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Product Placement in Video Games

klaun writes: "Yahoo has a Reuters article about product placement in games. Seems that paid placements are no longer that popular because they don't work. The audience is to sensitive to advertisement being 'crammed down their throat.' Wonder what slashdot thinks of product placement." I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game.

338 comments

  1. Super Monkey Ball by Calle+Ballz · · Score: 4, Funny

    I was playing Super Monkey Ball (extremely fun) for the GameCube the other day...

    and I got this strange desire for a Dole Banana. Wonder if it was something subliminal thrown in...

    1. Re:Super Monkey Ball by Typingsux · · Score: 1

      Weird. Like you, I got a craving for milk playing virtual valerie.

      --
      The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
    2. Re:Super Monkey Ball by Anonymous Coward · · Score: 0

      No, it was your girlfriend asking for something big for a change that made you want one.

    3. Re:Super Monkey Ball by Anonymous Coward · · Score: 0

      I picked up some Dole orange juice at subway the other day and ended up humming the beginner level music in super monkey ball when i was drinking it. Didn't even notice it until I caught myself, either. Go figure.

    4. Re:Super Monkey Ball by YourMissionForToday · · Score: 0, Troll

      Yeah, no shit! I fucking started making banana nut bread for two weeks straight after that game came out! Not to mention the myriad of phallic 'nana goodness in SMB makes you want to beat off something bad. On a completely (un)related note, does anyone else crave a cold glass of chocolate milk after gazing at the Gaper at goatse.cx for a while?

  2. What's wrong with that? by propstoalldeadhomiez · · Score: 2, Insightful

    It's a very unintrusive form of advertising. I don't see anything wrong with it. It doesn't take away from the game, or perhaps make it more real. I'd rather that than interrupt the game with ads like is becoming the trend on the internet to interrupt viewing of a webpage to show an ad. In a world where ads are being made more and more intrusive and more annoying, this is a refreshing way to advertise a product.

    --

    Jack Buck (1924-2002)
    Darryl Kile (1968-2002)
    1. Re:What's wrong with that? by PopEsc · · Score: 0

      Yea, I agree with you. What the hell is wrong with the moderation here? Why did this guy's post get a score of -1? What is wrong with his post?

    2. Re:What's wrong with that? by gimpboy · · Score: 2, Insightful

      perhaps i'm silly, but i really dont like paying for something then having to view advertisements. if i dont pay (ie webpages) i dont mind. when i pay $8 to see a movie and the first 5 to 10 minutes are coke and car commercials not to mention the products placed in the movie i find it kinda irritating. why am i paying to be advertised to?

      --
      -- john
    3. Re:What's wrong with that? by MadFarmAnimalz · · Score: 1

      Well, you'd be paying more than 8 dollars if there was no advertising, most likely. Not that I like ads, far from it, but they're there for a reason.

      --
      Blearf. Blearf, I say.
    4. Re:What's wrong with that? by zaffir · · Score: 1

      Yeah, to fatten the movie execs wallets. I've yet to see deliberate product placement in any of the indy films i've watched (which are admittidly few). The big film companies don't need these advertisements if they produce a quality flick. Of course, that hasn't happened in a while...

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    5. Re:What's wrong with that? by Pike65 · · Score: 1

      You don't have to watch them. Simply turn up fifteen minutes late. Instant advert trimming. If you get your timing right you can even miss the adverts and still see the trailers . . .

      Besides, do you honestly think that if the adverts were removed then it would cost less to see the film?

      --
      "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
    6. Re:What's wrong with that? by mfinn999 · · Score: 1

      Aren't trailers just advertising for a different movie?

    7. Re:What's wrong with that? by geekoid · · Score: 2

      My knee jerk reaction is that I agree with you, but what if no ads at a movie meant 16.00 a ticket?
      I mean you could just go into a theater after the premovie ads start.

      I got thrown out of a theater once.
      The usher said "Sir, you not allowed to bring in your own food"
      I said "Your consession stand prices are outrages, and border on criminal, besides, I haven't had a bar-b-cue in a long time."
      --Steven Wright.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. Paid placement doesn't work... by Peyna · · Score: 3, Informative
    Paid placement doesn't really work, because frankly, most people don't care what the actor is drinking, or what the writing on the wall says.

    It does help to make movies and games more realistic, since they will be using brands that you recognize, but that's about all it has ever done for me.

    Besides, unless there is something that limits someone from using a certain product in a movie, it's pretty much going to happen anyway, why pay for it? (I might be wrong here, but you don't have pay Pepsi if you want to film a movie and there is a guy in a scene drinking Pepsi, do you?)

    --
    What?
    1. Re:Paid placement doesn't work... by Anonymous+DWord · · Score: 2

      You don't pay Pepsi, Pepsi pays you. Unless paid placement doesn't work, in which case they might think twice about paying you.

      --
      "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    2. Re:Paid placement doesn't work... by bdolan · · Score: 1

      If paid placement is found not to work well in movies and TV's, then maybe the trend to finance movies this way won't take off. Otherwise, we'll eventually end up watching really long commercials with a hidden movie plot!

    3. Re:Paid placement doesn't work... by JimTheta · · Score: 2

      [...] Otherwise, we'll eventually end up watching really long commercials with a hidden movie plot!

      Uh... We're already 1 for 2 most of the time anyway, aren't we?

      -Grant/JimTheta
    4. Re:Paid placement doesn't work... by schtum · · Score: 3, Insightful

      It may be realistic, but frankly I find it distracting. While it would be pretty lame to see someone drinking Cola® brand Cola, a made up name that's clever and/or silly can add much more to my enjoyment of a game than the "realism" of product placement. "Fried Chicken Restaurant" isn't the only alternative to "Kentucky Fried Chicken" as suggested in the article. How about something like (off the top of my head, not necessarily a good example) "Kentucky Fried Sushi"? Players would get a giggle out of the blatant yet skewed reference, and no one has to worry about integrity. Admittedly, this would work better in an Earthworm Jim style game that was designed to make gamers laugh to begin with than in "Die Hard: Nakitomi Plaza" (I hope that's just a working title). Mind you, I'm only talking about games here. Movies should stay away from sight-gags as much as possible, but since they're just about the only type of gag you can sneak into most video games, I say bring 'em on!

    5. Re:Paid placement doesn't work... by saviorsloth · · Score: 1, Insightful

      no advertising ever works that directly. i don't think i've ever looked at a billboard and just said "damn, i gotta get me some of that," but whatever's being advertised still makes its way into my head, and this works the same way.

    6. Re:Paid placement doesn't work... by ender81b · · Score: 1

      It doesn't work for some people. But it does work for some things or a specific audience. Ad agencies aren't stupid. They do things that *work* (SOMEBODY has to buy those damm XCams)

      Hell come to think of it it works on all of us over-educated (or under I suppose) slashdotters. Hmm let me think.. who owns slashdot? Oh that's right VA linux. Hey that's funny why is their that OSDN bar everywhere I look. Not trying to be a troll here but let us not all become too sanctimonous. We are posting on a site which is owned by someone who uses this site as a really big product placement ad for their services (not any worse of course than AOL-TW or anyother massive media conglomerate but still..)

    7. Re:Paid placement doesn't work... by PunkXRock · · Score: 1
      I believe you DO have to pay to use it, at least on TV, unless the company wants it to be used. Think about things like MTV videos, or sitcoms. Haven't you ever seen logos blurred out (on MTV) or more humorously, product cans changed? Watch some sitcoms and you'll see products like Sprite become Soda. They change the label, and it's not exactly the same, but often, you can tell what it used to be. It still looks realistic, because the colors etc. are the same, but if you look closely, it's different.

      Paul K.
      PXR
      Punkrock17(at)home.net

    8. Re:Paid placement doesn't work... by Arandir · · Score: 2

      It does help to make movies and games more realistic, since they will be using brands that you recognize, but that's about all it has ever done for me.

      I remember one movie (Mission Impossible?) where two people where discussing things at an English pub. They had amber colored beer in their English pub styled nonik glasses. You know exactly what they're drinking: the pub's extra special bitters. But the glasses where labeled Budweiser. Huh?

      The problem with product placements is that the product companies get their placements *after* the story has been written. Well, in the movie above, the pub scene had probably already been written, and some numbnut who couldn't tell the difference between bitters and piss thought it would be an appropriate spot for Bud.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    9. Re:Paid placement doesn't work... by Avsen · · Score: 2, Insightful

      Product placement works in that it creates brand awareness. You may not be attacted to what person X in game Y is eating or drinking, but you will become aware of the product (so that if you ever have a really strong craving one day, you might go out and buy that product). The advertisers are also hoping that I mention the product to a friend or relative who might need the product (ie. I see a Viagra commercial.. and I tell my impotent uncle about it or something).

      --


      Massive networking attempt for friends

    10. Re:Paid placement doesn't work... by tdelaney · · Score: 1

      Don't know about you, but I have no OSDN bar at the top of my page. At least VA Linux has given you the option to *not* see stuff that is of no interest to you.

      I don't personally use any Linux at home.

      A well-placed advertisement can add incredible realism to a movie (think Blade Runner) and presumably to a game (I don't have any games that I know of with advertising) but I much prefer a clever parody.

      I think you're more likely to see product placement in console games than PC games.

    11. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      I guess you're too young to remember the E.T./Reeses Pieces placement. Their sales went through the roof.

    12. Re:Paid placement doesn't work... by mike260 · · Score: 2

      Actually, putting writing and/or images onto walls is quite a popular form of advertising nowadays.

    13. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      a great deal of advertisement works at the subliminal level. If you are continuously hit by advertisement for a product, it is more likely that you will have a craving for it. I believe advertisement in games works.

    14. Re:Paid placement doesn't work... by Stary · · Score: 1
      Ok, I'll bite.

      You can change it. First thing I did when they added the OSDN bar was to figure out where to remove it. It wasn't THAT hard. I prefer this kind of ads to the ones you're actually forced to watch.

      --
      Tomorrow will be cancelled due to lack of interest
    15. Re:Paid placement doesn't work... by pjdepasq · · Score: 2

      I totally agree with your comment that most people don't care, and that it makes the movies and games (and TV shows) more realistic. However, sometimes, (rarely?) these things pay off.... Remember what happened to Reeces' Pieces when it was in the move ET (see this story about the effect)? Yikes, everyone was eating those things! (And since the 20th anniversary of ET is going to yeild its re-release on 3/20/02, so we may have to endure it all over again!)

    16. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      Yes you do! You have to get Pepsi to sign off before you can have a game with Pepsi in it.

    17. Re:Paid placement doesn't work... by Peyna · · Score: 1

      I read the book when I was pretty young, probably saw the movie when I was real young, but don't remember it too well. I really enjoyed the book though.

      --
      What?
    18. Re:Paid placement doesn't work... by Peyna · · Score: 2
      I never understood that. I would think you would want people to use your logo and product in their movies. Free publicity, right?

      I always assumed blurred out t-shirts had naughty words on them. Oh well.

      --
      What?
    19. Re:Paid placement doesn't work... by mcubed · · Score: 1
      Paid placement doesn't really work, because frankly, most people don't care what the actor is drinking, or what the writing on the wall says.

      In an ordinary, everyday kind-of way, I'd agree. But it works beyond an advertiser's wildest dreams when the product is placed in the right scene at the right time in the right movie. The Reeces Pieces/E.T. magic has been cited. Another classic example from the dawn of product placement is Tom Cruise wearing those Ray-Bans in Risky Business - suddenly, everybody was wearing Ray Bans. But in both of those cases, the placement didn't really come off as "product placement, read: advertising." They seemed integral to the story or character, and they were memorable moments in their own right.

      But still, people care and notice. My favorite example from movies is a kind-of product anti-placement. In the 1934 comedy It Happened One Night, there's a scene in which Clark Gable takes off his shirt in a motel room, and he wasn't wearing an undershirt. The typical American male of the mid-1930s always wore an undershirt. In the months following the (very successful) movie's release, undershirt sales plummeted. Hanes or Jockey could've saved a ton of money had they only paid the film's producers to get Gable to wear an undershirt, any undershirt.

      -----

      --
      "No live organism can continue for long to exist sanely under conditions of absolute reality;..."
    20. Re:Paid placement doesn't work... by iso · · Score: 5, Insightful

      It does help to make movies and games more realistic..

      Y'know, what's really frightening is that we feel we need to see ads for a scene to be "real." That just goes to show you how many ads we're subjected to each day.

      - j

    21. Re:Paid placement doesn't work... by drik00 · · Score: 1
      They did that in the Wayan's Dont Be a Menace... movie...

      a restaurant called "Chicken Wings and Oil Change"

      and a convenience store called "9's and 40's"

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    22. Re:Paid placement doesn't work... by topham · · Score: 2

      I drink pepsi out of glasses labeled 'Coke'. DOes this mean I planned my life incorrectly?

    23. Re:Paid placement doesn't work... by aengblom · · Score: 1

      You know exactly what they're drinking: the pub's extra special bitters. But the glasses where labeled Budweiser. Huh?

      Happens all the time. It's called product placement in restaurant... The glasses say bud no matter what the beer is. ;-)

      --


      So close and yet so far from the world's perfect ID number
    24. Re:Paid placement doesn't work... by schtum · · Score: 1
      From the article:
      These days, instead of asking for money, most developers place the products for free (if they can) or pay a company for the use of a logo (if they must). The reason: Name brands enhance the realism of a game.
      You might be right when it comes to movies/tv, but there seems to already be a consensus that subtle product placements in video games don't work.
    25. Re:Paid placement doesn't work... by glitch! · · Score: 1

      Haven't you ever seen logos blurred out (on MTV) or more humorously, product cans changed?

      I thought they did this very tastefully in Repoman :-)

      --
      A dingo ate my sig...
    26. Re:Paid placement doesn't work... by Cruciform · · Score: 1

      Ever buy anything made by Nike? You get the same T-shirt that sells on the rack for 10 bucks, but the "Swoosh"(tm) just added another 10-20 dollars to the price. Sneakers? Don't even ask about the brand name markup on those.

      People pay to wear or use advertising all the time. Fashion trends are just successful ad campaigns that the public devoured.

    27. Re:Paid placement doesn't work... by ross.w · · Score: 1

      The reason they do that is to avoid giving free rides to companies that haven't paid to have their logo used, not because the product vendor won't let them.

      --
      If my call is important, why am I talking to a recording?
    28. Re:Paid placement doesn't work... by detritus. · · Score: 2

      True. I have even heard of tobacco companies who will pay individuals to wear a hat or something that brandishes the company logo, and try to be a visible bystander during an live interview of a race driver or someone of importance. Just that exposure is evidently worth something, especially if the company is a competitor of the racer's sponsor :) .

    29. Re:Paid placement doesn't work... by Ryan+Amos · · Score: 2

      No, when we see someone on screen using a brand we recognize, it's easier to relate the world of the movie to our world. Thus making it more "real."

    30. Re:Paid placement doesn't work... by Arandir · · Score: 2

      But do English pubs even serve Bud? They've got there own industrial swill, so why bother advertising the yankee industrial swill?

      If they do, then that's yet another preconception blown out of the water.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    31. Re:Paid placement doesn't work... by Peyna · · Score: 2

      Yeah, I don't see how my comment about making it more real meant that I needed to see advertisements, it's just seeing recognizeable brands, instead of "generic cola".

      --
      What?
    32. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      Another funny story is that in 2001 Space Odissey they wanted to use an IBM computer in the ship. IBM said 'nay', so they subtracted a letter from I, B and M and got H.A.L.

      I don't find product placement annoying unless it is out-of-place. It did not bother me in Super MonkeyBall.

    33. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      Maybe your uncle isn't impotent but you just don't "do it" for him. You're probably just not his type. Try dressing up in one of those french maid outfits and see if that helps.

    34. Re:Paid placement doesn't work... by Anonymous Coward · · Score: 0

      or because the brand or logo is a rival of a show sponsor

    35. Re:Paid placement doesn't work... by maddman75 · · Score: 1

      I think you have an excellent point about the product being intergal to the story. While I don't want products involved just for the hell of it, I'd think it was kind of cool if Solid Snake lit up a Marlboro to find the laser sensors (boy wouldn't that piss people off) or if there was a Smith & Wesson poster up in the middle of an Unreal Map - showing some futuristic gun of course.

      What I don't want is searching a level for all the Lucky Charms marshmallows so I can get into the Tampax Caverns of Doom.

      --
      -- When a fool hears of the Tao, he will laugh out loud.
    36. Re:Paid placement doesn't work... by mcubed · · Score: 1
      Y'know, what's really frightening is that we feel we need to see ads for a scene to be "real." That just goes to show you how many ads we're subjected to each day.

      True, to a point. But there's also value in the "associative" effect. For instance, it's long been a hallmark of a certain stripe of commercial fiction to drop product names left, right and center. Try browsing a Danielle Steele or Jackie Collins novel - you drown in references to Bulgarvi diamond pendants, Lamborghini's, and Chanel. Characters don't drink mere champagne, they bathe in Veuve Clicquot. This isn't product placement, but it uses name-brand recognition as short-hand for establishing character and atmosphere. A similar kind of short-hand can work in games. Real products have this effect because we're so subjected to advertising, but that affords designers the opportunity to borrow an established identity or atmosphere to bolster their own creation. I don't think it's necessarily there just to make it look real.

      -----

      --
      "No live organism can continue for long to exist sanely under conditions of absolute reality;..."
    37. Re:Paid placement doesn't work... by geekoid · · Score: 2

      yes the do.
      anhieser busch is the number 1 inport into Ireland, anf the most drank beer by the "locals".
      I no they import into england, but I don't know where it stands (sales wise) to other beers.
      I hate budwieser, general only drink local micros.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:Paid placement doesn't work... by geekoid · · Score: 2

      Not to mention a certian president and Jelly beans.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    39. Re:Paid placement doesn't work... by Arandir · · Score: 1

      Well at least Ireland reciprocates by exporting Harp and Guinness. I think we're getting the better end of the deal :-)

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    40. Re:Paid placement doesn't work... by Lawbeefaroni · · Score: 1

      High Heat (3DO baseball game) has done this for a while. They had billboards and spoken plugs for fictional products. I remember Chork (chicken/pork lunchmeat) and Lobster Cola. They had others. At first it seemed kind of out of context in a semi-serious baseball sim. But after a while it was just part of the ballpark and announcer banter.

      --
      "When it rains, it pours." --Morton's Salt
  4. Console by bonzoesc · · Score: 2

    THPS2 (not sure about 3) has product placement in just about every category possible - branded skateboards, ramps, ads on walls (some real, some spoof), and the PSX version even had a demo for a different game on-disc. Most of it's fine, unlike the Pizza Hut ad in the second Ninja Turtles game on NES, which just seemed out of place.

    1. Re:Console by Nastard · · Score: 2

      THPS3 had branded boards, et al, but also had clothing brands. I've never played THPS1 or 2, so I'm not sure if these were included or not.

    2. Re:Console by Henry+Stern · · Score: 1

      Are you saying that you don't object to the Taco Bell ads EVERYWHERE in THPS2X? They even put them all over the reservoir level taken from THPS1.

    3. Re:Console by bonzoesc · · Score: 2

      The only X-Box game I've ever played was the crappy in-store demo of the on-foot racing game. I would guess that the Taco Bell ads are just another part of the Microsoft-Pepsi unholy alliance. The only versions of THPS2 I've played are PSX, GBA, and DC.

    4. Re:Console by mr+qix · · Score: 1

      With a game like THPS or Dave Mirra Freestyle BMX, product placement adds significantly to the realism of the game. It adds just as much as the big-name skaters or bikers add to the realism. To me at least, THPS or Mirra seem much more realistic than games such as SSX Tricky because of the fact that you can play as Hawk, Koston, Burnquist, etc. rather than made-up characters, and use name-brand equipment rather than no-name equipment.
      Additionally, since most skaters, etc. are sponsored by equipment companies, I'm sure these companies may have told Neversoft (for example) that they wanted placement since their sponsorees were in the game.

      --

      sig me a sog
    5. Re:Console by kookbox · · Score: 1

      THPS3's hip soundtrack includes Redman's 'Let's get dirty', and the Gamecube version has a little bit of extra censorship. You can guess what words were digitally excised from 'My dress code is all black when I'm making the moves/Similar to the new PlayStation 2.'

    6. Re:Console by bonzoesc · · Score: 1

      I played THPS3 at a friend's house, and quite frankly, we'd rather have the ambience sounds than the soundtrack, which just didn't seem as good as the one for 2.

  5. what!? by Antipop · · Score: 1

    did taco just say that he liked ads? what is the world coming to?

    seriously, who cares? as long as your peons in warcraft aren't drinking pepsi and flying around in their Delta Airlines Zeppelin of Death (tm) does it really matter? just like any other form of media companies will try to squeeze advertising in to cover the development costs. sounds like a good trade to me.

    1. Re:what!? by yellowjacket03 · · Score: 1

      I may be just picking nit, but the "Delta Airlines Zeppelin of Death (tm)" isn't the sort of thing that gets me excited about that particular product.

  6. Product Placement by Prisoner+Of+Gravity · · Score: 1

    I think the only product placement that every made me want to buy the product in question was in Wipeout (Red something?); too bad they don't sell the product on my continent...

    1. Re:Product Placement by Anonymous Coward · · Score: 0

      Red Bull.

      That placement TOTALLY worked for me. I became hooked shortly thereafter.

      (And what continent are you on? They have the US and Europe pretty much covered. Don't ask about Canada, and their stupid "can't caffienate a non-cola" laws)

    2. Re:Product Placement by Prisoner+Of+Gravity · · Score: 1

      Oh, I live in Canada. I didn't know the US had Red Bull.

    3. Re:Product placement by daeley · · Score: 2

      Yeah, you bring up the opposite of product placement: the jarring moment (similar to all movie and TV phone numbers starting with 555) when a product is so obviously fake that it pulls you completely out of the 'reality' of the moment.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    4. Re:Product placement by Prisoner+Of+Gravity · · Score: 1

      Yeah, no shit. That scene in Fargo where the detective was eating her lunch in front of a giant advertising logo was utterly pointless and really brought me out of the movie.

      It almost ruined the movie for me, even though couldn't have been longer than 10 seconds.

    5. Re:Product Placement by neafevoc · · Score: 2, Funny

      As the AC said, Red Bull.

      And since it was in Wipeout XL, I thought Red Bull was this badass futuristic drink (which I could never find at the time.) Now it seems like Red Bull has this cheesey marketing campaign where it "gives you wings". Heh, yeah, I think it's silly. Especially where I first heard about the drink.

      Recent games I see ads (I'm not too sure about ads) was FHM, Eyewire, (and a few more I can't recall off the top of my head) in Metal Gear Solid 2.

      It's been mentioned that Tony Hawk's Pro Skater 3 has Jeeb and Nokia adverts.

      And I remember playing a few more games on PS with ads, but I can't remember where.

    6. Re:Product Placement by Letter-D · · Score: 1

      Wow. That is funny. As soon as I saw this article I immediately thought the RedBull bilboard in Wipeout. They also got me good. I'm just amazed to see that others were so effected by this ad in a video game. Keep on gaming!

      --
      Any task seems complicated until one learns how to do it. After that, it's just another task.
    7. Re:Product placement by mr100percent · · Score: 1

      I loved it when the candy bars he was munching on were all Soylent Green.

      "It's Chocolate! It's People! It's Both!"

    8. Re:Product placement by mike260 · · Score: 2

      James Bond driving a BMW is fine, and might even boost BMW's image. The camera focusing on the BMW logo on James' car is not.

      You must love early Jacky Chan movies then...all those moments where a Mitsubishi logo fills the screen and someone offhandedly mentions how fantastic their car is.

    9. Re:Product placement by Brit+Aviator · · Score: 1

      Wasn't it Mission to Mars (hey, I just need a canvas tent to survive!) where they had some of the most outrageous product placement ever? Two instances really strike me. The first was in the opening scenes where one of the lead characters pulls into the driveway for a BBQ. The camera pans across the front of his car and actually *dips* down to get the logo. The second and far worse instance was when one of the astronauts threw a vacuum-sealed packet of Doctor Pepper to the other and there was probably a good 5-8 second shot of this packet spinning slowly and getting larger as it floated toward to audience's perspective. Good stuff. The stickers all over the Mars rover were just icing on the cake.

      --


      --My purpose set, my will defined. Caress the air, embrace the skies.
    10. Re:Product Placement by Jaysyn · · Score: 1

      In a way wouldn't Gran Turismo 2 just be one big car advertisment?

      Jaysyn

      --
      There is a war going on for your mind.
    11. Re:Product placement by pacc · · Score: 1

      But when they use a whole cut to focus on the IBM thinkpad in Q's laboratory it's too much.

      It's just too obvious that it's a commercial when IBM's PR team put their veto against any kind of explosion that would damage their product.

      Don't touch that!

    12. Re:Product placement by geekoid · · Score: 2

      . James Bond driving a BMW is fine
      no, no its not. For so many reasons the mind boggles! ;)
      however I do agree with your point.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:Product placement by Kizzle · · Score: 1

      Just about every movie that focus's about computers has nothing but macs in it. I dont have anything against macs, its just that I dont think that macs fit in techie movies

    14. Re:Product placement by Have+Blue · · Score: 2

      I think that happens because a) the studio already has a lot of Macs lying around and b) the Mac OS is probably the easiest for setting up the sort of quick animations and multimedia crap that's usually happening on a movie computer.

  7. I'm surprised it doesn't backfire by wrinkledshirt · · Score: 1

    Keeping someone hooked on something you're doing artistically requires suspended disbelief. This is precious and needs to be managed delicately.

    Anything that snaps someone back to the real world from a fantasy runs the risk of breaking suspended disbelief.

    Anything that does this to me using the word "Coke" is likely to make me want to buy Pepsi out of spite. And I hate Pepsi.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:I'm surprised it doesn't backfire by Herr_Nightingale · · Score: 1

      Astute observation, amigo.. I'll bet you're thinking of that horribly done PP in the recent remake of 'the Thomas Crown Affair,' wherein Rene Russo wants a swig of Pepsi and painfully contorts her hand to avoid obscuring the label .
      Crap like that should be seriously re-thought, then abandoned in favour of a real artistic vision.
      Do it right, or not at all: is that too much to ask? The part that grinds me the most is that I'm actually paying to watch cheesebucket promotional garbage that actively intrudes on my enjoyment of an otherwise fine movie (or game, as the case may be - although games tend to be better done IME)
      At a penny a post I should get rich quick.

  8. ads in syndicate for example by dunkelfalke · · Score: 1

    those ads in syndicate were fun. they really worked to the alltogether dark mood of the game. in such strategy or better tactic games ads could work good enough because the player waits time for thinking his turns out properly. in fast shooters though ads would be surely overseen.

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    1. Re:ads in syndicate for example by duren686 · · Score: 1

      One of them led me to see Ghost in the Shell.. I recognised the video sequences from the King of my Castle music video, and then it showed the movie title and I wanted to see it.

      --
      Y2K Compliant since the late 1890s
  9. Finally by crandall · · Score: 5, Insightful

    It's about time that ad companies start realizing that they are forcing so much at us, that it doesn't work anymore. (Redundant, I know).

    Still though, maybe they'll start finding better ways. First of all, the product really does have to appeal to the target audience. It has to make sense. I don't even notice ads anymore, they are just automatically blocked out of my vision.

    Occasionally, one that appeals to me in some way will surface. Like one I saw on slashdot a while back that asked what the smallest positive integer you could make with 9 9s and + - / * ( ) was. That grabbed my attention right there, but hey, I'm a programmer.

    On the other hand, most ads (read: X10) are totally ignored by me, and I don't even give it a second thought when my mouse automatically moves over and closes the window.

    1. Re:Finally by FFFish · · Score: 2

      Advertising companies don't care whether or not what they do is effective: all they care about is whether their clients believe that it's effective.

      It's a con game.

      --

      --
      Don't like it? Respond with words, not karma.
    2. Re:Finally by Xerithane · · Score: 2, Insightful

      The 9 9s problem was great! I don't think I've clicked through a slashdot ad previously in months (since before xmas, at least) because they just seem.. pointless.

      I spent a few minutes solving it out, and then continued on. It was a targetted *fun* ad. People need to come up with ads that are fun, and get the target doing something they like to do.

      --
      Dacels Jewelers can't be trusted.
    3. Re:Finally by donweel · · Score: 1

      Anyone that "likes ads" in any form is a sheep in man's clothing. And further, one thing that frosts my balls is when I pay good money to see a movie and they show ads b4 the feature. Talk about a captive audience, what are going to do? Walk out? Get a refund?

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    4. Re:Finally by PyroMosh · · Score: 2, Insightful

      A large part of the theory of advertising is "mindshare". One brand bombards you with it's name. When it comes time for you to purchace a product, you will think of brand x. Most likley purchasing it over a lesser known competitor. Of course this doesn't work for Pepsi if you hate Pepsi nad will only drink coke. But I see it already worked on you (at least the mindshare bit, perhaps not the purchasing bit) because you mention X10 cameras specificly. Sure you don't click through on them, but if you ignore them how do you know they're X10?

      I know that when *I* buy a stereo/potato chips/whatever, I'm more inclined to believe that Pepsi is a quality product than Sams Club brand cola. Or Pioneer vs Radiotronics brand. Or Crest toothpaste vs the generic supermarket brand. It makes me biased. I've *heard of* these guys before! This sounds better than that! Does that mean I don't comparison shop? No, of course I do. But I think that it's silly to think that advertising has no affect on you.

    5. Re:Finally by Anonymous Coward · · Score: 0

      Occasionally, one that appeals to me in some way will surface. Like one I saw on slashdot a while back that asked what the smallest positive integer you could make with 9 9s and + - / * ( ) was. That grabbed my attention right there, but hey, I'm a programmer.

      So what was the solution? I'm assuming they wouldn't let you turn a couple of those 9's into exponents or the answer would just be (^ symbol used since I can't do superscript in the post):

      9^(9999-9999)

    6. Re:Finally by Anonymous Coward · · Score: 0
      9^(9999-9999)


      You're not so good at these things, are you? Where do you see the caret symbol "^" in the instructions?? At least propose a solution that would fit the scope of the problem, like



      (9 - 9)*99999 + 9/9

    7. Re:Finally by netsharc · · Score: 1

      What about spanking monkeys or shooting ducks ads? :)

      --
      What time is it/will be over there? Check with my iPhone app!
    8. Re:Finally by Xerithane · · Score: 1

      If they were the faces of the marketing team, I would see those as a huge success.

      "Shock our marketing team and WIN big!"

      Hell, the only prize I would want is a webcam watching their marketing folk get smacked with a cattle prod every time someone won.

      --
      Dacels Jewelers can't be trusted.
    9. Re:Finally by The+G+Man · · Score: 1

      Hmm... 9 9's... smallest pos. integer... best I can come up with off the top of my head is (9+9+9+9)/9-(9+9+9)/9

      --

      Quoth the zombie, braaaaaaaains
    10. Re:Finally by Anonymous Coward · · Score: 0
      Slashdot needs more variety. The ThinkGeek adverts are fucking dull.

      "Strike back, with nerf? You fucking dork. Here's a text editor with syntax highlighting. I encourage you to buy it"

      See? Great fucking ad.

    11. Re:Finally by Anonymous Coward · · Score: 0
      I buy advertiser products because I prefer a big company and everything that goes with it. They have less chance of dissapearing in a few years. The support.

      Small companies have always fucked me around. Big companies are reliable and have money in their image which gives consumers some power.

  10. Cola Wars? by DRAGONWEEZEL · · Score: 1

    Someone made a Unreal Tournament capture the flag map titled cola wars. Coke for red flag. Pepsi for blue flag. One of the best maps I have played! Lots of fun (p.s. I play that map as blue)

    dw

    --
    How much is your data worth? Back it up now.
    1. Re:Cola Wars? by Anonymous Coward · · Score: 0

      fuck you pepsi fag. coke is it!

    2. Re:Cola Wars? by joshsisk · · Score: 1

      Eastman and Laird, the guys that did TMNT had a comic story based around this premise that I remeber to be pretty good. It came out in the wake of "New" Coke and dealt with a civil war over soda.

  11. finally.... by Partisan01 · · Score: 1

    geez, it's finally good to see coporate american not winning for once.....

    --
    ahh, the egg in the basket..
  12. Urban Terror by ergo98 · · Score: 1

    Just tried out this mod for Q3A, and in the urban settings they've taken ads that you see in real life and slightly changed them: Coca Pola, 8dfx video cards, etc. Personally I'd prefer that they used the real thing for a greater sense of reality, but perhaps they feared legal repercussions.

    1. Re:Urban Terror by Guillaume+Ross · · Score: 0

      PROTO cola!

  13. Teenage Mutant Ninja Turtles II by Apreche · · Score: 5, Interesting

    and Pizza Hut. I still have the instruction book with the coupon on it. I challenge anyone to find a video game with advertisements in it older than that. I'm not sure if the ads worked then or not, but it was a wildly popular game.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Teenage Mutant Ninja Turtles II by BitwizeGHC · · Score: 2

      Technically, the 2600 Atari ET game had Reese's Pieces in it. True they were represented by little white dots, and even the manual skirted deftly around calling them by name, but still...

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    2. Re:Teenage Mutant Ninja Turtles II by hrieke · · Score: 2

      Hang-On by Sega had fake Marboro Ads in them - came close enough to the real thing that they were sued (and lost, I might ad). This was in the 1980s.

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    3. Re:Teenage Mutant Ninja Turtles II by Xibby · · Score: 2

      The Noid! Domino's Pizza mascot of the 80's had his very own NES game.

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    4. Re:Teenage Mutant Ninja Turtles II by g00dn3ss · · Score: 1

      Well, there were the Reese's Pieces in ET for Atari but that was probably just because they made it in the movie. Here's a gratuitous link.

      --
      ... rice, rice, gravy ...
    5. Re:Teenage Mutant Ninja Turtles II by crandall · · Score: 1

      There was that Domino's Pizza guy game... what the hell was it called... Nod or something?

      You had to deliver domino's pizza in a side scroller jumping game on the NES. Pretty sure it came out earlier than TMNT2.

    6. Re:Teenage Mutant Ninja Turtles II by Howie · · Score: 4, Informative

      I challenge anyone to find a video game with advertisements in it older than that.

      Tapper (1983) has you serving Budweiser to fickle customers. From memory, the C64 port did not have the tie-in, even though it was also made by Bally.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    7. Re:Teenage Mutant Ninja Turtles II by interiot · · Score: 3, Informative

      NES had a 7-Up version of Othello called Spot. The game rocked for its time, fast graphics and funny animations.

    8. Re:Teenage Mutant Ninja Turtles II by JimTheta · · Score: 2

      That would be "Yo! Noid". Featuring the Noid guy from the Domino's Pizza commercials.

      -Grant/JimTheta
    9. Re:Teenage Mutant Ninja Turtles II by Tack · · Score: 1

      Tapper! Wow that takes me back. In fact, not too long ago I was struggling to remember the name of that game, which I played along with Alley Cat on my PCjr.

      Oh, the nostalgia. :)

      Jason.

    10. Re:Teenage Mutant Ninja Turtles II by GuavaBerry · · Score: 1

      There was 'Yo! Noid!' the competing pizza-based video game from Domino's Pizza. Came out around the same time (1990) as TMNT 2. Such a game (which features a hook-nosed dwarf in red rabbit tights) was likely far less popular than the ninja turtles.

    11. Re:Teenage Mutant Ninja Turtles II by nomadic · · Score: 1

      For a moment, I thought you were referring to the play. And I almost wept.

    12. Re:Teenage Mutant Ninja Turtles II by grahams · · Score: 1

      There is a shockwave version of Tapper here. Unfortunately, it is the "sissied" version called "Root Beer Tapper" that was available in some arcades and other platforms...

      Anyway, the gameplay is almost identical to the original arcade game, as far as I can tell..

    13. Re:Teenage Mutant Ninja Turtles II by Anonymous Coward · · Score: 0

      Void in Mexico and Quebec. :(

    14. Re:Teenage Mutant Ninja Turtles II by Lumpy · · Score: 2

      no problem... a game called tapper. From 1984. It was in every arcade and for the commodore 64.

      In fact Tapper I believe was the only arcade video game to ever sport an ash tray and a drink holder in the console.

      --
      Do not look at laser with remaining good eye.
    15. Re:Teenage Mutant Ninja Turtles II by Grunhund · · Score: 2, Funny

      I remember a kool-aid game for the atari 2600. Me and my brother saved up kool-aid points until we had enough for them to send it to us.

    16. Re:Teenage Mutant Ninja Turtles II by innocent_white_lamb · · Score: 2, Informative

      There were three versions of Tapper: Budweiser, root beer, and Suntary (UK).

      All three versions are included in Mame (http://www.mame.net)

      --
      If you're a zombie and you know it, bite your friend!
    17. Re:Teenage Mutant Ninja Turtles II by gmhowell · · Score: 1

      Avoid the Noid, Crest ???, and Kool Aid Man.

      These aren't exactly games with advertisements, but rather, games AS advertisements.

      I expect more of this.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    18. Re:Teenage Mutant Ninja Turtles II by kookbox · · Score: 1

      Journey Escape for Atari 2600, 1982.

    19. Re:Teenage Mutant Ninja Turtles II by nornbasher · · Score: 1

      James Pond II Operation Robocod and Penguins (the chocolate biscuit) cira (bloody ages ago it was on DOS PC's, the SNES and Amigas ! )

      That MUST be the oldest example of product placement in a game surely

      Cool game though :o)

    20. Re:Teenage Mutant Ninja Turtles II by Sabalon · · Score: 2

      The arcade version was better...you had the cheezy bodies with the band members heads attached to them. Looked hilarious.

    21. Re:Teenage Mutant Ninja Turtles II by LMariachi · · Score: 1

      I believe Namco's Pole Position (1982) was the first video game with ads in it. The Atari version changed the billboards from Marlboro/Pepsi/Champion/etc. to ads for oher Atari games

    22. Re:Teenage Mutant Ninja Turtles II by jimmcq · · Score: 1

      I challenge anyone to find a video game with advertisements in it older than that

      I guess you've never played Pole Position?

    23. Re:Teenage Mutant Ninja Turtles II by SnakeEyes · · Score: 2, Informative

      Actually, the earliest game i can think of that has advertising in it is the arcade version of Pole Position (1982) which featured roadside billboard signs advertising other video games (centipede, digdug) as well as Atari (who released the game) and Namco (the Japanese company that actually developed it).
      It's sequel, Pole Position II (1983, natch) featured billboards for Champion sparkplugs, Pepsi, and Malboro.

      --Snake

      --
      Come on, Tinkler, Tink!!
    24. Re:Teenage Mutant Ninja Turtles II by Eskimo+Bob · · Score: 1

      Kool Aid Man (year unkown)
      Chase the Chuck Wagon (Ralston-Purina)

      Games as Adds (like Yo Noid!, which I actually liked... but I've only ever eaten domino's pizza once ever, and Spot, which was mentioned as is totally kickass, even had 4 players on the NES, with 2 controllers. it rocked. Then there's cool spot, it was horrible...).

      And there were 2 versions of Tapper, one with Budweiser product Placement (Tapper) and the kids version, Root Beer Tapper (without Budweiser product placement). Tis a damned fun game either way though.

      I'm not sure if those 2 are older than Pole Position, but who knows...

      --
      I am a big, fluffy, cute, cuddly bunny. fear me.
  14. Sonic Adventure 2 by BitwizeGHC · · Score: 2

    I was a little peeved at the presence of blatant promotions for Soap shoes in the game Sonic Adventure 2. Sonicteam kind of represented an independent spirit, despite the often shameless marketing of their mascot, and it kind of saddened me to see them tie the little blue guy to yet another way for preteens to injure themselves.

    It's fun looking for the ads-- real and fake-- in SA2, though. "Got Ring?"

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Sonic Adventure 2 by bonzoesc · · Score: 2

      That was one of the reasons I didn't like that as much as Sonic Adventure 1 - they just jumped on the grinding bandwagon and got product placement to go with it. It's nowhere near the level of gameplay you find in, say, Jet Set Radio.

  15. word up by Anonymous Coward · · Score: 0

    hi :)

  16. in context by Bobtree · · Score: 1

    it can be fine. Super Monkey Ball (on NGC, by Sega) for example, is all about the monkeys-collecting-bananas theme, for which the Dole (iirc) branded bananas everywhere make sense. the game, however, is utterly fun and brain crunchingly devious.

    for the most part, I hate and completely ignore ads. I'm the kid that mutes every commercial and reads a book while watching tv (and regularly gets voted off his neighbor's TiVo, for overuse). any overt attempt at sticking ads in my face is going to get on my blacklist very fast.

    movie theaters are among the current top offenders, imho. games are mostly ok.

  17. Advertising just doesn't work anymore. by crandall · · Score: 2, Insightful

    That's the plain and simple fact of it. As a culture, we are so used to ignoring any form of advertising, that it just doesn't register anymore.

    Advertising is in a state of diminishing returns, and they need to go about it a different way.

    I thought that Hateful Chris 3d trailer was funny...

    "The earth is running critically low on ad space!"

    1. Re:Advertising just doesn't work anymore. by ocbwilg · · Score: 2

      That's the plain and simple fact of it. As a culture, we are so used to ignoring any form of advertising, that it just doesn't register anymore.

      You're kidding, right? The world is full of business ventures that succeed not on the basis of having a good product or fulfilling a need, but merely on the basis of strong marketing. If you doubt me, take a look at boy bands, girl bands, Britney Spears knock-offs, Mentos, and just about anything else in so-called "popular culture."

  18. Don't worry... by greygent · · Score: 1

    Since the ad placements don't work, they're now going to enemies sporting apparel and mugs with merchandise advertisements on them, and random popup ads that you have to shoot thrice to get rid of.

    Better hope one doesn't pop up during the boss level...

  19. ad placement in games/movies by NightHwk1 · · Score: 1

    It's something I haven't actually seen in a while, luckily because companies finally realized that people hate advertisments.

    Unfortunately, now that they are unable to show off pepsi products successfully in the movie, they just bombard us with ads before the movie.

    I hope I never see that little pepsi whore every time i start up Doom 4...

    1. Re:ad placement in games/movies by Eccles · · Score: 1

      It's something I haven't actually seen in a while, luckily because companies finally realized that people hate advertisments.

      A good friend of mine is watching the Superbowl today just for the ads. People don't hate every ad. (The TiVo ad with Joe Montana and (Ronnie Lott?), for example, was worthy of showing to others.)

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  20. Taco Bell and the XBox by DaedalusLogic · · Score: 2, Insightful

    I've noticed on two XBox games, Project Gotham Racing and NFL Fever 2002 have fairly visible Taco Bell "ads". NFL Fever having the end of game Taco Bell highlight reel, and PGR having a few signs in NYC that say Taco Bell. I don't have any problem with it. Its a detail that if completely absent would draw some attention too... I mean think of the BCS for college football. I remember when each bowl didn't have a sponsor like the Tostito's Fiesta Bowl... Fed Ex... etc. Sponsorship is a part of our everyday lives... Does it mean I've gone to Taco Bell since their XBox media blitz started... Nope. Although a soft taco supreme sounds kinda good right now...

    BTW... This post sponsored by JohnChapin.NET

  21. Oh, that's why by BreakWindows · · Score: 3, Funny

    Ever since playing Max Payne, I've had the urge to buy a .50 caliber armalite automatic rifle and shoot the people who cross me...I guess this product placement stuff works.

    Oh well...time to go buy some doritos, because i AM bold and daring enough!

    1. Re:Oh, that's why by White+Shadow · · Score: 4, Funny

      Ah yes, and after playing or watching Grand Theft Auto 3, I always have an urge to drive on the sidewalk, beat up police officers and drive around a firetruck.

      Oh wait, I had that urge before playing the game. Maybe that's why I played the game in the first place.

    2. Re:Oh, that's why by hattig · · Score: 2
      As I am learning to drive, I do this naturally. I haven't done the kerb crawling yet though, that comes in the advanced driving test.

      Still, I don't play games anymore. I am crap at them. Very crap. Better than my younger brother in law, but still crap. I enjoyed crazy taxi and got reasonable at that (on the skill tests). I now know that if I ever become a taxi driver that there are plenty of ways to make that money quicker.

      Product placement is good if placed well. You don't expect to see a Ford advert in some fantasy game, for example. However, product placement in a game like Bladerunner (or the film, Atari, ha ha!) can make things a lot more realistic. It is so sad when a film has "MegaSoft Corp." as the evil computer company, or whatever... ruins any grip on reality that might have existed.

    3. Re:Oh, that's why by Eccles · · Score: 1

      Are you pondering what I'm pondering?

      Well I think so, Brain, but if they called them Sad Meals no one would buy them...

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  22. best ads in games by Stone+Rhino · · Score: 1

    I like the ad/product spoofs in games like max payne. throughout the game, little things are scattered around, like copies of the "New York Time" and fake television shows, that add to the feeling that the game world is a real place, but also have a parody element to them.

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
    1. Re:best ads in games by Matchu · · Score: 1

      The funnier part is that the article 1) calls Max Payne and Die Hard RPGs, and 2) says that Max Payne isn't a good vehicle for ads (despite the sheer volume in the game).

    2. Re:best ads in games by sqlrob · · Score: 1

      I'm surprised they didn't get in trouble for that one. Infocom got sued for the "New Zork Times"

    3. Re:best ads in games by Stone+Rhino · · Score: 1

      Of course, the best product placement has got to be for movies. In one sequence, a couple of guards can be overheard just around a corner chatting about their favorite movie. All the movies are real, except for zombie demons from outer space. (a phrase used numerous times in the game, which probably has the best placement, ranging from posters in the ragna rock nightclub to descriptions of valkyr's effects, i.e. it turns them into...)

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
  23. I agree with the realism... by alexhmit01 · · Score: 3, Interesting

    Did any of you play games on 15 years ago? Going to Pizza Hut instead of "the pizza place" does help you relate to the game more. It makes it easier to relate to the character.

    My partner found the article at work the other day, it was interesting. Before he even mentioned the part about promotions my first thought was promotional deals.

    Sure Dole isn't paying for the US rights, but why should Sega spend money removing it. The Dole stuff was amusing and SO over-the-top it didn't even seem like a game, it was funny. I couldn't stop laughing about the Dole stuff everywhere.

    I don't buy bananas on brand, so it's irrelevant, but if they were launching a luxury version, it makes sense to do promotional deals.

    Alex

    1. Re:I agree with the realism... by wadetemp · · Score: 3, Insightful

      Going to Pizza Hut instead of "the pizza place" does help you relate to the game more. It makes it easier to relate to the character.

      Sure it does. Players have an easier time relating to characters when they don't have to put any imagination into it, but I don't think that makes it better. Pizza Hut is a pop-culture icon, and doesn't need to be imagined by the player, or developed by the developer. How boring. I think any character developer who thinks that sending a character to Pizza Hut is a good idea is damned lazy. It would be relatively easy to send the same character to "PizzaWorld", a made-up pizza emporium with a snazzy logo and "A free GookGook doll with every large pizza!" The point being made about the character's ideals is the same... he likes to succumb to pop-culture. But, by creating an imaginary pop-culture restaurant, the player gets to imagine the rest. And in case you hadn't heard, imagination is FUN. :)

  24. Not a problem at all by cdrj · · Score: 1

    I don't see a problem with this practice at all, and in my opinion I think that software companies should be accepting revenue for product placement, as $20,000 here and there could help to lower the price of the product.

  25. Crazy Taxi by dzawitz · · Score: 1

    ...is the worst abuser of this. Every other damn place you have to go is branded...Levi's, KFC, Pizza Hut...boo.

    Overusing the ellipsis mark since 1998. Damn right I have a low uid!

    1. Re:Crazy Taxi by Typingsux · · Score: 1

      In this instance, I found it to be half the fun driving people to places I know.

      --
      The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
    2. Re:Crazy Taxi by Anonymous Coward · · Score: 0

      Proof that a low uid does not necessarily imply cluefulness... ;)

    3. Re:Crazy Taxi by Anonymous Coward · · Score: 0

      In what way was this unrealistic?

  26. ad's in games would add to the realism by BOFslime · · Score: 0

    I think ad's in games would add to the realism of the game.. if you think about it, in live you see ad's on the streets, products in houses... why have a cola can sitting on the table when the develpers could have a real coke can, or case.. and get paid to have it there too. Granted there is a line, it must be apart of the game.. and not interfearing with the game, and not all games woulf fit to have ads.. such as Black&White.. no room for ad's in that game. But a game like MaxPayne, it would fit GREAT.

  27. TMNT and pizza delivery guy by WinPimp2K · · Score: 1

    Call it corporate irony at its finest, but I really really really loved the way that Pizza Hut promoted a movie where the script tie in was actually to the Domino's promotion at the time. (Domino's had a thirty minute delivery guarantee - but a multimilion dollar lawsuit because of a traffic accident involving a pizza delivery guy ended it)

    --

    You either believe in rational thought or you don't
  28. A thought on advertising in games...And a Question by Frizzle+Fry · · Score: 2, Insightful
    I think there are two different kinds of advertisement that can be put into video games. One kind is ads that make sense within the world of the game. One example would be if a racing game had paid advertisements on the cars that made them look like real race cars. Another would be selling space for court-side ads in a basketball game. I think this sort of advertisement is perfectly accetptable because it adds to the verisimilitude of the game.


    The second kind of advertisements is product placement that does not fit stylistically into the game. An example would be if the cut scenes in Final Fantasy showed the characters wearing Fubu clothing and swilling Cherry Coke. This sort of product placement makes one feel that advertising is being 'crammed down one\'s throat', and is thus not acceptable to many gamers. As long as companies can differentiate between the two types-- and avoid the latter-- everything will be okay.


    I also have a related question: What's the deal with the car brands in Gran Turismo? Do the car companies pay to have their products "featured" in the game, does the game company pay for the rights to use real cars, or does no money change hands?


    Thanks for your time.

    --
    I'd rather be lucky than good.
  29. Ads? or art? by f13nd · · Score: 1

    I like ads that are well placed in games (i.e. goodyear in a racing game; billboards in an urban setting, etc.) but useless product placent where it really doesn't belong is something that I find really dumb. If the Coca-Cola logo was just thrown in because they paid for it, that looks bloody retarded - but if it's thrown in "seamlessly" so that you barely even notice it's there, as in reality, I think it's rather smart from a development point of view. Everyone wins if it's done well - it's painful to play if not.

    --
    www.necroticobsession.com
  30. Product Placement in 2001 by daeley · · Score: 2

    I was thinking about this just the other day when I got the DVD of 2001 for my birthday.

    Looking online I found this interesting essay on the movie in which it discusses briefly product placement at a time when it wasn't as rampant a phenomenon. Also, this article from Reuters, Product Placement Blatant Not Subtle in Films was interesting; it covers both movies and video games, and how the entertainment industry moved from simple product placement to strategic marketing. Quoting from this:

    ....Entertainment industry experts say the days of searching the screen for sotto voce references to a brand name are over.

    The new world in entertainment marketing leaps out of the screen into the world the audience inhabits, traveling under intriguing titles such as viral marketing, street marketing and wild posting.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Product Placement in 2001 by sparrow_hawk · · Score: 1

      Cool link. I just got the DVD, too -- didn't even notice the product placement, except for the Hilton bit, and it seemed to fit. (I would never have expected Mr. Kubrick to beat us over the head with advertising, but it's still refreshing to know he did it intelligently! Whenever I see a TV character using an Apple computer I wonder just how much Steve Jobs paid...)

    2. Re:Product Placement in 2001 by filtersweep · · Score: 2

      I'm always amused when the Doritos are eaten out of a wrinkle-free bag with the complete logo visible at all times... or the Pepsi can held "just so" that the entire logo can be seen... On the flip side, it annoys me that MTV/VH1 blurs out logos on clothing (always in rap videos no less).

      I'd prefer product placement be very natural and realistic. It is boring seeing generic products in movies.

      My biggest pet peeve is how EVERY phone number has to begin with "555"- what kind of idiots do they think we are? Or rather "what kind of idiots watch movies."

      --


      Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    3. Re:Product Placement in 2001 by daeley · · Score: 2

      And to complete this thread in a Moebius-strip-like way, the use of famous characters from movies in commercials. Example: using HAL in a Y2K Apple Super Bowl commercial. :)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    4. Re:Product Placement in 2001 by nyquil · · Score: 1

      i loved in Last Action Hero, whent he kid tries to convince the movie characters that they weren't real, he used the 555 thing as a proof (also nabbing arnold the cute blockbuster employees phone numbe rint he process), to which they replied 'zat is wahy ve hav ahrEA co-ODES'

    5. Re:Product Placement in 2001 by Pope · · Score: 1
      it annoys me that MTV/VH1 blurs out logos on clothing (always in rap videos no less)

      That's not the networks, it's the record companies that do that. The video is supposed to be an ad for the band, not the clothing, so they don't want the videos to be construed as an advertisement for the clothing. I'm sure there's an FCC rule against it too, as well as fear of lawsuits from the clothing companies themselves.

      Personally, I've always wondered why the directors just don't make the rappers wear generic/non-logo'd clothing, but then again I'm sure the rappers wouldn't want to do that, since it's their signature.

      I think the secret is not watching them! :)

      --
      It doesn't mean much now, it's built for the future.
    6. Re:Product Placement in 2001 by B'Zugda · · Score: 1

      Watched Swordfish a few days ago,
      You can easily ignore the apparent devotion to Dell computers by terrorists,government agencies and international banks alike.
      Slightly more difficult to ignore is the hideous mistreatment of IT terminology :)

    7. Re:Product Placement in 2001 by TheOnlyCoolTim · · Score: 1

      The reason is that 555 is never used in real phone systems. Otherwise:

      A.) People WILL call a number from a movie or such. I remember reading about this popular song a few decades back called "Jenny" or something that mentioned a 7 digit phone number that was not 555. Anyone who had that number got calls because of the song. This is annoying to the people who receive the calls.

      B.) More importantly to the media companies, people could perhaps sue if they received calls due to this.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    8. Re:Product Placement in 2001 by Chris+Hiner · · Score: 1

      867-5309. Here's a good link:


      http://www.snopes.com/music/songs/8675309.htm

    9. Re:Product Placement in 2001 by filtersweep · · Score: 1

      YeahYeahYeah... but why not pick some other unused prefix... or have a few random numbers "reserved" for movies/TV using each prefix

      --


      Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    10. Re:Product Placement in 2001 by dfalgoust · · Score: 1

      Because for each random number they'd have to reserve the number for EVERY SINGLE AREA CODE. It's a lot easier to just have 555 reserved as a "dead" exchange number.

  31. Product placement by Have+Blue · · Score: 5, Interesting

    Product placement is usually accepted where it doesn't interfere with the product in which it is placed. James Bond driving a BMW is fine, and might even boost BMW's image. The camera focusing on the BMW logo on James' car is not.

    So, for example, if there were going to be cans of soda int he game anyway, like in Deus Ex, there shouldn't be any objection to putting a real-world brand name on them.

  32. Space Quest V by myelin42 · · Score: 1

    Ahh, I remember the first time I saw an advertisement in a game - it was the Sprint banner that popped up for a second or so whenever you made a subspace comm connection with another ship or a base in Space Quest V ("Roger Wilco and the Next Mutation", by Sierra On-line).

    However, I live in New Zealand, and had no idea what Sprint was, let alone how I could give it any money.

    As such, for me at least, that was a pretty pointless ad. It was a novelty to see advertising in a game though...

    1. Re: Space Quest V by tabacco · · Score: 1

      Didja ever play SQ6? When you're walking around in cyberspace you encounter a bridge that's out. If you try to jump it, Gary Owens tells you:

      "You could probably make it across this gap if you had a running start. Unfortunately, you can't run, only walk. In this game you can't 'switch to Sprint'."

      It's nice to see that Seirra was able to poke some fun at itself for that decision :)

      Mmmm... new Soylent Clear! Clearly less people, clearly more taste.

  33. Sheesh by quinto2000 · · Score: 0, Troll

    I heard this same story on NPR over a year ago.

    --
    Ceci n'est pas un post
    1. Re:Sheesh by killthiskid · · Score: 2

      You can't even possibly be considering comparing NPR and /. are you?

      If you are serious, then I'll say the obligatory 'you must be new here'.

      If you're joking, then I'll say: damn, that's really one of the funniest things I've read here lately.

    2. Re:Sheesh by Anonymous Coward · · Score: 0

      umm, why is this post modded as troll? someone smack this moderator in metamod.

  34. It's just a medium by MadFarmAnimalz · · Score: 1

    > Name brands enhance the realism of a game
    Hmm. I'm not sure what to make of this statement. Part of me agrees, considering that the point of many games is role playing, whether explicitly as in RPGs or lessobviously like Quake or GTA, so realism is desirable.

    Another part of me thinks that the computer screen is just another medium, albeit a swiss knife of a medium, or a herd of cats of a medium if ou will. Did advertisement make telly more realistic way back when?

    And besides, what is shareware? It is simply content delivered with advertisement within (the nag screens, etc.). The only major difference occurring ot me here is that the advertising on shareware is usually almost exclusively for the people producing this content/program/service.

    How long is it going to be before we get GTA5 for free with a 30 second Dell ad every 15 minutes?

    --
    Blearf. Blearf, I say.
    1. Re:It's just a medium by MadFarmAnimalz · · Score: 1

      Damn, I hope I didn't just give doubleclick an idea there...

      --
      Blearf. Blearf, I say.
  35. Product Placement can be a good thing by Rayonic · · Score: 3, Insightful

    Besides funding, product placement can add realism to a game. We're immersed in product placement in real life, so it seems strange to not see it in a supposedly reality-based game.

    Of course, in real life we see competing brands advertised all the time, but that wouldn't happen in a game. You won't see both Coke and Pepsi billboards in one game any time soon. Furthermore, games usually have just a handful of sponsors - sometimes even just one. The Illusion is somewhat broken if all you see in a game are Nike ads and nothing else.

    But the most common offense I see is when they put in ads for their own company or development team. Sure it was funny maybe a few years ago, but I don't want to see giant ads for Interplay, Inc. or "Team Blue" in every game I play. (Note to developers: this also goes for pictures of your family and obscure in-jokes that only Bob will find hilarous.)

    1. Re:Product Placement can be a good thing by BitwizeGHC · · Score: 1

      But the most common offense I see is when they put in ads for their own company or development team. Sure it was funny maybe a few years ago, but I don't want to see giant ads for Interplay, Inc. or "Team Blue" in every game I play. (Note to developers: this also goes for pictures of your family and obscure in-jokes that only Bob will find hilarous.)


      Oh, yeah, and while we're on the topic, note to John Carmack: User Friendly is not funny. Burying the Dust Puppy somewhere in level Q3DMumpteen is a pretty lackluster easter egg, especially when compared to the famous John Romero Head of Death.
      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    2. Re:Product Placement can be a good thing by Anonymous Coward · · Score: 0

      I don't think JC (or any other game developer) gives a flying damn about your opinions.

    3. Re:Product Placement can be a good thing by B'Zugda · · Score: 1

      "But the most common offense I see is when they put in ads for their own company or development team."

      I think the development team thing is just the programmers having a laugh and giving a game the 'I made this' touch. I like it

  36. I agree by Anonymous Coward · · Score: 0

    I think ads in games... if they fit... are fine. If you're walking by a guy drinking a soda, why have it be for "super duper fake cola" instead of Pepsi(R)? It might not actually help the company, but really... product placement never does so... oh well. If they're going to throw money away on such a silly advertising method they might as well make my video games better.

  37. yum by Avatar+888 · · Score: 2, Interesting

    i have to say i've been really rather impressed recently by the adverts in gta3... they really do help to build up that living city feel. and the radio ads blatently rock.

    though i think the best use of product placement in a game has to go to wipeout 2097 and its use of red bull... that just fitted so perfectly to me... am i right in saying that was done with no cash changing hands too?


    avatar

    -----------
    like a slice of toast gaffer taped to a cat

    1. Re:yum by kilrogg · · Score: 1
      The folks who made GTA3 went to the trouble of setting up websites for the companies mentioned in the games, like http://petsovernight.com/ for example.

  38. OH YEAH! by Senor-D · · Score: 1

    The oldest video game I know of with advertisements in it has to be the classicly horrible "Kool-Aid Man" for the Atari 2600. The game itself was technically just an ad for Kool-Aid, and it was generally unplayable. I'm glad they don't make games like this anymore.

    1. Re:OH YEAH! by EddydaSquige · · Score: 1

      of course they do, they come with boxes of cerial and crap. But they don't sell them any more.

  39. Re:A thought on advertising in games...And a Quest by generic-man · · Score: 1
    I think there are two different kinds of advertisement that can be put into video games. One kind is ads that make sense within the world of the game. One example would be if a racing game had paid advertisements on the cars that made them look like real race cars. Another would be selling space for court-side ads in a basketball game. I think this sort of advertisement is perfectly accetptable because it adds to the verisimilitude of the game.

    Well, when you talk about NASCAR and F-1 racing games, bear in mind that the publishers usually pay to license the cars from the racing organizations. As a result, they have to include all of the car sponsors all over the place, and can't remove them except in cases of legal dispute (i.e. tobacco ads). I doubt that the car sponsors get any additional money out of these deals, since they must sign contracts that say "this car will be in x races, y video games, z publicity stunts, etc" when they fork over the cash.

    If there's a NASCAR or F-1 car out there with a Sony PlayStation logo on it, publishers can't remove or obscure the logo even if they're publishing the game for Xbox or GameCube.

    --
    For more information, click here.
  40. Red Bull by frankmu · · Score: 1

    i think the Red Bull advertisement in Wipeout XL was very appropriate. The extra caffeine was very helpful playing the game.

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
  41. PetsOverNight.com by HiredMan · · Score: 4, Interesting

    The radio stations in Grand Theft Auto III really help make the game and the ads really help make the radio stations work. They add to the "texture" of the game and give the game makers the ability to make subtle (and funny) commentaries on society.

    The wierd thing is that MOST of the ads are fake... but some of the personal promotions stuff (Game Radio) are real or are they... the bleed over between the fake ads and reality adds another dimension to the game.

    This article also shows that if you ignore ads THEY WILL STOP. If you don't like ads complain and specifically do not buy those products.

    =tkk

    1. Re:PetsOverNight.com by Jucius+Maximus · · Score: 1
      "The radio stations in Grand Theft Auto III really help make the game and the ads really help make the radio stations work. They add to the "texture" of the game and give the game makers the ability to make subtle (and funny) commentaries on society. "

      I think one of the funniest 'product placement' things is in the early games from Epic Megagames. For example, if you play 'Jill of the Jungle,' there are these little textual things that you see now and then that give you information about the game.

      Some of them are 'newsflashes' about characters from Apogee games (Commander Keen, Duke Nukem) 'admitting' that they were retiring because of how the Epic characters were so much cooler. (For those who were not on the scene back then, Apogee and Epic were in a big war over the shareware game market, with Epic trying to unseat the King apogee.)

      They were placing the products of their COMPETITORS!

      [And yes, I know Keen was an id Software game. But it was released by Apogee.]

    2. Re:PetsOverNight.com by sunhou · · Score: 2

      Speaking of product placement and Grand Theft Auto III, it is very noticeable to me that none of the cars in the game are "real". E.g. the Mafia Sentinel, it's really a Mercedes, right? But they don't call it a Mercedes. There are tons of cars in the game that look pretty much like some real car, but they all have different names. I guess they didn't want to pay to license actual vehicle names? It just feels odd, considering how many driving games have "real" cars in them.

      By the way, I agree about the radio stations in GTA3. They are a blast, really great parodies. "Next up, 9 minutes of non-stop music. Right after these 10 minutes of commercials." The one about Pogo the Monkey is a hoot too.

    3. Re:PetsOverNight.com by Anonymous Coward · · Score: 0

      Actually GTA3 went one step further with the "ads". Try going to any URL mentioned in the radio commercials.

    4. Re:PetsOverNight.com by TheOnlyCoolTim · · Score: 1

      How many car companies do you think want their cars portrayed as being good for killing people and committing felonies?

      --
      Omnia vestra castrorum habetur nobis.
    5. Re:PetsOverNight.com by Anonymous Coward · · Score: 0
      Some random GTA3 ads links:

      petsovernight.com(of course)
      lovemedia.tv
      pogothemonkey.com

      Also checkout Liberty city's newspaper, the liberty tree, they have funny ads (esp the ad for the military in the August edition), and articles on stuff in Liberty city.

    6. Re:PetsOverNight.com by sunhou · · Score: 1

      How many car companies do you think want their cars portrayed as being good for killing people and committing felonies?

      Well, when you put it that way...

      But hey, it might still help them sell more cars. :-)

      I'm assuming even the army tank has a fake name? Or is there really a tank called a Rhino? It's not so bad if a tank is portrayed as being good for killing people, right? Although I suppose they wouldn't want it portrayed the way I've been using it, driving around in a city destroying hundreds of police and FBI cars.

    7. Re:PetsOverNight.com by eison · · Score: 1

      'helped make'? No way, the ads were the *best* part of the game. I still have dreams about Pogo getting a fast car, long after I stopped dreaming about my latest failed attempt at passing a rampage challenge.

      --
      is competition good, or is duplication of effort bad?
  42. Dr. Pepper should sponsor me. by Restil · · Score: 2

    I sit in front of my webcam drinking Dr. Pepper all day. Thousands of visitors see me drinking Dr. Pepper every month. But do you think Dr. Pepper has ever even ONCE offered to sponsor me??? NO! Of course not.

    -Restil

    --
    Play with my webcams and lights here
    1. Re:Dr. Pepper should sponsor me. by ekrout · · Score: 1

      That's because you drink Diet Dr. Pepper ;)

      --

      If you celebrate Xmas, befriend me (538
    2. Re:Dr. Pepper should sponsor me. by Restil · · Score: 2

      Its the same company. And I drink regular Dr. Pepper sometimes too. There's a LITTLE bit of variety in my drinking habits.

      And I don't drink any other soft drink brands. Well, except for Sprite. (Coca Cola??? Listening?? I'm willing to diversify if you'll help me out here!!!)

      -Restil

      --
      Play with my webcams and lights here
    3. Re:Dr. Pepper should sponsor me. by mr100percent · · Score: 1

      Awesome light show. Does it ever wake you up at night?

    4. Re:Dr. Pepper should sponsor me. by Restil · · Score: 2

      Nope, no lights in my bedroom. :)

      -Restil

      --
      Play with my webcams and lights here
    5. Re:Dr. Pepper should sponsor me. by Judas96' · · Score: 2

      On the positive side I am guessing you haven't gotten a cease and desist order from a pack of Dr. Pepper lawyers either. Maybe you should count your blessings?

  43. Worst PP in recent memory by brunes69 · · Score: 1, Offtopic

    The worst and most blatent product placement in recent memory was in the movie The Fast and the Furious. Guy goes to other guys house, "You want a beer? You can drink whatever you want, as long as its a Corona!" Proceeds to go to guys fridge, EVERY beer is a Corona (and this is a houseparty with like 30 people). Everyone's drinking Corona and having a jolly good time. Wonder how much they paid for that 20 min scene.

    1. Re:Worst PP in recent memory by FigBugDeux · · Score: 1

      what a tomb raider? When the UPS truck pulls up and parks with the logo in front of the door... or the billion other product placements in that movie... it was so bad it had me laughing.

    2. Re:Worst PP in recent memory by technos · · Score: 2

      One, it's a rip of a Henry Ford quote. 'You can have a car in whatever color you want, as long as it's black.'

      Two, I've said similar things at parties, usually when I had bought $60 in Corona or Heineken for everyone else at a BYOB party and didn't want them touching my Stoli or Grolsch. Mostly along the line of 'Dude, go for one of those Heinies, that's all that's in there.'

      Mebbe a little tacky, but not that outlandish either.

      --
      .sig: Now legally binding!
    3. Re:Worst PP in recent memory by innocent_white_lamb · · Score: 1

      The absolute worst (or at least, most) product placement I've ever seen was in Josie and the Pussycats. There were products on display everywhere! In fact, there were so many that it really showed that the set designers were desperate for places to put stuff. They even had little plastic shelves stuck on the walls of the band's "private jet" with boxes of Bounce fabric softener and you-name-it on display.

      (No, I didn't pay to see Josie and the Pussycats. I run a theatre.)

      --
      If you're a zombie and you know it, bite your friend!
    4. Re:Worst PP in recent memory by Anonymous Coward · · Score: 0

      Um, I think it's called satire. Perhaps you should consider going back to high school.

    5. Re:Worst PP in recent memory by B'Zugda · · Score: 1

      This reminds me of the 'Wayne World' scene.
      (Damn, how does it go!)

      "We would never willingly sell sponsorship. It's our choice and it's the choice of the new generation"
      (while drinking Pepsi and wearing Adidas)

      Probably completely wrong but you know which bit I mean if you've seen the film.

    6. Re:Worst PP in recent memory by zenintrude · · Score: 1

      "Nuprin. Little. Yellow. Different."

      --
      - colin
    7. Re:Worst PP in recent memory by Tha_Zanthrax · · Score: 1

      If that was the suckiest thing about that movie it would be so bad. That movie sucks more on other thing than that refference to Henry Ford "You can get it in any color you wan't as long as it's black" which does fit a car related movie. I believe it's right in the beginning of the movie where to undercover cop races has car and spins out on a straight lane (a fool with a tool is still a fool.), listen closely to the engine sound. He goes throught 7 or 8 gears...

    8. Re:Worst PP in recent memory by thecaddy · · Score: 1

      Actually, I forget where I read this, but the product placement in that movie wasn't paid for--it was supposed to be a joke that went along with the plot (corporate takeover of pop culture or something like that).

      It probably would have worked better if they made their own brands, though--it went over the heads of most moviegoers (and most reviewers, too).

      I think it was the Dave Kehr (of the NYTimes) top 10 list, now that I think about it.

      --
      I speak seven different body languages fluently, including ToughGuy and Swinger.
  44. Re:First Post by SweetAndSourJesus · · Score: 0

    I just sit around all day. I suppose it would be trivial to write a perl script to refresh slashdot's rss file for me, and, if it's been updated go and jam some post vars at em, but that would be taking the whole thing way to far. Some of these trolls have actually gone so far as to write programs designed for crapflooding and whatnot. While I do think it's cool as hell that even the feeble minded can write programs to suit their idiotic needs, I can't help but wonder who the hell has that much free time on their hands.

    In the end, I'm worse than them, I suppose. See, it's not like sitting around reading slashdot is taking away time from more amusing activities. I have nothing else to do. There is no need for me to take timesaving measures, since there is no reason for me to save time.

    Thank you for your inquiry.

    Your lord, saviour and pal,

    Jesus

    --

    --
    the strongest word is still the word "free"
  45. i hate them.. by bo0push3r · · Score: 1

    advertising is so pervasive now that it borders on intrusive. i got w/ my gf to see LOTR the other night and guess what i have to endure for 30 minutes before the movie.. Pepsi ads! All shapes and sizes of them!

    ads are crammed down our throats constantly. i for one am sick of paying people to throw ads at me. television (being 'free') is of course the worst.. 22 minutes of every hour is advertising. if it's renting a movie for $3.79 it's bad enough that they put 20 minutes of 'trailers' in front of the movie. it's worse if i'm paying $7 a crack to see something on the big screen and i have to endure MORE ads than i would if i'd waited for the video!

    now i pay $50 for THPS3 and get to see ads constantly every time i fire it up?

    i pointedly avoid products with ads that are forced on me..

    /me just shoots himself

    1. Re:i hate them.. by innocent_white_lamb · · Score: 1

      i got w/ my gf to see LOTR the other night and guess what i have to endure for 30 minutes before the movie.. Pepsi ads! All shapes and sizes of them!

      Did you complain? Perhaps you went to the wrong theatre.

      I'm playing LOTR in my theatre right now, as a matter of fact. Know how many ads of any kind you see before the actual film starts? Zero. Lights go down, film starts rolling, "New Line Cinema.. yadda yadda yadda.. Lord of the Rings".

      --
      If you're a zombie and you know it, bite your friend!
    2. Re:i hate them.. by bo0push3r · · Score: 1

      maybe it's marcus theatres i should hate then eh? i guess that makes sense..

  46. avoid the noid by Anonymous Coward · · Score: 0

    how about the game avoid the noid where you were the dominos pizza guy and you had to out run the noid

  47. Probably doesn't work by cdrj · · Score: 1

    Look at it this way; I think that TV advertisements work because if you happen to be watching commercials what are you thinking about? The commercials. Even in movies the product placement is mostly in the boring scenes that is comprised of "chit-chat" that no one really pays much attention to anyway, so they may notice the product. In video games however you are only concentrating on the game. How many times have you been playing an intense racing game only to notice a banner so amazing that you slam into a wall? Never.

  48. maybe if it cut costs by negativethirsty · · Score: 1

    It might work if it cut costs for the consumer or done in a different manner. If RTCW was $30 the day it came out because it was sponsored by Brand X, I might be more open to product placement inside the game. In certain games its just not appropriate due to the genre or settings. Could it be they just aren't doing it right?

    --

    thirsty*i^2

    "Ya I finished that last week, it just doesn't work"
  49. The future of advertising by racerx509 · · Score: 1

    I do agree, that in game ads do help to add to the realism of the game, as long as they're integrated to the background. Ulitmately, I think this is where advertisements are going, because while we do get to see a product, at the same time, its not as invasive as say pop-up ads or commercials on tv. I still remember the Tommy Hilfiger (farely new) ads from 1080, and the old Pizza hut ad from ninja turtles.

    --
    13 year old white supremacists are shitty web designers.
  50. It should be cheaper by lyberth · · Score: 2, Insightful

    If Red Bull pays a lot of money to have theur adds in WipeOut and other games i would expect that the developers could reduce the price. But no they ofcourse increse the price and calls the adds a "feature" that increases the gameplay

    --

    There isn't much like the scent of a fresh harddisk
  51. Intrusive enough to work is too intrusive. by Ungrounded+Lightning · · Score: 2, Insightful

    propstoalldedhomiez: It's a very unintrusive form of advertising. I don't see anything wrong with it. It doesn't take away from the game, or perhaps make it more real.

    gimpboy: ... i really dont like paying for something then having to view advertisements.

    I'm with gimpboy on this one. If I paid for it, I expect to be able to put my entire attention into the experience I paid for. If an ad enhances that experience, i.e. by creating a more realistic environment or being parodied as part of a plot line, it's acceptable. But if it's intrusive, it's just stolen my time and vandalized my property, just as if someone had spraypainted it on the side of my house.

    As near as I can tell, if it's intrusive enough to actually sell the product, it's also gone over the line into degrading the experience, whether movie or video game. So that ruins product placement as a legitimate advertising technique, with the possible exception of joke-as-plot-element.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  52. bad link (it is www.soapshoe.com - no 's') by Anonymous Coward · · Score: 0
  53. Shenmue vs Crazy Taxi by Hunterdvs · · Score: 1

    As long as it's natural, advertising is fine my me. Take Shemue and Crazy Taxi for Example.Two examples of product placement used in two completely different fashions. In Shenmue I found the products to be unobtrusive and added to the realism of the game. In Crazy Taxi (which i loved btw) I found the fact that most customers cited thier destinations in terms of products (rather than streets or landmarks as would seem to be the natural case) annoying.

  54. Its all about Context by DiS[EnDeR] · · Score: 1

    There are two considerations to make:

    1.) What is the subject of the game?

    2.) What is the audience of the game?

    These two questions identify the possibility of placing ads within a given game. I think as placement is a great idea because it offloads development costs associated with development. However, if ads persist in games where there is no context to the subject then of course the audience is going to be 'turned off'.

    Sports games are great examples of good adverstising potential. In real-world broadcasting, there are ads specific to each sport and viewers not only expect to see billboards and commercials, but actually enjoy in some cases. Games geared toward extreme sports like skateboarding / snowboarding have shown smaller indpepndant companies promote their gear, clothing, and equipment. In those cases it adds realism cause athletes are concerned about the quality of their equipement, even how they look. Gran Turismo is another good example of this, real cars, real accessories, good advertising.

    The problem begins when you have to watch a PlaySchool advertisment "before" you get to play Elmo's Great Adventure. Thats just sick.

    --

    Harder.. Better.. Faster.. Stronger
  55. ThinkPad in Max Payne by wo1verin3 · · Score: 2

    I liked the subtle realism of having a brand name laptop recognizable in the game. Walking in to one of the rooms and seeing a ThinkPad X series laptop was pretty cool.

    1. Re:ThinkPad in Max Payne by slakdrgn · · Score: 1
      stuff like that is actually pretty cool.. tho it would be really annoying, if you moved up to it and he said.. "The ThinkPad X Series is one hell of a laptop, powerful, slim.. check out www.ibm.com after you play.."

      Yea I'd pretty much have to say, that'd ruin the moment for me :)

  56. Re:A thought on advertising in games...And a Quest by bo0push3r · · Score: 1

    I also have a related question: What's the deal with the car brands in Gran Turismo? Do the car companies pay to have their products "featured" in the game, does the game company pay for the rights to use real cars, or does no money change hands?

    i really don't know, but i'm going to venture a guess here. i'd say that for a game like that, where content is dependant on using brand names, there is probably no money changing hands for the cars. as long as nothing bad is said about their products during the course of the game the car companies are getting free advertising and the game makers are getting realism.

    everything else in Gran Turismo is paid by the companies with the ads. the ads for Shell gas, Perelli tires, and Brand-X upgrade components scattered around the various tracks are secondary to gameplay. as such, with the only real benefit going to the purveyor of the product, the companies must surely be paying for it. i mean it adds to the realism, but they could be ads for anything.. whereas, you couldn't really drive a Pizza Hut brand car.

    just my thoughts..

  57. Where would I have gotten my Giraffe? by Anonymous Coward · · Score: 2, Funny

    Without product placement I never would have known about petsovernight.com.

    Rush Rush to me Yao!

    1. Re:Where would I have gotten my Giraffe? by Jonny+Ringo · · Score: 1

      Get a cute cudely kitten (mee-yeow) delivered right to your door - overnight.

  58. gt by Avatar+888 · · Score: 1

    another thing i probably should have mentioned is racing games like gt - everyone wants to drive they're favourite car so getting 'em licensed properly is great for everybody.

    though this was never gonna work in gta im afraid - car companies dont seem to like the idea of their latest model being pictured with a grannie bouncing off the windscreen for some reason...


    avatar

    -----------
    like a slice of toast gaffer taped to a cat

  59. Product Placements & the Law by markwelch · · Score: 1
    About a decade ago, a law was proposed in California to ban the inclusion of any tobacco or alcohol product logos in any video game. The author's goals were laudable, but how could a game author accurately depict an auto racetrack if the use of such logos was prohibited? (Also, several provisions of the bill were patently unconstitutional.) At the time, the video game makers claimed that there had never been any paid placements in video games (I wonder if the California legislature put the idea into their heads).

    At that time, I wrote a letter to each member of the committee reviewing the bill. Chris Crawford actually attended the hearing in Sacramento, and apparently he was a hit because at least one of the legislators was familiar with one of his games.

    In the end, the bill was amended so that the enacted law only prohibited PAID placements in video games by alcohol and tobacco companies, mirroring the prohibitions of such paid advertising on TV.

    Product placements are still going strong in movies and TV (ever since the success of the placement of Reese's Pieces in E.T.). If you see a logo'd product in a movie or on TV, you can almost guarantee that it's a paid placement, though some movies (especially) do include Coke cans and Marlboro cigarettes and so on, without payment, for realism.

    As noted, the successful placements are in context. When there is a product placement that is out of context, it detracts from the movie and it probably also provides no benefit for the advertiser.

    I will be interested to see if paid product placements WITH LINKS may emerge in some online or internet-enabled games. Imagine being able to click on that corporate logo! Golly!

    --
    -- http://www.MarkWelch.com/ Pleasanton California
  60. Re:A thought on advertising in games...And a Quest by Glytch · · Score: 2

    I kind of liked the advertisements in the GT games. It added a sort of authentic feel to the game. They weren't shoved in front of your face, either, they were tucked nicely out of the way on passing billboards.

  61. Fun Fun Fun... by gnovos · · Score: 2

    The only serious problem with this is when the marketing execs find that people start shooting up the ads that they don't like, they'll try and force the game companies to make thier ads invulnerable to enemy fire. That's cheating!

    --
    "Your superior intellect is no match for our puny weapons!"
  62. Why Would Dr. Pepper pay you if you give it away? by markwelch · · Score: 1

    Why in the world would Dr. Pepper offer to pay you for a sponsorship, if you are already promoting their product for free? Currently, your endorsement is unpaid and that makes it worth MORE than a paid endorsement. (I dunno what it is worth, whether a nickel a year or $5 million, but unless you announce a plan to switch to Mr. Pibb, don't expect Dr. Pepper to offer a penny.) ;-)

    --
    -- http://www.MarkWelch.com/ Pleasanton California
  63. Depends on the Game by Wyatt+Earp · · Score: 1

    Like in FIFA 2001 or 2002, it fits the game, same with an NBA, Baseball or NFL game.

    Otherwise it's distracting.

  64. Luxury Bananas? by Anonymous Coward · · Score: 0

    Is this serious, lol?

  65. I don't really like product placement... by Junior+J.+Junior+III · · Score: 2

    But for some reason, all of a sudden, after reading this article, I wanna go home and fire up my Atari 2600 emulator.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:I don't really like product placement... by Anonymous Coward · · Score: 1

      ET had Reeses Pieces in it! Atari 2600 isn't immune to it!

  66. Re:Why Would Dr. Pepper pay you if you give it awa by Restil · · Score: 2

    Damn... Extortion! Why didn't I think of that.

    I've been approching this all wrong. Yes. A month long campaign to threaten to switch brands if I'm not offered a sponsorship.

    I'll get started on that right away!

    -Restil

    --
    Play with my webcams and lights here
  67. Re:A thought on advertising in games...And a Quest by bo0push3r · · Score: 1

    agreed.. it ads to the realism. while i'm still opposed to planted ads on a very basic level, i can tolerate the GT ads.

    i saw another user mention crazy taxi.. fun game, but the ads there are just waaay too in-your-face. it's not yet as bad as paying $7 to watch 30 minutes of previews and other ads before a movie though.

  68. Trouble shifting those nasty bloodstains? by MartyJG · · Score: 2

    "so long as they fit the context of the game"

    The product should fit the context of the game - and not the advertisement... I can just imagine it, walking through some Half-Life clone, collecting a red key, pulling a lever on the wall of a darkened corridor, wading through demon-hordes to get the blue key, and finally opening that last door to reveal a message saying:

    "Trouble shifting those nasty bloodstains on your Quake armour? Tired of cleaning the guts off your marine uniform? Then try NEW WonderClene*TM spray on your clothes! Just two squirts and you're back in the action! *contains bleach"

    That would be the wrong kinda realism for me.

    --
    insignificant sig
  69. A good, but not so new, idea... by Adrian+Voinea · · Score: 2
    This is not new stuff. Product placements in computer software go back to the late 1980s, when Sega was putting Marlboro banners in its arcade auto racing games. If the developers place the ads wisely, I don't mind, and I'm sure nobody does. But if they go over the edge, a lot of people will get upset and won't buy their products anymore. So I think it's the developers' job to keep the balance and to give us quality entertainment :)
    btw... here are some articles regarding the subject that you should read:

    Product placement in games

    Placing Product Before Art

  70. Of course it works, marketeer! by Anonymous Coward · · Score: 0

    "Product placement" is extremely common in movies, music recording, television and anywhere else an audience will see the product or company names.

    Big tobacco is the leader in the field. Almost every movie or television program recently made *actively and heavily* promotes tobacco use. It is even promoted during so-called anti-tobacco spots on the evening news. The usual scheme involves showing video of attractive young people joyously smoking away while the newsidiot reads aloud the problems of teen smoking from the teleprompter.

    "Product Placement" is *almost always* done for cash payments, often delivered under the table, which is why the publishing industry fights so hard to persuade the public that it does not occur. Frequently, payments will be made in the form of drugs or sex.

    I care not what the pro product-placement posts here say, because they are more likely than not simply paid placements from whatever advertising company asked that this thread be started. It is obviously a troll to see the level and kind of protests. If few are made, then there will be increased subliminal advertising on slashdot disguised as legitimate posts. That is the plan, isn't it Slashdot? Or will the sham posting increase anyway?

  71. Paying for a product and getting ads, twice even by Anonymous Coward · · Score: 0

    So far people have noted paying for games and going to the theatre and having to endure ads. Ya it sucks but your all missing something. Even those annoying ads you see on tv, you are paying for, it just gets added into the cost of the advertiser's product. The consumer just picks up the tab as usual.

    2 cents from an anonymous coward :/

  72. Ad by RatOmeter · · Score: 1


    "You don't pick up a facial tissue, you pick up a Kleenex."

  73. I like it when they screw up by ElDuque · · Score: 1

    Like in the movie "Go"...
    (a great film, gets better every single time you watch it...available from a P2P service near you (I've heard))

    when they are in the appartment of the big time drug dealer...and Bose has prominently displayed a box, featuring large logo, along one of the walls.

    I'm sure all those upper class people who buy Bose because of the "if it's the most expensive, it must be the best" mentality would love to be associated with a guy selling Ecstasy to minors.

  74. I hate Crazy Taxi by deggy · · Score: 1

    I got this for my PS/2. IMHO I should have been paid to take the game, it is nothing but advertising from start to finish. I was actually pretty sickened that I was paying alot of cash to have this rammed down my gullet.
    It's nothing to do with "realism", it's just corporates getting more fingers in more pies in the never ending "advertise everything everywhere" game that the world seems involved in ATM.

  75. It's not all that bad... by Anonymous Coward · · Score: 0

    ... as long as it doesn't say:

    You have been fragged.

    This frag has been brought to you by the people at Heckler & Koch. Next time, when you really need protection, think H&K.

    1. Re:It's not all that bad... by Anonymous Coward · · Score: 0

      who moded that down?!?!? that was some funny!

    2. Re:It's not all that bad... by technos · · Score: 2

      I agree it was funny. The mod must have been on cheaper-than-usual crack.

      --
      .sig: Now legally binding!
  76. Paid placement works better than you think. by iriles · · Score: 1


    Paid placement works at least as well as other forms of advertisement. What they're paying for is brand recognition. The more times you see Pepsi Cola, the more you're going to think about Pepsi Cola, and the more you think about Pepsi Cola the more your going to buy Pepsi cola. Most people don't think advertising affects them, but those are the people that usually get affected the most. The truth is that most people don't think a whole lot, especially about what soft drinks they buy.

    Advertising is huge bussiness. I'm not sure on the exact numbers but in the US alone it's in the high billions and it's been growing exponentially. It's hard to estimate just how effective ads are but it seems like it must be working for someone. So given that traditional advertising works my guess is paid placement works even better.

    Think about it, what changes your perception of a brand more? Seeing the brand's logo in traditional advertising that you probably would rather not see and have trained your self to tune out to a certain degree. Versus seeing the brand used in your favorite movie/tv show/video game that you have chosen to watch and most likely enjoy.

    On your second point, I don't think Pepsi would let you use their product in a movie unless you get permission. I doubt they would make you pay for the privelege of using their brand but if they don't want you to use it, they will instantly sick their lawyers on you.

    That's why you always see generic products in older movies. These days they use real products because it's a chance to make more money through product placement. You will notice a lot of new movies have these awkward product beauty shots. Personally they drive me crazy.

    Now for an interesting story:

    In the days before Hollywood discovered the wonders of Product Placement the makers of the movie ET wanted to use M&M's in their movie. The candy had a fairly important role in the movie, but Mars candy wouldn't allow the use of their brand. Reluctantly, Steven Spielburg and company decided on a lesser known candy Reese's pieces. With in months of the release of the movie, Reese's Pieces sales began to sky rocket. And that is how Paid Product Placement was born.

    -ishmael

  77. Aston Martin by barnaclebarnes · · Score: 1

    Of course watching James Bond in a BMW detracts from the movie. At least for the next movie they
    have gone back to a _real_ car. Aston Martin. Learn some Respect! ;)

    --
    [Please type your sig here.]
    1. Re:Aston Martin by Peyna · · Score: 1

      Yeah, I was going to say, I much preferred the older ones where he drove Aston Martins =]

      --
      What?
    2. Re:Aston Martin by Anonymous Coward · · Score: 0

      It's not even about whether or not Bimmers are "real" cars- it's just that you expect a Brit spy to drive, well, a Brit car.

  78. It does seem to work.. by malkavian · · Score: 2

    I used to work for a compay called Cricinfo, and in the database of registered users, there was a field about how those users came to the site. There were a significant number that specified they'd heard about the site from playing one of the cricket games on computer.. It seemed to work very nicely for them. :)

  79. I meant to say... by RatOmeter · · Score: 1

    Advertisers flirt with loss of Trademark protection.

    Sorry, my WordStar fingers (using CTL key combos to cursor around) caused me to post before I got started.

    The quote, "You don't pick up a facial tissue, you pick up a Kleenex." in the article caught my eye. People also often ask for a Band-Aid(tm) when they mean bandage. I don't know how hard Kimberly-Clark works to protect the Kleenex(tm) brand, but I'm sure they're quite close to losing it (not loosing it, damn it, loosing is not a word) all the time. There's a fine line between making your product name known in every household and making it a household word (or whatever the requirement is to lose your trademark protection).

    I thought [Mike Fischer, vice president of entertainment marketing for Sega], a guy who oughta know better, was a bit irresponsible in making that statement.

    1. Re:I meant to say... by Anonymous Coward · · Score: 0
      not loosing it, damn it, loosing is not a word

      <pedantic> Yes, it is.

      Main Entry: 2loose
      Function: verb
      Inflected Form(s): loosed; loosing
      Date: 13th century
      transitive senses
      1 a : to let loose : RELEASE b : to free from restraint
      2 : to make loose : UNTIE loose a knot
      3 : to cast loose : DETACH
      4 : to let fly : DISCHARGE
      5 : to make less rigid, tight, or strict : RELAX
      intransitive senses : to let fly a missile (as an arrow) : FIRE

      </pedantic>

  80. Re:A thought on advertising in games...And a Quest by Darth_Burrito · · Score: 1

    Another potential type of product placement that I don't think would be so bad would be user activated stuff. It would be kind of cool if after whacking the coke machine with a crowbar, you heard the sound of a can opening and your character saying, "ah, crisp refreshing coke." Or if your character hovered in front of a "gap" store for more than a few seconds, he might say, "I wish I had a dress like that." It would have to be comedic and the action would have to be deliberately triggered. ... sort of like Easter egg ads.

  81. You mean like.. by BlackGriffen · · Score: 1

    " so long as they fit the context of the game."

    You mean like the milk commercials in the Zelda games?

    BlackGriffen

  82. Ads in Games by KupekKupoppo · · Score: 1

    "I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game."

    Hear, hear, timothy. There was a time when commercials were an art form, and they were great. I think it's cool to see proper ads in games, as long as it's not Britney gyrating on a Pepsi can or something.

    Didn't advertisements used to also include something funny or witty to make you remember it? It's like commercials now just try to associate stuff with when you're horny.

    "Man, I'd love to boink Britney. I think I'll have a Pepsi, because that's nearly the same thing."

  83. McDonald's Ad by proxeus · · Score: 1

    If I remember correctly, my friend was telling me that there was once a game made for the Famicom that you had to eat cups of Ramen Noodles for strenght. He was also telling me of a game made for the NES that was made for McDonalds.

  84. Space Quest by SuiteSisterMary · · Score: 2

    SQ4..I think. Can't remember. Anywho, gets my vote for best real PP, and best fake. The real one was Sprint; all of the transporters in the game used Sprint as a carrier. It was funny. The fake one was for Soylent Clear. Nice jingle. Look for it on google.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:Space Quest by _avs_007 · · Score: 1

      You're thinking of SQ5. However, speaking of SQ4...

      I remember in the previews before the game came out, the burger joint was supposed to be called McDermits. Same goes for the preview for the game "Keeping up with the Joneses"...

      But when SQ4 debuted, and "Jones in the Fast Lane" (title changed too) debuted, it was changed to Monolith. I wonder if McDonalds had an objection to McDermits and the big phallic symbol...

  85. not true by _avs_007 · · Score: 1

    You see them using "Generics" because sometimes they don't want to make it look like they are endorsing a particular product.

    If it was for legal reasons, you wouldn't see them driving, talking on the phone, using cel phones, using a computer, using paper, wearing clothes, etc... They would be in an empty white room. Err wait, you wouldn't want to offend the sherwin-williams folks... You would see a black screen... Er wait, Eastman Kodak may get mad... Heck, there would be no movie...

    There is such a thing called fair-use...

    1. Re:not true by iriles · · Score: 1


      It's the logo's that are trademarked not the actual products. So let me correct myself. Pepsi would have a hard time keeping you from drinking a pepsi in your movie, but you better not show their logo.

    2. Re:not true by _avs_007 · · Score: 1

      So, that is irrelevent. Fair use still applies. I can even make a parody of them if I wanted to, that is specifically covered as well. If it wasn't for fair use your life would be very different. Just open any magazine, add, etc etc. Look at the bottom. Notice how it says that blah blah blah is a registered trademark of blah blah blah? That means you can use whatever the hell you want, as long as you aren't infringing on the said trademark, and as long as you give credit where credit is due.

  86. worse then worst product placement by _avs_007 · · Score: 1

    How hollywood always shows a fake computer screen as passes it off as a real computer program... Like how the OS was structured in Jurassic Park, or how there is never a cursor on the screen, or how the GUI is on the screen, or how email works, or how usenet works, etc etc etc. In a "hacker" type movie, that always ruins it for me.

    1. Re:worse then worst product placement by Anonymous Coward · · Score: 0

      The interface she was using (in jurassic Park) is called 'fsn' and is a demonstration from Silicon Graphics, Inc. to show off their 3-D workstations. It makes sense considering Silicon Graphics was a major product placement sponsor of the movie.

      Tim
      Therm

    2. Re:worse then worst product placement by battlinbill · · Score: 1

      yeah, i love it when the person just hits 5 keys and gets a paragraph completed. I think when someone invents that, it'll blow speech input out of the water. This paragraph was brought to you using only the letters f and j.

  87. Roll Em Up Pinball by innocent_white_lamb · · Score: 1

    How about a (really good) pinball game made to advertise a brand of beer. It's available for Linux and Windows here: http://www.medialab.lostboys.nl/projects/madewith/ pinball/pinballgame.html

    And yes, it's worth your while to download. It's very good!

    --
    If you're a zombie and you know it, bite your friend!
  88. Metal Gear Solid 2 by Stephen+VanDahm · · Score: 2

    I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game.

    I thought it was cool that, in Metal Gear Solid 2, you could pick up copies of FHM magazine and leave them in strategic places to distract guards.

    What I wish they had done is to leave some White Castle hamburgers laying around. If Snake eats them, he loses some health and gets bad gas, which naturally alerts the guards to his presence.

    Oh well, there's always MGS3 to look forward to.

    Steve

  89. Realistic product placement by Toxxy · · Score: 3, Insightful

    I find that product placement in games is terrific. To play off of another post I saw here, a gentleman was commenting on how he didn't enjoy seeing advertisements for the company that produces the game, or family photos, etc. Ten times out of ten, I'll want to see "Pepsi" on the side of a can in the game than I would "SUPERCOLA." Intelligent product placement makes the game much more believable, and doesn't launch me out of the otherwise serious nature of the game with "Supercola? wtf?"

    Take Max Payne for instance; a game that I find fairly realistic. If the painkillers were all "Advil" or "Tylenol" or something, I would find that tasteful and I would prefer it over "Painkillers."

    I'd say that everybody wins in that situation. The advertising company gets some cheap (and probably well-noticed) advertising, the software company gets some extra cash in their pockets, and the end player gets some added realism.

    I think tastefulness is the key issue here, and I think it's important not to lose sight of the fact that "SUPERCOLA" takes me way out of the illusion that the game publishers are trying to embed me in.

    --

    1. Re:Realistic product placement by geekoid · · Score: 2

      I fnd it interesting thta we can play a game where people fly, or travel to other planets and blow up demons. but putting "supercola" on a can of soda "just isn't real enough"
      I agree with you, but I just find that a funny quirk of human nature.
      I see it in gaming all the time, You gat a guy who can run 800 MPH, and that OK, but give him the ability to run up walls and suddenly "Hey thats not realistic!"

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  90. humor-impaired mods by Anonymous Coward · · Score: 0

    that was funny.

  91. Munch's oddysee by malkman · · Score: 1

    "Delicious, refreshing sobe! mm! product placement at it's finest!"
    I do remember running to those little vending machines, desperate for a health sobe.

    ....However, i've never bought one outside of that video game. The hell with product placement.

    --

    Robort knows all.
  92. A little bit offtopic... by Gizzmonic · · Score: 1
    Like Tim says, it's really not too bad in games if it goes with the theme (Super Monkey Ball is probably the best example). But sometimes it seems just ridiculous, particularly in movies.

    Has anyone seen Evolution? Where they kill the invading aliens with Head and Shoulders(tm)?

    Well, the original version of the script had them using beer to kill the aliens. Think how funny that would have been-a fire truck full of beer hosing down aliens and destroying them. But Head and Shoulders paid advertising, so they made up some stupid explanation at the last minute why dandruff shampoo would kill aliens. (Watch the "Oh-so-dandruff-shampoo-kills-them" scene. The fat guys walks in with a case of BEER. It's so obvious.)

    At the end of the movie, Duchovny and Orlando Jones do a mock-up advertisement for Head and Shoulders, "parodizing" the fact that they just got paid several million dollars to hock dandruff shampoo. This is one example of product placement getting totally fucking out of hand.

    --
    (-1, Raw and Uncut is the only way to read)
  93. Re:A thought on advertising in games...And a Quest by Eccles · · Score: 1

    If there's a NASCAR or F-1 car out there with a Sony PlayStation logo on it, publishers can't remove or obscure the logo even if they're publishing the game for Xbox or GameCube.

    ..although the Sony Playstation version of FIFA 2001 did blank out Arsenal's Dreamcast logo...

    --
    Ooh, a sarcasm detector. Oh, that's a real useful invention.
  94. Wipeout and Red Bull... by koganuts · · Score: 1

    I remember playing the first Wipeout for PS One back in 1995 or '96 and seeing ads for Red Bull. And that was before it was widely available out here in the States.

  95. Ads in Counter-Strike maps by Pvt_Waldo · · Score: 1

    Dust 2 has an ad in it I believe - kinda tacky.

    Actually i'll tout a map of my own that had a few ads and digs at a former company I used to work for. In "de_waterworks", there is a large billboard for Rogue Wave Software. Also, there's some graffiti on a wall which says "RIP Scalley" - a tribute to the not very liked CEO that got sacked by the board. Oh no, excuse me. He resigned :^)

  96. Final Fantasy XI (brought to you by...) by Anonymous Coward · · Score: 0

    (nt)

  97. Re:A thought on advertising in games...And a Quest by B'Zugda · · Score: 1

    It's a nice idea I think but the fact that there was a GAP store or Coke machine in the game would be advertising of the type described elsewhere here.

  98. quote Reuters, not Yahoo that ""s Reuters! by Anonymous Coward · · Score: 0

    WhyTF do I need a Yahoo flavored regurgitation of the original Reuters piece? But wait, it is so much more "fun" this way, let's see where it ends.

    I quote Slashdot that quotes Yahoo that quotes Reuters....

    Luke, use the source!!!

    Disappointed AC

  99. First Product placement by moreati · · Score: 1

    I believe the first paid product placement in a a game Was Zool for the Amiga. The Product was Chuypa Chup (sp?) lollies.

    Anyone care to refute or deny this?

    Alex

  100. Commercials just make me sick. by bief · · Score: 1


    Commercials just make me sick.

    I'm writing this I watch the Super Bowl. I do love the Super Bowl because they have the best commercials!

  101. The Perfect Consumer by EuroChild · · Score: 1

    If it wasn't for the 'Red Bull' advertising in WipOut 2097, i never would have been introduced to the wonderful world of insomnia!

    --
    Does this make my brain look big?
  102. I have to disagree by Anonymous Coward · · Score: 0

    I cannot say that I am completely immune to advertisement. Yes I consciously balck-list teh compnaies that seem to insidious, and yes until yesterday I thought it had no effect on me. Then I bought a pack of trojan condoms. And I thought why trojan? Advertising! I switched to lifestyles thenand there, but they have had a few dollars from me before I noticed.

  103. A logo in a vidgame is 'cramming down the throat'? by gotan · · Score: 3, Insightful

    Then how is advertising over two pages in a magazine (and filling it up with crappy brochures), posters or even neon light installations the size of buildings, TV-advertising, telemarketing, and, the latest fashion, pop up ads, not? If it's worth advertising on some poster on a wall, why isn't it worth advertising on a Wall in virtual reality? You know the audience that will come by, nobody will mess up the poster, or alter it in creative ways, and you even get to choose the place and surroundings of that advert.

    If it were no good idea to advertise there, where you at least know the audience, then maybe the whole concept of advertising should be reconsidered. I think brand recognition is greatly underestimated, if those corporations are concerned about how, and in which context their products are displayed. Did anyone ever notice how many of those rich evil movie drug-dealer types cruise around in those big black Mercedes or BMW? And that gave those cars a bad rap? Not that i'd notice.
    --

    --
    "By the way if anyone here is in advertising or marketing... kill yourself." -- Bill Hicks
  104. Placement is messed up... by pixel_bc · · Score: 2, Informative

    Its historically pretty messed up. You'd think they'd be paying us to place their logos -- but in practice we (game developers) have had to pay for the right to use the logo. Thats slowly changing, though. Its harder in things like stadiums. Usually the agreement states something along the lines of we can't go placing random things. We have to approach the real owner of each logo -- and if they disagree, we can't place a competitors logo in its place.

  105. Bad Examples of Ads in Video Games by Maul · · Score: 2
    Most game players are more interested in the game
    itself, rather than the advertisements. However, it
    is possible to put ads in games without making them
    annoying.


    The first thing that should never, ever, ever be done
    is to make the whole game an ad for something.
    In the old days of the NES, there were TONS of crappy
    games produced that were basically ads. There was
    a game featuring the "Noid" mascot for Dominoes Pizza. There was also a game centered around McDonalds, Seven Up, and plenty of other stuff,
    IIRC.


    I guess the next worse thing is to make a game that
    is crappy, but with a popular theme, in order to
    stick ads in it. Examples of this are the games
    that starred Shaq and Jordan which were not basketball games. Not surprisingly, Pepsi ads were crammed into Shaq-Fu.

    --

    "You spoony bard!" -Tellah

  106. GranTurismo 1, 2, 3, and Concept by LoudMusic · · Score: 2

    "I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game."

    GranTurismo is about the Grand Touring racing industry. The advertising is how they keep the sport alive. The game is filled with advertisements, even the cars are modeled after real cars and have the stickers from the real advertisers. I've always thought it gave the game a hightened sense of reality and wondered if the original spooncer had something to do with game funding. Apparently not (after a little research) but it still makes you wonder how much money they (Sony) could make if they had chosen to charge some nominal fee for advertisements in the game.

    ~LoudMusic

    --
    No sig for you. YOU GET NO SIG!
  107. It would add realism by goldspider · · Score: 1
    In games which boast of ever increasing realism, one rarely sees the omni-present advertisements that... decorate... our everyday life.

    Like the headline says, there shouldn't be anything particularly wrong with inserting well-placed and relevant ads into games. To me, personally, it would add that missing element or realism, and help keep some of these quality, but financially-strapped game developers in business.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  108. Playstation Wipeout by marko123 · · Score: 2, Informative

    Being an Australian, I played Wipeout way before Red Bull was promoted here. So it looked like a made up sponsor for the game, and I wondered why the game promoted a pretend product so heavily. I thought that maybe it was some kind of in joke. Of course, it made sense once I knew what Red Bull was :)

    --
    http://pcblues.com - Digits and Wood
  109. It ads to the realism and pays the bills... by PhotoGuy · · Score: 3, Informative

    Real advertisements in games that are attempting to simulate reality, seems like a boon to me. And if helps pay the bills for the game maker, more power to them.

    And dynamically changing ads would actually ad more interest to the game. I think it'd be cool to be distracted momentarily by a new interesting ad, and become someone else's frag due to the distraction. Hah!

    I find it hard to see the down side. In movies, I think there's a far greater likelihood of compromising the creator's artistic integrity (when each shot starts with a well-framed shot of a Pepsi can :-); in games, where the viewpoints are less well defined, and user controlled, I think it's a lot harder to compromise the game's value.

    Whenver the ads rolover, I'd be just like Homer when all the new billboard's come out. Might even end up joining a clown college because of it. "Dooo doo doo do do do do doooo doo dooo dooo"... :-)

    -me

    --
    Love many, trust a few, do harm to none.
  110. Matrix Phone by coldtone · · Score: 1

    Have you ever wanted the cell phone from the Matrix. I bet you have. I bet you where disappointed when you found out you couldn't get one.

    Product placement fails if its in your face. But if it truly is part of the movie you will want to own it.

    Ever wanted a pair of Terminator glasses?

    Video games aren't realistic enough for you to want to be like the characters (But they are getting close).

    It wont be long until video game characters can wear clothes that look just like the real thing, and use things that also look real. When this happens you will see effective product placement in video games.

    Want a Max Payne Leather Jacket?

  111. Pepsiman? by Anonymous Coward · · Score: 0
    anyone ever play Pepsiman? it's a japanese playstation game, and it's one of the worst games ever made, but the product placement is key to the entire game. for example, on the first level you have to run the obs course to get to a pepsi machine that has run out of pepsi before the crowd around it gets angry. oh yeah, and you p/u cans of pepsi along the way for bonus points. this game must be experienced for the FMV intros alone, they're in english, but subtitled in japanese. so horrible, you won't believe it. check your local playstation newsgroup for it, but know that you were warned.

    CB

  112. It can work by IowaBoy · · Score: 2, Interesting

    Well I for one am an example of successful product placement in a videogame. Back when WipeoutXL for the original PlayStation first came out, on several of the tracks (and I think on the intro movies) I kept seeing "billboard" ads for something called Red Bull. (By then, of course, Red Bull was well established in Europe, and WipeoutXL was produced by Sony's U.K. unit, Psygnosis). So when I saw it in the store, I bought one just to see what it was. And I still drink the occassional bottle. So it can work.

  113. Fun with anti-product-placement by Animats · · Score: 2
    Y'know, what's really frightening is that we feel we need to see ads for a scene to be "real."

    People expect ads. This bugs me. But you can have fun with it.

    There's someone who takes photographs of cities and removes all the ads in Photoshop, then prints them up as artworks. The effect is striking.

    There's a set of anti-commercialism games at Global Arcade:

    • Mergeroids!
    • Use the left and right arrow keys to rotate your ship
    • Use the shift key to propel the ship
    • Use the control key to fire at the corporate asteroids
    • When companies touch, they merge. It takes more firepower to break them up!

    I have a financial web site that has a banner ad on it, just to make it look more "commercial". It just didn't look right without ads. It's a fake banner ad for Adbusters. Few people have ever noticed.

    I also have a fake site for last years's "AI" game, full of fake ads. (About time to pull the plug on that one; the game sites themselves just went down, now that worldwide release of the movie is complete.) It looks more realistic that way.

  114. It works for Ecstasy! by YourMissionForToday · · Score: 1
    Hey, product placement has been working for durp-dealers since the old skool days of Mario Bros (shrooms, magic pills), to Narq (I still can't tell if it was for or against drug use), to Mr. Driller (need those damned air capsuls!!).

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in dark rooms munching magic pills and listening to repetitive electronic music." - Anonymous

  115. Sigue Sigue Sputnik and unusual advertising media by Cybrex · · Score: 2, Interesting

    Tracking the effectiveness of advertising in normal media (print, outdoor, broadcast, etc.) is a well-established science. For novel media like video games and the like I don't see how they can collect enough measurable data to reliably dismiss the media as a profitable advertising venue.

    As an example, in 1986 electronic punk band Sigue Sigue Sputnik decided to sell advertising on their album 'Flaunt It'. Yes, there are actually commercials between some of the songs!

    It was a bold and brash move, but well executed. The ads and products (Studio Line hair gel, i-D Magazine, etc.) fit in well with the overall style of the album, and there were some fake ads as well that were humorous and flowed well with the album.

    It's easy to measure how many copies were sold (bootlegging aside), but how do you measure the actual number of effective exposures per album, or the time frame? Personally, to this day I still use exclusively Studio Line, and I'm not ashamed to admit that it's because they had the balls to advertise on one of my favorite albums. No doubt I'm an outlier, but how do you quantify the success of a single advertisement that's still moving product >16 years after it ran?

    As another example, my first exposure to Red Bull was while playing Wipeout XL on the Playstation, almost 2 years before I ever saw the product on store shelves. I freaked when I realized that it was a real drink, and immediately picked some up (good stuff!). Again, it's hard to measure the longevity of new advertising forms.

    -Cybrex

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  116. But *All* Restaurants are Taco Bell by billstewart · · Score: 1

    ...after the franchise wars of the last decade, all restaurants have been Taco Bell....

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:But *All* Restaurants are Taco Bell by PaxTech · · Score: 2

      Except in the British release of Demolition Man, when all restaurants are Pizza Hut. No Taco Bell in England, you see.

      --
      All movements for social change begin as missions, evolve into businesses, and end up as rackets.
    2. Re:But *All* Restaurants are Taco Bell by DaedalusLogic · · Score: 1

      That's really cool! I didn't think about that aspect of targeting audiences... They figure that fake mexican food won't go over well in England? What fast food chains did they try to infect the culture with? Are there any England/Europe only fast food empires?

  117. If you ask me by PlaysWithMatches · · Score: 1

    Ad placement is a good thing. *munches on some McDonald's(tm) fries* It can add to realism *sips his Coca-Cola(r)* and make for a more compelling experience. Now if you'll excuse me, it's time for me to go for a drive in my Subaru Outback(tm), with its smooth handling and rugged durability.

    --

    Mozilla's a nice operating system, but it needs a better browser.
  118. Genuine *Isher* Brand BFG-9000! by billstewart · · Score: 2
    The Isher reference is to A.E.VanVogt's classic science fiction story The Weapon Shops of Isher. You can figure out where the BFG-9000 came from :-)


    Actually, there is a company Isher Artifacts which makes some really *fine* looking energy weapons.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  119. Sort of related: fake product placement in movies by tregoweth · · Score: 2

    It would be nice if more people did "fake" product placements to crowd out real brands, like Quentin Tarantino and Kevin Smith making up Red Apple and Nails brand cigarettes, respectively. Or most of the brands in the Simpsons universe.

  120. Firearms by lostchicken · · Score: 1

    Quick: Name a sniper rifle.

    If you play a lot of Counter-Strike, you probably named the Arctic Warfare Magnum, and think it's really good, even if you've never shot it.

    Let's say that gamer walks into a gun shop. He sees two guns on the rack, a Barrett M82A1 (never heard of it), and the Arctic Warfare Magnum (feels like he's used it for years).

    I'm willing to bet Accuracy International gets the buy, a $5,000 score.

    Product placement is there, and it works. The games just don't get the money yet, money that would improve the game. I say bring it on.

    --
    -twb
  121. skittles! by Anonymous Coward · · Score: 0

    http://www.simonsays.com/book/default_book.cfm?isb n=0671317865&areaid=33

  122. Luxury Bananas?! by Discordia · · Score: 1

    Can somebody fill me in on what exactly qualifies as a Luxury Banana?

  123. No Kidding Re:PetsOverNight.com by HiredMan · · Score: 2

    "Grand Theft Auto" brought to you by Ford!

    Survey says, "BZZZZZZZZZZZZT"!

    ;)

    =tkk

  124. Fair Use isn't always so fair. by iriles · · Score: 1

    A guy at my girlfriend's art school was making a "Trailer Trash Barbie" doll and selling them in local stores. Definitely a parody and well with in "Fair Use" law, right? I agree but that didn't stop Matel from sueing the pants off of him. Sure he might have won if he had years and thousands of dollars to spend in court.

    The same thing happened to a friend who had a Peanuts parody in his Zine and another friend of a friend who was making and selling McVegan t-shirts. I'm sure this goes on all the time.

    I don't know where the lines between "fair use" and infringement fall. But it has been my experience that most corporations are quite skilled at bending the laws through the use of agressive lawyers and exessive amounts of money.

    I don't think it's right that we can't use common trademarks in films and video games with out permission. I don't even know if it's illegal. I just know that it's common practice not too. Of course, If you feel you have a right to use Pepsi's trademark no matter what they sat, I tend to agree and fully support you. Just don't be suprised when they take legal action against you.

    -ishmael

  125. Not needed... get rid of them all... by Anonymous Coward · · Score: 0

    It's about freekin' time that the advertisers of the world have started realizing that ads in games (or in general) just don't work.

    Ummm, H E L L O! But I'm playing the game to escape reality for a while. Stay the hell out of my fantasy. If I want a coke, or a pepsi, or a KFC, or whatever, then I'll go get it.

    People who get in my face with their messages are summarially and prejudically ignored. People who keep pushing it, get punched... In the case of internet ads, I just filter EVERYTHING. My surfing experience is much nicer w/o some piece of crap flash downloading...

  126. Budweiser "beer" is served in bottles by Anonymous Coward · · Score: 0

    in UK pubs. I've never seen it on draft.
    In the south people tend to drink lager rather than bitter or ale anyway, for example Heinekin.

  127. I get shocked when I see a movie or TV show by Anonymous Coward · · Score: 0

    and they mention the name "Microsoft" instead of showing a weird and badly thought out operating system on screen...

  128. Global Gladiators, Cool Spot by Anonymous Coward · · Score: 0

    GG was sponsored by McDonalds, Cool Spot by Pepsi. Apparently both of those were characters in US advertising campaigns, and they got converted to SNES and Genesis. I think they were both written by Dave Perry (Shiny/Infogrames).

  129. It's hard to think of subjects. by Mourice · · Score: 2, Informative

    I've said for years that ads have a place in games. Games are very costly (with good reason, costly to develop, you know). I think that publishing companies and dev houses are loosing some of their target audience to piracy, due to the prohibitive costs of the latest and greatest games. Boys aged 12 to 25 usually have limited funds to spend on games. When those kids get older, whether they have the cash or not, they are so used to not paying and so used to ignoring ip laws that they might continue a life of crime (in casual piracy).

    Now, ads have their time and place in video games. It wouldn't be right to see an "Enjoy Coke" sign just before you confront the Butcher in Diablo. In games like Deus Ex, Max Payne, and Grand Theft Auto, however, it's natural to include billboards and other types of adverts. Such endeavors add (no pun intended) atmosphere to games that already strive to become more realistic and involving.

    We've seen ads in some games, but they are usually for other games by the same companies. (Sega seemed to be pretty keen on this idea a few years ago with their racing games, but I believe that it has kind of fizzled out.) Sports games are very good candidates for advertising. What two things go together better than professional sports and blatent commercialism? EA, for example, strives to make the play its sports titles more like sports produced for television. If I could get a free (or cheap) legal copy of NHL 2002, I could put up with commercials between periods. This is a game that has tv camera angles, color (annoying) commentary, realistic breaks between faceoffs, and puck highlighting extremely similar to network television. Why not go to the next step? Some of those ads could have spokespeople of the digital versions of actual Hockey players. Games are a niche market, you have a young male demographic to target. This makes advertising easy. Knowing the gender and age of 97 percent of your audience can enable more specialized ads and ultimately reach a larger percentage of them. (Ads starring Britney Spears could reach millions.)

    There are a few problems with this. People will get very tired of the ads that come with the game by default. Users could be prompted every so often to download the new ads from the web site. Still, there's a problem. Advertisers who may have pulled their advertising for one reason or another will still be running on unpatched software, and new advertisers won't get the ads displayed which they have payed for. I suppose that this could be measured in downloads, and the advertisers could pay when a month is over and the usage statistics were in. Downloads could also determine payment for the original advertisers, which would be good for them, but not so good for the gaming company. When advertisers pay for television ads, they can never be sure how many viewers there will be, so they could spend a million dollars on an ad that will never be seen. Developers need to be paid, though, and the odds are that there won't be 2 million downloads (or orders or whatever) in the first 3 weeks. Another problem would be that this would keep the developers pretty darn busy in the months following a game release. This is time that could be better spent on new titles. Fortunately, if this proved popular, advertising agencies and/or the companies they represent would begin to hire professionals that could produce the commercials and sent to the game's publishing company to be inserted where they are needed. These ads would be much less costly than tv ads to write and develop (unless they used conventional tools, such as cameras and video). This brings up another problem. With the thousands of 3d engines out there, these directors and developers would have to develop in the same engine that the game is in (again, unless it's video). Moreover, they would have to learn new level designers and programs for mostly every game out there. Publishers, however, could provide them with the tools necessary (the ones the dev houses are using) early in production so that the ads could be ready by the time the game goes gold. As this becomes more common, a better plan might be to write 3d engines that support models and animations from animation programs, such as Lightwave, Maya, 3dsmax, SoftImage, or even Blender (yay for free!). Most engines support these one way or another, since there has to be a way to model for the game in the first place. Also, of course, you could do animations and put them as video in the game, but that's a wussy solution. (I think that should've been more than one paragraph.)

    Gamers decidedly opposed to ads in games could still pay their 50 bucks for non-ad versions. This would not be hard for commercials or billboard ads. For commercials, just remove them. Just take them out altogether (or if you want to be weird, give the users an option to disable them and to skip ones they don't want to see with the spacebar). For billboard and neon signs and the like, just replace the ad textures within the game packages with "Eat at Joe's" and other fake ads. (Note: In the cheap or free versions of these games, you would have to put some sort of protection on these files to prevent people from creating mods that disable the ads. You'd have to tell the engine to always take these ads over any others. You also might have to put some sort of protection on the actual packages to prevent people from getting in there and actually changing those files. You might put those in a separate, protected package, but that could easily be deleted or replaced. You could put them within the actual executables or something, but then they would be really hard to replace if you wanted or needed to. The best solution I can come up with right now (5AM) is to put them in their own protected package within the main game package. Passwords might work, but some sort of encryption would be much better. Neither of those would be foolproof, but they would keep out the casual cracker and people like me who would try for 2 1/2 minutes and then forget what they were doing. You might think of something better that would keep out almost everyone, but I am certainly not the person to ask about anti-piracy measures, unless of course you want to bypass them.)


    In regards to ads and product placement not working, fuck that. They work as well as any ad does. When commercials come on tv, I don't pay attention. Sometimes I leave the room, sometimes I talk to people, sometimes I just get on /., and sometimes I turn off the tv altogether. I don't know anyone who actually watches ads on any other day except the Super Bowl. My mother only watches recorded tv, so she never sees commercials. I see a lot more ads on the web than on tv, which brings me to another point entirely.

    I see so many ad-supported sites going down because of revenues being down. I think that advertisers have it all wrong. Web ads are measured in clicks. That's all wrong, Cat. On the rare occasions that I do see tv ads, even if I like the ad, I don't immediately want to turn to the all-Charmin Network (or whatever product is being sold). The same goes for web sites. Just because I see an ad, doesn't mean that I immediately want to cease my current task and go to the web site for the product they are selling. Maybe if there was a checkmark beside every ad that said, "I see this ad and acknowledge it's existence." That way, bastard companies would know that I saw their ad, but it wasn't interesting enough to click on.

    kill $(pidof -x Rant); *


    At any rate, I see ads in video games because that's where I am most of the time. Nobody pays attention to ads anymore, no matter where they are. I don't even see pop-up ads anymore. Ctrl-Q (or Alt-F4) helps me with that. Advertising is a part of capitalism. I hope to see it progress into the video game market. Advertisers just need to learn how to use video games to their advantage. It'll keep costs down, but not punish the developers who (usually)deserve every penny of the money they do get.

    P.S. I want to say that keeping the costs down of some genres and not others seems a bit wrong. It would be a shame for the FPS players to pay a lot less money for games than MMORPG fans do. This is the major hole in my arguement. I don't know how to knock it down, other than saying, "Well, they'll just have to figure out how to advertise or lower their prices." Please post or send me any suggestions about how to make this go away. You can also do it if you disagree with everything I say. Please do.


    *My linux install totally fucked itself the other day, so I can't check my syntax. Don't yell if it's wrong.
    procinfo | grep Rant | awk '(print $13)' | kill
    pidof Rant | kill

    I thought about using those, too, but they may not be right, either.

    --

    No excellent soul is exempt from a mixture of madness. --Aristotle
  130. FHM? by Spunk · · Score: 1

    That's the game where you get rewarded with pictures of scantily-clad women near the end, yes?

  131. advertising as gameplay by argStyopa · · Score: 1

    http://www.strategyfirst.com/en/games/
    Strategy First is coming out with Nexagon:the Pit which is kind of Warcraft-meets-Rollerball where it's a 3d RTS game in an arena, but you get extra points for doing stuff that appeals to the crowd. You get extra $$ when you can manage to get your creature pounding another to a pulp in front of the camera, and even more if you can do it and get one of the surrounding billboards in the same camera shot. AFAIK at this point they're not sure if they can/will get any real advertisers in the mix, or if all the ads will be fake.
    IMO that will be a blast.

    --
    -Styopa
  132. Hahahaha by Anonymous Coward · · Score: 0

    I don't know whether to laugh or cry when I see every single teenager walking down one street branded as a slave of the Nike corporation.

  133. Re:Sigue Sigue Sputnik and unusual advertising med by jonerik · · Score: 1

    The Who did it first, with 1967's "The Who Sell Out." The album featured ads (performed by the group) inbetween most of the songs for products like Heinz Baked Beans, Rotosound guitar strings, Odorono, etc.

  134. timothy... by Anonymous Coward · · Score: 0
    ...is a tool.

    I actually like ads in games...

  135. Re:"Totally Ignoring" Ads by Sarah+Thustra · · Score: 1

    1. "I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game."

    2. "I don't even notice ads anymore, they are just automatically blocked out of my vision."


    Keep a close eye on those two quotes, because they have a lot to do with each other. They are unwilling proof of the fact that ads work just fine, if not better, when you ignore them.

    Let me explain...Most advertisers do try to "get your attention", because if they can get you to consciously devote your actual thinking to their brand, even for a second--say you see an "interesting" ad (another way to say "cleverly presented inaccurate drivel") and you let it bounce around your head for a moment--then there's a nice big fat chance that that brand / name / ad will come floating back to the surface as soon as a situation triggers that part of your thoughts. (To summarize: Interesting Coke ad = more mental energy/time devoted to thinking about Coke = stronger mental attraction to the idea of Coke = more likely that when you think "drink" you will think "Coke".)

    But my point is that that's not all an advertisement does, psychologically. In fact, it's just the tip of the iceberg. Active-thinking energy is nice because it worms its way into your conscious thoughts--only an "interesting" advertisement will likely make you /verbally/ recommend the product, or /consciously/ think of it at the relevant time (or even at a somewhat-related not-relevant time; because you can never quite tell where brainwaves will cross). But what happens to an advertisement you don't notice--or more accurately, what happens to the BILLIONS of advertisements you don't notice? Do they just "go away"? Did they never sink in? Wrong, muchcha. Everything sinks in, and how it does so has much more to do with the medium that the ad is delivered in than the ad itself. A TV ad that you're not paying attention to dives straight to your hypothalamus, the part of the brain concerned with instinct and involuntary reaction--this is the part of your brain that TV speaks to. It has nothing to do with your conscious thoughts and it does not get filtered by your cerebrum, which is the part of your brain that distinguishes reality from fantasy. This is exactly why, when you see a scary movie on TV, you get physically scared; why porn gives ya'll erections. Ignoring an ad that's in front of your face on a television (game, movie, news program) is like having the border-guard turn his head and letting the info mainline right into your subconscious.

    Now, "ignoring" a billboard or a print or a radio or a little-tag-on-your-shoe ad isn't quite as effective for the advertiser as ignoring a television ad--tv ads actually statistically work better when you ignore them. Other ads don't, but they still work, because--let me repeat--*you* may choose to ignore some things, but YOUR BRAIN DOES NOT. To assume so is synonymous with assuming that, because you don't see the handshakes your computer is doing to log in somewhere, they aren't happening or don't matter. The brain works much more like a computer than anything else, and even simple stuff like hypnosis proves conclusively that the BRAIN IGNORES NOTHING. Every single tag and sign and jingle and sex-signal that you receive from an advertiser GETS IN THERE. The fact that you see them all day, every day, without a break (unless you, like me, tend to stare at a blank wall for a moment every day and go aaaahhh) only makes it easier for you to consciously ignore them--that is, it becomes easy to choose not to pay attention to the effect they are having on you.

    Sorry to ramble, but this is one of the biggest dangers I see confronting people, psychologically speaking, in this here New Era. We don't realize the science behind what these advertisers are doing, but THEY DO--they have /huge/ budgets set aside for hiring top psychologists and neurologists to study the effects of advertising for the industry. It's just not common knowledge how actually pervasive, and how mentally abusive, the constant glut of billboards, signs, songs, symbols, sponsorships and sell-outs really is.

    Please, Slashdot. Help make it common knowlege!

  136. Nine nines - my answer by JWhitlock · · Score: 2
    Here's the output of the Perl program I used to solve it:

    0 = ((-((((-(9-9))/9)/9)/9)-9)/9)*9+9
    1 = (-(-((9)*9)-9-9)-9+9-9)/9-9
    2 = ((-((((((-(9+9))/9)/9)/9)*9)*9))/9)*9
    ...
    snip snip
    ...
    39 = (-((-(9+9)-9-9)*9-9-9-9))/9
    40 = -((-(9+9)-9-9)/9-9)+9+9+9
    41 not found in the set.

    I'd post the Perl program, but Slashdot doesn't like code for some reason. It basically used a huge hash, using the result as a key and the formula that generated that result as the value, selectively overwriting existing key/value pairs.

    I imagine the Lisp solution is more elegant, but I haven't got around to learning Lisp.

  137. Of course by geekoid · · Score: 2

    When your in a game, your usually to busy firing your weapon, or running for the next health, to view advertising, unles sits done in such a creative way the everybody stops playing the game to view the ad.

    In a movie, there is time when the character are just talking, so people may actually notice the product placement ad.

    Perhpas a pop up ad during everquest combat would work, for about a month.

    Now a TV ad, that makes use of cross genra advertising might work, like "Drink Coke, frag more!" or the got milk an trix ads, those where genious.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  138. ehh by _avs_007 · · Score: 1

    A guy at my girlfriend's art school was making a "Trailer Trash Barbie" doll and selling them in local stores. Definitely a parody and well with in "Fair Use" law, right? I agree but that didn't stop Matel from sueing the pants off of him. Sure he might have won if he had years and thousands of dollars to spend in court.

    This is a little different. Matel could argue that you are piggybacking the Barbie name in order to sell your product. In which case, you would be selling your product based on the good name that Matel has spent $$$ on. A parody usually means you are not trying to commercially gain in the same field. ie, Aqua's song, called "Barbie Girl". That is a parody. You are making fun of it. But if you sell a doll called "Trailer Trash Barbie", it will be interpreted differently... But like you said, I'm sure given enough $$$, even that can change... :)

    Your friend's peanuts paraody in a zine... That should definately fall under fair use. Just look at "In Living Color"'s many parodies of almost everything you can think of.

  139. Studio Line from Loreal! by BlueTT · · Score: 1

    Fixing Gel, Strong Hold, Behold!

    Love that album, love the ads...

    1. Re:Studio Line from Loreal! by Cybrex · · Score: 1

      I think it's "Be Bold!", not "Behold!", but yup, that's the one! :)

      -Cybrex

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  140. metagaming bricks for all by mgandhi2 · · Score: 1

    the problem with ad placement is this:
    you can't place an ad for a product that doesn't exist in the universe of the game. if you do, the experience becomes less real. video games are an opportunity to escape reality, not a chance for stupid game companies to take advantage of a large demographic group. i don't want to see ads for the latest n-sync cd while playing wolfenstein because they(thank god) didn't exist during ww2, and i don't want to see ads for irish spring coyly slipped into the latest final fantasy. on the other hand, if it adds to the game to know that lara croft shops at tiffany's, then by all means, advertise! just don't disrupt the entertainment of geeks. we need sanctuary from the fuckery of the modern world.

    --
    I have no desire to reach nirvana.
  141. Older Product Placement by TheEidukas · · Score: 0

    Ahh, but does anyone remember Spot for the sega genesis? That's an example of an entire game based on product placement that failed due to the product's (7up) lack of caffene.

    --
    Chief Booya Executive