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Nintendo Confirms New Console In 2005

GweeDo writes "It is official. Nintendo will be releasing their next console right along side Sony's PS3 in 2005. The news was released here by cube.ign.com. They also went on to say that Retro Studies is working on a Prequel to Metroid Prime. The best quote to all you people that said Nintendo was leaving the console market is this: 'Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."'"

589 comments

  1. great! by IAgreeWithThisPost · · Score: 1, Funny

    can't wait to buy Nintendo's next "cube" and have 3 games for 6 months!

    "Luigi's Mansion II..This time, he blows for Mario!"

    --
    security through obscurity = modding down anti-linux posts so maybe noone will see them
  2. Whew by Gortbusters.org · · Score: 5, Interesting

    I can't picture a gaming market without Nintendo. Mario, Zelda, Metroid... all classics. I got the cube when Metroid came out, and I'm glad I did .. it is superior to the PS/2 in many ways.

    I just wish the plethura of games that PS/2 and XBox compete with also appear on the cube (and further systems).

    --
    --------
    Free your mind.
    1. Re:Whew by frankthechicken · · Score: 2, Interesting

      I personally can't imagine Nintendo without Miyamoto. When he retires Nintendos assests for me would be almost nill. Microsoft and Sony have become the manufacturers to develop for, Nintendo just don't seem to have the same relations they had with developers. All exclusive releases are only Nintendo releases, and generally Miyamoto franchises, especially since Rare has left the fold.

      On a bit of a diversion, does any one feel that Microsoft are making mistakes in buying up PC developers. For me PC gaming ethos is completely different to that of the consoles. One is generally a single player experience, tending to involve the mouse, whilst the other is a gamepad, sit aorund on the couch with a bunch of mates and have a few after pub beers.

    2. Re:Whew by digitalsushi · · Score: 5, Funny

      Don't worry- by the time Miyamoto retires, you'll be able to download a binary Miyamoto rom and emulate it on your Pentium 9. Prolly be the last Nintendo product- it'll put em out of business. "New for the Nintendo- MiyamotoBrain! Watch are your carts increase exponentially in complexity real time! How much fun is Nintendo MiyamotoBrain? Let's ask Miyamoto: "AM I THE PERSON OR JUST A ROM?! LET ME OUT!!!" There you have it, only available on the Super Nintendo Entertainment System- Now you're playing with power, SUPER POWER" BUWEAHAHAAAA

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    3. Re:Whew by Anonymous Coward · · Score: 0
      "When we withdraw from the home game console, that's when we withdraw from the video game business."'

      In other news, Nintendo has filed for chapter 11..

    4. Re:Whew by frankthechicken · · Score: 1

      That sounds almost as fightening a concept as the new metroid movie

      Variety reports that Zide/Perry Entertainment has acquired the feature rights to video game franchise Metroid. Producers Warren Zide and Craig Perry, who've produced both the "American Pie" and "Final Destination" franchises, are currently going out to writers and directors to adapt the property, to which no talent is attached as yet.

      And no talent attached ever probably.

    5. Re:Whew by Anonymous Coward · · Score: 0

      Yet another prime example proving that you need not post anything actually INTELLIGENT, INSIGHTFUL, or INTERESTING to get a +5. The key then?

      POST EARLY!

      Yes, as long as your post isn't a complete troll or wildly off-topic, you too can score the wonders of the +5 with no work whatsoever.

      Brought to you from the council of broken moderation

    6. Re:Whew by Afrosheen · · Score: 0, Troll

      If it's Miyamoto, the games will degrade in complexity if anything. You could probably fit him on a 64kb rom chip, that cat's a one-trick pony.

      Yeah, he's a great designer, but so is the guy who made Tetris. They both recycled the hell out of the dynamics of their games until they just refused to be interesting. There's only so many Marios one can play in a lifetime, or so many ways to manipulate falling blocks into solid rows. Ultimately I think Miyamoto is overrated, and he's lost his touch.

      All you Nintendoids can chime in and flame me now, but consider carefully what Nintendo has done at the hands of Miyamoto. He's killing the company slowly...people want something new, something exciting...new worlds and new gameplay styles, and he just can't do it like he used to. Maybe it's time to retire, Miyamoto.

    7. Re:Whew by digitalsushi · · Score: 1

      Maybe. I dunno. As a kid who had an snes, and knew kids with nes, I can tell you that, given our generation spent about 20 to 36 hours a week playing the damned things, that Mario, Link, and Fox McCloud are our modern day mythos. How many 10 to 14 year old kids would contemplate "What if Mario was with Link at the end of..."? Granted other consoles have their contributions to psychological moldings, but as a Nintendoid I can tell ya- those characters are staple- To me, Miyamoto might as well have invented sliced bread, or handi-snacks. It's all in the core culture, and Miyamoto put them there, at least for a Nintendoid's realm. His characters won't get old with me, ever, unless Mario starts wearing a Pepsi T-shirt.

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  3. xSX? by Anonymous Coward · · Score: 0

    I thought Sony wasn't goiing to use the Playstation name anymore?

  4. This should be awesome by TerryAtWork · · Score: 4, Funny

    but Nintendo beware! Bill's XBox will be coming into the second generation - and we all know by the third generation it will suck less. A lot less.

    --
    It's Christmas everyday with BitTorrent.
    1. Re:This should be awesome by Anonymous Coward · · Score: 0

      The XBox doesn't really suck -- it's just that there's not as many good games for it.

    2. Re:This should be awesome by Anonymous Coward · · Score: 0

      hehe.. you just said that on Slashdot. You brave, brave, fool.

    3. Re:This should be awesome by Anonymous Coward · · Score: 0

      There are more great xbox games than PS2 games.

      And GC and Xbox are pretty close. I have both, but if I had to give one up it would definitely be the GC.

    4. Re:This should be awesome by Mac+Degger · · Score: 1

      Parent should be modded insightfull, not funny. MS did it with their OS (XP is actually quite good) and their webbrowser. There is only one case where they went from crap to decent (Office 97 was good software), and then went back to crap because of overdevelopment. But Sony and Nintendo should be afraid of Xbox2...especially since MS has the momentum going in respect to development teams.

      --
      -- Waht? Tehr's a preveiw buottn?
    5. Re:This should be awesome by jsse · · Score: 1

      Bill's XBox will be coming into the second generation

      ...and it's called XBill! :)

    6. Re:This should be awesome by Yagotta+B.+Kidding · · Score: 0
      Hahahahahaha

      Utter bollocks

    7. Re:This should be awesome by Anonymous Coward · · Score: 0

      You're very right Mac, Windows XP is really good...for me to POOP on!

  5. Dumpster wars by Amsterdam+Vallon · · Score: 2, Interesting

    I can't imagine the shit that goes down over in Sony and Nintendo's dumpsters. The competition between the two companies is so fierce, I wouldn't be suprised if "dumpster diving" was a promotion-worthy pasttime!

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    1. Re:Dumpster wars by TerryAtWork · · Score: 1

      I agree which is why I bet nothing goes into their dumpsters but semi-conductive dust.

      --
      It's Christmas everyday with BitTorrent.
    2. Re:Dumpster wars by Anonymous Coward · · Score: 0

      But the electric properties of the dust would give away all the details of the next console!

  6. Good for them! by Adolatra · · Score: 4, Interesting

    While some may label them bastards for their hard-nosed stance on emulation (but with them releasing so many great remakes for the GBA, can you blame them?) and arrogance, the fact is that, compared to the Everything-Box multimedia behemoths of Sony and MS, this is the equivalent of a mom-and-pop general store that's been around for generations vowing to stick it out against the Wal-Mart and the Target raking it in on either side.

    1. Re:Good for them! by nomadic · · Score: 5, Interesting

      A mom-and-pop general store that got to the top by strong-arming developers and retail stores into exclusivity contracts. They're an enormous corporation that has played as dirty as Microsoft, and undeserving of sympathy.

    2. Re:Good for them! by Dimensio · · Score: 2, Informative

      Their hard-nosed stance on emulation is hypocritical, actually. Nintendo representatives have gone on record as saying that emulation is illegal, period, offering no qualifiers. Oddly, the recent hit Metroid Prime offers a full version of the NES Metroid, played via an emulator on the Gamecube.

    3. Re:Good for them! by Anonymous Coward · · Score: 0

      The mom & pop store that abused their monopoly position while they had it. Now it's Sony's turn to get too arrogant, screw its developers, and lose market share. After that, who knows? MS's turn, probably.

      I agree it's refreshing that Nintendo is games only, but they were nastier to their developers than Sony's been (so far).

    4. Re:Good for them! by nob · · Score: 3, Interesting

      Have you seen Animal Crossing? You can play a number of NES games via emulator, and download them down to your Gameboy. Also, with the eReader you can buy packs of cards and swipe them to play NES classics.

      Of course, their stance isn't hypocritical. They haven't given up on these old games, they're still making money off of them! Why would they want people downloading Donkey Kong for free when you can still buy the eReader cards for $5 a pop?

      --
      daed si luap
    5. Re:Good for them! by Zico · · Score: 1

      Erm, your little mom-and-pop store there just got fined for about 150 million dollars in Europe less than three months ago for antitrust violations.

    6. Re:Good for them! by blincoln · · Score: 1

      Of course, their stance isn't hypocritical.

      I think the point was that Nintendo hasn't said "emulation is okay if you legally own the game." They've said it's illegal to do at all, and therefore they're breaking their own arbitrary rule.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Good for them! by Rydia · · Score: 1

      They own the rights to reproduce the game in any form, something completely removed from the legality of roms for personal use.

    8. Re:Good for them! by joshsisk · · Score: 3, Insightful

      Uh, except for the fact that they are the copyright holder and can do with they want with the game.

    9. Re:Good for them! by Rayonic · · Score: 1

      Emulators have nothing to do with copyright.

      This correction brought to you by the letter Z.

    10. Re:Good for them! by Rayonic · · Score: 1

      Games and emulators aren't the same thing.

      This correction brought to you by the letter O.

    11. Re:Good for them! by feepness · · Score: 1

      Their hard-nosed stance on emulation is hypocritical, actually. Nintendo representatives have gone on record as saying that emulation is illegal, period, offering no qualifiers. Oddly, the recent hit Metroid Prime offers a full version of the NES Metroid, played via an emulator on the Gamecube.

      Are you being intentionally obtuse? The fact that they are SELLING their full version of the NES Metroid in whatever manner means that a FREE version via emulation reduces the value of what they made. This would seem to prove their point.

    12. Re:Good for them! by Ryan+Amos · · Score: 1

      Ehh, not really. They claim it to be a violation of their copyright. IANAL but I really don't think they can violate their own copyright :)

    13. Re:Good for them! by Dimensio · · Score: 1

      I'm referring to Nintendo's statement that emulation is, in and of itself, illegal. They did not provide any qualifiers such as 'unless the copyright holder is doing it'. They stated flat-out that emulation is illegal, and now they profit from emulation.

      True, it's not like anyone believed Nintendo in the first place, but it's the principle of the matter.

    14. Re:Good for them! by feepness · · Score: 1

      I'm referring to Nintendo's statement that emulation is, in and of itself, illegal. They did not provide any qualifiers such as 'unless the copyright holder is doing it'. They stated flat-out that emulation is illegal, and now they profit from emulation.

      I see. You are being intentionally obtuse.

      I suppose it is also hypocritical when software companies state it is illegal to duplicate software and the government states it is illegal to shoot people. Do we need a 20 page qualifier of obvious exceptions everytime someone makes a statement? No wonder we are swamped with lawyers!

    15. Re:Good for them! by Rayonic · · Score: 1

      Not that anyone will read this, but being insulted by morons is like being complimented. I'd just like to say thanks.

    16. Re:Good for them! by blincoln · · Score: 1

      Uh, except for the fact that they are the copyright holder and can do with they want with the game.

      If you re-read the original poster's comments (and mine) you will understand why that's not the point.

      There is no "unless" in their publicly-stated position, which is that emulation **of anything** is illegal.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    17. Re:Good for them! by Bisifiniti · · Score: 1

      The difference between Nintendo and Microsoft is that Nintendo's products are worth the money. Really, anti-competitive practices, monopolies, whatever, it doesn't matter. It all just comes down to a good product. Microsoft does not make good products. Nintendo does. Therein lies the difference.

    18. Re:Good for them! by Anonymous Coward · · Score: 0

      Finally! A voice of reason in a sea of cult-like chanting that praises everything Nintendo does.

      You have been modded accordingly too, which surprises me. Most anti-N comments get the big -1, flamebait sticker.

    19. Re:Good for them! by joshsisk · · Score: 1

      The original poster, which might be you, said that Nintendo declared that software that emulates games has no legal purpose.

      But if the company who made the game rereleases the game on a different format, that's obviously not what they were talking about.

      Anyone who thinks it is is either a pedant or a jackass, or both.

    20. Re:Good for them! by joshsisk · · Score: 1

      Again, if the company releases their software on a different platform, that's not really emulation, is it... It's recompiling or rewriting software to work on a different platform.

    21. Re:Good for them! by 0x0d0a · · Score: 1

      Their hard-nosed stance on emulation is hypocritical, actually. Nintendo representatives have gone on record as saying that emulation is illegal, period, offering no qualifiers. Oddly, the recent hit Metroid Prime offers a full version of the NES Metroid, played via an emulator on the Gamecube.

      Probably the majority of things that people say are unconsciously hypocritical to some degree.

      We all know what they mean, though.

  7. Obsolete hardware by pheph · · Score: 5, Funny

    I can't believe this! I JUST bought a GameCube, and now its going to be obsolete in just 2.5 years! Argh! Why do these development companies have to keep developing!!!

    1. Re:Obsolete hardware by Peartree · · Score: 1

      I'm in the same boat. I just got a PS2 for Xmas 2002. Doh!

    2. Re:Obsolete hardware by trentfoley · · Score: 5, Funny
      Why do these development companies have to keep developing!!!

      I wouldn't know... I have a Dreamcast. I won't have to worry about Sega releasing new hardware anytime soon.

      But, I'd love to have a broadband adapter for it on the cheap.

    3. Re:Obsolete hardware by denttford · · Score: 4, Insightful

      Actually, I had a similar reaction.

      It confirmed that I was right not to buy a GameCube.

      This replacement^H^H^H err... upgrade cycle is the reason I have totally lost interest in console gaming.
      If you are intelligent enough to use a computer, use it as your gaming platform too. After all, it is better with regards to price/performance and very hack friendly. In fact, you can even make it do productive things ;-)

      But here is what really ticks me off. The NES had a very long (store) shelf life. In that time, developers really learned the boundaries of that machine and developed the art of programming on it. Now I recognize that what happened nearly 20 years ago does not fully apply today, and the example of the NES may not be the case in general, but I dont see how this really helps the quality of games to force a new platform every couple of years;

      get a few title which are Nintendo/Sony/MS only,

      recycle some old video game lines (Metroid, Mario, Zelda),

      poorly adapt some PC titles

      - and then the whole thing dies within two years as developers rush to plan for the new platform (with its more expensive games). This short development window has got to impact negatively on both the overall creativity of the games and the full use of a console's potential. The home console market imploded several times. This may do it once more.

      I understand that new tech begs to be used in gaming - I just think its best used through a graphics card with a TV-out. Longer S-Video cables, anyone?

      --

      Leben Sie jetzt die Fragen.
    4. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      I won't have to worry about Sega releasing new hardware anytime soon. But, I'd love to have a broadband adapter for it on the cheap.

      does this help?

    5. Re:Obsolete hardware by lucabrasi999 · · Score: 4, Funny

      Agreed!

      I just bought an Atari 2600. Now they come out with this Sega Saturn console. The bastards!

    6. Re:Obsolete hardware by pi+radians · · Score: 1

      recycle some old video game lines (Metroid, Mario, Zelda)

      I can somewhat understand what you're saying, but considering your examples have all been enormous breakthrough games (that sequels basically only have one thing in common with it's previous versions, the hero) it really can't be considered mearly recycling. It's basically on par with calling Final Fantasy VII a recycled version of FF III.

      --

      sin(6cos(r)+5A)
    7. Re:Obsolete hardware by Pope · · Score: 5, Insightful
      This replacement^H^H^H err... upgrade cycle is the reason I have totally lost interest in console gaming.

      Uh, dude, console lifecycles have always been 4 to 5 YEARS. That's a lot of time to play with them.

      --
      It doesn't mean much now, it's built for the future.
    8. Re:Obsolete hardware by Anonymous Coward · · Score: 0


      Errr, you still have the past two years worth of great games to still purchase. So you're not really losing any time.

    9. Re:Obsolete hardware by Blimey85 · · Score: 5, Insightful
      If you are intelligent enough to use a computer, use it as your gaming platform too. After all, it is better with regards to price/performance

      Your kidding right?

      I have a total investment in my PS2 and games of around $1200. I have an investment in my computer of around $4000. How is that better price to performance? There are a lot of better games available for my PS2 than there are for my computer. They also work right out of the box. I don't have to mess with Windows. I dont' have to hunt down new drivers. I don't have to install the latest patches. I just pop in the cd/dvd, fire up the console, and play the damn game. That is how gaming should be. I also get to play from the comfort of my couch.

      Also, how often do you upgrade your computer? Do you still have the same computer you had 5 years ago and does it play the latest games? Probably not. Just like I upgrade my computer system every couple of years, I don't want to be using the same gaming hardware for the next 20 years. The NES was great but it had it's day. The same with all of the other consoles that came and went. I still have a ton of PS1 games that I play but I don't play them as much as the newer PS2 games because most of the PS2 games are better. They have better graphics, better sound, etc. The technology has advanced and to utilize the newer technology, you need newer hardware.

      It's much more expensive to upgrade a computer than it is to buy a new console. How much is a "nice" graphics card these days? You can spend more on just a graphics card than on a console and still have a lot of other parts to buy, and the first computer you purchase will cost much more because you have nothing to start with and to compare price to performance, you need a decent gaming computer, not the Wally-World special.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    10. Re:Obsolete hardware by denttford · · Score: 1

      Fair enough, and I was a bit harsh in my generalizations. Also, I should point out that I am a big fan of the Zelda and Metroid series. And I concede that many of the games in the mentioned series have improved over the previous sendups.


      But think about it. These three lines, with their respective characters, plot, themes - all date to before 1986. Now think about the point about creativity. Even if my sequence of causality is off, it is kind of a damning corrollary that Nintendo has gone through three machines since the NES without adding a fourth member to that exclusive list.

      And no, Pokemon doesn't count.

      --

      Leben Sie jetzt die Fragen.
    11. Re:Obsolete hardware by Trevelyan · · Score: 1

      And buying new gfx cards, bigger hdd, and the occasional mobo+cpu upgrade, aint any different?

      ok hdd, mobo+cpu may not be that often, but if you want to keep up with gaming on PC the min gfx card to play the most recent games tend to cost about the same as a console, if not more if your one of those hard edge ppl (GameCube was 120 pounds here in uk).

      PC gaming is not so cheap compared to consoles, otherwise that market would have died long ago.

      If you disagree, I ask you, will ur hw play UT2003 and Doom3 (when it comes out) with a decent fps (never ever drop below 40) and all the setting up reasonably full?

    12. Re:Obsolete hardware by microTodd · · Score: 1

      Certainly more than my PC lasts...

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    13. Re:Obsolete hardware by Gizzmonic · · Score: 2, Interesting

      The whole thing dies within two years as developers rush to plan for the new platform (with its more expensive games). This short development window has got to impact negatively on both the overall creativity of the games and the full use of a console's potential.

      Do you mean "PC" instead of console? Doom 3 might as well come with a new video card.

      Game on a PC, and you'll have the fun of
      • Buggy code that is shipped as soon as it compiles ("Don't worry, we'll patch it later!")
      • Huge amounts of hard drive real estate wasted.
      • Two genres! Quake, or Warcraft! Oh yeah, and flight sims.
      • Rampant cheating in online games.

      Plus, over the course of a year or so, you get to watch your "screamin gaming rig" get slooower and slooooower as PC programmers forget about you.

      PC games are a ghetto of crappy shareware, super-violent FPS's, and studies in obsessive resource micromanagement (Warcraft). PC gamers have to develop "mods" just to keep the games remotely interesting. You'll never see creative gaming approaches like Crazy Taxi, Rez, or Frequency on a PC...and quite frankly, it's because PC gamers don't demand anything other than an excuse to drop big money on the latest CPUs and video cards.

      Sites like Tom's Hardware and Anandtech are group therapy for spendthrifts who attach their masculinity to their Quake framerates. On the other hand, console fans are every day people, who don't want the hassle of constantly upgrading, downloading drivers, and playing the same rehashes over and over.

      --
      (-1, Raw and Uncut is the only way to read)
    14. Re:Obsolete hardware by darc · · Score: 1

      Yes, this is mostly true, but you're not accurate about creative gaming approaches. How about, Black and White, the Sims (city, people, etc) series, Freedom Force, Civilization (series), Worms 2, Syberia?

      Yes, the PC has an unfortunate number of bad titles, but the consoles have an even number of crappy titles too. It's the money that drives the poor qualities these days, as development houses use lots of cash, and short development cycles to rush unoriginal ideas out the door.

      Blame the way the modern game industry evolved.

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
    15. Re:Obsolete hardware by denttford · · Score: 1

      Not entirely so. There is a back catalogue of decades of software that runs on my PC. Not to mention emulation.

      Not every PC gamer is interested in the most recent and latest - consider the plethora of abandonware sites on the internet. I myself, enjoy computer gaming but do not like the warcraft-style games and have mixed feelings about the quake model, and so get along nicely with gaming on a P3 notebook with an 8MB 3d card. Admittedly, I am planning to replace my desktop soon - but my desktop is a slow PII :-)

      Look, there are two things I have to point out:

      I only need one machine for all these generations of software; my house isn't littered with past machines.

      Consoles are progressively looking more like PCs - not the other way around.

      And for a great game that doesn't need any 3D acceleration and was released this year? Try this.

      --

      Leben Sie jetzt die Fragen.
    16. Re:Obsolete hardware by Malicious · · Score: 1

      Obsolete? HARDLY. I play my SNES more than i do my PS2.

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      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    17. Re:Obsolete hardware by RatBastard · · Score: 3, Insightful
      This replacement^H^H^H err... upgrade cycle is the reason I have totally lost interest in console gaming.
      That's odd. Because all of those games you bought for your old console still work. There is nothing, save physical damage to the media or the console (or if you've lost bits and pieces) that will keep you from being able to enjoy any of the games you have.

      Contrast that with the PC gaming environment where you are constantly having to upgrade your existing computer to play the latest and greatest games only to find that last year's "must have" game no longer works!

      All of my old PSX games still work. Every one (except the one that I rolled my chair over, but that's MY fault). All of my Dreamcast games still work. Contrast that with games for my PC. Unreal no longer works in my system. Dues Ex only runs in software mode. Sin (HAHAHA!) doesn't work anymore at all! I have a pile of games that I can no longer play on my PC because either my system is too fast, has too much RAM (WTF?), is using the wrong version of Windows, has too new a version of DirectX, no longer has a SoundBastard 16 sound card, no longer has a Voodoo1 card, no longer has a Voodoo2 card, etc... ad nausium.

      Sure, the upgrade cycle with consoles is a bitch, but it's NOTHING like the nightmare that is the upgrade cycle with PCs where a simple video driver upgrade can kill a game! Sure, new consoles come out and new games for the old systems dry up. But at least the old games keep working!

      --
      Boobies never hurt anyone. - Sherry Glaser.
    18. Re:Obsolete hardware by Magius_AR · · Score: 1
      I have a total investment in my PS2 and games of around $1200. I have an investment in my computer of around $4000

      A computer worth $4000?
      Man you got gyped.
      You can get a mid-to-high range full system nowdays _easily_ under $2000.
      I built one without monitor for about $1300.
      That's roughly comparable, and my computer can do a HELL of alot more, and much better too.

      They also work right out of the box

      Rarely, if ever have a had a game not work out of the box (assuming the person is smart enough to know how to install a program)

      Also, how often do you upgrade your computer?

      As often as you buy a new console + accessories, for comparable costs.

      It's much more expensive to upgrade a computer than it is to buy a new console

      Maybe slightly, hardly "much"...gforce3 cards still run all current games and they're over a year old now. Processors rarely ever need to get upgraded. Hard drive capacity is exceeding that of game makers to take up space, etc.

    19. Re:Obsolete hardware by Blimey85 · · Score: 1
      A computer worth $4000? Man you got gyped.

      And you know this because of what? Just because you built one for about $1300 without a monitor does not mean that I did not get a good deal myself. I have two identical systems that sport dual AMD 1900+ MP processors. Bought those when they first hit the market so I paid a premium for them. They were top-o-the-line at the time. Add in cost of the case, the monitor, keyboard, mouse, speakers, 2 hard drives, graphics card, sound card, joystick, dual network cards, and it all adds up pretty quickly. If you buy name brand, top of the line components, your going to have to shell out some cash.

      Then you say that you have rarely had a game not work right out of the box... hmm... I can think of a dozen that gave me fits when I was running Win2K. Since getting the new systems and using WinXP I've had few problems with games but I have had more than I should. C&C Red Alert won't run at all... says I need an older operating system. Sim Coaster locked up my system before I downloaded a patch. Go to any developer site and see how many patches they have available for download. Granted most games will work right out of the box, most have patches that fix bugs or work out compatiblity issues.

      I still say that the total cost of ownership for playing games on a PC is much greater than on a console. Even using your numbers, the cost is much greater. You said $1300 for your pc. A console costs about $200. That's an $1100 difference right off the bat.

      The original argument was that with a computer, you don't need to upgrade to keep playing the new games whereas with a console, you have to buy a new one. If the consoles are on a 4 year cycle, and you spend $300 to buy a new console when it debuts, and $1300 to buy a computer at the same time, then another $300 to buy a new console 4 years later, your still only at $600 compared to $1300. You can buy 4 consoles which would be $1200 and last you 16 years for what it costs to start with a PC. Obviously prices may change and you'll need more than just the basic console/basic computer but you get my point. The cost of a computer is much higher than the cost of a console. You can do more with a computer than you can with a console and they each have their place.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    20. Re:Obsolete hardware by Mac+Degger · · Score: 1

      Altho I agree with your pricepoint rant (just not to the extent you think it runs), that's not the main point grandparent is making.

      He's ranting on the fact that the art of real programming is being lost. Look at what the dev's sqeeze out of the PSOne now. They can do amazing stuff, actually on a par with what the launch titles where for PS2 (very nearly). Or look at the fact that only now, years after they got intorduced, there are finally games coming out which support T&L...which was introduced in the Geforce 1!

      Thing is, all this "bigger better faster" hardware is allowing programmers to get dumber and dumber. Instead of developing smart programming techniques (compression, faster logic etc), they can use simpler ones and use the hardware to offset the speed decrease.

      Not only that, but because the hardware is not understood fully and/or correctly, energy is focussed on aquainting (sp?) the team with the hardware instead of innovative gameplay.

      All the grandparent is saying really is that consoles could benefit gameplay wise and monetarily from a longer time between generations. As would the actual art of programming, which is always enhanced by working against constraints.

      --
      -- Waht? Tehr's a preveiw buottn?
    21. Re:Obsolete hardware by Mac+Degger · · Score: 1

      And don't forget Homeworld, Grand Theft Auto (started as a pc title), Marathon, Masters of Orion, Project Nomad, Neverwinter Nights, Lemmings, Morrowwind.

      Hell, you could actually even put HALO there.

      --
      -- Waht? Tehr's a preveiw buottn?
    22. Re:Obsolete hardware by Mac+Degger · · Score: 1

      You can play those games (except Sin, which was a steammy bugridden pile of crap anyway), if you know what to do in regard to emulation, cpu slowdown and the like. You can't play the games because you don't put in the small amout of time it takes to track down how to play them. Damn, I can even play all my dos games.

      --
      -- Waht? Tehr's a preveiw buottn?
    23. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      Huh? The only classic game that doesn't work on my brand new P4 is X-Wing vs Tie Fighter. It's not like adding a new video card with better performance is going to break anything. I sincerely hope you are trolling, but you just sound like an incompetent jackass.

    24. Re:Obsolete hardware by IndependentVik · · Score: 1

      Sites like Tom's Hardware and Anandtech are group therapy for spendthrifts who attach their masculinity to their Quake framerates.

      That was the funniest thing I've heard all day! If it were a little shorter, I'd ask your permission to make it my sig.

      --
      I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
    25. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      The only classic game that doesn't work on my brand new P4 is X-Wing vs Tie Fighter

      You fucking jackass. If you think that game is old enough to be a classic, then you must be all of 15 years old. Classic games that'll puke on your new computer: Secret of Money Island, Wing Commander III, the Space Quest series, I could go on.

      And I'm only 23!

    26. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      whoa. talk about $$$. How bout lending me some $ so I can test out the difference too? ;)

    27. Re:Obsolete hardware by Bakaneko · · Score: 1

      Have one... And its mostly useless, except for the Odd CD-R homebrew thing that tries to do something with it. Or messing around with DC Linux I suppose.

    28. Re:Obsolete hardware by 0x0d0a · · Score: 1

      I have a total investment in my PS2 and games of around $1200. I have an investment in my computer of around $4000.

      Nothing personal, but for most people, that's *far* more than they're going to spend on either. I use my computer a huge amount of the time, and I spent a fraction of that on it.

      You'd have to have something like 20 PS2 games, too...

      How is that better price to performance?

      The thing is, most people have to have a computer *anyway*, and get side benefits from most of the machine, letting them justify (or at least rationalize) the additional cost. It's nice to have a big monitor, nice to have lots of RAM, nice to have a fast processor, nice to have a feature-filled sound card. Sure, a fancy 3d card doesn't have that much non-game benefit, but the rest does.

      There are a lot of better games available for my PS2 than there are for my computer.

      [shrug] all depends on the type of the game you like to play. Console games tend to be much less flexible than PC-based games. I end up feeling bored and limited playing most console games. Of all the PC games I've played, I think I've modified/patched the majority of the Linux games, and poked at the guts of most of the Windows ones. Some people prefer a more movie-like experience -- the game designer designed the game experience to be just so, and it shouldn't be modified. I just tend not to follow that point of view.

      They also work right out of the box

      Well, *that* just takes *all* the fun out of a game. :-)

      and the first computer you purchase will cost much more because you have nothing to start with and to compare price to performance, you need a decent gaming computer, not the Wally-World special.

      And the solution is not the buy the damn bleeding-edge games. The game industry provides a whole spectrum of games, to appeal to people with a wide range of computers. You can play a game with lower system requirements, or a year-old game, and be fine. Just because a game *exists* doesn't mean you have to play it right now, just like a faster car existing doesn't mean that you have to get it instead of your current one.

    29. Re:Obsolete hardware by 0x0d0a · · Score: 2, Interesting

      Buggy code that is shipped as soon as it compiles ("Don't worry, we'll patch it later!")

      This is true.

      Huge amounts of hard drive real estate wasted.

      Uh...so?

      Two genres! Quake, or Warcraft! Oh yeah, and flight sims.

      What, you *nuts*? Sure, those are the most popular genres. Due to the lower barrier to entry, though, you generally see new types of games being tried out on the PC, not on the console. I'd say the reverse -- more interesting things come out on the PC than the console.

      Heck, of the games I've played and had a blast with...Close Combat doesn't fit in those genres, Total Annihilation is an RTS, Half Life is Quake, ToME isn't like any of the listed genres...

      And consoles are at least as guilty of a limited set of genres. In the very early 80s, everyone played above-view shooters, then platform games. Now those two genres are mostly gone. Console-style RPGs entered. Then, racing games, 3d platformers and 3d street fighting games came along...this makes up the bulk of console games out there.

      The three genres (flight sims, FPS, RTS) you just listed are generally very poorly implemented on the console. Turn-based strategy and war sims usually don't exist or are pretty badly done for the console (Turn-based strategy just plain cries out for a mouse, and most console games don't support mice).

      Plus, over the course of a year or so, you get to watch your "screamin gaming rig" get slooower and slooooower as PC programmers forget about you.

      So don't buy whatever *just* came out. The PC game market just gives you a broader spectrum to choose from. Buy year-old games -- problem solved.

      PC games are a ghetto of crappy shareware,

      Um...yes, some PC games *are* shareware. Doesn't mean you have to play a single shareware game if you don't want to.

      super-violent FPS's

      Frankly, I'd call Nintendo's draconian censorship rules a point to criticize Nintendo on, not the PC world.

      , and studies in obsessive resource micromanagement (Warcraft)

      So don't *play* RTSes. When was the last time you *played* a PC game? '95? There were a bunch of RTSes that came out then, yes. Even RTSes these days are quite different -- take a look at things like Hostile Waters.

      PC gamers have to develop "mods" just to keep the games remotely interesting.

      Could also (and, IMHO, should) be read "console gamers *cannot* develop mods".

      You'll never see creative gaming approaches like Crazy Taxi, Rez, or Frequency on a PC...and quite frankly, it's because PC gamers don't demand anything other than an excuse to drop big money on the latest CPUs and video cards.

      Crazy Taxi? An urban racing game with checkpoints? WTF are you talking about? I'm hardly a gaming affecianado, and even I've played Carmageddon years and years ago. Which, incidently, I find rather more fun.

      As for Rez or Frequency, I know there *have* been music-based games in the past, but I really wasn't interested -- not a genre that I like -- so I can't give their names off the top of my head.

      Sites like Tom's Hardware and Anandtech are group therapy for spendthrifts who attach their masculinity to their Quake framerates.

      Again, you don't have to buy the latest and the greatest to play games. Just because there's a new roofing material out doesn't mean I reshingle the house every year. The most demanding game I play is probably Close Combat II...and the library of games that can play on even an old computer is far, far more than I have time to play through.

    30. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      When was the last time you *played* a PC game? '95?

      Hello, pot...this is the kettle calling. Your ignorant remarks about Nintendo and Crazy Taxi prove that you know very little about console systems and games. Oh, and by the way...I can use my Playstation, purchased in '95, to play games that came out THIS MONTH. Good luck doing that on your computer from '95.

    31. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      Because the worst thing that can happen is you get better games. The life cycle is typically 4-5 years per machine, then it they come out with something new.

      I just bought my GameCube last month, and I am not dissapointed I did. I already have some great games, and experiances with it. I full well expect to see the new Nintendo in 2005, or 2006 at the latest.

      BTW, I still play Duckhunt on my NES. The System / carts work fine, and can pick up a new game (for me anyway) for about $3 at a Good willl or flea market if I'm lucky. Talk about a value!

    32. Re:Obsolete hardware by Blimey85 · · Score: 1
      You'd have to have something like 20 PS2 games, too...

      I have 26 PS2 titles and 57 PS1 titles (wasn't including PS1 in my $1200 price though). I also have thirty something N64 games, around a hundred DVD's, several hundred video tapes, and nearly a thousand audio cd's. What's your point?

      Nothing personal, but for most people, that's *far* more than they're going to spend on either.

      I was using my own situation as an example and while I'm sure that not everyone has as many games as I do or has spent as much on computers as I have, I have friends that have and have spent more than myself. It's not hard to spend $1200 on a console and games, especially if you buy stuff when it first comes out. The primary reason I have not purchased a second "new" console is space, and the second is price. I have an entertainment center that holds all of my a/v stuff but I like my consoles closer to me and that is why I have a coffee table that has shelves and room for me to put my consoles and games.

      There isn't however, room for two more consoles and 30 or 40 more games, another steering wheel or two, and other accessories. I guess if gaming was my life, I'd buy a second coffee table or set things up differently and then go out and spend a couple thousand more and get all the cool games and two more consoles but the fact of the matter is that I buy lots of PS2 games because I have a PS2 that I'm happy with. There are a lot of games I would buy that are currently only for XBox or GameCube but until they are released for PS2, the developers won't be getting a cent from me.

      Everyone keeps saying that consoles are cheap and that I should just go buy an XBox or GameCube. Yes, I could do that, but why do I have to? I think having a universal format would help the three console developers rather than hurt them. PC Gaming is such a large industry because most people already have the hardware to play the games (maybe not the hardware to play the latest games, but most games I'm assuming). When I buy a PC Game, I don't have to look at the label to see if my computer can play it. I have high quality newer hardware and I can play any newer game that is currently out (I also have a mac). I like that. I find a game that I like, I go buy it, I play it. With consoles I find a game I like, then I find out it's for XBox or GameCube only. That sucks.

      Another thing that nobody has mentioned is accessories. I have two steering wheels for my PS2 so that we can play driving games head to head. They cost $80 a piece and they only work with PS2. Maybe we could at least get a universal format for the accessories. If I could reuse some of my stuff on more than one system, I would be much more likely to buy a second system.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    33. Re:Obsolete hardware by Magius_AR · · Score: 1
      Bought those when they first hit the market so I paid a premium for them. They were top-o-the-line at the time

      There's your problem...never buy anything top of the line in the computer market. It becomes mid-grade in a matter of months (however, that which is mid-grade stays mid-grade for quite some time - easily over a year)...you're essentially just tossing away hundreds of dollars.

      I can think of a dozen that gave me fits when I was running Win2K.

      There's also your problem...Win2K isn't a gaming platform. I've never had an issue with Win9X...I run Win98SE myself (I hate the XP interface)...though I've heard XP had little problems with games (though I expected many more...it is relatively new)

      C&C Red Alert won't run at all

      You're talking about a game that existed before XP was even around (hell, before 2K was around I think)...I'd make the same comparison in trying to get a Super Nintendo game to run on a Gamecube. There haven't been many generations of Xboxen yet, but I doubt they're going to have several generations of backward compatibility. Luckily, PS games can be played on a PS2...i don't know if this trend will continue to the PS3

      Even using your numbers, the cost is much greater. You said $1300 for your pc. A console costs about $200. That's an $1100 difference right off the bat.

      You don't mention a save cartidge, which is like $50, and an additional controller for like $50 or so...network interface module thing if you wanna play online..hell they're even selling hard drives for these things now. If you're gonna pretend to be a computer, why not just use one? anyways, I built a _nice_ machine for $1300...i could very easily go Gforce4Ti -> Gforce4Mx, smaller hard drive, less RAM, etc...and price the same box around $600 or $700 and still put a console's performance to shame.

    34. Re:Obsolete hardware by Blimey85 · · Score: 1
      C&C Red Alert won't run at all

      You're talking about a game that existed before XP was even around

      Red Alert is no older than the oldest PS1 games which work great on my PS2. Since the comparison is being made between the cost of owning/upgrading a console compared to a computer, I think we need to compare apples to apples. While RedAlert is very old, if it were a PS1 game, it would still work on my newer PS equipment. This shows that the life of console games is longer, if you consider that the PS2 is the latest for Sony and XP is the latest for MS.

      Of course we could talk about Macs where there isn't this problem. RedAlert or a game bought at the same time would still work on a Mac. So maybe this just illustrates a problem with MS and the lack of backwards-compatibility with their products.

      If someone came up to you and asked you for a one word answer to the question of which they should buy if it's only to be used for gaming, could you honestly tell them they should buy a computer over a console? Maybe if money is no object you could, and I will admit that Serious Sam is still my fav video game and I have that on PC, but I think for overall gaming use consoles beat computers by a wide margin on the price issue. They are also much better for people who don't understand computers. For example, My 4 1/2 year old understands how to put a game in the PS2 and start it. It's much easier than starting his computer and all that. (a side note: his iMac crashes quite often while I've only had the PS2 lockup once)

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    35. Re:Obsolete hardware by Anonymous Coward · · Score: 0

      "if you know what to do in regard to emulation, cpu slowdown and the like. You can't play the games because you don't put in the small amout of time it takes to track down how to play them. Damn, I can even play all my dos games"

      The fact that you have to go to any effort (cpu slowdown? what the hell does that even mean? software throttling of the cpu? sounds like silly buzzwords to me) to play your older games just validates the point. Consoles are easier and a game made for a console will work with the console forever. Period. Spending $300 every 4-5 years for a new console is worlds cheaper than the PC upgrade cycle. I don't have to turn down the eye candy on my PS2 just to get it to run at a decent framerate.

      And yes, DirectX versions can and do break compatability with games sometimes. One example - a standard but underused shape command in DX6 was slightly changed in DX9 and appears to render Populous 3 pretty much unplayable after a certain point (crashes n' stuff). No one's going to patch it according to EA. They didn't break it. You can't keep multiple versions of directx around, and I'm not entirely sure there's a supported way to downgrade directx, but I'll want to be able to use 9 someday. What do I do? Have a dx8 computer and a dx9 computer?

  8. Good for them and us by dfiguero · · Score: 1, Interesting

    I think this is great news for all who like video games... More competitors = (Better Games + Better Prices + More Options).

    --
    My penguin ate my sig
    1. Re:Good for them and us by NanoGator · · Score: 1

      "I think this is great news for all who like video games... More competitors = (Better Games + Better Prices + More Options)."

      Actually it means dilluted market share and that eventually nobody can make money except those companies that keep churning out endless cookiecutter games. Though I agree that competition is good, but there's a point of diminishing returns. That's why Sega fell out of the hardware market. In today's state, only 2-3 consoles can really survive.

      --
      "Derp de derp."
    2. Re:Good for them and us by Anonymous Coward · · Score: 0

      "Actually it means dilluted market share and that eventually nobody can make money except those companies that keep churning out endless cookiecutter games"

      Well then, I guess Nintendo will be all over this like white on rice! I can't wait to see another 56 Mario games, 27 Metroid games, and 34 Donkey Kong variants.

    3. Re:Good for them and us by NanoGator · · Score: 1

      "Well then, I guess Nintendo will be all over this like white on rice! I can't wait to see another 56 Mario games, 27 Metroid games, and 34 Donkey Kong variants."

      Yeah because you know how all Mario, Metroid, and Donkey Kong games are alike. Whatever.

      --
      "Derp de derp."
  9. gameCube 2 for kids ? by Anonymous Coward · · Score: 0

    Nintendo is not the king anymore.

    Gamecube is far less competitive than PS2.

  10. bigger than life.. by Ransak · · Score: 2, Insightful

    nintendo is a juggernaut. they have a lock on some of the most lucrative franchises in the gaming industry (zelda, pokmon, metroid, etc), so why would anyone scoff and say they would not develop another console to compete? playstation fanboi trolls?

    --
    "Powers. I have them."
    1. Re:bigger than life.. by Ringwraith · · Score: 1

      That's true, but couldn't they make just as much--if not more--money by doing what Sega did? If the next Zelda came out for PS2 and XBOX, who wouldn't buy it? They'd sell milliions more copies than they ever would for just the Cube.

      The other problem I see with Nintendo is that in many ways they are just those franchises. What do you do while your waiting for the next Miyamoto game to come out? You play some other console ...

      --
      -- Hobbits suck!
    2. Re:bigger than life.. by Blimey85 · · Score: 1
      Your right, they do have great software titles. The problem is the hardware. I bought a PS2 because of the number of games available. There are a ton of great games for PS2 and when I run out of those, I can go back and play all my old fav PS1 titles. When Sony releases a PS3, if it's backwards compatible (and it damn well better be), then I'll buy one of those so that I can play the new games, and all the games I already have.

      Nintendo on the other hand chooses to screw it's repeat customers. I had a Nintendo, then a SNES, then a N64 but I stopped there. I spent a lot of money on N64 games and I still play them on my N64 system but I can't play them on the new hardware so there is less incentive for me to upgrade. I had no problem buying a PS2 when they first shipped because I knew that while there weren't a lot of titles out for it yet, all my old ones would work fine.

      I agree that Nintendo has a gold mine of software franchises. I just wish they would license those for other platforms and stop making hardware. I've used a GameCube and I don't see any big difference in performance that would make me want to own one when I already have a PS2.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    3. Re:bigger than life.. by joshsisk · · Score: 1

      Nintendo on the other hand chooses to screw it's repeat customers. I had a Nintendo, then a SNES, then a N64 but I stopped there. I spent a lot of money on N64 games and I still play them on my N64 system but I can't play them on the new hardware

      C'mon, you are over-reacting a bit. I mean, the old hardware was cartridge based -would you really expect them to include a cartridge hookup on the GC, when they have switched to discs?

      Besides, the PS2 is the first home console since the early days to be backwards-compatible (I'm pretty sure some of the Atari consoles had this feature, and the GameBoy line has always had it), isn't it? So it's not like Nintendo was on some greedy kick to not be backwards-compatible.

      I would bet the GC2 will play GC games. If it doesn't, Nintendo is making a big mistake. Actually, I imagine this will be a standard feature on home consoles from now on.

    4. Re:bigger than life.. by Anonymous Coward · · Score: 0

      "Nintendo on the other hand chooses to screw it's repeat customers."

      Kids say the darndest things. So do fanboys. So when you fit both categories, oh man, it's all over.

      Thanks for the chuckles, boy.

  11. Pretty gutzy move. by gpinzone · · Score: 4, Insightful

    I hope for their sake they have a realistic plan for designing the hardware and consider it a contender to go head-to-head against Sony. The GameCube is great, but it's not nearly as good (from a hardware standpoint) than the X-Box or what's in store for the PS3. Either way, they MUST be planning on making a PROFIT from the console. Why else would they want to go through the trouble of spending mucho dollars of R&D? Anyone who keeps the myth of "platform makers losing money on the hardware" can finally shut the hell up!

    1. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      Nintendo's console is underpowered compared MHz to MHz to the X-Box. But the Gamecube's CPU is a PowerPC chip, which is more efficient than an Intel. I'd say that the 485MHz PowerPC in the Cube is about the same speed, if not slightly stronger, than the X-Box.

    2. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      How do you figure the ps2's hardware is better? Have you loooked at the specs? Get real.

    3. Re:Pretty gutzy move. by LordKronos · · Score: 3, Interesting

      Technically, the Gamecube might not be quite as advanced as the XBOX (but it is more advanced than the PS2). However, I den't even notice it's "inferiority" to my XBOX since it gets played about 10 times as much as the XBOX. In fact, with the exception of Halo, about the only time I play the XBOX is when I first get a new game or when my wife is using the GameCube first. GameCube games just seem a lot more fun than any other system's. Animal Crossing, Metroid Prime, Super Smash Bros Melee, Mario Party 4, Super Monkey Ball 2, Resident Evil 0, and soon to be a new Zelda. So far, nothing on XBOX except Halo has come even close to these games for me (though I haven't yet picked up Splinter Cell).

    4. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      Splinter Cell is not an exclusive

    5. Re:Pretty gutzy move. by keyne9 · · Score: 1

      They make their money off of the first party titles and licensing fees, not the consoles themselves.

    6. Re:Pretty gutzy move. by LordKronos · · Score: 1

      Oh wow, I guess you are right. For some reason I never seemed to notice it was available on anything other than XBOX and PC. I've certainly never seen it in stock for GameCube anywhere. I'll probably still end up getting it for XBOX anyway, just so I have SOMETHING new to play on that system when my wife takes over the GameCube from me, but thanks for the heads up.

    7. Re:Pretty gutzy move. by gpinzone · · Score: 1

      How do you figure the ps2's hardware is better? Have you loooked at the specs? Get real.

      Uh, have you looked at the post your responding to?

    8. Re:Pretty gutzy move. by be-fan · · Score: 1

      Actually, it's less advanced than the PS2. The graphics processor has more features, but the PS2 has insane vector processing capabilities, which let's it push insane polygons. The Gamecube hardware can drive some nifty special effects, but the PS2 can make some genuinely good looking games (FF-X would not be possible on GC).

      --
      A deep unwavering belief is a sure sign you're missing something...
    9. Re:Pretty gutzy move. by LordKronos · · Score: 1

      Of course, now I look at the site again (a little more carefully this time) and notice everything but the XBOX and PC logos are greyed out, so you were obviously just talking about the PC version of the game. I wasn't really including the PC when I was compariing different consoles.

    10. Re:Pretty gutzy move. by gpinzone · · Score: 3, Informative

      It's got nothing to do with raw CPU power (regardless of the clock speed). Rather than rehash it all, read this.

    11. Re:Pretty gutzy move. by gpinzone · · Score: 1

      So even on "inferior" hardware, Nintendo's software is so great, it makes it worthwhile to buy the platform...and I agree. So if the software is so great, why would they need to create and sell a platform at a loss to get people to buy their software, which is allegedly how they make ALL their money?

    12. Re:Pretty gutzy move. by goingincirclez · · Score: 1

      Nintendo's problems

      (note: I've owned every Nintendo console made, and I also a PS1 & 2. I'm no expert, but IMHO I call Nintendo's slow demise due to the following)

      Historically, the 8-bit NES got a jump on the Sega Master system. This was probably the ONLY time that "first-to-market" was an advantage. Remember, the VG market had flamed-out bigtime in 1984, and Nintendo took a huge risk... kudos to them (heh, otherwise we might not be having this discussion!)... word of mouth and some revolutionary games garnered them a HUGE installed base, one that the technically superior Sega Master System couldn't overcome.

      Sega got the 16-bit jump, and did well. However, they could not sustain this as Nintendo gradually crushed them with the SNES, which was behind by over a whole year. It was a slow start, but eventually the same credo of quality games and good characters (something that Sega still hadn't mastered) gave them an edge. Oh, all that anti-trust stuff helped too, no doubt... but for a time Sega CLEARLY had an edge... that gradually dissipated.

      1995 was the beginning of the decline. Nintendo had been dragging their feet forever on their "Ultra 64"... the Sega Saturn made it to market to compete with the Sony Playstation. Whereas Sega tried their best to rehash their now-tired franchises, Sony had some surprising original hits, and a console that doubled as a CD player while beating the Saturn on price. This was also when PC-to-console-to-PC porting became feasible, and the Playstation clearly had an edge over the Saturn in handling such games.

      A year later, Nintendo FINALLY got the N64 out... with Pilotwings (yawn) and Mario64... a technically superior console with a pathetic game library. It didn't help that their arcade game ports (Cruisin' USA... what have you become???) were pathetic either. And we ALL know how laughable the decision to stay cartridge-based was. Had it not been for Zelda: Ocarina of Time, the N64 would have died MUCH sooner.

      Fast-forward to now... the PS2 gets the hype machine running in late 1998... featuring new state-of-the-art technologies like DVD playback and expandable bays, again linking itself and taking advantage of PC-based and tested technologies.... Nintendo STILL has nothing announced. By the time they do, they still stick with game-only hardware... no other features, no additional "but mom, it does THIS too!" bang-for-the-buck... and MS announces their own eerily-PS2 like system. Both companies give Sony over a year's head start, and their own offerings a launch time pale in comparison.

      Nintendo HAS to beat or at least tie Sony (and/or MS) to the punch this time. They can't rely on the same old characters forever. They need a system that can do more that just play games, as the ability to play CD's/DVDs/whatever can really swing a few extra sales. They would do well to follow Sony's lead in using PC-based games as a selling point, both to developers and gamers alike. But whatever type of games it will play, they need TONS of them... if the PS3 is indeed fully backwards-compatible, the library will be insurmountable.

      Of course, had Nintendo NOT told Sony to "fuck off" on the original "Sony Trinitron w/ built-in SNES" Playstation design from 1989 (I have 2 magazines that detailed it), they might not even BE in this position. THAT was their biggest mistake.

      --
      ~~~
      "The slave thinks he is released from bondage, only to find a stronger set of chains" - NIN
    13. Re:Pretty gutzy move. by intermodal · · Score: 1

      I don't see anyone making nearly the fat profit off an old Sega system for example that one can for a good Nintendo or SNES with games...the key is that Nintendo has kept its game quality up, and by doing so has the respect of gamers. If they weren't, my nintendo and SNES would still be in the attic or landfill, not hooked up to my entertainment system and used frequently.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    14. Re:Pretty gutzy move. by Phs2501 · · Score: 1

      They make more money selling games they make for their console then they would selling games they make for Microsoft's console, as they don't have to pay themselves royalties for their own platform. Also the GameCube is so well integrated (compared to the Xbox) it is probably not sold for much of a loss at all, if not a small gain.

    15. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      I know I read that Splinter Cell will be out on GC, but it's not yet.

      Personally, if there's a choice of consoles for a game, I always purchase for GC first - the controller is so comfortable and intuitive - you almost never need to read the instructions for a game.

      I have yet to find an XBox exclusive that makes me care. Halo just makes me laugh. Every other good XBox game is non-exclusive.

    16. Re:Pretty gutzy move. by Rayonic · · Score: 1

      > GameCube games just seem a lot more fun than any other system's.

      That would be because of Nintendo's patented "F.U.N." chip, which enhances the fun-factor of any game played on the console. Even Army Men games are 45% more fun when played on a Nintendo machine.

      I mean, what else could have explained your personal experiences?

    17. Re:Pretty gutzy move. by Anonymous Coward · · Score: 1, Insightful

      too bad the PS2 has no VRAM... ..it might be able to push a lot of polygons, but they're all jaggy looking polygons, with next to nothing for texture, blurring to hide the fact that the PS2 can't anti-alias worth a shit.

      don't let all the DVD-quality FMV fool ya, the color palette sucks too. Why are most games done in brown, green, and gray? It's that darn VRAM thing biting them in the ass!

      conceptually, it might be cooler tech, but I haven't seen a PS2 game yet that looks as good as Phantasy Star Online, and that's on the Dreamcast for god's sake.

    18. Re:Pretty gutzy move. by mmortal03 · · Score: 1

      I agree, and btw, Splinter Cell will be out on Gamecube on May 27.

    19. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      Mate, I think you need to look a little harder. The PS2 is the weakest of the three consoles, in almost all senses. FFX in a pretty easy feat for any of the modern consoles. Go have a look at some of the in-game shots for upcoming GC games such as PN:03, for example. Leaves PS2 for dead.

    20. Re:Pretty gutzy move. by Anonymous Coward · · Score: 0

      You gotta be shitting me, right? NES/SNES systems are a dime a dozen. Try getting a SegaCD system for under $50...

    21. Re:Pretty gutzy move. by be-fan · · Score: 1

      Actually, the PS2 has more VRAM than the Gamecube (4MB vs 3MB). The major problem is that the PS2's graphics chip doesn't do anti-aliasing or as many special effects. Either way, it's much less important for the PS2, which is designed to stream textures rather than cache them in VRAM. Read the ArsTechnica article for more info on the PS2 architecture. As for the color palatte, it's all 16 or 32 bit color, the PS2 doesn't accelerate palettized modes.

      --
      A deep unwavering belief is a sure sign you're missing something...
    22. Re:Pretty gutzy move. by be-fan · · Score: 1

      Even Metriod Prime, which has the best graphics of any GC game, has noticibly low poly models (especially the terrain). The gamecube could *not* push all the polygons in FFX. I've seen screenshots of PN:03, and they suffer from the same weakness of all gamecube games: low poly environments.

      --
      A deep unwavering belief is a sure sign you're missing something...
    23. Re:Pretty gutzy move. by intermodal · · Score: 1

      i said, IIRC, "with several games". Take into the account that I see Final Fantasy games going for ridiculous prices, and games like Contra going for more than some used Playstation games, I'd say the Nintendo Entertainment System has a bigger market than Sega CD does now...

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    24. Re:Pretty gutzy move. by BTWR · · Score: 1

      That is a PERFECT analysis in my opinion... something I have wondered since 1990 when I was like "Where the f*ck is this 'super' nintendo that we're promised?"
      Another thing besides beating PS3 to the launch is that I think Nintendo (and I guess everyone else as well) should return to the "include 1 smash hit" STANDARD with the system (NEs came with Super Mario Bros, Genesis with Sonic, SNES with Mario World). I think that'd be so sweet.

    25. Re:Pretty gutzy move. by DoomPlague · · Score: 1

      I disagree. FFX does not push nearly as many polygons as a game like StarWarsRogueLeader, few PS2 games do. I promise that a game like StarFoxAdventures or RogueLeader could not be done in the same form on the PS2. I know of a couple PS2 games that do push out as many polys as RogueLeader but those games had to sacrifice many of the texture effects that make such games look so great. PS2 games often have only basic lighting and effects. It may be true that the PS2 can actually create more polygons, once developers get through all the quirks in the architecture, but it will always have to sacrifice those effects which mostly have to be programmed in software. You also have to consider that when you get to the 10+million polygon/second range, most of those polys cannot be seen and with the proper LOD routines, being able to show 10million more won't make much of a difference at standard TV resolution.

      In any case, the GC can make games that look better (and are arguably more realistic when you consider things like lighting and bumpmapping) and that's what graphics are all about. Honestly, I do not know of any game on PS2 that can match up to the two games I've mentioned, especially not FFX. FFX may have detailed character models but the backgrounds and effects don't match up and I've noticed the detail is significantly lowered in battle. I would be surprised if FFX showed more than 8 million per sec and keep in mind that Resident Evil for GC has even more detail in its characters, though that does have prerendered backgrounds. RE4, however, looks extremely impressive and is all real-time. Yes, there are many games on GC with low-poly environments but the same can be said for PS2. It's best to judge on the best looking games and RogueLeader not only has between 4 and 8 texture layers at any one point but pushes an insane amount of polygons. Play the Cloud City level and you will see what I mean.

      So yes, I am saying the GC has better hardware, though obviously the PS2 has the game advantage.

    26. Re:Pretty gutzy move. by Duds · · Score: 1

      They DO lose money on the hardware.
      They make money on software.

      But not just their software. They make a healthy $ on EVERY game released for it, may it be made by Sega, EA or CmdrTaco.

      It's the third party software money that pays for the hardware losses of the first 2 years or so.

    27. Re:Pretty gutzy move. by be-fan · · Score: 1

      Actually, the GC doesn't have better hardware, because it's main CPU lacks vector units. The PS2 simply has more floating point power available, there's no debating that. I've seen StarFox Adventures, and I'm really not impressed at all. It has nice special effects, but to my eyes, detailed modeling is more important at this ti

      --
      A deep unwavering belief is a sure sign you're missing something...
    28. Re:Pretty gutzy move. by DoomPlague · · Score: 1

      StarFox does have some detailed characters, as does RogueLeader which runs over 13 million polygons per second, many more than you actually see on screen. I know of many games that have good model detail. Even then, I don't see how FFX can be so impressive when its best graphics aren't even in battles.

      The Xbox doesn't have VU's but that certainly doesn't mean it is a less powerful console. Yes, the PS2 CPU can put out more FLOPS than either the XBox or GC CPUs but you'll notice better looking graphics on both of those systems because their games are far less dependent on their CPU's, having the ability to create many effects with their graphics chips. The GC also has a more efficient memory design and the overall design is much more developer friendly as well as having the clockspeed advantage, which makes up a small bit for it's lack of 128-bit registers.

      If you don't think SFA looks that good then play through RogueLeader, you will see plenty of detail. In any case both games look better than FFX reguardless of polygons.

    29. Re:Pretty gutzy move. by be-fan · · Score: 1

      I just played Rogue Leader this afternoon, and I can still see polygons. FFX is one of the first games in which I almost forgot that the characters are polygonal. There is no doubt, of course, that the GPUs in the XBox and GC are more powerful, but it's an acknowledged fact that the GC simply doesn't have the poly-pushing capability of the other consoles. Even Nintendo's official line is that the GC is easy to program, but still "performance competitive".

      --
      A deep unwavering belief is a sure sign you're missing something...
    30. Re:Pretty gutzy move. by DoomPlague · · Score: 1

      You can't just judge the graphics abilities based on one or two levels of a game. You have to play through it to really see what the system is capable.

      I can see plenty of polygons in FFX, especially in battle and also keep in mind that there are ways to hide it using textures. I also notice that FFX rarely runs at 60FPS (if ever), which is directly tied to how many polygons are rendered in one second.

      In any case, like I said, RogueLeader at points displays many more polygons than you actually see. A game that adjusts its LOD properly throughout the game will not get much benefit from having textures numbering in the millions. I'd say with these newer systems that it is texturing that makes the real difference and that's where the GC surpasses the PS2. Like I said, you wont see anything that looks as good as RogueLeader or StarFoxAdventures.

      The developer of RogueLeader claims that they can get over 20 million polygons per second in a game which is something that no PS2 is known to do, definately not FFX as JaknDaxter was the only game in the 10+ range at that time. The PS2 will never actually see 70 million polys/sec in an actual game and right now it's having trouble pushing the 20million in-game that was claimed, especially without sacrificing in the texture department.

  12. is this before by Anonymous Coward · · Score: 0

    or after Microsoft buys them out? :-P

  13. Out with a bang? by dr_dank · · Score: 1

    When we withdraw from the home game console, that's when we withdraw from the video game business.

    And when that day comes, will they flush everyones favorite plumber down the toilet?

    --
    Where does the school board find them and why do they keep sending them to ME?
    1. Re:Out with a bang? by davidj0228 · · Score: 0

      or until the copyright on our favorite plumber runs out....oh wait the Supreme Court will just let the copyright run for a "limited" few centuries to protect Mickey Mouse and company

    2. Re:Out with a bang? by gpinzone · · Score: 1

      And on the day after the copywright runs out when you release your own Mario game, you'll still go to jail for Trademark infringment which really is perpertual.

    3. Re:Out with a bang? by Eccles · · Score: 1

      And on the day after the copywright runs out when you release your own Mario game

      But my Nunzio the electrician game will rock!

      "It's a-me, Nunzio!"

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  14. How about Sega???? by Anonymous Coward · · Score: 0

    Does anyone know what happened to Sega?
    I remember a time when the big three where:
    * Nintendo
    * Sega
    * Sony

    Artaxerxes

    1. Re:How about Sega???? by Amsterdam+Vallon · · Score: 2, Informative

      In February of 2001, Sega announced that they would focus solely on making games for other systems.

      "Indeed, Sega has fallen, they are down, posting quarterly losses in the hundreds of thousands of dollars for the fourth time in a row, but they are not out. In fact, Sega's future appears to be a bright one as the company is now officially third party. From now on, Sega will only be making games for other companies' systems."

      Read the entire article here.

      --

      Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    2. Re:How about Sega???? by cyber0ne · · Score: 1

      The Saturn, The Dreamcast... it just didn't work out for them. Don't get me wrong, the Dreamcast was a pretty cool system. But, alas, their last competative play in the market was the Genesis. And that was, what, 12 years ago (correct me if I'm wrong on that number, it's just a guess)?

      Of course, they still make great games for other consoles, arcades, etc. One of the reasons I bought a Game Cube was for Sega's Super Monkey Ball.

      --
      http://publicvoidlife.blogspot.com
  15. 2005/2006 is going to be interesting by EnglishTim · · Score: 1

    I don't think there's any doubt that a large part of Sony's current dominance is due to it coming out much earlier than the other formats (although not completely - otherwise we'd all be playing on Dreamcasts...)

    With the next generation, I think the battle will be much closer, and fought much more on who can get the most really kick-ass games out the quickest.

    I think Sony will still have a fair advantage from having done so well in this generation, and as usual Microsoft will be at a disadvantage in Japan, but it's definitely going to be close...

    1. Re:2005/2006 is going to be interesting by theperplepigg · · Score: 2, Interesting
      Keep in mind, though that their dominance is also due to backward compatability. Personally, that's why I bought a PS2, over Xbox or Gamecube. Not only was there a large base of PS2 games due to it being out earlier than the others, but also 100s of games, many of them GOOD, which could be picked up for $5-$10 at a pawn shop. Many people already had a huge set a games to start with, too.

      What's interesting is that this is probably why the Gameboy is still around today (in Advance form). Even today, you can still play the first-generation gameboy games, and there is no real competition in the handheld market.

      Makes me wonder if backward compatability will continue to be a trend in the next console wave.

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
    2. Re:2005/2006 is going to be interesting by Daetrin · · Score: 1
      Makes me wonder if backward compatability will continue to be a trend in the next console wave.

      That's definitely going to be the case. There really isn't any technology comng into play now that offers a marked improvement over DVDs. Since all three consoles use DVD disks of one kind or another, there's no reason not to make them backward compatible, and any company that doesn't will have a _huge_ disadvantage against the other two.

      If the PS3 maintains backwards compatibility all the way back the PSX that will give them a slight heads up above Nintendo and Microsoft, but nowhere near as telling a difference as PS2s something vs. nothing advantage vs. the GameCube and XBox.

      --
      This Space Intentionally Left Blank
    3. Re:2005/2006 is going to be interesting by galaxy300 · · Score: 1

      I wonder if Nintendo can keep backward compatability by using the same format but with (physically) larger discs? It seems to me that their format is fairly close to DVD, only on those tiny little discs.

    4. Re:2005/2006 is going to be interesting by Anonymous Coward · · Score: 0

      Thankfully yes, that would be trivial. And will also probably be possible to make any 5 1/4 in optical disc system backward compatible with DVDs and CD's, and the smaller versions thereof. So if the base a console around a blue laser drive they should still be able maintain backward compatibility.

  16. Great comment from article... by guido1 · · Score: 3, Interesting

    Nintendo of Japan president Satoru Iwata says...

    consumers today apparently don't want to sit in front of the television to play games for hours and hours.

    Really? Why has Sony sold about 8 billion* PS2's? ...

    However, it is good to see Nintendo vowing not to bow out... (And to see them planning a release around the same time as the other boxes.) Looks like they learned their lesson (show up late, get no pie.)

    *estimated

    1. Re:Great comment from article... by Anonymous Coward · · Score: 0

      that would make about 1.3 ps2's for every living breathing human on the planet chief.

    2. Re:Great comment from article... by Anonymous Coward · · Score: 0

      The number you're looking for is 50 million officially announced earlier this week. =)

    3. Re:Great comment from article... by guido1 · · Score: 1

      Thanks much.

      Too lazy to find it myself.

    4. Re:Great comment from article... by LionKimbro · · Score: 1
      When I was 13, I could beat an RPG in about a week and a half. I would spend my whole weekend playing, and many hours during the week.

      Now I'm older, but my love of RPGs (and other games) has not ceased. However, the playing time for these RPGs has become prohibitive. It takes me a month to beat XCom, several months to beat FF8. I still haven't beat FF8, and it's become something more of a CHORE (work) than play.

      What needs to happen is for games to become more numerous, shorter, and cheaper. We need the equivalent of the SitCom (static) or Babylon5 (dynamic plot, optional episodes) for games.

      Ignore aging gamers at your own peril. My dad told me when I was 13, that when I was older, I wouldn't be playing games. It's an understandable prediction, but in my experience, it's false- my friends, with jobs and children and family, are STILL playing games. It's just turning a little sour, because the games are so long.

      Something interesting is happening- I'm finding myself far more attracted to short-run games such as Strange Adventures in Infinite Space. Time will tell whether my friends do the same; I suspect they will.

    5. Re:Great comment from article... by shut_up_man · · Score: 1

      I know you were just estimating, but the actual figure is pretty big anyway: Sony apparently hit the 50 million mark for PS2 production just recently. Worldwide PS2 sales for Nov/Dec 2002 were 8.5 million units, which suggests they're still going strong. I think people people like sitting in front of the television playing games for hours and hours JUST FINE.

    6. Re:Great comment from article... by andrewski · · Score: 1

      Don't you know this is just another plan by Nintendo to fuck you over? Seriously, they sell a console that has few games, less features (DVD anyone?) and the most screwed-up controllers I have ever used (with the possible exception of the XBOX) to a group of zealots who are apparently blind, deaf, have serious hand problems, and a penchant for self-punishment. What's the greatest racing game available on a console? GT3: A Spec! What's the best fighting game out? Tekken. Why buy Nintendo? Too much disposable income!

      Get a life.

    7. Re:Great comment from article... by Anonymous Coward · · Score: 0

      Get a life indeed. To rant and rave over something as trivial as a console announcement makes one think that you need to take your own advice. Remember, the only reason that Sony had the PSX is because they fucked Nintendo over. Honestly though, Tekken is the worst fighting game ever. Anyone that enjoys that game apparently hasn't played Soul Caliber. You must enjoy games that move as fast as a herd of turtles stampeding in molasses. That also refers to the simply HORRID load times. I would rather be playing the game instead of waiting for developer screens to load for a few minutes.

  17. On the other hand... by jagripino · · Score: 5, Insightful

    ... we all couldn't imagine a videogame market without a SEGA home console and, who could have seen it before, releasing games for Sony and Nintendo consoles!

    This is not intended as flamebait for the SEGA lovers, since I was a fervent DC evangelist since the day it was released in Japan.

    So, a market without Nintendo hardware is possible, just as a market without SEGA hardware is now. We still get their great games, but not on their hardware.

    1. Re:On the other hand... by TheGreenLantern · · Score: 3, Insightful

      Possible, but certainly poorer for Nintendo's absence. Sega's too.

      --

      It hurts when I pee.
    2. Re:On the other hand... by Anonymous Coward · · Score: 0

      read the headline even? HE SAYS: No console(hardware) no videogames(software). Is that simple? No you won't have nintendos classics on some on elses hardware. =P

    3. Re:On the other hand... by Danse · · Score: 1

      Yeah, but if Nintendo quit making games, then their game designers and programmers would be snapped up by some corporation that does make games. You think Sony wouldn't want to snatch Myamoto? The guy is a goldmine.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:On the other hand... by Rydia · · Score: 3, Interesting

      He's a goldmine because they let him do whatever the hell he wants and let him take 6 years to make one game. I doubt Miyamoto would be a great asset to any company other than Sega or Nintendo, because I doubt any company other than those two would give him the freedom he needs to be great.

    5. Re:On the other hand... by AndrewCox · · Score: 3, Insightful

      He's a goldmine because they let him do whatever the hell he wants and let him take 6 years to make one game. I doubt Miyamoto would be a great asset to any company other than Sega or Nintendo, because I doubt any company other than those two would give him the freedom he needs to be great.

      Nor would Miyamoto ever want to work for another video game company. When Nintendo's done, he will either retire or try to create a new company or development studio.

      --
      The Red Pill ... all I'm o
    6. Re:On the other hand... by joshsisk · · Score: 1

      Uh, I could certainly imagine a videogame market without a SEGA console. Only two of their consoles have been stand-outs (Genesis & Dreamcast).

    7. Re:On the other hand... by master_p · · Score: 1

      But Sega is not absent. All their games are still released, but not PS2, GC and XBOX!!!

    8. Re:On the other hand... by Anonymous Coward · · Score: 0

      Tell that to the Japanese, for whom Saturn was a fucking babe-a-licious system you fucking hoser! eh?

    9. Re:On the other hand... by spike+hay · · Score: 1

      Uh, I could certainly imagine a videogame market without a SEGA console. Only two of their consoles have been stand-outs (Genesis & Dreamcast).

      I've always been confused... Why did the dreamcast fail so horribly? Their sales weren't awful. (I have a few friends who own dreamcasts, more than who own xboxes or gamecubes) What happened?

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    10. Re:On the other hand... by spike+hay · · Score: 3, Insightful

      The gaming market changed once Sony entered it. Sony and Microsoft are powerful companies. Much larger than Nintendo. They have the sheer muscle that Nintendo doesn't to excell in the console market. They can market more, get the best games licensed only for their console, and stomach more losses when selling consoles (MS is selling xboxes at a great loss)

      Nintendo is an excellent company in all respects, but I sadly predict that Sony and Microsoft will be in 2005 what Sega and Nintendo were in 1995.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    11. Re:On the other hand... by Green+Light · · Score: 1

      One reason for the failure of the Dreamcast was piracy, pure and simple. It is the only console that, unmodded, could boot from a CD-R copy of a game. In an industry that depends upon game sales to thrive, that hurt Sega quite a bit.

      --
      "Send an Instant Karma to me" - Yes
    12. Re:On the other hand... by evilned · · Score: 2, Insightful

      The big reason that the dreamcast failed was the failure of the hardware between the Genesis and the Dreamcast. By the time the Dreamcast came out, sega had been bleeding money for quite awhile. For Sega to continue making hardware, the DC would have had to have been a huge success, not just a moderate one. Nintendo on the other hand, has a big fat bank account, and remains profitable with the smaller market share of the GC (the cash cow that is the gameboys have been doesnt hurt either).

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

    13. Re:On the other hand... by Mac+Degger · · Score: 1

      That's an understatement. At this point in time, Miyamoto IS Nintendo. Because he still is heavily involved in game design (as an advisor), you might not have noticed, but he is in the highest ranks of management.

      It's like saying that if Apple where to tank, Jobs would work for Microsoft.

      --
      -- Waht? Tehr's a preveiw buottn?
    14. Re:On the other hand... by Mikeytsi · · Score: 2, Insightful

      Bullshit. The Dreamcast failed because Sega couldn't nail down the developer support they needed to get games that would lure people away from the playstation. The vast majority of the games that came out for the system were fantastic, and moved a lot of units, but they couldn't get enough titles on the shelves to make the royalties they needed to keep the system in circulation. That combined with the failure of the Saturn and 32X killed them in the hardware market.

      --
      I've been called a "Fucking Dick" by better people than you.
    15. Re:On the other hand... by Abductor · · Score: 2

      Hey I worked at SEGA back in the day and we were NEVER Nintendo. We got lucky with Sonic the Hedgehog and the birth of Electronic Arts and 5 years later a 5 billion dollar company nearly went *poof*.

    16. Re:On the other hand... by marmoset · · Score: 1

      The console business model depends on losing a lot of money upfront early in the life of the system and making it up later as game royalties scale up (w/ volume) and costs come down (improved production yields, sunk costs [fabs, etc.] being recovered.) The problem was that Sega entered the last console generation already in a financial hole, and couldn't afford to lose any more money promoting money-losing hardware.

    17. Re:On the other hand... by joshsisk · · Score: 1

      So? A: I'm not Japanese, B: a product which only does well in one country is not really a stand-out, C: It failed in America, which was the beginning of the demise of SEGA as a hardware company.

      What was your point again?

    18. Re:On the other hand... by Babbster · · Score: 1

      Good and true points all. I would only add that Sony's feature list for the PS2 might have been nails in the coffin. Not only was it supposed to be higher performance in gaming terms but it added DVD support (both games and movies), expansion (USB and Firewire) and backward compatibility with the PS (a big deal for the many people who bought more than one PS because of hardware failure). Like a good quarterback doing a pump-fake to fool a safety, I think Sony's PS2 feature list froze a lot of consumers in a position where they were reluctant to buy a Dreamcast instead of waiting for the "next big thing."

    19. Re:On the other hand... by Sdrawcab · · Score: 0, Offtopic

      I would reccomend some antibiotics for that burning thing.

    20. Re:On the other hand... by Mysticalfruit · · Score: 1

      I really think the DVD drive was the clincher for alot of people. At least it was for me. I owned an original PS, but not a DVD player. The PS2 was a chance for me to get both a new gaming system and a video player all at the same time... The reason I didn't buy the DC was that I already owned 35 PS games...

      --
      Yes Francis, the world has gone crazy.
  18. hmm by adamruck · · Score: 1

    id like to see what type of new features there planning on putting in this thing, graphics, interface, game media, etc.

    I hope there not going to rush this thing so fast that they forget to turn up with a good product.

    --
    Selling software wont make you money, selling a service will.
  19. Gamecube support, GBA connections, more questions by GweeDo · · Score: 4, Insightful

    For me this raises a few questions. Will it be backwards compatiable with the Gamecube much like the PS2 is with the PSX. This helped the PS2 in its first year a lot. It gave it a huge library of games to let you play while you waited for more PS2 specific titles to come. Then their is the question of Gameboy Advance integration/connection. Nintendo has pushed the link technology alot and is only starting to push it more (GBPLayer in May). What will see from them that way? Also, will we see a more advanced GB soon after that desinged to work wonders with the new console? Who knows. It is all speculation right now, but it will be interesting to see.

  20. Nintendo's market by Devil's+BSD · · Score: 1

    I certainly hope, like many others, that Nintendo starts so shift their focus away from targeting children with games like Mario, Yoshi, and Pikachu and start trying to appeal to the MMORPG & other ultra-gamer community as well. I know this (and the fact that I don't like M$'s X-box) is what has made me a PS and PS2 buyer. Although, I must admit it would be a pity if they didn't continue the Super Smash Bros. series.

    --
    I'm the Devil the Windows users warned you about.
    1. Re:Nintendo's market by Anonymous Coward · · Score: 0

      Shift their focus away from kids games like Resident Evil?

    2. Re:Nintendo's market by cyber0ne · · Score: 2, Insightful

      Ok, I'm getting a little tired of the whole "kids' console" image that people are trying to pin on Nintendo. EVERY system has little kid games. Young children are a large part of the market and a company would have to be stupid not to have games for that demographic.

      Go to the store and look at the case of Game Cube games. Yes, you'll see little kid games like Mario Sunshine and Kirby Eats More Stuff (or something like that). But you'll also notice a selection of more "mature" games such as Resident Evil Zero, Mortal Kombat, and Ass Raping Pedophile Warriors (or something like that).

      If you chose to buy another console then that's fine. Buy what you want, play it, be happy. But don't make up crap about its competitors in an attempt to further justify your purchase when no justification is necessary.

      --
      http://publicvoidlife.blogspot.com
    3. Re:Nintendo's market by liquidsin · · Score: 2, Insightful

      Yeah, it would be great if they stopped being so innovative and started releasing all the mediocre crap that their competitors are selling. Why does everyone think that just because a game doesn't involve car jacking and murder that it's a kids game? It seems pretty apparent that there are people who enjoy what Nintendo has to offer, and we're not all kids. They do appeal to the younger gamers, which is great, since nobody else seems to be willing to, but that's not their only market. If they're not selling games you want, buy a PS2.

      --
      do not read this line twice.
    4. Re:Nintendo's market by M.C.+Hampster · · Score: 1
      ... targeting children with games like Mario ...

      What is wrong with Mario? I'm an adult and I love the Mario series of games. What is wrong with having games that all ages can enjoy? I love my Mario Party, Super Monkey Ball, Mario Sunshine and Super Smash Bros. And they are games I can enjoy with the rest of my family. I don't understand why a game is labeled as "targeting children" if it doesn't involve shooting people and recharging your energy by banging a prostitute. I think we really have the definition of "mature" pretty messed up.

      --
      Forget the whales - save the babies.
    5. Re:Nintendo's market by evil_engin33r · · Score: 1

      Although I agree with the overall sentiment of your post, have you played Mario Sunshine? Believe me, it's far from being just a kids game and I would even say that it gets damn hard fairly quickly.

      Seriously, give it a try. It truly is a top calibre game.

    6. Re:Nintendo's market by Anonymous Coward · · Score: 0

      I'm not so sure that a move toward MMORPG-style games would be a move *away* from Nintendo's bread-and-butter licences like Mario, Zelda, Pokemon, etc. If anything, we may see those characters and themes turned *into* a MMORPG of some kind.

      Who wouldn't want to see "The Legend of Zelda Online" or "Pokemon Universe" for the kiddies? "World of Metroid" anyone?

      With the proliferation of broadband and possible WiFi access by 2005/2006, it would be a very arrogant move on Nintendo's part (or Sony's for that matter) to *not* have at least an RJ45 jack in the back of their next console.

    7. Re:Nintendo's market by cyber0ne · · Score: 1

      Actually, I should have elaborated more. My reply was mostly a gastrointestinal discharge of console rants.

      I haven't played Sunshine yet, though my friend enjoyed it to a degree. My personal recommendation is Super Monkey Ball (the first one... I haven't played the sequel yet). It's, in its own way, a pretty sick game. Nearly failed some classes because of it :)

      I actually don't play the "mature" games that everyone raves about (and I agree with another post near here about how our definition of "mature" is a little blurred in this context). I go for playability over blood content for the most part. I'm looking forward to purchasing the new Zelda gave for just that reason. Supposedly the cartoony look they gave it allowed for much smoother game play and all around more stuff one can do in the game.

      My idea of an entertaining video game has never been "shoot some monsters with a big gun, watch blood spill all over the place, then go get a soda while the game goes through several minutes of video footage."

      --
      http://publicvoidlife.blogspot.com
    8. Re:Nintendo's market by EarwigTC · · Score: 1

      I can see it now... training a whole zone of Koopas onto some poor unsuspecting mushroom retainer newbie. 1-Up Mushrooms selling for $600.00 on ebay. Massive guild wars between the Holy Alliance of Mario and Luigi's Disciples.

      Sign me up. Way more interesting than recycled fantasy junk.

      --
      Promote civility: mod down any post starting with 'ummm'.
    9. Re:Nintendo's market by m3000 · · Score: 1

      Or one of the most sexually suggestive (and most funny) games ever made: Conker's Bad Fur Day.

      (It's on the N64 and made by Rare, but it was still only for a Nintendo console)

    10. Re:Nintendo's market by Saige · · Score: 1

      I actually don't play the "mature" games that everyone raves about (and I agree with another post near here about how our definition of "mature" is a little blurred in this context). I go for playability over blood content for the most part.

      One of the Mature games on the system ranks in the top games for the Cube. Eternal Darkness is rated Mature, for good reason - not just the blood and chopping zombies in half, but for an atmosphere and storyline that contribute to the horror theme VERY well, including the insanity effects. (Yes, you can go insane, and it's extremely well done).

      I had a few nights with trouble sleeping at first because of the game, and I've watched friends scoot back about 10 feet along the floor, and others that refuse to watch it because of how scary it can be. And we're talking a group of people in their mid twenties. (Of course, my other half would go and pop popcorn and watch me play like watching a movie)

      --
      "You know your god is man-made when he hates all the same people you do."
    11. Re:Nintendo's market by evil_engin33r · · Score: 1

      Heh, I'm the same way with games. Mario, Pikmin, Metroid, etc. and I can't wait for the new Zelda.

      Monkey Ball is incredible and I have both. The sequel is definitely worth picking up, though I prefer some of the mini games in SMB 1 over the "improved" versions in 2 (Monkey Fight and Monkey Golf, for example). The new Story Mode in 2 is also a really nice way to play the game casually.

    12. Re:Nintendo's market by Anonymous Coward · · Score: 0

      good to know I am not the only one that gets seriously creeped out while playing this game...

    13. Re:Nintendo's market by Anonymous Coward · · Score: 0

      And if Vice City came out for Gamecube, you and all the other little faggots that constantly praise the virtues of nintendo would be clamoring all over it and using it as another reason for how good the gamecube (and nintendo) is.

    14. Re:Nintendo's market by Saige · · Score: 1

      OMG - the scene with the bathtub REALLY freaked me out. I immediately went and turned on the lights, and stopped playing for the night after that. I don't think a video game has EVER scared me like that, and that includes Doom and Quake which were pretty damn scary at times (Quake moreso with the music playing).

      --
      "You know your god is man-made when he hates all the same people you do."
  21. the significance of being a first mover.... by smd4985 · · Score: 4, Insightful

    i've been following the video game industry for some time now, and it is interesting to evaluate the advantage of being a 'first mover'.

    during the genesis/snes wars, the first mover advantage most defn. helped sega when the technologically super snes arrived. the installed base invalidated the technical differences to a degree, and sega did pretty well for themselves.

    during the saturn/ps1 wars, sega again had first mover advantage. but they negated that advantage by 1) coming out at too high a price point (i think $300) and 2) missing the boat w.r.t 3D gaming - the saturn just couldn't handle it.

    during the latest dreamcast/ps2 wars, sega again had first mover advantage, and the DC did do well initially. i think what screwed it was that ps2 was LIGHT YEARS ahead of DC tech-wise - the first-mover advantage was simply negated this time (as opposed to the smaller difference of degree between the genesis and snes).

    nintendo, which has traditionally always had late console releases, now realizes that first mover is vitally important. hence the latest announcement. the GC just came too late - the PS2 is a powerful box with TOO MUCH of a installed base. lets hope that their latest technology is on par with ps3 and xbox2 so they can remain competitive for the long haul.

    --
    smd4985
    1. Re:the significance of being a first mover.... by nob · · Score: 1

      Hopefully they'll be releasing their next system at the SAME TIME as the PS2. This is the key. If they build a quality product (like they have with the GameCube) consumers will compare the two systems and decide which one fits their needs.

      I know a lot of people waited until all the systems were out (or at least until the PS2 was released) before purchasing a new one, since you want to see what the other companies bring to the table. I think that's what hurt the Dreamcast. On the other hand, people aren't going to wait 2 years to see what else is out there which was the case between Dreamcast and GameCube/XBox.

      --
      daed si luap
    2. Re:the significance of being a first mover.... by tuffy · · Score: 4, Informative
      during the genesis/snes wars, the first mover advantage most defn. helped sega when the technologically super snes arrived. the installed base invalidated the technical differences to a degree, and sega did pretty well for themselves.

      Sega's biggest advantage was having a faster CPU than the SNES, which helped a lot for sports titles (which required lots of sprites, but not necessarily lots of color or excellent sound). Still, the two systems were similar enough that both consoles shared the US market pretty much equally.

      during the saturn/ps1 wars, sega again had first mover advantage. but they negated that advantage by 1) coming out at too high a price point (i think $300) and 2) missing the boat w.r.t 3D gaming - the saturn just couldn't handle it.

      $400, actually, compared to the PSX's $300 (which came out a few months later). The Saturn was a monster at handling 2D graphics, and did quite well in Japan, but developing 3D graphics was harder. And, since developing was easier for the PSX in general, that's where all the big popular US titles went.

      during the latest dreamcast/ps2 wars, sega again had first mover advantage, and the DC did do well initially. i think what screwed it was that ps2 was LIGHT YEARS ahead of DC tech-wise - the first-mover advantage was simply negated this time (as opposed to the smaller difference of degree between the genesis and snes).

      "LIGHT YEARS" is an exaggeration. The DC isn't as powerful as the PS2 (by virtue of coming out much sooner), but the level of power is certainly comparable; one should be able to port a title to either without great loss (and the DC is much easier to develop for, also). The problem is, when Sega's multi-millionaire financier died, the company folded its console business rather than trying to really compete. Whether the DC could've made a go of things is debatable, since support dried up soon after Sega discontinued the hardware.

      In general, the most "powerful" console is rarely the most popular one (the X-Box is likely to continue that trend). But coming very late to market with only marginally better hardware hasn't helped Nintendo's market share over the years. Still, unlike Sega and Microsoft who sold consoles as a loss, Nintendo profits on each one sold and should have little trouble staying in the business for as long as they want to.

      --

      Ita erat quando hic adveni.

    3. Re:the significance of being a first mover.... by Mantrid · · Score: 2, Insightful

      I think almost more than anything else, that the PS2's DVD playing capabilities catapaulted it ahead of the good old Dreamcast (which truly was a fine system in its own right); PS2 appeared at just the right time - people were starting to look around for DVD options and many ended up with PS2's because they might as well get the latest and coolest game system (lots of marketing and PS1 had a good fanbase), when they bought a DVD player.

      DVD really helped Sony past the chicken and the egg problem many consoles faced, add to that the fact that it could play the vast library of PS1 games and Sony trampled all over Sega.

    4. Re:the significance of being a first mover.... by jagripino · · Score: 1
      during the latest dreamcast/ps2 wars, sega again had first mover advantage, and the DC did do well initially. i think what screwed it was that ps2 was LIGHT YEARS ahead of DC tech-wise - the first-mover advantage was simply negated this time (as opposed to the smaller difference of degree between the genesis and snes).

      Your PS2 is obviously VERY different from mine.

      Seriously, I also wouldn't believe when friends claimed that the PS2 was not much more powerful than the DC and some games looked worse, but then I got a PS2 and some games... Ok, it is more powerful than the DC, but not by much. The help the PS2 had at the time to kill the DC was pure, unaldultered HYPE. Remember how Sony said the PS2 could cook, sew and walk the dog? I bet they'll do the same with the PS3.

      Of course, since I'm a gamer, I'm also a sucker and I'll probably end up buying all the competing next generation consoles again, as I did when the current consoles were released... Man, it's hard on my pocket to keep going where the games are!

    5. Re:the significance of being a first mover.... by SophtwareSlump · · Score: 2, Insightful
      during the saturn/ps1 wars, sega again had first mover advantage. but they negated that advantage by 1) coming out at too high a price point (i think $300) and 2) missing the boat w.r.t 3D gaming - the saturn just couldn't handle it.

      If I remember right, Sega moved up the release date of the Saturn to May 95 from September 95. They announced this at the Spring CES show to try to give themselves a boost/hype machine and blindside Sony. Problem was that all the 1st/2nd party Saturn games were rushed out and none of the third party support had finished games at the early May launch. I remember the Saturn being $399 or $449 at launch, sitting next to 3 or 4 games during the first few months. The PS1 was $299 at launch on 9/9/95 and had Ridge Raaaacer, Toshinden and about 10 other games at launch, and about 50 to 75 by Christmas.

      There's definately a sweet-spot for launch time. If you launch too early (Ask Trip Hawkins and 3DO) your price point is too high and your technology looks dated by the time the next system launches. If you wait too long you're behind in user base and no one wants to develop games for your tiny user base.

      Anymore, I think these are the keys to success:

      • Launch console at $299 or less
      • Keep lips firmly attached to Electronic Arts' ass at all times.
      • Backwards compatiability with previous generation of console.
      • Don't name your system after any feline. (The Atari Rule).
    6. Re:the significance of being a first mover.... by zonker · · Score: 0

      not sure how you come up w/ the dreamcast being 'light years' behind the ps2, because they are actually quite comparable hardware speed wise...

    7. Re:the significance of being a first mover.... by Dasaan · · Score: 2, Funny

      And please, please, please make sure the controller is smaller than the console (unless the console is really *that* small).

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    8. Re:the significance of being a first mover.... by whipping_post · · Score: 1

      I don't know about speed-wise, but the hardware on the dreamcast sucks. The CD drive sucks and the controllers are the worst I have ever used on a system. 8-bit NES has better controllers.

    9. Re:the significance of being a first mover.... by zonker · · Score: 0

      that i can agree with. the drive is rather slow and the controllers are uncomfortable (especially for large hands)... sega was criticized heavily for not putting a faster drive in the machine when it came out. i suppose you have to take into consideration though that drive speeds were (and still are to a lesser degree) getting faster and faster by the week. so i'd guess they just stuck with their original design and didn't bother to go with anything faster (since i would imagine that would have taken renegotiation with their drive supplier)... pure speculation though :)

    10. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0
      The CD drive sucks and the controllers are the worst I have ever used on a system. 8-bit NES has better controllers.

      The Playstation controllers are the worst since the Atari 5200, but that doesn't prevent *it* from being popular...

    11. Re:the significance of being a first mover.... by gpinzone · · Score: 3, Informative

      i think what screwed it was that ps2 was LIGHT YEARS ahead of DC tech-wise - the first-mover advantage was simply negated this time

      Hell no! The PS2 was NOT light years ahead of the Dreamcast. The problem with the Dreamcast were its controllers and the lack of software for it. What helped kill sales for Sega was the PROMISE by Sony that the PS2 would be light-years ahead of the Dreamcast. So people hung onto their PS1s and waited before shelling out any cash for the Dreamcast since the PS2 was right around the corner. When the PS2 came out, it was marginally better than the Dreamcast, but by then it was too late.

    12. Re:the significance of being a first mover.... by stratjakt · · Score: 1

      Actually, the Saturn didn't die because of lack of 3D might - it was on par with PSX with a skilled enough coder.

      There were a few factors that killed it's launch and doomed it:

      - Sega CD and 32x left a sour taste in consumer's mouths. Two console 'addons' that were abandoned as soon as they hit the shelves. Sega was already murmuring about what would be dreamcast before Saturn was released. People didn't want to buy a console that would be obsolete in 3 weeks.

      - They wanted to beat Sony to market. So they pushed the release date up 6 months or so. This killed them in 2 big ways,

      1) major retailers had already placed their orders for the original launch date. They didn't want to buy them early at an inflated price. It only showed up in places like EB (which were much less ubiquitous at the time)

      2) game developers werent ready, they were still working towards the original date. The effect was for that first 6 months, there were only 3 titles available. (Virtua Fighter, Daytona USA and Virtua Cop IIRC, could be confused)

      It's not like PSX just hit the shelves and made huge waves. People expected more from Atari's Jaguar and even Trip Hawkins new 3DO than they did from this silly-looking Sony thing. More hardcore gamers were holding out for the then vaporware "UltraNintendo".

      For the first year or two, PSX did lukewarm business and Saturn matched it head to head. In the end, Sony had more staying power.

      --
      I don't need no instructions to know how to rock!!!!
    13. Re:the significance of being a first mover.... by duggy_92127 · · Score: 1
    14. Re:the significance of being a first mover.... by h0mer · · Score: 0

      The 3 games that first came out for the Saturn in order were: Virtua Fighter, Daytona USA, and Panzer Dragoon. I think Clockwork Knight worked its way in there somehow. Let's also not forget that Sega sent a new version of Virtua Fighter to everyone who had the original, because the original was of substandard quality. Same situation with Daytona USA. Although at the time, Saturn was amazing.

      --


      I'm on top of my game like I'm standin' on Xbox.
    15. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0

      Being AC, you are of course wrong.

    16. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0
      Being AC, you are of course wrong.

      Oh the irony!

    17. Re:the significance of being a first mover.... by tgibbs · · Score: 1
      during the saturn/ps1 wars, sega again had first mover advantage. but they negated that advantage by 1) coming out at too high a price point (i think $300) and 2) missing the boat w.r.t 3D gaming - the saturn just couldn't handle it.
      Later Saturn games looked about as good as PS1 games. Of course, neither of them could really do 3D properly--both filled their polygons with "distorted sprites" instead of scaling textures in 3D. Sony's real advantage (aside from price, which was probably the decisive difference) was that they were ahead of Sega in developing software libraries that made it easier for developers to use Gouraud shading and fancy lighting effects.
      during the latest dreamcast/ps2 wars, sega again had first mover advantage, and the DC did do well initially. i think what screwed it was that ps2 was LIGHT YEARS ahead of DC tech-wise
      No, it really wasn't. It had a bit of an advantage in pumping out polygons, but a disadvantage in handling textures (small cache). There were several games, like DoA2, that looked decidedly better on DC. PS2 surpassed the DC with graphics only after Sega bowed out of the race. Sega's problem was marketing and a war chest so depleted from the Saturn days that they had to drop out just as their online games were taking off, years ahead of the competing consoles.
    18. Re:the significance of being a first mover.... by jcruelty · · Score: 1

      I agree -- for me the DVD playing capabilities made it a worthwhile buy, since I didn't have one. (I know it's not the best DVD player, but since I don't watch movies a lot it wasn't a big deal.)

    19. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0

      My sincere congratulations, tuffy. You've made an informed, intelligent post about video games in such an incendiary story as this one, despite the prevailing opinions of most Slashbots on this very topic being so very much the opposite. Shit, your post is beautiful. Flawless in its factual content and objective in its slant. A tour de force.

      *Seal of Approval*

      *golf clap*

      Now what am I supposed to post? Oh well.

      - a logged-in user

    20. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0

      DVD!!!!That's the reason the PS2 sold so well at first. At the time of the PS2s introduction, not everybody had a DVD player. People thought they were getting a great deal. And at the time, there were far better games available for the Dreamcast, so it might be argued that people didn't buy the damned things for the games at all. It WAS hype, but I think a lot of it came from the DVD boom going on at the time. After that it was just the pure herd mentality of the masses.

      Now everyone is saying that what people really want is online gaming. Bullshit! The Dreamcast had that and Sega had the games to go with it. But that didn't sell very many of Sega's finest console.

      P.S. I know that the Dreamcast controller was not perfect, but it was innovative in that its right and left triggers are going to be around for generations to come.

    21. Re:the significance of being a first mover.... by tuffy · · Score: 1
      Let's also not forget that Sega sent a new version of Virtua Fighter to everyone who had the original, because the original was of substandard quality. Same situation with Daytona USA. Although at the time, Saturn was amazing.

      All the early Saturn adopters got Virtua Figher Remix (which, IIRC, a single Sega coder cobbled together rather quickly once the Saturn development tools started coming together). And, later on, they all got Christmas NiGHTs too as a nifty promo. The improved Daytona came along much later and, sadly, wasn't a freebie.

      But to this day I never hear complaints from those who stuck with the Saturn til the end. Sega's focused support and quality releases like "Panzer Dragoon Saga" won a lot of fans.

      --

      Ita erat quando hic adveni.

    22. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0

      "The problem is, when Sega's multi-millionaire financier died, the company folded its console business rather than trying to really compete."

      Not quite. That had a lot to do with it, but before that.. The Dreamcast tanked because of a lack of advertising.

      You couldn't swing a dead cat without hitting PS2 and X-Box commercials, even though they weren't even out.

      I saw a grand total of one Dreamcast commercial, and it was so utterly pathetic that it nearly caused me to not buy a DC.

      It's a pity Sega's out of the game. They were the major force in the development of consoles for many a year. First with CD. First with 32x carts. First with online play. Et cetera.

      Sure, they screwed up in a lot of areas (namely the 32x and the horrid condition of the DC's online play), but when Sega unvealed something, the rest of the industry scrambled to draw up plans of their own.

      And now that I think about it, I believe that Sega was also harmed by their rapid development of 'the next big thing'.. Their new consoles were always released around the midpoint of everyone else's consoles being canned. I believe many consumers simply look, shrugged, and said, "Should I shell out money now, while my (whatever) still works well enough? Or should I wait another six months, and end up with an even better console for the same price."

      Most opted for the latter.

    23. Re:the significance of being a first mover.... by Anonymous Coward · · Score: 0

      "Now everyone is saying that what people really want is online gaming. Bullshit! The Dreamcast had that and Sega had the games to go with it. But that didn't sell very many of Sega's finest console."

      They do. A console maker who doesn't concentrate on online gaming in the next console will be dead and buried before you can say 'OMG TEH SUX!'

      The Dreamcast tanked because it was unadvertised and the online gameplay blew chunks.

      Chu Chu Rocket? Give me a fscking break. People want high quality first person shooters. They want strategy. An odd few even want racing games.

      They couldn't even handle the roll-playing* genre.
      Phantasy Star Online, the gem in the crown of the Dreamcast's online foray, was utter drek. It rampant with character-destroying glitches, and hacked more than Diablo!

      Bad game design made some things difficult to remedy, but Sonic Team was totally inept at handling the problems with PSO. Here's a clue for Sega's next attempt at an online roll-playing game: People don't like spending hundreds of hours working up their characters, only to have them destroyed by some ass with a Gameshark. ;)

      You did kinda get one thing right: Hype. Even if the Dreamcast's online play had been half decent, it wouldn't have helped. A few words from Sony, and everyone was convinced that the PS2 (and its network play) would kick the crap out of the DC. So why blow money on a DC, when they could wait a few months and pick up a PS2?

      Oh, and what the hell is wrong with the DC controller? Christ, I wish the other consoles had something like them. I feel like I'm going to snap these little midget offerings from the rest of the industry in half.

      (* Getting the level, buying the powerup, and winning the game ain't role-playing.)

    24. Re:the significance of being a first mover.... by vistic · · Score: 1

      First with CD?

      I thought Turbografx-16 had it first (the add-on which hooked onto the back, not the later TurboDuo) came out way before the SegaCD.

      But then again I was a Sega fan (I still play on my SegaCD/Genesis/32X... despite it using 3 huge power adapters) and didn't follow the TG16 much, except for drooling over it at Toys'R'Us.

    25. Re:the significance of being a first mover.... by Hugonz · · Score: 1
      Well, if the problem with the Dreamcast was the controllers, I reaally hope this kills the XBox as well. Overall, the best game controller ever is the GameCube controller.

      Whoever designed the XBox Controller has a serious brain damage.

    26. Re:the significance of being a first mover.... by FunkSoulBrother · · Score: 1

      My stance on the Playstation controllers are that they have the proper buttons but not in the right places. I like the Analog stick under my thumb, like in the Gamecube controller. I dont want it off to the bottom-left so I have to have my right hand higher than my left to hold the controller.

    27. Re:the significance of being a first mover.... by KewlPC · · Score: 1

      Actuall, I saw quite a few Dreamcast commercials.

      The problem was that Sega was selling them at a loss. While the console itself sold fairly well, the games for it sold too slowly for Sega to turn a profit on the Dreamcast (Sega hoped to make up for selling the console at a loss by getting royalties from the games, as well as selling developer licenses). The reason for games Dreamcast games not selling well enough: the Dreamcast came out at a time when many consumers were perfectly happy with their PS1 games (like you said), and lots more were still on the way.

      Sega had something like a one year lead over Sony. Had they perhaps waited a few more months (meanwhile trying to get 3rd party developers to stop developing for the PS1 and start developing for the Dreamcast), they might still be a contender in the hardware wars. On the other hand, the release of the PS2 would've been that much closer, so the odds that many consumers would have just waited for the PS2 are greater.

      And while the Dreamcast was easier to develop for, Sony had the advantage of coming off the success of the PS1, and all the mindshare and free press that came with that.

      Dammit Sega, make another console and call it the Genesis 2 (Megadrive 2 for the European market)! And try to get some COMPETANT execs to market the damn thing! And don't drop the ball so quickly! I still have my Saturn, and bought games for it 'till the end, despite my friends telling me things like, "Dude, get a PlayStation so you can play Twisted Metal 67 and Crash Bandicoot 45!" Same with my Genesis (I never gave a shit about the SNES and "kiddie" games like Donky Kong Country, I wanted to play a good version of Jurassic Park, never mind the fact that I was obsessed with Sonic 1, 2, & 3 and games like Vectorman; the Genesis was the king of side-scrolling platform games), and I would've done the same with my Dreamcast had someone not stolen it. I'd do it again with yet another console if I had the chance. And this time, make a "real" Sonic The Hedgehog game for it!

  22. Somewhat unrelated, but I am curoius by Ice_Hole · · Score: 4, Funny

    What the heck is going on with Atari these days? Did another company purchase the name, and start produceing games with their name? Or did the original company manage to survive some how?

    Is it possible they are just a division of a parent company now, being used to get the Famous name on some games once again? And we will never see more than such? Or are they an independant company, that may once again become a player in the console gameing industry?

    To me the current stats us Console games is going the way of the buffalo. The freedom and variety of console gameing is being cut down by all these M$ purchases. I had a buddy of mine say, "Well, that is going to suck, who the hell wants to play the same damn game with a different name?" Is this going to cut down on the variety of new games? The Quality? The number? Price? How about the other console platforms? I am curious what other slashdotters think.

    Ohh ya, I am happy with my original NES. You should see the thing hooked up to my 52" big screen and suround sound. :)

    - Ice_Hole

    --
    "I couldn't give him (Bill Gates) advice in business and he couldn't give me advice in technology." Linus Torvalds
    1. Re:Somewhat unrelated, but I am curoius by Anonymous Coward · · Score: 0

      I believe Infogrames has rights to the Atari name and have released several games under the Atari brand.

    2. Re:Somewhat unrelated, but I am curoius by Alric · · Score: 1

      I'll indulge your offtopic request.

      Atari is owned by Infogrames of France.

      I'm not positive, but I think that is effectively a completely different company, all of the management has been changed.

      Below is a summary of some information from the Infogrames corporate site, listed above.

      Infogrames Entertainment Acquisition History
      Year: Company Acquired, Region (Activity)
      * 1996: Ocean Software, United Kingdom (Publishing)
      * 1997: Philips Media, Netherlands (Distribution)
      * 1998: ABS Multimedia, Portugal (Distribution)
      * 1998: Arcadia, Spain (Distribution)
      * 1998: Gremlin, United Kingdom (Development and Publishing)
      * 1998: Game City, Switzerland (Distribution)
      * 1998: Psygnosis, France (Development)
      * 1999: Accolade, United States (Development and Publishing)
      * 1999: Beam Software, Autsralia (Development)
      * 1999: Ozisoft, Australia (Distribution)
      * 1999: GT Interactive, United States (Development/Publishing/Distribution)
      * 1999: Den-O-Tech, Canada (Development)
      * 2000: Hasbro Interactive, United States (Publishing)
      * 2000: Paradigm Entertainment, United States (Development)
      * 2002: Shiny Entertainment, United States (Development)
      * 2002: Eden Studios, France (Development)

    3. Re:Somewhat unrelated, but I am curoius by calvrak · · Score: 1

      Infogrames bought the Atari name a year or so ago. Although the company that was Atari really isn't around anymore, you can expect to see more games under their name.

    4. Re:Somewhat unrelated, but I am curoius by zonker · · Score: 0

      atari exists only in name today. the company that once was atari has long since disappeared...

    5. Re:Somewhat unrelated, but I am curoius by smyle · · Score: 1
      What the heck is going on with Atari these days?

      Since people have answered that one, what about Coleco and Intellivision?

      Actually, I think the Atari 2600 (before it was called the 2600 when the "new" 5200(?) came out) was my last game console. What can I say? I'm tight.

      --

      Sleep is just a poor substitute for caffeine, anyway. -Bob Lehmann

    6. Re:Somewhat unrelated, but I am curoius by Anonymous Coward · · Score: 0

      how about my 14 foot screen via lcd projector..

      but seriously, why doesn't nintendo start buying some game developers like everyone else is... not to title exclusively for nintendo, but at least so it's available on gamecube.. microsoft's insane.. their buying of so many game companies just shows thier monolopy building technique.. what happened to insentives to developers to port to their platform.. . well it doesn't matter, i'll boycot xbox and wait for their developers to jump ship.. good thing is, that many must have games, can still be produced by an independent.. unlike any other industry...

    7. Re:Somewhat unrelated, but I am curoius by The_dev0 · · Score: 1

      I tell you what, a lot of those names take me back to the heady Amiga days. Maybe Infogrames should bring out a new title in the Shadow of the Beast franchise under their Psygnosis label?

      --
      Never fight naked, unless you're in prison...
  23. Hope it's backward-compatible by Anonymous Coward · · Score: 1, Interesting

    No word on whether the new system will be backward compatible.. hmm. With a distance between consoles as short as this one, they will probably be making a serious mistake if they don't make the new one backward compatible. Especially when the old system has as many great games as the GameCube.

    I don't know.. i feel like i ought to be annoyed at nintendo for springing this on us after such a short time. Thing is, though, if they keep making consoles as small, relatively cheap, and with as many great games as the gamecube has (i've already got more games that i absolutely love for the gamecube than i had for the entire run of the Playstation.. and i've had this thing like a month now), i wouldn't really mind paying $150 every few years.

    Especially because i suspect were nintendo to release a keyboard and hard drive for the gamecube, and announce some networked games, tomorrow, and the drive/keyboard/broadband adapter cost $150 all together, i'd probably buy it. And a bunch of the PS2 people will probably spend about as much as that on their keyboard/HD/broadband combo as soon as the online Final Fantasy game comes out. That in mind, a new game system coming out just a scant three years after the last one came into its own doesn't sound so bad.

    That said, God dammit, nintendo, where the fuck are our internet-playable gamecube games? When are you going to realize this is something people actually want? Even if "internet playable" just means "it's an ordianary 2-player video game, but player 2 is in Ann Arbor"? Wouldn't the fact that all of your first run of the online adapters sold out the first day you had them in stores even though the only thing you can play with it is a mediocre port of an old dreamcast games have been a tiny clue?? Are we at least going to get some internet playable games when your next-gen console comes out in 2005? I'd settle for that.

    -- super ugly ultraman

  24. 2005 by Anonymous Coward · · Score: 0

    10 years of losing money to Sony.
    Some people are gluttons for punishment.

  25. Uh, it's not a prequel... by Dimensio · · Score: 2, Informative

    It's a seuqel that is planned, which makes sense as the game's ending (at least at 100%) leaves open the possibility. Considering that Prime takes place almost immedeately after the first Metroid, I don't see how it could easily spawn a prequel.

    1. Re:Uh, it's not a prequel... by Anonymous Coward · · Score: 0

      It's probably just a re-hash in 3d of the first metroid on the NES.

    2. Re:Uh, it's not a prequel... by Anonymous Coward · · Score: 0

      is not prime 20 years after the orignal metroid?

    3. Re:Uh, it's not a prequel... by 0x0d0a · · Score: 1

      I figured maybe they meant Metroid Fusion, but that's set right after Metroid III.

  26. Better be spectacular by briancnorton · · Score: 1

    I dunno, with the amazing specs being leaked about the PS3, the next nintendo better knock our socks off. If anybody leverages their monopoly position on a different market, it's nintendo. The only reason I have a gamecube is so that I can link to my GBA.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:Better be spectacular by zonker · · Score: 0

      just like how the ps2 'knocked our socks off' when the specs were announced? yeeaahh, i dunno...

      most of the time when specs are announced, people need to take them with a large grain of salt. the ps2 took a long time before graphics that came anywhere near the announced specs (before it was released) started appearing in games (people have a knack for revisionist history when remembering this). even the demos that were released were of far less interest than the kind of stuff sony claimed it could do.

      keep in mind, companies announce this info to stir up press. they really don't care that often whether or not the info is accurate as long as it puts their name in the spotlight for a while, taking it off their competition...

      as for only having a gamecube to link to your gba, don't you think that is a bit of an umm... extravagant waste?

  27. Withdraw by Valiss · · Score: 0, Flamebait

    "When we withdraw from the home game console, that's when we withdraw from the video game business."

    So withdraw already! I have zero urge to play any games on the Nintendo systems. Frankly, I think their games have gotten somewhat fruity (as in weak stories and characters) and thus hurting the game play value so, so much. The last game I enjoyed was Mario Cart.

    PS2 seems to have just better designed games and do not seemed to be focused just at kids 3-10 y/o.

    --

    -Valiss
    1. Re:Withdraw by Snack+Cake · · Score: 1

      Have you played Metroid Prime yet?

    2. Re:Withdraw by Anonymous Coward · · Score: 1, Insightful

      Yes, I know this is a troll, but the point is there. Nintendo has the image of being a kid's company; witness the emphasis on Mario, Pokemon, those licenses. Yet for each big kids' release, Nintendo has produced (either in-house or via a second-party) a quality, adult-oriented title. Mario? Metroid. Pokemon? Eternal Darkness (or even Advance Wars).

      The original poster mentions that the kid-ness has degraded the gameplay somehow. The poster also says that the last game s/he enjoyed was Mario Kart. I would venture to guess that that is the last Nintendo game s/he has played; no one can look at Mario Sunshine or Zelda: Wind Waker and say that either game is less complex or in poorer design quality than the original Super Mario Bros. or Legend of Zelda.

      Games are a medium, not just a product. Without this distinction being made it's difficult to claim that games are not for just one section of the populace. As a medium, games should be regulated for distribution control, but must not be categorically censored or dismissed. BMX XXX was a good idea executed shittily (read: by Acclaim)....blah, blah, blah. You all already know this. Point is, the "nintendo is 4 kidz 4nd l4m3rz" argument is invalidated by recent releases.

    3. Re:Withdraw by Anonymous Coward · · Score: 0

      focused just at kids 3-10 y/o

      So you are saying that kids 3-10 y/o shouldn't be playing a game system? Welcome to the world of free choice. You are older than 10 you can pick a PS2. Parents with a 5 years old kid can pick Nintendo and its kids games. WOW. isn't that just amazing?

    4. Re:Withdraw by Valiss · · Score: 1

      So you are saying that kids 3-10 y/o shouldn't be playing a game system?

      Not at all. What I am saying is that Nintendo may have shot themselves in the foot because they don't seem to take into consideration the (larger) adult crowd who enjoy console systems. PS2 has kids games as well as adult games. Nintendo chooses (for whatever reason - a wholesome image?) to not include adult games and it makes me, an adult with money (hence buying power), not want thier product. When/if I have kids, I feel like I could be comfortable buying them a PS2 and selecting games I feel appropiate for them while still able to buy games that interest me (read: violent/intense/etc).

      --

      -Valiss
    5. Re:Withdraw by Anonymous Coward · · Score: 0

      Nintendo focused on 3-10 y/o? How could you possibly know that?

      If that is true, please explain:
      - BMX XXX
      - Resident Evil 0,1,3
      - BloodRayne

      blah blah blah on and on

    6. Re:Withdraw by Anonymous Coward · · Score: 0

      buy games that interest me (read: violent/intense/etc)

      Oh, so you're a whiny 15 year old trying to prove your masculinity through VIDEO GAME CHOICE? just shoot yourself in the fucking face and get it over with. how's that for 'violent and intense', fucknuckle?

    7. Re:Withdraw by Valiss · · Score: 1

      Your excellent grasp of the English language astounds me.

      My point was that they don't seem to market very many games to adults (18+ y/o). How many G-rated movies do you go see? And why don't you?

      --

      -Valiss
    8. Re:Withdraw by The_dev0 · · Score: 1
      Nintendo chooses (for whatever reason - a wholesome image?) to not include adult games It's is already well established that both games for children and mature gamers are available on Gamecube. I just got a giggle out of how you state:

      I feel like I could be comfortable buying them a PS2 and selecting games I feel appropiate for them while still able to buy games that interest me (read: violent/intense/etc).

      Which is EXACTLY the point of the Gamecube's lineup, unlike PS2 and X-Box that both have a particularly shallow range of choice for children's games. At least on my GC my wife and kids can play Mario Party before dinner and I can settle in for some Timesplitters 2 or Eternal Darkness once the kiddies are in bed.

      --
      Never fight naked, unless you're in prison...
    9. Re:Withdraw by Anonymous Coward · · Score: 0

      Oh I see.. An N-fanboy spouts off about how great a game is, how good nintendo is, and how "unfun" the other console games are and it's just fine. In fact, it gets a +5 for it!

      But somebody states their opinion that they don't like Nintendo games, and it's labelled a troll..

      What-fucking-ever. You people are pathetic and with fans like yourselves, N is headed for disaster.

    10. Re:Withdraw by Anonymous Coward · · Score: 0

      And you're a whiney 12 year old trying to prove his masculinity through swearing.

      But that's okay! With the majority of your generation turning out the way they do, there'll be no competition in the job market for the remaining intelligent folks!

  28. Consumer Loyalty by Alric · · Score: 4, Insightful

    For the next 15 or so years Nintendo will have an attribute that MS and Sony cannot completely kill. I grew up playing Nintendo systems. I loved playing Mario and Zelda and Metroid games. I absolutely loved it, and while I don't even own any of the current generation gaming systems, I still feel a flutter of nostalgia when I look at Nintendo products. Some part of me wants to support the company that brought me so much joy as a kid. And I can still play those same characters in new, awesome adventures. As long as Nintendo continues to develop products that are not significantly worse than the competition, I believe that their loyal consumer base (some loyalty to the company, some loyalty to the trademark characters) will keep them afloat for at least a few more generations of systems.

    Although, I would like to hear that Nintendo is doing something revolutionary, instead of the same tired cartridge-based technology improvements.

    1. Re:Consumer Loyalty by microTodd · · Score: 1

      But Sega has just as many "classics"...i.e. Sonic, Phantasy Star, Sega Sports, etc. So if Sega releases their "superstars" on other consoles such as PSn or XBox shouldn't they draw just as much brand loyalty? Where are all those DreamCast fanboys?

      That being said, I don't see much for brand loyalty. Get what's fun, not what's popular. Just cause Pokemon sold 150 zillion copies doesn't mean I want to play it.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    2. Re:Consumer Loyalty by paitre · · Score: 1

      Except for the handhelds (which almost -have- to be some sort of cartridge) Nintendo has gone the way of the Disc. Granted, it's a mini-disk, but it's still a disk :)

      That said, I -DID- support Nintendo and got a gamecube. I've got Metroid and Mario goodness to go with my PS2 and the GTA3 and GTA:VC good/badness. You almost can't do just a single console anymore, there's too many good exclusives now (although it'd be -really- nice to see a single console get them all...except for Microsoft's...)

    3. Re:Consumer Loyalty by Anonymous Coward · · Score: 0

      *cough* Apple *cough*

    4. Re:Consumer Loyalty by Anonymous Coward · · Score: 0

      There aren't many Dreamcast fanboys, because they are all really SOUL CALIBUR fanboys!

      Bring on the sequel already, dammit.

    5. Re:Consumer Loyalty by Anonymous Coward · · Score: 0

      Although, I would like to hear that Nintendo is doing something revolutionary, instead of the same tired cartridge-based technology improvements

      Uhh, the gamecube doesn't use cartridges?

      And those little DVDs are certainly revolutionary - they continually spin inside the machine.

  29. Right On! by Acidic_Diarrhea · · Score: 5, Interesting
    Mod parent up. Nintendo was an 800 lb. gorilla in the video game industry before Microsoft was a monopoly. They've used anti-competitive practices throughout their history and will continue to do so. No corporation which sells products worldwide and owns a baseball team is a mom and pop operation, regardless of who you're comparing them to. Remember the censorship of Mortal Kombat I that Nintendo forced upon Acclaim? First of all, a mom and pop operation couldn't have that kind of sway with other companies but we'll ignore that. Remember when Mortal Kombat II was released on the SNES with all the blood intact? Nintendo took a beating on MK I and lost ground to Sega with that one. I guess mom and pop's moral righteousness fell by the wayside when it affected the almighty yen, huh?

    Man, I can't believe someone would consider Nintendo a mom and pop operation. That's just so ridiculous. Listen, just because a company isn't Microsoft, that doesn't make them "good." Do a little bit of research before you spout off.

    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:Right On! by Anonymous Coward · · Score: 1, Insightful

      "Remember the censorship of Mortal Kombat I that Nintendo forced upon Acclaim?"

      Remember the censorship of BMX XXX that Sony forced upon Acclaim?

      I agree though, they're no "mom and pop", I mean they've got like 6 billion in cash.

    2. Re:Right On! by stratjakt · · Score: 1

      >>Remember the censorship of Mortal Kombat I that Nintendo forced upon Acclaim?

      Not to be a big N apologist, but the angry mommies forced that on Nintendo. They're more interested in selling games than censorship, and wrongfully assumed that their market was younger than it was.

      And people forget that Mortal Kombat II shipped with all the original arcade content intact.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Right On! by mr.henry · · Score: 1

      By "mom and pop," I think the original poster was referring to the paper playing cards that Nintendo made in the early 20th century. They are a pretty old company.

    4. Re:Right On! by Anonymous Coward · · Score: 0

      um maybe you should understand the original post before you go off on it. he wasn't saying it was good. he was saying it's like tiny coffee shop trying to stay alive with starbucks opening on every corner. not that they're innocent or that they don't have their own bad practices.

      nintendo wasn't even close to an 800lb gorilla even "before microsoft". the company is small in comparison to MS and Sony.

    5. Re:Right On! by Manitcor · · Score: 1

      yup over 100 years old as a matter of fact, they made playing cards,

      nintendo has also been a taxi service and a love motel at one point.

      who knew?

      --
      "Don't mess with him, he taunts the happy fun ball."
    6. Re:Right On! by Anonymous Coward · · Score: 0

      Isn't Nintendo owned by Matsushita?

    7. Re:Right On! by tgibbs · · Score: 3, Interesting
      Man, I can't believe someone would consider Nintendo a mom and pop operation. That's just so ridiculous. Listen, just because a company isn't Microsoft, that doesn't make them "good." Do a little bit of research before you spout off.
      The sad thing is that next to companies like Microsoft and Sony, Nintendo looks warm and fuzzy by comparison. At least Nintendo is taking advantage of its position as console producer to take risks (a first person Metroid? a cartoon-style Zelda game?) and innovate in game development. Sony and Microsoft have just been skimming the cream, for the most part. Whether Sega, the other major center of innovation, will be able to retain that status not that they no longer have their own console remains to be seen.
    8. Re:Right On! by Mac+Degger · · Score: 1

      Not only that, but just a couple of months ago, Nintendo had to pay a fine of +-140 million euro's for anticompetitive practices in Europe...which had earned them over +-450 million euro's: a net profit of 300 million for doing illegal things.

      --
      -- Waht? Tehr's a preveiw buottn?
    9. Re:Right On! by MatthewB79 · · Score: 1
      Remember when Mortal Kombat II was released on the SNES with all the blood intact? Nintendo took a beating on MK I and lost ground to Sega with that one. I guess mom and pop's moral righteousness fell by the wayside when it affected the almighty yen, huh?
      I don't believe Nintendo's policy of self-imposed censorship over MK and subsequent non-censorship of MK2 warrants making them the bad guy. Especially considering that Acclaim Entertainment waited to release MK2 after the ESRB rating system was in place. I'm not trying to defend any mom/pop argument, just hoping to add some insight. I don't know if you can call this link "research" but at least I sighted something before I spouted off..
    10. Re:Right On! by Anonymous Coward · · Score: 0

      Risks? By making a sequal to Metroid, and a sequel to Zelda, and a sequel to Star Fox, and a sequal to Mario, and a sequel to... :)

      And making a 1st person wasn't really that much of a risk. Trying to pull off a side scroller nowadays -- *that* would have been a risk.

    11. Re:Right On! by tgibbs · · Score: 1
      Risks? By making a sequal to Metroid, and a sequel to Zelda, and a sequel to Star Fox, and a sequal to Mario, and a sequel to... :)
      With Nintendo, a familiar title often serves to make major innovations more palatable. The "safe" --and probably more profitable--way would be to make the sequel as much like the original as possible. For example, Metroid is fundamentally a platform game. First person platform games have never been successful in the past. Nintendo could easily have chosen to make it a side-view game with 3D graphics (like the recently released PS2 Contra title). They didn't even use the "standard" console control arrangement for first person games, but chose to invent their own control layout--just as with the GC they chose not to follow other manufacturer's controller designs, but to take a risk on an unusual button layout. Similarly, the safe approach would have been to keep the "Peter Pan" look that they defined for Link in the N64 titles, rather than going for a highly stylized cartoon look as they are doing in the GC Zelda. Even the StarFox game abandons the shooter design that has been so successful in the past, moving the character into an adventure game.

      With both Zelda and Metroid, there were howls of protest from fans of the originals when the first screenshots came out, but Nintendo held fast. With Metroid garnering rave reviews, and early reviews of Zelda looking very good, it appears that Nintendo's determination to go with its own creative vision has been vindicated.

  30. Megaton? by tdvaughan · · Score: 2, Interesting

    So, is this the "Megaton" announcement which I was getting so excited about a while back, or are we still waiting for that one?

    1. Re:Megaton? by vaguelyamused · · Score: 1

      I think the "Megaton" announcement refers to the new Gameboy Advance coming out in March.

      --
      STOP ROCK VIDEO
    2. Re:Megaton? by mcc · · Score: 1

      The most likely thing is that the thing nintendo originally referred to as the "Megaton" announcement was probably just this.

      As for all that stuff about the Megaton announcement being "the thing that will deliver a deathblow to one of nintendo's major competitors" and "the thing that will make gamecubes just fly off the shelves", that was probably just the rumor sites blowing wishful thinking out of proportion.

      That said, the Game Boy Advance SP is nothing to sneeze at, and nintendo probably considers the Game Boy a bigger thing than the Game Cube anyway, rightfully so at least considering their sales for the GBA are about an order of magnitude higher. I just wish they'd announced something (*cough* Pokemon Online? *cough*) to placate those of us who have gamecubes :)

    3. Re:Megaton? by Anonymous Coward · · Score: 0

      The Megaton was a Japan-only game based on the Japanese comic V-Jump. It was blown way, way, way out of proportion by internet websites and magazines.

      And Slashdot won't let me sign up for an account. Terrific.

      -The Human Cow

    4. Re:Megaton? by Anonymous Coward · · Score: 0

      the megaton announcement was proven to be a hyping up of an official nintendo comic for a japanese nintendo mag (f-something or other)

    5. Re:Megaton? by Anonymous Coward · · Score: 0

      The Megaton fiasco began back in September, when the September issue of V-Jump, a Japanese comic (or manga, or whatever)/game magazine was released. The issue had an article devoted to the 1 year anniversary of the Gamecube in Japan. Part of it was the mention of an announcement that was set to take place at year's end, one of, loosely translated, "megaton proportions" that would make Gamecubes "fly off the shelves" in Japan. The internet gaming community, particularly Nintendo fans at the IGN and, to a lesser extent, Gaming Age forums began speculating what it could be. A full-blown internet plan, the purchase of several major third parties - it was quite entertaining to read some of it. The megaton hype reached a fever pitch during the Jump Festa, a convention held by the magazine which started the craze. When it came and went with no major announcement from Nintendo or its allies, Nintendo fans were distraught, to say the least.

      To make a long story short, the most recent issue of V-Jump revealed the 'megaton': a Gamecube adaptation of a popular V-Jump comic. The megaton phenomenon is dead, move on, nothing to see here.

      (An interesting result of this is that the Gaming Age forum software is now set to censor the word 'megaton'.)

  31. !Console = !Gaming ? by gehrehmee · · Score: 2, Interesting

    "When we withdraw from the home game console, that's when we withdraw from the video game business."

    This kind of comment really dissapoints me, personally. To see a perfectly successful game producer limit themselves to consoles, especially when then line between computers and consoles grows increasingly vauge, seems counter-productive these days.

    We already know that the profit (if any) from the consoles themselves pales in comparison to the licensing fees they get from other companies using their patented hardware. Nintendo makes alot of excellent games. What do you really think of when you think of Nintendo's greatest successes? It's not any of the hardware, it's the software, the names we know like Mario, Metroid, and Zelda. Leaving the console business doesn't mean leaving these household names behind, as Sega has found out, accidentally as it may be.

    No news from the gaming industry would please me more then to see Nintendo in the PC gaming business. Even my mom "gets" the idea that having excellent games distributed exclusively for various $200 pieces of hardware doesn't make sense.

    --
    "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    1. Re:!Console = !Gaming ? by SScorpio · · Score: 1
      The thing about Nintendo is that they are control freaks. By making games for something other than their own console would mean someone has a higher say them then.

      Nintendo is also smart and crafty. They have been making money on the Gamecube hardware since day 1. Sony was to; however, not at as large a margin.

      One of the reasons they are still so popular is that the name means quality. Everyone of their systems takes a lickin' and keeps on tickin'. Look at the reports of massive Disk Read Errors on the PS2, and Dirty Disk errors on the X-Box. A friend's gameshop has had loads of repairs on PS2s for DRE, and alot on the X-Box as well.

      The last Gamecube repair was from a kid kicking the front controller port panel into the system. EGM have a GBA a swirly in a toliet and after drying it worked. In the old days a Nintendo Power letter told the story of a boy who's house burn down. He found his original bulky Gameboy. The case was melted, the cartiage fused in the slot, and the screen unviewable; however, turning it on the power still worked and he heard the startup noises from the game Tetris.

      Apart for great hardware Nintendo owns alot of great francises like Mario, Zelda, and Metroid. People who buy a Nintendo system can be assured they will be able to play the favorite characters.

      I don't thing Nintendo is going anywhere soon.

    2. Re:!Console = !Gaming ? by Anonymous Coward · · Score: 0

      We already know that the profit (if any) from the consoles themselves pales in comparison to the licensing fees they get from other companies using their patented hardware.

      Read this statement you made over again (10 times, if you must). Now, tell me who would be making the profits if Nintendo made games for another console?

      A) Nintendo
      B) The Company Making the Console

    3. Re:!Console = !Gaming ? by gehrehmee · · Score: 1

      Think this one over:

      Even if nintendo gave up licensing fees, they'd be making money on their own games. By publishing their games for more then one console, plus PC's, they'd have a wider audience, and make more money from the games themselves.
      Without having to sell consoles, they could eliminate a large, costly part of their business.

      --
      "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    4. Re:!Console = !Gaming ? by Anonymous Coward · · Score: 0

      The idea that Nintendo should make games for the PC is crazy. The best thing about Nintendo, what has made them stand out, is that their consoles and games are made for gatherings, for dorm room parties, for taking to a friend's house, plugging in 4 wavebirds and having fun with games meant to be played in the same room with your friends. The GameCube even has a handle. It's ready to go. If you're friends don't have one, no problem.

      Try packing up your $2,000 PC, crowding your friends around a 17" monitor and playing all night. Or worse yet, packing up 4 PCs for a LAN party. That may be fun to some people, but true Nintendo fans know that there is a better way. You and your mom need to look into this a little more. $150-portable-easy-fun/$2000, bulky, pain in the ass, come on mom!

  32. Really? by sean23007 · · Score: 1

    "When Nintendo leaves the home game console business, that's when we leave the video game business."

    Yup. When they stop selling consoles, they're done. It's not like they've ever made a game for another console...

    The arcade is the only market I can think of that they might have a foothold in, but they aren't very prominent there. I think it's safe to assume that when they leave the console industry they leave the whole video game industry. That's not that big a statement.

    --

    Lack of eloquence does not denote lack of intelligence, though they often coincide.
    1. Re:Really? by Anonymous Coward · · Score: 0

      "Yup. When they stop selling consoles, they're done. It's not like they've ever made a game for another console..."

      \begin{sarcasm}

      Man I wish I had a Dreamcast, it's too bad Sega doesn't make videogames anymore.
      \end{sarcasm}

    2. Re:Really? by theperplepigg · · Score: 1
      Yup. When they stop selling consoles, they're done. It's not like they've ever made a game for another console...

      i'm not sure if that is sarcastic or not. the fact remains, though, that I once owned Mario Bros. on the Atari 2600. And Donkey Kong is another nintendo classic made for that system.

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
  33. Young Market? by Wynns · · Score: 3, Interesting


    I wonder if Nintendo will continue to chase after the young gamer market. The biggest slam I hear from people about the 'cube is that it's all kids stuff. Having an 8 year old, I don't mind seeing all the titles out that are kid friendly... but with the new embrace of the older male market with games like GTA and the like, I'm wondering if Nintendo will forsake its past and try and get a chunk of the 18-30 market.

    1. Re:Young Market? by k3v0 · · Score: 1

      i remember when they changed the finishing moves in mortal kombat on SNES. i was mad, becasue the finishing move was the best part of MK. nintendo has always catered to the youngins, but we liked it anyway because their games were well made

    2. Re:Young Market? by SScorpio · · Score: 1
      There are several mature games for the Gamecube such as Eternal Darkness and Resident Evil.

      However, many of the games are still kid friendly.

      The majority of gamers are in their mid-teens to 25ish; however, there is and will always be demand for good games that are suitable for all ages. Sure many Nintendo games may be labeled as kiddy, but who cares if they are fun.

      If Nintendo does one thing right, it's gameplay over graphics. Mario Sunshine and Animal Crossing may not be the best looking games every, but they are incrediable fun to play. And isn't having fun why you play games in the first place?

    3. Re:Young Market? by aflat362 · · Score: 0

      While Mortal Kombat 3 is a very good game, I disagree Donkey Kong is the best Video Game Ever ~(Billy Madison)

      Anyway, I thought that MK was best on Genesis. Though it looked better on the SNES it played much better on the Sega.

      --

      Conserve Oil, Recycle, Boycott Walmart

    4. Re:Young Market? by Blimey85 · · Score: 1
      but with the new embrace of the older male market with games like GTA and the like

      I thought GTA was kid friendly. My 4 1/2 year old did quite well with that game. He loved driving around and crashing into people/things but always wanted me to do his muggings/beatings. He especially liked the fact that you can kick the crap out of the cops. Sure I probably shouldn't have let a four year old play GTA Vice City but I did, and he liked it.

      Some may say that the game is much too violent for kids but hey, take a look at Saturday morning cartoons. What doesn't have violence these days? Even cartoons aimed at younger kids, like PowerPuff Girls is full of violence.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    5. Re:Young Market? by Anonymous Coward · · Score: 0

      You, sir, are causing the downfall of western civilization. I hope you're happy.

    6. Re:Young Market? by Anonymous Coward · · Score: 0

      Aw, he's not causing the downfall of Western civilization- it's been declining for some time now- he's just teaching his kid valuable skills for when society breaks down and total anarchy ensues. Valuable skills like carjacking, armed robbery, and murder. He just wants the best for his child.

    7. Re:Young Market? by Hugonz · · Score: 1

      What I really want to know is...are there any colorful playable games on the PS2 or the Xbox? While there are games for teenagers and grownups in the GC, I really don't see the games for kids in the other consoles....

  34. The Dreamcast. by forand · · Score: 1

    The rampant pirating of Dreamcast games made the system lose money, as with most consol system makers much of their profits were on the games they sold. It was just too easy to copy the games. That said the dreamcast was and is a great consol.

  35. In other news... by Anonymous Coward · · Score: 0
    The Associated Press reported that, upon inspection, the sun was shining this afternoon, and would probably continue to shine tomorrow.

    Come on, this isn't news. This is speculation on the obvious.

  36. Trend here by moc.tfosorcimgllib · · Score: 4, Funny

    'Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."'"

    "Read my lips, no new taxes" - George Bush

    "Let them eat cake" - Marie Antionette

    "No one will ever need more than 16KB of RAM" - Bill Gates

    1. Re:Trend here by RatBastard · · Score: 1
      "Let them eat cake" - Marie Antionette
      She never said that.

      "No one will ever need more than 16KB of RAM" - Bill Gates
      It's "640KB of RAM" and he never said that, either.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Trend here by pi+radians · · Score: 1

      I think it was 640k of RAM.

      And I don't know what any of these comments have to do with each other.

      --

      sin(6cos(r)+5A)
    3. Re:Trend here by Anonymous Coward · · Score: 0

      'Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."'"
      "Read my lips, no new taxes" - George Bush
      "Let them eat cake" - Marie Antionette
      "No one will ever need more than 16KB of RAM" - Bill Gates
      "mod paretgfjfjjjjjjjjjjjjjkykyyjty

    4. Re:Trend here by KefkaFloyd · · Score: 1

      ""No one will ever need more than 16KB of RAM" - Bill Gates"

      I believe you are thinking of the following:

      "640K ought to be enough for anybody." - William H. Gates III

      --

      Conglom-O: We Own You (TM).
    5. Re:Trend here by Anonymous Coward · · Score: 0
      "Read my lips, no new taxes" - George Bush

      "Let them eat cake" - Marie Antionette

      "No one will ever need more than 16KB of RAM" - Bill Gates

      Wow. So what you're saying is, people don't always tell the truth? Even when they're talking about the future, which can never be certain? Man, now I can never trust what anyone says ever again.
    6. Re:Trend here by Anonymous Coward · · Score: 0

      Err, except he never said that. I know you've read that quote on /. many a time, but that doesn't make it fact.

    7. Re:Trend here by KefkaFloyd · · Score: 1

      I Know he never said it. I was giving him the actual wording that started.

      --

      Conglom-O: We Own You (TM).
    8. Re:Trend here by moc.tfosorcimgllib · · Score: 1

      Thanks for the correction. I just thought this was a ridiculous statement in such a fluctuating industry. Especially after Sega bowed out of the console market.

  37. age diversification by k3v0 · · Score: 1

    I think they also need to work on appealing to adults. i think xbox and PS have the current angle of appealing to an adult crowd. their game quality is as good as ever, but people dont want to see mario and co. as the only characters on the screen.

  38. Re:Gamecube support, GBA connections, more questio by Overt+Coward · · Score: 1

    From what I recall, the PS2 being backwards-compatible was a nifty bit of sound engineering thinking. For the cost of a couple of extra pennies per unit, they used the CPU of the PSX as the graphics chip on the PS2. Not only did they already have the manufacturing capability set up (no small feat), but games were instantly backwards compatible, because the GPU would simply revert to being the main CPU when a PSX disc was inserted. No emulation!

  39. Comment is based on GBA sales records. by Viewsonic · · Score: 3, Insightful

    Since he's referring to that more people want to play mobile GBA games rather than sit at a console in front of a TV. Sales wise, the Gameboys have outsold even the Sony behemoth(s). Meaning, there are more portable game players in the world than console gamers... Sort of.

    1. Re:Comment is based on GBA sales records. by jgerman · · Score: 1

      Errr they're also a lot cheaper. If the PS2, XBox, and Gamecube were the price of the Game Boy you 'd probably see some different results in units sold.

      --
      I'm the big fish in the big pond bitch.
  40. Taking bets... by powerlinekid · · Score: 1

    So with PS3 and the new Nintendo system scheduled for 2005, can we expect XBOX 2 in 2004?

    --

    can't sleep slashdot will eat me
  41. unusual for Nintendo by nomadic · · Score: 2, Interesting

    I must admit I'm a little surprised by this. Nintendo is notorious for hating to develop new consoles; they prefer to rake in the profits through licensing rather than actually spend all that money on R&D.

    Their usual strategy is to wait until their competitor is about to launch their new console, then announce that they (Nintendo) are coming out with one too. That way they can cut into the potential market for their competitor's console, as a sizeable chunk of gamers (especially the younger ones with a lot less disposable income) decide to wait for the Nintendo offering.

    1. Re:unusual for Nintendo by SScorpio · · Score: 1
      Do you honestly think Nintendo isn't always working on developing their next console?

      Sega, Sony, Microsoft, Nintendo, and every other console manufacturer constantly works on developing their next system.

      It is normal for developement of the next gen system to begin research before the current consoles hit the stores.

    2. Re:unusual for Nintendo by M.C.+Hampster · · Score: 1
      Their usual strategy is to wait until their competitor is about to launch their new console, then announce that they (Nintendo) are coming out with one too.

      And we see how successful that has been lately...


      --
      Forget the whales - save the babies.
    3. Re:unusual for Nintendo by TheGreatGraySkwid · · Score: 1
      Their usual strategy is to wait until their competitor is about to launch their new console, then announce that they (Nintendo) are coming out with one too. That way they can cut into the potential market for their competitor's console, as a sizeable chunk of gamers (especially the younger ones with a lot less disposable income) decide to wait for the Nintendo offering.

      And that worked great when they were the dominant console. They lost that edge...lost it hard. If they want to regain it, they have to actually outdo the competition in some fashion, woo people without the nostalgia that many of the /. set feel towards Nintendo with features and (most importantly) games that people want. If at all possible, they really need to beat Sony/M$ to the punch, just like the PS2 has done in this generation.
      --
      The Humblest Mollusk on the Net
    4. Re:unusual for Nintendo by Eccles · · Score: 1

      Nintendo is notorious for hating to develop new consoles

      Well of course. They love the licensing fees they get from people developing games for their consoles. It's having to produce a new one -- instead of raking in the dough from the old one -- that they hate.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    5. Re:unusual for Nintendo by nomadic · · Score: 1

      "Working on" can mean anything. I'm sure Nintendo's engineers are constantly coming up with next generation console ideas. The point is Nintendo doesn't actually seriously start developing a new console until the very last minute.

    6. Re:unusual for Nintendo by 31+Flavas · · Score: 1
      Nintendo doesn't actually seriously start developing a new console until the very last minute.
      They just wait till sales start to drop on the current console.
  42. OT: Atari by zwoelfk · · Score: 4, Informative
    The Atari name and many properties are owned by Infogrames.

    From the infogrames corporate faq:


    Q: Through its acquisition of Hasbro Interactive in 2001, Infogrames Entertainment became the owner of the Atari brand. What plans do you have for the Atari brand?


    A: Atari is perhaps the most illustrious name in the interactive game industry and we are thrilled to have it as part of the Infogrames family. We want to be true to the innovation that marked Atari's launch 20 years ago. With that in mind, we are re-inventing Atari for a new generation. Our inaugural titles, Splashdown, MXRider and Transworld Surf, all of which will launch in November 2001, capture the qualities we believe will define the re-invented Atari. They are innovative, unique, exhilarating, breakthrough, and genre defining games. You can expect to see a great deal more from us regarding Atari in the months ahead.

    1. Re:OT: Atari by Rudeboy777 · · Score: 1

      Can someone please tell me what the hell is that R doing there in Infogrames???

      --

      From hell's heart I fstab at /dev/hdc

    2. Re:OT: Atari by Anonymous Coward · · Score: 0

      Can someone please tell me what the hell is that R doing there in Infogrames???

      Because it's a french company, and and the name is derived from program, not game...

  43. That is why I WOULDN'T want to buy a Nintendo. by Viewsonic · · Score: 5, Insightful

    The reason Nintendo fans buy their systems is for the Mario, Metroid, Zelda, Pokemon type games. These are just geared for all ages. Nintendo tries to capture the largest market and make truely enjoyable products for ALL gamers. I would hate to see big bouncing breast volleyball games with medicore ratings instead of a damn good Mario game.

    1. Re:That is why I WOULDN'T want to buy a Nintendo. by Guppy06 · · Score: 1

      "I would hate to see big bouncing breast volleyball games with medicore ratings instead of a damn good Mario game."

      Yeah! Bouncing breasts is what I have the internet for! I want more sports games with cartoon violence!

    2. Re:That is why I WOULDN'T want to buy a Nintendo. by korewashinda · · Score: 1

      Amen to that, plus, you get Soul Calibur 2 with Link in it on GC ^_^.

      And as for online play...pfft. That's what computers are for. Console online play is a load of horse dung, as the only real multiplayer option for that is grab some friends and bring them over :).

      I never really cared for any of the titles out for the PS2 at all, and XBox...ugh. The first controllers could kill small dogs. And DoA Volleyball will only help very lonely geeks kill kittens.

      The moral of today's post: Video games are not for killing kittens. That's what porn is for :

      --
      Whoa! It's like...a koala crapped a rainbow in my head! ~Sealab 2021
    3. Re:That is why I WOULDN'T want to buy a Nintendo. by jsse · · Score: 1

      I would hate to see big bouncing breast volleyball games with medicore ratings instead of a damn good Mario game.

      Yeah, I remember I enjoyed that big bouncing brests mahjong game of Sega. Go Sega go! :)

  44. You all realize what this news means? by Dolemite_the_Wiz · · Score: 1

    That someone is now obtaining rights for the domain name that will be the source for all your linux Ports for this next generation console.

    Not to mention finding out how the said group can get an advanced copy of this new console to see if linux can be installed on it.

    Heh

    Dolemite
    __________________________

    --
    Save the World! Use a Quote!
  45. Bah to game consoles. by grub · · Score: 1


    Name just one console where the player can be eaten by a grue?
    [/curmudgeon]

    --
    Trolling is a art,
    1. Re:Bah to game consoles. by RatBastard · · Score: 1

      I'm sure you can get a Linux version of Zork for either the PS2 or the Dreamcast.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Bah to game consoles. by Erasmus+Darwin · · Score: 1
      "Name just one console where the player can be eaten by a grue?"

      A PS2 with the Linux kit running Zork (or pretty much any other Infocom game) under a Z-code interpreter would do the trick.

    3. Re:Bah to game consoles. by Cutriss · · Score: 1

      The PlayStation - It had a Japanese release of Return to Zork, in which, I can most definitely assure you, you can be eaten by a grue. It's not the only one. Read here for more info.

      --
      "Mod, mod, mod...and another troll bites the dust."
    4. Re:Bah to game consoles. by ohboy-sleep · · Score: 1

      It'd probably take more lines of code to render the mailbox in front of the white house than all of Zork in total.

      Plus how would you type "ECHO" in that one room with the lead pipe? :)

      [Simpsons geek] On your sig, Ralph Wiggum made that quote. [/Simpsons geek]

    5. Re:Bah to game consoles. by Theom · · Score: 1

      There is no Linux version of Zork. There is only one version of Zork, and it's for the Z-machine. There IS a Z-machine for Linux. But there is also one for the Game Boy...

      --

      mp3: l33t term for empty.
  46. The Outside Scoop by WankersRevenge · · Score: 2, Interesting

    From the perspective of a casual gamer (I know crap about the industry) - I always thought Sega dropped the ball with Dreamcast. I owned the Dreamcast, then the PS2. I was never really impressed with PS2. The Dreamcast produced such great looking titles, whereas the PS2 titles are all mediocre grainy games (with some exceptions, of course). I would have loved to stuck with Dreamcast, but I always percieved that Sega dropped support plus the brand recognition and hype factor of the ps2 made it much "bigger" than it really was. I view the failure of the Dreamcast not on technical merits, but rather, marketing ones.

    Just my take from the outside.

    1. Re:The Outside Scoop by lordofthechia · · Score: 2, Informative

      Actually Sega had a great system and at the right time, not too far behind the PS2 in raw 3d power (compare Tokyo extreme Racer 2 on the Dreamcast and PS2 to see what I mean) particularly if you take into consider several fundamental features it had that the PS2 lacked:

      4 controlloer ports (to the PS2's 2)
      Built in 56k modem (later upgradeable to ethernet port).
      Antialiasing (made away with jaggies common to 3d consoles running at such a low resolution.
      Great selection of release titles
      Easy to develop games for with the option of coding a game for the default Sega OS or having your game load Windows CE w/Direct X (5.0 I believe).
      Plus the VMU's with the neat little screen for your controller were pretty neat (battery life sucked though).

      However they did not opt to counter the Sony marketing hype at the time, nor offer a console w/ a DVD drive (although they did release a gold dreamcast w/ DVD in Japan). And as such they failed by not advertising it properly. That coupled with them selling the Saturn and the Dreamcast at a loss they ended up giving up on making hardware. So ultimately hardware doesn't make the console, addressing customer needs/wants, proper marketing and making it easy to code for all add up.

      I ended up buying a PS2 just because of the game catalog. I would have stuck it out with my Dreamcast but I eventually ran out of games to buy for it ( I would have loved to buy Armada 2, or Panzer Dragoon for it...).

      --
      Georgia Tech, the leader in Chia(tm) technology.
    2. Re:The Outside Scoop by Anonymous Coward · · Score: 0

      then again, the dreamcast did have a southpark episode...

  47. Retro Studies by tspilman · · Score: 2, Funny

    Retro Studies is working on a Prequel to Metroid Prime

    That's such a fitting name for a studio working on a Nintendo game... but actually it's Retro Studios. =)

    --
    Tom the Sigless
  48. New games announced as well! by Dark+Lord+Seth · · Score: 3, Funny

    Well, not really, but we can already guess at what their first patch of games will be:

    • Super Mario $CONSOLE_NAME
    • Super Mario Cart $CONSOLE_NAME
    • Super Mario Party $CONSOLE_NAME
    • Super Smash Bros $CONSOLE_NAME
    • Yoshi's Island: $CONSOLE_NAME
    • Donkey Kong $CONSOLE_NAME
    • Diddy Kong $CONSOLE_NAME
    • Donkey Kong's Island $CONSOLE_NAME
    • Diddy Kong's Island $CONSOLE_NAME
    • Kirby $CONSOLE_NAME
    • Pokemon $PRECIOUS_METAL $CONSOLE_NAME
    • Pokemon $OTHER_PRECIOUS_METAL $CONSOLE_NAME
    • Pokemon $YET_ANOTHER_PRECIOUS_METAL $CONSOLE_NAME

    Come on Nintendo, surprise me and make the flagship games of your next console ORIGINAL and nnot aimed at 8 year olds... GC has excellent games while still a kiddy image... Shame.

    1. Re:New games announced as well! by laxcat · · Score: 1

      You forgot Zelda. Sheesh.

    2. Re:New games announced as well! by damiam · · Score: 1

      You forgot Zelda (which, incidentally, isn't usually named after the console it's on).

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    3. Re:New games announced as well! by Anonymous Coward · · Score: 0

      That doesn't work.

      It's not the Nintendo Sunshine, or else Mario Sunshine is breaking the pattern.

      Then Pokemon Red/Blue/Yellow break that "precious metal" pattern from the get go.

      And it's Metroid Prime not Metroid Cube.

    4. Re:New games announced as well! by Anonymous Coward · · Score: 0

      Hmm, Super Mario on the Cube is Called Super Mario Sunshine. Mario Kart is spelled with a K and there has not been a "Super" on it since the Super Nintendo. Mario Party has never had "Super" attached. Plus, it has never had the Console Name attached at the end either. The Super Smash Bros. game for the Cube also doesn't have the console name at the end.

      I could go on, but A) It would be boring, and B)I think you see what I'm getting at.

    5. Re:New games announced as well! by Anonymous Coward · · Score: 0

      I could go on, but A) It would be boring, and ...

      Too late.

    6. Re:New games announced as well! by Anonymous Coward · · Score: 0

      The other people who have replied have missed the point of the original article.

      Why does Nintendo have the reputational of being "kiddie"? Because the same "lovable" figures are shoved down the consumers throats console-after-console, game-after-game.

      How many Pokemon games do we really need where the only difference in the game is which pokemon you can collect?

      How many Donkey Kong Countries do we need? Yes the first one was successful but all the rest of them stunk.

      What's worse is that with GBA they don't even bother having the appearance of the game being changed. Really, how many exact replica's of F-Zero do you need for your 4 different Nintendo consoles?

      Call me a Sony fan-boy if you like. I was once "loyal" to Nintendo, but then they strayed from the market that I was interested in. I'm not saying they're wrong to market to stupid kids who don't know any better than to buy 5 versions of basically the same Pokemon game (it seems to have paid off rather well for them.) However personally, I'm sick of the same games, tired of the "party games", and quite happy living in RPG-land that I like to call Playstation.

      FUBAR the Fool

    7. Re:New games announced as well! by Lord+Omlette · · Score: 1

      Luigi's Mansion? Pikmin? Eternal Darkness?

      --
      [o]_O
    8. Re:New games announced as well! by Anonymous Coward · · Score: 0

      Come on Nintendo, surprise me and make the flagship games of your next console ORIGINAL and nnot aimed at 8 year olds... GC has excellent games while still a kiddy image... Shame.

      Sounds like someone relates to their consoles too much... Shame.

    9. Re:New games announced as well! by malfunct · · Score: 1

      There is something to be said about simple party games though. I often find myself carting out my n64 when friends come over because my Xbox games sort of suck for quick group fun.

      --

      "You can now flame me, I am full of love,"

    10. Re:New games announced as well! by Funky+Jester · · Score: 1

      Why *not* market to 8 year olds? That's one market XBox and PS2 aren't explicitly marketing to.

    11. Re:New games announced as well! by 0x0d0a · · Score: 1

      What's worse is that with GBA they don't even bother having the appearance of the game being changed. Really, how many exact replica's of F-Zero do you need for your 4 different Nintendo consoles?

      Well...you can also say that if someone really enjoys a game and wants more, why not give it to them?

      I've never liked the Mario series much, but at the end of the original Zelda for the Game Boy, I thought "wow, I really wish there was more content here". It wasn't all that *short* of a game, but I really wanted to play more. Same goes for Super Metroid (sadly, Metroid Fusion's sound doesn't really compare).

      There's a reason people make series. Close Combat is up to 5, Half-Life has had two expansion packs, etc.

      It's because they're a lot of fun.

      I'll grant you that Nintendo could use Sony's lineup of RPGs...

  49. Security by Anonymous Coward · · Score: 0

    It will probably have a hard drive that spins backwards...

    (This is only funny if compare Xbox's greatest feature, the hard drive, to the GameCube's best security feature, the fact the GD-ROM spins backwards...)

  50. gameboy *? by \\ · · Score: 1

    uh.. does the portable market mean anything to you? it does to them. the gameboy advance the ONLY portable game in town, it's sales are still going strong, and including gameboy, gameboy color, and gba games, not to mention nes emulation, there are SEVERAL THOUSAND available games.

    the portable market won't be drying up for nintendo any time soon.

  51. Re:Gamecube support, GBA connections, more questio by Godai · · Score: 5, Interesting

    In some ways, backwards compatibility hurt the PS2. I remember reading in its first year that Sony was having trouble convincing developers to make PS2 games instead of PSX games. And the developers had good reasons:

    • proven development tools for the PSX
    • PSX had a huuuuuge market share compared to the PS2, even after several months
    • writing a game for the PSX meant the PS2 market was open to the game, but not vice versa
    Now, obviously the first reason applies to any new console, but given the general crappiness of the PS2's development tools (by every account I ever read they were shoddy as hell -- hopefully Sony paid attention and will do better on that score with the PS3) developers were leary of committing time to learning the new tools and learning the ins and outs of the new hardware given that with no new effort they could make a PSX game that'd work on 25 million units.

    What you ended up with was a whole whack-load of developers who teetered on the fence for the first year of the PS2 trying to figure out when the best time was to jump on the bandwagon. Without the the backwards compatibility, certainly some of those developers would have jumped to the PS2 earlier. Okay, so Sony wasn't exactly hurting for games, but you have to wonder what some of those games from the end of the PSX era might have looked like a on a console that was truly capable of 3D rendering! :)

    --
    Wood Shavings!
    - Godai
  52. lookin forward.. by jaxle · · Score: 1

    I was looking forward to seeing cross platform Nintendo games, I read in EGM (I think) that there were rumors that Nintendo would go the way of Sega. I guess it is all for the best because we need competition in the market.

  53. Catch-22. by Screaming+Lunatic · · Score: 1
    The fact that the PS2 is backwards compatible meant there were already a lot of games available for it. But it also meant that it was more difficult to develop new games for it.

    Ask any PS2 developer and he(/she?) will tell you that it is murder trying to develop for it. It has something like 5 different processors. There is a PS1 sitting within the PS2 and is connected by a bus. Some functionality sits within the PS1, such as the gamepads.

    The PS2 has a huge learning curve. And you have to write your own rendering engine plus it is poorly documented and poorly translated from the Japanese. Just compare PS2 launch titles with recent offerings. It took developers a good 2 years to learn how to get the best out of the machine.

    With the Gamecube, they did not have to worry about backwards compatibility. And there is an opengl-like api as well.

  54. Less about loyalty by geek · · Score: 1

    There honestly isnt much loyalty in the game market. people want the top of the line.

    Nintendos advantage is their games are great for kids. I mean little kids like my daughter. The console is just kid friendly where the PS2 and XBox are less so. Almost every game on the XBox is for 18+ adults. PS2 is almost the same but with selection of kids games that just aren't as great as Nintendos.

    As long as Nintendo keeps it's target audience at the 16 and under crowd they will do fine. MS and Sony will compete for the older crowd until one of them gives up.

    1. Re:Less about loyalty by Anonymous Coward · · Score: 0

      I have all 3 - I only bought the GC recently, after seeing Metroid Prime picked as the game of the year by many people and then reading about Animal Crossing.
      On some level Animal crossing is as you say a kid's game, but it's still fun. There are plenty of adults playing this game - see http://acforums.megadoomer.com/ for one AC board with 3512 registered users. Metroid on the other hand is reminiscent of System Shock - dark, creepy and apocalyptic. I don't know if it's a departure from their usual target audience but it really works.
      All three have a different feel. The Sony is kind of sharp, like a Mazda RX-7 while the Xbox is like a Cadillac. The Gamecube is a Miata or maybe a S-Cargo.
      If I had to choose just one console to keep it would be the Gamecube, easily. Panzer Dragoon Orta and GTA: Vice City are strong arguments for keeping Xbox and PS2 but they're not strong enough. Live is OK but there are a lot of JeffKs out there. Apart from that the GC occupies less space, is less noisy and has the Wavebird controller. I might even take it with me when I travel :-)

    2. Re:Less about loyalty by The_dev0 · · Score: 1

      What you say about Animal Crossing is right. Just because a game looks cutesy does not make it so. It's the gameplay that matters. You wanna come over to my house and watch four grown men resort to fisticuffs after a big night of tequila shots and the ultimate masterpiece of betrayal and bastard techniques that is Mario Party 4?

      --
      Never fight naked, unless you're in prison...
  55. Only trolls "slam" it as a kid system... by Viewsonic · · Score: 4, Insightful

    Because Nintendo has gone on the record to say they design games for ALL ages. Which is true, who DOESNT want to play a totally fun Mario game? What about Resident Evil 0, or Eternal Darkness with are mature games? Right now the Gamecube has just as many all-ages games as they do mature-ages games. You just need open your mind a bit and play what you think is FUN, and not limit yourself to what other nonesensical JUNK other people say.

  56. Re:First Growing Pains Theme Song Post! by Anonymous Coward · · Score: 0

    I always shout out the names of the character whose's baby pictures they're showing during the song. Like this:

    As long as we got each other (Mike!)
    We got the world spinnin' right in our hands
    Baby (Carol!) you and me...

  57. still amazes me... where's the UGC ? by Anonymous Coward · · Score: 0

    I know that the appeal of consoles is a nice uniform platform that developers can depend to perform the same from user to user, along with a nice set of tools to make the whole process easier. However, where the game companies usually take a loss on the hardware (don't think nintendo did so bad this last round), I'm wondering why nintendo, sony, etc. haven't banded together to distribute a 'universal gaming platform' of sorts.

    Here's my idea - the key lies in standards & pluggable components:

    1) dvd format should be fine for all games
    2) usb 2.0 or firewire should handle everyone's controller/input needs just fine
    3) make the cpu, graphics, sound, network & bios/rom pluggable
    3) all games would just list their requirements based on these 4/5 components... always with all versions being backwardly compatible. Also it's be key to make switching these things in & out very simple... like putting an old game cartridge in.

    Sure they're competitors, but this is the type of thing that'd benefit everyone in the industry... and it's not like they couldn't still maintain their branding & licensing profits... that's where the pluggable bios/rom comes in.... if you want to play a nintendo game on your ugc (universal gaming console), pop in the nintendo card! sony... the sony card!

    Anyways... that's just something I've been thinking of, I'm sure it's not an original idea... but it sure seems to make a lot of sense to me.

    1. Re:still amazes me... where's the UGC ? by Anonymous Coward · · Score: 0

      It'll never happen. People want boxes they can just throw onto a TV set and play, developers want to know the hardware they're working on, licensors want the hardware to be produced as cut-rate as possible while taking in maximum revenue on the games.

  58. Why? by RatBastard · · Score: 1

    Why should they? Sony and MS are going for the Teen and above market. Nintendo has always had the kids market and I know a LOT of parents who let their kids play anything Nintendo because they know it's kid-friendly.

    You want games for older kids/adults, buy a PS2 or an XBox. You want games for kids, buy a GameCube. (That is in NO WAY a slap at Nintendo or the GC.)

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Why? by Anonymous Coward · · Score: 0

      I think you mean:

      If you want games suitable for everyone - Gamecube.
      If you want sheer variety - PS2.

      If you want games designed to sell to the insecure teenage male market who don't want to be associated with 'kids' games, or anything remotely colourful - X-Box.

    2. Re:Why? by Saige · · Score: 1

      You want games for kids, buy a GameCube.

      Sure, of course.

      It's not like the blood, zombies, insanity effects, and the setup in Eternal Darkness is meant for adults with it's Mature rating and all that. It's perfect for 10 year old kids, who surely won't be scared by a game that forced me to turn the lights on every hour or so, caused one friend of mine to drop the controller, scoot back across the floor about 10 feet, and make her refuse to play for the rest of the day. Heck, the fact that my father and his wife stop playing after a few hours because it starts to get to them surely means a kid will be FINE with the game.

      The Gamecube is by Nintendo, which has a reputation of aiming at kids, and only at kids. It's just not true anymore - Eternal Darkness, the Resident Evil series, BMX XXX (which isn't just a PS2 game), etc. Even the games which are quite safe for young kids do well because of QUALITY GAMEPLAY - Animal Crossing, which is as kid friendly as a G movie, has probably just as many older gamers playing it as kids, because it's solidly done.

      Sure, if you want a system for kids, the Gamecube is the safest one. That doesn't mean the other systems have better games - I don't think the X-Box has anything other than Halo that it can lord over the Cube, for example.

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:Why? by The_dev0 · · Score: 1

      I really hate this flawed argument. What you should have said was " if you want to play the same adult titles such as Timesplitters 2, BMXXXX, Eternal darkness, Mortal Kombat, etc while still having the option to buy games that are more family orientated, buy a gamecube". Yes, they have cutesy games on the system but not at the cost of denying the adult titles. They give you the option for both. Unlike the other consoles, which don't even give the customer that option. When they say family console, I take it to mean EVERYONE in the family, not just the members under 10 years of age.

      --
      Never fight naked, unless you're in prison...
    4. Re:Why? by Anonymous Coward · · Score: 0

      Timesplitters 2 on Gamecube is way more varied and fun than Halo, anyway.

    5. Re:Why? by Anonymous Coward · · Score: 0

      Spoken like true Nintendo fanboy. I've read those exact words from others like you.

      Here's a clue for ya: Nintendo games AREN'T suitable for everyone. I personally dislike 90% of their shit. The one or two games on that console that are decent are not nearly enough to warrant its purchase.

    6. Re:Why? by Anonymous Coward · · Score: 0

      Suitable for everyone doesn't mean attractive to everyone. If you don't like the games, fine. But just because you don't like them is no excuse to label them 'kiddie' games, and doing so smacks of adolescent intolerance. I'll continue to evaluate games based on the entertainment I find in them, and N's GC games have been the longest lasting and most entertaining games I've ever owned, at least on a console.

      And I'm no Nintendo fanboy - the only N-system I've EVER liked is the cube. But that could be because the N64 came out when I was still an intolerant adolescent.

  59. Nintendo loves nostalgia by Phoenixhunter · · Score: 1

    I bought the GameCube for Metroid Prime, and I would have bought an N64 if there was a Metroid game for it. I'm almost 22 years old but it makes me feel like a little kid again everytime someone even mentions those delightfully menacing energy-sucking, three-eyed, Metroids. If Nintendo has anything going for it, it is capturing the imaginations and hearts of players and when it takes hold with one character, or one game, it doesn't let go easy. *goes to dig-up old Nintendo Power's with Metroid comics* I'm hopeless =(

  60. If they do two things... by pogle · · Score: 4, Insightful

    ...they'll suceed, IMO.

    First, Nintendo needs to learn a lesson from its portable market. Biggest reason why I'll get a GBA SP? OR why everyone got GBAs to begin with? *Backwards compatibility*

    Sony has it with PS2. It made getting a PS2 much more lucrative than a GC, since I could finally play the FF games, as well as GTA series.

    Nintendo should maintain bacwards compat. for Gamecube games, and move up to full sized discs like the PS2 for better soundtracks and even more graphics goodies. I'm not a tech genius but I imagine the system can differentiate between big and small legacy discs...if my $5 cdrom drive can read those funny shaped business card discs, Nintendo should be able to accomplish this.

    So...bigger discs for more goodies, and backwards compatibility with Gamecube. Go Nintendo.

    Oh, more adult targetted games wouldnt hurt. And maybe online play...but my first two points are the biggies.

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
    1. Re:If they do two things... by andrewski · · Score: 1

      It'd be great if it came with a million dollars in diamonds and a free trip to the moon as well, but you can guess how likely that'll be. They'll wait until developers already have PS3 development units, and then announce a console that is twice as powerful. It doesn't matter if it is, or not. That'll buy them about 2 years while each and every Nintendo fanboy polishes their spec sheet for the announced product. Then, they'll release something stupid, with fucked-up controllers (Sony owning the patent on the only game controller that makes sense) and less features, for more money, but with that Yu-Gi-Oh title (or whatever the 5-11 year olds are watching / playing / lusting after) and every Mom in the country will be inundated with the screams of a lusty child. MOMMY!!!!!!!!!!! MOMMY!!!!! I NEED the new Intendo!

      Grow up and look for an adult product like the PS2. I played with Duplos when I was a kid, but eventually it was time to move on to Mindstorms.

    2. Re:If they do two things... by Anonymous Coward · · Score: 0

      Wow, great troll pal. Lay off the caffeine and calm down :-P

      If you're read his post rather than scanned it for buzzwords to flame, you would see that he owns a PS2 versus a GC. And yes, mindstorms are fun, but you need to just calm down. Don't go to the toy stores that have all those little kids screaming in them. Go to a big boy's store. But only when you can act like one, and not like an irritated little fanboy who's angry at nintendo because he's too fscking stupid to use any controller but the one for PS2. Sure, there are a lot of kids games for the GC. But there are also games like Metroid Prime, which carried home some Game of the Year awards and is basically the best console game a lot of people have ever played. So go stick that in your sourpuss and suck on it for a while.

    3. Re:If they do two things... by Anonymous Coward · · Score: 1, Insightful

      Oh, more adult targetted games wouldnt hurt.

      Well, they're not going to stop third parties from releasing such games, as is well evidenced by Resident Evil and Eternal Darkness. With that in mind, why should they have to? Does a game with adult themes automatically make it better? Personally, I feel that anyone that asks for that is somewhat immature. Super Smash Bros. Melee is one of the best fighting games I've played on any system, and blood, guts, gore, or sexual themes, it wouldn't have been any better. It would probably just be a waste of processing power.

    4. Re:If they do two things... by pogle · · Score: 1

      Heh, I am a big SSBM fan myself, it was loads of fun. I dont mean crap like that BMXXX game or anything by adult targetted...I simply mean games outside Nintendo's standard Pokemon/Yugioh/other small children's stuff. Metroid Prime is the perfect example. The new Zelda game is not. I dont want softcore pr0n on the console, I want games that don't treat me like a 3 year old ;)

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
  61. Personally, I am going to wait... by Patrick13 · · Score: 5, Funny

    I think I am going to hold out til 2016 to buy a new gaming console.

    --
    ::.. check out some Cell Phone Reviews
    1. Re:Personally, I am going to wait... by Mr.+Sketch · · Score: 1


      the Sony PlayStation 5, a 2,048-bit console featuring a 45-Ghz trinary processor, CineReal graphics booster with 2-gig biotexturing, and an RSP connector for 360-degree online-immersion play.
      </drool>

    2. Re:Personally, I am going to wait... by leoboiko · · Score: 1

      I'll need to wait anyway. No money to buy expensive new consoles!

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    3. Re:Personally, I am going to wait... by Timmeh · · Score: 1

      :| That link has been appened to how many video game-related stories to get a +5 funny rating? I wish slashdot would have a feature where I could modify the score of any comment linking to that article. :P

  62. Just Say No by core+plexus · · Score: 1
    But look at the bright side: you can sell it for 10% of what you paid for it and use the money to support the giant corporations. I've never bought a consol, and probably never will. Also I don't support McDonalds, Micro$oft, Ford, etc. etc., and don't need to impress anyone because I bought the newest thing.

    Spend a few bucks on hardworking open-source projects, and screw the conglomerates. Buy a bike, go out on a date, exercise!

    Microsoft: Linux is best after all

    1. Re:Just Say No by Anonymous Coward · · Score: 0

      You're the coolest person on earth!

      Can I get your autograph?

    2. Re:Just Say No by core+plexus · · Score: 1
      Yeah, I know. But thanks for noticing.

      And certainly, you may have my autograph. Would you also like some come-uppance? I got mine already.

    3. Re:Just Say No by NDPTAL85 · · Score: 0, Troll

      You are already trying to impress us with your "oh-so -cool not trying to impress anyone" attitude.

      So you're not impressing anyone. :-)

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    4. Re:Just Say No by joshsisk · · Score: 1

      screw the conglomerates

      So who manufactured the semiconductors in your computer again?

    5. Re:Just Say No by The_dev0 · · Score: 1

      Are you typing this while sitting in front of your Hewlett-Packard computer washing down Pringles with Coke?

      --
      Never fight naked, unless you're in prison...
    6. Re:Just Say No by core+plexus · · Score: 1
      Actually, no.

      I built the computer from found parts, in fact the keyboard has no name. I'm drinking water, and I never drink Coke nor eat Pringles. I don't put useless calories in my body.

  63. Re:Gamecube support, GBA connections, more questio by Screaming+Lunatic · · Score: 1
    From what I recall, the PS2 being backwards-compatible was a nifty bit of sound engineering thinking.

    That is correct from a hardware engineer's viewpoint. But a software engineer would definitely not use the word "nifty" to describe the PS2.

  64. Repeat Repeat by Acidic_Diarrhea · · Score: 0, Redundant
    "And people forget that Mortal Kombat II shipped with all the original arcade content intact."
    That's exactly what I said. Perhaps you'd like to reply to all my posts and repeating everything I say? It'll be good for morale.
    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:Repeat Repeat by Anonymous Coward · · Score: 0

      Are you always this much of a jerk? Or just when you post facelessly...

  65. That was a hoax by yerricde · · Score: 1

    I thought Sony wasn't goiing to use the Playstation name anymore?

    Nintendo never claimed any right to the PlayStation trademark. You're remembering this hoax.

    --
    Will I retire or break 10K?
  66. An Answer To That Question by Acidic_Diarrhea · · Score: 1, Troll
    "Remember the censorship of BMX XXX that Sony forced upon Acclaim?"
    Yes, I do. What's your point? I wasn't claiming that Sony was some great corporation who's been doing great things for humanity, now was I? Post something relevant.
    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:An Answer To That Question by Anonymous Coward · · Score: 0

      Jesus, you really are an asshole, aren't you? Or maybe your just on the rag. Either way, chill the fuck out.

  67. Re:Gamecube support, GBA connections, more questio by jmauro · · Score: 1

    The sound and controllers are run by the orignal PSX chip. Part of the idea behind the PSOne was to reduce the size of the PSX so it could be integrated into the PS2. Sony has created a one chip PS2/PSX combo for use in the future consoles, so the future for their backward's compatiblity looks golden.

  68. Re:Gamecube support, GBA connections, more questio by pi+radians · · Score: 1

    I never understood the real appeal of the backwards compatibility. If you have any PSX games, chances are you have a PSX.

    --

    sin(6cos(r)+5A)
  69. Re:That settles it by feti · · Score: 1

    No, the reason the PS3 will not launch in 2004 is the same reason why Lord of The Rings (all 3 of them) was shot in 1 swipe and aren't released simultaneously--milk the public as much as possible, then, and only then do you release something better. There's no way the PS2 will reach it's end in 2004, and I'd be surprised if even in 2005 they released PS3.

  70. I PASSIONATELY HATE IGN's website/ background by Anonymous Coward · · Score: 0

    Nintendo Planning Next Console
    Quit the console race? Never. Nintendo wants to win it.

    January 23, 2003 - It appears that Nintendo is finally learning its lessons. In a Reuters interview posted this morning, Nintendo of Japan president Satoru Iwata commented on the company's long-term intentions in the console wars to follow its current GameCube hardware.
    "We are developing a new home video game console with a plan to release the new system around the same time as rival makers do," said Iwata. "The PlayStation 2 debuted one-and-a-half years ahead of the GameCube. If we had launched the GameCube at the same time as PlayStation 2, the result would have been different. ... We will get ready for a (new) battle in 2005 although foreign game developers are now saying that rival next-generation systems won't come until 2006."

    Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."

    Iwata also commented on Nintendo's current strategy: "Our focus for 2003 is to offer new types of games which allow consumers to play both on the GameCube and Game Boy Advance."

    Nintendo's newfound focus on the future can perhaps be attributed to its most recent sales reports, which put it in close competition with Microsoft's Xbox for the number two spot in the industry behind Sony's mammoth PS2 market share. Nintendo missed projected sales of 10 million GameCube systems by 10%, as well as falling short of its projected 55 million units of software sales.

    On a down note, when asked about these lacking sales, Mr. Iwata blamed the videogame market, saying, "consumers today apparently don't want to sit in front of the television to play games for hours and hours." This comment leaves us completely baffled, as we're not entirely sure how the president of NCL hasn't noticed the millions of PS2 units shipped each month, in addition to the 1.5 million copies of Rockstar's Grand Theft Auto: Vice City that shipped from retailers.

    But no matter what the reason for the sliding sales at the end of 2002 (and we're fairly confident that it's not a lack of consumer interest in videogaming), we're certainly thrilled to no end to see Nintendo taking an early and aggressive approach to its next console strategy.

    Stay tuned to IGNcube for the latest breaking news on Nintendo's post-GameCube plans.

    Retro Studios Reunites with Samus
    Studio begins work on Metroid Prime sequel.

    January 23, 2003 - Sources at Texas-based Retro Studios told IGNcube this morning that the company is in planning stages for a sequel to the hit GameCube adventure Metroid Prime. Executives at the company recently made an internal announcement to employees that the project has been cleared by Nintendo.
    No details were given about the sequel, but one employee under the condition of anonymity did note that team members were throwing around the idea of including a multiplayer mode in the sequel.

    No release date has been set for the project, but a tentative date of sometime in 2004 is likely.

    We contacted Nintendo for official comment, but the company did not return our phone calls in time for publish.

    We will of course be tracking the development of the game over the next several months. Stay tuned to the site for more.

  71. Grain of salt by Chris+Canfield · · Score: 3, Insightful

    Don't throw away those Cubes yet, kiddies. Nintendo, Sony, et al are notorious for spreading rumors of new consoles "just around the corner," then releasing them years later when the market is finally ready. Remember how many extra years we had to wait for "project reality?" or the Playstation? If you go by the original announcements, the PS3 and XBox2 should already be out by now.

    No, what is more likely is that Nintendo is countering Sony's mindshare ploy with a mindshare ploy of their own. This is the first real year for the Game Cube, and by my calculations that means that unless they fail miserably in the market, Nintendo won't release a new system until 2008. Nintendo knows this business, and they know that to be successful you have to make the majority of people wait just a little bit for a new system. The launch of a new system is a huge financial burden... why would they go running in to do that when they are so profitable at number 2?

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    1. Re:Grain of salt by Blimey85 · · Score: 1
      why would they go running in to do that when they are so profitable at number 2

      Because they don't want to fall farther behind. The know how powerful Sony and MS are and they know that the first out the door gets a bit of a bonus. Sony and MS are both hard at work on their next systems and you can be sure that both will be very cool indeed. Nintendo doesn't want to lose ground to it's competitors by allowing them to roll out new products first.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    2. Re:Grain of salt by Chris+Canfield · · Score: 1

      Sega jumped out the gate with the Saturn, which confused most people and stole any sort of buildup they might have had. (5/5/95, was it?). Later on, they cut ahead of the competition with the Dreamcast, with the best technology and great games. That also failed.

      The first out the door does not necessarily get a bit of a bonus, and Nintendo hasn't been first to market since the original Game Boy. They held off on the SNES and N64 to enjoy their profits, and wisely waited on the SNES CD in order to see how the Sega CD did. They launched the Cube long after the PS2 launched.

      Sega, on the other hand, never liked to be shown up, and always went to market first. They are now out of the console business.

      The first-to-market is an overhyped myth. I wouldn't want to make up a year's difference, but it isn't insurrmountable... What is more important than that is to know when the market is ripe for another transition. If you reach for it too early, when people are finally ready to upgrade your option will be too slow and have too few games to compete. By then you will have lost the newness edge, but will not yet have established your value.

      I'm sure everyone is hard at work at new systems. I would be very surprised if half of the systems designed at major game companies make it out the door.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    3. Re:Grain of salt by bmajik · · Score: 1

      i agree with everything you've said here, except about nintendo being #2...of which im not necessarily convinced. consider:

      in the USA xbox has sold more units that Gamecube. Additionally, Splinter Cell has sold more copies than Metroid Prime. (metroid was the game people were _waiting_ for on the gc and splinter cell comes out of no where and crushes it (crushing meaning "beating it" :)

      in the USA, of "current gen" consoles, it goes like this:

      PS2
      XBOX
      Gamecube

      imnot sure where PS1 ranks, but in japan ps1 still outsells xbox afaik.

      so as far as global rankings, i think GC has better market share in japan and europe, but not USA. So i dont know what the "world wide" rank is.

      I think it's important to consider the value-add of a console maker.

      Traditionally, it was a way to publish first party titles and if you published enough of them, you got all of the software revenue.

      Nintendo must be in a position where they think the additional share of revenue they get from not paying sony or MS to develop for PS2 or xbox outweights the cost to design/build/support a hardware platform. There's no compelling reason to reason to target only Gamecube apart from exclusivity deals with nintendo. If you had to pick just one console, the cube loses on market share and features (ps2 wins on share, xbox wins on features)

      its good that sony broke the strangle hold on the console market. its bad that sony gained it from nintendo. it remains to be seen if xbox will break the stranglehold from sony within "this round"

      in any case,. nintendo confirming a console in 2005 is probably one of the worlds biggest non-announcements ever. it's almost as premature, ridiculous, and outlandish as sony spewing off some mumbo jumbo about a 1tflop gaming machine that uses biotechnology and P2P networks. ... oh wait!

      --
      My opinions are my own, and do not necessarily represent those of my employer.
  72. Devil's advocation: by mcc · · Score: 2, Interesting

    I suspect you say that with your tongue in cheek, but i would just like to ask anyway: All those of you who are miffed about the fact your brand-new gamecube will be obsolete in two and a half years:

    Do you get as annoyed about being coerced into spending $150-$200 every two or so years for an incrementally improved version of your operating system that doesn't really add much, as you do about being coerced into spending $150-$200 every three or so years for a completely new and improved game console?

    Just curious.

    1. Re:Devil's advocation: by Anonymous Coward · · Score: 0

      Yup...what I don't get though is that when I was finally prepared to buy a MS OS which doesn't suck (XPpro), they start charging a ridiculous amount of money for it.

      I think in this I represent the typical computer savvy user...I would have bought it, if they didn't suddenly charge a ludicrous amount of money for it.

  73. When the PS1's moving parts wear out by yerricde · · Score: 1

    If you have any PSX games, chances are you have a PSX.

    Disc consoles have moving parts. Moving parts wear out. Thus, disc consoles wear out. A worn-out PS1 console (whether PSX or PSOne form factor) won't play PS1 games. Thus, owners of a dead PS1 can buy a PS2 to replace it, rather than a PS1 and a Gamecube.

    --
    Will I retire or break 10K?
    1. Re:When the PS1's moving parts wear out by stratjakt · · Score: 1

      PS2 components wear out as well, and in my experience, much faster than those of the PSX, and it's costlier to replace.

      The PSOne is still in production and can be had for 40-50 bucks.

      Backwards compatibility didnt help the Sega Genesis (which could through a cheap adaptor play Master System games), and was something Nintendo considered for both SNES and N64 and ultimately decided wouldn't be worthwhile - ie; would hurt the system by crippling it with legacy hardware more than it helped it.

      Of course, this is probably a good educated guess to the answer of the parents question, they'll probably shoot down the idea again.

      Sega learned their lesson, as they scrapped plans to make Saturn backwards compatible with Sega CD/32x and Dreamcast backwards compatible with Saturn. Of course, it was too late for them.

      PS2s backwards compatibility hurts it, even if you only consider the fact that it still has only 2 controllers in an age where multiplayer stuff is all the rage.

      I don't know of anyone personally who bought a PS2 to play PSX games. I know I have a library of about 100 PSX titles and have yet to even try one in the PS2.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:When the PS1's moving parts wear out by pi+radians · · Score: 1

      Funny, my PSX still works perfectly, yet my PS2 is dead. The clock no longer works, it won't let me save any settings, I can't watch any movies and most games don't work.

      Anyways, saying that they made the PS2 backwards compatible so that everyone who has a failed PSX can play their games comes off a lot more negative than positive.

      --

      sin(6cos(r)+5A)
    3. Re:When the PS1's moving parts wear out by FunkSoulBrother · · Score: 1

      As for the person that bought a PS2 to play PS1 games, I did, but I was sort of an exception. I was on the Nintendo train through N64, and thus missed the Playstation (and its legitimate hit games) entirely. Thus I'm having fun playing a couple new PS2 games, but also loads of old PS1 games which I'd never tried before.

  74. Its called dope for a reason by litewoheat · · Score: 0

    I was thinking about geting to smoking pot but now I don't want to. Thank you Shashdot.

  75. sega also claimed the same by Anonymous Coward · · Score: 0

    for quite some time into the dreamcast. "we'd never pull out of the console business" and they were even designing their next gen console from the articles i read.

  76. Actually, in some ways, it's worse... by Pii · · Score: 5, Insightful
    It's an odd viewpoint for me, but in at least one way, this competition is actually worse for consumers.

    Title exclusivity sucks ass. I hate that each of these consoles has at least one extremely compelling title that is available only on that console.

    It means having to have multiple consoles in order to play the games that you want to play... My house now has all three current generation consoles (Got my son a PS2 Christmas of last year, picked up an Xbox for myself last summer, and ended up getting a Gamecube this year at the after Christmas sales).

    At least I'm covered when a new game comes out, but even then I'm faced with difficult decisions. When we want a game that's available for more than one platform, we have to decide which version to get, resigned to the knowledge that we're gonna be committed to playing said game at one of three locations (The Home Theater, the kids' playroom, or my son's bedroom).

    It makes PC gaming look so much more attractive than consoles, knowing that I had software portability; that one title could be played on any of the PCs.

    I also have to concede that First person shooters suck on consoles. I long for the Keyboard and Mouse combo whenever I play Halo. I'll never be half as good at it as I am at Quake.

    I also have to take issue with your assertion about Better Prices. It may be valid for the hardware (PS2 and Xbox for $200, Gamecube for $150), but it's completely invalid for the game titles themselves. A new game costs $50 (at a retail store), regardless of the console you're buying it for. I have seen no indication that games for Platform X are any less expensive than they are for Platforms Y or Z.

    I wish there was a single platform specification, with multiple hardware vendors building compatible systems, all capable of running the same software. Then you'd have real choices.

    (Oh yeah, I guess there is... They call them PCs)

    --
    For those that would die defending it, Freedom
    has a sweet taste that the protected will never know.
    1. Re:Actually, in some ways, it's worse... by scribblej · · Score: 1

      YOu Say: I wish there was a single platform specification, with multiple hardware vendors building compatible systems, all capable of running the same software. Then you'd have real choices.

      Hey, that's what 3DO is for! You want one, man! Go buy it today!

    2. Re:Actually, in some ways, it's worse... by MyAss · · Score: 1

      I know just how you feel. I hate consoles for those reasons too. Also dislike how they all use different incompatible controlers, memory cards and even av cables. So stupid. I have a ps2 (bought it because the have the most $20 games), and will probably buy a cube when it comes free with metroid next month. (I think metroid on a pc with keyboard, mouse and controller would be so much better.) But, I refuse to give MS money since they are a suck company they make my life hell. (Have to support MS crap at work, God I hate ntfs) So I miss out on all the cool exclusive Sega games.

      --

      They misunderestimated me. -- George W. Bush
    3. Re:Actually, in some ways, it's worse... by RESPAWN · · Score: 5, Insightful

      I wish there was a single platform specification, with multiple hardware vendors building compatible systems, all capable of running the same software. Then you'd have real choices.



      They tried that. It was called the 3DO, and it failed miserably. There were even plans in the works for a 3DO add-in card for PCs. What it basically ammounts to is that exclusivity is what drives up profits. The big three make most of their profits from game liscensing on their console. I'm not going to get into the profit or no-profit on hardware debate because that is one topic that is so rife with misinformation that such arguments usually go nowhere. The simple truth is that the real profit lies in liscensing fees accrued from developers developing on a particular console.


      Which console a particular game is developed for or if a game is developed for all consoles depends on a number of factors, but all the hardware vendors try to get exclusive rights to that really big, hit game. In turn, gamers will buy a console based on that really big hit game. Exclusive use of that one game title, will generate a whole slew of profits from the liscensing fees paid from other games on that console. Not to mention profits from the various peripherals that gamers must purchase. Microsoft understood that when they bought Bungie and therefore Halo. Sony understood that when they enticed Rockstar into developing the Grand Theft Auto series exclusively for their systems. Nintendo simply has a wide range of exclusive character brands that keep loyal gamers coming back. The exclusive games on closed consoles economy simply works, and that's all there is to it. Sony, Nintendo, and Microsoft aren't necessarily making the big bucks from the games developed in house, at least not in comparison to the profits had from the whole of games developed for their consoles. Instead, they make the money off the wide range of games that were liscensed for release on a particular console, that were purchased after that gamer bought his XBox just to play Halo.


      We'll never see an open console standard, and if we do I would be willing to bet that the big three would still find ways to add exclusive features to their consoles that will only work with exclusive games. Much like the SQL standard and the many extensions written by Oracle, Microsoft and the like. The goal is to snag customers and make them loyal. You've got to milk them for all that they've got.

      --

      If Murphy's Law can go wrong, it will.

    4. Re:Actually, in some ways, it's worse... by MmmmAqua · · Score: 1

      At least I'm covered when a new game comes out, but even then I'm faced with difficult decisions. When we want a game that's available for more than one platform, we have to decide which version to get, resigned to the knowledge that we're gonna be committed to playing said game at one of three locations (The Home Theater, the kids' playroom, or my son's bedroom).

      Do what I did: buy a big-screen HDTV with multiple component inputs, and then get the component video cables for each console. Of course, then you just end up fighting because your girlfriend wants to play Animal Crossing while you want to play BMX XXX. That's when I go into the bedroom and watch a DVD, or into the office and veg out to BF1942 or Earth and Beyond. Or space out with some tunes from the iPod. Or play Advance Wars on the GBA.

      Wow...I'm a complete electronics whore.

      Oh, and exclusivity does suck for the consumer, but at the end of the day these companies aren't in business to please us - they're in business to take our money with as little overhead for them as possible. Pleasing the customer is an ancillary concern at best.

      --
      Arr! The laws of physics be a harsh mistress!
    5. Re:Actually, in some ways, it's worse... by ziggles · · Score: 1

      Please. Noboody's forcing you to play every good game out there. There are games on the PS2 and (to a lesser extent) the xbox that I would like to play, but ya know what, I'm already too busy with gamecube games as it is. If you have time for all the great games on all the consoles, you need to get a life man :P I'll probably pick up a PS2 in a couple years when it's 99 bucks or less, so I don't have to buy a brand new console at full price. I'll just go back and play all the great games I missed until the next generation gets their act together. Then I'll make a decision about which single new console will be the best for me.

    6. Re:Actually, in some ways, it's worse... by clontzman · · Score: 1

      Creative Labs actually shipped the 3DO Blaster in the mid 90s. They succeeded in making what was probably the biggest, most expensive ISA card available at the time. It was basically all the fiscal disadvantages of the 3DO price point combined with all the technical disadvantages of turning your computer into a Frankenstein game console. What a great idea!

    7. Re:Actually, in some ways, it's worse... by RESPAWN · · Score: 1

      Wow. I was unaware that they actually shipped the card. I was under the impression that the 3DO was already pretty much a flop before the card was actually released. That card might be something interesting to get ahold of, just for posterity's sake. :-D

      --

      If Murphy's Law can go wrong, it will.

    8. Re:Actually, in some ways, it's worse... by Anonymous Coward · · Score: 0

      Sony's got the GREATEST HITS offer. You can spend $19.99 on Baldur's Gate: Dark Alliance for the PS2, or $49.99 on the XBOX. So yeah, buying it for one platform and not another DOES make monetary "cents".

    9. Re:Actually, in some ways, it's worse... by Kashif+Shaikh · · Score: 2

      It makes PC gaming look so much more attractive than consoles, knowing that I had software portability; that one title could be played on any of the PCs.

      First of all Software Portability means it's OS and hardware independent. Secondly, games are released exclusively for Windows, and later on if their good enough they'll be ported to Mac. Since Microsoft owns 95% of the market, there are no "exclusives" because pratically there is only ONE PLATFORM.

      Now I fail to understand why you are bickering about exclusives -- the console market doesn't have a monopoly and you have a CHOICE between 3 systems. I like to have choice -- this is the reason why I don't want the fucking M$ bastard to enter another market and fuck it up.

      Yes, this means we won't get all the exclusives, but that's life as each company needs something to draw an audience and make money. Besides, what's really important is that each console is putting out quality titles. And there is nothing wrong with being different. As long as good games are coming out for PS2, I'm happy -- I don't need every fucking hyped-up exclusive. And it's nice to know GC has good games, and that Xbox just started to ramp up on awesome games.

    10. Re:Actually, in some ways, it's worse... by Kashif+Shaikh · · Score: 1

      There were even plans in the works for a 3DO add-in card for PCs.

      I believe they did release that, as I saw ads and reviews for it. But it was expensive, and you needed a genuine creative labs cd-rom player(costly back in the days).

      Kashif

    11. Re:Actually, in some ways, it's worse... by salimma · · Score: 1
      They tried that. It was called the 3DO, and it failed miserably. There were even plans in the works for a 3DO add-in card for PCs

      Ehm, small correction: that add-in card was actually made available, at least in the East Asian market. I recall visiting a computer mall in Jakarta in August 1995 - around the time Win95 came out - and seeing a Creative 3DO PCI card for sale.

      Around 1994 3DO was the hottest thing around too... then again the tech market was slightly different there, virtually everyone I know there have never used an Amiga, Atari or Commodore system before...

      --
      Michel
      Fedora Project Contribut
    12. Re:Actually, in some ways, it's worse... by Anonymous Coward · · Score: 0

      Why do you support Microsoft at work if it "makes [your] life hell"? Why not get a new job. Honestly, to hear everyone bitch about their jobs so much...

    13. Re:Actually, in some ways, it's worse... by Pii · · Score: 1
      I did this... I have a 65" Mitsubish HDTV, and I also have a 42" Samsung HDTV.

      Dragons's Lair in 1080i @ 65" is quite an experience...

      At any rate, it still doesn't solve the problems I describe... It mostly makes the best of a bad situation.

      --
      For those that would die defending it, Freedom
      has a sweet taste that the protected will never know.
    14. Re:Actually, in some ways, it's worse... by Pii · · Score: 1
      Settle down there, Skipper Chuck.

      I never said anyone was forcing me to do anything. I concede that I'm only catering to my desires.

      Still, it's a pretty sad state of affairs.

      --
      For those that would die defending it, Freedom
      has a sweet taste that the protected will never know.
    15. Re:Actually, in some ways, it's worse... by Tom+Courtenay · · Score: 1

      I agree with everything you said, Respawn. The fact is that we play the games, not the systems. Too many people get caught up in exclusivity & system specifications. Every system has quality games that others don't, and there are a lot of solid titles shared among them. Like a lot of people here, I bought a GC so I could play Metroid, and a GBA for the same reason. That doesn't mean I don't still love my Xbox though; the work that went into Gunvalkyrie, Splinter Cell & Rallisport Challenge alone is phenomenal. The point is that competition in the console world breeds innovation. Whether that's adding a free-floating camera to a 2D franchise (SM64 on N64), introducing analog control (NiGHTS on Saturn) or releasing a controller the size of a very fat man (Steel Battalion on Xbox). None of this would have happened if there weren't competitors out there. The days of a lone contender innovating on their own are long gone.

      --
      If you could be anything you want, I'll bet you'd be disappointed.
    16. Re:Actually, in some ways, it's worse... by ziggles · · Score: 1

      What? It's a sad state of affairs that there are too many great games out there to play? That's crazy talk.

      *would elaborate but this topic is too old and no one will read this anyway*

    17. Re:Actually, in some ways, it's worse... by MyAss · · Score: 1

      well there are good parts to the job too. We do have Sun, linux and mac clients, and the servers are all either solaris and linux. Its just they suckiest parts of the job revolve around Microsoft. And since I'm using the tuition remission to finish my degree I don't want to switch. (besides the job market sucks now.

      --

      They misunderestimated me. -- George W. Bush
  77. Re:Gamecube support, GBA connections, more questio by keyne9 · · Score: 1

    Almost reminds me of the Turbo Grafix 16. I seem to recall being able to play its' games on the go on a color(!) screen using the same hucards. The more I look at this, it REALLY seems like Nintendo is moving in such a way that we'll be able to use GB/A games on our GC^2 off the bat. Wouldn't it make sense (other than possibly eating into GBASP EX+a :)

  78. well there's one bright spot for Nintendo by Uttles · · Score: 1

    for them to make something better than PS3 and Xbox they sure don't have very far to go.

    --

    ~ now you know
    1. Re:well there's one bright spot for Nintendo by Anonymous Coward · · Score: 0

      You sir, are an uneducated twit. Clemson should be ashamed.

  79. GameCube: Not just for kids... by Maul · · Score: 5, Insightful

    I see a LOT of complaints that Nintendo makes "kiddy", that they don't make anything an 18-30 year old gamer would want to play, etc., etc.

    The complaints obviously don't come from anyone who has actually played a GameCube game for an extended period of time. Nintendo has done an excellent job appealing to both young kids and older GAMERS, IMO.

    All of Nintendo's "big" GameCube games are extremely fun to play. Cartoonish characters
    appeal to younger players, but it is the solid, fun games that have kept Nintendo fans loyal since the 80s.

    Take SSB: Melee, for example. It is filled with characters kids will like based on appearance. Mario, Luigi, Pikachu, Yoshi, etc. It is also extremely fun, but has tons of retro Nintendo goodness that only an older gamer will appreciate (I doubt an 8-Year old understands who the "Ice Climbers" are).

    Animal Crossing is yet another game that looks like it is "for kids" at first glance, but delivers some interesting, innovative gaming as well as the ability to play old NES games... a feature that was obviously designed for older fans.

    And then, there is Metroid Prime, which is probably the best console game released within the last two years.

    Most of the GC games can be enjoyed by anyone. As more people who grew up with the original NES start to have children, Nintendo might actually be able to reclaim the top spot. Why? Because parents will be able to purchase their family a console that they can enjoy for the retro-ness, and their kids can also enjoy.

    Honestly, my PS2 got more use in 2002 as a DVD player and a PS1. I haven't been impressed with too many games that have come out in 2002 for it. On the other hand, the my Cube has been getting a lot of play time, and will continue to do so since Link and I will have some serious princess rescuing to do come Spring.

    What Nintendo HAS NOT done well is appealed to casual idiot who thinks that having sex with a hooker and then running her over to get your money back is the epitomy of good, "mature," gameplay. This is a good thing.

    --

    "You spoony bard!" -Tellah

    1. Re:GameCube: Not just for kids... by Anonymous Coward · · Score: 0

      It's all a matter of image. Nintendo will _never_ learn this. Would you want to have a sleek black borg-looking PS2 or Xbox, or a gay purple homosexual-borg-looking GameCube sitting on top of your TV?

    2. Re:GameCube: Not just for kids... by gtshafted · · Score: 1

      I guess I am one of those "idiots" who enjoys games that realized that as I have gotten older, fantasies and tastes have changed. If your whole argument on how Nintendo still does try to appeal to the older gamer by helping him reminiscence about his childhood, then it's pretty weak. Though Nintendo games are on the whole fun (except for SSB), they are still based on a cutesy simple story with cutesy simple characters for children (except for Eternal Darkness, Conker, and Metroid - I liked those). I happen like stories that are more complicated and not just black and white... and characters that might be flawed themselves... something that closer mirrors the way we now know people to be (which is different from when we were young)... so I can get lost in it. You can't create game like that if you restrict yourself to being rated G.

    3. Re:GameCube: Not just for kids... by andrewski · · Score: 1

      Metroid Prime. Find the gold key, open the door, destroy boss. Rinse, repeat.

      Definately NOT even in the to 50 of all time. It's a rehash of DOOM.

    4. Re:GameCube: Not just for kids... by Anonymous Coward · · Score: 0

      The gamecube case is great. It is tiny compared to the PS2 and particularly the xbox, and the controllers are the best ever made. What would really be retarded would be buying a console because it is colored black, as you are suggesting.

    5. Re:GameCube: Not just for kids... by Clock+Nova · · Score: 1

      As a person who has played it, I can tell you that you are way off.

      But don't take my word for it, take the word of the numerous gaming sites who rank it as one of the best console games of all time. It's no more a rehash of Doom than Super Metroid was.

      Why don't you try playing it?

      Then again, when you REALLY boil them down, almost every game ever made can be reduced to a simple a-b-c premise like the one you proposed.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    6. Re:GameCube: Not just for kids... by Anonymous Coward · · Score: 0

      i agree.

      like rpgs?
      final fantasy (any of them): listen to your friends talk, buy stuff at a town, battle monsters, save the world, wait a year for a sequel.

      don't get me wrong...i love ff. its just nearly every game can be broken down into a very simple formula. is there a problem with that? i mean, what kind of games do you enjoy? even deeper games such as an mmorpg can be simplified. would you rather have a convoluted game that tries to do everything and fails? (y'know, like dead to writes...couldn't fight for 30 seconds w/out being pulled into a rediculous minigame...quick! unlock the door with your lockpick!...quick! defuse the bombs by pressing the right buttons!)

      sheesh...if you don't think that videogames should have a formula, than what are you saying? that they shouldn't have rules?

    7. Re:GameCube: Not just for kids... by andrewski · · Score: 1

      I didn't like looking for tiny things all over the place. It wasn't fun like Ultima 7, more like King's Quest!

    8. Re:GameCube: Not just for kids... by Maul · · Score: 1

      I'm not saying you're an "idiot" for liking GTA or other "mature" games. This is not my point in the GTA reference.

      However, when I talk about video games with a casual gamer of my age, they usually say they think GTA is the "coolest game ever" because you can "steal cars" and "have sex with hookers then run them over to get your money back." They don't like the game because of the the plot, gameplay, or any sort of artistic point the game makers might be trying to make. They like it because they get to steal cars and kill hookers, and ONLY because they get to steal cars and kill hookers.

      --

      "You spoony bard!" -Tellah

  80. Great games... if only they were for PS2 by Blimey85 · · Score: 4, Interesting
    I can't picture a gaming market without Nintendo.

    I like the software but not the hardware... but only because I already have a PS2. I'm getting very tired of these "For this particular console only" games. Each console has its merits and I chose PS2 because I had a PS1 that I loved, and I still had a lot of PS1 games. Now that I have a PS2, I don't want to buy an XBox or a GameCube. I already have a great console, why should I have to buy 2 more so that I can play all of the games that are out?

    Further, where am I going to put two more consoles and how am I going to hook it all together? I have two consoles plugged in now (N64 is the other) and I don't have much free space in my gaming table (a coffee table with shelves in the front where I put my consoles and all the games, game mags, game books, etc.

    Why can't we have one console to rule them all?

    Seriously though, I think I would be more likely to pay more for a console that could play games from 2 of the big 3 than buying two consoles. If there was a PS2 that was licensed and able to also play GameCube games, or XBox games, at least it would help with my space issue. As it is, I have to consider the extra cost of another console, new controllers and other accessories, and then find a place to stick it.

    Anyway, back to my original reason for posting... I like Nintendo games. They have some great games available for their console but I would prefer if they were to follow Sega and stop making hardware. As it is, they aren't getting much money from me (I buy N64 games still - there were some good games for that system) but if they were to release their games for PS2, I would buy a lot of them. I don't know what kind of profits they make on their hardware, or how that would be affected if they were to license their games for PS2, but I think overall they would sell more games because there are more PS2's in the world than GameCubes... and if they did a tri-license and included XBox, they would do even better... but one has to wonder how many consoles they would sell if their games ran on PS2 and XBox. I bet the hardware numbers would go in the shitter real quick.

    Maybe you can clear this up for me: What are the advantages (real world, not just statistical) of the GameCube? If all else was equal, would there be a good reason to get a GameCube over a PS2 or XBox?

    --
    How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    1. Re:Great games... if only they were for PS2 by Gortbusters.org · · Score: 1

      I like the one console to rule them all... 'without Nintendo' meant, without their games, their insight into the industry.

      --
      --------
      Free your mind.
    2. Re:Great games... if only they were for PS2 by blincoln · · Score: 5, Insightful

      If all else was equal, would there be a good reason to get a GameCube over a PS2 or XBox?

      The only legitimate reason to buy any console is because it has games you want to play, and can't play elsewhere.

      I'm going to snag a Gamecube (in addition to my PS2 and XBox) because of Metroid Prime and Eternal Darkness, not because it can process 76.87 jiggawatts per cubic tachyon pulse.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:Great games... if only they were for PS2 by Rydia · · Score: 1

      We did have only one console once, and it was nice, I suppose, because Nintendo had people that understand games and can gauge quality well and all that. The problem was that Nintendo pretty much dropped on everyone that disagreed with them or tried to do something their own way like a giant red 600lb gorilla. That was very, very not good. It got them in trouble for antitrust, it pissed off pretty much everyone, and screwed over a lot of companies that could've made good games but couldn't because they didn't like The Nintendo Way(TM). If we had only one company controlling most of the market, they will invariably do whatever they can to maximize profits without care for who they screw, company or consumer-wise. I know I can't trust Nintendo with it, there's no way in HELL I would trust Microsoft with it, and I'm fairly sure that the above situation is Sony's pipedream.

      I understand your frustration (I'm hating Sega for putting Orta on the Xbox), but wishing for only one company in this business is not a good idea.

    4. Re:Great games... if only they were for PS2 by Blimey85 · · Score: 2, Interesting
      Not one company, one console.

      Just one universal format that you can buy from various companies. Like VHS for videotapes. You can buy a vcr from whoever you want and it will play all of the movies at Blockbuster (not the dvd's obviously but AFAIK, all of them on dvd are also on vhs). You don't have to look at the box to see if the movie will play on your Sony VCR. You just rent whatever you want, go home and watch it. You have a Sony VCR because that particular model was either super cheap, or had the features you wanted/needed/whatever.

      What if this happened with gaming consoles? What if instead of getting a console because it has a certain title, we could get the console that we really like, and play all of the games on it? It would make life much simpler for us gamers and would force the console developers to give us a real reason to buy their console over someone elses. As it is, how much pressure is Sony under to develop a kick-ass PS3? Some, but not as much as you might think. They already know they have tons of support from game developers. They already know they will have tons of games. So the XBox and whatever new console Nintendo comes out with won't be as large of a threat. This would also open the market to more competition. Other companies could make consoles without having to worry about getting game developers signed on. They would focus on making the best console they can make and that would be it. So we would end up with better consoles and more choice as to what we want to play on the console we paid our hard earned money for. As it is, you have to shell out about $700 to buy all three consoles, extra controllers, and other accessrories if you want to be able to buy any game on the shelf without a care as to which console it is for.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    5. Re:Great games... if only they were for PS2 by xswl0931 · · Score: 1

      Change your comparision from consoles to operating systems. Would you still want only one? Competition is A Good Thing. Personally, I have PS2, Gamecube, and XBox all hooked up through my reciever and they all sit on the ground (maybe 2nd generation wireless controllers will make it possible for me to put the consoles somewhere else). I got all three as there are specific games I want to play I can't play anywhere else. If you don't want to or can't afford to, then you'll have to decide which one gives you the most entertainment.

    6. Re:Great games... if only they were for PS2 by Rydia · · Score: 1

      The consoles are designed to do one thing: play games. If all of them have the same exact capacity to play games, there would be no preference at all. Every console would do the exact same thing, unlike DVD players or VCRs, where there are concrete features that can be worked in to increase the consumer value of the product. We would then either a) have someone undersell everyone else, because everyone's going to buy the cheapest, and then run the others out of the market or b) everyone sells at the same price, nothing happens, console makers have absolutely no say in the industry, and we're stuck until they all decide in commitee to upgrade the platform or someone goes rogue and makes a new system themselves.

      Although the console life cycle is rather short compared to things like VCRs, it's pretty long compared to computers, and not very expensive, even if someday you have to buy a composite switch. And if I were Sony, I would consider anything Nintendo or Microsoft did a threat. MS has a lot of cash, Nintendo has a lot of cash and a solid fanbase, and if Nintendo (probably not MS) does beat Sony to market in the next set of consoles, Sony wouldn't be in a very good position (provided all of the first consoles actually worked *cough*saturn*cough*).

    7. Re:Great games... if only they were for PS2 by Blimey85 · · Score: 1
      And if I were Sony, I would consider anything Nintendo or Microsoft did a threat. MS has a lot of cash, Nintendo has a lot of cash and a solid fanbase

      Are you saying that Sony doesn't have a lot of cash nor a large fanbase? I would offer that Sony has a larger fanbase than Nintendo or MS and while both may pose a threat to Sony's future in the gaming industry, it's not like Sony doesn't know what it's doing.

      Whenever people start to argue about which of the three will eventually reign supreme, a lot of wild things are said. We have to stop and realize what three companies we are talking about here. All three are very large, very experienced, and have proven track records. None of the three has yet to have a bomb. The XBox is MS's first attempt and it's been doing well for them... better than a lot of people thought it would do. They have the cash to keep going no matter what happens. Nintendo as you stated also has a great deal of cash but I don't think Nintendo or Sony would last long if they were to suddenly face a large loss on their consoles whereas MS could throw good money after bad for as long as it wanted to. The cash horde in Redmond is just that large.

      My point was that we needed some universal medium upon which the big 3 could base their consoles. The consoles would not need to be similar at all except in their ability to use the universal format. Look at dvd players currently on the market. There are a lot of companies making them and there is a lot of differences between the various models. You have some ultra-low-budget players that barely get the job done all the way up to you-paid-how-much-for-that type players. I have two dvd players myself. One is a nice Sony model that is rather basic but gets the job done. The other was chosen for it's ability to play multiple regions as well as Pal format dvd's. So there was a reason for me to shop around and select one that met my needs. Not all dvd players will play multiple regions and few players avail in the US will handle PAL format. Even fewer that can handle PAL and NTSC in the same machine.

      Your statement that a company could undersell the competition is true to some extent. But price isn't everything. Some people want a feature laden product and they are willing to pay more for a product that does what they want. As it is, if I want to play PS2 games, my only option is a PS2 console. I have no choice in the matter. I'm stuck with whatever features Sony wants to include. The same if I want to play XBox or GameCube games. If there was a universal format, and other companies entered the arena, we would have a choice in the console that we use. There would be a lot of competition to make a better console, not just sign on more game developers.

      All three existing consoles are great in my opinion and they each have their market share and fans that prefer one over the other. But the biggest thing I hear from people regarding which one is better, always seems to come back to what games are available.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    8. Re:Great games... if only they were for PS2 by KshGoddess · · Score: 3, Interesting

      Not a flame, just an observation... You remind me of the kid who came by to try to sell us a $2k vacuum, who was fascinated with our $30 Wavebird controllers, but was going to finance a $2k vacuum with his first paycheck.

      Now that I have a PS2, I don't want to buy an XBox or a GameCube. I already have a great console, why should I have to buy 2 more so that I can play all of the games that are out?

      As another poster has pointed out, you buy the console for the games. The only reason I bought an N64 was for Ocarina of time. Currently, I own 2 of the 3 "new" consoles. I won't buy an XBOX until their controllers make sense and are designed for human hands.... and until there's a game on that console that I *really* want to play.

      Seriously though, I think I would be more likely to pay more for a console that could play games from 2 of the big 3 than buying two consoles. If there was a PS2 that was licensed and able to also play GameCube games, or XBox games, at least it would help with my space issue. As it is, I have to consider the extra cost of another console, new controllers and other accessories, and then find a place to stick it.

      I'll skip the obvious joke of where to stick another console, and just point out that many fine furniture manufacturers build these interesting things called "Entertainment centers" that have shelves and sometimes doors. The one I have now holds the TV, the SNES, the N64, the PS2 and the GameCube, as well as the audio reciever, the DVD player, and the VCR. It's a matter of finding something designed to do the job at hand, or finding someone who can build a decent piece of furniture that will do the job and fit in the space alotted.

      The odds of finding someone to license the console "kernels" and building a system to support the kernels to the standards of the three companies are slim to none, and Slim's on a bus leaving town. The best way to keep control over a platform is to have control over the hardware as well as the software (see Apple, see SUN, see HP). The money's in the software licensing, granted, but being able to have full control over every piece of the puzzle is what makes the consoles as 'powerful' as they are, and the dev kits as easy or hard to code for. That's what made Nintendo and Sony's game division the 800-lb gorillas they are.

      --
      It's a little wrong to say a tomato is a vegetable. It's a lot wrong to say it's a suspension bridge.
    9. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      "Why can't we have one console to rule them all?"

      Answer in six syllables: The Microsoft Effect

    10. Re:Great games... if only they were for PS2 by Araxen · · Score: 1

      With this scenario you are essentially turning the console gaming arena into the pc gaming arena. There is one big reason the console systems are soo popular compared to pc's. The fact that Joe Consumer doesn't have to worry about if his console has X feature. It makes console systems the popular choice rather than PC gaming. There are other reasons why console gaming is king atm but not having to worry about upgrading, and only having to worry where do I put the disc in at is a big reason console's have such a huge market base.

    11. Re:Great games... if only they were for PS2 by unspecified+poltroon · · Score: 1

      I like the hardware, but not the software... but only because I already have Windows. I'm getting very tired of these "For this particular operating system only" programs.

      Further, where am I going to put two more computers and how am I going to hook it all together? I have two computers plugged in now (linux is the other) and I don't have much free space on my desk (a desk).

      Why can't we have one operating system to rule them all?

    12. Re:Great games... if only they were for PS2 by Magius_AR · · Score: 1
      Why can't we have one console to rule them all?

      Sensible course of action:

      Step 1: Take any PC
      Step 2: Invent PCI Card to allow multiple Controller connections
      Step 3: Install PCI Card
      Step 4: Buy Controllers

      Actual course of action:

      Step 1: Develop unique hardware
      Step 2: Develop games unique to your hardware
      Step 3: Make hardware almost impossible to upgrade without completely replacing
      Step 4: Make the graphics laughably comparable to that of a PC
      Step 5: Call it a console
      Step 6: Profit

      Bah.

    13. Re:Great games... if only they were for PS2 by grammar+fascist · · Score: 1

      ...not because it can process 76.87 jiggawatts per cubic tachyon pulse.

      I think you really mean Libraries of Congress per cubit.

      --
      I got my Linux laptop at System76.
    14. Re:Great games... if only they were for PS2 by Kirby-meister · · Score: 1
      Feh. Here you go -

      1) Competition is good. Just look at how long it took before the Gameboy was finally given a huge powerboost. Nintendo has a monopoly on the handheld console industry, which is why you see $30 games for the GBA.

      2) Nintendo, unlike popular belief, does not release games every 5 days. Nintendo takes forever, if not longer, to release a game. They get a lot of the money from licensing payments that other developers pay to distribute games on the Cube.

      3) Sega became third party, and recently Peter Moore, who was CEO of Sega of America, stepped down due to the fact that Sega games haven't been selling as well as Sega would have hoped. He recently became vice president of retail sales for Microsoft

    15. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      Maybe it's just me but I think I missed the point of your post.

    16. Re:Great games... if only they were for PS2 by Patik · · Score: 1
      I chose PS2 because I had a PS1 that I loved, and I still had a lot of PS1 games.
      I never understood why people liked how the PS2 plays PS1 games. There are two groups of people, those with PS1 games and those without. Those with PS1 games already have a PS1 console, and don't need the PS2's capabilities to play them. Of those without PS1 games, most of them, upon (re)entering the console market in 2000 are not going to want to buy the games of the 90s, they'll only want PS2 games. I doubt very many people bought a PS2 then picked up a bunch of PS1 games (that is, people that bought them and didn't pirate them).
    17. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      "I won't buy an XBOX until their controllers make sense and are designed for human hands"

      WHERE did this complaint originate? It seems Sony or Nintendo put some mind-altering component in their commercials or ads and brainwashed a huge number of people!

      I was at a friend's place and one of the guys brought his XBox over. About 8 of us were playing and NOBODY had any complaints about the controllers. I'm only 5'9" and the controllers fit my hands just fine. Is it just the midget/hobbit population that has a problem here?

      I simply can't believe people can complain about the size of the controller when there's god-awful shit out there like the N64 controller. Jesus, the DreamCast controller was about the same size and I never heard anybody complain about it.

      I think it's just one of those reactionary complaints people like to use when they really have no reason to dislike a product other than the fact that they dislike the company itself.

      Hey, I'll admit it: I FUCKING HATE NINTENDO and that's why I'll never buy their crap. They're on my shitlist along with Disney, DeBeers, and Monsanto.

    18. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      Perhaps the fact that you only need ONE console hooked up to the TV rather than two?

    19. Re:Great games... if only they were for PS2 by matticus · · Score: 1

      Original gameboy games were $30 too. They've been $30 for 14 YEARS. I remember paying $30 for Kirby's Dream Land and Super Mario Land in 1990. It's amazing they haven't gone up, especially considering the GBA is the only current gaming system that still uses cartridges. Remember Game Gear? Games were $39.99 default. Neo Geo Pocket? Games were $50. Do some comparison before ripping on them.

    20. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      I've never owned a PS1 (do have a PS2 naturally) and buy lots of PS1 games. They're mostly games that I had wanted to play but never bought because I went the N64 route instead of PS1 (and during that time I was in high school and couldn't afford a psx). Anyways, now that I've got a job and can afford the consoles I want I have a PS2 and can go back and play those games(which are a lot cheaper now). Final Fantasy 7 and 9 were great (I played 8 on the PC), and I could go back and play Megaman X4+ (I played all the NES and SNES versions. There are even new ones coming out on PSX).

    21. Re:Great games... if only they were for PS2 by Blimey85 · · Score: 1
      I doubt very many people bought a PS2 then picked up a bunch of PS1 games

      You must not know many Sony fans. All of my friends that are gamers have PS2's and a bunch of PS1 games. Some of us still had PS1 games and ditched the console once we got our PS2's and we have also bought more PS1 titles. I think one reason for this is the price of quality PS1 titles. The games that were great a few years ago can still offer hours of enjoyment, for a lot less money than the newer titles.

      They also offer a lot more variety. When the PS2 debuted, I played a lot more PS1 games on it than I do now. There are a lot of great titles out now that are better than most of the PS1 titles that I have but I'll always have my favs from that era.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    22. Re:Great games... if only they were for PS2 by Kirby-meister · · Score: 1

      $50 my ass for a NGPC game. I got SNK vs Capcom for $30.

      Maybe you should shop around before commenting about ripping.

      And one more thing to append to my list - the GB was around $70 for 14 years, albiet with "upgrades" like smaller chasis, color, et cetera. Thank you monopoly! The consumer never sees the savings from production improvements.

    23. Re:Great games... if only they were for PS2 by Bakaneko · · Score: 1

      Alright, I'll admit it:

      I'm now a console freak
      Dreamcast, PS1, PS2, Xbox, GameCube.

      I bought each for their exclusive games... First a PS1 for Soul Blade, then the DreamCast for Soul Calibur, the PS2 was about the only console I bought before I had a game in mind to go with it, but luckily I bought SSX to go with it, the Xbox was Halo, and the GameCube was Metroid...

      Since then, I'm mostly picky with what I pick up for each.

      If a title shows up on all three, normally I get it for the Xbox: Best hardware currently and best chance that it'll have online play...

      Although I mourned the demise of the Dreamcast, I'm happy Sega has reincarnated as a premier 2nd party developer. They really seem to finally be concentrating on games now. Panzer Dragoon Orta is amazingly good, and I was very happy to hear the rumor confirmed that a Golden Axe and Streets of Rage sequel is coming to the PS2.

      As for the Gamecube, it currently has the smallest library... because mostly it seems all the 3rd party stuff for the GC is substandard or "also-rans" from other systems, but I do like the 2 first party titles I have for it...

      I kind of think 2005 may be a bit early for them to launch a new console. It almost seems like that would be too short of a life span for the GC...

    24. Re:Great games... if only they were for PS2 by Bakaneko · · Score: 1

      Have you tried the S Controller? Definitely worth it, and it comes standard with the new bundle (the one with Sega GT and Jet Set Radio Future)...

    25. Re:Great games... if only they were for PS2 by ndogg · · Score: 3, Insightful

      At its core, Nintendo is still a business that believes in itself quite a bit. They know that they are not perfect, and even admitted to the mistakes they made with the N64 when they first announced the Gamecube. They specifically made it known that the Gamecube is the result of the harsh lessons learnt during the lifetime of the N64. They see Sony as making some, though not all, of those same mistakes with the PS2 (e.g. the PS2 is a pretty difficult platform to develop games on that requires an extensive knowledge of the hardware, both the XBox and the Gamecube have development platforms based on well known and proven hardware and software, and no, you don't use the distribution of Linux that Sony released if you want to take advantage of the full power of the PS2.)

      I must say that I'm quite pleased with my purchase of my Gamecube. There has been quite a number of really good games released for it, and I've only had one disappointment (which would be the Turok game, but it wouldn't be so bad if its loading time didn't take freaking forever.)

      PS To all those /. readers that would call the GC a kiddy system: That comment is more and more becoming the statement of the immature, and short-sighted. Blood, guts, gore, sex, and violence do not a good game make. Gameplay and presentation are due elements of a well-made game, which are recognized anon by the watchful gamer. Then again, none other than a psychotic parent would let their kids anywhere near any of the Resident Evil games released for the GC.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    26. Re:Great games... if only they were for PS2 by Tzaquiel · · Score: 1
      Why can't we have one console to rule them all?

      Because then whoever owned it would kill off all the niche genres, triple the price of everything, and never upgrade their hardware. This would have always been the case (at least, since the 16-bit days), but the threat is increased now that two of the three major console manufacturers draw most of their business from things that aren't games. Think about it.

      Yes, having great games spread across 2-3 different systems can be a royal pain, but in the end, it's cheaper to buy a second system than to have one company call your shots for you.

      That said, I really wished the Saturn had never existed. Not that I don't love mine, but too many of its wonderful games will simply never be rereleased on a non-doomed system. (Radiant Silvergun and Assult Suit Leynos 2, anyone ?)

    27. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      Not one company, one console. Just one universal format that you can buy from various companies.

      It's called a PC.

    28. Re:Great games... if only they were for PS2 by critter_hunter · · Score: 1
      The consoles are designed to do one thing: play games. If all of them have the same exact capacity to play games, there would be no preference at all. Every console would do the exact same thing, unlike DVD players or VCRs, where there are concrete features that can be worked in to increase the consumer value of the product.

      Far from true. Hardware could be completely different, with a standard operating system/librairies. If every console could *technically* run any game, with the only limitation being "is the hardware good enough" then... then they'd pretty much be PCs...

      --
      Karma: Could be worse (could be raining)
    29. Re:Great games... if only they were for PS2 by zootread · · Score: 1

      Well, I can't really comment on XBox controllers, since I've never used but:

      I simply can't believe people can complain about the size of the controller when there's god-awful shit out there like the N64 controller. Jesus, the DreamCast controller was about the same size and I never heard anybody complain about it.

      N64 controller is really great IMO. It really makes sense in games like Goldeneye. Worked well for Zelda and Mario Kart as well. Though I loved the Dreamcast and Sega, the stock controller was terrible. I got an adapter that let me hook up Playstation or Saturn controllers for this reason. If you've never heard anyone complain about the stock DC controller you were obviously not paying attention to what most DC owners were saying.

      I think it's just one of those reactionary complaints people like to use when they really have no reason to dislike a product other than the fact that they dislike the company itself. Hey, I'll admit it: I FUCKING HATE NINTENDO

      Yeah, I agree to some extent, and I think you may have proved your own point by example; though maybe the N64 controller really just didn't work for you. These things are very subjective. I've heard plenty of complaints about XBox controllers. Maybe it doesn't work for a lot of people. I like my Microsoft Natural Pro Keyboard. I used to be MS hater, yet I'll use their products if they are of good quality (something that is lacking in their software). I also love the irony of having an MS Keyboard and using it in Linux :)

      Oh yeah, and I was also Nintendo-hater in the days of NES vs Sega Master System, and then Genesis vs SNES.

      --
      Zoot!
    30. Re:Great games... if only they were for PS2 by Anonymous Coward · · Score: 0

      The reason I picked up a Game cube over a PS2 or X-Box is the reason to buy any system in the first place: Great games. Both Nintendo, and Sega make some Great games Exclusive to GameCube.

      The advantage GC has over the others is the GameBoy Advace Link up. I have a GBA so I can enjoy the great 2D games that just don't come out on any other console + you get the benefits of some game that you can get extras for having it. They haven't made Many games yet that link, but that is their focus for the next year.

      GameCube is a technically superior system than PS2, and I wish if anyone ported a PS2 game to GC or X-box they would ATLEAST add progressive scan support. PS1, and PS2 both suck for that. Have you seen loading Screens in Nintendo's 1st party offerings? I would guess the anwser is "no, or not many".

      As far as the 3 systems go the advantages of each:

      X-Box = X-box live. If you will pay a monthly fee (Which I won't) is really cool. + MUCH Better value all around when compared to PS2.

      (Not having to buy the HD / modem adapter, Not having to buy a multi-tap, Better graphics, and sound and the limited free sega games for the same price)

      GameCube = Exclusive "Kid friendly" & "fun for all ages" games and the GBA link. That and the Wavebird. I thought it would be more headache than it was worth, but got one as a gift and it is GREAT!!!

      PS2 = Can play PS1 games.

      All other features can be canceled out by another (live X-box + PS2 both playing DVD's., GameCube + X-box 4 player support built in)

      And unless you have serious space issues, or like PS1 games, and don't already have a ps1. I don't could the PS2 playing PS1 games as a benefit. My PS1 plays PS1 games just fine.

    31. Re:Great games... if only they were for PS2 by KshGoddess · · Score: 1

      I've tried the S; I still can't hit the top buttons without smacking my thumb into the right analog stick.

      --
      It's a little wrong to say a tomato is a vegetable. It's a lot wrong to say it's a suspension bridge.
  81. try this alternate reuters spin by Anonymous Coward · · Score: 0

    try this instead. nintendo claims 2005 or 2006. "Industry veteran Nintendo, which has fallen well behind leader Sony Corp and vies with newcomer Microsoft Corp for the number two spot in the console market, suffered poor sales of its flagship GameCube console during the crucial holiday shopping season. In contrast, Sony said this month it had sold 8.5 million PlayStation 2s during the shopping season, up 24 percent from a year earlier, and that accumulated shipments topped 50 million units worldwide." funny, the ps2 didn't seem to have such a bad holiday season did it?

  82. From the article... by Jace+of+Fuse! · · Score: 1, Redundant

    "Consumers today apparently don't want to sit in front of the television to play games for hours and hours."

    Actually, the article says that this quote from Nintendo isn't accurate because there are so many people with PS2's, when the article I believe is misunderstanding Nitnendo.

    See, most PS2 gamers are very casual gamers. The majority of the PS2 titles really suck. Casual gamers don't hold a game up to as high a standard as hardcore gamers. They WILL buy the latest movie liscense, or that Britney Spears Dance Beat shitheap of a game. While there are many very excelleng games for the PS2, oddly enough they aren't the games casual gamers play, except maybe Grant Theft Auto 3/VC which is selling to both the casual and hardcore.

    A hardcore gamer will most likely have both a Gamecube and a PS2. In some cases a Gamecube and an XBox, and no PS2. The real fanatics have all three. :D

    Still, what I've noticed about hardcore gamers, is that they WANT complexity and difficulty. They want depth, and freedom. There are games on every platform for the hardcore gamer, but when it comes to games that the unskilled, unwashed, untalented casual gamer wants, the largest number appear on the Playstation. The Playstation IS the video game equivilant of "pop-culture". The video game industry, because of the Playstation, is starting to mimick the music and movie industry.

    The point Nintendo was making that the article seemed to miss was that gamers now days DON'T want the complexity, difficulty, and depth that Nitnendo's first part games tend to have.

    I just hope this doesn't mean Nintendo is going to give up their "Quality vs. Quantity" policy, and start releasing huge piles of crap.

    If you love good games but have refrained from getting a Gamecube beause you already have a PS2, you are denying yourself some really wonderful gems. I can honestly say I've enjoyed almost all of the Nintendo first party titles. Yet, with few exceptions, nearly every game I have on the PS2 or XBox goes unplayed after the first few times. They're just so "blah". (Like I said, there are exceptions...)

    I have all three systems. I have the most fun with the Gamecube. A lot of people I know agree once they've played a few of the Gamecube games. Esspecially Metroid.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  83. Re:That settles it by Anonymous Coward · · Score: 0

    ...is the same reason why Lord of The Rings (all 3 of them) was shot in 1 swipe and aren't released simultaneously--milk the public as much as possible
    I think it's more likely that after shooting 3 films back to back, each one would need at least a year of post-production before release, and that's why they're spaced out.

    Of course, PJ could have just waited three years and then put out all 3 films at once, which would be box office suicide, because the films would be in competition with each other for ticket sales.

  84. Re:Gamecube support, GBA connections, more questio by gpinzone · · Score: 1

    Considering that a number of half-assed programming attempts at a software-only PSX emulator were almost successful, the behemoth force of Microsoft could have easily created a software-based emulator for PS1 titles that would be run on the XBox and look even better than the PS1. Then of course, they would have ended up helping undo the DMCA when defending the inevitable lawsuits from Sony. Ah well.

  85. Stop knocking Beach Spikers! by alexhmit01 · · Score: 1

    Beach Spikers is a great game when you have friends over that don't play games. Pour a couple of drinks, hand out the Wavebirds, and you got a game that's easy to play. Just because it has bouncing breasts doesn't mean that it isn't a good game!

    My Xbox is in a drawer, haven't gotten around to finishing Buffy, the one game that I got the system for. OTOH, I got a stack of Gamecube games... Animal Crossing is easily the best and most played, but there are a bunch.

    Alex

  86. Re:Hope it's backward-compatible HA! by glide · · Score: 1

    you've got to be kidding, nintendo has nver produced ANYTHING that was backward compatible.

    both Sony and MS beat the heck out of them there.

  87. Competition by telstar · · Score: 1

    [begin sarcasm]Obviously, anybody can see that they only reason that Nintendo felt the need to announce their new system was because they felt threatened by The Phantom! Who can compete with 32,000 games? Who can compete???[/end sarcasm]

    1. Re:Competition by Anonymous Coward · · Score: 0

      Don't...you'll /. slashdot!...too...late...

  88. Re:That settles it by Anonymous Coward · · Score: 0

    They were shot together, but the post production on each film takes a significant amount of time, and was done one film at a time. ROTK is still in post production.

  89. But the real question is... by geekguy · · Score: 1

    What are they going to call it.

    They took the sequil route when they went from NES to SNES, then developed under then name Nintendo Ultra 64 before changeing it to Nintendo 64, or N64 for short. Game cube was originaly project Dolphin and the final name was kept secret. Sony and Microsoft are easy to figure out, PS3 and Xbox 2, but I don't think Nintendo will call it Gamecube 2, or Super Gamecube, Maby it will be called Project V or Project 5, since it will be there 5th major entry into the non portable gameing market (depending on how you count the virtural boy).

    --
    -- Any comments seen here are not mine, but a mixture of alchohol and lack of sleep.
    1. Re:But the real question is... by Ziviyr · · Score: 1

      I'd like to see a Gametetrahedron.

      --

      Someone set us up the bomb, so shine we are!
    2. Re:But the real question is... by Decimal · · Score: 1

      What are they going to call it.

      (Questions generally end with question marks. You really should try it.)

      Simple - GameSphere / GameOrb. A perfectly spherical console on a flat base, probably ornamented with translucent plastic. The top will slide away or open up in a really keen manner and everybody will want one. (Personally, I'm hoping they add a cart slot on the back for N64 games, but who am I kidding?)

      --

      Remember "Bring 'em on"? *sigh
  90. The New Nintendo by Schnapple · · Score: 2, Interesting
    Personally, I like the new Nintendo. Nintendo the company that is.

    It's been pointed out in this thread that Nintendo was basically the Microsoft of the game industry in the late 1980's (90%+ of the industry, antitrust lawsuits - ring a bell). The difference is that everyone still liked them (how could we not - Mario! Zelda!)

    Since then Nintendo has fallen from the king of the hill, partly due to the fact that the hill is so much bigger nowadays, but also due to some bad decisions. The Genesis came out before the SNES and Nintendo played catchup until right before the end (Donkey Kong Country pulled them slightly ahead of Sega's numbers, but Sega was still quite the contender). Then with the Nintendo 64, Nintendo pretty much got cocky. I loved the N64 but lots of the decisions they made (cartridges, no Metroid, etc.) were bad. Plus they were doing things like relying on Pokemon, franchises and the children's market. It was as if they didn't realize a portion of their target audience were now grownups

    Now we have the new Nintendo. The old Nintendo stayed with a moribund format, the new Nintendo is DVD-based (though 3" DVD's). The old Nintendo wouldn't let a Metroid game be made, the new Nintendo released two last year. The old Nintendo would have had only one good game at launch, and a Mario one at that - the new Nintendo had lots of good games, none of which were Mario, and the Luigi game they did was completely non-traditional. The old (old) Nintendo would never have let a dark, violent game on their console, the new Nintendo scored the exclusives on the Resident Evil franchise. The old Nintendo would forget its roots, the new Nintendo rerelases old NES games in the form of a pack of cards. For that matter, only Nintendo would have thought of that. The old Nintendo would have swamped its console with Pokemon - the new Nintendo has yet to.

    The old Nintendo would just tell its customers what they want, the new Nintendo asks its customers what they think of Xbox live.

    Imagine what Microsoft would be like if, in ten years, they fell from the top of the heap and had to fight for customers all of a sudden.

    I'm a longtime admitted Nintendo fanboy and it's becoming easier to do so.

    1. Re:The New Nintendo by Anonymous Coward · · Score: 0

      releasing old games on cards is so not only something nintendo would think of. this is an old idea and lots of other companies have done similar things. it's hardly an innovation on their part, but rather a way of copy other people's ideas and issuing "games" to appease purchasers since they don't have enough development man-power. nintendo is king of one thing, re-hashing old games until they're completely not interesting anymore.

  91. The same goes for Nintendo vs. PS2 by revery · · Score: 4, Insightful

    Nintendo's games are golden. They are the games I go to over and over when I want to just gel out and have fun. When I think back over the years to the games I have the best memories of, most of them were made by Nintendo. Zelda (all of them), Metroid (all of them), Super Mario Bros (again, all of them), Mario Kart, Pikmin, etc... Not that other people haven't made good games (Konami, Capcom... those were the good old days), but for games that I could stick in the console, fire up and enjoy, Nintendo was the best.

    One other thing: has anyone noticed how quickly Nintendo's Gamecube games start? (Here, I mean specifically the ones made by Nintendo.) I can usually have the power on and be playing in the amount of time it would take to get past the first developer's logo on a PS2 game.

    Anyway, all that to say this. I look forward to a new console by Nintendo, but whether they made a new console or not, I look forward mostly, to their games.

    1. Re:The same goes for Nintendo vs. PS2 by Saige · · Score: 1

      One other thing: has anyone noticed how quickly Nintendo's Gamecube games start?

      The first time I watched Smash Bros. Melee load up when my friend brought over her Gamecube, I was in shock! The loading times were pretty damn short. Then I realized that it's partially due to the programming - I saw only short loading times on Monkey Ball, Smash Bros, Eternal Darkness, Animal Crossing, Metroid.

      Then I got Tony Hawk 4, which has loading times to match PS2 games - making me suspect it's just lazy programming, or a little too quick of a port from the PS2 version (amusingly, the instruction book, above the image of the Gamecube controller showing the buttons, has the text "Dualshock 2 Controller" - oops!

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:The same goes for Nintendo vs. PS2 by 31+Flavas · · Score: 1
      Any game that has a specific "please wait, loading..." type of screen was ported. No "programed for" GameCube game will ever have a "please wait" screen.

      Some GameCube games do have load time though, but it is always hidden. Look at Metroid Prime, pop the game in turn on the console and it will hide its initial (very short) load time by displaying the Dolby logo and Retro Studio's logo. Also in-game load time is hidden by the doors not immeadiatly opening once shot. But never, never, ever will there be a "please wait" type screen.

    3. Re:The same goes for Nintendo vs. PS2 by Belgand · · Score: 1

      Oddly I find that Nintendo tends to have a greater proliferation of crap games. I don't currently own any "modern" console. The latest console I bought (and still play on a daily basis) is my SNES. These days though Nintendo has a lot of terrible licensed games primarily designed to appeal to children. Any time some crappy tv show takes off a bit or someone thinks that kids really want a new Scooby Doo game it seems like it'll come out on Nintendo. Game Boy really seems to have a glut of these with the GBA being about the only thing to bring back interesting games.

      Sure Nintendo has some interesting games (Eternal Darkness looks great) they've also been messing with classic franchises enough to potentially turn off new buyers (FPS Metroid, ugly (IMHO) cel shaded Zelda, 3d everything whether it makes sense or not) as well as trying to make almost all titles more child-friendly (Mario Sunshine may be a great game, but it's more childish than any of the previous ones).

      Everything about the Gamecube and N64 before it seems to be oriented towards kids rather than in the olden days when they just focused on making great games and hardware for kids and adults.

    4. Re:The same goes for Nintendo vs. PS2 by Anonymous Coward · · Score: 0

      Every system since the Intellivision has been kiddie diperpoop.

      Still to this day, the Intellivisiion is the only thinking man's system, as championed by Harvard's own George Plimpton, and as explified by their superior 16-direction keypad/disc-controller.

  92. Re:Yup..me too by lugonn · · Score: 2, Interesting
    I love Zelda. I buy Nintendo consoles JUST so I can play it. I bought 2 games for the N64, Zelda games, beat them, and gave the comsole to my niece and nephew.

    I went dormant for 2 years and played no games, at all. I bought a Gamecube when Starfox(moan) came out a few moths ago, and got Metroid(yippy!) for holidays. I also bought the PS2 recently for DVD/Gaming. The Gamecube has better sound and graphics. The realtime hair in Starfox had me staring at the title screen for a few minutes the first time.

    Nintendo pushes the edge of gaming while others walk the edge. Nintendo games have always set the bar for everyone else. 2 words...Shigeru Miyamoto.

    I saw an Xbox once at my cousin's. Couldn't get over the size of it. Good graphics...shitty console IMHO.

  93. Dancebeat doesn't suck - it has its place by natslovR · · Score: 1
    It allows people with kids to justify there toys.

    a mate at work loves driver 2 and GTA3 on his ps2. The purchases are justified cause he's got a dance mat and Britney and 'the whole family love playing it'. The kids are also big fans of the new Harry Potter game.

    You may think it's only casual gamers buying the crap, but sometimes it's a cover for serious gamers.

  94. Fucking Retarded.... by greymond · · Score: 1

    this may be flamebait but - oh well....Yet another Nintendo System with yet another version of Zelda, Mario, and Metroid....3 years after that i'm sure their will be yet another NES with yet another version of Zelda, Mario, and Metroid....

    not that the games are bad, but i'm going to stick with Sony or the Xbox, who's consoles have more of a variety of games and are not quite as redundant.

    1. Re:Fucking Retarded.... by Anonymous Coward · · Score: 0

      hmm... xbox games not redundant... interesting... most of the xbox games are available on other systems. hell, even the big selling xbox game 'splinter cell' will be available on gamecube and ps2 soon.

      i guess i'm not sure how you can justify calling the games on the gamecube 'redundant' with xbox's small set of titles that are truly xbox only...

    2. Re:Fucking Retarded.... by Anonymous Coward · · Score: 2, Interesting

      Um, yeah, like more Spyro, Crash Bandicoot 6, Ratchet, Clank, Jak and Daxter Vexx and Ty the Tasmanian whatever, Grand Theft Auto, and Final Fantasy games on PS2?

      No judgement on the XBox, as it's only had one generation, but expect Halo to keep going as well.

      Mind you, many of the games I mentioned are good, but please understand that the only "variety" you see is mostly superficial. Gameplay styles remain similar across all 3 platforms.

      Don't knock fun games with old characters, because the alternative is crap games with new characters.

    3. Re:Fucking Retarded.... by Anonymous Coward · · Score: 0

      ...because you never see Final Fantasy repeated ever on the PS2. I own all the FF series, and by golly I'm glad they continue producing these games. Likewise with Metroid...

    4. Re:Fucking Retarded.... by Anonymous Coward · · Score: 0

      The only game you have a point with in your response is Final Fantasy. Spyro and Crash have NUTHIN' on old Mario when it comes to rehash. Most people kicked them both to the curb after the 2nd game.

      Oh, and those games plague the GBA and the precious gamecube as well.

      Those other characters you mentioned? Never heard of them. They can't be that overdone.

    5. Re:Fucking Retarded.... by Anonymous Coward · · Score: 0

      A single title on multiple platforms does not make it redundant. Having the same game come out a million times under a slightly different name DOES (ie. mario, final fantasy, zelda, donkey kong...)

  95. What really matters ... by Anonymous Coward · · Score: 0

    I don't care what anyone says, the gamecube is the best! I mean it is the cutest and that is what really matters, right?

  96. Re:Young Market? (Less and Less...) by RobotRunAmok · · Score: 1

    The majority of gamers are in their mid-teens to 25ish

    Actually, that's a popular myth; average gamer age is closer to 28. Full picture from the IDSA press release included below; note that it's a coupla years old, but with last year's launch of the adult-skewing XBox, I'm certain the avg age has not gone down any:

    * * *

    Washington, D.C.-Sept. 12, 2000 - American adults, whether they be moms and dads or even grandmas and grandpas, are increasingly playing computer and video games, according to data released today by the Interactive Digital Software Association (IDSA), the trade group representing U.S. computer and video game publishers.In fact, Baby Boomers are a significant audience for game publishers.

    The findings are part of a survey fielded by Peter D. Hart Research Associates earlier this year that showed that 32 percent of Americans who play computer and video games are age 35 or older, with a remarkable 13 percent age 50 or over.

    In addition, the study showed that 43 percent of game players are women, and that the average age of these women is 29 years old. Overall, the study showed that 60 percent of all Americans, or about 145 million people, say they play interactive games, exploding the myth that most gamers are teenage boys alone in their rooms.

    "The popularity of video games with Baby Boomers reflects the increasing variety and sophistication of titles available and the appeal of entertainment with which users can interact and control," said IDSA President Douglas Lowenstein.

    "Whether the title is a fishing game, a quiz or puzzle game, a historically based strategy game, or a complex simulation game, you can bet it is increasingly realistic and immersive and offers what today's technologically savvy adult expects."

    IDSA data also shows that these grown-up game players are not simply playing alone -- they're also playing with their children and friends as part of their regular social activities. According to IDSA's fifth annual Consumer Survey, 25 percent of most frequent game players play with their parents, 27 percent play with their spouse, 33 percent play with siblings, and 43 percent play games with other family members.

    Types of Games Purchased by Frequent Gamer Players

    age 50 and over in the Past Year (source: IDSA Consumer Survey)

    Game Genre Percent Age 50+ Who Purchased that Genre

    Puzzle/Board Game/Card 25.5 percent

    Action 12.7 percent

    Learning 10.4 percent

    Role Playing/Adventure 10.0 percent

    Driving/Racing 10.0 percent

  97. Nintendo has always been quality over quantity by techstar25 · · Score: 1

    I recently wanted to purchase a game console around christmas time. I went to EB at the mall and noticed that they stock 5 times more games for PS2 and Xbox than they do for GC. It turned out there really are many more games for PS2 than for any system. Upon closer expection I found that most of the games for PS2 were really crappy, whereas all the games for GC were very high quality. PS2 games are hit or miss. GC games are hits and more hits.

    1. Re:Nintendo has always been quality over quantity by AvantLegion · · Score: 1

      Do not mistake niche titles for "crappy".

      Each console has it's fair load of crappy games. What I find the GameCube to be lacking are titles that target certain niche groups. Something like Dynasty Tactics for the PS2, or Steel Battalion for Xbox. Each has very limited appeal (for various reasons, including the price tag on Steel Battalion), but for those niches, they are heaven.

      One thing I historically loved about the PC was the support of niche genres, particularly flight sims (REAL ones, not Crimson Skies) and graphical adventures (from Monkey Island to The Longest Journey).

      These are things that I find the GameCube to be missing, and is a big reason why the Cube is the only one of the three systems that I currently lack. While I do plan on getting a Cube anyway (as there are compelling reasons to own one, don't get me wrong), my complaint still stands.

    2. Re:Nintendo has always been quality over quantity by Anonymous Coward · · Score: 0

      that's really based on opinion. some will argue that nintendo hasn't released a decent game in years that's original. i like cutesy games but i've played all the nintendo ones about 4 times each on their previous systems. i'd argue nearly all of them are misses (metroid being an exception, but none have compared to the original)

  98. Propaganda??? by Jus+ad+Bellum · · Score: 1

    What is with the lame reefer madness link???

    Slashdot taking up the never ending war on drugs now? I can just see the /. team sitting around saying:

    "Well we have conquered the online community market, what next?",

    ...,

    "I know lets become crime fighters, and start putting a bunch of 15 years olds in jail for carrying around a joint.",

    "Yeah good idea, just let me finish this ciggy and down another overpriced caffinated beer before we go out cruzin' for weed-head punks."


    1. Re:Propaganda??? by Anonymous Coward · · Score: 0

      Uh, actually it seems that the gamecube site is hosted/funded by freevibe.com, which is the proponent of the anti-drug propoganda.

  99. mod parent up! by IndependentVik · · Score: 1

    Somebody mod this guy up. Any bleeding-edge computer will play the latest games well for 2-3 years, max. Contrast that with the typical console lifecycle (and the console's much cheaper price!) and you have a relatively cheap gaming experience.

    If people want to argue that PC games are better than console games, that's fine--people will always disagree on that. But don't tell me PC gaming has a better cost/benefit ratio--that's . . .well, a lot of insulting words come to mind, that's all.

    --
    I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
  100. BZZ WRONG! by Lethal_Geek · · Score: 2, Insightful

    Sorry, but the parent here is overrated and in error by a long shot.

    Yes it is quite illegal for you and I to download/copy the games and play them on an emulator. Why? We don't own the rights to say Super Mario Bros or the NES hardware. Hense any emulation done outside Nintendo is probably illegal.

    Oh wait...Nintendo DOES own the rights to the (S)NES and all those games they made! They can do ANYTHING they want with those properties. If they want to emulate a NES on the GameCube and feed it the Metroid ROM, perfectly legal.

    They'll tell us that emulation is illegal cause for us, it is. They on the other hand can do whatever the hell they want with their games.

    Hypocritical.....pthhh

    1. Re:BZZ WRONG! by DarkZero · · Score: 1

      You don't understand what they're saying. Nintendo has repeatedly told the kids that read Nintendo Power that emulation, the act of imitating hardware via software to use another piece of software, is categorically illegal. No "if you don't own the rights to it" or "if you didn't buy the game" qualifier, just ILLEGAL. This, of course, is completely contrary to the laws of the country that they were talking about (the United States), which makes their use of emulation pretty hypocritical.

      Yes it is quite illegal for you and I to download/copy the games and play them on an emulator. Why? We don't own the rights to say Super Mario Bros or the NES hardware. Hense any emulation done outside Nintendo is probably illegal.

      See, this is the problem. You're talking about the law. We're talking about WHAT THEY SAID. This is why we're saying "hypocritical" instead of "illegal".

    2. Re:BZZ WRONG! by snkline · · Score: 1

      Emulation of hardware is NOT NOT NOT NOT illegal!! Now downloading the ROMs to play on the emulator is, since it is a violation of copyright. Nintendo however hates emulators because they facilitate pirating of ROMs. Essentially they want to make a DMCA-like argument, since emulators can be used to break the law, they should be illegal themselves. However emulators do have other uses, namely amatuer development for a platform. Of course I doubt more than 1% of emulator users use them legally, but that doesn't negate the fact that if I want to learn how to program the GBA I should be able to use an emulator to teach myself.

  101. Difference is branding by siskbc · · Score: 1
    So, a market without Nintendo hardware is possible, just as a market without SEGA hardware is now. We still get their great games, but not on their hardware.

    I think the difference between Nintendo and Sega comes down to branding and the fraction of games for that system that were ONLY on that system. The examples given were great: Zelda, Mario, etc. Sega tried, and Sonic was a good series, but it just never became synonymous with Sega the way Mario did with Nintendo. Nintendo had better (and more) platform-exclusive games, and it was easier to identify the Nintendo "style." Also, Nintendo never released their games for other systems - which resulted in brand dilution for Sega, and ultimately, their removal from the console market.

    --

    -Looking for a job as a materials chemist or multivariat

    1. Re:Difference is branding by Keith+Russell · · Score: 3, Informative
      Sega tried, and Sonic was a good series, but it just never became synonymous with Sega the way Mario did with Nintendo.

      Actually, Sonic was synonymous with Sega. The problem was that Sonic was Sega's only franchise. Let's just look at the NES/Master System and SuperNES/Genesis eras. Nintendo had Mario, Zelda, and Metroid. Sega had Sonic. That's it. Now step forward to the N64/Saturn days. Sega had a multiple-month head start on Nintendo, but Saturn didn't have a Sonic title at launch. Their only franchise, and it wasn't ready until after N64 came out, with a Mario title at launch. That was Sega's Waterloo. They didn't make the same mistake with Dreamcast and Sonic Adventure, but it was too little, too late. The fanboys were gone. Shame. I loved those early Dreamcast commercials. :-)

      I have to wonder if GameCube's slow start has the same root cause: No franchise at launch? Luigi's Mansion didn't have the Mario mystique, and Super Smash Bros. Melee, fun as it is, doesn't work because you're just throwing a bunch of franchise characters out of their elements and into a fighter. Unlike Sega, however, Nintendo can get by on reputation. Mario is a given on any Nintendo console. We knew Zelda was coming from the demo reels. Announcing the return of Metroid created plenty of buzz. Maybe things will pick up now that they've arrived (or are on the horizon, in Zelda's case).

      Look at it this way: Would XBox 2 stand a chance if Halo 3 was 6 months late? Heck, will the current XBox stand a chance if Halo 2 is 6 months late?

      --
      This sig intentionally left blank.
    2. Re:Difference is branding by dlr03 · · Score: 1

      You might be interested in Iwata-san's explanation of the GameCube slow start.

  102. Apples and Oranges by rollthelosindice · · Score: 5, Interesting
    I recently got a gamecube, and shortly after sold my PS2. Then I used the PS2 money to get an Xbox. Why?

    Becuase Sony doesn't seem to care much about their online gaming product. Their support is terrible. My Sony Network adapter worked sporadically, and I had to deal with inept customer service people via email to try and figure out whether or not it was a faulty adapter or a router setting that was keeping things from working properly.

    Xbox Live on the other hand works much more efficiently, and becuase M$ is charging for it, they actually want to help with support. Sony has nothing to gain if I play SOCOM or Twisted Metal Online. Their business model is all wrong.

    So why do I own a Gamecube and an Xbox? Simple. The common game list is much smaller than Xbox and PS2. Gamecube has "fun" games like Animal Crossing and Zelda that are somewhat cartoony, and not all blood and guts. They also have Metroid Prime which is incredible, and their broadband adapter got me setup with Phantasy Star online in seconds with ZERO CONFIGURATION.

    It asked if I wanted to connect via the broadband adapter, I said yes, and then I was connected. No DHCP, IP numbers, or anything.

    Xbox and PS2 seem to be almost mirror images of one another in terms of game selections. Large amounts of common games, and smaller amounts of exclusives. PS2 has the Grand Theft Auto series, which I grew tired of, and Xbox has some of its own exclusives, like Morrowind. Regardless, I think one of the most important features of the xbox will be its increasing use of its harddrive and the Live service to update content. New Levels, new types of characters. Keeps games fresh.

    Well this post has gone on far enough. Conclusion: Xbox over PS2 for reasons stated, Gamecube in addition, to suppliment the blood and guts games with a serving of happy little cartoons.

    1. Re:Apples and Oranges by Hugonz · · Score: 1
      So why do I own a Gamecube and an Xbox? Simple.

      So that you can go to the GC for a rest after you get your fingers crammed with the crappy XBOX controllers?

    2. Re:Apples and Oranges by phunhippy · · Score: 1

      Becuase Sony doesn't seem to care much about their online gaming product. Their support is terrible. My Sony Network adapter worked sporadically, and I had to deal with inept customer service people via email to try and figure out whether or not it was a faulty adapter or a router setting that was keeping things from working properly.

      thats a shame dude.. mine works great & i've never had one problem.. how are you sure its the network adapter and not your ethernert cable?(hope yer not using dumb ass dialup) maybe its your cable/dsl provider... sony doesn't run the online centers.. did you ahve the problem with every game? why did'nt you return it for a new one?

      LAME

    3. Re:Apples and Oranges by rollthelosindice · · Score: 1
      I purchased the adapter off ebay because they were scarce in the stores i went to. Few carried them at all and the stores that did (EB) said when they get them in they get them in small numbers. The problem I experienced was odd, the inital "configuration connection" succeeded.

      When I would try to play a game it would "connect" within seconds, but would hang 99% of the time when trying to download the user agreement. This happened with Socom, Twisted Metal Online, and also the Madden 2003 demo that came with the CD.

      I have the same cable modem/linksys 4 port router that thousands of others have. Maybe the adapter was faulty, but I wasn't going to jump thru hoops to get another one.

  103. Gutzy? by mao+che+minh · · Score: 1

    There are in the business of making and selling video games and hardware. That's what they are doing here, and doing so in a time frame that makes them competitive. Durr.

  104. what the heck is up with prequals by HoChiWaWa · · Score: 1

    are people just so against chronology they can't make sequals anymore?.. and i seem to remember someone telling me that metroid prime took place directly after the original metroid... wouldn't that mean they're is already a prequal... or better yet metroid prime is a freakin sequal? i just don't understand why we gotta play games in reverse order these days i feel like i'm watching momento (good movie) maybye i am the only guy who after finding a good deal on a game has to go and find all the earlier games before i will even open the new one but still some people have to miss chronology in games prequals don't gimmie that epic continuance feeling sequals get... ok so maybye i am alond here

  105. Nintendo knows the game too well. by master_p · · Score: 1

    Do you know why the PS2 was such a success ? let me tell you : because of fud!!!

    Sony promised us 75,000,000 polygons, remember ? magazines were drooling over the PS2...

    And when PS2 came out, it had already outsold Dreamcast before the customers/magazines realized the problems (difficult to develop for, fuzzy textures, etc).

  106. Here's something else for Nintendo to learn! by threc · · Score: 3, Interesting
    What a laugh! The over simplification that goes on in this article is mind blowing.

    Release dates do play a big part in who buys what system, but Nintendo doesn't sound like it's accounting for why or how their consumers make decisions to pick a console! Honestly if they had released the GameCube closer to the unveiling of the Playstation 2, how many more sales would they have generated? How many additional impulsive buys would that have accounted for? How many people would still buy the Playstation 2 for GTA?

    The biggest question on the minds of my friends back in '95 was, "Do I buy a Sega Saturn now, wait for Sony's first console system, or preorder an N64?"

    My buddies started to fall in to three distinct camps. First there were the impatient gamers that wanted to satisfy a fix right now! Naturally they snatched up the Saturn and voiced no regrets. The next bunch were the tech savvy spec hunting gamers that assumed the market would follow whichever system had the best hardware (please don't remind me of the 3DO). Even after the Playstation was released, and it was becoming obvious that Nintendo was going to take a lot longer to ship, there were still countless people that I knew that stuck with the philosophy that if Nintendo was taking it's time to do things right it was probably worth it to wait for their system(even if it meant waiting another year)! Last, but not least, there's the slow-to-let-go, trend-following fan-boys-and-girls that were too leary to fork over hundreds of dollars to a company that was just getting it's feet wet in the game biz. As would be expected the last bunch became product loyalists, either standing devoutely behind Nintendo and their SNES's or advocating the virtues of buying the already-here Sega Saturn system. To be fair, there were those that just wanted to wait to see which developers would sign up with which systems. And others who just wanted to make sure that the system they bought had GOOD games worth playing, developers be damned! That's probably another camp or two entirely, but who's counting?

    So you have players operating on indulgence/instant-gratification, product superiority, product loyalty, the number of developers backing the console (which probably has it's roots in the adage, "a 1000 monkeys all banging away at a 1000 keyboards for a 1000 years, and eventually you have to get something good"), and what seems most important, IMHO, GOOD titles worth playing.

    It just rather irked me that Iwata sounded so desperately clueless in this interview! Yes, getting it out the door sooner would be great, as long as you don't compromise any of the other things needed to sustain your system! Duh! If they're trying to finger why their sales are low they should look towards their software and hardware. For having spent as long as they did to release, they only surpass the PS2 by a foot on the yard stick.

    --
    What do you get when you cross a mountain-climber with a mosquito? Nothing! You can't cross a scaler with a vector.
  107. The End by Anonymous Coward · · Score: 0
    This will spell the end for Nintendo. Everybody had hoped that the Nintendo-exclusive GameCube games would be phenominal, but each and every big-name release has been disappointing (namely Super Mario Sunshine and the new Zelda).

    Nintendo's failing was that it was too rigid in its "we are Nintendo, so we are right" ways. The phenominal success of the PS2 should tell them something: It has to look cool, it has to act cool, it has to play all the old stuff, and by this point it had damn well be able to play regular CDs and DVDs. To do otherwise means your product is at a weakness compared to the competition, and will not sell as well. Period.

    If you look at the big picture, you see a stagnant GameCube market and an uninterested GBA market. Nintendo may own the portable market, but just like Sega, the home console market will ultimately lead to their undoing if they stay on their present course.

  108. Defining the Target Audiences by AvantLegion · · Score: 2, Interesting

    Nintendo historically has the tag of being a "kid's system". This is often cited as a slam against Nintendo's offerings (save maybe the Game Boy Advance).

    In a console market where *three* machines are openly competing, and each succeeding enough to sustain its market presence, I personally think that targeting certain audiences with each console would be a good thing.

    It's no secret that Nintendo is actively trying to ditch the "kid" label. Signing Capcom to an exclusive deal for certain Resident Evil titles is a clear indicator of this. So what we have is three machines each trying to be The One Console for everyone.

    I would prefer a console market where each system has their own target audience. I would like a Nintendo that focuses on perhaps the "kid-friendly" (which aren't by definition "childish", but have both agreeable content and simplistic enough gameplay that kids can enjoy it) market. Perhaps another console focuses on certain genres or another age group, and another focuses on something else.

    Gamers that wish to have their fingers in more than one pot are free to buy multiple consoles (as we already do), but those that fit squarely in a single market and only intend to buy one console can have the console that meets their desires.

    If only it were that simple... we'll probably continue to see developers push for the ever-present "multiplatform" releases in attempts to bring in the most sales possible. But a sharp definition of target audiences, if it were possible, could be healthy for the industry, as well as lower development costs (if your target audience is all on one console, you need not waste resources on multiplatform releases).

    Freedom of choice is good. I just want our choices to be distinct enough from each other. :)

    1. Re:Defining the Target Audiences by Anonymous Coward · · Score: 0

      I agree with you, ideally, but if someone has control over the market for ANYTHING, watch out. Remember the 80's where EVERYTHING was Nintendo, and every last bit was pretty much crap? Of course, the console wars brought them right in line. What if there had been no console wars? Would Nintendo have been nearly as motivated to make a better system? And then Sony comes along and crushes Nintendo's corporate arrogance even FURTHER.

      The GameCube is a very nice system, and so far Nintendo's been the most successful in thwarting piracy, which is a plus in the gaming industry. How many "backup" PSX/PS2 games does the average modded-PS2 owner have?

      As for the multiple platform bit, yeah, they try to make things for as many platforms as possible, but at the same time companies want to limit their games to platforms that will probably get the most sales on based on average ownership. Why? SDKs for consoles are damn expensive. And then if you want to make your programmers happy, you can do something crazy like buy RAD tools, which cost $5000+ apiece (usually much more). There's a steep capital in joining the business, and the fewer consoles you develop for, the happier your accountants and market researchers will be.

      Anyway, no one is going to resign themselves into a niche. I could go on, but let me just say that in a market capitalist company, if you have the capital, you don't just stick to your niche, which will eventually grow out of it or die, you divide and conquer. If everything cute suddenly becomes incredibly unpopular by everyone, Nintendo would still want SOMETHING keeping them afloat. Granted, they'd be up shit creek, but they'd at least have a (however unuseful) paddle.

    2. Re:Defining the Target Audiences by AvantLegion · · Score: 1

      The question is, is a three-way war sustainable over long term? We're not talking about TVs or DVD players or stereos - here, the entertainment medium is tied to one vendor's hardware platform.

      I realize that my scenario is unlikely, and pretty much stated as such. That said, I don't think a "niche" is necessarily a one-way ticket out of the business. I don't even think "niche" is quite the right word. How many products are marketed to kids and kids only? Walk down a toy aisle. How many are marketed mainly towards teenagers? Entire record labels.

      However, as you say, none of the console manufacturers are going to "resign" themselves to that. At least at this point. As the "war" rages on, though, I can easily imagine someone making a change in strategy, choosing to "win" one core market rather than coming in 2nd or 3rd in every market.

  109. Iwata kicks ass by Anonymous Coward · · Score: 0

    "When we withdraw from the home game console, that's when we withdraw from the video game business."

    Yeah! Kick some ass Iwata!

  110. Obsolete? How so? by artemis67 · · Score: 1

    What are you planning to do with it, run an enterprise Oracle server on it?

    It's a game system, fer cryin out loud. At $150, it's very reasonable, too. It plays a lot of great games now, and by 2005, there will be a lot more great games.

    You also have to figure that any new game system will take at least a year to replace an old system, so developers will still be cranking out great GameCube games through 2006. Some of the PS1's best games came out AFTER the PS2 had been released.

  111. Sorry to be so blunt by tekunokurato · · Score: 1

    But I see a lot of misinformed posts here. It's been said before, and I'll say it again:

    "It's the games, stupid!"

    Sure, PS2 is ahead because of it's first-mover advantage, but that's has to do primarily with the quantity of games it offers. Moreover, nintendo only appeals to people who already like nintendo! You can't get a 15 year old who never played the original marios and metroid interested in game cube, because they're all too cutesy. Halo, a dearth of sports games, and a lot of FPS games are much more marketable. It's all about the games- the fact that the game cube is moderately inferior to the xbox doesn't hold it back. Nor does the fact that the PS2 is very inferior to both, and more expensive than the cube hold IT back, because it has GAMES.

    Enough ranting.

    1. Re:Sorry to be so blunt by Anonymous Coward · · Score: 0

      You can't get a 15 year old who never played the original marios and metroid interested in game cube, because they're all too cutesy. Halo, a dearth of sports games, and a lot of FPS games are much more marketable.

      Nintendo cares about making great games, and you care about marketing to 15 year olds? Holy crap, you must be the new head of microsoft's xbox division. Good luck pushing 'blinx the time sweeper,' chump!

    2. Re:Sorry to be so blunt by bark · · Score: 1

      by the way, "dearth" as a noun actually means a lack of something. So by saying that Xbox has "Halo, a dearth of sports games ...." you are actually saying that the xbox is lacking in sports games, which is probably the opposite of what you actually meant. I've seen this word misused on slashdot so many times, and just decided to speak out.

    3. Re:Sorry to be so blunt by tekunokurato · · Score: 1

      Excuse me? I merely said that to be successful with a console, this is what you have to do. I own a cube, and will never buy an X-box unless nintendo starts making games for microsoft. I only stated success conditions- the way things are, as opposed to the way we'd like them to be. Nintendo's games simply aren't marketable to the average player.

    4. Re:Sorry to be so blunt by tekunokurato · · Score: 1

      ahh- you're right, my bad. Thanks for the correction.

  112. Console sizes by mattACK · · Score: 2, Interesting

    Everyone always says that the Xbox is enormous. I'm watching my son play Mario Sunshine on my cube right now. In order to play it, you must pull the GameCube out of the entertainment center. Same thing with the Dreamcast next to it. The Xbox, on the other hand, stays put in it's place just above my receiver. My reciever is 1.6 x 1.8 times as large as the Xbox.

    My point is that unless it uses batteries, design is more important than weight. It is way easier to pop a game in my Xbox than my GameCube. Way OT, but worth mentioning.

    --


    "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
    1. Re:Console sizes by lugonn · · Score: 1
      I kinda prefer the top loader to the tray. It takes up more height, but you can open and close it with the power off. Sometimes I forget to eject a disc before I power off the PS2...I hate that. My console is on the floor in front of my TV stand, so I have no disc loading height issues.

      Plus, I would think it is a lot cheaper to build a top loading console than a tray based one. Smart move on Nintendo's part to get maximum profit.

  113. Playstation 5! by Poutine · · Score: 1, Funny

    Don't forget the PS5!

    It's a 2,048-bit console featuring a 45-Ghz trinary processor, CineReal graphics booster with 2-gig biotexturing, and an RSP connector for 360-degree online-immersion play.

    Wait, 14 years from now? Crap!

  114. Re:Hope it's backward-compatible HA? by mcc · · Score: 3, Interesting

    you've got to be kidding, nintendo has nver produced ANYTHING that was backward compatible. both Sony and MS beat the heck out of them there.


    First off: That's not actually true. The Game Boy Color was backward compatible with the Game Boy, and the Game Boy Advance was backward compatible with the previous two Game Boy platforms.

    Secondly, while no *home* console system nintendo has ever released has been backward compatible (unless you count add-ons like the 64DD and the [japan only] Famicom Disk system), Nintendo has also always in the past always been cartridge-based. This is no longer the case; the gamecube is optical disk based. It is not really particularly easy to maintain compatibility from machine to machine when each machine has a different cartridge format that is going to be a different size and shape. Optical disks, however, are a different beast; this thing alone shows that it is perfectly possible to create one laser that can read both the DVD format and the Gamecube format. If nintendo continues with the optical disks thing, and there is every reason to believe they will, nintendo very well could just allow disks of either sort to fit in their next-gen console.

    Now, here's my prediction: Nintendo once released a $50 super nintendo addon that let you play game boy games on it, and now has out a $50 gamecube addon that lets you play GBA games on it. A few years into the Super Nintendo's lifespan, they released a "redesigned" NES, that could play all the NES games but was very small and very cheap, just for everyone who'd never had an NES. From this i'd say Nintendo knows how to milk every last cent out of an expired franchise. My guess would be that if it turns out to be technologically inconvenient to make their next console backward-compatible, Nintendo will just release along with the console a $50 "compatibility card", or something, that will allow people who never had a gamecube to enjoy both systems relatively cheaply, while still making the new system as cheap as possible for those of us with gamecubes.

    But what do i know.

    ---

    And anyway, how can you say MS beat out nintendo in the back-compatibility department? MS has only released one console, ever, remember? Wait to make statements like that until the Xbox2 (and maybe, to, be fair, the GC2) is actually *out*.

  115. HDTV Compatible? by Shafe · · Score: 1

    All I want to know is will it take advantage of HDTV? TV screens are such low resolution!!!

    Mike

  116. Your almost correct by LordZardoz · · Score: 1

    First, let me state that I am very much a Nintendo Loyalist. This is due partly to customer loyalty. The primary reason however, is that the Game Cube currently has the games that I want to play.

    However, I am forced to agree to an extent with the 'kiddy' image the console has. People who willfully deny this are quick to point out games like Eternal Darkenss (which I own), Resident Evil (which I do not), and Metroid Prime (which I also own) and BMX XXX (which I would not use to wipe my rectal cavity). By all accounts, 3 of those are great games. I can vouch for this for Eternal Darkness and Metroid Prime.

    However, Nintendo has not gone very far out of their way to encourage mature content for their console. There are no games like GTA for the console. And the other games that exist for the Game Cube which might appeal to those seeking more mature games, invariably end up on both the X-Box and PS2 anyway.

    If Nintendo was willing to put more first party developers to work on their mature games, the situation would shift very rapidly to Nintendo's favor. But doing so endangers thier kid friendly image, which in turn hurts the bottom line.

    Konkers Bad Fur Day was a very mature game, and quite funny. But alot of clueless parents bought the game for their 5 year olds (and somehow missed the very obvious NOT FOR KIDS warning on the box). They then realized their error, and it caused alot of problems for Nintendo.

    Still, if Nintendo is willing to put more effort into getting games like Eternal Darkness and Metroid Prime out, then their policy of developing for all ages would be the truth.

    END COMMUNICATION

    1. Re:Your almost correct by yomegaman · · Score: 1

      GTA and the like are targeted towards adolescents, not 'mature' people. I'm 33 and I say give me Super Mario Sunshine over Jiggle-Breasted-Cop-Killer-III any day.

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    2. Re:Your almost correct by The_dev0 · · Score: 1
      There are no games like GTA for the console

      You should check out True Crimes:Streets of LA, soon to be released on GC. Basically a GTA ripoff with vastly improved fighting dynamics and grittier storyline. Looks good, I can't wait.

      --
      Never fight naked, unless you're in prison...
  117. No advantages, but... by tkrotchko · · Score: 1

    Despite what people claim, there is essentially no difference between the big three in terms of their ability to deliver the current state-of-the-art gaming experience.

    As to it being separate, who cares? They're all under $200; less than it costs to buy a graphics card.

    The only reason to buy any console is the unique games available for each.

    Frankly, if a game costs $50, and the Gamecube costs $150, it seems reasonable to buy another console to play the games you want.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:No advantages, but... by Mac+Degger · · Score: 1

      "Despite what people claim, there is essentially no difference between the big three in terms of their ability to deliver the current state-of-the-art gaming experience."

      I call bollox on that, having heard programmers going on about the PS2's fucked up vector system and low texture memory. The PS2 is a bitch to develop for...the reason so many do is because of the huge installed base, the payoff is so large.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:No advantages, but... by tkrotchko · · Score: 1

      That's not exactly what I said.

      I've heard the same stories about the PS2 being difficult to access the fantastic graphics.

      However, despite this handicap, I see little difference between games ported between the consoles, and I can't say one is better than the other (yes, I do own all 3).

      Until this current generation, consoles distinguished themselves based on superior specs. That's no longer the case. Consoles are distinguishing themselves based on the games.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    3. Re:No advantages, but... by Anonymous Coward · · Score: 0

      "However, despite this handicap, I see little difference between games ported between the consoles, and I can't say one is better than the other (yes, I do own all 3)."

      Ah, I think that's a bad example. I'm SURE that when a company is programming a game for multiple platforms at the start, they will program for the lowest common denominator (graphics-wise) and then just port it all over.

      To do the opposite would give better results, but would be more difficult for them. What happens when the graphics designed on the XBox version won't fit in the PS2's limited memory? Time to start cutting things out. That's more work you could have avoided altogether if you worked it the other way around.

    4. Re:No advantages, but... by Anonymous Coward · · Score: 0

      I forgot to add: Obviously this is only between games on Xbox, Gamecube, and PS2.

    5. Re:No advantages, but... by miu · · Score: 1
      However, despite this handicap, I see little difference between games ported between the consoles, and I can't say one is better than the other (yes, I do own all 3).

      I own all three as well, and I am very unhappy with the GC. The ports are sometimes inferior, the good games have been few, and the whole Phantasy Star Online thing has really pissed me off.

      --

      [Set Cain on fire and steal his lute.]
    6. Re:No advantages, but... by MrGeetee · · Score: 1
      ... having heard programmers going on about the PS2's fucked up vector system and low texture memory. The PS2 is a bitch to develop for...the reason so many do is because of the huge installed base, the payoff is so large.

      Yes, there are difficulties to developing for the PS2. There is much more to consider at a low-level than if you're coding games for a PC platform using an established API.

      The reason I do it, however, is not thanks to the installed base but because it's a challenge. When coded well, the results are phenomenal. If you code it badly, you're going to get worse results than an average home PC.

      --
      Your mouse has moved. Please wait while Windows restarts for the change to take effect.
  118. FP by Anonymous Coward · · Score: 0

    fp!

  119. Re:Gamecube support, GBA connections, more questio by galaxy300 · · Score: 1

    Not to mention Bleem. Where did that go, anyway? Couldn't Microsoft have just bought Bleem, perfected it, and released it for the XBox?

  120. Re:not even close by Biffer4810 · · Score: 1

    Dude, you must be worse off than this guy

    --
    -.-- -.-- --..
    One fish / Two fish / Red fish / Blue fish
    ShyaOS - Think Differently!
  121. The Horror....The Horror by mrjive · · Score: 1

    I'll be really upset if they totally botch this (likely to happen) the way they did Resident Evil (ugh...truly awful).

    I'd be curious to see who they cast for the role of Samus though.

    --
    If you can't beat them, arrange to have them beaten. -George Carlin
    1. Re:The Horror....The Horror by Anonymous Coward · · Score: 0

      Maybe, Milla Jovovich?

      ba da boom!

    2. Re:The Horror....The Horror by toopc · · Score: 1
      I'll be really upset if they totally botch this (likely to happen) the way they did Resident Evil (ugh...truly awful).

      No talent was attached to that movie either.

    3. Re:The Horror....The Horror by digitalsushi · · Score: 1

      big? big ba da boom?

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    4. Re:The Horror....The Horror by mrjive · · Score: 1

      She KNOWS it's a multi-pass!

      --
      If you can't beat them, arrange to have them beaten. -George Carlin
    5. Re:The Horror....The Horror by digitalsushi · · Score: 1

      mooolti. pass. moolti pass!

      oh my God she is so hot

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  122. Already have online play... by rollthelosindice · · Score: 1

    now its just a matter of releasing games that support it. I have the Gamecube Broadband adapter and play Phantasy Star Online daily. It took about 4 seconds to configure the cube for network play. Sadly, the nintendo website lists no games that plan on supporting online play as of now.

    1. Re:Already have online play... by pogle · · Score: 1

      Theres the thing, and what I really meant in my post. Sorry for being obscure. By online play, I mean online play with stuff to do in it ;) Phantasy Star is cool, but theres not much out there, and as you point out, sadly theres not any real sites for it. Compare that to the PS2 and SOCOM, and theres quite a difference. I would buy a GC for a game like SOCOM to play online.

      As it is now I still wont get a GameCube, simply because there arent enough games for it to interest me. I beat Metroid Prime on my friends GC, and the new Zelda game just sickens me (cell shading is *not* for Link). If Nintendo splits their product line a little more along age boundaries they can easily keep their childrens market of Pokemon stuff, but provide fun adult games as well (preferably with lots of online options). So again, sorry for being obscure, but I packaged in more games and places to play them when I originally said online play ;)

      And sorry for typos, tense differences, etc--its late and I'm too tired to proof this...

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
  123. Please let this end that withdrawal rumor by Abductor · · Score: 1

    This whole rumor was based on a poorly translated press release that they were temporarily stopping production on Phantasy Star Online and their internet adapters while they built more capacity. The wrongly interpreted rumor has outlived the actual suspension of the online products by several weeks now.

  124. Re:Gamecube support, GBA connections, more questio by andrewski · · Score: 1

    Will it be backwards compatiable with the Gamecube much like the PS2 is with the PSX?

    Nope!

  125. OT: your sig by Nexx · · Score: 1

    But it's better to *own* a "Fucking Dick" than to *be* one :P

  126. Re:Stop knocking Beach Spikers! (bouncing breasts) by havaloc · · Score: 1

    From cube.ign.com

    Sadly, similar physics have not been used for any of the body attributes so players looking for jiggling breasts will need to wait for Itagaki's Xbox offering; this quite honestly hurts on the realism level too as it points out that these girls are static objects, not moving, flowing athletes

    and

    For instance, in some cases, the team of girls will slowly embrace and caress each other in a fashion that couldn't possibly be construed as anything but erotic. It's kind of out of place, but we're not complaining.

  127. Typing "um" Shows Your Stupidity by Acidic_Diarrhea · · Score: 0, Flamebait

    I'm tired of bothering with illiterate AC's in high school with tiny dicks so obviously this is all the reply you're going to get from me, you fucking retard.

    --
    I hate liberals. If you are a liberal, do not reply.
  128. I'm sticking with may Apple ][ by Xarin · · Score: 1

    Loderunner on the Apple ][ is all you need.

  129. You're the AC, Not Me Bitch-tits by Acidic_Diarrhea · · Score: 0, Troll

    I am tired of bothering with illiterate AC's in high school with tiny dicks so obviously this is all the reply you're going to get from me, you fucking retard.

    --
    I hate liberals. If you are a liberal, do not reply.
  130. Re:Gamecube support, GBA connections, more questio by mrjive · · Score: 1

    I miss my TG-16. Even though it was essentially a more colorful NES, it still had some great games.

    Anyone else just get a whiff of nostolgia at the mention of TurboGrafx?

    --
    If you can't beat them, arrange to have them beaten. -George Carlin
  131. Re:Gamecube support, GBA connections, more questio by Matchstick · · Score: 1

    Think about what you wrote. They didn't use the PSX CPU as the PS2 graphics chip. They used it as the I/O processor.

  132. Funny you should mention SOCOM.. by rollthelosindice · · Score: 1
    because when I had my PS2 with network adapter I was never able to successfully play a game of SOCOM online. As I wrote in another post in this thread, I had a lot of problems with the PS2 network adapter and sony support seemed to careless whether or not I got online. After all, it wasn't going to make them any more money if I got it working or not.

    My solution was to sell the PS2, get xbox with xbox live, Ghost Recon and now play that online.

  133. He's not knocking Beach Spikers by Anonymous Coward · · Score: 0

    Actually, I don't think this parent was knocking beach spikers. I belive he was talking about DOA: Extreme Beach volleyball. From what I have read online, it's a pretty shoddy game. It has the bouncing breast physics, but that's about it. Beack Spikers has static models, the jiggle factor is non-existant. I own Beach Spikers, and I totally agree with you about the fun factor. It's a great game, and one that anyone can pick up in about 15 minutes. Best party game I own.

  134. BZZ YOU'RE A SHITHEAD! by Anonymous Coward · · Score: 0

    Don't ever start your posts off with pompous wormshit like that again.

  135. Mom and Pop? Pop, maybe... by Decimal · · Score: 1

    Man, I can't believe someone would consider Nintendo a mom and pop operation.

    Didn't Nintendo make dirty playing cards before they got into the console business?

    --

    Remember "Bring 'em on"? *sigh
  136. You obviously don't care about gaming. by Inoshiro · · Score: 2, Insightful

    You can say, "why can't I get my one single winner console? " and then put in a stupid Tolkien reference. Realize that, much like the Tolkien books, the unification of anything under one power leads to a downfall.

    In the gaming world's case, that downfall was how Nintendo raped the market between 1985 and 1989. With carte blanche to force developers into any deals they wanted to, they ruined gaming. Remember Ultra Games? That was a "4th party" Konami used because Nintendo only let 3rd party developers release 2 titles per year. How about the price of the NES set: 200$ USD for 4 straight years. Sound monopolistic? It was.

    Competition is good. It means that you have Sony and Microsoft and Nintendo being attentive to the needs of the developers and the needs of the game players. It means that you get more choice, because there is a refinement of target audiences.

    I have connected to my entertainment centre right now: NES, TG16, SNES, N64, GC, DC, Xbox, PS2. My Sega Master System isn't connected because I can't find the AC adaptor. Why do I have them setup? Because I care about my gaming. Plus, for less than the cost of keeping one computer up to spec for Doom 3, I can have every console available + the hot games! This means I get my cool Wild Arms 3 and Suikoden 3 on my PS2, I get Metroid and Resident Evil and Sonic on my GameCube, and I get Panzer Dragoon and JSRF and DOA: XV on my Xbox.

    If you don't have the money to buy a different console, don't post a whine about it on slashdot. Consoles come out every 5 years or so, and generally have a library of 10 to 15 games which kick ass (the Dreamcast was an exception, with over 20 excellent games). It's as real as the 18 month video card upgrade cycle in PC land.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  137. Are you smoking crack cocaine? by Inoshiro · · Score: 1

    The PS2 is light years ahead of the DC?

    The PS2 is not overpowerful at all; it was weaker than the DC in many respects! 2 megs of VRAM! Yay, now I get to retexture constantly with interleaved, hand-coded ASM! Seriously, its specs sucked, and the SDKs Sony did(n't) provide weren't helpful either.

    Stop thinking about bits, mhz, and silly numbers that mean shit-fuck-all. Those were not why the PS2 "won". Look at it in context: DVD was really starting to take off (and the PS2 had that "built in"), and most people had at least some PSX games (guess what system can do those and sweet new PS2 games?).

    Then you should consider the two previous two Sega console hardware releases, the 32X and Saturn. Ooh, now that kinda set the Dreamcast up as something which which would fail. I mean, the 32X sucked! Hey, if you want to play as a Hummingbird, it's the only system to have. Beyond that? Pure shit. Saturn? Yea, SMP is ready for consoles :p

    Tech wise, any day I can get a system which came with online support out of the box, 4 player support built in (no multitap required!), a slim form factor, VMUs which enable neat mini-games, great SDKs that have easy-to-use antialiasing, proper amounts of RAM (16mb main, 8mb texture, 2mb sound), and even uses nifty, tile-based rendering is something I want to have. That's why the Dreamcast kicked ass, and why it was frustrating to see it not get the support it deserved.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Are you smoking crack cocaine? by KewlPC · · Score: 1

      Saturn? Yea, SMP is ready for consoles :p

      Well, the Saturn didn't exactly have SMP. SMP implies that the machine has multiple, yet identical, CPUs. The Saturn had multiple, yet different (as in different instruction sets) CPUs.

      It had 2 Hitachi SH2's, 1 Hitachi SH1, a Motorola 68EC000 (M68k), 2 video display processors (VDP1 and VDP2), a system control processor, and a DSP for sound. For those counting, that's 8 different processors, of which 4 or 5 are actual CPUs that you had to write separate programs for (rather than just ASICs that you had the main CPU pass simple commands to on the system bus, like how it is with sane consoles ;) ).

      And while all consoles have more than one "chip", whether it be one CPU and some ASICs for sprites, 3D, and sound, the well-designed consoles have chips that easily work together.

      For example, the Genesis had 2 CPUs, an M68k and a Z80, and look at how easy to program it was. Lots of people used the Z80 for music (if they even used it at all), and the M68k for game logic (and in the case of Sonic The Hedgehog, insanely fast scrolling that the video hardware's scrolling engine couldn't do on its own), and beyond the M68k's program occasionally messing with the Z80's program (the Z80 was given 8K of RAM which was also accessible by the M68k; this made getting the two to work together fairly simple: just copy the music you wanted played into that 8K of RAM, then signal your Z80 program to play it), the two only had to interact when the programmer wanted them to (if at all).

      Contrast the sane design of the Genesis with the Jaguar, whose CPUs did not get along. You had to write a separate program for EACH of them, even having to write programs which ran on the video processors, because they couldn't do anything on their own. The M68k wanted to take control of the system bus, interfering with the video CPUs, so what most people did was just use the M68k to boot the system and process input from the controllers, and the rest of the time disable it, opting instead to have the actual game logic run on one of the video processors, which, of course, also had to run the graphics code that you wrote for it! Never mind the hardware bugs that resulted in programmers having to keep the entire program in cache because said bugs caused cartridge access to be horrifically slow. By comparison, the Saturn was a breeze to program.

    2. Re:Are you smoking crack cocaine? by Inoshiro · · Score: 1

      "Well, the Saturn didn't exactly have SMP. SMP implies that the machine has multiple, yet identical, CPUs. The Saturn had multiple, yet different (as in different instruction sets) CPUs."

      Only a commentor on slashdot with a nickname like KewlPC could take my comment about SMP on the Saturn, and write 5 paragraphs about how I'd missed something, and how you program other consoles! I salute you, super nerd!

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    3. Re:Are you smoking crack cocaine? by KewlPC · · Score: 1

      Actually, I've only programmed for the GameBoy and Genesis, but not professionally. I'm working on a homebrew game for GameBoy right now, and started but never finished one for the Genesis.

      I tried programming for the Jaguar after Hasbro declared it an open system (aka they wouldn't sue anybody crazy enough to still be making games for it), but ran away screaming after I learned what a horridly buggy and unnecessarily complex machine it is.

      My knowledge about the Saturn only comes from what others have said, and the list of CPUs came from the Saturn box that I have in my closet ;)

      As for my username, I didn't pick it. My sole PC was a 486DX @ 33mhz (later upgraded to a Pentium @ 133mhz) until about 1998. My friends would all be like, "So, have you played that new PC game that just came out?" and after saying no, my system was too old 100 times or so, they stuck me with the KewlPC on-line moniker (refusing to call me anything but "Mr Kewl PC" in my e-mails and whatnot).

      Hey, at least I kept it to 4 paragraphs this time. Wait... doh!

  138. Anakin by freeweed · · Score: 1

    I bought a Gamecube when Starfox(moan) came out a few moths ago, and got Metroid(yippy!)

    Dear god, I thought we had edited you OUT of reality! :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Anakin by lugonn · · Score: 1
      Huh? I don't get it. Are you compairing the (yippy!) I made to the 'yippies' Anakin makes in Episode I?

      Be glad I didn't go with the instinctive "Yippy Skippy!", ala Baby Piggy. Ah, I miss Satur(n)day Morning Cartoons.

  139. Re:Yup..me too by Hugonz · · Score: 1
    I saw an Xbox once at my cousin's. Couldn't get over the size of it. Good graphics...shitty console IMHO.

    I felt lots of nostalgia when I first saw the X-Box, it reminded me so much of my old Sony...Betamax.
    It's just a huge, grey, ugly box....

  140. Re:Gamecube support, GBA connections, more questio by FunkSoulBrother · · Score: 1

    I agree with the basic idea in your post, but while it may have hurt Sony, it was good for the Playstation ONE owners in the world, because they got a few extra games out of their PS1 before development for it died. Not everyone rushed to buy a PS2, and I'm sure they appreciated not having their platform abandoned so abruptly.

    This is in stark contrast to nintendo, who pretty much stopped making N64 games once the cube was out. Good for their bottom line, but not good for N64 owners like me.

  141. This sub-human turd is a TROLL by Anonymous Coward · · Score: 0

    Gaze upon dumbass' most recent Journal entry:

    Poop poop poop poop poop. Ahhhh, moist. Delicious? Somewhat. Poop poop poop. Avril Lavigne. Poop poop poop poop. Mmmmm....poop jack-off poop.

    Edifying, isn't it? This combined with the fact that he's being a total asshole for no reason to other posters says all you need to know about this single-helix genetic error. Had I mod points he would be in the -1 basement by now. Fuck him and the boat he came in on.

  142. My god you are stupid. by 31+Flavas · · Score: 1
    Nintendo has repeatedly told the kids that read Nintendo Power that emulation, the act of imitating hardware via software to use another piece of software, is categorically illegal. No "if you don't own the rights to it" or "if you didn't buy the game" qualifier, just ILLEGAL.
    My god you are stupid.
  143. Re:Nintendo is GAY by FunkSoulBrother · · Score: 0, Offtopic

    I'm confused... how can an corporation be homosexual? Are any megacorps bisexual?

  144. Yes, thank goodness for Nintendo ;-) by 0x0d0a · · Score: 1

    The reason Nintendo fans buy their systems is for the Mario, Metroid, Zelda, Pokemon type games. These are just geared for all ages. Nintendo tries to capture the largest market and make truely enjoyable products for ALL gamers. I would hate to see big bouncing breast volleyball games with medicore ratings instead of a damn good Mario game.

    I can trust Nintendo to come out with a good, wholesome game. None of this trash where you have large-breasted female characters stripping down to progressively skimpier outfits to reward you for better gaming performance. Not on Nintendo, no-siree-bob. Guess I'll just go waste some clean, wholesome Metroids... :-)

  145. How about Disney? by 0x0d0a · · Score: 1

    I'll grant that not everything that they release is fantastic, but I and most of the people I spent time with really enjoy Disney films. The films really do appeal to both children and adults. The stories are generally pretty simple (and when Disney's retelling a complicated story, they tend to smooth it out a bit), but I don't see someone not being able to enjoy them because they aren't eight years old.

  146. The Surface Of The Game by 0x0d0a · · Score: 1

    I think what people keep obsessing over is the surface of the game. Mario Sunshine is bright and colorful, and looks like something for an eight-year-old. GTA or DOA have tons of skin, and look like something for a fifteen-year-old.

    But what really makes the greatest difference is going to be what the actual gameplay is like.

    I like both Tetris and Carmageddon, though they have wildly different surfaces. The gameplay in each is fun.

  147. There are TWO Ataris by Duds · · Score: 1

    The arcade division Atari Games was sold long ago and has bounced round owners and is now the one owned by Infograms and being used to batch all their shit.

    The Console / Computer biz is different. That was eventually folded into JDS around when the Jag died.

  148. Nintendo exactly as bad as MS by Duds · · Score: 1

    It's only a month since they were CONVICTED AND FINED for years of deliberate price fixing and intimidation in europe.

  149. 3D0 for PC by Duds · · Score: 1

    It happened, Creative released a card.

    No-one noticed.

  150. Also by kypper · · Score: 1

    Sony and Microsoft are more apt to introducing games for an older audience... I am in my 20s, have been playing for the past 15 years, and I know I'm not alone. Though I loved Zelda and Mario, I'm tired of the cutesy crap; give me something with a real brain and/or skill challenge with a dialogue that doesn't sound like a kindergarten teacher wrote it.

  151. I was making a joke... :) by alexhmit01 · · Score: 1

    DOA: Beach Spikers looks awful. The most bizarre thing was comparing Xbox IGN reviews to Gamecube IGN reviews. When you read the Cube ones, they talk about play control and fun. While Beach Spikers commented on the girls, it mostly focused on the game. The Xbox reviews almost ALWAYS focus on the gratuitous graphics, play control and fun are barely mentioned.

    Although, I need my Gamecube games to be more fun. With 4 wavebirds, I can have people over and drinking for a while. The Xbox, with two controlers, no wireless, I mostly play solo (or with one person), and I can't play more than an hour or my wrists hurt. So a 10 hour game is easily 2-3 months of game play. :)

    Alex

  152. Re:Gamecube support, GBA connections, more questio by bytor4232 · · Score: 1

    Here is something slightly off topic. I am thinking about buying a PS2 just because PS1 games work on it. I'm a big RPG fan, and want to be able to play Chrono Cross and the FF games from PS1 on it. Is the PS3 going to be backwords compatible as well? Or was this a one time thing? Is this Sony's strategy?

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  153. No real load screens in GameCube... by Anonymous Coward · · Score: 0

    This is both a part of the programming, and the hardware. Nintendo backed out of a Joint venture with Sony (Which ultimately resulted in the PS1) Due to the "Unacceptable load times".

    Nintendo knew that CDs were ALOT cheaper to produce, but the Cartriges offered a "better gaming experiance" (in fact Nintendo was amazed that any RPGs sold on PS for this reason). That's why the new System is Disk based, but it is DVD with progressive scan support. so now they have the best of both worlds. The hardware now supports progressive scan, but the Programers have to take advantage of that. Unfortunately Where Nintendo and Sega buy into the "Better Gaming Experiance" with progressive scan, 3rd parties are sometimes too lazy to include it (Like Tony Hawk, or Harry Potter) because they get a questionable ROI out of it.

  154. off by 5,960,000,000 by Anonymous Coward · · Score: 0

    actually, sony has sold "only" 40 million ps2s. i know the figure was estimated...but...it was way off.

    there are like 6 billion people in the world today.

  155. I AGREE WITH THIS POST by Anonymous Coward · · Score: 0

    I hate it when people do that. There's no need to be a fucktard about it. What is it about geeks that they are unable to politely correct people?

  156. Hehehe.. by Inoshiro · · Score: 1

    I had a DX4/100 until 1998. Whenever people talk about their "slow" multi-Ghz machines, I merely look at them like their head has decided to open and extrude tentacles which have finger puppets on them.

    I've never tried to program the consoles I collect; the closest situation being the NES emulator I've back-burnered for a few years. Although, if I had a choice, the GameCube has the most interesting/fun internals of all the most recent (past 2 years) consoles.

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