Well for 24fps (film) animation we generally add a bit of motion blur to any 3D motion we've created, I'm sure that 2d animators have some equivalent. The same goes for 3D generated for 29.94fps ntsc. Otherwise, although the picture would generally appear constant, the motion would strobe rather badly as the character appears first
Here......then Here............then Here.
First of all, NTSC is an INTERLACED progressive scan rate @30fps, 60 _fields_per_second_. Also, most (if not all) ntsc monitors have phosphors that decay a lot slower than today's xga+ monitors. The slower decay coupled with 60 fields per sec means that you achieve motion that will look smoother than 60Hz on a computer monitor (at which most people will still percieve flicker.) Coupled with (as someone mentioned) the camera's natural motion blur this all adds up to motion smooth enough to fool the human eye.
The point is that all technical errata aside, Pc's and Tv's are 2 different beasties.
Is this the part where we beat a large inflatable beachball with a broom?
Well for 24fps (film) animation we generally add a bit of motion blur to any 3D motion we've created, I'm sure that 2d animators have some equivalent. The same goes for 3D generated for 29.94fps ntsc. Otherwise, although the picture would generally appear constant, the motion would strobe rather badly as the character appears first
Here......then Here............then Here.
First of all, NTSC is an INTERLACED progressive scan rate @30fps, 60 _fields_per_second_. Also, most (if not all) ntsc monitors have phosphors that decay a lot slower than today's xga+ monitors. The slower decay coupled with 60 fields per sec means that you achieve motion that will look smoother than 60Hz on a computer monitor (at which most people will still percieve flicker.) Coupled with (as someone mentioned) the camera's natural motion blur this all adds up to motion smooth enough to fool the human eye. The point is that all technical errata aside, Pc's and Tv's are 2 different beasties.