I'm sorry, but as must as I respect educational channels on television, a 24 hour mathematics channel seems to be devoid of almost any entertainment value. Solving differential equations has nowhere near the entertainment value of say, a series on African wildlife. Your remark on childish TV comics is justified with a great amount of anime. I can't say Dragonball Z or Yu-Yu Hakusho is much more than an excuse for violence. But like in most cases, generalizations can often be proven wrong and proves for a weak argument. Take Rurouni Kenshin on Cartoon Network. Before watching the show I had no idea what the Meiji era was, or what Japan was like in the 1800's. I came out of watching the show with a good deal of knowledge about the Tokugawa and Meiji eras of Japan. Then there are animes like Graveyard of the Fireflies, or many of the films by Miyazaki. These are anything but "childish TV comics", and have a maturity that many stateside films lack. Also, i doubt that watching anime cripples one's ability to read in any way. It is my experience that a good deal of anime fans read on a regular basis, though I'll admit many of them read science-fiction or philosophy for the most part. On the other hand, among those I know that rarely read for recreation, almost all of them never watch or have even heard of anime. I'd have to say I would enjoy a 24-hour anime channel much more than the vast amount of crap on television right now.
If you were not sure that Sailor Moon was an anime, you obviously are not that familiar with anime. It's a media that spans across many themes, including children's television. Shows like Pokemon, Hamtaro, Card-Captor Sakura, and others are perfectly fine for little kids. There is also hentai-anime, which is cartoon pornography. Some of it might even make adults uneasy. And there is an entire range in the middle, from science fiction to comdedy and drama. So hearing a few horror stories and letting it represent the entire genre is like someone who's never watched any TV at all to watch the Man Show or Jackass and think that represents television in it's entirety. I suggest if your kids want to watch any particular program, find a review of it and watch an episode. In the end it is you who should define what are good influences for your children, not the media.
P.S. Roadrunner and Bugs Bunny are some of the most violent media I have ever seen. Time and time again characters pursue their victims with explosives, blows to the head, or getting them to fall off high ledges. After their faces are blown off or their bodies are crushed, the victim collects himself, only mildly annoyed. There is no consequence for what would be murder in the real world, and the lesson the dis can learn is that physical violence is fun. At least in most animes a kid will learn what will kill a person. Hell, in a lot of anime the character will even learn that killing is bad(Gundam, Trigun, and Kenshin are all good examples of animes where the main characters don't believe in killing).
Dogme seems to be doing a lot of complaining about the current good games out there, and what should and should not be put out. What I'm wondering is, why is their main concerns with creativity and innovation? Isn't the entire point of gaming just to relax and have fun? I don't care how new and far apart a new game is from the old genres, if I get tired with it after less than two weeks the game is a piece of crap. The reason that so many of the seemingly same games are being put out there is that's what the gamers have been asking for. If Dogme considers Quake III and so many other games to be bad, then how come they're selling so many copies? Are they insulting the gaming community for its lack of taste? That's not what gaming is about. What I like, I like, and if Dogme thinks better games can be made then have a new company do that themselves and see if I like it. But I see absolutely no problem with the cliches and same old genres that are out there. Sequels like Quake III and Diablo II simply took what we already loved and made it better. Counterstrike is a great example, because by using another game's engine and simply a few new ideas it created what I consider a perfect game, which spread to high popularity with no help from marketing or ads. And Baldur's Gate II, despite having almost every race Dogme mentioned, lots of cinema, and being just a sequel, is now one of my favorite games because of a great storyline and good gameplay. I just hope Dogme realizes that gaming isn't some medium of art, it's to let people have fun.
I'm sorry, but as must as I respect educational channels on television, a 24 hour mathematics channel seems to be devoid of almost any entertainment value. Solving differential equations has nowhere near the entertainment value of say, a series on African wildlife. Your remark on childish TV comics is justified with a great amount of anime. I can't say Dragonball Z or Yu-Yu Hakusho is much more than an excuse for violence. But like in most cases, generalizations can often be proven wrong and proves for a weak argument. Take Rurouni Kenshin on Cartoon Network. Before watching the show I had no idea what the Meiji era was, or what Japan was like in the 1800's. I came out of watching the show with a good deal of knowledge about the Tokugawa and Meiji eras of Japan. Then there are animes like Graveyard of the Fireflies, or many of the films by Miyazaki. These are anything but "childish TV comics", and have a maturity that many stateside films lack. Also, i doubt that watching anime cripples one's ability to read in any way. It is my experience that a good deal of anime fans read on a regular basis, though I'll admit many of them read science-fiction or philosophy for the most part. On the other hand, among those I know that rarely read for recreation, almost all of them never watch or have even heard of anime. I'd have to say I would enjoy a 24-hour anime channel much more than the vast amount of crap on television right now.
If you were not sure that Sailor Moon was an anime, you obviously are not that familiar with anime. It's a media that spans across many themes, including children's television. Shows like Pokemon, Hamtaro, Card-Captor Sakura, and others are perfectly fine for little kids. There is also hentai-anime, which is cartoon pornography. Some of it might even make adults uneasy. And there is an entire range in the middle, from science fiction to comdedy and drama. So hearing a few horror stories and letting it represent the entire genre is like someone who's never watched any TV at all to watch the Man Show or Jackass and think that represents television in it's entirety. I suggest if your kids want to watch any particular program, find a review of it and watch an episode. In the end it is you who should define what are good influences for your children, not the media.
P.S. Roadrunner and Bugs Bunny are some of the most violent media I have ever seen. Time and time again characters pursue their victims with explosives, blows to the head, or getting them to fall off high ledges. After their faces are blown off or their bodies are crushed, the victim collects himself, only mildly annoyed. There is no consequence for what would be murder in the real world, and the lesson the dis can learn is that physical violence is fun. At least in most animes a kid will learn what will kill a person. Hell, in a lot of anime the character will even learn that killing is bad(Gundam, Trigun, and Kenshin are all good examples of animes where the main characters don't believe in killing).
Dogme seems to be doing a lot of complaining about the current good games out there, and what should and should not be put out. What I'm wondering is, why is their main concerns with creativity and innovation? Isn't the entire point of gaming just to relax and have fun? I don't care how new and far apart a new game is from the old genres, if I get tired with it after less than two weeks the game is a piece of crap. The reason that so many of the seemingly same games are being put out there is that's what the gamers have been asking for. If Dogme considers Quake III and so many other games to be bad, then how come they're selling so many copies? Are they insulting the gaming community for its lack of taste? That's not what gaming is about. What I like, I like, and if Dogme thinks better games can be made then have a new company do that themselves and see if I like it. But I see absolutely no problem with the cliches and same old genres that are out there. Sequels like Quake III and Diablo II simply took what we already loved and made it better. Counterstrike is a great example, because by using another game's engine and simply a few new ideas it created what I consider a perfect game, which spread to high popularity with no help from marketing or ads. And Baldur's Gate II, despite having almost every race Dogme mentioned, lots of cinema, and being just a sequel, is now one of my favorite games because of a great storyline and good gameplay. I just hope Dogme realizes that gaming isn't some medium of art, it's to let people have fun.