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Videogame or Ad? Hard to Tell

Business Week Online looks at the increasing appeal of videogames to advertisers. Specifically, as has been noted in the past, the ease with which product placement can slip into a game. From the article: "The Sims 2 Open for Business, the expansion pack in the popular Sims franchise that hits stores in March, allows players to launch virtual restaurants, stores, and other entrepreneurial ventures. But, oddly enough, they won't be able to interact with true-to-life financial services companies, or see any on-screen versions of objects, food, or clothing representing recognizable brands. Although the game's publisher, Electronic Arts, considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it."

54 comments

  1. Depends on the implementation. by FireballX301 · · Score: 5, Insightful

    If the game is supposed to be 'realistic' and set in a contemporary period, and the ads are where you expect them (i.e. they dont show up during loading periods, but on bus stops and billboards), they can positively contribute to the game experience.

    If you're fragging and you see an ad for Preparation H right after you get a headshot, it's obviously a negative experience.

    But considering the rising cost of video games I'm wondering whether they're just milking as much cash out of the game as possible. I mean, for $60 I shouldn't expect to see ads in my games.

    1. Re:Depends on the implementation. by jtorkbob · · Score: 5, Interesting

      But considering the rising cost of video games I'm wondering whether they're just milking as much cash out of the game as possible. I mean, for $60 I shouldn't expect to see ads in my games.

      Okay, but what about ads in lieu of subscriptions? I'm okay with paying $60 for a game that I'll get a few hundred hours or more from, but I can't bring myself to pay $$ monthly on top of that. For a MMPOG I'd be happy to see an ad on my load screen if it reduced my subscription.

      --
      AC: Only on slashdot... could the sentence "My hovercraft is full of eels." be moderated "+4, Insightful
    2. Re:Depends on the implementation. by msim · · Score: 1

      At least they looked it over, and decided it wasnt worthwhile persuing that avenue for whatever reason.

      But yeah, i'll "Me too" on the adverts on billboards on "virtual bus stop's" or random billboards as an interative part of the game for the same reasons.

      I could imagine people quite rapidly making "patches" to the game if adverts were splattered around a game between scenes.

      --

      Life is like a box of chocolates, you never know when your gonna get food poisoning.
    3. Re:Depends on the implementation. by MikeFM · · Score: 2, Insightful

      The one that annoys me is having to buy a program and then pay monthly subscription fees. I'm cool with paying a subscription fee but not if I have to buy the program first. Likewise if I pay for a program or pay monthly subscription fees then I don't want to see ads.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    4. Re:Depends on the implementation. by coolgeek · · Score: 1

      Yes, but the billboards, etc. should be advertising in-game entities, not rw ones. Perhaps virtual businesses should have to "buy" (using in-game currency of course) ads.

      --

      cat /dev/null >sig
    5. Re:Depends on the implementation. by Total_Wimp · · Score: 2, Interesting

      But The Sims is different. This is a game where people have pixelated parts when they're naked, swoosh around to get dressed, talk in something that kind of, sort of, sounds like a language and have speach bubbles that are just symbols. It would have been out of character, in this particular game, to have very distinct, recognizable brands.

      In some other games I agree with you. Not haveing billboards in a driving game set in San Francisco would almost be creepy. The city is chock full o' ads, so why shouldn't the game be full of 'em too?

      Just my $.02

      TW

    6. Re:Depends on the implementation. by HTTP+Error+403+403.9 · · Score: 1
      For a MMPOG I'd be happy to see an ad on my load screen if it reduced my subscription.
      What's more likely to happen is the company will show an ad (take the revenue) and increase your subscription.
      --
      I'm not a Troll, it's reverse psychology.
    7. Re:Depends on the implementation. by Anonymous Coward · · Score: 0

      Ads will never reduce your subscription fees. Ads are additional revenue.

    8. Re:Depends on the implementation. by AugstWest · · Score: 1

      Well, I agree with you, but I could see paying like $10 for the game, to cover packaging and shipping and all the distribution stuff, but if you're going to hit me for $10-15/month just to play the game, don't charge $50-60 for it. That's ludicrous.

  2. Previous Placement within The Sims. by Avillia · · Score: 4, Interesting

    Thrice before there has been product placement within the Sims (Dont have Sims 2); None of the instances were bundled with the game, but were available as downloadable content which had desirable stastics.

    The first was the Pepsi Vending Machine, the second the McDonald's Food Kiosk, and the third a Intel-branded computer.

    They were fairly well accepted and it was quite a good tradeoff: Receiving new content or a way to modify previous content in exchange for corporate branding. Better than pre-packaging the branding, placing a price-tag on the tools, etc.

    1. Re:Previous Placement within The Sims. by Max_Wells_SH · · Score: 0

      Thrice before there has been product placement within the Sims (Dont have Sims 2)

      FYI your Sim can play EA's SSX Tricky or SSX 3 or one of those snowboarding games if you buy him/her a video game machine. It's entirely inconspicuous since it's only visible on his/her TV, if you're angled right, and only says SSX when it isn't showing snowboarding gameplay. Can't recall anything else. I guess that one instance makes Sims 2 a point worse than The Sims? Still, not nearly as obnoxious as the billboards in Need for Speed or Burnout.

      --
      I read Slashdot for the articles.
    2. Re:Previous Placement within The Sims. by Total_Wimp · · Score: 1

      They were fairly well accepted and it was quite a good tradeoff: Receiving new content or a way to modify previous content in exchange for corporate branding.

      Good practice: Trade Off. Allow the user to decide if he wants something extra at the expense of getting an ad.

      Bad practice: Being forced to click "no" on the ad for the European expansion pack for Battlefield 2 before I can play the game online. I have no way to avoid the ad other than to give up the most important functionality of the game.

      Worse practice: The BF2 ad wasn't there when I bought the game, but was added later. I did not have the choice to not buy the game because of EAs advertising practices.

      Other considerations about the BF2 ad:

      -Is the ad a natural part of the story? No, it's within the scope of the menu structure.

      -Is it unobtrusive? No, it shows up in the middle of the screen and must be clicked through in order to use the menu.

      -After I choose to not see the ad, will it not be offered again? No, it comes up every time I go online.

      -Is it relevant? This it is. It's an expansion pack for the game I'm playing. I don't think this excuses everything else.

      Sorry to insert rant, but it's relevant. If game companies want to avoid pissing off their customers, they should follow the tactics you mentioned with the Sims rather than the tactics they're using with BF2

      TW

    3. Re:Previous Placement within The Sims. by Avillia · · Score: 1

      Well, I too play BF2. Admittedly, it isnt something I would do if I were a developer (Im not.) However, Special Forces, European Forces, etc, dont have much press, as they are just booster packs. They're a small additional drop of content for a small price, and not that many people check BF2s webpage or such often. At least the ads are directly related to the game, instead of advertising other non-related products.

  3. Re:Here we go... by Anonymous Coward · · Score: 0

    It's certainly worth discussing.
    I say: if a game is an ad or is used to primarily place products, make it freeware. If you charge for it, keep the ads out.

  4. Yay by the-amazing-blob · · Score: 3, Interesting

    Nice to see EA ignoring possible revenue in favor of the consumer.

    1. Re:Yay by sirnuke · · Score: 1

      Yeah, that's what I thought. The first think I thought when I saw the article was "No way, EA would never pass down something like that. They must have meant some other company." Though I wouldn't doubt that Maxis is the reason behind this.

      --
      Zing!
    2. Re:Yay by pla · · Score: 1

      Nice to see EA ignoring possible revenue in favor of the consumer.

      Don't worry, they'll just make up for it by banning all that frivolous "sleep" by their developers, when the could spend the same time helping the CEO get his 14th solid gold Lexus.


      As much as I hate in-your-face ads, unobtrusive advertising (ie, "product placement") doesn't really bother me. Working "exempt" salaried slaves literally to the detriment of their health and family life does bother me.

  5. Ad supported gaming? by brian.glanz · · Score: 4, Interesting

    In exchange for a free gaming experience I am willing to suffer the Coke, Pepsi, and other ads, much like I do in "the real world," or in exchange for television programming free of additional charge. I would play more games if they didn't each cost so much. In fact, I suppose all of us (and many others) might play more by a margin large enough ... for advertising to be valuable enough ... for an ad supported gaming market, and an emergent Google of games?

    1. Re:Ad supported gaming? by PachmanP · · Score: 1

      TV in "the real world" isn't free, with the exception of the five channels you get broadcast. Most people, I believe, pay a fair amount a month for cable or satellite in order to watch ads 20min out of every hour, and I suspect that if ads actually became a significant suplement to the purchase price as opposed basically free money for companies, we would probably start seeing alot of "watch 5 minutes of ads to get to the next level!" kinds of things.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    2. Re:Ad supported gaming? by JP205 · · Score: 1

      Being single and employed full time, for me the initial price tag and any subsequent subscription fees are more or less a non issue. However, finding time to play the games can be more problematic. I have no real problem with adverting in games, so long as it doesn't detract from the game play. On the other had I would hate to see revenue from add placement become major focus for game manufacturer. In my opinion that could lead to less investment in creative game design, and more interest in recreating what has done well in the past. Then again, with or without in game add placement, game manufacturer still have to sell their product. Perhaps the result would be negligible?

    3. Re:Ad supported gaming? by brian.glanz · · Score: 1
      According to 2005 figures, more Americans pay for Internet access than pay for non-broadcast (additional charge, beyond the hardware) television. You're right that most Americans pay for TV, but I'm fairly certain (after some research, which unfortunately I don't see any one, perfect and freely accessible source on) you're wrong in that most *people* do not pay for TV. As so often happens here, you've confused "people" with "Americans." What I'm saying generally is that in the real world, for most people, TV programming is in fact free.

      "ads 20min out of every hour" ... The real, typical, American figure is 16 minutes, 20% less than your number. Most ads are 15-second "hooks."

      Hey, I don't want these interrupting my game flow either and I'd bet most gamers, for most game types, would agree with us on that. Just like Google did for browsers and primarily PC users, a successful Google for ad supported games would need to develop the right user experience for it all to work. It sounds like more mild hyperbole for you to argue that TV type adverts are a logical method for corporations to advertise in games.

      We should expect that the significant market pressure all those advertising $ billions create will mean that ad supported gaming will happen, to some degree. Personally I hope to see a game world mirror of the Google win-win.

    4. Re:Ad supported gaming? by gid · · Score: 1

      I still like the idea of the thirst bar in battlefield 1942.

    5. Re:Ad supported gaming? by Schitzoflink · · Score: 1

      Is there any part of daily life that can't be expressed with a Penny Arcade strip?

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  6. Re:Here we go... by Chowderbags · · Score: 1

    Really? You think people would bother waiting days to download something instead of drive down to the local Wal-Mart or Best Buy and plop down $10 for a game that they can expect quality from? Or heck, take out the driving to the store, and just have a direct download (ala Steam, minus the technical issues). I don't know about you, but a few bucks and instant gratification with a good game vs waiting days or weeks, even if it's free, just seems like a no brainer. However, $60 for one semi-decent game that I'm done with in a week just doesn't seem reasonable.

  7. Re:Here we go... by Lord+Dreamshaper · · Score: 3, Insightful

    If you think $60 is too expensive for a game, then do not buy it.

    Buy it? No problem. Subscribe to it so that within a couple of months I've increased the their profit margins astronomically compared to a standalone game? Not interested.
    Forced to watch ads on top of that? Quit gaming and hope I'm not in the minority...but I'll bet that in the long run, I'm not...

    --
    When all of your wishes have been granted, many of your dreams will be destroyed - Marilyn Manson
  8. Didn't Crazy Taxi have ads? by rolfwind · · Score: 1

    I think Crazy Taxi (late 90's) already had product placement, where one had to drive to the KFC (or other fast food) or go to the GAP, among other things.

    1. Re:Didn't Crazy Taxi have ads? by MilenCent · · Score: 1

      Indeed, Crazy Taxi had both those destinations, as well as Levi's, FINA and Pizza Hut. I can understand they could be excused by arguing realism, but even so they were annoying. (And I'm saying that as a great admirer of the game.)

      Interestingly, all the product placement locations were in the "early" portions of the city, the zones you could still concievably get to without knowing the advanced "Limit Cut" skill that made respectable-length games possible. The "later" areas, after the highway but before laping back around to start, were entirely free of product placement.

    2. Re:Didn't Crazy Taxi have ads? by Babbster · · Score: 1

      The "later" areas, after the highway but before laping back around to start, were entirely free of product placement.

      This is most likely because Sega charged per game location. That's certainly how I'd handle it, though I would charge more for the early locations and less for the ones late in the game (I'm sure many, many people never got past the early areas in that game).

    3. Re:Didn't Crazy Taxi have ads? by Jakeypants · · Score: 1

      I'm not trying to be racist, funny, or both, but I noticed that the only people that asked to be driven to KFC were the black guys in the game. Am I the only one that noticed this?

  9. LOGICAL FALLACY by voice_of_all_reason · · Score: 4, Interesting

    Advertising will never, ever remain a substitution for cost for long. Companies eventually see it as an opportunity for more income and -- up until the point where customers being leaving -- will steadily increase its presence. This helpful chart explains how every single "content"-based product has and will develop:

    1) Product is conceived in some form, for free
    2) Product gets commercialized, arrives on market for a high initial price
    3) Product is offered with advertisements for a lessened price
    4) Once people are used to #3, product is simply made to be ad-only and safe for future price increases

    See also: cable tv, internet, dvd movies, software

    1. Re:LOGICAL FALLACY by Anonymous Coward · · Score: 0

      DVD movies have ads on them?

    2. Re:LOGICAL FALLACY by Red+Alastor · · Score: 1

      Sure. Unskipable trailers for other movies at the begining.

      --
      Slashdot anagrams to "Sad Sloth"
    3. Re:LOGICAL FALLACY by Anonymous Coward · · Score: 0

      Not to mention the ads for tv shows and dvd releases nowadays.

  10. Scum of the Earth is what they are! by catahoula10 · · Score: 4, Interesting

    "Electronic Arts, considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it."

    Sim City has to be one of the most outstanding games ever made. Electronic Arts has to be one of the most outsanding game makers ever organized.

    AND i knew
    that it would be-a matter of time- before the slim-ball--bottom-feeding--pond-scum--scurage-of-t he-earth advertisers tried to make their way into games and other software that people use for profit. They want people to pay money for a product to view their advertising! What utter GREED! IMHO

    I will continue to support Electronic Arts by buying their products. Why? Because they make a good product and they make good business decisions.

    --
    This has been another valuable and informative opinion from:
    Catahoula!
    1. Re:Scum of the Earth is what they are! by sglider · · Score: 1

      I hope you aren't being serious. You clearly haven't played the mess that is Battlefield 2. To summarize:

      They release the game in an extremely buggy state. They then release a patch, announce an expansion, release a patch for the patch (it had a colossal memory leak bug), not release another patch until they release BF2: Special Forces; then the patch they release is simply to make Vanilla BF2 compatible with BF2:SF, to give those taht bought SF a chance to use their toys on the people playing BF2! To add to the mix, they still haven't fixed fundamental flaws in the game, and are planning on releasing two 'booster packs'.

      These are your 'good business decisions'?

      --
      War isn't about who's right. It's about who's left.
    2. Re:Scum of the Earth is what they are! by catahoula10 · · Score: 1

      These are your 'good business decisions'?

      You obviously have not had to make real-to-life business decisions yet. What you are complaining about is product development, not business decisions as we say in the article.

      Nuff said.

      --
      This has been another valuable and informative opinion from:
      Catahoula!
    3. Re:Scum of the Earth is what they are! by MilenCent · · Score: 1

      SimCity is cool. The Sims is cool. Electronic Arts, well...

      Sure, they used to be cool. In the old days, Electronic Arts was remarkably enlighened as publishers go. They presented to us, direct from the original developers (who EA typically didn't own) the original computer versions of Marble Madness, five great construction set programs (Music-, Adventure-, Bard's Tale- and Bill Budge's Pinball-, as well as Racing Destruction Set), all of Interplay's classic early work including the three Bard's Tale games, Dragon Wars and Wasteland, and of course M.U.L.E.

      Lately, however, they have SUCKED ON TOAST. The absurd profits possible from releasing the same sports games every year have largely ruined the company. Even their critical successes, like The Sims, have largely been a result of success despite EA's involvement, instead of because of it.

    4. Re:Scum of the Earth is what they are! by AcidLacedPenguiN · · Score: 1

      Since when does EA make games?? they don't, they publish them. Last I recall Maxis made Sim City. . . "the slim-ball--bottom-feeding--pond-scum--scurage-of-t he-earth" is actually EA, because that's what publishers do! Don't support Electronic Arts by buying "their" products, support the developers who make the games you enjoy.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  11. Re:Ad supported gaming is a lie. Nothing is free. by catahoula10 · · Score: 0, Troll

    In exchange for a free gaming experience I am willing to suffer the Coke, Pepsi, and other ads, much like I do in "the real world,"

    And are you willing to have their ad server placed on your computer? Or maybe a "Sony-type-Root-Kit"? How about some more of tracking devices and spyware that advertisers love so much? Do you actually think all you are going to do is put up with a flashing ad here and there?

    We do not have root-kits in "the real world" and you can avoid their advertising should you choose to do so in RL.

    I say: "No Thanks" to that crap on my computer which i paid for.

    ===

    --
    This has been another valuable and informative opinion from:
    Catahoula!
  12. There already is product placement in games by CGameProgrammer · · Score: 2, Interesting

    Any racing game with licensed cars automatically has product placement in the literal sense -- proudly featuring real-world vehicles. More than that, the manufacturers often demand that their cars not be shown heavily damaged or working poorly, so games with licensed cars often have only superficial damage that doesn't affect handling, and the damage is usually limited to smashed windshields and scratched paint.

    This form of product placement is considered a good thing, just because people want those cars anyway so the game lets them pretend to drive them.

    Unwanted product placement is often jarring and annoying. Who wants to see a Sim drinking a tiny soda can with a 1024x1024 Pepsi texture applied onto it? Less obtrusive product placement would be advertising video games; for example, in The Sims, they can show real games being played on the sim-computer, which in fact I think they already do IIRC, though more as an in-joke.

    --
    ~CGameProgrammer( );
  13. Budweiser's Tapper (tm) by C. · · Score: 1

    Why would you want to slip in product placement, when you can build a whole original game around your product? http://www.classicgaming.cc/classics/tapper/ Subliminal messages are so passé.

    I'd probably drink Budweiser today if I drank anything with less than 7% alcohol.

    --
    C.
    1. Re:Budweiser's Tapper (tm) by damsa · · Score: 1

      There was also the noid game, the California Raisins game, the 7up Spot game, and I'm sure there are lot more back in the 80s.

    2. Re:Budweiser's Tapper (tm) by Walkiry · · Score: 1

      Darkened Skye. That was the "Skittles" game, and although the gameplay was pretty unremarkable (3D plataformer with mild combat, nothing to write home about), it's one of the funniest games I've ever played. No, not fun, funny. It was cheap as dirt too (5 bucks), so all in all I enjoyed the one big ad quite a bit.

      --
      ---- Take the Space Quiz!
  14. Re:Ad supported gaming is a lie. Nothing is free. by brian.glanz · · Score: 1
    I may be mistaken, but I believe Google has provided consumers and corporations with a relative win-win advertising model which could and likely will port into any technology driven experience, certainly and obviously including games. The potential for abuse of a successful, but new tool or model has historically only delayed those tools' and models' onset. The efficiency and other improvements all parties lose to human fear must be frightful ("The only thing we have to fear is...").

    I prefer to anticipate, embrace, and positively influence the implementation gaps into which proven technology will flow. While pointing out potential pitfalls is a part of that process, I'm less enthused about the value of doomsday, slippery slope, and "keep that new thing away from me" style arguments.

  15. Re:Ad supported gaming is a lie. Nothing is free. by catahoula10 · · Score: 1

    whats with this troll shit?

    --
    This has been another valuable and informative opinion from:
    Catahoula!
  16. AO by blackraven14250 · · Score: 1

    What I liked about Anarchy Online was the ads. They made the game feel alot more realistic, and I actually wished that they had a better variety. The thing that made these ads acceptable, though, was that they were absolutely as unobtrusive as it gets. They were just billboard throughout the world. Maybe if they did this in other games that were a big, modern world (Planetscape) or a TV Show tye of thing (Unreal Tournament), I'd be happy.

    1. Re:AO by tekkou · · Score: 1

      The Matrix Online also did this, usually for advertising Warner Bros. movies, but I think they had a PowerAde ad for a little while too. Other times it was for in-game things (new condos and such). It was neat to see at first, but definitely got old quickly.

  17. This sounds fishy... by Khuffie · · Score: 1

    EA? Turning down an opportunity to sell-out and stick ads into a game and make more money? I'm...shocked.

  18. No TV - Ads Hate by KlausBreuer · · Score: 1

    Well, I personally cannot stand advertisements.
    There are more and more of them around, all of them trying to get your attention.

    To most people I know, this is irritating but not particularly terrible. One gets used to it and filters them out.
    Well, I don't have a TV. Don't want one. Thus perhaps I'm not so used to adverts. And can't filter them out so easily.

    The idea of letting me pay for a game (typically 45 Euro: ca $55) and then putting adverts into it? Ugh. They tried that in "Driver 3", and it immediately jaded me enough to drop the game (which was pretty poor on the PC anyway).

    Thus my statement: I have plenty of games which I rather like, no matter how old they are. I have MAME. I do a lot of programming (highly enjoyable). And I will not buy any game at all which irritates me - either by overblown copyprotection (HL2) or advertisements (even small ones).

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  19. Need for speed by zlogic · · Score: 1

    EA's Need for Speed has lots of product placement.
    Stuff like one car considered to be better than another (and drives better), or "better" cars are unlocked as the player progresses through the game (although a "better" car is actually the same as the player's previous car).
    And there are lots of ads in NFS Underground 2 and NFS Most Wanted. Like Cingular, Burger King, Axe, Old Spice, AutoZone etc.

  20. Re:Here we go... by lachlan76 · · Score: 1

    Well to be fair, running an MMPORG is much more complicated than just making the content. There's ongoing costs (huge numbers of servers need admins, power, buildings, bandwidth, etc.).

  21. Drew Carey showed up at my sims party by doorbender · · Score: 1

    They have real celebrities so why not have real brands.

    --
    "He's a real midnight golfer"
  22. Re:Here we go... by Lord+Dreamshaper · · Score: 1

    Granted, but it's still got to be a cash grab. After all, Blizzard can support Diablo II with an annual patch/upgrade (chintzy as it is) after 5 yrs. w/o subscription fees, despite apparently abandoning the franchise at Blizzcon. Either they've found a way to make money off it, or (more likely) the expense of maintaining is less than we would think. Subscriptions would only account for the creation of new content (token expense to "plug it in" to the existing game), which doesn't justify charging me the price of the game all over again, several times a year. Sorry, I'll spend my money elsewhere...and so will other casual gamers once the novelty of MMORPG wears off...

    --
    When all of your wishes have been granted, many of your dreams will be destroyed - Marilyn Manson