Management and the Customers, as two centric groups, give all of the above departments something to hate in unison. The best companies have some form of similar setup, excluding the ones where everyone somehow loves each other.
So the political parties are using laws (that are supposed to enforce respect for the monarchy, but not heavy-handedly) in the King's name (against his wishes) to smack down political opponents and dissent?
That's just so backwards-ly bizarre and so strangely Orwellian.
At its core, Ubuntu is a great OS. It's the interface/DE that's just so frustrating. Gnome 3 and Unity are just going after a paradigm that is incompatible with a traditional workstation experience.
With Xfce, I was convinced by one action alone. Clicking on notifications makes them instantly disappear, no popup windows, no Windows-style "I must open a menu now even though you're just trying to get me out of the way".
If it's a net improvement that allows for further improvements, particularly at semi-modular components in the initial provisions, then it's a good start.
Started on computer, then played on consoles an astronomically higher amount of time, in multiple genres including FPS games and such.
And one day, playing an FPS I always played inverted (I'd yet to see one that didn't off inversion), I just (more or less instantly) stopped being able to play proficiently with inverted controls, where I had always previously been unable to play with "Normal".
I used to play inverted, but one day everything just...flipped. It just instantly seemed, well, not wrong, but just completely uncomfortable and foreign. I honestly can't say why.
I asked because I always played inverted because the first real 3D games I had played, flight sims, were inverted joystick and mouse controls.
While it may not be specified, a large part of their conclusions should (but probably aren't; they're lairs, after all) be based off of the asset worth of programmers/developers, who are worth more working on "new" projects.
That is to say, a shelf in a grocery store holding items with a $1 profit IS profitable, but it's "unprofitable" compared to if it was holding items with a $2 profit.
It's a strategy that's caught on with a few developers. Management wants to stick to console games and abandon PC altogether, but they need to justify it to management. So they release a shitty version or shitty ports or bog it down with shitty DRM and then do some pompous release-study that they can use to say "See? PC is a dying and unprofitable platform!"
I had to crack almost every Splinter Cell game because their DRM measures essentially "locked" my disc drives entirely when installed, regardless of whether the game was running or not. On my PCs and laptops.
And this was AN INTENDED EFFECT. These guys are off their rockers. They make Capcom's business decisions look wise.
"How it stacks up" doesn't matter. If a game makes $10 million on its first initial PC release, then the sequel makes $50 million on consoles and $10 million on PC with a similar budget, then they have no excuse to bog down/abandon Sequel 2. Yes, it's not *as* profitable as the console games, but it's still as profitable as it was in the first place, if not more.
Instead, they cut off a foot to spite their backpack. It's just nonsensical.
Piracy is actually easier than normally playing most Ubisoft games.
I'm not even kidding. Their installers are buggy, their ports are quite shoddy and their DRM implementations are outright broken and subject to frequent failure. On top of that, their support and their forums are counter-productive and often silence large swaths of consumers that complain when NewGameX isn't working at all. It's easier to torrent a game, install it with 2 clicks, then just *play*.
Ubisoft is one of the few companies that you can safely say that there are a large amount of pirates specifically because they spite PC gamers.
Also, their statements are based entirely off of B&M sales, and not digital sales. So if they want to say "the market isn't there", they should say "the walmart and gamestop market isn't there" and stop being disingenuous.
Except this is a systemic, spiteful response that has been growing for quite some time. Ubisoft has been hurting their PC consumers' experience in the name of "stopping piracy" for a while now.
Which is a horrible way to do business. It's like a grocery store frisking every single person that comes in because somebody once stole something off of their external delivery trucks.
hyped The hype came from Oblivion being a good game, TES being a good series and some good and not-totally-lying marketing.
The example is a great one. Bethesda delivered good game after good game and gave the series a reputation. Thus, that allowed greater initial sales. "That:" being "making a good bloody game."
Of course, there's also the fact that they aren't complete assholes and actually encourage interaction and fostering growth with their PC userbase.
Which Ubisoft does not do. They hate PC gamers, especially the ones that buy their games; unless they are grossly incompetent, they are actively spiting their paying customers because they know that a given DRM implementation will not do anything but fuck over legitimate consumers.
For delaying the cracks for better games. How's a guy supposed to pirate and play the latest GoodPCGame_X if all of the crackers and scene releases are busy spending their time mocking Ubisoft with pre-release cracks?
Easily the most terrifying and effective of anti-piracy measures: Flooding the pros with entertaining shit to do.
I was making a bit of a joke based off of my own experiences. They advertised "massive savings" for both my workplace AND University in the form of student discounts and CPPs that could be combined.
Yet together they amounted to nothing more than $150 off of a $1499 item. Quite MASSIVe.
Local bylaws say I can make all of the noise I want between those hours. Granted, it's supposed to foster the growth of local music and to accommodate construction, but that's irrelevant.
A very clever and intelligent system that fails when the phone is turned off.....
Well not entirely, actually. One of the company talks/demos I was watching in October detailed how the system they/we (different division) are building is quite adept at grabbing the information via other means, such as scrimping the details from public CCTVs or those bought off of malls/municipalities, and off of other, slower but equally effective metrics (car locations, for instance, though the adoption of the tech for that is slow but inevitable).
As I mentioned elsewhere, privacy itself becomes something you work to achieve in a digital world, rather than having inherently. So turning off your phone whenever you go anywhere fits under that idea, I think.
is just a side effect of people demanding to be in constant contact with some others, and to be immediately available
I think that instant and total general information and communication with/about people and society from and to anywhere is very swiftly becoming something of an end-goal.
GPS The GPs on my N1 saved my butt after moving to a capital city. Makes bus route planning on the fly a piece of cake.
So most people, for whom the wonders of Facebook and Twitter transcend any personal security issues, most will probably think it is kind of cool that they are being tracked, they won't think of the less pleasant aspects, like smartphone stalking. But it is all part of the package.
The policies and eventual ways of thinking of "most people" eventually permeate into most people of most other inclinations. Eventually such thoughts will be the kind that are shared by the, for lack of a better word, 'nerds'.
f. If all you can come up with is excuses why your precious phone has to remain turn on, consider that you might have a addiction problem.
Having your PersonalDevice off is becoming, if it is not already, an extreme abnormality. Eventually, it will be almost unheard of.
Over in Canada, it's rising faster than nearly anything else.
The amount of students in a fourth year right now in my province is many times that of just four years ago.
You don't get that first job or internship without having the years of practical, on-the-job training first.
Management and the Customers, as two centric groups, give all of the above departments something to hate in unison.
The best companies have some form of similar setup, excluding the ones where everyone somehow loves each other.
So the political parties are using laws (that are supposed to enforce respect for the monarchy, but not heavy-handedly) in the King's name (against his wishes) to smack down political opponents and dissent?
That's just so backwards-ly bizarre and so strangely Orwellian.
At its core, Ubuntu is a great OS. It's the interface/DE that's just so frustrating. Gnome 3 and Unity are just going after a paradigm that is incompatible with a traditional workstation experience.
With Xfce, I was convinced by one action alone.
Clicking on notifications makes them instantly disappear, no popup windows, no Windows-style "I must open a menu now even though you're just trying to get me out of the way".
Miles ahead of Gnome in that respect.
Contacts, the people you know.
You can learn IT and CS from many resources, University or College or Library or related.
That's not the important part.
The important part of going to college, is making contacts and connections and gaining somewhat more exclusive opportunities.
In other words, get some influential connections.
If it's a net improvement that allows for further improvements, particularly at semi-modular components in the initial provisions, then it's a good start.
Started on computer, then played on consoles an astronomically higher amount of time, in multiple genres including FPS games and such.
And one day, playing an FPS I always played inverted (I'd yet to see one that didn't off inversion), I just (more or less instantly) stopped being able to play proficiently with inverted controls, where I had always previously been unable to play with "Normal".
I used to play inverted, but one day everything just...flipped. It just instantly seemed, well, not wrong, but just completely uncomfortable and foreign. I honestly can't say why.
I asked because I always played inverted because the first real 3D games I had played, flight sims, were inverted joystick and mouse controls.
That Skyrim's first major graphics mod will make it look better than anything Ubisoft releases in the next ten years.
Hell, there's Oblivion graphic mods that make it look better than anything Ubisoft have released yet.
I don't want your god damned FTP CoD-bomination Ghost Recon.
I want the original, tactical, slow paced and stressing Rainbow 6 clone.
*Justify it to the Publishers' management and executives.
Argh.
Tell me, does this stem from you have played a lot of space sims/Joystick games?
Just curious.
While it may not be specified, a large part of their conclusions should (but probably aren't; they're lairs, after all) be based off of the asset worth of programmers/developers, who are worth more working on "new" projects.
That is to say, a shelf in a grocery store holding items with a $1 profit IS profitable, but it's "unprofitable" compared to if it was holding items with a $2 profit.
It's a strategy that's caught on with a few developers. Management wants to stick to console games and abandon PC altogether, but they need to justify it to management. So they release a shitty version or shitty ports or bog it down with shitty DRM and then do some pompous release-study that they can use to say "See? PC is a dying and unprofitable platform!"
I had to crack almost every Splinter Cell game because their DRM measures essentially "locked" my disc drives entirely when installed, regardless of whether the game was running or not. On my PCs and laptops.
And this was AN INTENDED EFFECT.
These guys are off their rockers. They make Capcom's business decisions look wise.
"How it stacks up" doesn't matter.
If a game makes $10 million on its first initial PC release, then the sequel makes $50 million on consoles and $10 million on PC with a similar budget, then they have no excuse to bog down/abandon Sequel 2. Yes, it's not *as* profitable as the console games, but it's still as profitable as it was in the first place, if not more.
Instead, they cut off a foot to spite their backpack. It's just nonsensical.
Piracy is actually easier than normally playing most Ubisoft games.
I'm not even kidding. Their installers are buggy, their ports are quite shoddy and their DRM implementations are outright broken and subject to frequent failure. On top of that, their support and their forums are counter-productive and often silence large swaths of consumers that complain when NewGameX isn't working at all. It's easier to torrent a game, install it with 2 clicks, then just *play*.
Ubisoft is one of the few companies that you can safely say that there are a large amount of pirates specifically because they spite PC gamers.
Also, their statements are based entirely off of B&M sales, and not digital sales.
So if they want to say "the market isn't there", they should say "the walmart and gamestop market isn't there" and stop being disingenuous.
Except this is a systemic, spiteful response that has been growing for quite some time.
Ubisoft has been hurting their PC consumers' experience in the name of "stopping piracy" for a while now.
Which is a horrible way to do business. It's like a grocery store frisking every single person that comes in because somebody once stole something off of their external delivery trucks.
hyped
The hype came from Oblivion being a good game, TES being a good series and some good and not-totally-lying marketing.
The example is a great one. Bethesda delivered good game after good game and gave the series a reputation.
Thus, that allowed greater initial sales. "That:" being "making a good bloody game."
Of course, there's also the fact that they aren't complete assholes and actually encourage interaction and fostering growth with their PC userbase.
Which Ubisoft does not do. They hate PC gamers, especially the ones that buy their games; unless they are grossly incompetent, they are actively spiting their paying customers because they know that a given DRM implementation will not do anything but fuck over legitimate consumers.
For delaying the cracks for better games.
How's a guy supposed to pirate and play the latest GoodPCGame_X if all of the crackers and scene releases are busy spending their time mocking Ubisoft with pre-release cracks?
Easily the most terrifying and effective of anti-piracy measures: Flooding the pros with entertaining shit to do.
I was making a bit of a joke based off of my own experiences. They advertised "massive savings" for both my workplace AND University in the form of student discounts and CPPs that could be combined.
Yet together they amounted to nothing more than $150 off of a $1499 item.
Quite MASSIVe.
Local bylaws say I can make all of the noise I want between those hours. Granted, it's supposed to foster the growth of local music and to accommodate construction, but that's irrelevant.
A very clever and intelligent system that fails when the phone is turned off.....
Well not entirely, actually.
One of the company talks/demos I was watching in October detailed how the system they/we (different division) are building is quite adept at grabbing the information via other means, such as scrimping the details from public CCTVs or those bought off of malls/municipalities, and off of other, slower but equally effective metrics (car locations, for instance, though the adoption of the tech for that is slow but inevitable).
As I mentioned elsewhere, privacy itself becomes something you work to achieve in a digital world, rather than having inherently. So turning off your phone whenever you go anywhere fits under that idea, I think.
is just a side effect of people demanding to be in constant contact with some others, and to be immediately available
I think that instant and total general information and communication with/about people and society from and to anywhere is very swiftly becoming something of an end-goal.
GPS
The GPs on my N1 saved my butt after moving to a capital city. Makes bus route planning on the fly a piece of cake.
So most people, for whom the wonders of Facebook and Twitter transcend any personal security issues, most will probably think it is kind of cool that they are being tracked, they won't think of the less pleasant aspects, like smartphone stalking. But it is all part of the package.
The policies and eventual ways of thinking of "most people" eventually permeate into most people of most other inclinations. Eventually such thoughts will be the kind that are shared by the, for lack of a better word, 'nerds'.
f. If all you can come up with is excuses why your precious phone has to remain turn on, consider that you might have a addiction problem.
Having your PersonalDevice off is becoming, if it is not already, an extreme abnormality. Eventually, it will be almost unheard of.