From my personal experience, I would say that Unix does rule in fact the CS departments of most European universities. The TU München (one of the biggest technical universities) almost exclusivly uses Unix in their CS Labs (Solaris, Linux, MacOSX). Similar the ENS of Lyon, where all the workstations currently run Solaris. And in my experience, most tutors and profs seem to use either Linux or MacOSX. Very few Windows-Logos around...
First up, I have to say that I haven't played Kohan, so (somewhat contrary to Slashdot tradition) I'm not going to bitch about that. But what differentiates Blizzard RTS games a great deal from all others I've seen (save, maybe, for Age of Empires 2), is the care they put to really, really balancing out a set of totally different races and allowing for an enormous number of different strategies that can all succeed, if you play well. There is not a single "killer" strategy in starcraft, you can always counteract, if you have your bases and armies well under control.
A good (read: bad) counter example to this was IMHO Warlords Battlecry, rushed out at the end of last year with no more than 75% of the promised functionality, and 12 races that were hardly differentiated, yet heavily unbalanced. Thus, boring, uninteresting gameplay.
That's the point that makes the difference, not the simple list of supported features!
Another interesting article concerning the kazaa/morpheus mystery can be found in an article by the German mag telepolis (Run by the well-renowned folks from heise.de. (Beware, though, it's in German, you might want to try the fish, for an, albeit clumsy translation).
They basicly appear to cite the zeropaid.com article mentioned earlier, but try offer a more neutral comment on what the facts are, and what is speculation.
working link.
From my personal experience, I would say that Unix does rule in fact the CS departments of most European universities. The TU München (one of the biggest technical universities) almost exclusivly uses Unix in their CS Labs (Solaris, Linux, MacOSX). Similar the ENS of Lyon, where all the workstations currently run Solaris. And in my experience, most tutors and profs seem to use either Linux or MacOSX. Very few Windows-Logos around...
just my 0.02.
First up, I have to say that I haven't played Kohan, so (somewhat contrary to Slashdot tradition) I'm not going to bitch about that. But what differentiates Blizzard RTS games a great deal from all others I've seen (save, maybe, for Age of Empires 2), is the care they put to really, really balancing out a set of totally different races and allowing for an enormous number of different strategies that can all succeed, if you play well. There is not a single "killer" strategy in starcraft, you can always counteract, if you have your bases and armies well under control.
A good (read: bad) counter example to this was IMHO Warlords Battlecry, rushed out at the end of last year with no more than 75% of the promised functionality, and 12 races that were hardly differentiated, yet heavily unbalanced. Thus, boring, uninteresting gameplay.
That's the point that makes the difference, not the simple list of supported features!
They basicly appear to cite the zeropaid.com article mentioned earlier, but try offer a more neutral comment on what the facts are, and what is speculation.