nationalist - noun 1. a person devoted to nationalism. 2. a member of a political group advocating or fighting for national independence, a strong national government, etc. -adjective 3. Also, nationalistic. of, pertaining to, or promoting nationalism: the beginnings of a nationalist movement. 4. of, pertaining to, or noting a political group advocating or fighting for national independence, a strong national government, etc. -- http://dictionary.reference.com/search?q=Nationali st
The argument could be made that not wearing a seatbelt also, in and of itself, causes no harm to others. That, it is instead the collision of another object and the vehicle containing a person not wearing a seatbelt that causes harm. So the higher insurance premiums you spoke of are perhaps more closely related to poor driving than to lack of seat belts. I suppose, as with gambling, it all depends on where you place the blame and what the most practical/economic? solution to the problem is.
As I recall math problems, spelling, and grammar in grade school were little more than memorization and following a set of memorized steps. Here is the problem; here is the formula used to solve this type of problem etc. It takes little intelligence to simply repeat what was told to you. The learning and intelligence comes in when solving a problem one hasn't encountered before. Besides, in the USA things seem to be moving more toward a service economy anyway. Producing workers that will settle for these types of jobs may not be such a bad thing.
Being single and employed full time, for me the initial price tag and any subsequent subscription fees are more or less a non issue. However, finding time to play the games can be more problematic. I have no real problem with adverting in games, so long as it doesn't detract from the game play. On the other had I would hate to see revenue from add placement become major focus for game manufacturer. In my opinion that could lead to less investment in creative game design, and more interest in recreating what has done well in the past. Then again, with or without in game add placement, game manufacturer still have to sell their product. Perhaps the result would be negligible?
What happens when little Jonnie using his parents credit card places an order online for the latest release of quake, doom, halflife etc. can the retailer be held accountable? What if it's done though an online auction and/or across state lines? Couldn't Jonnie just take the buss to Nevada and buy the game there?
It seems to me that this law will be very ineffective.
Software quality will only get better when software publisher/vendors become liable for their defects. Producing defective software is a cost of business, except the purchaser bears all the cost. Economists call that an externality.
If software companies were held liable for all software defects, one or all of three things would happen.
1 - The price of software would increase do to the cost of defending against a higher number of lawsuits.
2 - The price of software would increase do to the increased time required to produce defect free software.
3 - Fewer companies would produce software.
Yes, you could have software that works flawlessly and comes with a guarantee, but you're still going to pay for it.
nationalisti st
- noun
1. a person devoted to nationalism.
2. a member of a political group advocating or fighting for national independence, a strong national government, etc.
-adjective
3. Also, nationalistic. of, pertaining to, or promoting nationalism: the beginnings of a nationalist movement.
4. of, pertaining to, or noting a political group advocating or fighting for national independence, a strong national government, etc.
-- http://dictionary.reference.com/search?q=National
Nope, that's not it... Perhaps you mean racist?
The argument could be made that not wearing a seatbelt also, in and of itself, causes no harm to others. That, it is instead the collision of another object and the vehicle containing a person not wearing a seatbelt that causes harm. So the higher insurance premiums you spoke of are perhaps more closely related to poor driving than to lack of seat belts. I suppose, as with gambling, it all depends on where you place the blame and what the most practical/economic? solution to the problem is.
As I recall math problems, spelling, and grammar in grade school were little more than memorization and following a set of memorized steps. Here is the problem; here is the formula used to solve this type of problem etc. It takes little intelligence to simply repeat what was told to you. The learning and intelligence comes in when solving a problem one hasn't encountered before. Besides, in the USA things seem to be moving more toward a service economy anyway. Producing workers that will settle for these types of jobs may not be such a bad thing.
Being single and employed full time, for me the initial price tag and any subsequent subscription fees are more or less a non issue. However, finding time to play the games can be more problematic. I have no real problem with adverting in games, so long as it doesn't detract from the game play. On the other had I would hate to see revenue from add placement become major focus for game manufacturer. In my opinion that could lead to less investment in creative game design, and more interest in recreating what has done well in the past. Then again, with or without in game add placement, game manufacturer still have to sell their product. Perhaps the result would be negligible?
What happens when little Jonnie using his parents credit card places an order online for the latest release of quake, doom, halflife etc. can the retailer be held accountable? What if it's done though an online auction and/or across state lines? Couldn't Jonnie just take the buss to Nevada and buy the game there?
It seems to me that this law will be very ineffective.
How can you 'put' something where it already is?
You can put it in its place.
Software quality will only get better when software publisher/vendors become liable for their defects. Producing defective software is a cost of business, except the purchaser bears all the cost. Economists call that an externality.
If software companies were held liable for all software defects, one or all of three things would happen.
1 - The price of software would increase do to the cost of defending against a higher number of lawsuits.
2 - The price of software would increase do to the increased time required to produce defect free software.
3 - Fewer companies would produce software.
Yes, you could have software that works flawlessly and comes with a guarantee, but you're still going to pay for it.