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User: tcopeland

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  1. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > the original source code without the
    > comment would be public domain.

    Gotcha, OK, yup, that makes sense. Thanks!

  2. Re:Silly GPL / BSD discussion on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    Very interesting, I hadn't seen that distinction before, thanks!

  3. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > Anybody can do anything they want
    > with it without fear.

    Except remove it from the public domain, I daresay?

    > I wouldn't say that public
    > domain isn't a known quantity.

    I should have said "it's an unknown quantity _to me_" :-)

  4. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > why don't you suggest public domain?

    I kind feel that the BSD license is more defined - when someone says "BSD", there's some text to go along with that. If someone says "it's public domain", my first question is "so, what does that mean?". A BSD license is a know quantity, IMHO.

    > Did I say it would be bad?

    Touche! I had placed myself on the defensive already, my apologies.

    > Saying to public domain the code is
    > simpler and clearer.

    I'm surprised to hear you say that; I guess I feel the opposite way - that a BSD license is simpler and clearer.

  5. Desktop-wise, I've been using Evolution... on Ed Haletky: Desktop Linux Nearly There · · Score: 1

    ...as my email/contact/calendar/task thingy (OK, PIM) on various Fedora Core releases for the past few years; it's steadily improved and now is quite solid.

    Of course, I'm probably biased since I'm working on a Ruby wrapper library for it, but, anyhow.

  6. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > I am absolutely baffled why anyone
    > promotes the BSD

    Because it allows folks to use/wrap/copy the code with having to open source their code.

    > Why don't you come right out and say you
    > want programmers to throw their code into
    > the public domain?

    Why would that be bad?

  7. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > they can contribute their code with a
    > BSD or even public domain licence

    Right, but I think their concern is that they may "contaminate" themselves by looking at the GPL'd code. You know, it's like looking at CDDL'd code; if those ideas show up in your own code later and someone traces it back, bad times. Better to just stand clear, you know?

  8. Re:s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 1

    > It's called leeching.

    True! There's a tradeoff there though - how many folks will _not_ contribute since they want to stand clear of the GPL? I'd rather give those folks a safe way to contribute, and I've got zero interest in tracking down GPL violators.

    And it seems to be working out well - check the contributors page. Most of the real interesting stuff in PMD has come from other folks... like the data flow analysis stuff, for example. I want to avoid any chance of scaring away those folks ...

  9. s/GPL/BSD/ on HP Calls For Sun and IBM to Remove OS Licenses · · Score: 4, Insightful

    Reducing the license count is good, but put those apps under the BSD license instead. That way folks can use your program without their hands being tied. They can even make a product out of it, make some money, and feed changes/improvements back into the program. I've had folks send in contributions to PMD and say that if it was GPL'd they wouldn't be contributing their code.

    And the fact that Compuware wraps PMD and calls it OptimalAdvisor? More power to them! Maybe they'll contribute a bug fix or two, and maybe I'll sell a couple more copies of the book. A rising tide, as it were...

  10. archive.org has a bunch of speed run videos... on The Lives And Times of Speed Runners · · Score: 4, Informative

    ...and the bandwidth is usually pretty good; here's their collection.

  11. Re:Another good one... on Artificial Intelligence for Computer Games · · Score: 1

    Thank you!

  12. Re:Only Ten Years Away on Artificial Intelligence for Computer Games · · Score: 1

    > it's more a mimicing of intelligence and
    > not very impressive mimicing

    So true. I remember watching a video of the "Lord of the Rings" game and hearing the game producer saying "Look at this! The characters have actual feelings and personalities - they're actually happy about winning this battle!"

    Come on, fellas. Don't mistake state tables and switch statements for feelings and personalities and intelligence. It's OK to be enthusiastic, but don't believe your own marketing materials.

  13. Another good one... on Artificial Intelligence for Computer Games · · Score: 4, Informative

    ...is M. Tim Jones' AI Application Programming. It's got all sorts of predator/prey and pathfinding stuff in there.

    The code examples are in C, although I ported some of them from the 1st edition of the book to Ruby.

  14. Gerrit Huizenga, another of the authors... on Performance Tuning for Linux Servers · · Score: 4, Informative

    ...is a pretty savvy fellow; he's a frequent LKML poster and has gotten some mentions on Kernel Traffic.

  15. Re:no on Do We Really Need Space Weapons? · · Score: 1

    > he is saying that up to the present
    > there has been no policy of attacking staellites

    Right. But I think "up to the present" isn't quite as long a period of time as I felt like his use of "the history of warfare" implied. Perhaps "the history of modern warfare" or "in the history of space travel" would have been less... I dunno... evocative. Or something.

    > to illustrate that things change, to point
    > out that there will likely be no turning
    > back once we launch down this road and that
    > the people most likely to suffer are the
    > civilians.

    Hm. I kind of agree... sure, war tech moves onwards, and no one's going back to bows and arrows now that the machine gun is here.

  16. Re:selective quoting leads to inaccurate moderatio on Do We Really Need Space Weapons? · · Score: 1

    > a gross mischaracterization of what
    > is actually being said.

    I disagree. To me it sounded as if he was invoking "the history of warfare" as if there was a long and august tradition of not attacking satellites, stretching back over the annals of time. There's not; it's just that satellites haven't been around very long and they haven't been worth attacking. As soon as they are and there's a country that think it's worth the trouble, it'll happen.

  17. From the article... on Do We Really Need Space Weapons? · · Score: 5, Insightful

    No satellite has been the subject of a direct physical attack in the history of warfare.
    Well, sure, but that seems a bit disingenuous... it's like saying that there were zero shuttle accidents between 1000 and 1900.
  18. Re:Tetris fun for a budding game programmer on Interview with Pac-Man Creator · · Score: 1

    Cool! Yup, lots of different ways to approach the shapes, and the animation or whatever that happens when you fill a row, and so on. Good times.

  19. Re:A great game for a budding game programmer on Interview with Pac-Man Creator · · Score: 1

    > buying a "Beat Ms. Pacman" strategy guide
    > in elementary school

    Nice, those were hard-earned dollars, I daresay. $5 for cutting the neighbor's lawn and all that.

    My sad elementary school experiences involved accidentally overwriting a brand new game while trying to back it up on a TRS-80 Model III. Oh the agony...

  20. Re:A great game for a budding game programmer on Interview with Pac-Man Creator · · Score: 1

    > ghosts in Pacman followed predetermined paths

    You're probably right, so a true clone wouldn't need an AI strategy.

    I guess I was thinking of what someone would do who was writing a version of Pacman today and that came to mind...

  21. A great game for a budding game programmer on Interview with Pac-Man Creator · · Score: 2, Insightful

    Writing a Pacman clone is a great exercise if you're trying to learn how to program games. There's graphics, hit detection, path-finding, "AI" strategy, high score tracking; all kinds of good stuff to think about.

    Another good one is Tetris; lots of interesting challenges in there.

  22. Programming Challenges on Brain Teasers for Coders? · · Score: 3, Informative

    Programming Challenges is a nifty book by Steven Skiena and Miguel Revilla. It's a selection of problems from the Online-Judge problem set. There's a lot of nifty stuff in there - sorting, graph theory, number theory, etc.

    Best of all, when folks solve the problems, they can submit their solutions online to see if they pass muster!

  23. Re:The God of War home page... on God of War the Newest Video Game Movie · · Score: 1

    Cool, I'm on 1.0.4, I should upgrade...

  24. The God of War home page... on God of War the Newest Video Game Movie · · Score: 1

    ...is a pretty impressive series of Flash movies, although I had to resort to IE to get it to work nicely.

  25. Re:Koders does something like this... on Calculating the True Worth of Software · · Score: 1

    > average, fully debugged (i.e. perfect,
    > averaged over time), fully loaded
    > (meetings, requirements, testing, etc. etc. etc.).

    Wow. Well, interesting stuff, thanks for the post!

    tom