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User: kruhft

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  1. Re:Wasn't that the ISS. on Bill In U.S. House Plans Manned Mars Mission · · Score: 1

    I thought about the ISS when i was writing that, but i don't think i copied any propoganda from it. The ISS is one thing (and a poorly mismanaged project), but going to a completely different planet is another, far more substantial achievement.

  2. Re:Mars isn't the question on Bill In U.S. House Plans Manned Mars Mission · · Score: 2, Interesting

    I think that the mars landing would do something far greater even without a plan as you're saying. With such a huge project no one country is going to get there alone, which requires sharing the engineering and financial burden with other countries of the world. Now where do you think that almost all of the world's population would be when that capsule is broadcasting live about to land on the surface of this new planet?

    The result: total unity of the world's population. At least for that moment, but the reprocussions could be far reaching.

    Granted, the project may not have the practical uses that you seem to require, but the cultural ramifications would be massive. I wasn't alive for the moon landing, but I can assume what all of america felt when watching those first steps. I know i would be glued to the tv during those first moments and would never forget those first grainy images of the surface of mars. I know i'm not alone.

    Of course, making the world's population "feel good" isn't always an important requirement for most projects. Who knows what the next step in human evolution (reaching and colinizing other plants) will lead to down here?

  3. X is the new black... on Black Is The New Beige · · Score: 1

    I found it rather funny to hear the origina of this statement when I visited New York a few months ago. In case you haven't been there, people tend to wear dark clothes out of convenience, but every year there seems to be an article stating that "X is the new black" where X can be brown, gray, etc to keep the fashion industry on thier toes.

    Of course, the killer article is when they proclaim every few years that "black is the new black" :-) stop the presses!

  4. Re:You need to mix the stuff up. on Provigil Extends Your Day? · · Score: 1

    Kwisatz Haderach was from Dune and can best be described as the leader of the revolution with mystical powers that were brought on by the spice (or something like that). Basically, the Jesus of Dune.

  5. Re:Public's fault on Canada to Raise Tariffs on Recordable Media · · Score: 1

    Actually, in BC the government just added a $8 a carton tax increase on cigarrettes, which met with much bitching and moaning (myself included) but no real opposition. Instead, everyone just rushed to the stores the day before the tax went into place and bought the cheap ones up...now everyone is still smoking and nobody complains even when they're $7 a pack.

    Of course, I just figured out that rolling my own smokes is way cheaper...and now I always have rollies for all my pot smoking friends...

  6. Re:Emacs for Win32 is available on GNU Emacs 21 · · Score: 1

    I used to use NTemacs for a while, but found that it wasn't a very good fit with the cygwin tools (using C:\ instead of //c and such). You can actually compile emacs (or was it xemacs...can't remember now) natively for Windows using the cygnus tools...and it works great. Highly reccomended over NTemacs if you want total integration with cygwin.

  7. Re:Cybersquatters are scum... on The UDRP: Is It Un-Fair.com? · · Score: 1

    Every desirable name (and even most typos) have been gobbled up by a bunch of greedy, talentless parasites who are hoping to strike it rich by cyberextorting from companies.


    I don't find this to be as bad as it seems. I think up domains all the time and see if they're registered and most of the time they aren't (much to my surprize). And these aren't wierdly spelled or obfiscated names either. Maybe it's just that most people are too lazy to actually think something up anymore?

    -- kruhft --
    Demo set, original music and reccomended tracks
    www.kruhftwerk.com

  8. Re:What are the ethical implications here? on BoyCott Advance · · Score: 1
    It's ethical to use them to test the demos and games that you've written yourself. There's a large community of developers that use emulators as dev kits for these systems. If it wasn't for emultors, I would have never learned to program the gameboy and I wouldn't have been able to get the job that allowed me to write the games that I have for the system.

    There are other uses for these things than playing copied games...it's just that there are too many chumps out there that give us devrs a bad name. Check www.devrs.com for info into *this* community.

  9. Re:I found this site the other day on plastic.com on Interesting Structures On Mars · · Score: 1
    I didn't say that it was a valid argument for saying these are alien structures. The first thing i thought when i looked at the pictures was "if you looked at the earth from a satelite with the same resolution would you see the same types of things". Of course i also thought right after that the answer would be yes.

    I only stated in the comment that the pictures were "interesting" and that they might consider some actual viewing instead of off the cuff comments. Make your own opinons.

  10. Re:I found this site the other day on plastic.com on Interesting Structures On Mars · · Score: 1
    Actually, no, i haven't had that many of those chemicals. I've tried them a couple of times but I wouldn't say that i have overused in any way :-)

    When you do psy drugs you do tend to see things that aren't *really* there...but the same thing can also happen when you open up your mind to new things. I don't believe that there were aliens on mars, but only becuase i don't *know* there were aliens on mars.

    I didn't say that the images were real...only that i found them interesting and possibly more than one would expect...

  11. I found this site the other day on plastic.com on Interesting Structures On Mars · · Score: 2
    I went to it expecting very little. You have to swallow a bit of belief as you look at the pictures, but some of them are really fascinating. "Clouds in the sky" are one thing (especially on certain...eh...chemicals :-) but these look like actual created structures. Much like the aztech(?) formations that when seen from the ground look like lines of rocks when viewed from the ground but are artistic creations from above. I also found the artist's interpretation of the "glass tubes" also quite interesting after trying to picture what they might look like from the actual pictures.

    You may think the site is a load of crap, but after examination you might think otherwise. Check you beliefs at the door...you might find something interesting...

  12. Two completely different jobs on How Does One Become a Game Designer? · · Score: 5
    I've worked in the game industry for about 6 years now, and I'm not sure if you really understand all that much about what you're asking. Game designers and game programmers are two completely different beasts (except for a select few, but most of those have moved on to being producers in recent years (lord british, etc)).

    You can get all of the basic skills of being a game programmer from a CS or Comp. Eng. degree. But remember, those are the basic skills. The main thing that seperates the good programmers from the bad is experience. Being able to create a doable schedule and make milestones is just as important as knowing killer 3d and ai hacks. As a game programmer you don't really have that much input into the design of the game simply because you are too busy trying to get everything done on an impossible time frame. Sometimes you have say in the design but that job is better left to...

    Game designers are people that eat, live and breath games. Most of the game designers I have met have generally been people that were good at thier job (testing, art generally, but sometimes programming) but wanted to move up the food chain. The best skill a game designer can have is the ability to organize reams of data and present it in a clear and coherent form for the programmers and artists (in the design doc). Having moved from the more technical side of game development they have a better idea of what goes into each part of the game, be it technical or artistic.

    The best game designer i know was an artist that started out on the Atari ST and worked his way through all the consoles up to the Playstation. He had great technical knowledge about artwork and the limits of each console and could design the game appropriately for whatever system he was working on.

    With all that, your best way to get a first break is as follows. If you have no skills whatsoever, try and get into the testing department. Slowly but surely, if you're good at your job, you will have to chance to learn the skills that will let you move up in the company (just don't but everyone while they're working :). If you have or art taking a CS degree, try and get a co-op term during school, or try and get an entry level position on one of the game or tools teams. Then you just work and work and work while you get some real experience making games. It's kinda like climbing the corportate ladder, but slightly more fun.

    But always remember, making games is fun, but it's not as glamorous as it seems.