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User: American+AC+in+Paris

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  1. Re:Makes perfect sense on Video Games: Goods Or Services? · · Score: 1

    Five years ago, this argument carried a lot more weight than it does today; in another year or two, it'll be largely invalid. One of the great benefits of the growth of the professional blogosphere is that there are now sufficient eyes looking sufficiently hard at this sort of thing that news of a company's attempted shenanigans tends to break even before the game is released to the public. Case in point: we, the gaming community, knew all about Blizzard's always-connected brouhaha before Starcraft II had been released. They hardly sang this information from the rafters, but because so many people were paying sufficiently close attention, it became common knowledge to gamers in a matter of days. Another case in point: Apple's locking out of third-party code utilities was hitting the wire mere hours after they updated their terms, and they'd pretty clearly taken no pains whatsoever to make it common knowledge, basically burying it in the depths of the developer's agreement.

    The window is closing on companies' ability to bury gotchas in the fine print. This is arguably one of the most significant positive consumer benefits of the growth of the Internet: it's becoming increasingly difficult for companies to use massive contracts to bury reprehensible terms of service, simply because we're hitting a critical mass of people who care enough to parse these things posting their findings to the 'Net.

  2. Re:Makes perfect sense on Video Games: Goods Or Services? · · Score: 4, Insightful

    You're absolutely right--and as many other people in this thread have pointed out, the appropriate response to this if you do not like it is, very simply: do not give that company your business.

    You do not need to give these companies your money, and a company is not obligated to tailor how they provide their product to suit the demands of the consumer.

  3. Re:Goods, always. on Video Games: Goods Or Services? · · Score: 3, Insightful

    Absolutely. What you're going to see more and more of, though, is a move towards thin game clients that are effectively valueless without the service--even in situations where you don't actually need to interact with other players.

    You'll still have your "good", and you'll still be able to sell your "good" to another person. The issue here is that said "good" is going to be effectively worthless without the service, much like a (non-smart) cell phone is.

    As I've posted elsewhere in this thread, this is the game maker's natural response to piracy. DRM stinks for the end user and publisher alike--and is impossible to manage once a crack is out in the wild. Server-based game content, however, is a very different beast. It's hard to cross-engineer, run, and maintain an unofficial game server. What's more, it's easy to track down such servers and shut them down for, say, illegal redistribution of copyrighted materials. All a cracker needs to do is drop a patch on the 'net once, and the cat's out of the bag.

  4. Makes perfect sense on Video Games: Goods Or Services? · · Score: 1

    If you sell gaming as a service, you're effectively eliminating piracy. You're also entering an area where the legality of the contract between the two parties involved is much less of a gray area. True, you need to maintain the server environment to support the gaming experience, but that's easier to plan and budget for than trying to account for how piracy will affect your sales.

    Understand that the gaming industry's shift from a goods model to a services model is, at its very root, a direct response to piracy. It's quite the effective response to piracy, at that. No matter how much DRM you put on a game, it's easy enough to crack an installed game and send it into the wild. It's virtually impossible to effectively recreate a game where content is delivered on-demand by a server environment, though--especially when that content is player-driven to some degree.

    To my mind, this makes perfect sense for a game maker. Make a game a service, and you pretty much completely eliminate resale and piracy issues.

  5. Makes sense. on Are Rich People Less Moral? · · Score: 2

    Of course they do. This should surprise nobody.

    Generally speaking, a person whose actions are bound by respect for moral and legal institutions is going to have trouble succeeding against a person whose actions are not bound to such considerations (or only loosely bound.) Run this model several million times, and you end up with a small, powerful group of people who are, comparatively speaking, less moral than the large, less powerful group of people they were willing to step on to get to the top.

    The only place where cheaters never win is fiction. Everywhere else, they tend to run the show.

  6. Ha-buh-wha? on Selling Used MP3s Found Legal In America · · Score: 4, Funny

    After some litigation; ReDigi, a site where people can sell used MP3's has been found legal in America.

    Punctuation it: can go, pretty; much? Anywhere,

  7. Re:I'm shocked! on Louis CK's Internet Experiment Pays Off · · Score: 1

    When you give consumers a product that they want, at a price they find fair, in a form factor (format) that is convenient for them, in a location that is convenient for them, they are happy to pay for it!

    ...and, by extension, if you don't offer it at a price they find fair, in a form factor that is convenient for them, or in a location that is convenient for them, then there are surprising numbers of consumers out there who think that the appropriate (and sometimes even moral) response is "therefore, I am happy to stiff you and get it free off the Internet", not "therefore, I will not pay you any of my money and go without your overpriced, poorly distributed wares."

  8. I Think I've Heard This Story Before on No PDFs, No Co-editing On Underwhelming Apple iCloud · · Score: 4, Insightful

    Apple: We're coming out with a new product. It's a pill that'll give you surprisingly good night vision.
    Apple Zealots and various talking heads: Oh. My. God. The iPill will CURE CANCER.
    The Other Zealots and various talking heads: Pssh. Will it make my headaches go away? Will it stop indigestion? I just can't see how anyone would want this where there are so many better pills already on the market.

    months pass

    Apple: Here it is: The iPill. Take one, and you can have 20/20 vision in the dark for an entire month.
    Apple Zealots: Oh. My. God. This is soooo disappointing! And it doesn't even cure cancer! We thought it was going to cure cancer!
    Other Zealots: Hah! Oh, Apple's really screwed themselves this time. All this stupid pill does is give you night vision! Big deal--you can get night-vision goggles that can be turned off, are half the price and don't need to be swallowed! You idiots really missed big time on this one!

    months pass

    Apple: The iPill has sold over ten bajillion units, and we've made more money on it than god raised to the god power. Night vision goggles are now considered obsolete. Soon, we'll release the iPill 2, which will add the ability to see into the ultraviolet spectrum.
    Apple Zealots: Yaaaaaay! Finally, a cure for CANCER!
    Other Zealots: ARRRGEGHRHRHGA People are such fucking stupid SHEEP

  9. Come on. on OnStar Reverses ToS Changes · · Score: 5, Insightful

    You know, you've got a perfectly good summary going on an important issue, and you go and make yourself look like a child by calling General Motors "Government Motors". Why? Do you honestly think it's clever, or particularly effective at getting your point across?

  10. Barracuda on The Joys of Running a Bug Bounty Program · · Score: 4, Funny

    ...does "your messaging client is such a kludge that I would frankly rather try use an actual elongated carnivorous fish to IM with my co-workers" count as a bug?

  11. ..so? on Electric Cars May Be Made Noisier By Law · · Score: 2, Informative
    ...you're required to have tail lights, turn signals, a horn, and a whole load of other otherwise unnecessary stuff on your car, all primarily for the safety of people other than yourself. This is how automotive safety works; you identify problems (cars running on electric power are hard to hear; pedestrians rely to varying degrees on the sound of a car for situational awareness, the blind moreso than others,) and you take reasonable steps to rectify the problems.

    Do people really have problems with this kind of thing?

  12. Tick tock. on Hand-Off, Reconnect To Verizon LTE Can Take 2 Minutes · · Score: 1
    You might want to get this sorted out by Christmas, folks.

    Just in case, y'know, you release a high-demand 4G mobile device anytime around then.

  13. Re:History doesn't repeat itself on 'Retro Programming' Teaches Using 1980s Machines · · Score: 4, Insightful

    Seriously, how is this useful in modern computing, other than as a "Back in my day..." quote?

    Learning how to use older/simpler machines is an excellent way to learn about a number of fundamental concepts. Modern computing, for all its advances, still operates off the same fundamental principles as it did fifty years ago; it's simply become orders of magnitude more complex.

    Now, while it's perfectly possible to learn how to do this sort of thing using emulation or specialized training software, there's real value to having an appreciation of the history of the field you're planning to enter, and working with machines that were once considered state-of-the-art is a very effective way to gain a sense of just how insanely far computing has come. Note, too, that simply because you're never going to be called upon to program a PDP-8 in real life doesn't mean that you can't learn a fair amount of generally-applicable knowledge about hardware, logic, branching, execution, input, output, and instruction sets. In fact, by pulling yourself out of a familiar environment, you're forced to pay attention to important things that you'd otherwise happily ignore--like "well, how does what is in my head actually get into a computer's inner workings?"

    Finally, always remember that programming is a subset of computer science. Even if all you ever expect to do is write code, a deeper knowledge of what goes on between the compiler and the electrons is going to be quite useful--and will make you a better coder, to boot.

  14. Re:Ummm Personal responsibility? on Look-Alike Tubes Lead To Hospital Deaths · · Score: 4, Insightful

    Whatever has happened to personal responsibility? Why is this such a problem? If a nurse is doing their job, then they will follow the tubing back to the source to ensure that they are connecting the right ones. Why is this so hard?

    "look, I -understand- your heart has stopped, sir, but if you'll just be patient with me--heh, "patient"--I'll trace these tubes back to...the...appropriate bits of--OK, that's the one..."

    Personal responsibility is a wonderful thing, but nurses a) often don't have the luxury of time, and b) like other human beings, occasionally make mistakes. Further, nurses don't have the luxury of an Undo command, and very, very slight errors can and often are fatal.

    ...or is this some newfangled variety of personal responsibility that completely eliminates human error?

  15. Re:Bosses earn too much on High-Frequency Programmers Revolt Over Pay · · Score: 1

    I agree with you completely. People who shoulder the risk of running a business deserve to reap the most personal reward for their work of anybody in that company.

    The disconnect here is that the people running our world's largest companies, with vanishingly few exceptions, are in a position where they can quite literally drive a company into the ground and still come out tens or hundreds of millions of dollars ahead. A Fortune 500 CEO stands to gain exorbitant personal wealth if they successfully direct their company, but there exists no substantial penalty for making excessively risky decisions.

    I don't doubt for a second that the stresses of such positions are enormous. I don't believe for a moment that running a company of -any- scale requires anything less than total personal dedication. I do believe, however, that the only people who are well-served by the kinds of executive compensation packages we see today are the executives themselves. So long as an executive can expect to live like a king regardless of how well they perform, and so long as the leadership class treats amassing personal wealth as a competition amongst peers, you'd better believe that it'll be the rest of society that bears the brunt of their risky behavior.

  16. Re:Bosses earn too much on High-Frequency Programmers Revolt Over Pay · · Score: 1

    You are, of course, absolutely correct. With decision they make, the leader of a Fortune 500 company is risking their ability to wield enormous amounts of power over the lives of countless other people, as well as their ability enjoy a lifestyle that is for all intents and purposes bounded only by imagination. You're right that this is, indeed, a huge risk to take.

    Obviously, given the sheer magnitude of this risk, it follows that they deserve millions upon millions of dollars in annual compensation, simply to guard against the ever-present chance that they could suddenly find themselves out of a job, well along the road to destitution and ruin, with but a few scant tens of millions of dollars' worth of golden parachute to see them through the rest of their lives.

    Then, of course, there's the less tangible but equally massive "lifestyle" loss. After all, if you're used to being able to fly in private comfort to any corner of the globe at a moment's notice, the thought of having to book first-class tickets on a commercial airliner to any part of the globe at a moment's notice should rightly send chills down your spine. How, one wonders, can an individual survive the crushing shame of discovering that all the people you counted as close personal friends are suddenly revealed to be greed-driven, narcissistic sociopaths who won't even invite you on weekend jaunts to the Calicos anymore, let alone return your calls?

    There's every reason to pay top executives the highest salaries in a company. That does not mean, however, that top executives should be given the mind-bogglingly exorbitant compensation they receive today. If, by dint of chronic bad decision making, a group of executives can effectively destroy a major multinational company and suffer what is essentially a blow to one's pride as a result, there is a serious problem with executive compensation.

    If you compensate the guy flying your plane based on how high and how fast he can fly, ask yourself if it's a good idea to give him an ejector seat and a parachute when everyone else has to make do with seat cushions and life vests.

  17. Re:Bosses earn too much on High-Frequency Programmers Revolt Over Pay · · Score: 5, Insightful

    Heh. It isn't risky to run a Fortune 500 company. It doesn't matter how well or how poorly you do; you're guaranteed to make enough money to lead a rather lavish life several times over. Carly Fiorina seems to be doing just fine, despite having driven HP into a brick wall. Tony Hayward may not have much of a future with BP, but you'd better believe that he's already "got his life back." The only risk you run is having to wrestle with the demons you create when your actions destroy the lives of other people, and while I'm sure that's an absolutely miserable thing to have to do, it sure as hell beats being one of those other people whose life is, y'know, destroyed because somebody other than themselves fucked up.

    If you're running a successful financial firm, "risk" simply doesn't exist for you, at a personal level. It's why so many financial firms so royally fucked up; the cost of failure is borne by your clients and your employees. All you need to do is go before a Congressional panel and say how very sorry you are.

    Hell, you don't even need to say that.

  18. I have, and it's a real pain on JavaScript/HTML 5 Gaming? · · Score: 1
    I started writing a little space-trader game called iAye in HTML5/JS called for the iPhone back before the dev kit was public. I'll readily admit that my code is quite far from perfect and follows the "write-as-you-go" school of design, but even having said that, it was a royal pain in the tuckus to write this game.

    For one, Canvas (at least on the iPhone) is godawful slow. For another thing, mobile Webkit has a tendency to crash. The client-side DB was particularly suspect, and has a habit of crashing the browser in a light breeze. The dev tools for HTML5 development are nonexistent beyond your classic HTML toolkit; when you're trying to manipulate SVG files with script, this can be a major, major headache.

    Note that many of these gripes are specific to Webkit. The dev tools, however, are not. I work primarily in Flash these days because a) it's what my work pays me to do, and b) for all my quibbles with it, Flash's development environment is the only dev environment that even comes close to being good for this kind of work.

    I would absolutely -love- to target HTML5 instead of Flash, but until the tools are there, it isn't going to happen. The real kicker is that in another few years, HTML5 will likely simply be a publish setting in Flash CS(n+1), and all this chest-thumping about HTML5 versus Flash will be completely moot, as the actual -content- being made will be -exactly the same for both-.

    In the end, HTML5 will likely supplant Flash, as it should; plugins are generally a bad way to go about enabling core content. That said, everything is going to look pretty much exactly alike, and virtually all rich HTML5 content will be created with the exact same set of proprietary tools as Flash. What's more, that proprietary toolset is going to generate code which is essentially unreadable to humans, anyhow.

  19. Re:I've got 2 issues with Flash on Is HTML5 Ready To Take Over From Flash? · · Score: 1

    3- It misused -a lot- for obnoxious ads.

    Fortunately, that won't happen with HTML5.</snark>

  20. Re:Paper and Environment on Paper Manufacturer Launches "Print More" Campaign · · Score: 1
    ...on a side note, my phone's autocorrect seems to think that "blingingly" is a word.

    It terrifies me that something in my typing/browsing habits would lead it to this conclusion...

  21. Re:Paper and Environment on Paper Manufacturer Launches "Print More" Campaign · · Score: 2, Informative

    ...similarly, environmentalists are doubly too stupid to realize that once you factor in the energy saved in harvesting, transporting, milling, packaging, re-transporting, storing, re-re-transporting, retailing, and re-re-re-transporting a ream of paper, you've created over eleventeen jerbs. Jerbs that environmentalists would have took! My god, they're so blingingly stupid!

  22. Missing something? on Fatal System Error · · Score: 4, Informative

    "As computing and technology has evolved, so too have the security threats correspondingly evolved. The classic Yankee Doodle virus of 1989 did minimal damage, all while playing a patriotic, albeit monotone song. In 2010, aggressive malware now executes in stealth mode, running in the background with an oblivious end-user, and antivirus software that can’t detect it."

    Yeah, the 1989 Yankee Doodle virus was pretty harmless.

    You need to go all the way back to 1988 to find a worm which effectively shut down the Internet.

    How one can overlook the Morris Worm in this context is completely beyond me.

  23. Re:Easy choice on Reaction Engines plan Mach 5 Airliner · · Score: 1

    Use ram-compression, we already have well-known solutions like Huffman and Lempel-Ziv.
    ...let's hope they're not considering using anything lossy.
  24. Force Chocking? on GDC: LucasArts and The Force Unleashed · · Score: 4, Funny

    The final demo shows actual force effects in use, knocking troopers off a ledge with a box, force chocking and light sabering a trooper.

    Force chocking?

    ...that's where you use the Force to cram Captain Antilles under the wheel of your boat trailer to keep it from rolling, right?

  25. Re:Starting to annoy... on Is Vista a Trap? · · Score: 1

    What's with all these anti-vista posts? No one forces you to use it.
    Here's why I don't like Vista: it's breaking my app.

    Because Microsoft mucked about so much with the audio drivers to get DRM working to their satisfaction, the sound in my game suffers from a 1-second delay on some Vista systems. Just today I got a note from a Vista user that after they upgraded their OS, text entry doesn't work in one particular part of the game. I understand there will be headaches in any upgrade cycle, but that doesn't mean I need to like it.

    Because I write software for multiple platforms, I need to use it. It simply isn't a realistic option for me to say that I don't support Vista. Vista, for me, means absolutely nothing more than more time and effort spent hunting down bizarre, OS-specific bugs and the expense of a testing environment.