I suppose all those people using PGP (or GnuPG) must have "bad" things in them. I suppose any sort of encryption must be used for "bad" things now that you mention it.
I don't think that follows.
Freenet is not about privacy, it's about anonymity. Encrypted email or other communications can easily be justified by because privacy is valued by most people. Everyone has information they would rather keep quiet. The value of anonymity is not nearly as easily recognizable.
This is not meant to launch a debate on the merits of anonymity -- just to point out the difference between Freenet and privacy tools like GnuPG.
Yeah, it's crummy that the QA fell short for this game when it came to hardware configurations. I've got two Windows boxes. The one with the Intel graphics card of course can't play the game, but it worked quite nicely on the other. I guess I'm one of the lucky ones.
I've finished the game already, and had a grand time playing it. Though I've never played Myst through, I absolutely loved Riven. The stunning graphics and tasteful atmospheric soundtrack were totally immersive, and the puzzles were hard. Full frontal-lobe engagement. I've never enjoyed a game as much.
I have to say that Exile does not quite live up to its predecessor. The graphics are equally stunning, but not any more so than Riven. (There are a couple of places where they look a little sloppy, but they're few and far between... and then Riven had some of those as well.)
The 360-degree pivotal viewpoint is a marked improvement over Riven's stills, though. The designers/artists should be commended for their ability to make every viewpoint -- from every angle -- as picturesque.
But the main thing I found lacking in Exile, compared to Riven, was depth and difficulty of the puzzles. I'm a masochist for puzzles, and Riven was a more challenging game. I basically whipped through Exile in about 25-30 hours of play-time (savouring every step, of course). I wouldn't say it's super-easy... just easier than Riven.
As for the soundtrack, it's in the same vein as those of Myst and Riven. It adds to the atmosphere of the game without being at all distracting. It's well done, again, and is a little more varied than Riven's. (There's actually a drum-track or two, this time.)
Value? I don't regret the money I spent on this game. (Unlike Michael, my copy did come with an setup guide / instruction manual.) I only wish more games were made in this genre, and of this calibre. I look forward to future titles from Cyan and everyone they're involved with.
Maybe someone should just tell them about OpenBSD, save some time and money.
Maybe someone shuld just tell Michael about EROS, a GPL'd x86 capabilities OS currently under development.
Read more on capabilities and why they're important to OS security. A capabilities system is relatively resistant to a lot of the big security issues that plague other types of systems. For example, even if buffer overruns do occur, the damage that can be done is very limited. This is a really cool project.
> Imagine a bookshop not letting you buy their books until you'd completed a literature degree.
Not sure your analogy sticks. We're not talking about requiring people to get a Computer Science degree before viewing web pages. It's much easier to imagine a bookstore not letting you buy their books until you get a bank account -- and this is a more fitting anology.
I don't think that follows.
Freenet is not about privacy, it's about anonymity. Encrypted email or other communications can easily be justified by because privacy is valued by most people. Everyone has information they would rather keep quiet. The value of anonymity is not nearly as easily recognizable.
This is not meant to launch a debate on the merits of anonymity -- just to point out the difference between Freenet and privacy tools like GnuPG.
Yeah, it's crummy that the QA fell short for this game when it came to hardware configurations. I've got two Windows boxes. The one with the Intel graphics card of course can't play the game, but it worked quite nicely on the other. I guess I'm one of the lucky ones.
I've finished the game already, and had a grand time playing it. Though I've never played Myst through, I absolutely loved Riven. The stunning graphics and tasteful atmospheric soundtrack were totally immersive, and the puzzles were hard. Full frontal-lobe engagement. I've never enjoyed a game as much.
I have to say that Exile does not quite live up to its predecessor. The graphics are equally stunning, but not any more so than Riven. (There are a couple of places where they look a little sloppy, but they're few and far between... and then Riven had some of those as well.) The 360-degree pivotal viewpoint is a marked improvement over Riven's stills, though. The designers/artists should be commended for their ability to make every viewpoint -- from every angle -- as picturesque.
But the main thing I found lacking in Exile, compared to Riven, was depth and difficulty of the puzzles. I'm a masochist for puzzles, and Riven was a more challenging game. I basically whipped through Exile in about 25-30 hours of play-time (savouring every step, of course). I wouldn't say it's super-easy... just easier than Riven.
As for the soundtrack, it's in the same vein as those of Myst and Riven. It adds to the atmosphere of the game without being at all distracting. It's well done, again, and is a little more varied than Riven's. (There's actually a drum-track or two, this time.)
Value? I don't regret the money I spent on this game. (Unlike Michael, my copy did come with an setup guide / instruction manual.) I only wish more games were made in this genre, and of this calibre. I look forward to future titles from Cyan and everyone they're involved with.
So is it enough to just edit this value, or does the kernel need to be recompiled, or what? Don't know much about the kernel design...
Maybe someone should just tell them about OpenBSD, save some time and money.
Maybe someone shuld just tell Michael about EROS, a GPL'd x86 capabilities OS currently under development.
Read more on capabilities and why they're important to OS security. A capabilities system is relatively resistant to a lot of the big security issues that plague other types of systems. For example, even if buffer overruns do occur, the damage that can be done is very limited. This is a really cool project.
> Imagine a bookshop not letting you buy their books until you'd completed a literature degree.
Not sure your analogy sticks. We're not talking about requiring people to get a Computer Science degree before viewing web pages. It's much easier to imagine a bookstore not letting you buy their books until you get a bank account -- and this is a more fitting anology.