How was Portal art? It was just a fun, quirky first-person puzzle game. People have stretched the word art to far that it now includes anything they think is clever or memorable. I saw someone call Braid a work of art. No, it's just a side-scrolling puzzle game with piano music and pretentious level transitions.
I think Ebert is right, and a lot of people here are just attacking him because they're gamers and want to attach some kind of significant meaning to their World of Warcraft characters or something.
We've had more iPad news in the last weeks than Linux news in the last months.
Um...no, we haven't. In fact, there's barely been any iPad news. Meanwhile, there was a story about Linux not attracting young developers, an analysis of Linux's shared kernel memory, GPL compliance checking in embedded software, how Android's Linux changes will make it back to the main source tree, how the WePad tablet will use Linux, etc.
I get that Apple competitors post here and are trying to drum up some lame anti-Apple sentiment, but lying will get you nowhere.
Think a little. Gizmodo obviously purchased the unit, which was most likely stolen. You can't be so naive as to actually believe the "lost in a bar" story. Then again, every other Apple-hater here seems to be buying it hook, line, and sinker. You even link to an iPad destruction video for absolutely no reason.
So, I guess the Apple-haters on Slashdot are going to push the talking point that this stolen prototype unit is a marketing ploy, completely disregarding both common sense and Apple's infamous history of total secrecy regarding future products. Posting something conspiratorial and anti-marketing gets you instant +5!
You even threw in a "Goodybye, journalism" for absolutely no reason without explaining how posting pictures of a prototype of a very popular mobile device affects journalism. Good job.
Blaming it on the Microsoft monopoly is ridiculous. The fact is, Linux used to be edgy and cool, but when the public realized it wasn't going to take the desktop from Windows, they moved onto the new edgy, cool thing that really is taking away from Windows--mobile computing and social networking. Young developers want to work on the iPhone, do interesting things with Goolge APIs, or develop Facebook apps. Why would they want to work on some monolithic server operating system written in C?
First off, people who non-sarcastically use the term "crowd sourcing" are ridiculous. Second, they'll have no position to be the "leader in plugin development" by being the developers of the software, because the software will be open source. The poster was right--releasing it for free means it had no monetary value to them, which says something about the software. If you look at the history of this thing, it's been sold to multiple companies over time which means nobody could do anything profitable with it.
Richard Stallman isn't the genius being Linux. He resented Linux and insisted on calling it "GNU/Linux" to ride its coattails when the HURD failed. GCC is terrible and is being replaced by a faster, superior, BSD-licensed compiler--Clang/LLVM. The viral nature of the GPL has been disastrous, especially version 3.
Stallman is the ultimate example of blind religious fervor overriding common sense. He also eats his toe jam in public. Look up the video.
Golf involves being outdoors, while Starcraft involves drinking Mountain Dew and obsessing over your "APM." Its garbage interface makes it so the game is more about how much you can wrestle with interface actions than performing actual strategy.
Warcraft 3 wasn't based on Starcraft RPGs. It was just Diablo II mixed with Starcraft, and it was never as popular as either game. Few people even play it these days other than for the antisocial freaks who can't handle controlling armies and spend every waking moment in DotA.
Warcraft 1 and 2 (especially) were awesome. They were the fantasy counterparts to Command & Conquer. It was a good time to be an RTS fan.
How does it actually compare to H.264, and is there any hardware decoding support? H.264 already has momentum, and big sites are already switching to it.
If you don't want to see the ads, don't buy ad-supported apps. There is almost always a more expensive ad-free version. iAd is just so every developer doesn't have to implement their own ad system every time.
God, the uninformed, reactionary Apple-haters are out in full force today.
Okay, since Slashdotters are clearly going to be completely reactionary and assume this means ads are going to be popping-over all your apps (did you even watch the media event to see it in action?), let's get this out of the way:
1.) This is for apps that are already ad-supported, like all those free and.99 versions that complement the more expensive, ad-free versions. 2.) The point is so that every app developer doesn't have to roll their own ad systems like they do now. 2.) The ads are just little HTML5 banners.
What a stupid comment. There is way better in the app store than fart apps and crayon physics games. The Apple-haters are out in full force on Slashdot today.
Don't be so reactionary. This is for those free and $0.99 apps that are already ad-supported. If you don't want the ads, buy the full version of the app.
How was Portal art? It was just a fun, quirky first-person puzzle game. People have stretched the word art to far that it now includes anything they think is clever or memorable. I saw someone call Braid a work of art. No, it's just a side-scrolling puzzle game with piano music and pretentious level transitions.
I think Ebert is right, and a lot of people here are just attacking him because they're gamers and want to attach some kind of significant meaning to their World of Warcraft characters or something.
Um...no, we haven't. In fact, there's barely been any iPad news. Meanwhile, there was a story about Linux not attracting young developers, an analysis of Linux's shared kernel memory, GPL compliance checking in embedded software, how Android's Linux changes will make it back to the main source tree, how the WePad tablet will use Linux, etc.
I get that Apple competitors post here and are trying to drum up some lame anti-Apple sentiment, but lying will get you nowhere.
Think a little. Gizmodo obviously purchased the unit, which was most likely stolen. You can't be so naive as to actually believe the "lost in a bar" story. Then again, every other Apple-hater here seems to be buying it hook, line, and sinker. You even link to an iPad destruction video for absolutely no reason.
So, I guess the Apple-haters on Slashdot are going to push the talking point that this stolen prototype unit is a marketing ploy, completely disregarding both common sense and Apple's infamous history of total secrecy regarding future products. Posting something conspiratorial and anti-marketing gets you instant +5!
You even threw in a "Goodybye, journalism" for absolutely no reason without explaining how posting pictures of a prototype of a very popular mobile device affects journalism. Good job.
iPhones aren't big news anymore? What planet are you living on?
Yeah, there wasn't already expectation after their iPhone 4 OS event or anything. What a silly post. This is obviously a stolen test unit.
Or the third, most likely possibility--it was stolen.
Blaming it on the Microsoft monopoly is ridiculous. The fact is, Linux used to be edgy and cool, but when the public realized it wasn't going to take the desktop from Windows, they moved onto the new edgy, cool thing that really is taking away from Windows--mobile computing and social networking. Young developers want to work on the iPhone, do interesting things with Goolge APIs, or develop Facebook apps. Why would they want to work on some monolithic server operating system written in C?
I thought Slashdot was opposed to copyright law? The GPL is a copyright license, so why would we care about compliance with a copyright?
First off, people who non-sarcastically use the term "crowd sourcing" are ridiculous. Second, they'll have no position to be the "leader in plugin development" by being the developers of the software, because the software will be open source. The poster was right--releasing it for free means it had no monetary value to them, which says something about the software. If you look at the history of this thing, it's been sold to multiple companies over time which means nobody could do anything profitable with it.
Richard Stallman isn't the genius being Linux. He resented Linux and insisted on calling it "GNU/Linux" to ride its coattails when the HURD failed. GCC is terrible and is being replaced by a faster, superior, BSD-licensed compiler--Clang/LLVM. The viral nature of the GPL has been disastrous, especially version 3.
Stallman is the ultimate example of blind religious fervor overriding common sense. He also eats his toe jam in public. Look up the video.
Golf involves being outdoors, while Starcraft involves drinking Mountain Dew and obsessing over your "APM." Its garbage interface makes it so the game is more about how much you can wrestle with interface actions than performing actual strategy.
Warcraft 3 wasn't based on Starcraft RPGs. It was just Diablo II mixed with Starcraft, and it was never as popular as either game. Few people even play it these days other than for the antisocial freaks who can't handle controlling armies and spend every waking moment in DotA.
Warcraft 1 and 2 (especially) were awesome. They were the fantasy counterparts to Command & Conquer. It was a good time to be an RTS fan.
Now when Google is indexing every video you ever visit, you can rest assured it's in a non-patent-encumbered format!
How does it actually compare to H.264, and is there any hardware decoding support? H.264 already has momentum, and big sites are already switching to it.
While WebKit began from KHTML, since 2002, it's definitely been an Apple-driven innovation, and they contribute most to its existence.
[citation needed]
Not only are you flat-out wrong, you throw out "sheep" which proves you're an Apple-hating troll.
See you in line for an iPad.
If you don't want to see the ads, don't buy ad-supported apps. There is almost always a more expensive ad-free version. iAd is just so every developer doesn't have to implement their own ad system every time.
God, the uninformed, reactionary Apple-haters are out in full force today.
Okay, since Slashdotters are clearly going to be completely reactionary and assume this means ads are going to be popping-over all your apps (did you even watch the media event to see it in action?), let's get this out of the way:
1.) This is for apps that are already ad-supported, like all those free and .99 versions that complement the more expensive, ad-free versions.
2.) The point is so that every app developer doesn't have to roll their own ad systems like they do now.
2.) The ads are just little HTML5 banners.
That's all it is, Slashdot.
What a stupid comment. There is way better in the app store than fart apps and crayon physics games. The Apple-haters are out in full force on Slashdot today.
Going from 5 users to 20 users is an amazing 400% increase! iPhone is doomed!
Are you retarded? How are those two things mutually exclusive?
It's for apps that are ad-supported, be they existing apps or future apps that small developers wouldn't have the resources to develop ad systems for.
Don't be so reactionary. This is for those free and $0.99 apps that are already ad-supported. If you don't want the ads, buy the full version of the app.
Which is their right to do as the provider of that service, but I'm sure government-loving psychos will insist they get federally regulated anyway.