse slipped (it's the scroll wheel that did it I think) and I modded "HEY!!! If I BUY something it's MINE!!!!!" down by mistake. The user interface doesn't allow me to undo or mod back up, unfortunately.

    Rocky J. Squirrel

  116. Oh, cool. Fixed it! by RockyJSquirel · · Score: 1

    Ah. Commenting in this forum undid my moderation. Just what I wanted. You'all don't need to undo my moderation.

    Oh and by the way I agree, it's not possible that playing an out-of-region DVD or game is illegal. Can you imagine being arrested for that? After your cell mate tells you he's in prison for murder, you can say you're there for playing Senmue II.

    Rocky J.

    Rocky J.

  117. Thanks, I'll stick with MAME by Anonymous Coward · · Score: 0

    Used to be "Sony, no baloney!" (remember that '60's slogan?). Now it's all just bullshit.

    I for one can live w/o the the PS2. Hell, I've got a PS 1, but almost never use it. Believe me, once you get past 30, things change... oh well...

    Notwithstanding that, I'm never going to buy anything I can't use as I see fit. That SCCS crap in the DAT and MD's? I got a box to take care of that... Macrovision - I *built* a box based on plans in Radio Electronics... DVD Region coding - I only buy players that I can chip... PS 1 has a chip...

    Why? Because I bought and paid for the god damn thing and I'm going to use it how I want. If I want to give a copy of something to a friend - then I'm going to do that. If you don't like it, then charge less for your shit and maybe I'll buy another copy to give away. Until then, I know I'm being ripped off and I'm happy to return the favor.

    Sony, RIAA, MPAA - fuck 'em all. If you're tired of piracy, we're tired of being ripped off so we'll stop if you will... morons...

  118. Idiots tool by Anonymous Coward · · Score: 0

    If you need a backup to avoid getting scratches on the disc you're obviously too dumb to own a game or console in the first place.

    Pack up your PlayStation, take it back to the store you bought it from and tell them you are too careless and stupid to own one since you can't handle the media properly.

  119. slashdot ....... by mithrandir14 · · Score: 1

    this has been on the register for almost a week now, why are you just now bothering to post it?

    --
    fsck -t goldfish /dev/CmdrTaco;
  120. PS2 weakness is inability to make bootable disc by poopie · · Score: 2

    The way I see it, Sony may have kept some software pirates at bay by making it very difficult to boot a copied game, but they've also severely hurt the CONSOLE'S POTENTIAL by making it impossible for users to create their own software titles for PS2 (i.e. a linux bootable disc with a web browser or any other unix app).

    Whatever game console eventually wins the majority of the market needs to have the ability for users to create their own bootable titles and burn them on ordinary CDR drives.

    Imagine how much more powerful a device the PS2 could be if you could burn a photo-cd-like disc with an image viewer that runs on PS2? Imagine making a browser-on-a-disk for ps2. Imagine AOL for PS2 (note: AOL could still do that because they could pay sony whatever it costs to burn special PS2 cd/dvds.

    My point is that there are a lot of killer apps that could be ported to ps2 easily and put on a CD with a bootable OS and some files that would be *fantastic* and really spur development on PS2 and PS2 *AS* *A* *HARDWARE* *PLATFORM*

    We could have networked games for the PS2 already, we could have XMMS mp3/ogg players, we could have mame for ps2, we could have GNOME and KDE desktops on our TVs....

    Frustrating....

    I hope that some console makers start to realize that we need a console that is hacker-friendly to be used as a developer and hobbyist platform.

    1. Re:PS2 weakness is inability to make bootable disc by Teman+Clark-Lindh · · Score: 1

      Give me a break. Sony does exactly what would make them money, and I see no evidence that this would.

      If you want something that runs X, vorbis, etc. then I'd strongly suggest a PC. It shouldn't be much more than a PS2 + hd/net accessory for equivilant performance.

      MSI Nforce board $163
      Duron 1Ghz 55$
      128mb DDR $20
      20.0gb IDE $60
      16x DVD $41
      ATX case $43
      Ethernet $18
      Total $400
      + some shipping

      $400 = PS2 + eventual hd/net/linux kit

      Look, and it already runs linux and is probably faster than an Xbox! And you don't have to jump through as many hoops to get it running. :)

      The PS2 is meant for one thing - games.

      --
      There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
  121. *shrug* by Scott+Francis[Mecham · · Score: 1

    A friend on the SHMUPS! forum works at a repair shop, and noted that they'd gotten in a lot of DCs for repair that had had extensive CD-R playing. As in, playing-nothing-except-CDrips(not just using a boot loader to play imports). I suppose this might wear on it a bit quicker.
    A friend of mine used to play a buncha rips like DOA2 and GGX for a few months; he switched back to real GDs and his DC seems fine. YMMV may vary, as always...

    --
    --
  122. You people are genuises by Anonymous Coward · · Score: 0

    All of you! No really.

    A few people here get it. Most don't. Sony loses money on every PS2 they sell, fact. But people want the "right" to use mod chips that allow them to play copies? Where does Sony get money from then? Or all the developers?

    Piracy IS a big issue. Do the research, it siphons away tons of money from the industry. DC game copies are very easy to get, some cities even have stores that just sell the openly. And yes that did hurt the bottom line.

    For you people who say that blocking mods *hurts* Sony...get a clue. Believe it or not 99.9% of the populace doesn't really care if they can write their own Linux software for PS2...blocking accessories is a bad idea but blocking "accessories" that obliterate the only source of revenue makes a lot of sense...

    You people seem to be whining about your "rights" alot, get over it. Find something more worthy to complain about. "The man" is strangling your precious right to steal software...cry me an ocean...there are certainly better things to whine about than the fact that you might have to pay for what you want.

  123. What about people with multiple players? by bildstorm · · Score: 2

    I just moved back to Europe after living in the US. I have a laptop that plays region 1 DVDs, another that plays region 2. So, I've paid my friggin' licence to play DVDs for region 1 AND 2. So, if I decided to mod a PS2 so I can play both, that SHOULD be legal, since I've already paid my fees. (I'm not going to be using the laptop to play DVDs at the same time as the PS2.)


    The other issue is that say I already owned PS2 games. Now should I sell all those and buy more? Or should I fight with power adapters, cable adapters, and getting an NTSC compatible TV to play the games? I know that if my brother comes to visit and I have a PS2, he'll bring his games along.


    These limitations are clearly designed to keep us all from buying things out of market, but that's what customs regulations are for. Customs doesn't question me because I have rights to acquire items on both sides of the Atlantic and move things between households. However, if I came back to Finland with a large stack of US PS2 games, well, they might have some questions, and they definitely would start charging me duty if I ordered them via the post.


    Of course, if Sony, etc., didn't have all this crap locked down on the systems, MOD chips wouldn't be as interesting for legit buyers like myself. Besides, now that they are on DVD, who wants to spend more money to burn titles than they cost to buy? (Of course, the same argument has gone for the DVD films as well.) Too bad you have to pretty much make the chips "play anything" to get around all the region locks.


    If you know a place in the Nordics selling the chip, and especially in Finland if they can do the install for me, that's be great. Go ahead and e-mail me then.

    --
    The power of accurate observation is commonly called cynicism by those who have not got it. - G.B. Shaw
    1. Re:What about people with multiple players? by Nullsmack · · Score: 1

      Actually.. www.cd-recordable.com has DVD-R media for $2.95/disc, or 9.4gb dvd-r for $4.95/disc. Offbrand of course, but still.. I'm just waiting for the day that I can get a dvd-r burner for around $200 (maybe even 250...)

      (Not for movies or games though.. I have alot of other data to store.. big enough that cdr's are inconvenient)

      I about shit when I saw those prices. If someone finds them lower, I will be impressed.

      .

  124. Re:Self-inflicted piracy, or Why I would use Chips by Anonymous Coward · · Score: 0

    Ah, SilentChris proves himself to be both a jerk and an abuser of moderation points. Great going.

  125. Re:Self-inflicted piracy, or Why I would use Chips by Sabriel · · Score: 1
    "permit charging different prices in different regions"

    And the problem with this is?.... They have every right to charge whatever they want in whatever region they want. You have every right not to buy from them. Buying from them is a convenience, not a necessity.

    Hey, they can sell DVDs wherever they want for whatever they want, fine by me. The trouble is they threaten legal force if it then gets resold to folks in another "region".

    Basically, if X is selling it to Y, the moment Y is on the other side of some imaginary geopolitical line Z goes "Hey! That's our turf, only we get to sell them those DVDs, so nick off!" It's obscenely monopolistic, and some countries have told them where they can shove it (eg, New Zealand - its courts decided that the DVD region coding system is restrictive and therefore illegal, and it allows region-free players to be sold commercially).

  126. Actually, DVD-Rs do work by UserChrisCanter4 · · Score: 1

    I burned a DVD-R movie using a Pioneer DVD-R/RW Drive. Popped it in the PS2, and it played away. So yeah, stright up out of the box, it plays just fine.

    Don't believe me? Head up to your local Circuit City and ask to record a "Message From America". They'll tape you with a Digital 8 tape, and 20 minutes later you'll have a DVD-R with your message on it that'll work just fine in your PS2.

  127. I've emailed him. by Anonymous Coward · · Score: 0

    If you know a place in the Nordics selling the chip, and especially in Finland if they can do the install for me, that's be great. Go ahead and e-mail me then.

    Done.

  128. My take on this... by MacGod · · Score: 1

    My guess, and please remember, IANAL, would be that Sony has always hated the modchips, but for the ones that allowed CD-R copies of games to be played, they could legally do very little. There are legit uses of CD-R PSX games (ie Backups) that make the modchips legal. However, once the mod-chips start to break region-coding and so forth, Sony probably just saw this as thei opportunity to strike. Of course, I could be wrong.

    --
    "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
  129. Copying GDROMS by docstrange · · Score: 1

    Copying dreamcast games can be done 2 ways. With a custom built serial cable, you can even buy them from lik-sang.com. The second way is via a special boot disc, and the broadband adapter. Boot up the dreamcast, give it an ip, and upload the data from the gdrom to your PC. Information on both of these techniques can easily be found online. Games larger than 700MB usually have the video downsampled, and / or / cdda cut out. That aside, I honestly doubt it was piracy that killed the dreamcast. I think that fear from Redmond did.

    --
    Remember that you are unique, just like everybody else.
  130. There is a single underlying problem... by Anonymous Coward · · Score: 0

    .. with any digital media, and protecting it. Doesn't matter whether it's music, movies, or games. The companies are attempting to use copyright to fight the fundimental economic principle of supply and demand.

    The cost to duplicate their product approaches zero, therefore the supply approaches infinite. This eventually makes the value of the product approach zero.

    Copyright all you want, make all the laws you want, it's like making gravity illegal. You are still going to fall down, so fucking deal with it.

    -Zaphod

  131. Agreed by merauder · · Score: 1

    .. Having 'regions' for games and/or DVD's doesnt make sense.. for example, if you travel abroad to Europe or Japan lets say.. you see a really cool title that you would like to pick up, but cant because of the stoopid regional encoding. Personally I think it would be in corporations best interests to remove regional encoding to boost sales.. oh well thats my 0.02 cents..

    --

    ..and knowing is half the battle.

  132. 1st/3rd world by Anonymous Coward · · Score: 0

    Can you name one 3rd world country that has games localised for it by the western publishers?

    The only country that gets subsidised is the USA - look at the Levis/Tesco case for example.

    They (corporations) want to gouge UK and other european customers because they can, while things (software, books, etc.) are cheaper in the US even taking tax into account. (Food is another matter, that's clearly the fault of the Common Agricultural Policy which was designed to stop europe from starving, at the expense of higher prices).

    Drugs may be different (e.g. recent price cuts in South Africa) but this was due to huge political and competitive pressures.

    The software companies don't face this yet (India has the potential to be a huge content producer but hasn't set its sights on the outside world yet).

    So claiming that price differentials are due to poor 3rd world customers are a nonsense when the cheap products are the US releases.

    Written by a game developer who has hated being told to put stupid region coding (NTSC/PAL checks) etc. since the 1980s.

    Tell Mike Moore what you think of this horrible scheme.

  133. Not in New Zealand and Australia by Anonymous Coward · · Score: 0

    Where region coding was seen as a competition stopper to gourge consumers. AFIAK, they can get an exception - if they supply numbers - guess what - they have not. PS , the made in Australia TPM came with an apology sticker reassurring buyers the inferior reprints / artwork on the DVD was 'normal' . The bootleg stuff was of higher quality.

    New Zealand also has a support for a reasonable time statutory guarantee for goods, which covers IMHO software. Anyone there going to take on MS for lack of support for 95?

  134. Heads up - incoming FACTS by Anonymous Coward · · Score: 1, Informative
    Everyone out there seems to think that Sony is one big mega-corporation, like Microsoft. It isn't. 'Sony' is made up of hundreds of little companies, spread all around the world. That's the only realistic way you can manage a corporation that employs over 190,000 people.

    Each of those little companies has to hold their own, even against other Sony companies. Do you think Sony Music allows all it's music to be used on PS2 games without license fees, or that Sony Pictures allows all it's movie IPs (like Spiderman et al) to be turned into PS2 games for free? No, not at all. Some Sony companies have even approached other parts of Sony's direct competitors to get business. It would be like CNN (owned by Time/Warner) doing a joint weekly magazine with Rupert Murdoch to go head to head against Time magazine. That's how disparate and unconnected Sony's companies are.

    The Sony companies involved with PS2 are Sony Computer Entertainment America, Europe and Japan. These are not huge companies. Discounting internal studios, they have about 300-400 people per region (probably more in Japan). They are all charged with making a profit for their parent corporation. They don't get anything for free from Sony Corp. They have to buy the hardware from Sony Corp's manufacturing arm, it's not just given to them because they're owned by Sony Corp. They don't have a cheque book from Sony Corp either, and they don't share one big bank account with Sony Corp. So now that you know that, here's the lowdown on modchips, imports and piracy.

    1) Parallel imports hurt the local arm of that company. Example. Taking DVD movies as the imported item, lets just say that ALL movies came out in the USA first, then made it over to Europe in 1 year's time. There's good reasons why there's this time delay - the European arm may want to see how the movie performs in the US before allocating marketing funds for Europe, and they've got to have time to dub it into at least 5 new languages. But if the movies are parallel imported from the US, and if anyone can play them, then people (1) won't go and see the movie in the theatre and (2) the revenue generated from DVD sales won't go to the European arm of the company.

    Now if Sony was one big company with one BIG bank account, there's not that much damage done, because at the end of the day, you're buying the product from Sony, right?

    But Sony is NOT one big company. If people don't buy the movies from Sony Picture Europe, and instead get them from Sony Pictures America, then SPE loses money (and SPA gains). SPA is not about to share those profits with SPE, whatever you might think. Like I said, each company has to hold its own against the others. There's very little collusion between them.

    So that's why they hate parallel imports.

    2) Modchips that allow you to play import games do have some uses that most would consider reasonable. The NTSC version may be better quality, or the game itself may never be available in your home region. And so hardcore gamers would understandably want such a device.

    But how many people are hardcore gamers? You may be, but you read Slashdot, so you're probably computer literate, you were probably brought up with console games. But don't extrapolate that to mean that everyone else is a hardcore gamer.

    The PS2 is a mass-market product - there have been 23 million of them sold world-wide since launch. It's a mass market product like stereos and TVs. And just like stereos and TVs, that means that there's a lot of people who know a little about the full range and quality of the products available, and then there's the <1% of the market, the technocrats (audiophiles, film buffs, hardcore gamers) who know practically everything about the subject.

    Now, modchips ostensibly serve this <1% of the mass market, and most people would say that they have a reasonable case for import-playing modchips. If you're that into games that you want a better quality conversion from another region, or that you want some obscure game that was released only in Japan and are prepared to learn Japanese just to play it, I can understand why you'd want import-playing modchips. But just remember that you're <1% of a market with 23 million people. You are a minority.

    Now, piracy goes hand and hand with modchips. It's just the way they work. Sure, some of them don't allow pirate games to be played. But those are in the minority, and are not in demand. What is in demand are modchips that allow you to play pirated games. Because once you get one installed, you never have to pay for games ever again. So the demand for pirate modchips is far greater than the demand for import-only modchips. The % of the PS2 owners market for import-only modchips is the hardcore gamers market, &lt1%. But the % for pirate modchips is closer to 100%. So while hardcore gamers complain that the lack of modchips is a bad thing, hopefully they can appreciate that why Sony are concerned about the 'other' effect of putting a modchip into the machine.

    What I find incredible is that some of the people selling and fitting these modchips are the games retailers themselves! That's like saying, "I'm a shop that sells razors and razorblades. But I can modify your razor so that you'll never need to buy blades from me again!". Yes, people are that stupid.

  135. Likewise by iainl · · Score: 2, Interesting

    Let me guess. You're American, aren't you?

    Firstly, you shouldn't be able to use your legal muscle to kill a company unless its actually breaking the law, I don't care how much effort your programming team put in.

    Secondly, I only want a region chip because its cheaper to get one than it is to import the whole console. Believe me, if it was an either or situation without any cost or hassle implications I don't think a single person would buy the UK version of the PS2. I haven't got one at all, because these mods aren't known for their relibility, but I only want to play NTSC games, not the piece of junk PAL conversions we are given. I want to watch my collection of hundreds of (all legally bought) DVDs from around the world. I know a grand total of no people who have a DVD player incapable of playing US titles, and they don't see why it shouldn't be the same for games.

    If you really feel what you're saying then just call anyone who bought a PS2 for Metal Gear Solid 2 an idiot - clearly thats how you feel about European gamers who want to do the same.

    --
    "I Know You Are But What Am I?"
  136. Created in ENGLAND!!! by Anonymous Coward · · Score: 0

    Call me insane, but aren't these things created in ENGLAND???? does the DMCA and all of SONY's subgoons not able to get to companies there? Also, realize that the neo 4 DOES play import games ONLY if you make a copy of it and play the copy.

  137. The perfect DMCA case by Anonymous Coward · · Score: 0

    This is perhaps the perfect DMCA test case. While these modchips have quite legitimate uses, I think the facts will show that they were primarily created to circumvent copy control. The Felton case is clearly not covered by the DMCA. Elcomsoft and the distributors of DeCSS were clearly profiting from promoting piracy. It should be very interesting to see where the courts go with this one.

  138. already passed 20 million PS2 sold ??? NOT by Anonymous Coward · · Score: 0

    The article states the PS2 already passed 20 million sold... which is quite off, at least according to Buisiness Week, stating it's more in the ball park of 6 millions.

    For me that's enough to dismiss the whole article's credibility.

  139. Mod Chips by AlgUSF · · Score: 1

    I think sony should let this one go. You have to cut up your PS2, in order to get a mod chip to work don't you? How many people (average Joe, not nerd) will do something like that to get free games. My brother has a PSX, and his friend has one with a mod chip (friend is a nerd). My brother has no desire to add a mod chip to his PSX, even though his friend could do it for the price of the chip. The non nerd community doesn't really care about mod chips, 'cause every non-nerd I know has no desire to get a mod chip.

    Personally I stick with PC games, and wait the 2 or 3 weeks for a good hack to come out.

    --


    I want my rights back. I was actually using them when our government stole them after 9/11.
  140. Business Week: 6 Million in the US by mbrubeck · · Score: 2
    The article states the PS2 already passed 20 million sold... which is quite off, at least according to Buisiness Week, stating it's more in the ball park of 6 millions.

    The Business Week article leaves out Asia and Europe. The PS2 sold millions of units in Japan before it was even released in the US. Sony's latest quarterly report placed the worldwide sales of the PS2 hardware at "over 19.57 million units."

  141. After the disposable mobile phone... by haggar · · Score: 1

    The disposable PS2!

    Seriously now, there must be some better way to get your message accross....
    At least come up with something more environment-friendly.

    --
    Sigged!
  142. Even worse by Srin+Tuar · · Score: 2


    Thats all fantastic speculation there, save for the fact this is going down IN ENGLAND!!!!!!!


    England is probably a worse place for the modchip makers to defend- that country seems to be even more deeply in the clutches of the IR (intellectual restricton) owners than the US.


    With lidless eyes guarding an ever increasing proportion of the island, and a health care and national government network beholden to a software tyrant, England is becoming Mordor.

  143. hella complex mod by Magius_AR · · Score: 1
    I think the NEO4 is the one that requires like 50-some wires to be soddered in many different locations to work.

    Hell, if someone is willing to put in that amount of effort into modding a PS2, they deserve their prize ;P

    Magius_AR

  144. Re:Aaargh... by spitzak · · Score: 2
    That would make sense but Sony's actions seem to prove this false:

    Chip 1 allows people to play copied games. You can make the excuse that this is for "backups" but we all know this is for piracy. Sony does NOTHING.

    Chip 2 does what Chip 1 does and also allows imported disks to be played. Sony SUES.

    Now what is the difference between chip 1 and chip 2 that made Sony attack? Hmm, maybe the have different priorities than you think...

    Of COURSE these chips are used for piracy. Only idiots (and yea a couple post on SlashDot) would think otherwise. The companies are continually feeding us the lie that they are worried about piracy, but their actions are pretty clear about where they really want control.

    Think about this in the future, when even the pirated copy of your movie will not let you fast-forward through the commercials and requires you to pay a monthy bill to watch it.

  145. Console BIOS is software by yerricde · · Score: 1

    The DMCA applies only to software

    Such as the console BIOS?

    --
    Will I retire or break 10K?
    1. Re:Console BIOS is software by WNight · · Score: 2

      Does a mod-chip allow access to the access-controled BIOS?

      No.

      The only reason people point out that a console contains a BIOS is to justify EULAs. (Since by using the console you're using software which requires a copy to be made in RAM, etc, etc).

      However, that too is bunk because US copyright law (and most other counties) allows a temporary copy of software to be made if it's required for the use of the software. (ie, copied into RAM.)

      The fact that these copies are made as soon as the machine is powered on and without any user intervention you could say either that Sony authorized to copying, or that it's required ('cause the PS2 don't work otherwise) and thus legal.

      EULAs also aren't binding because they don't follow the necessary standards for contracts.

  146. info: foundations in anti-trust... by LifesABeach · · Score: 1



    could so-nee's 'regional' typing of a product be a shallow method to by-pass anti trust laws in this nation?

    as for hacking someones' box, isn't this the furtle grounds for 'real' patents?

    i can't help but wonder...

  147. Re:But Xbox sucks, and is Microsoft.. Try GAMECUBE by Anonymous Coward · · Score: 0

    Skip the Xbox because your PC is probably more powerful and the XBox is like a PC. But buy a less powerful PS2/Game Cube because they are not like a PC?

    Do you not like consoles or just don't like consoles that are like PC's?

  148. Re:Screw you Sony?!? by Anonymous Coward · · Score: 0

    I have nothing against you having securtiy for your job, but you also need to think about the consumer. They get ripped off. Your salary comes from people buying your games, and if you're pissing off a group of them (which is significant even though Sony and you don't want to admit it), then you need to answer to that. What have you done about the situation (refering to your group)? I am wondering why developers and system makers don't try to reduce markup. If the game takes you like 20 bucks to make, it's fine, but I shouldn't be seeing it in the store for like 50 to 60. People are expected to pirate if this monopolistic amoral practice exists. Finally, the whole anonymous comment thing is quite bogus. Maybe people want to express their sensible opinions without having cops find out who they are and put them on some damn list. More like smarter, than a coward.

  149. ! PS2 is a computer, cheaper modchips than ever by Anonymous Coward · · Score: 0

    Sony claim the PS2 is a computer

    "Sony has attacked British officials for calling the PlayStation2 a gaming console. Under UK law, computer game consoles attract an extra 2.2% import tax, while PCs can be imported tax-free. Sony is arguing the extra features on PlayStation2 make it more like a PC than a gaming console. CNN reports the company is in the process of challenging the ruling by British customs authorities. The PlayStation2 has already cost Sony dearly as distribution costs surrounding the new product left Sony with an unexpected downturn in profits last week."

    So it's not just to be used for games, but with the SCEA WIZ Code how are users supposed to use their own discs in it, or rival companies discs, unless they have the Messiah chip which bypass's this. Sony even argue amongst themselves over Sony Music vs Sony Electronics regarding digital audio copyright laws.

    Betamax was won by Sony

    "Commerce would indeed be hampered if manufacturers of staple items were held liable as contributory infringers whenever they 'constructively' knew that some purchasers on some occasions would use their product for . . . infringement," the trial court said in its ruling, which was later upheld by the Supreme Court"

    The Messiah can be used for purposes beyond playing games, as Sony say to get round Tax law, but they provide no such software or methods of developing it. The Messiah allows it to be used as a computer and for users to run their own software on it. Sony failed with MagicGate and Super Magicgate, people don't like draconian copyprotection.

    2 months time this chip will be flooding out of Russia and Asia, and piracy will boom again for PS2. Place PS2 game in drive, load cheap blank, copy, play. Thanks Sony, for driving the cost down of modchips for me :) and moving funds towards people not paying any Tax, VAT, national insurance ect.