Many hotels have N64 and Sega already. You rent the games by the hour usually and the controller is hooked to the TV. It's a special setup ofcourse, but many hotels have it.
I am wondering about developing on the system. I don't want to have to develop on my low end computer, and then after I am done transfer it on CD to the machine.
Is there going to be a way, that if I have the machine on the local network, that I can do all the editing on my local machine, compile it on my machine, but instead of running it on my machine, it could send it over the network to test my changes.
I would like to know if that is possible with your hardware. I am assuming there are no development tools on the machine, so coding and compiling on the local machine is fine, but I would like to test the changes on the gaming machine and not my local machine. Is this possible?
Also, I know you can download free games from your gaming network, but what if someone can't get high speed internet access yet? Would it be possible to burn anyone, like a friend, a regular CD and allow them to play the game? I listened to the Bay Area LUG and you made it sound like the only format games can be on is either downloaded or in DVD format.
This can be tied into that if you can't test your app on the machine through a network, you could atleast burn it on a CDRW and test it that way. Sure it would be slower, but it would be better than nothing, although the ethernet would be better solution.
Here is an idea my friend and I were thinking about. I am not sure if this is in the current API or not, but I have not heard any talk about it so I'm assuming not.
I'm assuming there is a way to get the input from the controller using your api. Is there a way to designate a player as either a local player, where it would get the button presses from the controller, or a remote player, where it would get the button presses over the ethernet from the remote host?
That would be awesome to just pass a parameter in the code and it would be network enabled, instead of having to write the code over the socket ourselves.
That way developers could have a single way of getting input from the players, and it wouldn't even matter if they were network players or not.
Another good feature would be like to have graphics that are remote, or local, or remote and local. Then if we were in a game where the view was the same for both players, you really wouldn't have to do anything on the network side. The graphics layer would just send the cords to the other side and automatically display it on the screen.
It would require coding on both sides, but one person could be the server doing all the work and the other would just be playing. It wouldn't send any graphics over, because they both have the games. Just the parameters that need to be sent over.
I don't know if that's more work than nessarray because the developer could do this himself, but if others would want that feature, then it would be something too look into possibly.
I would like to know your thoughs on this subject. Thanks.
Many hotels have N64 and Sega already. You rent the games by the hour usually and the controller is hooked to the TV. It's a special setup ofcourse, but many hotels have it.
I am wondering about developing on the system. I don't want to have to develop on my low end computer, and then after I am done transfer it on CD to the machine.
Is there going to be a way, that if I have the machine on the local network, that I can do all the editing on my local machine, compile it on my machine, but instead of running it on my machine, it could send it over the network to test my changes.
I would like to know if that is possible with your hardware. I am assuming there are no development tools on the machine, so coding and compiling on the local machine is fine, but I would like to test the changes on the gaming machine and not my local machine. Is this possible?
Also, I know you can download free games from your gaming network, but what if someone can't get high speed internet access yet? Would it be possible to burn anyone, like a friend, a regular CD and allow them to play the game? I listened to the Bay Area LUG and you made it sound like the only format games can be on is either downloaded or in DVD format.
This can be tied into that if you can't test your app on the machine through a network, you could atleast burn it on a CDRW and test it that way. Sure it would be slower, but it would be better than nothing, although the ethernet would be better solution.
Thanks!
Here is an idea my friend and I were thinking about. I am not sure if this is in the current API or not, but I have not heard any talk about it so I'm assuming not.
I'm assuming there is a way to get the input from the controller using your api. Is there a way to designate a player as either a local player, where it would get the button presses from the controller, or a remote player, where it would get the button presses over the ethernet from the remote host?
That would be awesome to just pass a parameter in the code and it would be network enabled, instead of having to write the code over the socket ourselves.
That way developers could have a single way of getting input from the players, and it wouldn't even matter if they were network players or not.
Another good feature would be like to have graphics that are remote, or local, or remote and local. Then if we were in a game where the view was the same for both players, you really wouldn't have to do anything on the network side. The graphics layer would just send the cords to the other side and automatically display it on the screen.
It would require coding on both sides, but one person could be the server doing all the work and the other would just be playing. It wouldn't send any graphics over, because they both have the games. Just the parameters that need to be sent over.
I don't know if that's more work than nessarray because the developer could do this himself, but if others would want that feature, then it would be something too look into possibly.
I would like to know your thoughs on this subject. Thanks.
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