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User: Wynns

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  1. Whoo Hoo!! on Gameboy Advance Clone Superemulator · · Score: 4, Funny


    Slap a cell phone into this thing and I'm ready to sign up!

  2. Re:my opinion.... on Dealing with Employers Who Perform Credit Checks? · · Score: 1

    I had to do something similar when I accepted a gig at a client. The document they submitted for me to sign was so far reaching that I refused to sign it. It granted permission to interview my neighbors, background check, credit check, anything check... The kicker was that the document stated that after my gig with that client ended, even after my employment at my consulting company ended, they were still allowed to do these checks any time they wanted. It just didnt' seem right.

    So, I told them I wouldn't sign it. It basicaly came down to "Sign it, or else" and I really couldn't afford to lose my job over it, so I signed a slightly modified version of it. The thing is, this is the document that all other consultants had already signed. Did nobody have a problem with the document before me?

    Hey.. get this.. I found a copy of the doc... See it here if you're interested in seeing what sort of privacy all sorts of people are willing to give up for a job.

  3. non-gamer explanation on Sim-Dud? · · Score: 2, Insightful

    Wrote this in an email to a non-gaming friend this morning (so excuse the lack of proper grammer) and thought I'd share it here as well since I think someone who's reading here who doesn't have a background in gaming might find some nugget of info in it...

    --------------
    kind of a bad article i think. it makes the bad estimates of EA look like
    the industry doesn't have a market...

    "...many in the video game industry wonder whether online games will ever
    find a large following."

    a large following isn't the question, it's finding the right game to tap
    into it. there's over 400k people playing EQ alone. there's probably 10
    others that have 250k each. all of those people play at least $10/month
    to play. the market is there, EA is just having a hard time compelling
    people to play online. here's the thing... EA has "the Sims" that is
    competing with "the Sims: Online" at the same time. people aren't signing
    up to play online when the non-MMO (Massive Multiplayer Online) version is
    just about as fun. EA keeps releasing new content for the single player
    version, so there's really no need, if you're a fan, to play the online
    version. they kinda messed up i think.

    most other MMO games, you can *only* get the experience online. not so
    with the sims. not only that, but the whole genre of what the Sims is
    trying to do online is brand new. it's not a "questing" game. it's just
    like a large graphical chatroom where you can do other stuff.

    the market for online version is odd too. other games (like EQ and such)
    try and grab the hardcore gamers. basically, young males that are into
    gaming. the sims market is much more broad, lots of ladies, housewives,
    casual gamers. these aren't the typical people who are going to start
    spending $$ and hours online.

    the last thing is probably that the game in itself is kind of flawed. not
    flawed really, but maybe it doesn't suit itself to longterm play. they've
    sold a lot of copies of the game and the expansions because it's *really*
    fun to play for a short amount of time, then it gets old. people pick up
    the expansions because they're really fun. this makes the sales numbers
    look good and tricks EA into thinking that everyone out there is playing
    the game nonstop anyway. the truth is that people have put the game away
    on the shelf for the last three months and haven't given it a second
    thought. it's not that it wasn't fun, but the longevity isn't there.
    but, people get excited for some new content and go pick up the expansion
    to get a quick fun hit of the game again. then, after they've seen all
    the new widgets and whatnots, they shelve it again.

    what EA is going to end up doing is having to add content all the time to
    the online version. give people a new fix every month of new graphics,
    new items, new functionality. that's one of the advantages of being
    online anyway, and most games are moving to that model (Asheron's Call was
    the first to do it) once they start doing that, people will stick around,
    or at least come back every couple of months to renew their account to see
    what's changed.

  4. Young Market? on Nintendo Confirms New Console In 2005 · · Score: 3, Interesting


    I wonder if Nintendo will continue to chase after the young gamer market. The biggest slam I hear from people about the 'cube is that it's all kids stuff. Having an 8 year old, I don't mind seeing all the titles out that are kid friendly... but with the new embrace of the older male market with games like GTA and the like, I'm wondering if Nintendo will forsake its past and try and get a chunk of the 18-30 market.