Ah, yes. I remember when I first tried to run it on a machine with the CPU clock adjusting... it bases some of the timing on the CPU clock, so the game would run extremely fast, then hang for a second catching up, then run extremely fast, etc.
I do remember just setting the CPU frequency with a utility like cpufreq to a specific clock rate made it behave though.
The Heroes of Might and Magic V public beta is protected by starforce, which is unfortunate since it worked in Wine on Linux up until they added Starforce... Ubisoft just lost me and most likely any other Heroes fans that run Linux, who would of been able to buy and run the game otherwise.
Starforce causes more harm than good, and I believe gamers have to show their dismay by simply not buying games with it. Hopefully if the sales are hurt enough, game publishers will stop using this "protection" and we can finally put a bullet in it. Unfortunately too many people who buy games don't realize the game is protected by this, and might just be blaming Windows for their computer's crashes.
will do the trick, then your rear speakers won't just be mirrored front ones... of course the dvd's audio stream needs to be 4+ channel (you can see in the mplayer output if it says AC3: 5.1 or something then you're fine) it doesn't work with -ao alsa right now, some bug i guess, oss works fine with alsa drivers though -Dan
Re:Gentoo extends the live of slow hardware.
on
Gentoo Linux 1.2
·
· Score: 1
just to let you guys know, this does not happen with the jp kernel tree from http://infolinux.de - i'm using XFS and preempt/rmap/1(O)/grsec and get none of those messages in dmesg or anything -Dan
Remember Citadel
Ah, yes. I remember when I first tried to run it on a machine with the CPU clock adjusting... it bases some of the timing on the CPU clock, so the game would run extremely fast, then hang for a second catching up, then run extremely fast, etc.
I do remember just setting the CPU frequency with a utility like cpufreq to a specific clock rate made it behave though.
-Dan
Is this based on the same technology they used for their Godzilla warning system? Cuz that doesn't seem to work too well...
The Heroes of Might and Magic V public beta is protected by starforce, which is unfortunate since it worked in Wine on Linux up until they added Starforce... Ubisoft just lost me and most likely any other Heroes fans that run Linux, who would of been able to buy and run the game otherwise.
Starforce causes more harm than good, and I believe gamers have to show their dismay by simply not buying games with it. Hopefully if the sales are hurt enough, game publishers will stop using this "protection" and we can finally put a bullet in it. Unfortunately too many people who buy games don't realize the game is protected by this, and might just be blaming Windows for their computer's crashes.
That's no moon....
what about license nazi's that don't like qt's license? how will they feel if it's 'unified' with gpl'd gnome?
I thought being liberated involved being bombed repeatedly?
Unfortunately that much money's a drop in the bucket for microsoft
.... That's no moon.....
it's the MPAA's deathstar!
'"Intel chief Andy Moore..'
that should be Andy Grove
-Dan
mplayer -ao oss -channels 4 -dvd 1
will do the trick, then your rear speakers won't just be mirrored front ones... of course the dvd's audio stream needs to be 4+ channel (you can see in the mplayer output if it says AC3: 5.1 or something then you're fine) it doesn't work with -ao alsa right now, some bug i guess, oss works fine with alsa drivers though -Dan
just to let you guys know, this does not happen with the jp kernel tree from http://infolinux.de - i'm using XFS and preempt/rmap/1(O)/grsec and get none of those messages in dmesg or anything -Dan
ah but what about the directFB project that was /.'ed a while back showing off a tranparent movie playing?