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The Lives And Times of Speed Runners

1up.com has a feature looking into the high stress world of game speed running. Primarily a history of the sport, they start with Doom and Super Mario Bros. and walk us forward to sequence breaking runs through Metroid Prime. From the article: "While there are plenty of real-world time-based challenges, speed running stands apart thanks to its virtual nature. You'll never tune in to a track meet and see competitors taking shortcuts across the grass, but that's essentially the modus operandi of video game speed runners. Similarly, you'll never see athletes exploiting flaws in reality to jump further or to warp themselves ahead in the race. Again, that's something that can only be done via video games. While speed running has been acquiring a serious head of steam over the last few years, its origins can be traced back to one game in particular: id Software's late 1993 bombshell of an FPS, Doom. "

82 comments

  1. Memories by vettemph · · Score: 3, Interesting

    Yep, I used to do this back then. Doom would report your time to complete a level. At some point the thought occurs. Hey, i'll just skip killing the bad guys and run my ass off!

    --
    The government which is strong enough to protect you from everything is strong enough to take everything from you.
  2. archive.org has a bunch of speed run videos... by tcopeland · · Score: 4, Informative

    ...and the bandwidth is usually pretty good; here's their collection.

    1. Re:archive.org has a bunch of speed run videos... by djdavetrouble · · Score: 1

      thats exactly what I wanted. Kudos to you and your dope internet skillz. I'm downloading the Doom 2 Nightmare speed run right now!

      --
      music lover since 1969
    2. Re:archive.org has a bunch of speed run videos... by Aeiri · · Score: 3, Informative

      Here's another one.

    3. Re:archive.org has a bunch of speed run videos... by Anonymous Coward · · Score: 0

      Score:5, Informative? Does the article not offer up the exact same link?

    4. Re:archive.org has a bunch of speed run videos... by Anonymous Coward · · Score: 0

      ....

      No. It doesn't, actually.

  3. Fun against friends by Anonymous Coward · · Score: 0

    I play speed running against friends, especially in Metal Gear Solid games. The first one I have finished in hard mode in 1h30, but the best time up until now is 1h08 in extreme mode. How is this possible?!

    1. Re:Fun against friends by Chosen+Reject · · Score: 1

      Either that's really fast or MGS is not very long. I did something similar with Jedi Outcast, only I cheated and turned on noclip allowing me to pass through walls. It still took me ~45 minutes. If I had to actually run through, it would have been a much longer time.

      --
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      Just say no to irreversible processes!
    2. Re:Fun against friends by dstech · · Score: 1

      That is really fast.

      MGS is not very long.

      You're right on both counts!

      Playing the game at a relatively slow speed, I completed it on Normal in ~5 hours... just to give a benchmark (but I suck at MGS games...)

    3. Re:Fun against friends by Anonymous Coward · · Score: 0

      Metal Gear Solid, not very long?! That's an understatement, especially with the additions made in Twin Snakes.

    4. Re:Fun against friends by Anonymous Coward · · Score: 0

      Took me about 12 hours the first time through, but then again I watched every movie and listened to every codec conversation. Those alone are about 6+ hours.

    5. Re:Fun against friends by Meagermanx · · Score: 1

      I got all the way to the torture chamber, and then I was like "Button mashing? Screw this. I don't wanna play Mario Party."
      Then my save game got deleted.
      Stupid low quality PS memory cards.

    6. Re:Fun against friends by Anonymous Coward · · Score: 0

      You could have spared yourself the effort and saved Otacon! :-)

  4. SMB speedrun by 88NoSoup4U88 · · Score: 3, Interesting
    I once seen a video of a SMB-speedrun (afaik, it was the current record holder) : Ít was just insane seeing how he held the right-direction button almost constantly pressed while running through there.

    The only lame thing about that record was that it was recorded/played on an emulator, and in the end the various level-times were pasted onto eachother : Still a mighty freaky job.

    And Quake speedruns are a feast for the (FPS) gamer-eye. :D

    1. Re:SMB speedrun by Pxtl · · Score: 3, Interesting

      Actually, I'd be more interested in a speedrun in one of the more chaotic FPS games than Quake. Something like Serious Sam. Quake doesn't pit you against hundreds of foes at once the way Sam does. The problem with Sam is that the levels were designed with a total ignorance of rocket jumping, so probably half the game would be skipped through such methods.

      The big thing is that in Sam, you almost always have to kill everything in the room to progress, and "everything in the room" can be a very large number. So it would likely be one of the most ultraviolent speedruns ever completed.

      Alternately, Abuse would be cool for Speedrunning. The game is pretty much designed for the kind of enemy-evasion you use in speedruns, as Abuse levels usually give the player the option of just retreating. The problem is that retreating will give you an ever-growing mass of hundreds of ants chasing you.

    2. Re:SMB speedrun by Blakey+Rat · · Score: 2, Informative

      Just FYI, there are several secrets in Serious Sam that require rocket-jumping (for instance, the powerups up the rim of the 'exploding frog room' about a third of the way through the game.) You can be assured at least some of the Serious Sam level designers knew about rocket jumping.

    3. Re:SMB speedrun by Pxtl · · Score: 1

      ? Funny - many levels allow you to RJ into the background scenery and get lost/stuck. I find most places that you RJ into for secrets often have ways to get there legally that you didn't know about. But either way - the fact is that the regular, linear map flow can be seriously screwed up by RJ.

    4. Re:SMB speedrun by Radix37 · · Score: 3, Informative
      Something like Serious Sam.

      First Encounter

      Second Encounter

      --
      Speed Demos Archive - Lots of speed runs!
    5. Re:SMB speedrun by Rallion · · Score: 1

      Mmm. I'd like to see speed runs of a few Painkiller levels. It's in the same vein as Sam.

  5. Quake Done Quick by zhenga · · Score: 2, Insightful

    It all started with Quake Done Quick: http://www.planetquake.com/qdq/

    Wallhugging, bunny hopping, rocket jumping, strafe jumping, quad damage jumping, grenade-rocket jumping, trapping a zombie under a closing gate so it reopens again, you name it, its all to get faster records.

    Even did some speed running in Quake myself with another friend a long time ago, shooting each other to gain more velocity, launching rockets at each other to get even more height to get a certain key, etc, its very fun!!
    When I solo play a fast game of Classic Quake, I usually speed run episode 1 which I can run under 10 minutes ;)

    Damn this brings back good memories, im going to install Quake again :p

    1. Re:Quake Done Quick by zhenga · · Score: 1

      Oh im wrong that it all started with Quake, seems they were speed running Doom back in 1994 already :) while Quake 1 was released in 1996.

  6. Sport? by benito27uk · · Score: 2, Insightful
    Enjoyable activity certainly, but it's stretching the definition to call it a sport!

    If playing a game to try and complete it as quick as possible is high stress I pity the submitter having to deal with real life.

    1. Re:Sport? by slthytove · · Score: 1
      From http://en.wikipedia.org/wiki/Nathan's_Hot_Dog_Eati ng_Contest:

      Starting in 2004, the contest began at 12:40 pm presumably because ESPN started covering the event live. In 2004, ESPN hired Windfall Productions (Ralph J. Mole, Exec. Producer) who used six cameras, a live New York City crew and a TV mobile unit to produce a one hour network sports special about the contest. It was hosted by Gary Miller and was carried live in Times Square on the ABC "Jumbotron".

      Man oh man, is that disgusting to watch...

    2. Re:Sport? by Radix37 · · Score: 1

      In my defense, the word 'sport' doesn't appear anywhere on my site... "grep sport *.html" only brings up three cases of 'transport'.

      It's not like you can speed run a football game or anything.

      --
      Speed Demos Archive - Lots of speed runs!
    3. Re:Sport? by lupinstel · · Score: 0

      For some reason they show some of these eating competitions in high definition on INHD. I really don't need to see every soggy crumb stuck to some guys face.

      --
      Don't blame me, I voted for Cthulhu.
  7. It actually works in many platformers by BlackCobra43 · · Score: 1

    The Megaman series in particular lends itself very well to speed runs. Just dash like a mad man and avoid the enemies while collecting power-ups. I remember beating Megaman X3 in roughly an hour with all items collected that way.

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  8. Fun to watch by fwice · · Score: 3, Informative

    An accurate artice, to say the least. I've attempted my share of speed runs and time attacks, and eventually resigned to the fact that there are people who have much more time and patience than i do to get things perfect (for more evidence of that, check the sonic 3 speedrun on bisqwit's site). but i definately enjoy watching the runs myself. there's still something to be said about watching someone smoke bionic commando in 15 minutes or utterly destroy mega man 2.



    a point of note -- when the article talks about morimoto, he's the one who did a crazy smb3 run. the article makes it seem like what he did was completely wrong and unethical. on the contrary, the video is a time attack. the levels in question are automatic side scrolling levels, where the speed cannot be changed and the time is consistent whether its me playing it or him. instead of making the video extremely boring and unpleasant to watch in those 2 minutes (by hiding in a corner and getting pushed along or something) he jumps and accumulates a ton of lives during a time that would otherwise be paint-dry boring. i think it was well done.



    the link to bisqwit's site (mentioned in the article, iirc. read it yesterday.) is http://bisqwit.iki.fi. definately go there if you want to relive some nostalgia done perfectly :]



    (advance apologies for the formatting. doing this through lynx).

    1. Re:Fun to watch by ALeavitt · · Score: 5, Informative

      Remember - most (if not all) of the videos on Bisqwit's site are time attacks, not speed runs. There's an important difference. Time attacks are recorded on emulators with slow motion, save states, and other techniques to make recording an absolutely perfect game possible. When the movie is played back at full speed in one segment it looks like an amazing playthrough. Speed runs are "pure" runs through games without hacks. That makes them that much more impressive, to me, but it's still pretty entertaining to watch someone just completely destroy one of those super-hard games that used to piss me off.

      --
      This sig has been stolen. Return it to its original user for a reward.
    2. Re:Fun to watch by Hedonist23 · · Score: 1

      I think what the article found wrong and unethical was the fact that morimoto used emulation and save states that made the game absolutely perfect without truly doing the "run." It was definitely a great save state video, but not a true speed run. hed.

    3. Re:Fun to watch by LocalH · · Score: 1

      No, they're not "time attacks". They're "tool-assisted speed runs".

      --
      FC Closer
    4. Re:Fun to watch by jclast · · Score: 1

      A time attack is a "tool-assisted speed run." The point is that a speed run can be performed by any gamer with an original copy of the game on its original platform. Time attacks can not.

      --
      e2 | LJ
    5. Re:Fun to watch by LocalH · · Score: 4, Informative

      The point is, the terminology "time attack" is completely unrelated to TAS runs. "Time attack" is already used by many games to refer to a mode where records are kept for the best time through a level, and so shouldn't be used in order to help prevent confustion (after all, look at the mess some of the more vocal speedrunners and TASrunners participated in when people just called them "speedruns").

      The correct, and accepted, terminology is "tool-assisted speed run". I've also seen "superplays" used, although TAS run is more common now.

      --
      FC Closer
  9. ermm .. speedrunning came before DOOM .. by torpor · · Score: 5, Informative

    .. before Wolfenstein (saw it for that a few times), before Duke Nukem (non-3D), even before Jet Set Willy.

    Pacman had speed runners. Pitfall too. Speed running is at least as old as the 70's.

    Maybe 'in the modern context of video games', where modern = 'anything since 1990', speed-running 'can be traced' to DOOM, but its an old sport.

    speed running is what you did in the 70's when you already 'beat the game' a few times, and you had nothing else to play ..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:ermm .. speedrunning came before DOOM .. by Psykechan · · Score: 1

      Pacman had speed runners. Pitfall too.

      I did speed runs of Pitfall all the time as a kid. I could never get my time down below 20 minutes...or above 20 minutes either.

    2. Re:ermm .. speedrunning came before DOOM .. by justforaday · · Score: 1

      Pacman had speed runners.

      What's the fastest that anyone has ever completed Pacman?

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:ermm .. speedrunning came before DOOM .. by ArsonSmith · · Score: 3, Interesting

      I think the original Metroid was also one of the big ones. It had a, slightly, diffrent ending depending on how fast you beat it. If it was less than 1 hour You'd get Samus in her Bikini suit rather than the big bulky one.

      Where was Hillary then?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    4. Re:ermm .. speedrunning came before DOOM .. by MyDixieWrecked · · Score: 1

      Pacman had speed runners.

      well, I wouldn't really count pacman... you're stuck at a constant speed and you can't stop munching.

      I was doing speedrunning back in the days of the original Prince of Persia on my old green-screen compaq suitcase computer when I was like 8 years old.

      Prince of persia was full of loopholes to help you beat the level faster, whether it was sidestepping the dudes with swords or climbing over them.

      Hell, I bet no one knew you could beat the first level in under a minute. you don't HAVE to get the sword, you know. You automagically get it, if you didn't already have it, at the start of the second level.

      --



      ...spike
      Ewwwwww, coconut...
    5. Re:ermm .. speedrunning came before DOOM .. by Sparr0 · · Score: 1

      i don't remember, but pacman is deterministic. if you make the same turns each time then the ghosts will follow the same paths. my grandmother owned an atari and could play a perfect game of pacman, including getting every fruit, all 4 ghosts on each super pellet, etc. not exactly a speed run, but the same tactics apply.

    6. Re:ermm .. speedrunning came before DOOM .. by Have+Blue · · Score: 4, Informative

      There are actually five endings to Metroid- the "normal" ending, special endings for coming in under 5 hours, 3 hours, and 1 hour, and one special ending for failing to clear 5 hours with the secret character Armorless Samus.

    7. Re:ermm .. speedrunning came before DOOM .. by AvitarX · · Score: 1

      The "perfect" PacMan game was done relativly recently. It took about 24 hours strait.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    8. Re:ermm .. speedrunning came before DOOM .. by metroid+composite · · Score: 1

      Agreed entirely. Heck, there were games pre-DOOM that displayed your completion time (I believe Metroid 1 didn't, but I know Metroid 2 did). As a kid who got two games a year if I was lucky (christmas and birthday) speed runs seemed like something completely obvious for making them last longer, and seemed intended by the designers to add replay value.

    9. Re:ermm .. speedrunning came before DOOM .. by Radix37 · · Score: 1

      The article isn't saying that Doom was the first game to get speed ran - this obviously isn't true. It's saying it's the first game to have an online community/site dedicated to tracking the records on it: compet-n. I dont think you'll find any websites from pre 1994 dedicated to metroid 1/2 runs ...

      --
      Speed Demos Archive - Lots of speed runs!
    10. Re:ermm .. speedrunning came before DOOM .. by torpor · · Score: 1

      for sure there are japanese bbs'es from the 80's with such clan-boix behaviour.

      the article is hype.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    11. Re:ermm .. speedrunning came before DOOM .. by kwoff · · Score: 1
      If it was less than 1 hour You'd get Samus in her Bikini suit rather than the big bulky one.

      A prelude to "Hot Coffee"? :)

  10. Am I the only one... by madaxe42 · · Score: 3, Funny

    ...who just had an image of people smuggling amphetamines?

  11. It All Started With... by klausboop · · Score: 3, Interesting

    I was speed-running when you Doom and Quake whippersnappers were still in diapers. Get off the lawn of my marine base!

    Seriously, anyone recall using these same tactics in Advanced Dungeons and Dragons on their Intellivision in 1980 or so? Talk about exploiting flaws in the physics modeling and stuff: you could actually run THROUGH the bad guys (the dragon, snake, lizard and demon). You would accrue damage (which was not fixable with a health-pak or anything, those didn't exist back then), but you could run through them. Similarly, your arrows would *ricochet* off the walls, so sometimes you could get a shot off as you sped around a corner. Overall, you could definitely complete a level without firing an arrow, just holding down the side run button on the controller the whole time. Especially useful if you were just completing a mountain to move through the terrain map and didn't actually need any of the items in the mountain.

    Great, now I have to break out the intellivision AND reinstall Doom and Quake!

    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  12. Sport? by eXtro · · Score: 3, Funny

    I guess it's just as much a sport as seeing how many hotdogs you can eat.

    Oh wait, that's not a sport either.

  13. Sinclair Spectrum equivalent by mosschops · · Score: 1

    In recent years the same thing has been done with Sinclair Spectrum games, recorded using an emulator: http://www.rzxarchive.co.uk/. My favourites replays are Jet Set Willy and Head Over Heels (the latter is VERY fast/tight).

    They're in a replay format which includes the game code, and all input needed to replay the file. You'll need a supported emulator to play them, as detailed on the site itself.

  14. Perfect Dark by kdark1701 · · Score: 2, Interesting

    Its possible to beat the first mission in Perfect Dark by falling through the 100 or so floors in the Lucrene Tower straight into the elevator for a total of six seconds. Its reallly quite amazing to see.

  15. You mean like "The Wizard" by CosmicDreams · · Score: 1

    Anyone else remember that late 90's flick with Fred Savage about his videogame master of a brother. At the end of the movie there is a "speedrunning" contest between like 4 others playing Super Mario Bros. 3.

    I think the movie is a great overlooked example because the kid brother was able to win due to the secret shortcuts he found.

    --
    Go Gusties
    1. Re:You mean like "The Wizard" by Anonymous Coward · · Score: 4, Funny

      that late 90's flick with Fred Savage

      You misspelled "commercial".

    2. Re:You mean like "The Wizard" by Anonymous Coward · · Score: 0

      BAH spelling nazi.

    3. Re:You mean like "The Wizard" by Anonymous Coward · · Score: 0

      You forgot the exclamation point after "Bah", which should just have the B capitalized. Furthermore, "spelling" should be capitalized, as should "Nazi" since it's a proper noun. And, although no punctuation is needed after "Nazi", it not being a full sentence, one might, for stylistic reasons, add another exclamation point.

      Thus so:

      Bah! Spelling Nazi!

    4. Re:You mean like "The Wizard" by encopitt · · Score: 1

      & you're both forgetting it was the lat 80's.... not 90's....

    5. Re:You mean like "The Wizard" by Fjornir · · Score: 1

      He touched my breast!

      --
      I want a new world. I think this one is broken.
  16. Speed runners frist psot! by tod_miller · · Score: 1, Funny

    frsit psot!!!!!!11

    Now I have to post the demo!! :-) I don't think I have ever speed played except in actual racing games... hrm :-)

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Speed runners frist psot! by Impy+the+Impiuos+Imp · · Score: 2, Insightful

      I can't believe some buffoon modded this as a "Troll".

      He was making a joke about "first posts" being the Slashdot speed-running sport! Hell, he even got "psot" down accurately!

      Jesus H. Christ some people are stupid.

      And no, this psot also is not a troll, as it is also about speedrunning.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  17. Kirby: Canvas Curse by dmauro · · Score: 1

    I was really hoping they would mention the new Kirby game for DS because it is the most fun speed run friendly game I have played. Because your are using a stylus instead of a controller, getting through the level quickly requires a certain finesse of the hand, and when you have to restart a level it's because you didn't do something properly, not because a creature didn't come at the right time.

    If you are into speed runs, definitely give Kirby a go.

  18. Metroid series by jclast · · Score: 1

    Videos and tricks related to speed-running through the Metroid series can be found here. There's also a lot of good tips and videos on sequence breaking, low % games, and 100% games.

    --
    e2 | LJ
  19. Rocket jumping was not pioneered by Quake by extrarice · · Score: 2, Informative

    Anyone who has played Marathon will instantly recognize:

    "Frog blast the vent core!"

    Grenade-hopping and rocket-jumping started with Marathon, late 1994.

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    1. Re:Rocket jumping was not pioneered by Quake by Doctor+Ian · · Score: 1

      Episode 3, Mission 6 of Doom had a secret exit that required you to use self-damaging rocket propulsion to get to. This was released on December the 10th, 1993.

      --
      Trust me, I'm a doctor.
    2. Re:Rocket jumping was not pioneered by Quake by Sigma+7 · · Score: 1
      Episode 3, Mission 6 of Doom had a secret exit that required you to use self-damaging rocket propulsion to get to.


      The rocket jump is unnecessairy - you can simply use the switch through the wall.

      Of course, Doom was one of the first to intorduce straferunning to a large scale - the bane of map designers as it made shortcuts across what should be considered impossible routes. It was so popular that the developers of Rainbow Six included it in their first of the series.
  20. Time attack and Speedruns by DreadPiratePizz · · Score: 4, Informative

    I'm involved in Speedrunning, and I really dislike the way timeattacks get lumped in with them. They are not similar AT ALL, and I do feel that time attacks are decieving.

    I don't nessesarily have an objection to timeattacks in general, but they are presented decievingly. Increasingly they are played at 6% speed using thousands, if not hundreds of thousands of re-records. However, it is presented to you as a continuous video, which it is not. This is deception.

    Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame, or perform ridiculous acts of precision.

    Even though they make it clear the runs are being played with emulators, many people don't know what "tool assisted" means, or why they don't see somebody loading a savestate. They assume it was a continuous run, simply played on an emulator since the fellow didn't have the original cart or system.

    Don;t get me completely wrong: there are some tool assisted runs that I enjoy watching. But speedruns always have that element of skill, and more importantly improvisation. The timeattacks are so precicely done, they are on the verge of mechanical.

    1. Re:Time attack and Speedruns by Dwedit · · Score: 1

      The Mega Man X + X2 time attack, which beats each game quickly with identical joypad input, is extremely impressive. Even if it was recorded frame by frame with a re-record count of 14432.

      http://bisqwit.iki.fi/nesvideos/750S.html

    2. Re:Time attack and Speedruns by LocalH · · Score: 1

      TAS runs take just as much skill as realtime runs. You have to know an entire game inside and out to even begin making a quality TAS, just as you do to make a quality realtime run.

      The people making the TAS runs are NOT lumping them in with realtime runs. If someone does that, jump all over their ass, not the people that make the TAS runs.

      Also, quit calling them "time attacks", because they're not in any way, shape, or form, time attacks. They are "tool-assisted speed runs" or TAS runs.

      --
      FC Closer
    3. Re:Time attack and Speedruns by Anonymous Coward · · Score: 0

      You should really ask a doctor to help you get the stick out of your ass.

    4. Re:Time attack and Speedruns by tepples · · Score: 1

      Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame

      Even the easiest songs in, say, Dance Dance Revolution have up+down jumps.

      or perform ridiculous acts of precision.

      Just about every song in DDR has already been AAA'd (all Perfect steps).

    5. Re:Time attack and Speedruns by Anonymous Coward · · Score: 0

      He means that at the time of the development of the game, it would not have been possible for a player to hit up and down on a d-pad at the same time.

    6. Re:Time attack and Speedruns by The+Madd+Rapper · · Score: 0

      It's only deception if the tool-assisted speed runners don't mention the tool-assistance part. The presentation as a continuous video is not deception, it's entertainment. Who the fuck wants to watch tens or hundreds of thousands of freeze states? Correct me if you've had a different experience, but I think most people who seek speed runs online appreciate the difference between human skill and tool assistance. Certainly, they require different talents to perform/create. Generally, I prefer tool-assisted runs because they're more entertaining, which might be the real source of your resentment.

      --
      That's the shit that feds me up
    7. Re:Time attack and Speedruns by QuantaStarFire · · Score: 1

      That was an amazing video. It's a shame that you can't do that on a regular console, that would be a REAL treat. :)

      I'm with the parent though; tool-assisted runs are cool and all, but it's much more interesting to see somebody play the game on an actual console.

      My personal favourite videos have been the Legend of Zelda videos on SDA. Mike Damiani is king. I'm hoping he does the Oracle games before the new Zelda comes out (though I'll still watch that video when people start running it). The Gameboy Zeldas are the best next to WindWaker IMO.

      Okay, I'd better stop now before I go all fanboy and junk.

    8. Re:Time attack and Speedruns by Dwedit · · Score: 1

      I've successfully hit Left+Right simultaneously on a NES controller. You have to press both sides really hard. It makes you run very fast in Zelda 2.

    9. Re:Time attack and Speedruns by WaKall · · Score: 1

      I personally enjoy both sorts of moves - the tool-assisted, manufactured runs and the naturally-played runs.

      However, I disagree with your statement that the tool-assisted videos are mis-represented. The FAQ here certainly indicates that they use every underhanded trick possible:

      http://bisqwit.iki.fi/nesvideos/FAQ.html

      And the speedrun collection on archive.org also indicates what exploits are used in the game, such as "exploits luck", "tool assisted", "exploits bugs in the game".

      If you're downloading them second hand, then you might be right about them being misrepresented, but only because you don't have the metadata and commentary about the video.

  21. Re:Speed runners frist psot! Uh ... what? by WidescreenFreak · · Score: 2, Insightful

    Wow. At least 12 posts made it in front of your "frsit psot" and yet you want to post a demo of it. The speed you're involved with would seem to be the chemical type, not technological type.

    Go ahead and post your speed demo. Are there DEA workers on /.? :)

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  22. Speed Demos Archive by Spez · · Score: 1

    They are still running.

    Here's an excellent site where you'll find a lot of speed runs: Speed Demos Archive

    A lot of them are pretty impressive (ex: SMB 1 and 3, Diablo, etc)

    --
    I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
  23. FTA by Keebler71 · · Score: 1
    For example, it was discovered that due to a math error, running diagonally was approximately 41% faster than merely running forward;

    Interesting,...I guess saying that you running diagonally was sqrt(2) faster doesn't sound as good but it is a little more telling as to the "math error"

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  24. Speedrunning with a purpose... by lpangelrob · · Score: 1
    I seem to have it stuck in my mind that the only game that has ever required speedrunning to beat was Battletoads for the original NES.

    I had only borrowed the game... and I never, ever got past the part where you're going around a road course AND beat the annoying ball thing to death. Well, okay, maybe once.

    Those were some adrenaline-packed hours, trying to not DIE. :-)

    1. Re:Speedrunning with a purpose... by Impy+the+Impiuos+Imp · · Score: 1

      Microsoft's standard-issue Minesweeper is also speedrunning.

      So, too, was the original Lode Runner on the Mac. Sort of.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  25. Racing by Swervin · · Score: 1

    This is at least as much sport as car racing.

  26. Always a joy by Kaenneth · · Score: 1

    I always enjoyed mastering a game, the first one I recall was Ghouls and Ghosts, in the arcade, started out seeing how far I could get with $2 in quarters, getting farther and farther; then seeing how few quarters it could take; finally beating the entire game with a single play.

    Good Times.

  27. Super Metroid speedrun legacy by MilenCent · · Score: 1

    Interesting factoid....

    It seems very likely that the maintainers of the 2D Metroid series at Nintendo in Japan heard about all the speedruns, sequence breaks and low-item games from Super Metroid, because not only are many sequence breaks possible in Metroid: Zero Mission, but the game seems designed to make them possible. There are enough secret, hidden passages scattered around to enable most players to play the game in wildly differeny ways than the "official" route, although unless you know they're there, you'd probably never notice them until you got Power Bombs (which reveal special block types in the vicinity).

    So, not only is it possible to finish the game in less than an hour, and with 15% of items or less, but there are special, secret ending screens for players who do so!

  28. Favourite speed runs by Norfair · · Score: 1

    Morrowind in 14 minutes, absolutely hilarious to watch, and Super Metroid in 55 minutes, by Red Scarlet (IIRC) who is a *girl*, I was doubly impressed...

  29. Nightmare! by wikthemighty · · Score: 1

    Yep, I used to do this back then. Doom would report your time to complete a level. At some point the thought occurs. Hey, i'll just skip killing the bad guys and run my ass off!

    That and you pretty much have to in Nightmare mode...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer