Slashdot Mirror


User: Bobo+the+Space+Chimp

Bobo+the+Space+Chimp's activity in the archive.

Stories
0
Comments
1,457
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1,457

  1. Re:A great obituary on So Long, Hitchhiker: Douglas Adams Dead At 49 · · Score: 1

    >> [...] no resolution to the loose ends from
    >> "Young Zaphod Plays It Safe"
    >
    > Loose ends? If you mean where the last clone
    > went, brush up on your US history, especially
    > the years 1981-1988.

    I thought that was Cypher from The Matrix?

  2. Re:Serious Question on PanQuake · · Score: 1

    To heck with a cylinder, do a sphere!

  3. Re:Had a little fun, got a little sick on PanQuake · · Score: 1

    > (and there's also strafe-jumping, where you can
    > go up to 1.5 times faster than when you run),

    This is that rabbit jumping crap, isn't it? That basically ruins things esthetically if you ask me. I mean, if you're chasing someone, if they're leaping all the time, they'll be slowed down because altering your gate to jump (and land, even more importantly) takes away from forward motion. Let's not even get into tiring out a magnitude more quickly, nor, as Serious Sam players quickly learn, the problem of you not being able to dodge while in the are so feet on the ground is of high importance.

    Rocket jumping was a cool, unpredicted feature of Quake physics; strafe jumping was not.

  4. Re:Had a little fun, got a little sick on PanQuake · · Score: 1

    I've seen those, and it's quite amazing.

    What are they up to lately? Serious Sam has a demo facility, and doing that in Mental mode would be an amazing thing.

  5. Re:On the Street Where You Live on MPAA vs. 2600 Transcript · · Score: 1

    They did point out that newspapers can publish the address of a crack house, and presumably even the price and the password to get by Bruce Da Crackhead Door Guard.

    However, it was pointed out that if the purpose of the publication is not general information, but to facilitate and encourage (from what I read) people to go there, then it might be illegal. They didn't really go into that strike/sign case, but that seemed to talk about that.

    Is the link in this case part of the system of ripping open DVD's?

  6. Re:These are only freaking movies on MPAA vs. 2600 Transcript · · Score: 1

    The judge shuts down those arguments by pointing out how real the massive infringement is, and how you can still get fair use, just not in the most technologically recent way. You can still videotape it, etc.

  7. Re:You better get fitter than me on How To Handle A Killer Asteroid · · Score: 1

    Ehh, I'm on a roll.

    I think the erection you guys get watching Raul Julia effortlessly kill a highly trained military guy is just a little too firm.

  8. Re:You better get fitter than me on How To Handle A Killer Asteroid · · Score: 1

    Oh, and if anyone is left standing, I'll just use the bayonette on the end of the gun.

    Martial arts came about as a response to arms control -- sword arms control. There's the fantasy of movies and highly controlled sports contests, then there's the reality of hard, cold steel.

  9. Re:You better get fitter than me on How To Handle A Killer Asteroid · · Score: 1

    > and when you run out of bullets ?

    Then I sell off your bodies to necrophiles.

  10. Re:Cool hack, but what's the framerate on PanQuake · · Score: 1

    > Films run ad 24fps, TV runs at 30fps.. perhaps
    > you could go a little faster.. but anything over
    > that is a waste and the performance should be on
    > making the shit on the screen look better.. not
    > faster framerate.

    Absolutely not! 60fps is a bare minimum, you really want 80fps or better from my own experiences. The lack of speed on TV or film framerates is easily visible any time something moves fatster than a snail's pace.

    In fact, one of the last, silly things 3dfx did before dying was put in motion blurr to SIMULATE slower framerates of movies!!! God almighty, what a stupid thing.

    Games keep ahead of the hardware curve and are constantly chugging away at 30fps or worse, providing maximum detail at the expense of framerate. Tribes 2 may be the worst offender in history in this regard. You really have to have a brutish system to do anything other than defend your own base using a heavy. 5 blocky fps when the shit hits the fan just won't cut it. It's too soon for my 450 MHz PIII + Voodoo 3 to make me into a hobo living in a cardboard box.

    Anyway, 60 fps is noticeable, especially when turning rapidly. 80fps or better is much better. Most monitors now run 130+fps for up to 1024x768, so let's see some 3d cards keep up with that and keep the JND (just noticeable difference) well below even subconscious perception.

  11. Re:Had a little fun, got a little sick on PanQuake · · Score: 1

    > "By the way, has anyone else noticed after
    > playing games like q3 the original quake just
    > doesn't seem like much of a challenge at all!"

    After playing Serious Sam single-player on Serious, none of those games seem a challenge anymore. Heck, I even managed two years ago to duplicate the QDQR-style slaughter of the lava god, if somewhat poorly, in 36 seconds.

  12. Re:Had a little fun, got a little sick on PanQuake · · Score: 1

    Quakeworld introduced all kinds of prediction and whatnot, and the 3D online world has never recovered from it.

    There's something that just busts the immersion factore: players jumping around.

    Quake prior to Quakeworld may have been a network hog, but you knew where everyone was because the server won out, not your local client.

  13. Re:Had a little fun, got a little sick on PanQuake · · Score: 1

    As soon as I got my first GL-capable card (Matrox M3D) I joined the GL bandwagon.

    Some weeks later I started Quake in normal mode, not GL, and the 3d accellerator still made it so hellishly fast I was getting something on the order of 80fps, roughly what my monitor refresh rate was capable of.

    Yes, I still had the huge pixels, but I noticed two things:

    1. The lack of blurriness that GL adds as a "feature". It may smoothe things out, but it makes the scene feel less real. Fires and lights seemed much brighter too.

    2. More importantly, the high speed made it seem not like a game, but like a window to another world (if a very blocky world.)

    Now I've a much better machine, and can do very detailed scenes at 80+fps, but it just doesn't have the same effect.

    The blurriness modern 3d cards provide as a feature actually detracts from the reality of the scene on a subconscious level. So to with the inferior lighting. The lights, fires, just don't seem anywhere as real as the pixelated torches in old Quake in non-GL mode.

  14. Re:Escher on PanQuake · · Score: 1

    Wasn't there a FOV (field of view) command for Quake that would let you set > 90 degree angle?

    I used to be in a CTF clan and there was some theoretical magical setup of that > 90 degrees so you could see more (not to mention other switches reducing visual quality until the pixels were the size of sheets of paper on the ground.)

    Speaking of which, the network rate was tied to the frame rate, wasn't it? How can you alter that so I can have a go at that old game on the Internet again with machines that do 90 billion FPS?

  15. Re:What about artificial spider silk? on Stepping Closer To The Space Elevator · · Score: 1

    Ehh, I just looked it up. One web site claimed spider silk was only 80% as strong tensile as Kevlar, so it isn't even as good.

  16. Re:Think ISS... on Stepping Closer To The Space Elevator · · Score: 1

    If it's profitable, the investors will be there.

    The Chunnel, if I remember correctly, was privately funded, although it did have some financial problems.

    Of course, one asks why we need to go there on such a massive scale. Space tourism? Colonization of asteroids? Asteroids of pure gold? Not enough participants, not enough profit, and not likely enough, respectively.

    In fact, it's rough enough with rich Hollywood people opening their scientifically illiterate yappers as it is. Listening to people with an IQ of room temperature pontificating about the glories of being in space would be like listening to them describe an ideal erotic encounter. Unimaginative and terminably boring.

  17. Re:Huge problem with space elevators on Stepping Closer To The Space Elevator · · Score: 1

    Maglev still needs something to mag against, so you might as well attach a track of some sort to physically claw your way up. You'd probably end up with much less weight using a physical track than whatever maglev would require.

  18. Re:Whatever equatorial country that is was attache on Stepping Closer To The Space Elevator · · Score: 1

    > Friggin Ron Reagan has a shitfit that Nicarauga
    > has a democratically elected government that did
    > not cow-tow to the Capitalistic line,

    That's because democracy is subordinate to freedom, not primary over it. You do not, in fact, have the right to vote away massive amounts of other people's freedom.

    I say this space elevator is very important! Mr. President, we cannot allow the Rooskies to develop a space shaft before us. They'll heft nukyooler weapons and dangle them over Iowa. Mr. President, we must not allow a space shaft gap!

  19. Re:What about artificial spider silk? on Stepping Closer To The Space Elevator · · Score: 1

    Uhh, how is the discussion of artificial spider silk, one of the Holy Grails of science, "Off topic"?

    Over half the article talks about the problem of finding something strong enough, and pontificates about carbon nanotubes.

  20. Re:Zis the best we can do? on Bell Labs, Preserving Delicate Sensibilities · · Score: 1

    Actually, the L&N has, sorry, had an awesome online TTS system. RIP.

    Advanced TTS systems are becoming more and more like giant databases of prerecorded words. There are only 600,000 or so English words. Record them all and add a few decent continuous-izers, inflectors, and crazy/baby/big man-izers, and you're done. In 10 years, this will fit in a tiny corner of your hard drive.

  21. What about artificial spider silk? on Stepping Closer To The Space Elevator · · Score: 3

    Some guy has a whole herd of breeding goats that have spider silk generators in their DNA, they extract the chemicals from goat milk, and presto! He's gearing up for commercial production.

    That's way stronger than Kevlar, isn't it?

  22. Re:You better get fitter than me on How To Handle A Killer Asteroid · · Score: 1

    my kung fu school followers and I are going to take...

    But what about my John Wayne Gun-Totin' school followers? We'll make quick work of you unarmed goofballs.

  23. Re:Unfortunately, we're just at the beginning... on How To Handle A Killer Asteroid · · Score: 1

    Don't underestimate what this planet could accomplish in only two years, or even one.

  24. Re:Unfortunately, we're just at the beginning... on How To Handle A Killer Asteroid · · Score: 1

    > Currently, even if we had bought the proper
    > equipment, there is very little we could do to
    > stop a 1km+ rock (or, esp. a comet) from
    > coliding with the Earth.

    Given a few years, a nudge from a nuke or two will be easy to accomplish. The resources of this planet could generate dozens of redundant missions to place the things. Large nukes have no problem excavating holes in rock > 1 km, so nudging one would require a relatively small nuke so as not to bust it into pieces.

  25. Re:Conversation with Clinton on How To Handle A Killer Asteroid · · Score: 1

    It does, however, derive from the same root word as corpse.