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Roger Ebert On Why Video Games Can Never Be Art

Roger Ebert has long held the opinion that video games are not and can never be considered an art form. After having this opinion challenged in a TED talk last year, Ebert has now taken the opportunity to thoughtfully respond and explain why he maintains this belief. Quoting: "One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them. She quotes Robert McKee's definition of good writing as 'being motivated by a desire to touch the audience.' This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is 'better' than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks)."

733 comments

  1. Then by Anonymous Coward · · Score: 0

    if competion in games isnt art Syncronised swimming or any other sport with is no more a sport than ballet.

    1. Re:Then by ravenshrike · · Score: 3, Insightful

      Any sport without an objective scoring method isn't. It's merely performance art.

    2. Re:Then by Anonymous Coward · · Score: 1, Interesting

      Any sport without an objective scoring method isn't. It's merely performance art.

      and take gymnastics and diving and figure skating out of the olympics then?

    3. Re:Then by MrMarket · · Score: 4, Insightful

      and take gymnastics and diving and figure skating out of the olympics then?

      Yes, please.

    4. Re:Then by Fred_A · · Score: 1

      and take gymnastics and diving and figure skating out of the olympics then?

      Dear sir,
      I am intrigued by your ideas and would like to join your lobbying group.
      Sincerely,

      --

      May contain traces of nut.
      Made from the freshest electrons.
  2. Nintendogs by teh31337one · · Score: 1

    Can't win at that. It doesn't fall under "a story, a novel, a play, dance, a film" either

    1. Re:Nintendogs by eln · · Score: 5, Funny

      You may not be able to win at Nintendogs, but if you're playing it at all you've already lost.

    2. Re:Nintendogs by Aeros · · Score: 1

      mmmmm...tasty nintendodogs....

    3. Re:Nintendogs by rutabagaman · · Score: 1

      I didn't realize that Nintendogs was The Game.

      --
      (insert witty/esoteric/dumb quote here)
    4. Re:Nintendogs by brkello · · Score: 1

      Nor would I really consider it art. And you can win at it in some aspects...for example the disc competitions.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Nintendogs by Anonymous Coward · · Score: 0

      Simulation.

      Thanks, come again.

    6. Re:Nintendogs by teh31337one · · Score: 1

      I forgot to mention you wouldn't consider Nintendogs to be a game either, so it's a moot point really.

    7. Re:Nintendogs by fractoid · · Score: 1

      You may not be able to win at Nintendogs, but if you're playing it at all you've already lost.

      Damn you, I just lost the game.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    8. Re:Nintendogs by mcgrew · · Score: 1

      I studied art, and it appears that Ebert didn't, or his school taught something mine didn't. Saying "you can't win art" is foolishly arbitrary. I posit that a Rubik's Cube is art, by any definition of art.

      Of course, a game isn't necessarily art, and art isn't nesessarily good art. Is a Monopoly board art? Yes. Good art? No; but it's still art.

      From Reference.com: 5.any field using the skills or techniques of art: advertising art; industrial art.

      If an advertisement is art, so is DOOM. Ebert is dead wrong.

  3. Is it me or is he sounding more desperate? by Shadow+of+Eternity · · Score: 5, Insightful

    At this point it's almost like he's desperately trying to find some way of defining "art" in a way that excludes video games purely because he, for some reason, NEEDS them to not be art.

    I'm going to go out on a limb here and say that he's officially passed into hinging his entire worldview in relation to videogames as art on a "No True Scotsman" fallacy.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      agreed. As soon as you start to make semantic quibbles you've lost. (even if you're right. which he is not.) (emphatically not. His definition of art is incredible bullshit. The difference between art and games is that you can't win in art? Well that's great. By that definition, his argument is definitely art.)

    2. Re:Is it me or is he sounding more desperate? by quantumpineal · · Score: 1

      Well there's a simple litmus test: Can video games 'contain' art? answer yes, like RPGs especially. Doesn't that therefore make it in and of art? (I feel like I'm getting stupider the more I think on it)

      --
      ~don't feel threatened by my pineal~
    3. Re:Is it me or is he sounding more desperate? by Jurily · · Score: 3, Informative

      At this point it's almost like he's desperately trying to find some way of defining "art" in a way that excludes video games purely because he, for some reason, NEEDS them to not be art.

      No kidding. I don't care what anyone says, Portal was art by any sane definition.

    4. Re:Is it me or is he sounding more desperate? by DeadDecoy · · Score: 1
      The problem with his comments is that I can probably find a game or art that violates his claims.

      [games have] rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film.

      Flower, flOw, osmosis, and tetris (slightly less so) are abstract games that have no true objective in which you can simply experience the nuances of sound and art. Sure there is an endpoint, but they can easily be abstracted to have no end point. Then, there are notably games like heavy rain, hotel dusk, and myst, which have story, environments, and music, and the interactivity is more an artifact of the medium. Simply precluding something from being artistic because it's interactive is foolish. Doing so because it usually adheres to certain rules or conventions is even more foolish. Good paintings adhere to different aspects of shading and dimensions. Good music might adopt a standard tempo or melody. Good stories have beginings and ends, chapters and acts. I'd say games are the amalgamation of many art forms because it can have all of the above. Sometimes they don't because of market demand, but that's a different issue.

    5. Re:Is it me or is he sounding more desperate? by eln · · Score: 5, Insightful

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      Without question there is art in video games, but the question is is the video game itself a piece of art? While the various character models, backgrounds, and even cinema clips are art, is the game as a whole? I'd argue that it is, because the design of the gameplay and the storyline, alterable by the user or not, is art in much the same way the architectural design of a building can be art. Additionally, there is such a thing as "interactive art" in which the observer is invited to interact with the art work in various ways. How is this different from a video game?

      Of course, ultimately what is and isn't art is in the eye of the beholder. Ebert is entitled to his opinion as to what he considers art, as am I. It just so happens that he's wrong ;).

    6. Re:Is it me or is he sounding more desperate? by TaoPhoenix · · Score: 1

      Copyright/trademark?

      Better minds than I would know, but declaring something NotArt might have legal ramifications. But good or evil?

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    7. Re:Is it me or is he sounding more desperate? by JustinOpinion · · Score: 5, Insightful
      To expand upon this. In any argument if you start really arguing about whether something "really is" something (i.e. arguing over definitions) then you need to take a step back and ask why either side cares about that particular definition (whether it be "art" or "censorship" or "natural" or whatever). You will typically find that the reason both sides are trying to fight for a particular definition is because that word carries with it a whole slew of additional meaning/emotional-baggage/etc. ("art is deep and important", "censorship is bad", "natural is good", etc.).

      So instead of arguing over the definition, you should just step back and argue about the characteristics of the things itself. ("Regardless of whether this is technically censorship or not, let's discuss whether this action is a net positive or negative, whether it is immoral, and whether it should be illegal." "Regardless of whether this product is 'natural' or not, let's study whether it is a net positive or negative with respect to human health." Etc.)

      In this case, I don't know exactly what ground he thinks he is defending by excluding video games from the "art" category. When he says things like:

      "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."

      I can only guess that he comparing all would-be art to some theoretical perfect art (Platonic ideal?) that any person would be immediately moved by. And by his reckoning, video games don't comes close enough to qualify. I disagree with his implication that we can all agree so objectively on what makes "good art" versus "bad art". I think it's quite obvious that video games have an impact on many people--oftentimes a real emotional impact or one that produces thought and reflection. Again, regardless of whether or not you are willing to call that "art" is of little importance to me: video games have cultural impact.

    8. Re:Is it me or is he sounding more desperate? by Aeros · · Score: 2, Interesting

      Is he referring to all types of art such as storytelling, music, visual art. Some of these games definitely contain all three but especially the visual aspect. They have some amazing visual artists out there.

    9. Re:Is it me or is he sounding more desperate? by grumbel · · Score: 1

      The real issue isn't so much how he defines "art", but how he defines "game":

      Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

      Its not 1980 any more and in many, maybe even most, mainstream video games "points" are a minuscule part of the experience if they exist at all and "winning" today's games is hardly any different then reaching the end of a DVD, you eventual get there, but that's not the reason you play it.

      That said, even with his outdated definition of "game" I would disagree with him, as there is certainly some beauty even in games based around "points" and "winnig" that goes beyond just blunt craftmenship. The reason why Tetris or SuperMarioBros are still remembered 25 years later is because they did something far beyond the average forgettable game. Its a different kind of art then your average movies, but art non the less.

    10. Re:Is it me or is he sounding more desperate? by EggyToast · · Score: 1

      Interactive art doesn't let you "win." There's no boss and often there's no story. And if you bring up non-games, or games that are made to be experienced rather than progress or win, then Ebert argues that you're not making a game anymore, but rather simply making interactive art. I think Ebert's definition is that art can be video games, but video games are not art.

    11. Re:Is it me or is he sounding more desperate? by tool462 · · Score: 5, Insightful

      Art doesn't seem to have a good objective definition. It's always defined in terms of the things people consider to BE art. Any definition that doesn't use specific works seems to be an attempt at finding a common thread among the works that person considers to be art. Those themes can vary from person to person.

      For some, emotional impact is key. A "sterile", though accurate drawing can never be art to them.
      For some, technical skill is important. I know I've refused to call a lot of abstract works "art".
      For others, social commentary or message is important. A pop singer is mere entertainment (the horror), but replace her lyrics about her boyfriend with ones about the hardships of poverty and she becomes an artist.

      I've played video games that could pass muster in any of these categories, and some arguably in all three.

      Wth Mr. Ebert, though, a work of art needs to be static. Interactivity, open-endedness, and an ability to win means it's not art. If you make a video game that is missing these pieces, he neatly claims it's no longer a video game. A very nice circular definition if you ask me.

    12. Re:Is it me or is he sounding more desperate? by dishpig · · Score: 2, Insightful

      His "definition" of art is pretty naive.

      Melies seems to me vastly more advanced than her three modern video games. He has limited technical resources, but superior artistry and imagination

      So he's predicating entry into the category of art on appeal. Art is neither a positive nor negative designation (thus, bad art exists). The definition and evaluation are not the same.

      And the idea that participating / winning negates its ability to be considered art is completely arbitrary. There are different genres with different expectations that expand all the time. Most art I can think of already requires participation (also known as viewing, reading, listening, etc) - why should objectives disqualify anything? He gives no answer for that. Pretty weak stuff.

    13. Re:Is it me or is he sounding more desperate? by RyanFenton · · Score: 5, Interesting

      If that's his argument, then how does he argue that movies are art? They're just a container for art, writing, stageplay, and audio. It could be strongly argued that camera movements (cinematography) are just mechanics placed on art, not art itself.

      Arguing that game rules applied to art isn't art is just as absurd a line of argument - it doesn't matter if it's a game, if the content is art, the product itself is artistic.

      Ryan Fenton

    14. Re:Is it me or is he sounding more desperate? by skuzzlebutt · · Score: 1

      "Call it a masterpiece, call it a urinal. It doesn't matter--it's art, so there's nothing to prove."

      -Amanda Palmer 2010

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    15. Re:Is it me or is he sounding more desperate? by cptdondo · · Score: 5, Interesting

      Google for "Lance Armstrong is not an athlete". Seems about 8 years ago, some wanker of a sports reporter wrote this long idiotic oped piece that Lance Armstrong is not an athlete, because cycling is not a true sport. A true sport, like baseball, involves several motions, like running *and* throwing. Cycling does not; ergo cycling is not a sport and Lance is not an athlete. (At least according to this idiot, cycling only requires pedaling.)

      So boxing (which this idiot covered) *is* a sport because it involves punching *and* falling down.

      This is in the same vein; start out with a personal dislike of something or other, then write convoluted logic justifying your personal prejudice.

      And this crap gets published because you are a member of the press, not because it makes any sense.

    16. Re:Is it me or is he sounding more desperate? by bonch · · Score: 1

      How was Portal art? It was just a fun, quirky first-person puzzle game. People have stretched the word art to far that it now includes anything they think is clever or memorable. I saw someone call Braid a work of art. No, it's just a side-scrolling puzzle game with piano music and pretentious level transitions.

      I think Ebert is right, and a lot of people here are just attacking him because they're gamers and want to attach some kind of significant meaning to their World of Warcraft characters or something.

    17. Re:Is it me or is he sounding more desperate? by mechanyx · · Score: 1

      You clearly have never seen a performance of my piece You Win (Money).

    18. Re:Is it me or is he sounding more desperate? by Rakishi · · Score: 1

      Okay. Choose your own adventure books. Are they art? If not, then are books art? If so, when does the distinction come in?

    19. Re:Is it me or is he sounding more desperate? by ShadowRangerRIT · · Score: 2, Insightful

      I'm also a little bothered by the emphasis on winning. Particularly in single-player RPGs, you are usually trying to complete the main plot of the story. You don't win or lose, you simply end. For instance, in Planescape: Torment, it was extremely hard to "lose" (that is, die permanently before reaching the end of the game). Even if you died, with very rare exceptions you would simply wake up in a morgue or an alleyway as your immortal body knitted itself back together. When you eventually reach the end of the game, there were a dozen ways to "win", some of which were more or less satisfying than others; the primary difference was how much they revealed about the mysterious background of your character, and how much of the "solution" was due to intelligence or brute force.

      For games like that, you aren't "winning" any more than watching the end of a movie is "winning". Yes, you made choices that changed the course of the story, but it was about discovery, not victory. So even if you use an overly restrictive definition that precludes "winning" from art, you still haven't prevented all video games from being art.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    20. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      Sure it does. It isn't the canvas that matters, it's the creative strokes placed upon it that matter.

      I've seen beautiful, illegal graffiti murals painted on to the sidewalls of freeways. Regardless of their location or legal sanction, they are art. Even the local authorities must have agreed since they never took to cleaning up those particular graffitis.

      The point is, art is art, no matter where it shows up.

    21. Re:Is it me or is he sounding more desperate? by Wyatt+Earp · · Score: 1

      People do the same thing about motorsports, and golf.

    22. Re:Is it me or is he sounding more desperate? by longhairedgnome · · Score: 3, Insightful

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      It does if Art Spiegelman does it ;^)

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    23. Re:Is it me or is he sounding more desperate? by Kell+Bengal · · Score: 0

      Your post is well thought out and coherent. Well done.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    24. Re:Is it me or is he sounding more desperate? by Shadow+of+Eternity · · Score: 1

      Which is exactly why I said the argument's basically over. He's resorted to a circular no true scotsman fallacy. He keeps trying to define art, then whenever a videogame that meets that definition is presented he claims it's not really a videogame and that somehow proves his point.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    25. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      exactly, nobody cares if VG have a function, a car has a function but Bugattis are functional pieces of art.
      Art is not about what gets done but how and why it gets done (and how the result is perceived, often). This guy has no more right to say VG are not art than my granny can say techno isn't music.

      Besides, I can state that Warhol didn't make art but propaganda for the then rising financial elite with more objective arguments than the definition of art. That doesn't make me right unless one entered his private thoughts.

    26. Re:Is it me or is he sounding more desperate? by mechanyx · · Score: 1

      I haven't thought at all about other forms of art but the determining factor as to whether or not some series of minuscule changes in atmospheric pressure constitute music is intent.

      If I record a conversation or the sounds of a busy street and present them as documentation, then they are documentation.

      If I take that same recording and present it at a concert as a piece of music, then it is a piece of music.

      See all the acousmatic stuff that was big in the 60s.

      Since this is Slashdot, I guess the "base case" would be John Cage's 4'33". You could argue Cage was presenting nothing at all as music or that he's presenting the otherwise unobserved (i.e. all the little happenings in the concert hall during this piece are in fact the point).

      Or, as you argue, it could be said that if you perceive something to be art, it is art.

      So, basically, anything CAN be art.

      I think resistance easily arises against these notions because there is often the association that art is something worthwhile and people don't always make the distinction between the questions of whether or not something is art and whether or not some art is worthwhile.

    27. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 5, Insightful

      Portal, as any other video game is art. Whether it's ~good~ art or not is extremely subjective (which, actually, makes it even more "artful"). I think the reason why portal is mentioned that often is that it was one of the few commercially successful games in the last years which involved the player emotionally (through its story, setting and overall atmosphere).

      How is a completely blue canvas art? How is a multicolored photocopy (I know .. not photocopy at all, butyou get the gist) of Marilyn Monroe's face art? Why are anatomically and perspectivically incorrect pictures of madonnas with big boobiçes, painted in the middle age, art? what about crude stick drawings of what could possibly be elefants on a cave side? ... and that's just paintings. If it's the fact that the audience is not participating, then I urge you to consider theater plays living off audience participation, or even concerts relying to a big part on the participation of the audience (Frank Zappa was known for it, so is Bobby Mc Ferrin).

      Egbert is just old and grumpy if you ask me ... and quite full of himself.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    28. Re:Is it me or is he sounding more desperate? by Shadow+of+Eternity · · Score: 2, Insightful

      But that's the trick to his "No True Scottsman" fallacy. If you present Ebert with a videogame that fits his definition of art then he simply claims it's not a videogame and that you've proven his point for him.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    29. Re:Is it me or is he sounding more desperate? by PopeRatzo · · Score: 5, Insightful

      At this point it's almost like he's desperately trying

      Yes.

      Roger Ebert is a very talented and erudite film critic and scholar. His first-hand experience in the movie business gives him an insight beyond that of many other great film critics.

      However, he's succumbed to something that is common to people who have succeeded in one area: they start to believe their expertise in one thing makes then expert in all things. There are talented engineers who believe their success at engineering makes their opinions about climate change valuable. There are chemists who decide late in life to write a "Theory of Everything" that includes quantum mechanics and astrophysics. Bono made hit records and believed that qualifies him to solve great world problems. It comes with success in an age of celebrity.

      Roger Ebert has been through a lot in the past years. He's battled an extremely aggressive disease that has left him deformed and disabled. The pain alone was probably enough to have made him borderline insane. I'm going to give him a pass on this idiotic statement for two reasons. Number One is because he's written brilliantly about film. There are only a handful of film critics who have worked at such a high level for so long. Number Two is because he's had some medical issues that would have warped anyone's better judgment. I give him credit for trying so hard to continue his career and I wish him the best.

      But video games, though not yet there, are certainly capable of being great art.

      --
      You are welcome on my lawn.
    30. Re:Is it me or is he sounding more desperate? by Grishnakh · · Score: 1

      Additionally, there is such a thing as "interactive art" in which the observer is invited to interact with the art work in various ways.

      Is this like the live nude models at some art museum in NYC? I might like to "interact" with some of them....

    31. Re:Is it me or is he sounding more desperate? by Douchey · · Score: 2, Insightful

      Something becomes art when the artist presents it as such. In designating a work as 'art' the artist asks the public to judge it in that context. It is then the publics duty to judge the work on its merits (is this good art or bad art) and to fit it into a larger social or historical context (what questions or ideas arise from engaging with this piece). That's not to say that some video games aren't beautiful, they are. Or that they don't contain artful elements, they do. In the end though I would say 99.999% of video games are being presented with the expectation that they be judged as video games, not as pieces of art. It's the same reason Duchamp could hang a urinal on the wall and call it art. Up until the moment he asked the public to judge his piece as art, it was just a urinal. When you think about it, the artist has an almost supernatural ability to transform objects merely by willing them. Another fun question, who is an artist? Anyone who says they are.

    32. Re:Is it me or is he sounding more desperate? by hrimhari · · Score: 5, Insightful

      It's deeper than that. In his arguments, he cites "bad writing" in a way that it sounds like not being art, as if art for him implies being "good".

      I get the impression that that's his problem. He focuses on "good art" as if that was the only kind of "art", when the "good" part of it carries a huge amount of personal opinion.

      But see, he explicitly says that he doesn't care if gamers want to say that their games are art. It just means that he emitted his opinion and he's not willing to discuss it. In fact, he starts his post saying just that: he doesn't want to discuss it:

      Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it.

      He shouldn't have changed his mind.

      --
      http://dilbert.com/2010-12-13
    33. Re:Is it me or is he sounding more desperate? by Asclepius99 · · Score: 2, Insightful

      I'd also be curious to know what games he's played. He does (as you quoted) make a comparison to film and I think it's pretty clear some games (Metal Gear Solid 3&4, FFXIII) are moving towards being more interactive movies than other video games (say, Tetris or Counter Strike). How much different is a video game from a choose your own adventure book? Is that considered no longer a book now but a text adventure game?

      So I agree with you, when we start defining what something is then we need to re-frame the discussion.

    34. Re:Is it me or is he sounding more desperate? by YourExperiment · · Score: 1

      I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      If you're picture's so damn beautiful, there's no reason it shouldn't be considered art, regardless of what you decided to draw it on.

    35. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      I know. It can be won! It's not an art! Wait since when where there a rule like that about art? And aren't there games you can't win? SHUT THE FUCK UP HOWBOUT THIS, IF ITS A GAME ITS NOT ART THEREFORE GAMES AREN'T ART.

    36. Re:Is it me or is he sounding more desperate? by Grishnakh · · Score: 2, Interesting

      Drawing a beautiful picture on your personal copy of the tax code does indeed make that copy of the tax code "art". Not the tax code in general, only that copy of it (and really only that page, though separating the page from the rest of the book might not be a good idea if it gets ripped).

      The whole problem here is, why is this even an argument?

      What constitutes "art" really isn't a black-and-white thing. Some things are simply gray areas, just like what constitutes a "game". For example, is "Second Life" a "game"? There's no points, there's no way to win, etc., but it can be called a recreational pursuit. Maybe in the strictest technical sense it's not a "game", but in everyday speech it's called a "game", and anyone who argues this will probably be bashed for being pedantic.

      It's just like architecture. The design of a building can be considered artistic to some degree, but is a building "art"?

      We could go on and on splitting hairs about this stuff. The question is, why?

    37. Re:Is it me or is he sounding more desperate? by quantumpineal · · Score: 1

      Some would argue that it does make the tax code object itself into art. Its getting into that murky area of what constitutes art ;/ Eye of the beholder? i vote its art :)

      --
      ~don't feel threatened by my pineal~
    38. Re:Is it me or is he sounding more desperate? by ShadowRangerRIT · · Score: 1

      I think if he tried to claim that Planescape: Torment was not a video game, he'd be laughed out of the room.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    39. Re:Is it me or is he sounding more desperate? by aafiske · · Score: 3, Insightful

      Actually, it sounds a lot like gamers (note: I game, a lot) are desperate to associate games as art. He has a point, at the end of his article: why exactly are people insisting games are art? Does it make them better? Does it make you feel like less of a nerd, if it's artistic? Why is an aimless, goal-less pretty-picture-and-motion collection more art than something engaging and fun like Deus Ex (picked from a hat, replace with your game of choice.)

      It seems like gamers & developers are creating a kind of cargo cult art. We don't know what art is, but if we make something kind of weird and meandering and clumsily insert some emotive cues, that's art, right? Lots of movies are odd, abstract explorations of who-knows-what, so if we do that, we're doing art.

      I don't think it works like that.

    40. Re:Is it me or is he sounding more desperate? by Cryacin · · Score: 5, Insightful

      I think his definition when applied to art and any medium makes sense. A pencil itself is not art, but a pencil jabbed sideways into a watermelon is art.

      By this definition, yes, art can be a pencil, but a pencil is not by itself art.

      The bit that I don't think Ebert gets, is that he is saying that the pencil can never be art.

      This is a false argument, in exactly the same way that a video game can never be art.

      --
      Science advances one funeral at a time- Max Planck
    41. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      This isn't the first time he's brought it up. The only thing he's desperate for is page hits.

    42. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      No, no, you're doing it all wrong. All you have to do is sign your name to it and your name is Marcel Duchamp

    43. Re:Is it me or is he sounding more desperate? by Dalambertian · · Score: 5, Insightful

      After reading the article, it is apparent that EBERT HAS NOT PLAYED ANY OF THE GAMES HE IS CRITICIZING! This would be like saying A Clockwork Orange isn't art while refusing to watch it. Worse than that, it is like claiming that all of film cannot be art because some TEDster can't prove it from stills of Kubrick's films. And for crying out loud, if you want to give good examples of videogames-as-art, the terrorism scene in Call of Duty: Modern Warfare 2 spoke volumes to millions of people around the world, more so than that POS Waco Resurrection. Or, sit down with GTA IV for five minutes. Don't do any of the missions, just walk around and experience an entire world devoted to critiquing post 9-11 American consumerism, paranoia, and even health care. Ebert shall shit his pants when he realizes that not only are videogames art, they are capable of expressing the artist's intent in deeper ways than film ever could.

    44. Re:Is it me or is he sounding more desperate? by nomadic · · Score: 1

      For instance, in Planescape: Torment

      Now THAT game was art...

    45. Re:Is it me or is he sounding more desperate? by interkin3tic · · Score: 1

      At this point it's almost like he's desperately trying to find some way of defining "art" in a way that excludes video games purely because he, for some reason, NEEDS them to not be art.

      It's true. His response to the argument that "There are games from the first 20 years of videogames that are clearly more art than any movie from the first 20 years of filmmaking" boils down to "No, that silent movie where they go to the moon is more imaginative than any game, although I've never actually played any of the games you just mentioned."

      It's an important point too. There's a reason why we don't remember anyone from the first 20 years of movie making saying "This isn't art." It's not because they didn't say that, art critics were no less pretentious or full of crap back in the early 1900's. It's because they were wrong, movies evolved significantly and became art, it just took a while.

    46. Re:Is it me or is he sounding more desperate? by adisakp · · Score: 3, Insightful

      Additionally, there is such a thing as "interactive art" in which the observer is invited to interact with the art work in various ways. How is this different from a video game?

      Exactly!!!

      We had a story mode in MK vs DC Univers where we have authored two separate entwined plots spanning hundreds of pages of original written material. We have story boards, cinematic capture, 3D modeling, texture art, sound and music generation, voice actors, etc that are all rendered into the final movies. Pretty much everything that goes into making a movie like "Toy Story". The only difference is that at the points in the story where the characters fight, you fight as one of the characters and need to win to continue.

      By Ebert's definition of a movie being "art", our game would qualify as "art" if you took out the interactive fighting and just watched our movies back to back.

      But does that mean adding interactivity to "art" means it is no longer "art". The way he describes "art", a Choose-your-own-adventure book is not "art" either. Neither would be an exhibit at a museum where you could interact with it.

      I think he's mistaken in his definition. When you interact with art, you are not necessarily destroying the artistic value of the original work -- rather you are creating new art with your input or even adding your personal value to existing art.

    47. Re:Is it me or is he sounding more desperate? by The+Archon+V2.0 · · Score: 4, Funny

      In fact, he starts his post saying just that: he doesn't want to discuss it:

      Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it.

      He shouldn't have changed his mind.

      You know how it is in reasoned and intelligent debate. Make an unsupportable statement, then when someone calls you on it, you say "I don't want to talk about it!" and run from the room with your fingers in your ears. Then, once everyone's moved on and you want to rant more, you run back into the room, rant, and then run away again before they can call you on the piles of BS you keep leaving all over their nice room.

      At least, that's my definition of reasoned debate, and I'm going to close this debate by stating that I politely and gracefully decline all invitations to enlarge upon my statement or defend it.

      - Proud graduate of the Roger Ebert school of winning fights on the Internet.

    48. Re:Is it me or is he sounding more desperate? by guzzirider · · Score: 1

      It is not that he is desperate; he is just stuck in his own reality. What the hell is art anyway? Is there any difference between this and the argument that modern art is not art? Or non-Classical music is not music?
      I have a good friend who has always liked blues music but can not consider that rap music is music. He does call it poetry.
      It is pointless to argue about some definition of art, in this case that it can’t have a winner. Art is what ever art is art to you in you own heart. If some one’s art is not only not to you own taste but not interpretable by you as art that does not define it as != art.
      Try this on, can art be interactive and if so what is (if any) the limit to interactivity?

    49. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      .....what about crude stick drawings of what could possibly be elefants on a cave side?

      or elephants

    50. Re:Is it me or is he sounding more desperate? by Hatta · · Score: 1

      I'd also be curious to know what games he's played.

      I'd be willing to bet the answer would be "none".

      Some games try to work around the "are video games art" question by simulating other artforms, like movies. You gave some examples. But I don't think that's necessary at all. One video game that makes a real statement, is a work of artisanship, and art at the same time is Missile Command. That right there is a powerful statement on the horrors of nuclear armageddon.

      --
      Give me Classic Slashdot or give me death!
    51. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      I'm afraid I have to agree with him on this. And yes his argument is art. The game itself is not art, the crafting of the code and the resultant functionality is art, the graphics that make up the game is art, the creation of the rules is artistic but the rules no matter how elegant are not art. A video game as a game is not art. Any more than checkers itself is art. The board may be crafted in artistic manner, the pieces themselves may be pieces of art, but checkers itself is not art. Any particular game played by skilled opponents may even be considered art. But the game itself is a set of rules nothing more, it doesn't matter that it is a contest and has a resolution. In other words, the contest is art, the rules are not.

    52. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      Art is actually incredibly easy to define.

      Art is any form of representation that has any other attributes than 'what it is representing'.

      I.e, it is possible to encode dog as the three letters 'dog', or some sort of diagrammatic side view of a dog. That's not art.

      If it invokes any feeling, it it invokes anything beyond the actual 'thing it symbolizes', it is art.

      This is why some photography is art, and some is not. Some photos are intended to represent more than they are actually a picture of, like 'happiness', and those are art, whereas some photos are just pictures of a person standing there.

      And Ebert is arguing that video games aren't 'art' in the same way that 'DVDs' aren't art. (Although he doesn't seem to realize this.) Of course 'video games' aren't art, they're a medium in which art exists.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    53. Re:Is it me or is he sounding more desperate? by tsotha · · Score: 3, Interesting

      I doubt, at this point, Ebert is going to go out and play a bunch of videogames and have a change of heart.

      In any event, I always sort of suspected he didn't watch some of the movies he critiqued, so the fact that he's knocking games from a position of ignorance doesn't surprise me.

    54. Re:Is it me or is he sounding more desperate? by phantomfive · · Score: 3, Interesting

      That wasn't my interpretation (from actually reading the article, I know that's a bad idea). It seemed to me he was making a kind of exploration, he wasn't trying to bash everyone's head in and convince them that his way is right, rather he was giving an explanation of how he sees things, hoping to advance the quality of the dialog a bit.

      In the actual essay he somewhat backed away from the firmness of his argument "video games can never be art" and restated it as, "no video game now is art, and I don't see how video games can be art." He is addressing the arguments of one person, and he found them lacking, but he is open to hearing new arguments if they come along.

      And frankly I don't think she presented her case very well. She used the case of a video game portraying Waco Texas, and he presents a movie that does a much better job. She shows a game that has pretty visuals, and he rightly points out that the visuals aren't that much better than what you would find on a postcard.

      I think the biggest problem is he doesn't understand how emotionally captivating it is to play a video game, how it makes you 'become' the character. He would probably say that movies do this too, and that movies have better graphics, better scripts, and better camera work (and he is definitely right), but he misses the fact that games succeed even without all that. The fact that you personally have to save your partner is incredibly engaging, even without a decent script, realistic graphics, or decent camera work. Imagine what someone could do with all those elements. It could be something truly great.

      Incidentally I also disagree with him that chess cannot be art. The rules themselves are not art, but some of the games that have been played are extremely beautiful dances between two minds.

      --
      Qxe4
    55. Re:Is it me or is he sounding more desperate? by interkin3tic · · Score: 3, Insightful

      Interactive art doesn't let you "win." There's no boss and often there's no story. And if you bring up non-games, or games that are made to be experienced rather than progress or win, then Ebert argues that you're not making a game anymore, but rather simply making interactive art. I think Ebert's definition is that art can be video games, but video games are not art.

      The "winnable" criteria seems completely arbitrary. How does winning a game make it not art? Example:Grand theft auto. You can finish all the missions and say you won, but then the game goes back to you running around in a violent virtual world filled with crime with no goal beyond what you set for yourself. Would you argue that grand theft auto is only a game when you're playing the missions, and when you're not progressing through it, it's "interactive art" instead of a game?

    56. Re:Is it me or is he sounding more desperate? by __aasqbs9791 · · Score: 1

      I was certain he must be on the wrong site. Or I am. Or perhaps JustinOpinion is a bot that has finally gained full sentience and we are all now doomed?

    57. Re:Is it me or is he sounding more desperate? by Bing+Tsher+E · · Score: 0, Troll

      The dude (Ebert, or whatever his real name is) is just playing king-on-a-hill. A hundred years ago, movies weren't considered art. At all. Neither was photography.

      The crap he shills has gotten recognition as 'art' and he's just protecting it's turf.

    58. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      why either side cares about that particular definition
      Because the motivation behind the caring is what makes the argument. Arguing over definitions is what this whole thing is. The definition of art has been argued for centuries. By each generation of artists and in fact by each school of art itself. You are naive if you think you have any insight into this because you and I do not, I can guarantee we do not.
      video games have cultural impact.
      Almost exactly the way that dogs crapping on a sidewalk have cultural impact. Careful, you don't want to step in that cultural impact.

    59. Re:Is it me or is he sounding more desperate? by mqduck · · Score: 1

      NEVER deny that new thing isn't art. Eventually, you're going to look like a fool.

      --
      Property is theft.
    60. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      It is actually impossible to critique the 'writing' of something if it isn't art, at least in the sense people usually mean.

      Grant, he could mean the actual literal writing, that it contains typos or something.

      But the way people normally mean it is bad is because it fails in getting the artistic point across...it's too clunky, or the plot is bad. I.e., it has failed as art.

      To fail as art, it has to be art.

      It's like he's running around talking about microwave dinners aren't food, because they don't taste good. That's not how that works. They're certainly food, they're just bad food.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    61. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 1

      or even mammoths (no .. english isn't my first language, thank you very much)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    62. Re:Is it me or is he sounding more desperate? by DarkOx · · Score: 1

      I would be prepared to argue that you make page 874 of the tax code part of your art though. A urinal is not art but Marcel DuChamp certainly had one contribute greatly to his "Fountain."

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    63. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 0

      Actually you show a marked lack of understanding as to what art is yourself. Because movies are definitely art, and cinematography is an art form. The pieces of process that produce the final result can be art themselves.

    64. Re:Is it me or is he sounding more desperate? by interkin3tic · · Score: 2, Interesting

      How was Portal art? It was just a fun, quirky first-person puzzle game. People have stretched the word art to far that it now includes anything they think is clever or memorable. I saw someone call Braid a work of art. No, it's just a side-scrolling puzzle game with piano music and pretentious level transitions.

      I feel like you could say that about any work of art. For instance

      How is the Mona Lisa art? It's just a nice looking painting of a smiling chick. People have stretch the word art to far that it now includes anything they think is clever or memorable. I saw someone call "The Scream" a work of art. No, it's just an expressionist painting with a lot of orange, pretentious people fawning over it, and people trying to steal it.

      a lot of people here are just attacking him because they're gamers and want to attach some kind of significant meaning to their World of Warcraft characters or something.

      Again to turn that around, a lot of artists and art critics are writing off games as insignificant because they want to attach some kind of significance to their equally pointless profession or something.

    65. Re:Is it me or is he sounding more desperate? by Bing+Tsher+E · · Score: 2, Funny

      But the game itself is a set of rules nothing more,

      Yes. And a trip to the Grand Canyon is just a set of turns and stops. No different whatsoever than a trip to WalMart to buy some milk and eggs.

      I hope you note my intent of sarcasm, but I do worry about it.

    66. Re:Is it me or is he sounding more desperate? by AuMatar · · Score: 1

      Mystery theater- a bunch of people eat dinner while professional actors mix among them, and there's some crime (murder, theft,e tc). The people there need to put together clues while the actors try to stop them. Its acting, its theater, so it should qualify as art. You also interact with it and can win or lose. So would that magically make it not art?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    67. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 2, Interesting

      Correct.

      Art has a pretty clear definition, in that it's symbols of things that bring to mind other things, often emotions, but they don't have to be.

      I.e., anything where you're supposed to experience it and get something beyond the actual symbols is 'art'. Be it cave drawings trying to show a good outcome and thus bring one about, or a photograph that makes you feel sorry for the person, or a video game where you're feeling excitement, or a French farce where people are running in and out of bedrooms making you laugh.

      Good art is subjective. Art itself is not. Art is anything humans make that isn't diagrams and maps and C-SPAN, anything trying get across something besides a flat 'Here is what happened'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    68. Re:Is it me or is he sounding more desperate? by Narpak · · Score: 1

      Arguing that game rules applied to art isn't art is just as absurd a line of argument - it doesn't matter if it's a game, if the content is art, the product itself is artistic.

      I would go so far as to claim that "Art" is just a word and that whether or not video games should be "allowed" to use that tag is a debate on the verge of being without meaning. Personally I enjoy music, books, movies, and yes; computer games. If the things I like can be classified as art, proper art, true art, or any other constructed sub-category, is not something that enters into my mind when I am busy enjoying whatever it is I am devoting time to at that particular moment.

      Roger Ebert seems to have bound himself deeply to his personal definition of what art should be and is desperately grasping at straws to try and convince others that he is right. Creating, and trying to enforce rules, for what constitute art is the goal of a pedantic bureaucrat without the capacity to just enjoy.

    69. Re:Is it me or is he sounding more desperate? by modecx · · Score: 1

      I think in many ways, video games have superseded film as an artform... Although, I admit, my definition of art is sort of all-encompassing: basically, anything designed to affect ones' emotions is art.

      The last few generations of games (possibly by virtue of immersion that's simply not possible with film) have become vastly more capable of influencing my emotions than most of the (repetitive & derivative) dreck shown on movie screens today. For example, I recently played through Modern Warfare 2... At more than a few instances in the game, (for me at least) it really transcends 'entertainment' and makes you feel just what the developers intended... Perhaps a sense of acrophobia, hatred, camaraderie, loss, and eventually victory...

      I honestly can't remember the last fiction movie that moved me so much.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    70. Re:Is it me or is he sounding more desperate? by Dr+Herbert+West · · Score: 2, Interesting

      Please mod parent up! He is ABSOLUTELY correct. I've been working as a fine artist for 20 years, I have multiple degrees at the graduate level in fine art, I ran a gallery that featured "interactive" and game- based projects, and I damn well know my way around contemporary art theory-- Douchey is right when he says that INTENTION is everything. Did you intend for your action/object/project to be viewed as/judged as a work of art? Then it is. That's it, end of discussion. Emotional response, narrative, winning/losing, all that stuff-- merely aesthetic judgment calls.

      Whether or not it it is a good or interesting work of art is another matter. And (flame away if you must) without the intention of being "art", the artistry of video game creation (as freakin amazing as it is) is in service to a craft.

      So... I guess Ebert is more right than he knows- I can't think of a COMMERCIAL video game that has ever INTENDED to be an art project (maybe flower...). In fact, video game projects that explicitly intend to be art projects, in my opinion, cease to be video games in the same way Duchamp's "fountain" has ceased to be a piss-pot.

      A quick google gave me this result, I'm sure there are more-- video game is the media, but the intention is art project. Counter strike game that squirts real blood

      Why does video games have to be "art", anyway? To be in a museum? Museums are where art and creativity go to die. Let video games live-- LIVE, I say!

    71. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      It's not Art. To be Art it has to be useless, expensive and preferably have urns, plinths, naked women who are fat (sorry, reubenesque) or strategically draped with cloth. And random cherubs.

    72. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      One of his first steps is to simply cut the premise out from under her argument by arbitrarily declaring her definitions of "art" invalid, then attacking everything standing on top of them as invalid. Well of course it's fucking easy to call your opponent wrong if you just wait to declare the rules after they've played their turn.

      Ebert's a snotty douche unwilling to accept that his beloved movies were in the same place games are in right now for a long time: already art, with a bunch self-absorbed pricks saying what art is or isn't and considering their pretentious word gospel. Here's a secret he doesn't seem to realize: I'm not waiting with baited breath for him to declare games art before I see them that way.

    73. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 5, Interesting

      No. He's managed to trick you.

      Art has a perfectly good objective definition.

      Humans use symbols and representations of things. Normal, straight usage, such as saying 'I'm going to the store', or a map, or a whatever, is not art.

      Art is when, in addition to the actual standard representation, the creator is attempting to convey another meaning. For example, 'beauty'. Or 'excitement'. Or whatever.

      Art is simply what we call symbols and representations that are 'two deep'...the normal literal one, and one on top of that.

      Anything else, any quibbling beyond that, is not trying to define 'art'...it's trying to define good art.

      Now, there's an argument to be made that art has to be able to convey some primary meaning or some secondary meaning to least some of the viewers, and hence some non-representational art (What you called abstract, although that just means 'deliberately incorrect'...Picasso paintings are abstract.) actually fails the 'art test', as it's often not possible for people to grasp the second meaning without being told it, and there isn't any 'first meaning' beyond 'blobs of stuff'.

      But that's a very very very small subset of things that are 'art', and have an amount of attention paid to them that is way out of proportion with their actual experience.

      Likewise, a technically good drawing that doesn't (try to) convey anything beyond the drawing, is not in fact art, in much the same way a security camera recording is not art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    74. Re:Is it me or is he sounding more desperate? by AuMatar · · Score: 1

      Art doesn't exist as an objective definition. Art is whatever the high keepers of the word decide it is- in other words the critics. How do you get to be one of them? Either by regurgitating what older critics thought, or by being so shockingly different from them you get noticed. The definition doesn't even stay the same over time- Shakespear was thought of as low brow by contemproaries, and as the greatest playwright of all time today. There is no rhyme or reason to it. In fact the word exists only as a form of snobbery- "oh you like *that* you barbarian?"

      In the end somethign either entertains/moves/amuses you or it doesn't. Don't worry about art, worry about whether you enjoy it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    75. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      It's not that he's trying to find some way to define art, it's that he's defining "game".

      It's not that he doesn't know what art is, it's that he doesn't know what a video game is. A match of counterstrike isn't art any more than a chess match is. But many video games, perhaps even the majority of video games, don't meet his definition of "game".

    76. Re:Is it me or is he sounding more desperate? by benedictaddis · · Score: 0

      Wow, even for /. this is a patronising argument. Essentially you state that the Ebert's judgement has been so skewed by suffering that he is not capable of making a rational statement; and then magnanimously 'give him a pass' because he's written brilliantly in the past. Nauseating.

    77. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 3, Insightful

      Well, to be fair, I think people try to exclude motorsport because, they think, it doesn't take any physical activity.

      They're wrong, of course, which is why it is a sport. A very equipment-dependent sport, but a sport. (A sport I personally find rather stupid, but whatever.)

      I have no idea under what logic people would exclude golf. It's pretty close, logistics-wise, to half of baseball. Perhaps because it has no defense in it? But that excludes things like running. Although, for all I know, they exclude that anyway.

      A sport, in my universe, is when people, using physical skill, compete using a set of rules, with an objective physical measurement of their score, like getting a ball in a hole or being the first over a line. (And, yes, motorsports requires a hell of a lot of physical skills.)

      Yes, I exclude things like figure skating from 'sports'. That doesn't mean I have any sort of problem with it...it's just not a sport. It's competitive performance art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    78. Re:Is it me or is he sounding more desperate? by sixsixtysix · · Score: 1

      or cyber-athletes, even

      --
      ...
    79. Re:Is it me or is he sounding more desperate? by Gravatron · · Score: 2, Insightful

      a game is the sum of all it's parts though. Just like a movie is. a move has music, set design, acting, script, etc, all individual art forms that come together to form a separate art form in itself. A video game is the same way.

    80. Re:Is it me or is he sounding more desperate? by Keen+Anthony · · Score: 1

      I would argue strongly that, yes, video game is art, and for the reasons you have given. But also, a film is a combination of various arts all pulled together and carefully choreographed to create a singular artistic expression. At least in modern, big budget game production, there is a 1:1 correlation with these elements that comprise a film project: make-up, set design, acting, special effects, music, etc..

      I have to say though that while Ebert is entitled to his opinion as a film critic who has often been on the wrong side of cinematic masterpieces over the decades, he is completely unqualified to give a meaningful critique of video games that is worth regarding as an opinion. I feel his opinion is in essence a non-opinion. It's like asking a person who hates seafood to tell you whether it's better to grilled a salmon filet skin-side down first or second.

    81. Re:Is it me or is he sounding more desperate? by CAIMLAS · · Score: 1

      For some, emotional impact is key. A "sterile", though accurate drawing can never be art to them.
      For some, technical skill is important. I know I've refused to call a lot of abstract works "art".
      For others, social commentary or message is important. A pop singer is mere entertainment (the horror), but replace her lyrics about her boyfriend with ones about the hardships of poverty and she becomes an artist.

      For me, two of those have to be met for me to consider it art; all three criteria have to be met for me to consider it "good art". Something like Michaelangelo's David? That's "good art" - for the Romans. To me, it's an artistically made statue and its cultural relevance is lost. It's a technical work I have never seen (first hand) and lacks the gravity required for what I view as "art". I'm sure if I were to see it in person, I'd consider it art - the location of a work is almost as significant as the work itself, in many regards (lighting, setting, etc.)

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    82. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 1, Interesting

      "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."

      But video games don't have to be better than the greatest painters to be art. They only have to be as good as a 1st grade art project (actually, not even that good.)

      Assasin's Creed 2 is certainly better than the majority of the action movies that I have seen.

    83. Re:Is it me or is he sounding more desperate? by DaedylusSL · · Score: 4, Insightful

      There is a difference between art and entertainment, in that there is art that simply isn't entertaining. This applies to sculpture, paintings, movies and even video games. Movies are an art form. And I've seen some that were simply no good. This doesn't mean they weren't art. They were simply bad art. I've seen sculptures that were the same. Someone thought that a piece of barbed wire wrapped around a tree trunk deserved a place in the Guggenheim museum. They must have thought it was art. I thought it was something that should have been thrown away. I'm not saying that GTA IV is good art. I've never played it. But I do think that any game that makes you feel some real emotion or makes you think is artistic at some level. It's not the Mona Lisa, but it's something.

    84. Re:Is it me or is he sounding more desperate? by cptdondo · · Score: 2, Informative

      Yes, I exclude things like figure skating from 'sports'. That doesn't mean I have any sort of problem with it...it's just not a sport. It's competitive performance art.

      Wait, it can't be art, since you can win at it.... Now I'm really confused, Perhaps we need a new word here..... NotArtNotSport? nans? So figure skating is nans....

    85. Re:Is it me or is he sounding more desperate? by kaizokuace · · Score: 1

      I cast enlarge statement!

      --
      Balderdash!
    86. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      At this point it's almost like he's desperately trying ...

      I'd speculate there is at least one article on why Roger Ebert opinion means exactly squat.

    87. Re:Is it me or is he sounding more desperate? by kaizokuace · · Score: 1

      I think it's a grave mistake on Ebert's part to make any kind of argument against the largest group of people involved with using logic as a job.

      --
      Balderdash!
    88. Re:Is it me or is he sounding more desperate? by guy5000 · · Score: 1

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      I guess you've never seen the art section of the New York Times or taken a art class. See this http://en.wikipedia.org/wiki/Readymades_of_Marcel_Duchamp art is whatever you can convince others is art.

    89. Re:Is it me or is he sounding more desperate? by MindlessAutomata · · Score: 2, Funny

      So sexual innuendo is art?

    90. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      in much the same way a security camera recording is not art.

      until someone takes that recording and calls it art and plays it as an exhibition. then the message becomes "i think this is art because i said so" which is a perfectly valid message and in an instant, without changing the content of the video at all, it changes from "not art" to "art"

      the real defining characteristic of art is that someone wanted it to be art. as soon as that happens, the object becomes art and no one can take that away.

    91. Re:Is it me or is he sounding more desperate? by Thing+1 · · Score: 1

      Wth Mr. Ebert, though, a work of art needs to be static. Interactivity, open-endedness, and an ability to win means it's not art.

      So, he thinks "Choose-your-own-adventure" books aren't art, either? LOLfail.

      --
      I feel fantastic, and I'm still alive.
    92. Re:Is it me or is he sounding more desperate? by PopeRatzo · · Score: 3, Insightful

      Naw, playa, I'm just saying that I like Ebert, and think he's done a lot of good work, but he's wrong about this.

      You want patronizing, try this:

      "You haven't been around here long enough to say what is and what is not patronizing "even for slashdot", and I don't normally respond to anyone who has a 7-digit UID. This one's on the house, though. Consider it a gift".

      --
      You are welcome on my lawn.
    93. Re:Is it me or is he sounding more desperate? by bdwlangm · · Score: 1

      But the tax code still isn't art, right?

    94. Re:Is it me or is he sounding more desperate? by interkin3tic · · Score: 1

      - Proud graduate of the Roger Ebert school of winning fights on the Internet.

      To be fair, this is really the best school for arguing with the hordes on the internet. You know, someone says you weren't born in the US and can't be president, and you show them the document proving them wrong, and they and 10,000 other people say it's a lie, and you point out that it's from the state, and they say they've never heard of Hawaii and if it's real it's probably in on the conspiracy, and then they come up with a fake document claiming you were born elsewhere, and you point out that country on the certificate didn't exist at the date on the certificate, and then suddenly there's a facebook group of "The time space continuum is clearly biased and is in on this communist conspiracy!" and has 3 million fans, and then you just sit in your oval office and rock back and forth crying "Why did I want this job!?!" Running away is really the best option, or may be a second best option behind "nuking it from orbit."

    95. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      You failed miserably because indeed a trip to the grand canyon is merely a set of turns and stops. What you do when you get there is the important part, not the journey in this case. Also the destination is irrelevant, it's still what you do when you get there.

    96. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      Yes but the movie may be experienced in exactly the same form by all who view it. It may not present identical experiences but it is the same form. A game is an amorphous set of circumstances that is different nearly every time you go through it. Any particular piece of a game may be and probably is a piece of art but the whole is not art it is a set of functions that can produce art but is not art itself.

    97. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      > Well, to be fair, I think people try to exclude motorsport because, they think, it doesn't take any physical activity.
      F1 - 5g lateral force. Nuff said.

    98. Re:Is it me or is he sounding more desperate? by rdwulfe · · Score: 2, Insightful

      Only because we agree it is. Art is what we say it is, we, the collective mind of our culture. If we say that rocks embedded in walls is art, then they are. If we say video games are a form of art, they are. There is no universal rule as to what is or is not art. There may be works in the past that help us define what we feel art is, building on the perceptions of our forefathers... But when presented with a new media (such as recorded music, which isn't very different from live music), or photography, which is merely a way for someone to show you his perception of something, perhaps through his own mind's eye... but with the touch of stark reality. Is it art? Someone's snapping a picture of something.

      Are movies and video games inherently art? Only if we agree, as a culture, that they are. For whatever reason, old-school Ebert has decided, and has decided not to be swayed, that video games CAN NOT be art, for whatever reason... perhaps because he doesn't like them, doesn't want to play them, or because one frightened him as a child, for all I know. It doesn't matter. If the rest of our culture says 'Uhh, you're an idiot, this is art'... then it is.

      /rant

    99. Re:Is it me or is he sounding more desperate? by couchslug · · Score: 0, Troll

      He's just another old fuck who needs to die and get out of the way. Some people ossify and become human obstacles, some don't.

      Now get off his lawn.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    100. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      Yes. Sexual innuendo is art. As are puns.

      All wordplay is art. It's saying one thing literally but managing to make some sort of reference to something else.

      Even stuff like deliberate alliteration and rhyming is art. The secondary thing isn't really a 'meaning', but it's meant to be enjoyed at that level, while hopefully still making sense at the first level. (It's like music often doesn't have a second 'meaning'...but there's the literal words being sung, plus the musical level with a beat and harmony and whatnot.)

      However, speech to other people in general isn't stored, so people usually don't run around saying 'Hey, you just did some art which no one will ever experience again'.

      Generally, when you make art, you start in a stored form, which might get 'played' or 'performed' or 'exhibited' later. If you do art 'on the fly', you're rather limiting your audience, and you better hope they're paying enough attention to even notice there's a second level.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    101. Re:Is it me or is he sounding more desperate? by JAlexoi · · Score: 1

      Dry definition: Art is a product of human creativity.
      But you don't consider anything mass produced a work of art, though it's a product of human creativity.
      Common sense dictated that art is something you value for non-functional characteristics. I.e a Ferarri looks exceptionally good, but it's the functionality you buy it for, therefore Ferarri is not art. (A BMW X6 could be considered art, since it's functionality is crap, but it looks good...)
      From the statement above, a computer game can't be art, since people value computer games for functionality.(When was the last time you bought a non-functional game that you still value? The answer is never. I have a portrait that takes up too much space, but it's valuable to me without functionality.) I consider video dynamics a part of functionality.

    102. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      No.

      What you're talking about is the fact that no one can disprove something is art.

      To be art, the creator of said art has to intend a secondary level in it beyond the literal.

      As we can't actually tell if they really did that, or are just screwing with people, we tend to go along with whatever they say.

      At least, that's what some people think. I'm with the other group, and I say "If at least 20% of viewers can't figure out your secondary meaning, it might be intended as art, but it has failed. Art must have meaning to other people, or it's just masturbation. Feel free to keep doing it, I'm not the art police, but it doesn't belong in anyone else's consideration of 'art'."

      Art is communication. Second-level indirect communication, but communication. If you do not actually communicate at that level, if you are speaking nonsense that no one can parse, it's not art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    103. Re:Is it me or is he sounding more desperate? by afxgrin · · Score: 2, Interesting

      So live theater is not art because actors cannot have the EXACT same performance every single time - nor do they necessarily want to.

      There are moving pieces of art at exhibits around the world. Is that no longer art?

      The story is linear in many games - just because Roger Ebert can't make Mario jump past the first hole doesn't make Super Mario Bros not art.

    104. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      If you were Roger Ebert, would you rather be accused of being logically fallacious with your own definition of art or of being unaware of the broad and changing definition of art itself?
      I would think that being exposed as not knowing "art" would be very bad for him.

    105. Re:Is it me or is he sounding more desperate? by thePowerOfGrayskull · · Score: 1

      I'm going to go out on a limb here and say that he's officially passed into hinging his entire worldview in relation to videogames as art on a "No True Scotsman" fallacy.

      A fallacy implies misuse of logic. He's not applying logic, he's applying his opinions and trying to disguise them as logic.

    106. Re:Is it me or is he sounding more desperate? by AmigaHeretic · · Score: 2, Informative
    107. Re:Is it me or is he sounding more desperate? by Dripdry · · Score: 1

      Regardless, some people will place meaning onto that art.

      Andy Warhol knew it, he made nonsensical crap, and people still consider that art. People put meaning onto things to make sense of their world. Even a security video, in the right context, could be construed as art.

      --
      -
    108. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      However, he's succumbed to something that is common to people who have succeeded in one area: they start to believe their expertise in one thing makes then expert in all things.

      I believe this is known as "Chomsky Syndrome".

    109. Re:Is it me or is he sounding more desperate? by Scrameustache · · Score: 1

      I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      Indeed, what makes the tax code art is having an artist sign it and displaying it in a museum. If it works for a urinal, it works for the tax code.

      --

      You can't take the sky from me...

    110. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 1, Interesting

      So if I write "you win" at the end of my novel, does that mean it's no longer art?

    111. Re:Is it me or is he sounding more desperate? by Scrameustache · · Score: 2, Interesting

      The "winnable" criteria seems completely arbitrary.

      Some art is a riddle, and you "win" when you "get" it.

      Once there was an AMAZING part of an art installation I only got when I was walking out: In the middle of a large installation, they had a vampire-mirror! It reflected the room but not the people in it (they had half the room with a mirror and the other with half the room replicated in reverse on the other side of where the mirror was on the "wall", and it was a very messy room, lots of stuff strewn about, a very intricate trick). I watched quite a few people walk past without noticing this amazingly awesome work of art: they lost the museum game. I only noticed it because I was wondering why there was a security guard nearby, it made me look around for something worth the extra protection (same guard going in and going out, not a random guard sighting).

      And:

      The game "Ico" is a work of art. Anyone who disagrees is an old man who doesn't really understand the things that were new when he already was a grown up, and/or is someone who hasn't played Ico.

      --

      You can't take the sky from me...

    112. Re:Is it me or is he sounding more desperate? by TheLink · · Score: 1

      Put it in a jar and it might be by "modern" standards.

      --
    113. Re:Is it me or is he sounding more desperate? by Zordak · · Score: 1

      but a pencil jabbed sideways into a watermelon is art

      Ummmm, okay, if you say so. Personally, I'd set the bar for "art" at least higher than something my two-year-old might do at random.

      --

      Today's Sesame Street was brought to you by the number e.
    114. Re:Is it me or is he sounding more desperate? by mrmeval · · Score: 1

      He's a toady who lost his master. I would call Doom3 high art but I'd also call a well built PC high art. I'd call Ebert a toad and should be fed wine and crumpets.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    115. Re:Is it me or is he sounding more desperate? by drjuggler · · Score: 1

      The TFA is a specific response to Kellee Santiago's TED presentation that "video games are art." After seeing the presentation I think that she's having a lot harder time making her case. Games have always been a consumer product with an eye to a market and they have always attracted skilled and creative craftspeople. At what point does a 'craft' become an 'art'? My Settlers of Catan game isn't art and playing it on my computer doesn't make it art. This is where she starts splitting hairs and this is why Ebert brings out the literature and music angle.

    116. Re:Is it me or is he sounding more desperate? by ramul · · Score: 1

      agreed.

      example HL2 is a game ive always thought of as art, the atmosphere and immersiveness are probably mostly why. If you take this strange 'winnable criteria' then yes you can win it, but you win it the same way you finish reading a book. if you stop reading a book half way through (lose a game) then does it cease being art? in summary, this guys an idiot.

    117. Re:Is it me or is he sounding more desperate? by Joe+Tie. · · Score: 1

      That's pretty much the only reason I read his statements on it anymore. As an example of what happens when you get old and the wold starts to change around you to a point where you can't quite understand it anymore.

      --
      Everything will be taken away from you.
    118. Re:Is it me or is he sounding more desperate? by strack · · Score: 1

      i think hes trying to set himself up as some sort of self appointed arbiter of the "legitimacy" of other peoples pursuits through some self created definition of a widely used term. hes a self important wanker, and hes playing makebelieve authoritah. let him play his little games, if it pleases him. well all just ignore him.

    119. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      While I don't think Ebert has the authroity to declare that games cannot be art, I'll contend that he can't have "Been on the wrong side of cinematic masterpieces." He had his opinions on those works, and his opinions weren't wrong. Just because the world declares Jane Eyre is a masterpiece, doesn't mean I'm wrong when I call it a piece of crap.

    120. Re:Is it me or is he sounding more desperate? by Keen+Anthony · · Score: 1

      Yeah, you're right about that. I take that back. I always enjoyed reading Ebert, but there's been a lot of movies over the years that ended up being highly regarded in retrospect, but panned by Ebert, but that was an honest critique.

    121. Re:Is it me or is he sounding more desperate? by Joe+Tie. · · Score: 1

      Yes. Sexual innuendo is art. As are puns.

      What about trolling? Is trolling a art?

      --
      Everything will be taken away from you.
    122. Re:Is it me or is he sounding more desperate? by barath_s · · Score: 1
      Art is when, in addition to the actual standard representation, the creator is attempting to convey another meaning. For example, 'beauty'. Or 'excitement'. Or whatever. Art is simply what we call symbols and representations that are 'two deep'...the normal literal one, and one on top of that.

      So the map of the london underground, with its symbolic representation of straight network lines sold for thousands of pounds, is not art ? Abstract art (Urinals) and Campbell's soup cans are not art ?

      .. actually fails the 'art test', as it's often not possible for people to grasp the second meaning without being told it, and there isn't any 'first meaning' beyond 'blobs of stuff'.

      So for those people who *are able* to grasp the second meaning, it is art, and for those who can't, it is not ? You just justified Ebert's opinion (for him, it ain't art) and nullified your position (art has an objective definition). We're back again to whatever a person calls art, is art.

      I would argue that human minds are extremely good at finding second meanings, but not always.

      A switch of squirrel's hair can easily become a shaman's article which translates to art. The mind can supply the context, even years later; it doesn't require the *artist* to set the context always.

    123. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1, Insightful

      Portal, as any other video game is art.

      It is? Why?

      I mean, I *love* Portal. It was the first game in a decade that got me excited about gaming again. But art? Please. It has no deeper meaning, evokes no emotion, teaches no lesson. It provides neither insight nor reflection. It certainly isn't abstractly beautiful or otherwise uniquely aesthetically pleasing (well, any more so than an average, technically competent game).

      What it does do is entertain, and in a unique, interesting way. It's incredibly fun. Hilarious, clever, and a bit chilling at times. But is it art? I sure don't think so.

    124. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 0, Offtopic

      Aww, cute. A poor wittle mod decided to just mod me down rather than participate in a cogent discussion. Apparently I touched a nerve. Then again, this is Slashdot... I'm sure any comment that even suggests games might not be art will be modded down with great alacrity.

    125. Re:Is it me or is he sounding more desperate? by drjuggler · · Score: 1

      Good art is subjective. Art itself is not.

      This is why people like us can't have a conversation with an art critic. From my perspective I could have the most exquisite ceramic teapot in the shape of a bird but the fact that I use it to make tea precludes it from being art until I set it back on the shelf. And I think this is where I agree with Ebert -- the moment I start interacting with your game I start thinking of how to beat it and any half-assed dialogue that your characters have on the state of the human condition becomes a distraction. The interactivity is a layer *on top of* whatever non-interactive art may be present in your game. When I play through the dialogue trees and watching the cut scenes in Grim Fandango I will certainly claim that I'm experiencing art. But when I have to actually interact with the environments and inventory I must come to grips that I'm controlling a very frustrating game.

    126. Re:Is it me or is he sounding more desperate? by rve · · Score: 4, Insightful

      I think Ebert is right, and a lot of people here are just attacking him because they're gamers and want to attach some kind of significant meaning to their World of Warcraft characters or something.

      Ebert loves movies. It's his job as well as his hobby I imagine, so naturally he can't imagine anything else being as good.
      An avid ready may tell him that movies can never be art the way books are and even try to rationally explain this belief.
      An admirer of the art of story telling might tell the avid reader that books can never be as artistic as true and honest story telling.
      A synthesizer can never be used to create fine art the way a grand piano can.
      A piano is just a crude, blunt instrument compared to the ancient dulcimer.
      Electrically amplified instruments can't really make music.
      Black Metal can never be true metal the way death metal is.

      I see no point in attacking Ebert for his opinion, it's just the result of being passionate about something, but the fact that he's plainly wrong requires no explanation, just some anecdotal evidence will do to show that he's hardly the first or the last to dismiss a new artistic expression as not being up to the standard of the old thing.

    127. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      >>I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art.

      It's called "Found Art" and it works if you are already an accepted artist in the art world (Read: Duchamp signing a toilet and voila!, art).

    128. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 2, Insightful

      "What it does do is entertain, and in a unique, interesting way. It's incredibly fun. Hilarious, clever, and a bit chilling at times."

      there is your answer (even though you contrasted that with "evokes no emotion" which, to me, sounds like you are contradicting yourself.)

      Personally, I loved the look of Portal, but that aside, let me indulge in some far fetched theory : Portal is about the evil of technology used without concience, about corporate ruthlessness, about de-humanized procedures.
      In parts, it links to P.K.Dick'ian themes, as you play an android with whom, in the best of cases, you'll mentally associate with while playing the game, thus bringing up the question "what makes a human human and why shouldn't the piece of tech you play avoid destruction" .. Why, in heaven's name, do you escape the furnace and actively go looking for that all-alusive piece of cake. After all, you really just play a toaster with springy legs and a pair of tits.

      Now I guess you'll say it's a load of bollock, and you're entitled to that opinion. Myself, I never could get the hang of Beuys' work, yet it's still considered Art. I wouldn't go as far as saying that Portal should be displayed in MOMA, unless they have a special exhibition about "Art In Computer Games", it doesn't lessen the fact that, for all it matters, "Portal" can be considered Art. If it can be considered Art it IS Art ... qed.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    129. Re:Is it me or is he sounding more desperate? by SanityInAnarchy · · Score: 4, Interesting

      has no deeper meaning,

      Taking apart GlaDOS at the end, piece by piece, suggests a deconstruction of an artificial psyche.

      evokes no emotion,

      The companion cube evoked no emotion? How about the cake? You yourself admitted to loving Portal -- is that love not an emotion?

      teaches no lesson.

      Aside from the lessons of the portal physics themselves, it teaches that games are meant to be fun, and that you can have a fun, innovative game with solid production values.

      But of course, is art required to teach a moral lesson? I sure don't think so.

      It certainly isn't abstractly beautiful or otherwise uniquely aesthetically pleasing (well, any more so than an average, technically competent game).

      "More so than the average" isn't required. And the gameplay itself is abstractly beautiful.

      But is it art? I sure don't think so.

      I think it's unequivocally art. You seem to ask whether it's better than the average art, and it's certainly possible to say it's bad art, but I don't see how you can say it's not art.

      Look at Dada for an example. If "found art" is legit, then someone can certainly take a urinal, declare it "found art", and erect it as a statue in a public park -- which I think I remember someone doing as an exercise in Dada. If Dada is legit, it doesn't seem like there's much you can say is not art.

      More relevantly, though, it's aesthetically pleasing, humorous, entertaining... It contains all the elements required to call it "art" in the same way that any movie deserves to be called art. You clearly enjoy it, so you think it's good art, you just might not think it's particularly highbrow art, which is fine.

      --
      Don't thank God, thank a doctor!
    130. Re:Is it me or is he sounding more desperate? by buback · · Score: 1

      Lets turn that statement on it's head: why are people desperately insisting games ARE NOT art? If gaming is an artistic pursuit, does that minimize established art?

      The real question should be why should gamers care about what non gamers think? Of course gamers are going to have something to say about whether or not games are art. They are the ones actually experiencing the games.

    131. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      The bit that I don't think Ebert gets, is that he is saying that the pencil can never be art.

      Yes, but let's not confuse the issue by saying that a pencil is always art.

      (/p) There's no reason why a particular video game can't be art, but video games per se are not art - they are video games. The same way that drawings per se are not art (maps, diagrams and so on), they are just drawings, but particular drawings can be art.

      If we make blanket definitions then everything becomes art.

    132. Re:Is it me or is he sounding more desperate? by ultranova · · Score: 2, Insightful

      Roger Ebert seems to have bound himself deeply to his personal definition of what art should be and is desperately grasping at straws to try and convince others that he is right. Creating, and trying to enforce rules, for what constitute art is the goal of a pedantic bureaucrat without the capacity to just enjoy.

      On a more sinister note, if you can get games declared "not art", then you could perhaps convince people that they shouldn't be protected under 1st Amendment or other applicable rules. Artistic freedom is a time-honored argument against censorship, so if you want to censor games, the first thing you need to do is make sure they're not regarded as art. This is especially important now that increasingly complex games can be made by pretty anyone who cares to try, making "official" rating systems increasingly worthless. Add the fact that even mainstream games are including more mature themes - sure, for now it's mostly just gore, but in a few years there might even be *gasp* sex - and of course the "games are for kids" -crowd would go on the offensive.

      So maybe Ebert is just a weirdo who gets his kicks on arguing pointless things, or maybe he's preparing for the coming censorship attack by trying to frame games as unworthy of protection. And even if he's not going to make that argument, someone will.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    133. Re:Is it me or is he sounding more desperate? by buback · · Score: 1

      yes this is a stupid criteria.

      of course, you don't have to win, like if you only play half the game.
      or only read half a book.
      or watch half a movie
      or sit through half a play
      or concert
      or opera ...

    134. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      Taking apart GlaDOS at the end, piece by piece, suggests a deconstruction of an artificial psyche.

      I dunno, that seems like stretching. I can't imagine the designers thought up GlaDOS and said to themselves "You know, she makes an excellent metaphor for the human psyche".

      The companion cube evoked no emotion? How about the cake?

      No, not even remotely. It was funny, to be sure. Hilarious, actually. But I didn't feel guilty or sad for the cube.

      What, you did?? :)

      You yourself admitted to loving Portal -- is that love not an emotion?

      Oh come on now. You sound like a ten-year-old asking if I want to marry my pizza after I said I loved it. :) Clearly I used the term "love" to express simple preference, not some deeper emotional connection.

      I mean, you do know the difference between "I love pizza" and "I love my mother", right? :)

      But of course, is art required to teach a moral lesson? I sure don't think so.

      Of course not. An abstract painting or a piece of music doesn't teach a moral lesson.

      I think I should be clear: My little list, there, shouldn't be taken as the *necessary* qualities of art. But I do believe that a piece of art aspires to convey *something* aside from the superficial, whether it be a moral lesson or a simple emotion.

      But I honestly don't believe Portal does that. I think what you see is exactly what it is, a fun little puzzle game with a simple narrative tacked on.

      It contains all the elements required to call it "art" in the same way that any movie deserves to be called art.

      Ah, but maybe that's the difference. I *don't* think *any* movie deserves to be art. Some movies, definitely. But, say, Scary Movie? Fuck no. Funny, maybe. Entertaining? To some. But I'd never call it a work of "art", simply a work of entertainment.

      Similarly, I honestly don't think of Portal as anything more than simple entertainment, nothing more. But that's not meant to be pejorative. Frankly, I don't think it's creators ever intended it to be anything more than that. It's *fun*. Why does it have to be "art"?

    135. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Dragon Age, Deus Ex, PlanetScape: Torment, Ultima IV, etc. Works of art beyond question. Pointless retardation from the Ebert. With the convergence of film, narrative, and game that we are seeing, his ground will become shakier and shakier. Games with budgets that exceed many movies? Pulitzer prize win news pieces that appear on an iPad and fully integrate video and interactivity? And so on. Ebert has been around a long time, but things change. And one of the things that inevitably changes is a society's definition of art. Rarely does it get smaller.

    136. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 2

      Portal is about the evil of technology used without concience, about corporate ruthlessness, about de-humanized procedures.

      Weird, I'd say Portal is the usual "evil creature run amok" narrative. It's clear from the game that GlaDOS was created to facilitate Aperture Science's perfectly normal experiments in portal technology, but then went, well... nuts. It's really just that simple. As a narrative, it's actually incredibly shallow.

      In parts, it links to P.K.Dick'ian themes, as you play an android ...

      Err... no you don't. Replay the game. This is a common misconception. Chell is human with special "shoes" (whatever they're called) to reinforce her legs so she can fall from great heights. She's definitely *not* an android.

      Which, alas, pokes a rather large hole in your following text...

    137. Re:Is it me or is he sounding more desperate? by gooneybird · · Score: 1

      What is the definition of a sport? One possible definition: (must meet all guidelines)

      1) Participants must exert enough physical activity to sweat
      2) Participants must be able to directly affect the outcome of another participant
      So, Golf isn't a sport - doesn't meet #2. Darts isn't a sport - doesn't meet #1, etc. etc.

      That's not to say that these games don't require a great deal of skill, they do, but that's not enough to call them a sport.

    138. Re:Is it me or is he sounding more desperate? by intercept · · Score: 1

      Wikipedia has this (among other things) to say about art: "Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions." I haven't been able to come up with any counter-examples to refute this definition, so I'll use it.

      I see the perception of movies and video games somewhat analogously.
      1a. I think a common cultural understanding of video games as playthings (i.e. pacman) which will NOT affect the average audience's emotions in a significant way (other than getting mad when you lose). Clearly there are such games, not only limited to simple, pacman-style stuff, but newer FPS (Halo), RTS (Age of Empires), etc.

      1b. Just so, there are movies -- good ones even -- which do not affect the emotions of the average audience in a significant way. Shoot-em-up comes to mind as a good movie that perhaps one wouldn't qualify as art by wiki's definition.

      2a. On the flip side, there are video games, which when played in a serious mindset, WILL affect the audience's emotions. FFVII will certainly pass this test, as will Ocarina of Time, and undoubtedly many others.

      2b. Once again, just as in movies, we see the same phenomenon. It is possible to watch Romeo and Juliet in a rather cold mindset, and not feel the emotion. However, when watched seriously, the average audience member will likely feel affected emotionally.

      3. The other part of the definition is that the elements must be arranged in a deliberate way. Obviously this is the case in both movies and video games as they are created from the ground up by working developers.

      4. The way we interact with things does not change whether we call it art. We call art those things which just sit on the wall and don't do anything, but surely we also ascribe the title to architecture (which we can stand on), functional pottery (which we can drink from), and ipods (which we can play music from). What about the way we interact with video games -- specifically the possibility of winning -- makes it any less of an art?

      Many video games are art. Really.

    139. Re:Is it me or is he sounding more desperate? by modernphysics · · Score: 1

      Roger just needs to chill out and play Partyboat on xbox indie. Check out, http://www.youtube.com/watch?v=JvUvJrJ7dWs or the review at http://www.xbox-360-community-games-reviews.com/partyboat-review/. It's side-splitting funny.

    140. Re:Is it me or is he sounding more desperate? by russellh · · Score: 1, Interesting

      No no, see - your two year-old can do what you can't. Artists are just trying to get back to their two year-old selves that are free from all this cultural baggage that comes with growing up. But what the two year-old does isn't art because he hasn't taken the journey. Like a karate blackbelt that has worn through to white.

      --
      must... stay... awake...
    141. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Can we do strategic cherubs and random cloth?

    142. Re:Is it me or is he sounding more desperate? by fractoid · · Score: 1

      Interesting. So your own personal definition of art is "Evokes an emotion, has a deeper meaning, teaches a lesson. Provides either insight or reflection. Is more abstractly beautiful or otherwise aesthetically pleasing than is average for a technically competent piece of work." However, most of what is unarguably considered "art" would fail one or more of those conditions. Many pieces of art have no deeper meaning, or lesson, other than that constructed by the viewer out of hand-waving and pretentiousness. Many pieces provide no insight or reflection. Many are neither abstractly beautiful or indeed aesthetically pleasing in any way. And lack of technical competence has no impact on whether a piece of work is considered art or not, only on its quality.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    143. Re:Is it me or is he sounding more desperate? by ultranova · · Score: 3, Insightful

      What about trolling? Is trolling a art?

      Gee, I don't know. Is "Modest Proposal" trolling? "Divine Comedy" (where most of Dante's enemies, even those still alive at the time, turned out to be burning in Hell)? "Piss Christ"? Speaking of Jesus, what would you consider most conversations between him and the Pharisees in New Testament?

      Basically, if you get people to react, you touched something in them, so I'd say that every instant of successfull trolling is necessarily art.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    144. Re:Is it me or is he sounding more desperate? by fractoid · · Score: 1

      I'm going to go out on a limb here and say that he's officially passed into hinging his entire worldview in relation to videogames as art on a "No True Scotsman" fallacy.

      Actually, I think he's contending that whether or not a particular piece of work is 'art' or not is purely subjective. From TFS:

      But when I say McCarthy is 'better' than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste

      So a work is art in the eyes of a specific observer, if and only if they themselves define it as such.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    145. Re:Is it me or is he sounding more desperate? by drkim · · Score: 1

      Put it in a jar and it might be by "modern" standards.

      ...and, mine is already soaked in urine! So I'm halfway there!

    146. Re:Is it me or is he sounding more desperate? by shadowfaxcrx · · Score: 2, Insightful

      To a point.

      I remember reading a story several years back about a guy in NYC who would defecate into tin cans, clinch them shut, and sell them as art. Another woman made what she called "piss flowers" by urinating into snow, having a male helper urinate a squiggly circle around hers, then make a mold of that and bronze it.

      Was it art? The second, maybe (though it was stupid art.) The first? No, I don't think so. Some may disagree, but I think it's just shit in a can.

      There was another incident in which abstract paintings from an unknown artist started making waves amongst critics, who were saying critic-y things like "such expression! Such emotional power" and other such nonsense. They were somewhat embarrassed when it got out that the paintings had actually been painted by a donkey who's owner had dipped its tail in some paint and backed it up to an easel.

      Was THAT art?

      The point in all this is that art itself is indeed subjective. I don't think crapping into a can is art. Some people apparently do, as the guy was selling his "art" for a hefty sum of money. Which of us is right?

      Once you boil the video-game-as-art issue down to the point where you realize it's a subjective judgement, Ebert's writings become meaningless. It would be as though I wrote essay after essay explaining why hot days suck. Eventually people would start to wonder "Why the hell doesn't he shut up? Who cares whether or not he likes hot days?"

      And that's pretty much where I am with Ebert. He's a good movie critic. In fact he was one of the few critics back in the 70's that didn't jump on the "Pan Star Wars" bandwagon. He'd be better off spending his time writing about what he knows, which is film, and not about a genre of (art?) which I'm guessing he's never, or very rarely, been exposed to on a firsthand basis.

      --
      "I disagree with you" does not equal "flamebait."
    147. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 2

      Pretty sure GlaDOS says something along the line that you were "created" by Aperture to help them test their tech in one of the voice sequences in the lab. But it's been some times since I last played it through. The fact that GlaDOS was able to go nuts is the what I meant about the "Evil of Technology". I never said it particularly profound, but then, if you need a certain perceived *depth* for something to be "Art", where do you set the universal threshold that fits everybody?

      Interesting that you didn't react on your aledged contradiction though

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    148. Re:Is it me or is he sounding more desperate? by dullnev · · Score: 1

      Roger Ebert seems to have bound himself deeply to his personal definition of what art should be and is desperately grasping at straws to try and convince others that he is right. Creating, and trying to enforce rules, for what constitute art is the goal of a pedantic bureaucrat without the capacity to just enjoy.

      "Creating, and trying to enforce rules, for what constitute art" is an art form itself, enjoy!

    149. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 2, Informative

      Pretty sure GlaDOS says something along the line that you were "created" by Aperture to help them test their tech in one of the voice sequences in the lab. But it's been some times since I last played it through.

      Nope, sorry. :) Like I say, it's a *really* common misapprehension, partly because she makes mention of androids during the first "live fire course". But that's because the course was meant to test military androids, not that you're one yourself.

      Like I say, play it again. Or do a little googling. Chell is most certainly human.

      The fact that GlaDOS was able to go nuts is the what I meant about the "Evil of Technology". I never said it particularly profound, but then, if you need a certain perceived *depth* for something to be "Art", where do you set the universal threshold that fits everybody?

      Now you get it. I do believe art must have depth. Otherwise the term has no meaning. If there isn't some "threshold" for what is and isn't "art", then every silly short story I wrote in elementary school creative writing was "art". And while I find that flattering, it's also pretty ridiculous, don't you think?

      As for the threshold, yup, I agree, that probably comes down to personal taste as much as anything else. And in my mind, as compared to an actual PKD novel, Portal's narrative truly pales in comparison, and doesn't pass that threshold in my mind.

      And meanwhile, I have yet to see a compelling argument for why *Portal* is art. What about it is artful? The narrative is shallow. Well executed and entertaining, sure, but it's just simple entertainment. The gameplay is certainly cool, but I have trouble ascribing the term "art" to a clever physics engine and a neat technology trick. The artwork is certainly well done, but again, I don't see anything that I would consider terribly transcendent.

      So what is it? *Why* do you think Portal is art?

      Interesting that you didn't react on your aledged contradiction though

      Actually, that was just an oversight on my part, I certainly intended do.

      TBH, I don't see the contradiction. I said this:

      Hilarious, clever, and a bit chilling at times.

      I just don't think those things, in and of themselves, are enough to qualify something as a piece of art. Hell, Ghostbusters is hilarious, clever, and a bit chilling at times, but I'm not willing to call it a work of art. It's just well-executed entertainment. I'd say the same is true of Portal.

    150. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 0

      Interesting. So your own personal definition of art is "Evokes an emotion, has a deeper meaning, teaches a lesson. Provides either insight or reflection. Is more abstractly beautiful or otherwise aesthetically pleasing than is average for a technically competent piece of work." However, most of what is unarguably considered "art" would fail one or more of those conditions.

      Oh come now. Anyone with a reasonable level of reading comprehension would understand that those attributes I listed weren't meant to be interpreted as the necessary attributes that *all* works of art must possess. Heck, it wasn't even meant to be definitive. The point wasn't the list, it was the *idea*: that a piece of art transcends the superficial, and isn't simply ink on canvas, or words on paper.

      And just a suggestion, next time, try not arguing based on technicalities. This isn't a court of law, neither you nor I are lawyers or judges (well, as far as I'm aware), and you aren't going to "win" the argument by identifying a loophole in my word choice or sentence structure.

    151. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 2, Insightful

      Well .. I guess you can feel yourself, flattered : the silly short stories you wrote WERE art. If you had writen a phone book, I might think otherwise. A phone book is generally not a work of art (unless someone uses it in ANY artistic way, like putting it on a pedestal and saying "that's a piece of art") It's not ridiculous, it's just what art is. Some art is subjectively ~better~ than other, but that's very dependent on the context and the person judging. Even though, it's still art. As for portal, we can have this discussion endlessly. The game in itself is art. It's not about single pieces but about the whole thing. (as I said, I don't pass any judgement about it's actual artistic value, just about it's quality as an art piece). If you MUST have an example : the use of "Still Alive" for the end credit (along with the end-credit ASCII art clip) as counterpoint to the frenetic and rather dramatic action leading to it was quite artful.

      "just simple entertainment" is in no way an indication that something is NOT art. Actually, it's a pretty good one that it IS art.

      The contradiction was between "hillarious, clever and a bit chilling at times" and "evokes no emotion".

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    152. Re:Is it me or is he sounding more desperate? by fractoid · · Score: 2, Interesting

      "Anyone at a reasonable level of reading comprehension" reading your list of attributes that you claim Portal lacks would, as I did, interpret it as your reasoning for why Portal is not art. The argument you seem to be making now is that art cannot be rigorously defined and instead, is something that you just "know when you see". Am I closer to the mark now?

      Art is subjective, down to its very definition. I can no more convince you that Portal is art than you can convince me that some hideous postmodern arrangement of random colours is art. So you're right, and I'm right, when we're talking about our own definitions... and neither of us are when talking about each others'.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    153. Re:Is it me or is he sounding more desperate? by Surt · · Score: 1

      What the Mona Lisa does do is entertain, and in a unique, interesting way. It's incredibly fun. Hilarious, clever, and a bit chilling at times. But is it art? I sure don't think so.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    154. Re:Is it me or is he sounding more desperate? by Surt · · Score: 1

      Exactly. When you find yourself the critic who says that the works of the new generation are worthless, you've consigned yourself to the dustbin of history. No one who takes that tack is remembered as a visionary. Instead, they are remembered as the blindsided.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    155. Re:Is it me or is he sounding more desperate? by someone1234 · · Score: 1

      It is funny the guy said, games are for winning. Parent listed some games, where the 'end' of the game was not necessarily a 'win'.
      It was simply the end. Like in a film or book (with room for a sequel).

      Also, there are games like the Sims, which you don't play to win (though i don't consider those an art).
      So, we got games with end that could be considered art, and games with no end which are not art.

      Ebert should go back and think this over.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    156. Re:Is it me or is he sounding more desperate? by im_thatoneguy · · Score: 2, Interesting

      Art is any creative work which is designed to offer a unique perspective on the world. Stories, novels, paintings, scultpures etc all hopefully offer something to the listener, viewer or player new ideas or ways of feeling about the world in which we live.

      Art is important because it can deeply affect those who are enriched by it. I find films in particular important to my own life because they've expanded my perspective on the world and my place in it.

      To deny that video games are Art is to say that all those who have had profound experiences which have enriched and expanded their understanding of the world are essentially lying. Roger Ebert is saying that games can be exciting and stimulating, that they can be challenging and entertaining but he's denying it's even possible for them to be a medium in which an artist can convey an emotional and philosophical idea that transcends literal expression. That is idiotic. Or at least on first glance it appears idiotic until you read his caveat and his caveat is that as a game becomes more than what essentially amounts to chess or Mario it's NO LONGER A GAME.

      So he's right. Any game which is less sophisticated than Mario can never be Art. But I completely reject his position that a game which transcends simple mechanics of competition and score keeping suddenly ceases to be a game and is now a "story" "novel" or "film".

      It's like saying film can never be Art. It's just plastic and silver running in front of a lens. As soon as someone puts it together and captures intent and meaning it's no longer a film, it's then a story. And that story can be art. But not film.

      Art has always been about using an 'inert' medium to carry an emotional payload. Dyes and Inks have no artistic merit. Neither does a game engine. But when a designer has something they want to express beyond competition and entertainment then it's art.

    157. Re:Is it me or is he sounding more desperate? by smart_ass · · Score: 1

      Too much Facebooking for me ... I so wanted to "LIKE" this comment.
      Back to wasting my life. :-(

      --
      Ouch ... did I just say that.
    158. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Great definition, very useful.

      This neatly explains all the confusions of contemporary art - how piles of vomit can be called 'art', or how something like an old Marlboro ad merely photocopied and hung in a gallery is 'art'. It may be the same vomit you'd puke up at a party, the same ad you saw in a magazine, but because the creator is now trying to convey (or at least imply that there is) a secondary meaning, it becomes art.

      The interesting implication to this is how anything can become art, merely by a viewer (or more likely a critic) investing a secondary meaning in a mundane creation, whether the original creator intended one or not. I think of the work commercial photographers from the 50's and earlier whose work was re-contextualized as 'art' by contemporary critics/publishers.

      So in a way, the creation of art ultimately rests with the viewer/critic not the creator. By detecting (or falsely reading) a secondary meaning where none was seen before, they are in effect 'creating' the art work.

    159. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Portal, as any other video game is art. Whether it's ~good~ art or not is extremely subjective (which, actually, makes it even more "artful"). I think the reason why portal is mentioned that often is that it was one of the few commercially successful games in the last years which involved the player emotionally (through its story, setting and overall atmosphere).

      How is a completely blue canvas art? How is a multicolored photocopy (I know .. not photocopy at all, butyou get the gist) of Marilyn Monroe's face art? Why are anatomically and perspectivically incorrect pictures of madonnas with big boobiçes, painted in the middle age, art? what about crude stick drawings of what could possibly be elefants on a cave side? ... and that's just paintings. If it's the fact that the audience is not participating, then I urge you to consider theater plays living off audience participation, or even concerts relying to a big part on the participation of the audience (Frank Zappa was known for it, so is Bobby Mc Ferrin).

      Egbert is just old and grumpy if you ask me ... and quite full of himself.

      So your saying he the Howard Stern of the art world then ?

      AC

    160. Re:Is it me or is he sounding more desperate? by im_thatoneguy · · Score: 1

      See now I think you're going to far. Because even the chess players themselves don't assign any metaphysical significance to their strategy. Art has to in some way illuminate a subjective perspective on the universe. Even if nobody ever sees it for that purpose the artist had intent to express their identity into the piece. A boxing match is not a work of art.

      I disagree with Ebert that a videogame is equivalent to a boxing match or game of chess. But I don't disagree that neither of those are art. In chess a move is just a move. There is no expression in a chess move.

    161. Re:Is it me or is he sounding more desperate? by NickFortune · · Score: 1

      Err... no you don't. Replay the game. This is a common misconception. Chell is human with special "shoes" (whatever they're called) to reinforce her legs so she can fall from great heights.

      How can you tell? Your classical android is a robot designed to perfectly resemble a human being. The fact that Chell looks like a human wearing special shoes doesn't mean she isn't an android.

      She's definitely *not* an android.

      On the other hand, GlaDOS tells her this:

      Android Hell is a Real Place, and You Will Be Sent There at the First Sign of Defiance.

      Which doesn't really make any sense unless Chell is an android. I suppose you could interpret that as evidence of GlaDOS' insanity, but Chell being an android is as good or better an explanation.

      So to my mind, there are definitely grounds for believing Chell to be an Android. On the other hand, the only point you've offered against is that she's wearing special shoes, which doesn't really prove anything. I think you've got a bit more work to do if you want to make your point stick.

      --
      Don't let THEM immanentize the Eschaton!
    162. Re:Is it me or is he sounding more desperate? by Balala · · Score: 1

      "Art" is nothing but a branding, marketing term. It's one of those fancy terms that you like to flaunt around even though they barely mean anything, like "natural" (go check out nature for a minute, it's not so pretty and clean), "pure" (pure what? pure molecules?), "traditional" (lots of "traditional" things were far from good), and "modern" (diddo)

      The best proof of this is in the usage: every once in a while, something new pops up, and the groups that already the benefit from the "art" brand will start giving all sorts of reasons to defend their monopoly on the term:
      - Art Nouveau is not art because it is "commercial" and served a usage (as though Renaissance artists didn't get paid, and their works weren't so that rich people could show off)
      - Modern art isn't art because it's not realistic (neither were most art styles before)
      - Photography isn't art because you're not drawing anything
      - Cartoons and comics aren't art, unless it's classical American cartoons as they had unique styles, but Japanese cartoons and comics aren't art because they're generic, even when they are not.

      On the other hand, the reason why anybody would insist having their work called art is precisely because they want in on this branding effect, even if they don't realize it in such terms.

    163. Re:Is it me or is he sounding more desperate? by phantomfive · · Score: 1
      It's actually controversial in the chess world. Some chess players see themselves as artists, others say that is silly. A few quotes: From Korchnoi:

      The human element, the human flaw and the human nobility - those are the reasons that chess matches are won or lost

      I don't study; I create.

      From a biographer of Morphy:

      Morphy was an artist; and the best way to enjoy an artist is not to dissect him

      From Kasparov:

      Weaknesses of character are normally shown in a game of chess.

      I do not have the quote handy, but Seirawan said something to the effect that many chess players aspire to create a piece of art, something that will be admired for years to come (and then he advised that actually it's better to just focus on winning the game). So anyway, their is some justification for calling chess games art.

      --
      Qxe4
    164. Re:Is it me or is he sounding more desperate? by fbjon · · Score: 1

      I think Ebert's point is that the game itself is still not art. The graphics, sound and atmosphere are, but the mechanics of the game aren't.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    165. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      what about a technical drawing that is so SO good, that, without trying or aiming at that, makes you appreciate both what and how is being explained. or not just that but rewrites the rules of how technical drawings are to be approached.

      don't forget, the root for art () is very closely related to technic/technology (/). (at least in greek :p )

      there was supposed to be greek in the empty parentheses but /. doesn't like me :'(

    166. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Art can be anything someone makes, this doesn't make it good, but it's art nonetheless.
      http://www.etymonline.com/index.php?term=art

      The elitism of these people is astounding to me.
      Games require skill to make, so by definition they are art.

    167. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      > How is a completely blue canvas art

      it's a nice shade of blue. maybe to remind viewers of the sky. or the dimensions of the canvas are well chosen.

    168. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Art is when, in addition to the actual standard representation, the creator is attempting to convey another meaning. For example, 'beauty'. Or 'excitement'. Or whatever.

      So anyone that created anything and claims that the "anything" is his/her attempt to convey another meaning, made art?
      Seems to me that that is an overly broad definition of art...
      a two-penny romance novel would then be art -- it conveys the story, and "love triumphs" (or whatever).

      Even more problematic: if I think there is a second message in a technically good drawing (eg. the contrast between the harsh straight lines of manmade structures and the soft, round forms of nature), it wouldn't be art according to your definition because the creator didn't intend it.

      Last remark on your definition: I disagree.
      This is of course purely subjective :)
      But to me, there exists art that is solely and purely nice to look at.
      (and no, that is also not a conclusive definition -- there are plenty of JPG's on the web that are nice to look at, but I wouldn't call most of them art).

      I'd say what is art, is a matter of taste. If I consider something art, it is art to me, no matter if you or Mr. Ebert disagree.

      (Okay, final counter-argument to your definition: according to your definition, nature cannot produce art. I politely disagree)

    169. Re:Is it me or is he sounding more desperate? by mcvos · · Score: 1

      At this point it's almost like he's desperately trying to find some way of defining "art" in a way that excludes video games purely because he, for some reason, NEEDS them to not be art.

      Actually, when he says:

      "Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film."

      he's redefining games to exclude anything that might be considered art. Some RPGs can be pretty close to improvised theatre. So is improvised theatre not art or are RPGs not games? Are some RPGs games while other RPGs are art? Admittedly, no CRPGs come anywhere near as close as PnP RPGs or possibly some LARPs may come, but even some CRPGs can be very artful. Planescape: Torment, anyone? It's much more about the story and the experience than about scoring points or winning, but it's definitely a game. Not a gamey game, but a story game is still a game to most people other than Roger Ebert.

    170. Re:Is it me or is he sounding more desperate? by Angostura · · Score: 1

      I'm going to disagree. I actually think he makes a very compelling point with the suggestion that the victory-centred, points-based nature of games means that they aren't art. Elements of the game can certainly be extremely artistic, but I buy his argument that philosophically the whole affair is not intrinsically art.

    171. Re:Is it me or is he sounding more desperate? by mcvos · · Score: 1

      How was Portal art? It was just a fun, quirky first-person puzzle game. People have stretched the word art to far that it now includes anything they think is clever or memorable.

      If you don't like that, you need to take that discussion to 20th century artists and art critics. They're the ones who turned ridiculous nonsense into art. Plenty of games are a lot more artful than Dada and its offspring.

    172. Re:Is it me or is he sounding more desperate? by mcvos · · Score: 1

      Beautifully put. Best definition of art that I've seen in a long time. Please start giving lectures on art, if you're not doing so already.

    173. Re:Is it me or is he sounding more desperate? by VertigoMan · · Score: 2, Funny

      I like to drive around in GTA and run over people to create artistic blood splatter on my car. So in a sense I'm using the game to create my own art.

    174. Re:Is it me or is he sounding more desperate? by Zebedeu · · Score: 1

      What about snooker? Do you consider that a sport?

      If so, then what about chess? Checkers?

      Lifting of the beer glass?

    175. Re:Is it me or is he sounding more desperate? by Zebedeu · · Score: 1

      Wait, it can't be art, since you can win at it.... Now I'm really confused, Perhaps we need a new word here..... NotArtNotSport? nans? So figure skating is nans....

      Kung-Pow fan, I see :-)

    176. Re:Is it me or is he sounding more desperate? by Aris+Katsaris · · Score: 2, Insightful

      Your problem is that you think that "art" automatically means "good art" or "deep art". You think that calling something art automatically makes it a compliment. No. There can exist shallow art, and there can exist bad art.

      "Some films aren't art. Some music isn't art. Some books aren't art. Some plays aren't art. "

      Sure, those few books and films that are designed without any thought whatsoever given to artistic criteria, aren't art.

      But all music and all plays are art - I can't think of any example of such that's not designed with artistic criteria. Music indeed is probably the purest form of art there can be, and I doubt any example of it (even humming to oneself) can be considered non-art.

      "Do you also believe that a pinball machine is art "

      Yes. It's not *primarily* art (it's primarily a exercise for reflexes instead) and it's an extremely shallow kind of art (bright colors! loud sounds!), but to that limited extent it's still art.

      "Heck, just as you claim that video games are art, some people also defend that football is art."

      I don't see the rules of the game having been designed with artistic criteria in mind, so I'd disagree with that assessment.

      Mascots and cheerleaders do perform art, however (comedy, dancing, etc).

    177. Re:Is it me or is he sounding more desperate? by Rakishi · · Score: 1

      By that definition movies aren't art either. They're just a punch of photographs and sound which is why people find it so idiotic of a viewpoint.

      Just like a movie the art in a video game comes from putting all those pieces together. What you let a player do, what you don't let them do, how you draw them to certain actions, how you play with their emotions (think horror games) and so on.

    178. Re:Is it me or is he sounding more desperate? by Aris+Katsaris · · Score: 2, Insightful

      You say it's "chilling", and at the same time you claim it evokes no emotion?

      If it's chilling at times, then it evokes more emotions than most the novels I've read or movies I've seen -- and yet nobody would argue that a novelist or moviewriter isn't doing art.

      The whole argument about "videogames aren't be art" is merely an old elite claiming that *any* new and popular form of art isn't art. Theater wasn't true art for the first ancient Greeks, and movies weren't true art in the early 20th century, and some people argue nowadays that videogames and comics aren't true art.

      Here's a bet: I'm guessing that most of the people objecting to videogames being called art also objects to comics being called art.

      All they mean by it is "it's relatively new, and popular enough that there's lot of shitty samples of such as well, so I don't like using the same word to describe it as the pieces of art that have survived centuries and millenia"

    179. Re:Is it me or is he sounding more desperate? by thrawn_aj · · Score: 1

      Yes, of course. Puked pastiches of paint on a canvas with little meaning beyond the posturing of a small mind is art. But a masterpiece like Braid or the greatest exercise in mind-painting ever (Psychonauts) are not art. Seems to me that art according to Mr. Ebert must be exceedingly mundane. So be it. I don't care what it is categorized as. I'll take a 'Braid' or a 'Portal' or especially an old Legend game over "high art" any day and come out intellectually and 'artistically' richer for the experience than from a trip to the MET (which affords a much narrower and shallower range of experience anyway). Heck, one of those old adventure games had hand-drawn graphics that were each a piece of art in its own right. But I err. I dare not call it art.

      In a way, Mr. Ebert is correct. Video games are not 'art'. 'Art' is probably too confining, too old and too ... cheap a word for the brilliant explosion of creativity that is involved in constructing a good video game (I guess I'm a tad guilty of the good Scotsman fallacy myself). I am not and have never been involved in such a creation (much to my sorrow) and I have the deepest respect and admiration for the geniuses that create these magnificent expressions of the human spirit. I'm not saying it is superior to 'old art' - just that it is in a class that stretches beyond anything that mere art can aspire to.

      The article summary uses the adverb "thoughtfully". If this was Fark, I know what meme would have been invoked (and with ruthless enthusiasm).

      I grow tired of pedantic distinctions that serve no purpose and dictionary hijackings and rapes that leave our language crippled. Every guy and his brother wants to redefine (or more narrowly define) words that have meaning aplenty as they stand. I can only say that irrespective of what video games really are, they are probably the most ... wide-band is the only word for it ... expression of human creativity ever seen. Note that I'm not claiming they are the best or the most beautiful (though in my personal view some of the best games are just that, relative to all art - but I won't insist upon that - it's merely personal), just that they can objectively encompass the widest range of human ... aspects ... that any (so-called) art form before or since.

      I cannot debate art so forgive me if I sound unsophisticated - just dunno the lingo. Besides, my training is in science, where we are encouraged to try to make complex concepts simpler. Going the other way is almost like a ... fetish. *moan*

    180. Re:Is it me or is he sounding more desperate? by Phoghat · · Score: 1
      He has also said in a review of "Kick Ass":

      "Shall I have feelings, or should I pretend to be cool? Will I seem hopelessly square if I find “Kick-Ass” morally reprehensible and will I appear to have missed the point? Let's say you're a big fan of the original comic book, and you think the movie does it justice. You know what? You inhabit a world I am so very not interested in. A movie camera makes a record of whatever is placed in front of it, and in this case, it shows deadly carnage dished out by an 11-year-old girl, after which an adult man brutally hammers her to within an inch of her life

      Maybe, just maybe he should pretend, not only to be cool, but relevant to modern life

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    181. Re:Is it me or is he sounding more desperate? by thrawn_aj · · Score: 1

      Actually, it sounds a lot like gamers (note: I game, a lot) are desperate to associate games as art. He has a point, at the end of his article: why exactly are people insisting games are art? Does it make them better? Does it make you feel like less of a nerd, if it's artistic?

      You are absolutely right (no snark - honest). We should NOT be confining the infinite possibilities inherent in video games to something as narrow and decadent and frankly - passé - as 'art' in the sense that Mr. Ebert appears to be using the term (real novelty appears to be eluding the unfortunate descendants of this once great field of endeavor).

      Video games are far more than merely art - why should we attempt to downgrade them to something that has become so common that any idiot splashing paint on a canvas is called an artist with no objectivity allowed anywhere? Best to keep video games a class apart considering what a radically new paradigm they represent in the tapestry of human creative expression. See - no 'art'. Video games are the most advanced form of HCE ever seen.

    182. Re:Is it me or is he sounding more desperate? by L4t3r4lu5 · · Score: 1

      So, you wouldn't say you were participating in an interactive story utilising the processing capabilities of your computer, then? Obviously, a game has an objective (to win) yet your situation has no winning scenario, just varying endings.

      Just asking.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    183. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Inter-continental ballistic cherubs.

    184. Re:Is it me or is he sounding more desperate? by mcvos · · Score: 1

      What about trolling? Is trolling a art?

      Yes. Or at least, a number of people treat it as an art form. It's just a form of art that I'd rather not be exposed to. And there's a lot of really, really, bad art.

    185. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Mr. Egbert is here doing his best on the art of trolling. kudos to him.

    186. Re:Is it me or is he sounding more desperate? by mcvos · · Score: 1

      Actually, it sounds a lot like gamers (note: I game, a lot) are desperate to associate games as art.

      Not at all. Most gamers couldn't care less, and just want to play their games. But some people who are familiar with both games and art, recognise games as an art form. Is that desperate? Is it more desperate than people who want books, paintings and movies recognised as art? Why even get hung up on narrow definitions of art at all?

      He has a point, at the end of his article: why exactly are people insisting games are art? Does it make them better? Does it make you feel like less of a nerd, if it's artistic?

      I think for people like Ebert, his definition of art makes him feel relevant and important. I think it's similar with most people who make claims about how their work is associated with art. They see art with a capital "A", and it's something high and noble, despite the fact that it's often something dreadfully common and mundane.

      Good art may be noble, but art is common. And anything can be art. C code can be art. Working machinery can be art. People try to limit the definition in order to draw power and importance to themselves, but they're wrong.

    187. Re:Is it me or is he sounding more desperate? by fbjon · · Score: 1
      You're getting me wrong. Putting a movie together is art, just as putting a cutscene together in a game is art. The backgrounds, sprites, and music of Super Mario Bros 3 is art. But is the gameplay art? Nobody would say that the rules of checkers are art, even if the board and pieces may be.

      When playing a game, art may perhaps be created on-the-fly, but does that make the gameplay itself inherently art? I'm not sure myself..

      For example, suppose I hand out flyers on the street, urging people to do certain things. Eventually, random people will walk around in certain ways, creating a large, intricate pattern visible in Google Earth. Are the rules I handed out art?

      Now, Ebert may be full of it in TFA, but I think he has a point, at least.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    188. Re:Is it me or is he sounding more desperate? by Andy+Smith · · Score: 1

      I don't care what anyone says, Postal was art by any sane definition.

      Fixed that for ya.

    189. Re:Is it me or is he sounding more desperate? by Rakishi · · Score: 1

      Putting a movie together is art, just as putting a cutscene together in a game is art.

      You're missing my point, why is putting a movie together from it's individual elements art? What fundamentally makes that different from it's elements? Why is what holds a video game together any different? A video game is put together via gameplay just like a movie is put together by a director. Are you arguing that the experience of a video game is not influenced by the gameplay? Are you arguing that the gameplay is not designed to evoke some emotional response in the player?

      Nobody would say that the rules of checkers are art, even if the board and pieces may be.

      I'd bet you money that if someone wrote a new set of rules for checkers with some specific goal (show the bleakness of X or whatever else they use to explain such stuff, use the rules to evoke some response in anyone who plays the game) it'd have a decent chance of being called art.

      When playing a game, art may perhaps be created on-the-fly, but does that make the gameplay itself inherently art? I'm not sure myself..

      Why would the gameplay need to be art on it's own? Do you say a painting is not art because the paint used isn't on it's own art? Would you consider an oil painting be the same work of art if it was done in watercolor?

      For example, suppose I hand out flyers on the street, urging people to do certain things. Eventually, random people will walk around in certain ways, creating a large, intricate pattern visible in Google Earth. Are the rules I handed out art?

      The whole thing could be considered art. If those rules didn't exists would it have occurred? Of course not. They are an integral part of the art as much as anything else.

    190. Re:Is it me or is he sounding more desperate? by mapkinase · · Score: 1

      May be one needs to look at this art/fart dichotomy at a different angle. Games are models with rules (he is right about that) which brings them closer to scientific theories. In my world the latter are much higher at the respect scale than art.

      May be "not being art" is a compliment.

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
    191. Re:Is it me or is he sounding more desperate? by TheVelvetFlamebait · · Score: 1

      Better test: is it copyrightable? If yes, then clearly it's art. If no, then clearly not.

      Say, did you know that doubly linked lists were invented in 2006? I didn't!

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    192. Re:Is it me or is he sounding more desperate? by yerM)M · · Score: 1

      Likewise, a technically good drawing that doesn't (try to) convey anything beyond the drawing, is not in fact art, in much the same way a security camera recording is not art.

      I think this is fundamentally wrong. The symbolism in technical drawings is not realism, it is implied realism. Having tried to do it multiple times, just the abstraction of information into a usable form is as much art as it is skill.

    193. Re:Is it me or is he sounding more desperate? by benedictaddis · · Score: 0

      Nice ad hominem (or is that an ad nominem?). Isn't it always the people most insecure about their status that constantly refer to it? You're only 34,053 from the edge, little man.

    194. Re:Is it me or is he sounding more desperate? by not+flu · · Score: 1

      Much like he's getting laughed out of the room for claiming that video games are not art?

    195. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      Haha, I am glad I am not the only one who sees Jesus as a troll that he was. A funny, funny guy who liked flaming church leaders with some real power and clout.

    196. Re:Is it me or is he sounding more desperate? by eam · · Score: 1

      I keep wondering why anyone cares what he thinks video games are. Who elected him in charge of all that is art? It's the people who care what he thinks. I wouldn't even put him in charge of deciding what is a good movie. I'm certainly not interested in his opinions of the artistic merit of video games.

    197. Re:Is it me or is he sounding more desperate? by sincewhen · · Score: 1

      Thank you for your interesting thoughts. (I have no mod points to apply).

      I wonder if, by your definition, a straight portrait should not be considered art - as it is a representation of a person with no 2nd level of meaning?
      Or is that 2nd level (minimally in this case) inferred in the creative process of choosing lighting, angles, cropping, colours etc?

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    198. Re:Is it me or is he sounding more desperate? by sincewhen · · Score: 1

      start out with a personal dislike of something or other, then write convoluted logic justifying your personal prejudice.

      Remarkably, this seems to describe American politics, as I perceive it over the internet.

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    199. Re:Is it me or is he sounding more desperate? by Zerth · · Score: 1

      Which doesn't really make any sense unless Chell is an android. I suppose you could interpret that as evidence of GlaDOS' insanity, but Chell being an android is as good or better an explanation.

      If you had actually listened, the speech at the start of that level mentions the real Test Chamber 16 is currently unavailable due to mandatory scheduled maintenance and that it has been replaced with "a live-fire course designed for military androids".

    200. Re:Is it me or is he sounding more desperate? by couchslug · · Score: 1

      Troll eh?

      I'm 50, and know well how many of mine and previous generations want to freeze things to fit their comfort factor.

      Fuck 'em. When THEY were clamoring for change they resented their predecessors. Lead, follow, or get out of the way.

      That's why death is useful in clearing the way for change.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    201. Re:Is it me or is he sounding more desperate? by sincewhen · · Score: 1

      If that's his argument, then how does he argue that movies are art?

      And using that definition, a Mickey Mouse cartoon is "more artistic" than Citizen Kane, as the former is in it's entirety a creative work, while the latter is just a recording of individual artistic endeavours.

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    202. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      So you're right, and I'm right, when we're talking about our own definitions... and neither of us are when talking about each others'.

      I can certainly accept that, it's reasonable enough.

      But still no one's explained to me why they think *Portal* is art (which was, after all, what my original post was about). How is it not just an interesting puzzle game wrapped up with some nice textures and music, and a barebones plotline? What makes Portal cross the line and, say, Doom II not? Or maybe you think Doom II does... is there a game you think *isn't* art? And if so, what does Portal have that that game doesn't?

    203. Re:Is it me or is he sounding more desperate? by dredwerker · · Score: 1

      The dude (Ebert, or whatever his real name is) is just playing king-on-a-hill. A hundred years ago, movies weren't considered art. At all. Neither was photography.

      The crap he shills has gotten recognition as 'art' and he's just protecting it's turf.

      I would mod this up if I had any points. In years to come sentiment and nostalgia, possibly even fragments of the soundtrack of a good experience in a game will inspire an emotion.

      I doubt anyone would have put a zx spectrum on their wall when they were new but I am sure somehwere somebody has one in plexiglass (or is that just another of my fantasies).

      --
      On a long enough timeline. The survival rate for everyone drops to zero. Chuck Palahniuk, Fight Club, 1996
    204. Re:Is it me or is he sounding more desperate? by cvd6262 · · Score: 1

      Enter Marcel Duchamp's snow shovel, comb, and urinal, and other "readymade" or "found" art.

      --

      I'd rather have someone respond than be modded up.

    205. Re:Is it me or is he sounding more desperate? by HungryHobo · · Score: 1

      No.
      His argument that games are not art literally uses "If it's art then it isn't a game" as one of it's premises

      "Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game"

      He's just some random old fogie who hasn't got a clue what he's talking about and failed basic logic.

    206. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      You say it's "chilling", and at the same time you claim it evokes no emotion?

      I don't consider fear much of an evocation. I can do that but jumping out at someone from behind, but I wouldn't call that act performance art. :)

      The whole argument about "videogames aren't be art" is merely an old elite claiming that *any* new and popular form of art isn't art.

      Bullshit. See, this is the problem with people such as yourself. You can't simply participate in the argument. You have to belittle those who disagree. It's like the jackass mods around here, modding my posts down as overrated, even though I think I make cogent arguments. You may not feel those arguments are valid or worthy of an upmod, but to ascribe negative motivations to me, as you do above, is just poor argumentation at best, and a clear sign you're feeling defensive. Why might that be, exactly?

      Here's a bet: I'm guessing that most of the people objecting to videogames being called art also objects to comics being called art.

      Well, you're wrong here. I actually think comic books are a fantastic example of a modern artform appearing during modern times. Anyone who's read Watchmen or Maus or any of the Sandman installments would, I think, have difficulty arguing those pieces aren't art. Not only are they visually appealing, but they explore the human condition. They actually do educate and illuminate, exploring themes in modern culture through visuals and narrative.

      Incidentally, if you look around at my posts, I don't necessarily agree with Ebert that games can *never* be art. I'm just not convinced anyone has created a game that is, yet.

    207. Re:Is it me or is he sounding more desperate? by flitty · · Score: 1

      What about when the rules become the art? The biggest example is Bioshock. When the construction of rules vs free will becomes the gameplay, how could that Not be art?

      Same sort of mantra goes for Shadow of the Colossus. Most people I talked to who played the game felt burdened by the need to slaughter the Colossi. The Rules of playing the game were set up to invoke a feeling. The rules were not a way to "win". They were a way to envoke a feeling. Now, you can argue that game "Mechanics" such as the "grip meter" in shadow of the colossus is not art, but so what. That's like arguing that because art is done on a piece of paper instead of a canvas, it is not art.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    208. Re:Is it me or is he sounding more desperate? by vegiVamp · · Score: 1

      If you watch cycling, you know that it tends to involve a lot of falling down, at times :-)

      --
      What a depressingly stupid machine.
    209. Re:Is it me or is he sounding more desperate? by Gulthek · · Score: 1

      Wow, you just convinced me to buy MK vs DC. Your second paragraph should've been ad copy.

    210. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      Your idea of what art is is incorrect. Art can be about freeing onself from cultural baggage, but in general art has all the trappings of "cultural baggage". Two words: Andy Warhol. By your definition, he's not an artist.

    211. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1, Troll

      Well .. I guess you can feel yourself, flattered : the silly short stories you wrote WERE art. If you had writen a phone book, I might think otherwise.

      See, now, I think what's really happening here is a terminological mismatch.

      So, do you really not make any distinction between, say, the short stories I wrote in elementary school, and a work by Charles Dickens?

    212. Re:Is it me or is he sounding more desperate? by Chris+Mattern · · Score: 1

      Choose your own adventure books. Are they art?

      Of course they are. I go by Scott McCloud's definition of art from "Understanding Comics", which I always found to be insightful: Art is anything a human does that is not for the purpose of survival or reproduction. So, yes, adventure books are art. As are games, whether video, card, board or sports.

    213. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      But why would an android care if the cake was a lie?

      While I played through it, it never once occurred to me that the character might be an android.

    214. Re:Is it me or is he sounding more desperate? by Kell+Bengal · · Score: 1

      I don't know - I just thought it was a good post and had no mod points. I'm kinda of astounded that I got modded down for giving someone a compliment. Go figure.

      Back to snarky invective for me!

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    215. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      The game "Ico" is a work of art. Anyone who disagrees is an old man who doesn't really understand the things that were new when he already was a grown up, and/or is someone who hasn't played Ico.

      I'm an old man, kid, and I assure you that I do understand things that were new when I was already grown up; e.g., computers -- I build my own. I haven't played Ico, but I'd bet I would probably consider it art (I studied art in college).

      Youth doesn't realize that age remembers youth. I was where you are, you were never where I am. A question for you -- do you consider this art?

    216. Re:Is it me or is he sounding more desperate? by buback · · Score: 2

      you could take those stories, edit them, add some illustrations, and publish them. Why would it be different?

      if you are saying games are not Fine Art, i think that's a perfectly fine opinion. If i don't like opera and ballet, i might say they aren't Fine art (at least to me), but i am not going to say that they are not at all, and never can be, art.

      (Personally, I think Dickens is rubbish. I'm told it's art, but in my mind it's just soap opera and painful to read. Maybe you should prove to me that Dickens is art?)

    217. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 2, Interesting

      Of course I do, but it's not a distinction between "art" and "non-art". The distinction happens on a purely subjective level as to what I prefer. I'd take a PKD short story over Portal's story anyday, but a video game generally isn't limited to its narrative (grafic and soudn design, the way the story is told), nor are books for that matter (writing style, even presentation plays a part in the way book impacts on the reader). Anyway, I'm really not trying to say that Portal is a masterfull art piece, just that it IS art.

      Similarly, and sorry for bringing her in, but it's not meant in any offensive way, your own mother would probably take your short story over Dickens.

      To get extreme, porns are art too. For the most part I'd say very bad one, but they have a ~function| beside being purely descriptive. Being utilitarian doesn't even stop things from being pieces of art. Think about architecture or object design.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    218. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      So for those people who *are able* to grasp the second meaning, it is art, and for those who can't, it is not ? You just justified Ebert's opinion (for him, it ain't art) and nullified your position (art has an objective definition). We're back again to whatever a person calls art, is art.

      No, I didn't say it wasn't art. I wasn't trying to imply that the 'art test' decided what was art. Anything that's created with the intent of multiple meanings, or 'found' and displayed with that intent is art.

      Just like any collection of sounds that people make to try to convey a meaning is speech, and any collection of plant and animals prepared with the intent that people eat them is food.

      Anything people can't generally figure out the secondary meaning, however, is not worth treating as art. It is speech in a secret language only you can understand, it is food that is it not possible to ingest.

      Art without any communication is art that is an utter failure. It is 'art', in the same way that someone speaking nonsense is creating 'speech', or someone who made a 'tree bark salad' is creating 'food', and that should be about the level of attention we pay those artists.

      Don't confuse that with bad art, which is art that does not get its intended meaning across well. Even with incredibly bad art, you can figure out what the creator was trying to say, even if they have failed. I.e., it's someone who mumbles and you miss a few words, or it's someone who burned the food...you can figure it out what was supposed to be going on, but they were not up to the task.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    219. Re:Is it me or is he sounding more desperate? by buback · · Score: 1

      saying braid is just a side scrolling puzzle game is also like saying paintings is just canvas with oil and pigment on it.

      With your comments, you are dismissing the content in it's entirety. if that is what it takes to remove games from your definition of art then i want no part of the world you live in.

    220. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      a two-penny romance novel would then be art

      Pretty much every novel ever written is art, by definition. (Although there's a book-in-a-book that Arthur Dent reads at one point in HHGTTG that is hilariously not art. It's just a story of how someone lives, and then they die, with absolutely no purpose at all. Ironically, if you were to actually write that book in the real world, it would be art, as presumably you'd be trying to get some reaction from people, like bafflement or anger or laughter at the metajoke. But that's not how the aliens in the story thought.)

      according to your definition, nature cannot produce art.

      Nature cannot produce art, because it has no intent. Nature can't even communicate at the first level, unless it's started making symbolic representations I am unaware of.

      However, someone can easily find part of nature that invokes a feeling in them, capture it symbolically (as a photograph), hopefully still invoking the feeling, and that's art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    221. Re:Is it me or is he sounding more desperate? by PixelScuba · · Score: 1

      Bono made hit records and believed that qualifies him to solve great world problems.

      I do take exception with this example. No matter what one thinks of Bono, wanting to lower AIDS outbreaks in Africa and halting the genocide in Darfur is something that all of us agree with anyways. I don't know if I'd say that is a case of Bono asserting himself where he doesn't know anything, more an example where his wealth and influence has a better chance of drawing attention to an alarming situation.

      After all, I can tell a few people in my hometown that the genocide in Darfur has murdered hundreds of thousands of people... but it reaches few ears. Announcing on stage in front of thousands and millions on TV... seems to have a greater impact.

    222. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      Yes, snooker and other pool games are a sport.

      Chess and checkers are not. They do not require any physical abilities to win. They require physical abilities to play, but that's not what you win or lose on.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    223. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      It is then the publics duty to judge the work on its merits

      I'm glad you mentioned DuChamp, because the public is by and large pretty ignorant about art; even art critics can be pretty ignorant about what they're criticizing. DuChamp put the urinal on the wall as a dadaist* statement, and the critics praised the urinal for its form and beauty, completely missing DuChamp's artistic expression.

      I once had an instructor who liked to turn phrases areound. "I don't know what I like, but I know what art is". He was a minimalist, and when confronted with a particular busy piece would remark "there's less here than meets the eye".

      * I'm sure you're familiar with dadaism, but for those who aren't, dada was an anti-art art; or rather, anti-art establishment art. It was a rebellion against "pretty pictures", which says something about the critics who praised the urinal for its form and beauty.

    224. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      By that logical, subtitles make a film not art.

      And forget those 3D stereographic images! So much work.

      But I know what you mean. A video game is not 'art', it is a medium for having art in it.

      But a movie, in the same way, isn't art. A movie, and a video game, are the first level of symbols...the actual literal story of what you, or someone else, did. The art is the level past that.

      And there's an argument that having interactivity can make it very hard to see the art, because you have to concentrate a lot harder on the first level, and there's some truth to that.

      But it's mainly true for people who aren't used to video games, and that's been true for all new art.

      Go ask someone who's just learning to read about the complexities of a novel. They'll be lucky to just tell you the plot.

      Likewise, people who didn't grow up with television and movies had a much harder time understanding what was going on the screen, which is why a lot of early movies contain almost no secondary meaning, and what they do have is absurdly blatant. (Almost like early video games, where you'd get a trumpet blast and confetti when you won.)

      People reached the point, about a decade ago, where now-adults had grown up with the medium of video games, and were comfortable enough with it to experience another level beyond the story.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    225. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      The design of a building can be considered artistic to some degree, but is a building "art"?

      Yes. Take an art history class, and you'll see more architecture than paintings. Seen on the wall of a painting workshop: "Even shit is beautiful if the light hits it right."

    226. Re:Is it me or is he sounding more desperate? by NickFortune · · Score: 1

      But why would an android care if the cake was a lie?

      Because a good enough synthetic human would be able to eat human foodstuff?

      --
      Don't let THEM immanentize the Eschaton!
    227. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      The point in all this is that art itself is indeed subjective.

      No, the point in your examples is that some people are not able to communicate.

      The inability to make a secondary meaning that others can see does not mean art is subjective.

      The people in your examples are trying to create art, but what they create has failed the basic premise of art, namely, it must convey a second-level meaning.

      It's like people building a car that does not actually move. Not because it is broken (That would be 'bad art'.), but because the person does not even slightly understand how cars work, and thus it has no wheels or engine.

      Whether you want to call that 'failed art' or 'not art' is a semantic debate, but it doesn't make 'art' subjective. It just means people can (apparently) aim for art, and yet not understand the basic concept of what that is.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    228. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      I think you misread 'a technically good drawing' as 'a good technical drawing'.

      What I meant was something like a map or a drawing describing input jacks on the back of a DVD player in the instruction manual.

      A technical drawing is something like a photograph, in which there is some art in selecting considerations (like the exact angle, and how far apart things are pulled), but in general it's not very 'art-ish'.

      There's not a huge amount of leeway in the first place, and hence not that many artistic decisions that can be made. Although certainly some level can be.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    229. Re:Is it me or is he sounding more desperate? by yerM)M · · Score: 1
      There was no such confusion and again, I have to disagree. Perhaps we are considering different starting points, while you may see convention, I think about how the conventions were started. I think there is more leeway than you may give credit for. It took a great deal of artistic skill and thought to come up with exploded views for example:

      http://en.wikipedia.org/wiki/File:1942_Nash_Ambassador_X-ray.jpg

      Now, of course future works may be considered derivative. In any case, I think in many cases, having constraints actually is quite beneficial to artistic endeavors.

    230. Re:Is it me or is he sounding more desperate? by j00r0m4nc3r · · Score: 1

      the fact that he's plainly wrong

      Ebert is both right and wrong, as are you, because everything is both art and not-art. There is no such thing as an absolute definition of art. Consider every single human consciousness it's own mutually exclusive world. In Ebert's world, video games are decidedly not art. In your world, they are. You are both right. You are both wrong. The fact that people even argue about this says much about the human psyche...

    231. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      Anyway, I'm really not trying to say that Portal is a masterfull art piece, just that it IS art.

      Okay, great, that's what I thought. I admit, it was a leading question, but there was a reason for it. :)

      I think you and Mr. Ebert aren't working with the same definition of the word "art". When he, or I, say games aren't "art", what we mean is they aren't "masterful art". Of course they are creative works, and in that sense they are art, in the same way that, say, a child's finger painting is art, or the sketch I make on a napkin is art.

      But neither of those things is "masterful art". That's the difference. So when Mr. Ebert says "games will never be art", what you should interpret that to mean is, "games will never achieve the level of masterful art".

      Now, you may disagree with that, but it's important to understand what he's saying. I, and I suspect he as well, would *never* claim that games aren't creative works, and therefore fit *your* definition of art. We simply dispute the idea that they are "art" in the same way that a classic novel or a great painting is art.

      Does that make sense?

      Oh, and to the asshole mod who downmodded my post as a troll: fuck you. Seriously. Any idiot can see I'm trying to participate in a civil discussion, here. If you don't like what I have to say, fine. But quit abusing the mod system, you fucking asshole.

    232. Re:Is it me or is he sounding more desperate? by Golddess · · Score: 1

      Art is anything humans make that isn't diagrams and maps and C-SPAN, anything trying get across something besides a flat 'Here is what happened'.

      Well by that definition, are cave drawings really art? Weren't cavemen simply trying to say "here is what happened [on our latest hunt]"?

      Though I suppose there is probably a non-zero percentage that are more than a flat "here is what happened".

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    233. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 1, Insightful

      why exactly are people insisting games are art?

      It provides certain legal protections against censorship, for one.

    234. Re:Is it me or is he sounding more desperate? by sammyF70 · · Score: 1

      okay .. I guess we can agree on that. I'd just put quite a few games on the same "artful" level as many Hollywood blockbusters (sometimes even higher), I wouldn't compare any game with, to stay in the movie analogy, any Stanley Kubrick for example (hell .. even the thought of doing that feels blasphemous).

      anyway .. thanks for the discussion, I thought it was pretty interesting (and to the troll mod : I think his "fuck you" was meant in a completely utilitarian non artistic way, and I support him in that)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    235. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      Fair enough.

    236. Re:Is it me or is he sounding more desperate? by NickFortune · · Score: 1

      If you had actually listened, the speech at the start of that level mentions the real Test Chamber 16 is currently unavailable due to mandatory scheduled maintenance

      Claws kitty kitty!

      ... and that it has been replaced with "a live-fire course designed for military androids".

      Which does nothing to explain why the "android hell" comment makes sense when addressed to Chell. Unless she is in fact an android, of course.

      --
      Don't let THEM immanentize the Eschaton!
    237. Re:Is it me or is he sounding more desperate? by sbeckstead · · Score: 1

      Fair enough, you have a good point I won't argue further.

    238. Re:Is it me or is he sounding more desperate? by Aris+Katsaris · · Score: 1

      "I don't consider fear much of an evocation. I can do that but jumping out at someone from behind, but I wouldn't call that act performance art. :)"

      By jumping out at someone you scare them for real, on a physical level. But don't you think it requires some amount of artistry for someone to scare you merely by depicting happenings on fictional characters in a computer screen?

      Other than that, I think my main disagreement with you is that you seem to limit your definition of art to good art or deep art.

      For me however even someone whistling to himself is performing art - as he's satisfying an aesthetic sense which isn't related to purely physical gratification.

    239. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      Which does nothing to explain why the "android hell" comment makes sense when addressed to Chell. Unless she is in fact an android, of course.

      *sigh* It's *not* addressed to Chell.

      It's a live fire course for testing androids, and GlaDOS just put Chell through it for kicks. The lines GlaDOS delivers would be given to androids being run through the course, but that doesn't mean Chell is an android. It just means GlaDOS is running her "android live fire course" program, which includes that snippet of dialog.

    240. Re:Is it me or is he sounding more desperate? by NickFortune · · Score: 1

      The lines GlaDOS delivers would be given to androids being run through the course, but that doesn't mean Chell is an android. It just means GlaDOS is running her "android live fire course" program, which includes that snippet of dialog.

      Which would be persuasive if every other comment made wasn't directed directly to Chell. I don't understand how you can be so dogmatic about this. You're entitled to your interpretation, surely, but it's far from the only one possible, or the one that best fits the evidence.

      --
      Don't let THEM immanentize the Eschaton!
    241. Re:Is it me or is he sounding more desperate? by thetoadwarrior · · Score: 1

      Arguably he's right though. Sports are not art. The only sort of person that would call football (US or INT) an art would be a working class mouth breather who probably struggles to sign his own name.

      Also it is not like Ebert has dedicated his life to attacking games. But perhaps it's because video game companies are so desperate to look like a winner they're always comparing themselves to movies and doing questionable things like comparing sales numbers of software and hardware against movie ticket sales which isn't even a logical comparison it but allows them to "beat" Hollywood.

      Lastly, games aim for the lowest common denominator ever since the west moved into console gaming. We have fewer genres, fewer original ideas and more games that feel like the gaming equivalent of a Paris Hilton song. I wouldn't call that art. In fact, just because some songs can be art doesn't mean all songs are art or that they're worth anything at all.

      Maybe once gaming grows up and stops comparing itself to Hollywood the movie guy will stop talking about games.

    242. Re:Is it me or is he sounding more desperate? by Fallingcow · · Score: 1

      I think games that are only the mechanics (Tetris and similar, many platformers and schmups, etc.) are art as much as beer pong, horseshoes, or carnival games are art. They might be pretty, and they might be excellent games, but they're not designed to elicit emotion (other than maybe "goddamn it, I swear I hit A you piece of shit game!") and generally don't.

      OTOH, many games are designed to elicit emotion, and the game mechanics of those games are as much a part of their success at that as anything else.

      Is Alien vs. Predator as scary if you give the marine the ability to see through the dark and kill anything with one hit? Is STALKER as bleak and lonely if it's a Doom-style shooter instead of a semi-realistic one? What about The Witcher? Let's make it a JRPG complete with the main character calling down giant meteors to hit human enemies (who proceed to take only half damage). Let's go to the super-artsy games: is the effect of The Path ruined if its subtle visual hints are turned in to a traditional HUD? How about if we give the player a map and let them warp around using it? Does that change the tone of other parts of the game and story? I think it does, and if it can drastically change the effect of the graphics, sound, and atmosphere, then it's part of the art.

      Fuck up the game mechanics--not even making them bad, necessarily, but making them not match up with your goals for the emotional effect of the game--and you've ruined the art. Remove the game mechanics, and there's no way to experience the art properly. Nail them, and the art is dramatically improved.

    243. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      So I suppose, then, that the blood spewed forth when Chell is shot is just, you know, fake "android blood"? And that GlaDOS put this supposed android in suspended animation just for kicks?

      Hell, Valve stated that they added her heel supports because people didn't buy the idea that a human could fall as far as she does in the game (citation).

    244. Re:Is it me or is he sounding more desperate? by RazorSharp · · Score: 1

      Is it just me or do very few Slashdot nerds know jack shit about art? Look, I love video games but Ebert has a point. The game that I think comes closest to being art is Metal Gear Solid 3. But the part that makes it art is the non-interactive cinematic scenes, which I have on a DVD that came with my collectors edition. For my non-video game friends I've shown them the DVD to explain why I think MGS is so exceptional and they see the artistic side of the game. When I'm sneaking up on bad-guys and shooting them with my tranquilizer gun there is nothing artistic about it. There is nothing about it that transcends the actions themselves to be a meaningful introspection on the human condition. The only part of the game that is art is WHEN IT'S NOT A GAME. The game is a challenge to unlock the art.

      Lets face it, the only way games can be somewhat artistic is for them to be extremely linear. Halo online deathmatches are not art. There is nothing about a GAME which is art. Game creators fuse stories with the games and the story may have some artistic value, but it's very rare to see the story dictate gameplay rather than the other way around. Bioshock, for example, had a story with artistic potential but that potential was never realized for the sake of having bosses and adhering to traditional videogame structure. It always flirted with introspection but never fully committed.

      I can only think of one videogame example that would give Ebert a challenge: Shadow of Colossus. But SoC bucks Ebert's main criticism, that video games are about winning or achieving some goal. In SoC it is strongly implied that the protagonist is doing something wrong, something completely evil. But the only way to do the right thing, to be good, is to stop playing the game and refuse to win.

      I used to work at a video game shop and I would listen to nerds try to justify stuff like WoW or Final Fantasy as art and they could never tell me why. They'd always give me dumb reasons like "FF uses orchestral arrangements" or "they hire the best artists" or "I loved the characters." But how does that compare with The Great Gatsby or Great Expectations? Other than SoC and MGS, I'd be hard pressed to find a video game which expanded my understanding of human nature and appeased my aesthetic appetite. I can't criticize Ebert for not being aware of these niche examples because for 99% of video games he's right, they're not art.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    245. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 2, Insightful

      I haven't been a gamer for years, plus I studied art in college, and I say he's wrong, too. I haven't played Portal, but more than likely it IS art. Maybe bad art, but art nonetheless, just as a bad B movie is art, just bad art.

    246. Re:Is it me or is he sounding more desperate? by kalirion · · Score: 1

      Eh, this is the guy who gave Kick-Ass 1 star in a spoiler filled review focusing on only a single aspect of the movie. I think I can safely discount his opinions.

    247. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      But cycling also involves steering and braking* and achieving an objective (beating the other competitors), that make four things, so even by that idiot reporters definition cycling is a sport. Actually I'm not too sure about the braking one, I guess it probably isn't necessary in some forms of competitive cycling, thinking about it, they surely still use gears in competitive cycling, so you can add that to the list even if the braking one isn't valid.

    248. Re:Is it me or is he sounding more desperate? by kalirion · · Score: 1

      Oh and I'm NOT kidding when I say the review is "spoiler filled". Read at your own risk if you haven't seen the movie yet. I'm guessing he wanted to spoil the movie to make it less likely that others would want to watch it.

    249. Re:Is it me or is he sounding more desperate? by shadowfaxcrx · · Score: 1

      I think my point stands. You're going into a somewhat deep philosophical ground with your arguments, especially with your car example. Rather like the philosophers sitting around arguing about what makes a brick a brick, and whether it's still a brick if you break it in half. Not that such discussion is invalid, but in the context of everyday life, it's not overly germane.

      In base-10, 11+5 is always 16. There's nothing subjective about that. No way to look at it and say "well, I think it's 42" without being flat out wrong. Art, however, is, to usurp a phrase, in the eye of the beholder.

      And, you're eliminating a possibility with your argument that I don't think should be eliminated. You say that the people in my examples are trying to create art. In the case of the fecal-can "artist," I personally disagree. I think he's trying to make money, and somehow he discovered that people will actually buy poo if you can convince them that it's art. And to the people who bought the Can-O-Crap, it is indeed art.

      Since he painted the soup cans, people in the art community have been arguing over whether or not Warhol's work was art. Yes, he drew it. Yes, it represents something. But it's an exact copy of something someone else drew and slapped on a can of soup. The very existence of that debate, and the length of time it's gone on, strengthens the subjectivity view of art.

      Serrano's "Piss Christ" was similar. Some people thought it was art. I thought it was just some idiot dropping a crucifix into a glass of urine, and lots of people agreed with me. If you think that's art, then to you, that's art. If I think it's a moron with nothing interesting to say trying to convince us that he's got something interesting to say, then to me, it's not art. Subjective.

      --
      "I disagree with you" does not equal "flamebait."
    250. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      I know I've refused to call a lot of abstract works "art".

      Have you had any training? If not, your opinion is as useful as me, a non-astronomer, saying whether or not Pluto is a planet. An astronomer's opinion, either way, is useful. Mine is not.

      Wth Mr. Ebert, though, a work of art needs to be static.

      Ebert is wrong. I doubt he's had any training in art, either.

    251. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      You were modded +5 interesting, but as a former art student I would have modded you "insightful". Well done.

    252. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      It can be.

    253. Re:Is it me or is he sounding more desperate? by scot4875 · · Score: 1

      The shit-in-a-can was itself a critique on buyers of modern art. The artist himself had no false pretenses about what it was.

      It was very much a modern case of "the emperor has no clothes." I don't believe that the physical object was art, but the act of producing and -- in particular -- selling it, was.

      --Jeremy

      --
      Jesus was a liberal
    254. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      Any game which is less sophisticated than Mario can never be Art.

      As a minimalist, I vehemently disagree.

    255. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      She shows a game that has pretty visuals, and he rightly points out that the visuals aren't that much better than what you would find on a postcard.

      It would be nice if either of them knew anything at all about art. Want to insult a painter (unless it's Audrey Flack)? Call his/her painting "pretty".

      Incidentally I also disagree with him that chess cannot be art. The rules themselves are not art, but some of the games that have been played are extremely beautiful dances between two minds.

      I have to agree with him there; a game itself can be art, but not playing a game. Beauty != art, and art != beauty.

    256. Re:Is it me or is he sounding more desperate? by phantomfive · · Score: 1

      Want to insult a painter (unless it's Audrey Flack)? Call his/her painting "pretty".

      That's a good tip, I'll remember that

      --
      Qxe4
    257. Re:Is it me or is he sounding more desperate? by mcgrew · · Score: 1

      Why exactly are people insisting movies are art? Does it make them better? Does it make you feel like less of a dork, if it's artistic? Why is an aimless, goal-less pretty-picture-on-a-wall collection more art than something engaging and fun like Casablanca?

      We don't know what art is

      I do; I studied art. Games are as much art as movies are; some even moreso. I doubt even Ebert would characterise Saw as art (although I would characterise it as BAD art).

    258. Re:Is it me or is he sounding more desperate? by UnknownSoldier · · Score: 1

      If a game includes music that the music BY ITSELF is considered art, the game is no longer art??
      If a game includes [digital] paintings BY THEMSELVES that are considered art, the game is no longer art??
      If a game includes video(s) that BY ITSELF is considered art, the game is no longer art??
      If a game invokes an emotionally response in someone, the game is not art??
      Game Development (programming, modeling, drawing, skinning, audio production) _itself_ is a mix of science and art form.

      Games are META-ART. Ebert is an idiot who can't grasp this concept.

    259. Re:Is it me or is he sounding more desperate? by buback · · Score: 1

      "There are but three true sports--bullfighting, mountain climbing, and motor-racing. The rest are merely games."

      -Barnaby Conrad
      (though often wrongly attributed to Hemingway)
      http://www.theknese.com/pages/Hemingway.php#update

    260. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      I'd argue it is the other way around. Where are the essays by well-known game critics being posted on high profile websites making the vociferous case that games are art?

      It sounds MUCH MORE to me like art critics trying to construct games as not-art so they can excuse their ignorance of the medium.

      And that ignorance is fine - Ebert is a movie critic, not a literary critic. I don't claim (as an English grad student) that all non-written art isn't art because I don't know much about it.

      What isn't fine is trying to redefine art so that your ignorance is excused.

    261. Re:Is it me or is he sounding more desperate? by Chakra5 · · Score: 1

      Art is anything humans make that isn't diagrams and maps and C-SPAN, anything trying get across something besides a flat 'Here is what happened'.

      I have a map of Middle Earth on my wall. Functions as art to me, and it's major function is exactly telling me where things are, fictional world or no (somewhere, someone certainly hangs a map of real territory that they display as art after all). I think limiting the definition of Art is as inherently fallible as defining Good Art. I say if it effects me emotionally, it's Art. But that's my definition. YMMV

      --
      Get your facts first, and then you can distort them as much as you please.--Mark Twain
    262. Re:Is it me or is he sounding more desperate? by SanityInAnarchy · · Score: 1

      I dunno, that seems like stretching. I can't imagine the designers thought up GlaDOS and said to themselves "You know, she makes an excellent metaphor for the human psyche".

      I wonder what, exactly, they were thinking when they thought of those specific pieces of her that they were using -- or the change in her personality after a piece was blown up.

      I think I should be clear: My little list, there, shouldn't be taken as the *necessary* qualities of art. But I do believe that a piece of art aspires to convey *something* aside from the superficial, whether it be a moral lesson or a simple emotion.

      I think I did show that.

      Ah, but maybe that's the difference. I *don't* think *any* movie deserves to be art. Some movies, definitely. But, say, Scary Movie? Fuck no.

      Well, now we're talking semantics. There are a lot of paintings, including some famous and well-regarded ones, that I wouldn't call "art", by that standard -- but is that a fair standard? There's a lot of terrible music out there, but we don't hesitate to call musicians "artists", and it's generally a given that music is art of a kind. Whether or not it's good art, or fine art, is up for debate.

      It's *fun*. Why does it have to be "art"?

      Portal? Maybe not, though I like to think it is. Not just because it's fun, but because it was much more fun than I've had with a game in a long time, it was endearing, masterfully executed...

      Portal isn't the best example, though, and I think it is important that games be recognized as an art form. It's possible that I think that mostly because it irritates me to no end to hear people involved in movies tell me that games can't have art, or "can't make you cry", or some other bullshit, especially from people who publicly admit to not having played a game.

      --
      Don't thank God, thank a doctor!
    263. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      Cave drawings are presumably saying 'Here is how the hunt should go', giving people hope it would go that way.

      It is, of course, very primitive art, but still art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    264. Re:Is it me or is he sounding more desperate? by PopeRatzo · · Score: 1

      I was just giving you an example of "patronizing".

      I'd never judge someone based upon something as trivial as how recently they arrived at the party.

      And it is "ad hominem".

      --
      You are welcome on my lawn.
    265. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      You can use maps as art. Just like you can use a WWII-era gas masks as art, or tree branches as art.

      It's called 'interior decorating'.

      It's when you have things in a room that are used beyond their purpose. With that form of art, the first level isn't really 'symbols', despite what I said above. It's 'purpose'.

      And the second level is the 'feel' of the room, which is done by picking purposeful things with an eye to how they look, and even putting some things up that serve no purpose. (I doubt, for example, that you've use that Middle Earth map regularly.)

      Likewise, maps can be art. Or at least, be a medium in which art is present. And at some point it stops being a 'map' and starts being 'a drawing of the land'.

      However, if want to argue that all things talking about fictional stuff is art, that argument can be made, but I think it's wrong. There are two levels to art, and it's entirely possible to talk about the first level, aka, what 'actually happened', without any 'art' at all.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    266. Re:Is it me or is he sounding more desperate? by Sparton · · Score: 1

      Pretty sure GlaDOS says something along the line that you were "created" by Aperture to help them test their tech in one of the voice sequences in the lab.

      Even if that's true, what's to say GlaDOS wasn't lying about that or anything related? It's not like it never lied to you in that game...

      The entire game is told through scribbles on the wall and one clearly crazy robot. There's not a whole lot about that game's universe you can say is certain fact.

    267. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      Mountain climbing is a sport?

      I mean, the 'competitive climbing of mountains' obviously would be a sport, I was just not aware such a thing existed at all.

      Or did he mean that wall climbing thing, which I thought was called 'rock climbing'?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    268. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      By 'technical drawing', I assumed you meant the output of drafters. Diagrams and lines and standardize symbols.

      Drafting has almost no leeway in what they can and can't do, and hence the level of art is almost non-existent. Essentially, all they can do is place things on the page, and sometimes figure out what direction they're drawing from.

      I would call an exploded view a technical illustration, which certainly is art.

      You're talking about this, I'm talking about this. the first is art, the second is just a diagram.

      Of course, designing that was art. Just not rendering the design as a standard floor plan.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    269. Re:Is it me or is he sounding more desperate? by DavidTC · · Score: 1

      What you're actually trying to argue is that the meaning of art is subjective, and hence people can find that meaning,or not find that meaning, thus it is art, or not, to them.

      But I have to totally disagree with that.

      Art is the message put into something when created. Period.

      Some people may not see it, some people may see some other message, some people might see messages in things created with no message at all. That's all well and good, but the actual message intended by the creator of the art is what makes it art.

      If someone misunderstand a message, it does not change the message. If someone fails to hear a message that someone else said, there was still a message. If someone sees a message where there was none, it does not magically make it a message.

      Art is exactly analogous to communications in general. It is not subjective in existence. It is an attempt at communication. Either an attempt was made, or it was not.

      I said that, and then I proceeded to 'back off' a bit from that, in saying 'Although that's true, if essentially no one else can actually receive said message, it's really illogical to call it art.'

      --
      If corporations are people, aren't stockholders guilty of slavery?
    270. Re:Is it me or is he sounding more desperate? by benedictaddis · · Score: 1

      "Ad nominem" = (in poor Latin) an attack against the number, in this case the UID.

    271. Re:Is it me or is he sounding more desperate? by Lunzo · · Score: 1

      The Roger Ebert style of debate happens off-line too. Have you seen what passes for political discussion these days?

    272. Re:Is it me or is he sounding more desperate? by rve · · Score: 1

      The fact that people even argue about this says much about the human psyche...

      You are assuming too much. Maybe I'm a bot.

      In any case, it's not that I'm the world's greatest games fan, I just despise movies. They have neither the plot depth and character development of a book, nor the rich interactive experience of even the most primitive arcade game.

      Movie directors have it easy. You just take a book written by an actual artist, make a very short summary by removing all the thought and development and compress the entire plot into a 90 minute series of highlights. Then add some boobies and an explosion or two.

      The director of a game has to create an interactive experience, in which an element will be placed that he cannot control or predict: the player. Consider the number of possibilities in Pacman: you can go up, down, left and right. You can eat a dot or a cherry, you can be eaten by a ghost, or after you've eaten another thingie you can eat a ghost. Now consider the number of possibilities in Citizen Cane: you sit on your butt and watch.

      Movies have been completely superseded by TV and games. It's time we stop wasting time and money on this creatively long dead passive mass entertainment of the previous century.

    273. Re:Is it me or is he sounding more desperate? by fractoid · · Score: 1

      I consider Portal to be art because it introduced a new and interesting gameplay mechanic, the environment was fairly atmospheric and the story, while short, was engaging. In a different way, the design of the original Quake software rendering engine was work of art for its technical innovation.

      You ask "is there a game that I think isn't art?" I would counter that by asking you whether there's a painting that's not art, and what that painting lacks that, say, a Jason Pollack piece does not.

      I think ultimately, we all define art as "something that invokes a feeling."

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    274. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      Other than that, I think my main disagreement with you is that you seem to limit your definition of art to good art or deep art.

      No, *Mr. Ebert* was talking about "good art" or "deep art". Hell, that's the whole fucking point he's trying to make, and is the absolute heart of the whole discussion: he believes games will *never* be anything more than simple entertainment, and can never reach the level of art in the Shakespeare/Mozart/etc sense of the word (as opposed to the "finger painting in elementary school art class" sense of the word).

      It's just the pedants around here that want to take his comments and warp them to mean he doesn't believe games are works of creativity at all (a statement that's so utterly absurd it's easy to contradict, which is, perhaps, why the pedants around here chose to simply change the argument rather than addressing his actual point).

    275. Re:Is it me or is he sounding more desperate? by Abcd1234 · · Score: 1

      I consider Portal to be art because it introduced a new and interesting gameplay mechanic, the environment was fairly atmospheric and the story, while short, was engaging.

      But come on, how can an interesting gameplay mechanic and a cute (if shallow) story turn an FPS into a work of art? I mean, don't get me wrong, it's certainly a product of creativity, and so is art in the same way that, say, the stick figure I draw on a napkin is art. But how can any of those elements raise Portal to the level of Art as Mr. Ebert is defining it (ie, a great creative work along the lines of Shakespeare, Mozart, etc)?

      'course, at this point, we're clearly in "personal opinion" territory, so I don't expect to convince you, nor vice versa. I just find it baffling that anyone can play Portal and say to themselves "Yeah, I'd say this is in the same territory as Hamlet"...

      I would counter that by asking you whether there's a painting that's not art,

      Well that's a silly question, of course there is. I could make one for you right now if you want.

      Okay, that's technically not true. Anything creative is artwork, but not every creative product is Art. Remember, Mr. Ebert isn't talking about artwork in general. Any idiot can see games clearly fall into that category (as does any other product of creativity). What he's talking about is high art, great art, the kind of stuff artists aspire to create. The kind of stuff you'd never get if you put me in front of a canvas with a paintbrush. :)

      and what that painting lacks that, say, a Jason Pollack piece does not.

      Oh, I don't know, technique? Aesthetic beauty? Symbolism or some other deeper meaning? The ability to evoke emotion? That sort of thing. And I guarantee you, any painting I create won't evoke any of that. :)

      I think ultimately, we all define art as "something that invokes a feeling."

      But by that definition, the basest pornography qualifies as great art.

    276. Re:Is it me or is he sounding more desperate? by Viredae · · Score: 1

      Would you concede that a chess set itself can be a work of art, whether or not it is actually played?
      Ebert: Yes. But why is that a concession?

      This is a comment from the article page where Ebert replied himself, I literally facepalmed in the middle of the office as I read it. This has gone beyond ridiculous, I'm even half convinced that Ebert knows and believes that Videogames are art, and he's just pranking us now.

    277. Re:Is it me or is he sounding more desperate? by NickFortune · · Score: 1

      So I suppose, then, that the blood spewed forth when Chell is shot is just, you know, fake "android blood"? And that GlaDOS put this supposed android in suspended animation just for kicks?

      An android is a synthetic human being. The definition encompasses everything from C-3PO on the one hand, through terminators and replicants and up to clones grown from synthetic DNA. It never occurred to me that Chell wasn't organic. She's quite probably human by in most senses of the word. I just think she's synthetic.

      As such, yeah she bleeds, and yeah, some sort of suspended animation is probably necessary.

      Hell, Valve stated that they added her heel supports because people didn't buy the idea that a human could fall as far as she does in the game (citation).

      Actually, that pretty much supports the Android theory. Valve didn't give her the heel supports originally because Chell, (being a synthetic organism), was capable of surviving falls that would seriously harm a normal human. They added them in later when people failed to pick up on the android clues.

      I suspect the sticking point here is the definition of "Android". If you're basically saying she's not mechanical, then I agree with you.

      --
      Don't let THEM immanentize the Eschaton!
    278. Re:Is it me or is he sounding more desperate? by im_thatoneguy · · Score: 1

      You can be sophisticated and simple. Often the most sophisticated designs are.

      But you're right. If the developer has something he wants to express through game... even unsophisticated game I'm not one to judge.

    279. Re:Is it me or is he sounding more desperate? by someone1234 · · Score: 1

      So, when the audience is involved in a performance, it stops being art?

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    280. Re:Is it me or is he sounding more desperate? by mog007 · · Score: 1

      As a gamer who considers games to be an art, I think there is very real motivation to believe it. If games are not art, then there is no reason to afford the same expression freedoms upon them that exist for films and books.

      If games are art, then they cannot be censored or banned. At least in my country, the Aussies don't seem to recognize the artistic nature of games, so their government bans them or censors them.

    281. Re:Is it me or is he sounding more desperate? by Nematode · · Score: 1

      basically, anything designed to affect ones' emotions is art.

      How much does the creator's intent matter? If, for example, you're looking at a striking photograph, does it matter whether it was created through an accident, when a camera fell off of a ledge?

      If the proverbial million monkeys at a million typewriters banged out The Love Song of J. Alfred Prufrock, would it no longer be art? And if the intent of the creator matters, does it matter if it turns out that the creator intended something completely different than what most members of the audience experience?

      IMO, the intent of the creator is irrelevant - it's about what the audience/consumer experiences. But then, that sort of renders the word "art" almost meaningless as well - any random or naturally occurring phenomenon could be "art." So that may not be a very useful or workable rule.

      If nothing else, it makes for an interesting discussion that doesn't get Godwinned as quickly as most :)

    282. Re:Is it me or is he sounding more desperate? by modecx · · Score: 1

      Interesting observations. Actually, I've long thought it would be amusing if a puritan artist designed a piece as an allegory of chastity-intending perhaps to evoke a sense of purity, but it instead had a rather ironic effect for most people; upon experiencing the piece, for some non-obvious or magical quality, it usually caused spontaneous sexual arousal and ultimately orgasm. Maybe, it really is about what the audience experiences.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    283. Re:Is it me or is he sounding more desperate? by Anonymous Coward · · Score: 0

      "I don't think that's necessarily a conclusive argument. I can draw a beautiful picture on page 874 of my personal copy of the federal tax code, but that doesn't make the tax code art. "

      Nonsense. The tax code is a work of art in its most abstracted layers. Simple words and numbers on page hint at back room deals and corruption at the highest levels. Our tax code profoundly depicts the decay and decline of a Western Civilization where that which is noble is forsaken for that which is politically expedient. Its subtext is a biting social commentary. It is a dark, dark work....

      Not art, indeed... hmmmmf

  4. Winning? by Anonymous Coward · · Score: 1, Interesting

    I've never seen a person win a visual novel

    1. Re:Winning? by Anonymous Coward · · Score: 0

      then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film.

  5. Re-Title This by Anonymous Coward · · Score: 0

    "Roger Ebert On Why He's An Old Has-Been"

  6. So wait... by Spyware23 · · Score: 1

    Games aren't art because you can -win-? That's a rather bleak and pessimistic view on art. If you aren't allowed to win... I guess you aren't allowed to lose either. The only winning move is not to play... curious.

    1. Re:So wait... by Anonymous Coward · · Score: 0

      yea never mind all the artwork, programming skills and musical talent bleeding out of games these days

      you can win, so its null, meanwhile films like (insert this months shit disney cartoon mill production here) should be cherished for all time cause its "art"

      the media it is on does not define art

    2. Re:So wait... by ink · · Score: 1

      And the sad thing is, he would consider Wargames to be art.

      --
      The wheel is turning, but the hamster is dead.
    3. Re:So wait... by Anonymous Coward · · Score: 0

      I believe your final revelation says a lot about this argument.

    4. Re:So wait... by KahabutDieDrake · · Score: 1

      Arguably, you could substitute "win" with "finish". Which of course makes his argument as obviously silly as it is. Since you can finish, consume, take in art as you would a game.

      My bet is he has never been immersed in a game to even a slight degree and therefore has no frame of reference for appreciating them.

  7. Majority? by Anonymous Coward · · Score: 0

    If more people would rather watch Family Guy and South Park than read novels, does it mean Family Guy and South Park are better?

    I bet movies had the same kind of arguments against them at the beginning: "Art is only for books and music, movies are not an art form".

  8. Pinball games are closer to art then pc / video ga by Joe+The+Dragon · · Score: 0, Troll

    Pinball games are closer to art then pc / video games.

    And a lot of work goes in to the play field in them.

  9. They can be art by Locke2005 · · Score: 3, Interesting

    Art is anything that has the ability to inspire emotions in people. Some videogames certainly fit that definition. Few videogames currently have really artistic artwork, but good 3D immersion increases, not decreases, the emotional impact of artwork. Some areas of World of Warcraft are enjoyable just to wander through, e.g. the silence of the snow covered woods or flying on a Griffin. But then, I guess I believe that "art" and "play" are not mutually exclusive.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:They can be art by CannonballHead · · Score: 2, Insightful

      Art is anything that has the ability to inspire emotions in people.

      Then war is art.

    2. Re:They can be art by Anonymous Coward · · Score: 2, Insightful
    3. Re:They can be art by Anonymous Coward · · Score: 1, Interesting

      Then war is art.

      No one wins in war, so it must be art.

    4. Re:They can be art by bigstrat2003 · · Score: 2, Insightful

      War certainly can be artful.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:They can be art by almightyon11 · · Score: 5, Funny

      Oh really, mister Tzu?

    6. Re:They can be art by Anonymous Coward · · Score: 1, Interesting

      Wow you're worse at defining art than ... well anyone. Many things inspire emotion that are not art. Dogs for example. A newborn. Are they art?

      You can't come up with your own definition and show how it applies to video games and say Ah HA! see! ART! It doesn't work that way.

      Actually, art is something that serves no purpose other than being itself. That is why video games can't be art. Because they serve a purpose. That is why a newborn isn't art despite it's ability to stir up emotions. Because technically that is so we go on as a species.

    7. Re:They can be art by Monkeedude1212 · · Score: 1

      It's not about who is right. Its about who is left.

    8. Re:They can be art by teg · · Score: 1

      Then war is art.

      One of the world's most famous books might indicate that, but personally I think war is better perceived as inspiration than as an art itself.

    9. Re:They can be art by Anonymous Coward · · Score: 0

      Art is anything that has the ability to inspire emotions in people.

      Like a kick in the nuts?

    10. Re:They can be art by Locke2005 · · Score: 1

      ...video games can't be art. Because they serve a purpose. You've obviously never played The Sims or Second Life...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    11. Re:They can be art by fyoder · · Score: 1

      Art is what I say is art (or for Ebert what he says is art, or for you what you say is art).

      The only exception might be art in galleries, each piece indicated by a label. By virtue of it being in a gallery, it is art, even if I don't think it's very artistic. The label is important so that patrons won't mistake the fire extinguisher for sculpture, found art, or whatever other wonky thing I wouldn't accept as art were it not in a gallery accompanied by a label.

      If I were a very lazy artist, I would stick labels with my name on by the fire extinguishers and light switches and whatever else didn't have a label in the major art gallery here in town, then say I was exhibited there. It would look good on my resume.

      --
      Loose lips lose spit.
    12. Re:They can be art by Locke2005 · · Score: 1

      Actually, art is something that serves no purpose other than being itself. Great... so my appendix is a work of art? Why can't you accept that a natural phenomenon like a sunset or a beautiful animal is also a work of art. It seems a little species-centric to believe that only humans can create great art.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    13. Re:They can be art by amicusNYCL · · Score: 1

      Art is anything that has the ability to inspire emotions in people.

      Like abortion, religion, drugs, illegal immigration, and homosexuality?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    14. Re:They can be art by Anonymous Coward · · Score: 0

      Is a punch in the face art? Is getting modded down art? Everything elicits or 'inspires' emotions. I believe art is so unquantifiable and that it means different things to different people so no-one is wrong. If you believe something is art, then to you it is. Videos games are not art to Robert. Deal with it.

    15. Re:They can be art by Locke2005 · · Score: 1

      Yes. Some art is better to observe than to be an active participant in.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    16. Re:They can be art by tool462 · · Score: 1

      Sun Tzu wrote a book about it.

    17. Re:They can be art by Wyatt+Earp · · Score: 1

      I would say that it could be considered a form of art, and not just because of the book...

      Its a collaborative art. I've seen some, not alot and it was a while ago. I caught a glimpse of night fighting in the Middle East, I wasn't collaborator but I did get pulled into it and have a scar to show as proof of my attendance. Flares, tracers, the sounds and smells, as profound as anything I've seen or heard since.

    18. Re:They can be art by avandesande · · Score: 1

      By your criteria running up to someone and kicking them in the shins is 'art'

      Ridiculous.

      --
      love is just extroverted narcissism
    19. Re:They can be art by skine · · Score: 1

      Marcel Duchamp, is that you?

    20. Re:They can be art by shadowbearer · · Score: 2, Insightful

        No. Not war itself. War is ugly, not beautiful. Killing people and destroying things is not in itself an art form and is certainly not beautiful to anyone but a psychotic. The aim of any really good commander is to win the battle or the war with the minimum of casualties and destruction - on both sides.

        I think what Tzu was referring to was strategy and tactics - the methodology used to prosecute the war, and I agree with him there - a well-crafted and executed battle plan can have an elegance and beauty all it's own, especially if it achieves it's intended result with the least amount of mayhem possible. ...and yes, I've read it. Several times. The man was a genius.

      SB

       

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    21. Re:They can be art by Decessus · · Score: 1

      Actually, art is something that serves no purpose other than being itself. That is why video games can't be art. Because they serve a purpose. That is why a newborn isn't art despite it's ability to stir up emotions. Because technically that is so we go on as a species.

      I have to disagree with your definition of art. If we accept your definition, then many of the people we consider famous for producing works of art would be excluded because one purpose for the art was to make a living.

    22. Re:They can be art by Anonymous Coward · · Score: 0

      I laughed, but just so you know:

      Sun Tzu means Master Sun, in the same way Confucius (Kong [Fu]tzu) means Master Kong. And the Art of War's original title is terribly boring: Military Tactics.

    23. Re:They can be art by fyoder · · Score: 1

      Marcel Duchamp, is that you?

      Ssssh, busy with my sharpy signing the gallery urinals. There! Another masterpiece by the immortal R. Mutt!

      --
      Loose lips lose spit.
    24. Re:They can be art by Nidi62 · · Score: 1

      It is good that war should be so terrible, lest we grow too fond of it- Robert E Lee.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    25. Re:They can be art by GreatBunzinni · · Score: 1

      That's quite a simplistic, overreaching definition of art. By that standard wrestling is also an art, along with pro sports and even racing. And there's quite a lot of people who get their emotions inspired by reality TV. And a couple of millennia ago the citizens of Rome got very emotional with the coliseum events. Does that mean it's art? No, it's all just entertainment, pure and simple. But not art.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
    26. Re:They can be art by DavidTC · · Score: 1

      Actually, art is something that serves no purpose other than being itself.

      That's the stupidest thing I've ever heard.

      You're trying to argue that a painting 'being viewed' is somehow 'being itself', whereas a video game 'being played' is somehow serving some other purpose.

      All art has the purpose of being experienced in some manner.

      And art is symbols that present some meaning beyond the literal meanings of the symbols. A baby is not any form of symbol at all, it is an actual thing, and hence cannot be art.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    27. Re:They can be art by snuf23 · · Score: 1

      "art is something that serves no purpose other than being itself"

      A a lot of what is commonly considered art exists to present a statement on behalf of the artist.

      --
      Sometimes my arms bend back.
    28. Re:They can be art by skine · · Score: 1

      Despite the fact that I detest most of his readymades (I'm not against calling them art, just I'm not a fan in general), "En prévision du bras cassé" is actually one of my favorite artworks.

    29. Re:They can be art by fyoder · · Score: 1

      They don't make 'em like that anymore. If you want good non-electric tools you're better off looking for old ones on ebay than the hardware store which is likely to be filled with cheap crap from China. I'm not sure a cheap Chinese snow shovel would be art even if you signed it and hung it on the wall. Maybe. But it wouldn't be good art.

      --
      Loose lips lose spit.
    30. Re:They can be art by skine · · Score: 1

      Well, the point of the readymades is that the physical form is all but irrelevant.

      In fact, it is the hint of a story, and not the actual object, that makes it art.

      For example, I'm sure you wouldn't, in general, accept for free the overdue library books from someone. It would just be a drain on your resources.

      However, if you received George Washington's overdue books for free, it would be stupid to refuse, completely irrelevant of what the books actually were.

      It's the inclusion of Washington that makes them interesting (and thus potentially art).

    31. Re:They can be art by shadowbearer · · Score: 1

        No truer words were ever spoken; those from someone who had had a gutful of warfare, in it's worse sense - citizens killing citizens.

        Perhaps the worse - sin, for lack of a better word - that we as a species commit is killing our fellow sapients over trivial differences, when the universe at large kills us because that's the way it is.

        Bog help us if our politicians start declaring war on the universe at large. Because then we will know that they have gone completely past rational thought.

        Wait, what say I? That such has not already happened? Fools, they be.

      SB

       

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    32. Re:They can be art by tenco · · Score: 1

      Art is anything that has the ability to inspire emotions in people.

      So my kitteh is art? Interesting.

    33. Re:They can be art by GreekLawyer · · Score: 1

      Art has never been defined properly and such discussions have taken place for ages - even a toilet seat has been submitted by marcel duschamp as art -

      http://en.wikipedia.org/wiki/Fountain_(Duchamp)and artists that the time were discussing whether it is art or not.

      The thing is, one distinctive characteristic of the cloudy concept of art is that, as Oscar Wilde said, all art is useless.

      Human's act 99% of the time in order to survive - they sleep, eat and work.

      If they waste their time in order to create something which is pleasuring or even hurting the senses, this has a sense of purposelessness, in the sense that it does not assist survivability per se - therefore it is art.

      Art=the item that is being created and has no use other than to provoke the senses

      Videogames are a creation and do not increase survivability in any direct manner - therefore they are "useless" and therefore art

    34. Re:They can be art by Anonymous Coward · · Score: 0

      oh! then my farts are art. ...

      such absurdities.

    35. Re:They can be art by mcvos · · Score: 1

        I think what Tzu was referring to was strategy and tactics - the methodology used to prosecute the war, and I agree with him there - a well-crafted and executed battle plan can have an elegance and beauty all it's own, (...)

      Originally, "Art" means exactly that: well-crafted and executed. Renaissance paintings often represent exactly that what they show, but they do it incredibly well. I don't think anyone sane would deny that the paintings by Rembrand are art.

    36. Re:They can be art by mcvos · · Score: 1

      By your criteria running up to someone and kicking them in the shins is 'art'

      Isn't that what martial arts are about?

    37. Re:They can be art by Locke2005 · · Score: 1

      No, but it is a big part of the art of soccer (football).

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    38. Re:They can be art by Locke2005 · · Score: 1

      If you could engage in religion, drugs, illegal immigration, and homosexuality all simultaneously, some people might hail you as an artist! In all seriousness, many have pointed out that my definition lacks some qualifiers, to the extent that art indirectly inspires emotion by representing something else, rather than directly inspiring emotion like a kick in the nuts. By that definition, video games still could be art, but I'm sure many would add additional qualifiers.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  10. Art form? Who cares? by Gizzmonic · · Score: 1

    So long as the game is fun, who needs long-winded discussions about art? Also, many aspects of video games are recognized as gaming, such as pinball art, arcade marquee art, box art, penises drawn in Mario Paint, etc. The game itself doesn't need to be art to be worthy of serious scholarship.

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Art form? Who cares? by Gizzmonic · · Score: 1

      whoops, I meant "many aspects of video games are recognized as art", not "recognized as gaming"

      --
      (-1, Raw and Uncut is the only way to read)
  11. Didn't the end... by Hangin10 · · Score: 3, Interesting

    Didn't the end of that quote just become "I know it when I see it"?

  12. You can experience a game by Necreia · · Score: 1

    "One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them."

    Tic Tac Toe? Generic FPS? Perhaps. But there are plenty of games that have either a unique artistic approach or interesting story that you can experience when you win. Heck, Final Fantasy 13 is almost exclusively a movie.

    Has he never seen a "Choose your own adventure" book? Ugh.

  13. Sony should mail him a copy of ICO. by Jackie_Chan_Fan · · Score: 5, Insightful

    Nuff said.

    ICO is art.

    Shadow of the Colossus, was also incredible but it did not have the emotional impact of ICO. However Shadow of the Colossus remains one of the most visually epic games to date, with a very insightful story... it misses the mark a bit but its there if you break it all down. Its an incredible game.

    1. Re:Sony should mail him a copy of ICO. by himurabattousai · · Score: 1

      Agreed. ICO and SotC are beautiful works of art in their own ways. I'd mail him a copy of Okami, too. If being immersed in living sumi-e paintings isn't art, then what the heck is?

      --
      "osake no hou ga, biiru yori ii" to omotteiru.
    2. Re:Sony should mail him a copy of ICO. by Daetrin · · Score: 1

      "ICO is art.

      Shadow of the Colossus, was also incredible but it did not have the emotional impact of ICO. However Shadow of the Colossus remains one of the most visually epic games to date, with a very insightful story... it misses the mark a bit but its there if you break it all down. Its an incredible game."

      Perhaps that was the case for you, but it wasn't the case for everyone. (Which is one of the interesting things about art, not every piece moves everyone the same way.) I personally know one person (and have heard of other cases,) where they were emotionally unable to finish the game because they felt so sorry for the Colossi(?) they were killing.

      --
      This Space Intentionally Left Blank
    3. Re:Sony should mail him a copy of ICO. by nine-times · · Score: 3, Insightful

      In a more general way of saying what I think you're saying, we might guess that he thinks games aren't art because he hasn't played enough games.

      I think this betrays a lack of understanding:

      Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009.

      He seems to be saying (though I may be misinterpreting) that people at the top of their game (e.g. Bobby Fischer) didn't think their game-playing abilities made them artists, but I don't think game-players want to claim to be artists. Your ability to appreciate the art isn't determined by your skill at the game.

      If sculpting is an art, then making 3D models should be an art. If writing music or a story for a movie is art, then why should it be different for a video game? Essentially, video games can contain all the audio/visual artistic expression that a movie contains. Creating an animation in a game doesn't take less skill than creating the same animation for a movie. The only difference is that, in addition to what a movie has, games have interactivity. Deciding how/when to blend that interactivity into audio/visual expressions is itself a creative process. The effect might not be obvious to non-gamers, but placing you into the role of a character or placing you in the action can have a significant dramatic effect.

      I'm sure there are better examples, but "Portal" comes to mind (warning: possible spoilers if you haven't played the game). The fact that it was set up to appear as a simple puzzle game with discrete levels set you up to have a certain set of expectations. You believe you're in a well defined world with rules, and that the world is "working the way it's supposed to." As the game progresses, you begin to see signs that the in-game world is not what it appears, and therefor the game itself is not what it appears. This is an artistic progression that the audience experiences somewhat passively, but it wouldn't be possible in a non-interactive medium.

    4. Re:Sony should mail him a copy of ICO. by MBCook · · Score: 2, Insightful

      There are a few games that are really good, and would certainly be art if video games can be. But I can see what he's saying.

      While ICO was great, it was, you followed along the path the game designer gave you, stopping off and on to fight the shadow things. While you do have to fight them (for there to be any conflict in the game), you don't need to fight them as much as you do. The fights are basically padding, and the shear number of times you do it isn't necessary for the story. Shadow of the Colossus fixed that in that there were only 12 fights, all necessary to the story.

      Other games have had great mechanics. The fighting in God of War is fantastic, and just "feels" right. Kratos does what you want. Prince of Persia: The Sands of Time had the best explanation of death I've ever seen in a game. The entire game was a story the prince was telling the princess, and when you would die, he would say something like "No, that's not right" or "That's not how it happened, let me back up". Instead of having arbitrary deaths that didn't exist for the purpose of the story the game was telling, it weaved them in as reminders of how the game was being narrated. PoP also had great controls in the platforming puzzle sections.

      I've been playing Heavy Rain and it's pretty impressive. But I think Ebert's right that I'm just doing what I'm told. You see each scene, and play through it. You have choices and consequences to actions (the story changes some depending on how well you do in QTE sequences), but the overall story is the same. It can still easily be seen as a miniseries or long movie with "press button here to continue plot" actions inserted. It's a "choose your own adventure" miniseries, since you can effect the story, but there is something of a sense that it's unnecessary.

      Games are just stories that could be told in other mediums, with activities tacked on. A book lets you experience things the way you visualize it, and when you want (music is how you play it). A play gives you the experience the actors and directors think you should have (music performances are how that artist think you should hear it). A movie (or TV series) is like a play but the artist can do things that aren't possible on a physical set. A photograph lets you see a moment in time that no longer exists, and a painting or drawing lets you see an artists perception of that moment, even if it never existed in the first place.

      What do video games do that other mediums can't? You can interact, but basically all games we have now are pre-told stories. The gameplay isn't especially necessary to get the story. You can't tell your own story in GTA 4. Sure Niko can go take a 5 day period off to play darts if you want, but the story just sits there waiting for you.

      The only games where the story really is yours is in The Sims or other simulation games, but that's the equivalent of playing with blocks. Bioshock let you see and peer into a world that didn't exist anywhere else, studying whatever parts you wanted. But that wasn't the gameplay, the gameplay was standard FPS affair, and you could choose to just ignore Andrew Ryan's world, to a certain degree.

      I have played many great games that I won't forget. If making an impact on the player/viewer is the measure of art, games can do that. But other than using button presses to immerse someone more than reading a printed word may do... what stories have games told that other media couldn't?

      Psychonauts had a great imaginative world and story, but fighting with hundreds of little enemies wasn't strictly necessary to tell the story. Maybe the problem is that such a game could be made, but it probably sell well. If you just walk around looking at things, is it really a game? Maybe that commercial constraint is causing problems here, and we should be looking at flash games where it's easier for people to have a singular vision and not have to worry about making money if they don't want to.

      I'm sure games that do something that can't be done elsewhere exis

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:Sony should mail him a copy of ICO. by Jackie_Chan_Fan · · Score: 1

      That was not missed by me. A big part of the story was the selfish killing of the colossi. I think that part worked very well. I think the game was incredible dont get me wrong.

      And yes ICO did not work on everyone but judging from the huge amount of vocal people such as myself... the game moved people to levels unseen in gaming before it.

    6. Re:Sony should mail him a copy of ICO. by Jackie_Chan_Fan · · Score: 1

      The fighting in ICO wasnt designed to be God of War... It was specifically designed to attach you to "Yorda". The fights all center around a single problem, and that is they're taking her away and you must physically pull her out of the black hole. This is a very intelligent gameplay element designed to bond you to her, so that the ending was as effective as it was.

      Its not a game about fighting... its a game about experiencing the unknown, loneliness, and loss...

    7. Re:Sony should mail him a copy of ICO. by interkin3tic · · Score: 1

      While I agree, the start of his article is along the lines of "Why did I write this? Because people keep bothering me about it, with suggestions for games. But they're wrong, games can never ever be art and here's why."

      He doesn't quite come out and say he's never played a single videogame in the past decade, or admit that he's a confused old man who gets frustrated before he gets into a videogame, but it's there.

    8. Re:Sony should mail him a copy of ICO. by MBCook · · Score: 1

      I'm fully aware. Those were two different thoughts. The point of the first of those two paragraphs was that while the fighting in ICO helped to establish the mood and danger, the number of times you have to go through the fighting process wasn't necessary to tell the story... it just made the game longer (and more of a game). If you only fought 1/2 or 1/3 as often... would the point of the danger to Yorda have been lost on you?

      The next paragraph mentioned God of War's fighting purely as an example of a game with a mechanic that was very well done. It wasn't meant as a comparison against ICO's fighting mechanic.

      Actually, ICO's fighting worked quite well in that it wasn't very good. If you could easily smite dozens of the shadows to protect Yorda, the tension wouldn't be there.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    9. Re:Sony should mail him a copy of ICO. by ashridah · · Score: 1

      My girlfriend tried to play this again recently. She nearly broke down in tears just when she just saw the horse you ride, let alone when she killed her first collossus. She had to stop playing.
      It probably wouldn't affect me the same way, but I remember being visibly shocked when my character was nuked to death in modern warfare 1, and running scared as a megalomaniacal computer had me doing its bidding in system shock 2. (plus there were those damned spiders).
      Hell, System Shock 2 didn't even look all that special by today's standards, but it STILL manages to make my flesh crawl when i hear the sounds from it.

    10. Re:Sony should mail him a copy of ICO. by Jackie_Chan_Fan · · Score: 1

      For me it was gradual. When I killed the first colossi I thought "why do i have to do this, what have they done"

      After 6 or so, i started to think "What if i'm just killing innocent creatures... and i'm being tricked by the spirit thing in the temple"

    11. Re:Sony should mail him a copy of ICO. by maninthespoon · · Score: 1

      I'm surprised no one else has mentioned Okami, one of the most beautiful games I've ever seen. The music and visuals are just amazing.

    12. Re:Sony should mail him a copy of ICO. by Anonymous Coward · · Score: 0

      This is a very good point. Although I didn't think he meant "gamers" to be artists. It sounded like he meant the programmers of the game were artists. I think the gamers are people who appreciate the artwork of the gamer.

      Expanding upon your thoughts, I would say that Bobby Fisher isn't an artist but a gamer. The chess board on the other hand could be considered art....

    13. Re:Sony should mail him a copy of ICO. by drinkypoo · · Score: 1

      I personally know one person (and have heard of other cases,) where they were emotionally unable to finish the game because they felt so sorry for the Colossi(?) they were killing.

      If that doesn't prove that the game is art, I don't know what would. If it moves a player to that degree, then it is obviously worthy of the name.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. I'll give him this... by Shadow+Wrought · · Score: 4, Funny

    If art is something at which you cannot "win," than that nixes almost every reality show out of the pond right there.

    I am OK with this.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:I'll give him this... by brkello · · Score: 1

      I know you are trying to be funny. But you bring up an interesting point. Us gamers are going to say games are art. But what about reality shows? Maybe people who really like them would consider them art. Now try to argue why reality shows aren't art. Suddenly you are in Ebert's position.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:I'll give him this... by Devout_IPUite · · Score: 1

      Reality shows aren't art because they're not a creative expression. They're tacked together histrionic drama.

    3. Re:I'll give him this... by Locke2005 · · Score: 1

      I was going to say "No reality show is art", but on reflection, there is some artistry involved: 99% of the creativity in a reality show involves the skillful editing of hours and hours of crap footage in order to tell a simple story.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:I'll give him this... by Aris+Katsaris · · Score: 1

      Their direction, editing, design is a piece of art.
      That doesn't mean that the *participants* are doing art. It means that the creators and editors of the show are doing such.

      Lousy art, but art nonetheless.

  15. Wrong! by Anonymous Coward · · Score: 0

    American McGee's Alice in Wonderland was art.

    That is all.

    1. Re:Wrong! by KahabutDieDrake · · Score: 1

      Among gamers, we don't call those games.

  16. Damn it... by Anonymous Coward · · Score: 0

    I thought we were done arguing dictionary definitions by now. Is Roger Ebert just now getting on the Internet? Somebody tell him to go read archives Usenet for a few months to see if he realizes the futility of arguing such bullshit.

  17. Art is art by audunr · · Score: 3, Insightful

    Anyone who knows art will tell you that something is art if people who know art say it is.

    Seriously, there's nothing more to it.

    1. Re:Art is art by Anonymous Coward · · Score: 0

      I know art, have a degree in it, and I can safely say you're wrong.

    2. Re:Art is art by AthleteMusicianNerd · · Score: 1

      Tautology!!!

    3. Re:Art is art by Anonymous Coward · · Score: 0

      That's not quite accurate. Anyone who knows art will tell you, if they are honest with you and themselves, that something is art if people will pay adequately for what they claim is art.

    4. Re:Art is art by RazorSharp · · Score: 1

      That's the dumbest, most fallacious definition of art I've ever heard. Where'd you get that one, Andy Warhol?

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  18. Greenlight on Roger Ebert, plz. by Anonymous Coward · · Score: 0

    That's it. I've had enough.

    Rule 34 on Roger Ebert, in the style of The Filthy Critic. NAOOOOO!!

    The reason games had any art at all is because a god like John Romero would choose a willing servant to convey the art as does John Carmack.

    Examples of games that fail in the art category is World of WarCraft and Savage because the artists did not have a capable conveyance where the engine failed to prove the artistic atmosphere.

    Quake 1 is art. Quake 2 and Quake 3 are just like all the rest: all fart, less than art.

  19. Wrong! by Locke2005 · · Score: 1

    One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Obviously he has never played The Sims or Second Life...

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  20. Oh, Grandpa! by RyanFenton · · Score: 5, Insightful

    Are the rules of games art? Perhaps not.

    Are games themselves generally composed of art? Yes.

    Does applying rules of games to the art in games negate the artistry? No.

    Is Ebert being a curmudgeon again? Yeah.

    The average first-rate game contain a good book worth of creative written material, galleries of fascinating and provocative artistic images, and a couple albums worth of creative sound. These things are art - they give the game rules context that creates a story the player enacts... they are a play with a branching script, performed with audience participation.

    If that's not art, your definition is flawed.

    Ryan Fenton

    1. Re:Oh, Grandpa! by bertok · · Score: 1

      Are the rules of games art? Perhaps not.

      Are games themselves generally composed of art? Yes.

      Does applying rules of games to the art in games negate the artistry? No.

      Is Ebert being a curmudgeon again? Yeah.

      The average first-rate game contain a good book worth of creative written material, galleries of fascinating and provocative artistic images, and a couple albums worth of creative sound. These things are art - they give the game rules context that creates a story the player enacts... they are a play with a branching script, performed with audience participation.

      If that's not art, your definition is flawed.

      Ryan Fenton

      On top of that, some games seem to almost transcend the sum of their parts, as the player "explores" and "discovers" deeper meaning or nuances of the story or the game world. That is new to interactive media, and something that Roger Ebert has probably never experienced.

      An example that comes to mind is Braid, which is not only art, but a masterpiece.

    2. Re:Oh, Grandpa! by Grishnakh · · Score: 2, Insightful

      Are building codes art? Definitely not.

      Are buildings generally composed of art (called "architecture")? Frequently, yes.

      Does applying building codes to the buildings designed by architects negate the artistry? No.

    3. Re:Oh, Grandpa! by tool462 · · Score: 3, Insightful

      I'd argue that the rules of a game can be art themselves. Especially when the rules themselves are simple, but the gameplay is complex and dynamic. Games like the SimCity series, Civilization series, and Starcraft. They all involve a fairly simple set of rules: gather resources to build infrastructure that then allows you to gather more resources. But through repeated gameplay and exploring the different methods of balancing the various methods available you can ferret out some subtleties of cause and effect, decisions and consequences. You can also start asking questions about how well a game mimics reality. How does the balance of funding on research vs. military affect the outcome? Is it universal or context dependent? I.e., is research more valuable if your opponent is Protoss instead of Zerg? And how is that not a commentary on how the game creator perceives the world?

      One of the most fascinating aspects of Civilization I've found is the effects of isolation on your empire. Try playing two games with the same overall style and choices, but one where you're very removed from the rest of the empires and one where you're surrounded by others. In isolation, your growth will lag and you very quickly lose any hope at winning, but when surrounded your growth is very rapid. Trade and competition with your neighbors is very important for a strong and wealthy empire.

      How many of these interactions where intended by the game creators? I'm not sure, but that leads to other questions. How many of those effects are secondary consequences of the system the designers tried to create?

    4. Re:Oh, Grandpa! by Draek · · Score: 2, Insightful

      Another example is Shadow of the Colossus. The game, much like Braid, takes the basic preconceptions gamers have of 'games', then use and twist them to provoke a reaction, to make you question yourself, your actions and motivations. A more minor one is Metal Gear Solid 3's ending, where you have to mercy kill your own mentor yourself, by pressing the button. Many gamers and reviewers alike have stated that it's far more moving than it'd have been had it been a regular, non-interactive cutscene.

      The genre is still new, so there's a lot of experimentation around and many who simply relegate themselves to mimicking other genres such as movies and books, but video games *are* maturing and becoming its own particular genre, and anyone who cannot see this simply hasn't examined the field too closely.

      --
      No problem is insoluble in all conceivable circumstances.
    5. Re:Oh, Grandpa! by dasheiff · · Score: 1

      >Are games themselves generally composed of art? Yes.

      A game is not art any more than an art gallery is art. A game is a collection of many arts but which art you see and which you don't see isn't the art, just a choice.

      A game is a way to view art, the viewing process is not the art.

    6. Re:Oh, Grandpa! by agrif · · Score: 1

      If I may, I will second the sentiment with Braid. It is, on its surface, a simple platformer. It certainly has clear goals, and you can certainly win Braid, but anyone who finishes it will certainly call it art. Not only is it visually beautiful, it is actually a very deep game.

      I want to explain so much, but I couldn't forgive myself for spoiling anyone. Lets just say the two ending sequences were some of the most emotionally profound moments I've had with any visual medium, and leave it at that. If you don't think Braid is art, you don't know what art is.

    7. Re:Oh, Grandpa! by RazorSharp · · Score: 1

      That's like saying Chess is art. It's warfare simulation in the same vein as Starcraft. The game is a thing of mathematical beauty too, but mathematical beauty and emotional beauty are far from the same. Believe me, I love all the games you mentioned but I would never call them art. If there's anything artistic about Starcraft it's the cinematics rather than the gameplay.

      Sim City and Civ don't even come close. That's like saying a blueprint is art. Or graphing paper. There are limitless possibilities with graphing paper!

      Of course, I'm the type that argues against architecture as art, so my definition is more narrow than most.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  21. Yawn by Anonymous Coward · · Score: 0

    Film critics have no idea what they're talking about, news at 11.

  22. ... that you can win a game by Anonymous Coward · · Score: 0

    This guy has obviously never played Doom on the "Nightmare" level.

  23. Passage by Bardez · · Score: 1

    The game Passage is art in the form of a game if ever I've seen it. The whole damned thing is one five minute metaphor on life.

    How is that not art?

    --
    Perception is the thin dividing line between reality and fiction.
  24. You can win an art by Anonymous Coward · · Score: 0

    I once won a velvet painting at one of those boardwalk games of skill.

  25. Re:Pinball games are closer to art then pc / video by Anonymous Coward · · Score: 0

    And a lot of work goes in to the play field in them.

    Oh and I suppose the coder who spends 50 or 60 hours a week creating a cinematic environment is incapable of creating art? Who says that art has to be a tangable thing. Oh... Wait that would be Roger Ebert.

  26. There's a flaw in his logic by gyrogeerloose · · Score: 1

    One obvious difference between art and games is that you can win a game

    If that's true, I have managed to make pretty much any video game I've ever played into art.

    --
    This ain't rocket surgery.
  27. Roger that by Locke2005 · · Score: 1

    Ok, so this is art, but this is not art? WTF?!?

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Roger that by Anonymous Coward · · Score: 0

      Looks like you accidentally posted the same link twice.

  28. Teddy Roosevelt said it best by Anonymous Coward · · Score: 1, Insightful

    It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.

  29. So what would he call all of those pictures??? by AthleteMusicianNerd · · Score: 1

    The models, animations and textures? Also, what about the music. Does he not consider music an art?

    1. Re:So what would he call all of those pictures??? by Howitzer86 · · Score: 1

      Even with out that, just the game design itself is art.

      The last image he shows a chess board. Suddenly it dawned on me - even when you remove all the digital graphics of most games today and return to the basic wooden board games, you see ART. The game play itself is art, in addition to the game peaces and the game board. It's all a product of the creative process.

    2. Re:So what would he call all of those pictures??? by AthleteMusicianNerd · · Score: 1

      Exactly. Especially if you use the wiki definition of the word.
      "Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions."
      By this definition, I can't think of a game or sport that isn't art.

    3. Re:So what would he call all of those pictures??? by FiloEleven · · Score: 1

      If you take that train of thought to its logical destination, everything is art, which makes the term utterly devoid of meaning.

    4. Re:So what would he call all of those pictures??? by AthleteMusicianNerd · · Score: 1

      What about making an automobile though? The intent is not to manipulate emotions, but rather to complete a task.
      Likewise for many sciences. If I do a math proof my intent is to show that it's true or false, not manipulate emotions.

  30. Art For Whom? by Rary · · Score: 5, Interesting

    Okay, so it's not art because you can "win". That's fine if you're the player. What if you're watching someone else play a videogame? It's kind of like watching a movie, and you can't "win" at it. So, then is it art? And if not, then why is a movie art?

    --

    "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    1. Re:Art For Whom? by nine-times · · Score: 1

      I would also say that, in a lot of games, you don't "win". It seems that you don't "win" games like WoW, but they just go on and on. Various achievements might me attained along the way, but there isn't necessarily a defined "goal". Also, in my opinion, you don't "win" at games like Portal or Half Life. You complete them, yes. There are goals along the way, and you are guided through them, but you're also guided through movies in a way. Movies aren't *completely* passive in the experience; you choose what to pay attention to and what to think about.

      It's certainly a murky distinction. Yes, you are actively involved and participating in games. But then, depending on whether you consider modern performance art to be "art", the audience might be very involved in the art of "normal" art. The audience plays a role in stage acting. In a sense, the audience even plays a role in painting. You might argue that a painting wouldn't be art if the painter never expected it to be seen.

    2. Re:Art For Whom? by Anonymous Coward · · Score: 0

      Is watching someone play tiddlywinks art? If not, why would a video game be art? If so, then I want a new word for those things that embody what I consider art.

      This reminds me of arguments -- at least the better behaved ones -- of what is a sport and what isn't. It is an argument never to be won, but can be worthwhile and bring new insight nonetheless.

    3. Re:Art For Whom? by interval1066 · · Score: 3, Interesting

      Okay, so it's not art because you can "win".

      I'll be damned if the people who walk off the podium after accepting an academy don't "act" like winners. Would appear to be that those stupid awards appear to gauge winners and losers, as well as the constant report of ticket sales every week with regard to new box office draws. I do respect Ebert, I've been a long time fan of his show going way back before Gene Siskel passed on and Richard Roeper came on board (the new show by the way with Scott and Philips is schytte, the producers have ruined it with their game show-like nonsense), but he's sounding a bit like Grandpa. Art is a changing canvas, technology advances everything, even the definition of art. If you live in the Age of Technology and are stuck in static definitions for every day life experiences, your pretty much screwed. Movies will probably evolve to include more and more viewer interaction anyway, its inevitable. Then where will ya be, old man Ebert??

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    4. Re:Art For Whom? by city · · Score: 1

      And to take that even further, I rarely game, but when I do I am usually motivated by a friend of mine to play online with them. I don't care if I win or lose, I am really just there to hang out, and watch them play, while playing. So I guess it's an immersive viewing of the story. Any cooperative game online game you can wonder through and watch people play.

      --
      I am a v1ral sig. Plse c0py me and h3lp me spread. Thank y0u?
    5. Re:Art For Whom? by shadowbearer · · Score: 1

        A long time ago, I used to play the game Homeworld quite often. I used to "record" the games, mostly to play them back and see where I screwed up, but often when playing them back I'd sit and just enjoy watching it - like watching a movie in which I participated, in a sense. (Of course Homeworld is a damned beautiful game to anyone who likes space visuals, anyway) - and often I'd find the tactics and strategy used beautiful in the sense of elegance - both mine and my opponents. I get the same sense of enjoyment in playing back a particularly good chess game, or watching one (anyone who thinks that a well-played and executed chess game isn't Art just plain doesn't get it)

          (see my last comment on this story as well regarding elegance of strategy and tactics)

        Ebert should stick to movies. He is clearly out of his depth here.

      SB

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    6. Re:Art For Whom? by Anonymous Coward · · Score: 1, Insightful

      Not to mention, many games are very linear, i.e. like a movie you follow a set path through the story to a predetermined conclusion. There's merely interactivity and the chance that you'll fail at executing what in a movie is already determined circumstances and have to restart from a previous point. Some games are more open-ended, and move towards multiple outcomes(alternate endings, anyone?)

      Successfully navigating the game from beginning to end is little different from a movie plot. Even more open-ended games can be thought of as movies with deleted scenes or alternate imaginings of scenes. I think Mr. Ebert the Waterboy is mad because Gatorade not only refreshes your body with lost electrolytes, it tastes better, too. Gaaaaaatooorrraaaaaaaadddee... :D

    7. Re:Art For Whom? by mqduck · · Score: 3, Insightful

      What's so fundamentally different about finishing a game or finishing a book?

      --
      Property is theft.
    8. Re:Art For Whom? by GreatBunzinni · · Score: 1

      Who says that all movies are art? Do you believe that any of the police academy, "ernest goes to..." movies or even the "Carry on" movies are art?

      Just because a medium is used it doesn't mean something constitutes art. It's entertainment. Pure and simple.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
    9. Re:Art For Whom? by sincewhen · · Score: 1

      Also, can't a player, showing great skill and creativity, be described as an artist?

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    10. Re:Art For Whom? by GameboyRMH · · Score: 1

      Good point, and if he doesn't like the idea of "winning" a game, he can MAKE A SECRET WISH.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    11. Re:Art For Whom? by RazorSharp · · Score: 1

      That's a weak comparison. Moviemakers winning awards can be likened to game developers winning awards for the achievements, but to compare the moviemaker winning an award to you killing PsychoMantis is just illogical.

      And technology doesn't change the definition of art, it merely changes the mediums it uses.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  31. Ballroom Dancing by Noexit · · Score: 5, Insightful

    It's dance, and an art. And yet, you can win at it.

    --

    Never argue with a man carrying a water buffalo

    1. Re:Ballroom Dancing by Anonymous Coward · · Score: 0

      It's dance, and an art. And yet, you can win at it.

      And I think this is an example of what Ebert is saying is kind of hard to understand.

      Ebert would probably say that it's not an art. It may be beautiful but it might not be "art". For, after reading Ebert's piece, it seems he's got some sort of definition for art and it's not just art for art's sake.

      Likewise, he might point out that dancing might be art, but the judging of it might not be. After all, dance wasn't "created" to be a game. It was "created" for expression. (at least I'm speculating it was, because I doubt the first dance started because someone wanted to be judged, scored, and competed against. It's far more innate than that.)

      I also think Ebert might offer up the idea that something can be "artistic" but not necessarily "art". Point being, he's got some innate sense of the word "art" but doesn't seem to share it fully other than art can't be a game.

    2. Re:Ballroom Dancing by Dahamma · · Score: 1

      I guess technically that would be *competition* ballroom dancing - which many consider a sport. So the, is a sporting competition art? In that case, wouldn't skateboarding, jogging, or even auto racing be art?

      It is an interesting line of thought, though. Following that, music, painting, and - *gasp* - movies can also be won, because they can all be entered into competitions as well...

    3. Re:Ballroom Dancing by PitaBred · · Score: 1

      No it's not art, according Mr. Ebert. Now get off his lawn.

  32. Making a game and PLAYING a game are NOT the same by marquinhocb · · Score: 5, Insightful

    Is Roger Ebert really that dense?

    It's like making the argument that a movie isn't art because you're sitting on your ass while watching it, whereas a painting you have to stand up for.

    Art is not about the person VIEWING or EXPERIENCING - it is about the creator.

    Clearly WATCHING a movie or PLAYING a video game is not art.

    MAKING one, on the other hand, can be.

  33. Apparently, change must be resisted! by MoriT · · Score: 2, Insightful

    Considering his panning of Kick Ass because it was too comic book-ish and not chauvinistic enough, I think it is fair to say that Ebert has moved into Get Off My Lawn territory.

    I'll hand him an example: Bioshock. Just because Bioshock has an end and ways to loose along the way doesn't mean it's not also an insightful, interactive exploration of Rand's philosophy.

    The idea that there is Great Art and then everything else is a product of a limited view of culture that silences most people for the benefit of a few privileged voices. Video games explicitly acknowledge that the viewer contributes to the value of artwork, which challenges the view of Art as Universal Value, transcending the opinion of mere plebes. Since Ebert has vested his life in the idea that some people's opinions of art matter more than other people, specifically his, it makes sense that the idea of participatory art would be incompatible with his world view.

    1. Re:Apparently, change must be resisted! by Rallion · · Score: 1

      Actually, Bioshock does NOT let you lose along the way, at least as originally released. It's a game that you either play through to the end, or just stop in the middle of.

  34. Nonsensical gibberish by Kenoli · · Score: 1

    Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film.

    So, it's not art, it's a 'representation' of art.


    ...what?

    1. Re:Nonsensical gibberish by longhairedgnome · · Score: 1

      It's a simulacrum of art

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    2. Re:Nonsensical gibberish by Jer · · Score: 1

      No, he's saying that if you have an immersive game without points or rules, in his mind it ceases to have the the characteristics that make it a "game" and becomes something that is not-a-game and could perhaps then be considered art. An interactive play where one actor is a human player and the rest are scripted AI could be art in his mind, but if the interactive play has a scoring mechanism that ranks the human player based on how well they perform then it ceases to be worthy of the label of "art" and becomes "game" again.

      This is, in my mind, a silly argument too. But not as silly as the one I think you've read into it.

  35. Limited Horizon by headkase · · Score: 1

    He's been pigeonholed in movies so long he refuses to look beyond his boundaries. Whether a story is interactive or not has no bearing on whether it is art. What makes it art is if the beholder draws meaning from it. Nothing more, nothing less.

    --
    Shh.
  36. Re:Roger Ebert... by Monkeedude1212 · · Score: 1

    You know Roger, I think the only way to explain this to you is to use a movie quote, since thats what you are most known for.

    "The first time someone calls you a horse you punch him on the nose.
    The second time someone calls you a horse you call him a jerk.
    But the third time someone calls you a horse, well then perhaps it's time to go shopping for a saddle."

    How many times do you have to say "Video Games can never be art" before you accept that they can be?

    Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

    I cried in the first Mass Effect when one of my team mates had to die (go ahead and get the lols out of the way). The whole game was a more immersive experience, and a better 'representation of a story' than some plays or dances or films I have seen. Even though I could technically "Beat" the game, or "win".

    So really, Roger, what you are trying to say is, its not that Video Games can't be art, its that when it reaches that artistic level, its no longer a video game. Am I following properly?

  37. I don't care. by mibe · · Score: 2, Insightful

    Seriously, what does it matter? It's all semantics anyway; it all hinges on how you define "art." Mr. Ebert has apparently defined art in such a way as to exclude games. He may as well have posted "Games aren't art because you can win games and you can't win art. Ergo, games aren't art because they are games."

    1. Re:I don't care. by Attila+Dimedici · · Score: 1

      The problem is that he fails to admit that his definition of art starts with "video games are not art". From there he attempts to define what art is in such a way as to exclude video games, but not anything he defines as being art. I did something similar with sports. There are several activities that are commonly called sports that I do not feel deserve being called that (golf in particular). It took me a long time to come up with a definition that excluded golf without excluding anything that I do consider a sport. My definition of sport is this: A physical activity that involves competition where there is both offense and defense. This definition excludes golf (no defense) and chess (no physical activity). I am unaware of any non-sport that would pass this test and have never considered any "sport" that failed it to be a sport.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    2. Re:I don't care. by shadowbearer · · Score: 1

        In addition, he hasn't considered that for many artists of all stripes, "winning" can be defined as having other people appreciate your art.

      SB

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    3. Re:I don't care. by mentil · · Score: 1

      He seems to come to an "I know it when I see it" definition for art, admitting that he can't find a solid definition. Ebert also seems to take the 'game' part of 'video game' literally and as the basis for his argument. Some things we call 'video games' don't have goals or challenges and thus don't meet his definition of 'video game' which is why it seems like a No True Scotsman fallacy; it may technically qualify as No True Scotsman but gamers' overbroad definition of 'video game' is partially at fault.
      He referred to games like Chess and said that they're not art, and so by the same reasoning says that games played on screens aren't art either. He seems to be implying that a set of rules and goals and obstacles can't be art any more than an obstacle course can be art. None of the examples in Kellee Santiago's presentation explained the nitty-gritty of their mechanics, obstacles and goals and how they are artistic. If a few games by say Jason Rohrer were explained to Ebert he might come to a different conclusion, but few 'games' of that vein exist.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    4. Re:I don't care. by Anonymous Coward · · Score: 0

      A physical activity that involves competition where there is both offense and defense. This definition excludes golf (no defense) and chess (no physical activity).

      Gymnastics.

    5. Re:I don't care. by Rallion · · Score: 1

      Does that mean that you don't consider ANY kind of speed-based activities (running, skiing, speed-skating, swimming, or kayaking) sports? They follow the same model as golf.

      I don't at all care to get into a discussion about what is or isn't a sport, really, I'm just curious.

    6. Re:I don't care. by Attila+Dimedici · · Score: 1

      Speed skating involves defense (positioning so as to limit where others can pass), Running, swimming and skiing do not involve any defense (at least any competition I have ever seen involving only those), so, no I do not consider them sports. I have never seen competitive kayaking so I have no idea.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
  38. Depends on how you define art. by LWATCDR · · Score: 2, Insightful

    I would say art is any beautiful act of creation.
    So is a piece of music a work of art or is a performance of the work a piece of art?
    Or are both examples of art.
    What about the Golden Gate Bridge, the Handcock building, or the Parthenon?
    To me the Saturn V, Supermarine Spitfire, and the Lockheed SR-71 are all works of art but I know an artist that disagrees because as she said, "their form is dictated by their function". I tend to see that as just working within the limitations of your medium.

    Now I will say that I do not classify most video games as great art. In fact I would put 99.999% of them in the classification of commercial art but yes they are still art.

    Now the big question is can any video game reach the level of what we call high art? So far the closest I feel we have come would would be maybe Myst for visuals, the works of Infocom in for writing quality, and honestly Tetris. As far and an abstract construct that really seems to resonate with everybody on the planet Tetris has got to be a stand out. If nothing else it has become a classic that I wouldn't shocked to see people playing 100 years from now.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Depends on how you define art. by Radical+Moderate · · Score: 1

      "I know an artist that disagrees because as she said, "their form is dictated by their function". I tend to see that as just working within the limitations of your medium.

      Well said. I'm not sure I agree about Tetris. I mean, everything you say about it also applies to tic-tac-toe.

      --
      Never let a lack of data get in the way of a good rant.
    2. Re:Depends on how you define art. by LWATCDR · · Score: 1

      No it doesn't frankly tic tac toe is no fun once you figure out how to never loose.
      Tetris doesn't have that issue.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  39. In other words, only passive things are art? by Anonymous Coward · · Score: 0

    Roger's argument is simply stated: games interact with the audience whereas 'art' doesn't.

    I can see his point of view :-/. It's narrow and elitist, but I can see it.

  40. Ico or Shadow of the Collossus, anyone? by __roo · · Score: 1

    Clearly, Roger Ebert hasn't played Ico or Shadow of the Collossus. They are easily covered by any definition of "art" I can think of. I've seen very few movies that have as wide a range of emotion and give such an emotional connection as those two games.

    (I went to Performing Arts for high school and I've been a musician all my life, so I feel like I can speak with at least a little authority on this.)

  41. Schopenhauer by Potor · · Score: 5, Insightful

    There are much older definitions of art, like Schopenhauer's. He argues that artistic judgment is the disinterested contemplation of beauty or the sublime. That is a technical definition, but it basically means that art is free from your will, or desire.

    If Schopenhauer is right and art is free from the will, then Ebert's idea is not so stupid, and has some intellectual pedigree. For, a game is the embodiment of the will, in that you want to triumph.

    1. Re:Schopenhauer by Necreia · · Score: 5, Insightful

      Would that suggest, then, that if an observer and not player of such game - with no interest in victory for the player - appreciates it, that it is then art?

    2. Re:Schopenhauer by NickFortune · · Score: 4, Interesting

      He argues that artistic judgment is the disinterested contemplation of beauty or the sublime

      That might have value as a definition of artistic judgement, but seems lacking as a definition for art itself. Otherwise any artist that creates with passion would have his works disqualified as art, and that doesn't seem to accord with the way we understand art.

      I suppose if you consider the game creator as the artist and the player as the appreciator, then I can see your point. But suppose you see the player as artist, and the game as his canvas? A good run through a Far Cry level can surely be considered art, at least as much as an improvisational dancer can.

      Or maybe we need to look at game playing as an artistic collaboration between the game creator, and the player, producing performance art that arises uniquely from that combination.

      Interesting.

      --
      Don't let THEM immanentize the Eschaton!
    3. Re:Schopenhauer by Anonymous Coward · · Score: 0

      Necreia 1, Ebert 0

    4. Re:Schopenhauer by Threni · · Score: 0, Offtopic

      Art is still entertainment. Games are entertainment. Which is best? That's up to you. I've spent more time playing, for example, OpenArena than I have looking at Guernica. Does that mean OpenArena is better? Who cares, anyway? It's all subjective.

    5. Re:Schopenhauer by powerlord · · Score: 2, Insightful

      Then I would argue that while a Video Game itself is probably not a piece of Art, the story and expression of it very well might be.

      Case in point, Final Fantasy XIII.

      Separate and apart from wining the game, the world of the game, and the story that takes place over the course of the game, (in the form of written descriptions and backstory in the Datapad, and in the cut-scenes, both pre-compiled and in-game) most certainly IS a work of art.

      The ability to "finish or win" a game disqualifying it as a work of art though is as absurd as saying that the act of wanting to read a book "till the end" disqualifies written works from being art.

      Certainly there are those who play games without caring about the story, but there are people who go to see works of art for no reason than to say that "they saw X", without any regard for the work of art itself.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    6. Re:Schopenhauer by Hurricane78 · · Score: 1

      Sure you can “define” art. When all you use is meaningless word shells.

      Games are a superset of art. Games are aesthetics + story + gameplay mechanics + technology.
      And every art you ever find, fits inside that.

      Ebert can not be right. No matter how he argues. As the above definition will always stand.
      Why? Because of the point of art and games.

      Games are something, that every intelligent animal does, to train for the real world. Like puppies fighting an a playful manner.
      Other arts are simply partial applications of that concept. You play with things, to gather new insights. That’s just as much true for a painting that you study with your eyes, a book that you read, a song that you hear etc.
      Remember that we got at least 3 parts in our brain that use these techniques. The logic part, the emotional part, and the motor part.
      So sports are fitting right in there (motor training for the real world, to gain new reflexes & co)

      Of course we have the same problem that we have with religious people and the concept of a “soul”.
      They hate making sense of things, because it removes what they call the “magic”, and hence the can’t argue that whatever they defend would be “oh so magically special” anymore.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    7. Re:Schopenhauer by ktappe · · Score: 1

      He argues that artistic judgment is the disinterested contemplation of beauty or the sublime

      I suppose if you consider the game creator as the artist and the player as the appreciator, then I can see your point. But suppose you see the player as artist, and the game as his canvas? A good run through a Far Cry level can surely be considered art, at least as much as an improvisational dancer can.

      I think you're onto something here. Good games allow more than one way to win, and the best allow many/nearly-limitless ways to win. In such scenarios, it's fun to go back after winning once and try innovative and unconventional solutions; the goal changes from just winning (you know you can, so its importance wanes) to finding ways of winning that you didn't try at first, were unlikely to work, and may have been unimaginable to the game creator. As such the game designer was a toolmaker and you become the artist using the tools.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    8. Re:Schopenhauer by ClickOnThis · · Score: 3, Insightful

      Art is anything you can get away with.
      -- Marshall McLuhan

      --
      If it weren't for deadlines, nothing would be late.
    9. Re:Schopenhauer by Anonymous Coward · · Score: 1, Insightful

      Would that suggest, then, that if an observer and not player of such game - with no interest in victory for the player - appreciates it, that it is then art?

      As I've aged (a whopping 33yo at the moment) I've found that I am more content watching my friends play some of the new games than I am playing them. I think it has something to do with the suspension of my disbelief. Once I play the game, and feel it's undoubtedly shitty controls, the magic inevitably fades.

      As an aside, I'm often surprised at how many more "secrets" or "hidden" crap in the games I find; not by playing them, but watching people play them...

    10. Re:Schopenhauer by Narpak · · Score: 2, Funny

      Would that suggest, then, that if an observer and not player of such game - with no interest in victory for the player - appreciates it, that it is then art?

      Art is whatever I say it is! *smack* Obey my authority!

    11. Re:Schopenhauer by misexistentialist · · Score: 1

      Schopenhauer would probably appreciate the mathematical artistry/craftsmanship of video-game construction. And while the player wants to win the game, he is disinterested in life (and celibate), which is a subversion of the will. Video games could be something even better than art.

    12. Re:Schopenhauer by Anonymous Coward · · Score: 0

      That is silly. Art is clearly ONLY defined in terms of the viewer/experiencer. I would hazard to say it's about the emotions created in the viewer/experiencer, but that comment is a more subjective one from myself.

      Proof of the first claim above is simple: Most "art" is clearly cultural in context. If it was "disinterested" or disconnected from human feeling, then it would not be.

      Personally, I think it is weird hubris to even try to claim it's "disinterested". That doesn't give credit to the passion and drive that real artists have.

      This is all said from someone who is a pure science geek. I am not an artist or even close to being one.

    13. Re:Schopenhauer by IICV · · Score: 1

      So what you are saying, then, is that the La Mulana Let's Play is art? It's definitely full of pathos.

    14. Re:Schopenhauer by Anonymous Coward · · Score: 0

      Maybe.. but then we're right back at "is a video of me scratching my balls art?"

      Maybe...

    15. Re:Schopenhauer by CAIMLAS · · Score: 2, Insightful

      That definition also excludes a great deal of the artwork of history: anything dealing with religion, lust, beautiful women, political statement - and so on.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    16. Re:Schopenhauer by Potor · · Score: 1
      That's precisely wrong. Art permits you to observe acts of the will without being willful yourself. Think of it as the difference between looking at a painting about lust (say, the Rape of Lucretia) and pornography (find your own link). In Ebert's example: you can 'win' one of these things ....

      Like it or not, Schopenhauer's point is that art permits you to observe the will without being overwhelmed by it, which, in essence, we are when not looking at art.

    17. Re:Schopenhauer by 10101001+10101001 · · Score: 2, Insightful

      That sounds about right. One rarely calls a violin/game a work of art. But, the music/game play that the artist/player creates can be called art. Look no further than Tool-Assisted Speed runs for an example.

      Of course, as I hinted out earlier, while one rarely calls a violin a work of art, that doesn't mean they could never be considered works of art. Most games don't qualify because they're designed to facilitate art production. Others (Animal Crossing, Farm Ville) are meant to facilitate communication and community. But, clearly some games are meant as works of art and would qualify.

      The interesting thing, then, is that while virtually all games include art, very few are art. In other words, a video game is less than the some of its parts in that regard. In fact, most things in reality would qualify under that point.

      --
      Eurohacker European paranoia, gun rights, and h
    18. Re:Schopenhauer by FlyMysticalDJ · · Score: 1

      Generally I couldn't care less about whether I beat a game if it's good enough. Solitaire has nothing to it to be beaten, but something like Portal is there to be experienced. Sure I beat the game quickly, but not because I wanted to reach the end but because I was immersed in an interesting world. If you're playing video games solely for the satisfaction of being done, I suggest stop now. There, you're done and never have to play again. You have officially won.

    19. Re:Schopenhauer by Anonymous Coward · · Score: 0

      I think you're exactly right. When you're in the mode of *doing*, which any game by definition requires you to be in, you cannot receive art. Only when you stop doing anything, and simply take it in, distinterested in the consequence of player's actions, is when you can experience art.

      In other words, video games can be art only when you're not playing them.

    20. Re:Schopenhauer by Anonymous Coward · · Score: 0

      I agree, art is everywhere in video games, graphic content, defiantly art, and created by artists. The game play, well it can certainly be appreciated within an artistic context, and since the players experience is dictated by the rules of the game, the game designers make decisions to enhance that experience, there is an art to created such a work. Audio, Story, no question there.

      If an artisan is required to make a subjective decision, its art. And yes I think almost everyone working in the game industry is a artisan, with the exception of management of course.
      I'd even consider calling what Egbert dose for a living, artistic, even though the overall context my not be art.

      But to put it in a context that Egbert could comprehend, is a fine chess set art?
      And is there an art to playing chess well?

    21. Re:Schopenhauer by perryizgr8 · · Score: 1

      and by the same award-winning logic, star wars is also not art. the story is art, the world is art, but not the film itself.
      this whole argument is completely silly. if i make something, put some of my creative input into it, then it is art. even a fine tuned porsche can be art. a fucking poop smear can be art, if intentionally created by a person.
      and we all know video games require much, much greater amount of input/effort than any other art form.

      --
      Wealth is the gift that keeps on giving.
    22. Re:Schopenhauer by perryizgr8 · · Score: 1

      +9000 insightful

      --
      Wealth is the gift that keeps on giving.
    23. Re:Schopenhauer by koinu · · Score: 1

      Oh yea... for me, this is art:
      http://www.youtube.com/watch?v=Kdsx9ka5hvE

      It's not important IF you win, it's important HOW. Look at the left one, he plays with one foot. The right one plays regular style.

    24. Re:Schopenhauer by Anonymous Coward · · Score: 0

      So would that make Tool Assisted Speedruns art, even if the games themselves (allegedly) weren't?

    25. Re:Schopenhauer by mcvos · · Score: 1

      So does that mean books are not art? Or does it mean that story-oriented games are art? Because I still don't see a fundamental difference between those two, apart from the interactive aspect.

      Or does any kind of interaction mean it's not art anymore? Clapping for a performance makes it not art? Comedy or theatre that relies on audience input is not art? Anything where the audience is part of the greater experience is not art?

      I'm unable to come to a definition of art that rules excludes all games without excluding a lot of accepted art.

    26. Re:Schopenhauer by L4t3r4lu5 · · Score: 1

      You can't "win" at World of Warcraft. You can achieve excellence, and aquire the best trinkets, but ultimately that is not what the game is about.

      It's a story. It's hundreds upon hundreds of hours of lore, spanning many continents and ages.

      WoW is the representation of the main character of any fantasy novel written in the first person. Take Pug out of Magician, and replace it with "I" and you have what WoW is. What any game with a plot is.

      Are fiction novels not art?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    27. Re:Schopenhauer by powerlord · · Score: 1

      My response was addressing the particular idea of Ebert's that because Video Games are not a Passive Experience, they are not art (which I agree is ridiculous),

      Due to his own bias, his definition has no problem including Films in the scope of Art.

      Using HIS definition, even if you disagree with it, I felt that in the case of Video Games, if you removed the "Active" portion of the game, there are still a large number of Passive elements that are artistic in their own right (Story, Writing, Art, Audio, Video) and that also can be taken as a whole that encompasses a new Artwork (wether its trash, or the Video Game equivalent of "Citizen Kane" is a different issue).

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    28. Re:Schopenhauer by Anonymous Coward · · Score: 0

      Heh heh. Thats actually how I learned to play DDR. not so much the one foot off to the side at the beginning but the left-center-right-center bits in the middle. It was quite some time later when I was like, wait.... I can turn 90 degrees and this is a lot easier!

    29. Re:Schopenhauer by david_thornley · · Score: 1

      Can we all agree that opera is art? Operas very frequently achieve their impact by making the audience sympathize with one or more people (typically the tenor and the soprano), and then playing with their destinies. In other words, opera works by engaging your desire. Literature and movies typically work in the same manner: by drawing the audience into the world of the story, so the audience desires something to happen in that world. There is music that plays with the audience's expectations, perhaps by shifting keys from what the listener subconsciously desires for a time. Assuming Schopenhauer is correct, none of that is art. We're left, I think, with a certain amount of the visual arts.

      The interaction contained within a game can lead to deeper engagement with the story, which increases the story's ability to impact the player. Instead of a character finding things out, the player is finding them out, leading to even more emotional involvement, and hence greater ability to affect the player artistically. It's a tradeoff between immediacy and structure, and not all art is firmly structured. There are jazz styles, for example, that demand improvisation, and an opera soprano needs to understand and interpret her character in body language and voice.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    30. Re:Schopenhauer by mcgrew · · Score: 1

      That might have value as a definition of artistic judgement, but seems lacking as a definition for art itself.

      Indeed; once I set out to make a painting so ugly it would make people barf. It was a phenomenal failure in every respect, but had it succeeded it wouold not only have been art, but great art.

      But suppose you see the player as artist, and the game as his canvas?

      That's like saying a football player is an artist. Nope, it don't work like that. The game is the art (good or bad), the player is the audience. In football, the stadium itself is the art (architecture is an art form).

      I did once design and program a computer game that produced art as a byproduct (I called it "craze eraser). Bad art, yes, but art nonetheless.

    31. Re:Schopenhauer by mcgrew · · Score: 1

      Of course, as I hinted out earlier, while one rarely calls a violin a work of art, that doesn't mean they could never be considered works of art.

      There's a fine line between craftsmanship and art. As you say, a violin itself can be a work of art.

    32. Re:Schopenhauer by NickFortune · · Score: 1

      That's like saying a football player is an artist

      Well, where I come from "football" means "soccer". There's a lot of people will tell you artistry in football.

      Nope, it don't work like that.

      Then you're going to have to tell me how it does work. Specifically, I'm curious as to how you include forms art forms like improvisational dance or jazz but exclude all sports related performances.

      Because I don't think art is as clear cut as you'd like to make it.

      --
      Don't let THEM immanentize the Eschaton!
    33. Re:Schopenhauer by mcgrew · · Score: 1

      Well, where I come from "football" means "soccer".

      It applies to both games.

      I don't think art is as clear cut as you'd like to make it.

      It's not clear cut, but some things are beyond the fuzzy line. Particularly, if the aim is not to make art, it's seldom art.

    34. Re:Schopenhauer by NickFortune · · Score: 1

      It applies to both games.

      Not where I come from it doesn't :)

      Particularly, if the aim is not to make art, it's seldom art.

      I don't think that's true. I think art has often been unconscious; created because somebody wanted to do something well, or whole-heartedly, but without any consideration of the artistic merits of their activity.

      Furthermore, I have, on occasion, danced through a few game levels with very deliberate artistic intent in my time. So as it applied to games-as-art, your argument falls down either way, or so it seems to me.

      --
      Don't let THEM immanentize the Eschaton!
    35. Re:Schopenhauer by Anonymous Coward · · Score: 0

      A play is (usually) a fixed setting with preplanned events and ending, which is maneuvered through by actors, each able to affect the setting and each other in certain ways. Other "players" include directors, set designers, and so on. So basically, Ebert is saying that plays are only art to the audience, whereas they are just non-creative games to actors and crew.

      However, this means that games are dramas where the audience is, in some sense, on the stage, acting it out. A player is an artist.

  42. If Eberts arbitrary definition of art holds... by cvnautilus · · Score: 1

    Then choose your own adventure books are also not art because there are rules and objectives (not dying/turning to the right page.) The way I see it video games are so rich in artistic material like graphics, music, narrative, etc., that they are art themselves.

  43. Heavy Rain by ink · · Score: 5, Insightful

    You don't "win" or "lose" Heavy Rain. You experience it. It's even less of a game than Flower. I suppose Ebert could say that it has passed through being a video game, and gone on to being an interactive movie (hello Fahrenheit 451) -- but your skill, lack thereof, or intentional supression of it determines how the narrative unfolds. It's unlike most any other "game" you have played, and very moving.

    That said, I fundamentally disagree with him. Art evokes an emotional response -- and video games do that in spades. From becoming an avatar in Ultima, to avoiding zombies in Resident Evil, losing Arith in FF VII, exploring your coldwar inner child in post-apocalyptic DC in Fallout 3 and discovering who GladOS is in Portal, video games do that. Denying such is just being snobbish.

    --
    The wheel is turning, but the hamster is dead.
    1. Re:Heavy Rain by Keen+Anthony · · Score: 1

      And Heavy Rain is just the most recent in a long history of games that are expressive and more experienced-focused than victory-focused. I still enjoy Flow (PS3) for example. It doesn't fill me with emotions such as Heavy Rain did when I made practically every bad decision I could in that game, but it soothed me the way a soft jazz piano melody does.

      I never though of Ebert as a cultural elitist. He isn't like some haut cinema snobs I've read who dislike any film that isn't shot on old film stock and in a foreign language. But he is a professional critic, and he probably dislikes the respectability video games are getting in mainstream culture today. The thought of a room full of students critiquing Norman Jayden in Heavy Rain likely scares Ebert. He doesn't want video games to have legitimacy. If so, that is either very selfish or very naive, depending on whether Ebert has looked past the one-dimensional action protagonists in many popular games today. And he can't give a single valid argument for why video games are not art without being absolutist about cinema, and that's the hilarious bit in all this. There are countless films that appeal only to our base desires for a laugh or a cringe, and they remain artistic for being cinema. If movies like "The Rock", "Red Sonja", "Ichi The Killer", or the collective films of Andy Sidaris (which I love) are still art for being cinema, then surely Splinter Cell, Uncharted, Grand Theft Auto IV, and Heavenly Sword are art as well.

    2. Re:Heavy Rain by Abcd1234 · · Score: 1

      But he is a professional critic, and he probably dislikes the respectability video games are getting in mainstream culture today. The thought of a room full of students critiquing Norman Jayden in Heavy Rain likely scares Ebert.

      Or maybe he just, like, disagrees with you.

      But why argue when you can just cast aspersions upon the man, right?

      There are countless films that appeal only to our base desires for a laugh or a cringe, and they remain artistic for being cinema.

      They do? Says who? Do you have evidence Ebert has? Or are you perhaps just erecting a strawman?

    3. Re:Heavy Rain by Abcd1234 · · Score: 1

      That said, I fundamentally disagree with him. Art evokes an emotional response -- and video games do that in spades. From becoming an avatar in Ultima, to avoiding zombies in Resident Evil, losing Arith in FF VII, exploring your coldwar inner child in post-apocalyptic DC in Fallout 3 and discovering who GladOS is in Portal, video games do that. Denying such is just being snobbish.

      I gotta say, I disagree.

      All those games you cite certainly inspire excitement and fear, an adrenaline rush in the face of a challenge and at the risk of losing. But those aren't emotions inspired by the work, per se. They're simply triggered by your brain's risk-reward system.

      Ask yourself: Do you feel any actual, real connection to the characters? Do you feel sadness for them? Sense their love? Their loss? Do you keenly feel pain when an NPC dies? Or actual joy for the characters (not just your personal achievement) when you win? When you finish the game, do you feel changed personally?

      I know I haven't experienced that, most certainly not when compared to a great piece of music or a well-written novel. Sure, kicking the ass of an insane computer or a zombie in a postapocalyptic setting is fun. But art? You'll forgive me if I remain skeptical.

      By the way, I'm not completely with Ebert in that I will concede that, some day, some game may reach what I personally would consider art. Maybe. But I disagree with the TED speaker in that I don't believe they've reached that point just yet.

    4. Re:Heavy Rain by Keen+Anthony · · Score: 1

      Granted, Ebert now says there are some films he doesn't feel qualify as art, but when you take it with all that he has said on the subject of videogames, it reads like an attempt to backpedal from a previously absolutist position. It's obvious he disagrees with me and many other people, but again, based on a history of his comments on videogames, he comes off having an actual disrespect for the medium.

      I don't think you can argue any aspersions in what I've written anymore than Ebert can argue that no video game can EVER be art, and even more, comparable to great works of poetry.

      I said he "probably" dislikes the respectability video games have today. I stand by that. I don't think my inference was unfair. I'll go one step further. I be he probably doesn't like the effect that video games and video game production have on filmmaking. I've been watching and reading Ebert since the early '80s. He isn't a total stranger.

    5. Re:Heavy Rain by ink · · Score: 1

      Ask yourself: Do you feel any actual, real connection to the characters? Do you feel sadness for them? Sense their love? Their loss? Do you keenly feel pain when an NPC dies? Or actual joy for the characters (not just your personal achievement) when you win? When you finish the game, do you feel changed personally?

      What is the difference between an "NPC" and a character in a novel? One could argue that the game semantics add nothing to the narrative of a video game's story -- that it's just a book wrapped up in Marioesque stimuli-response sequences. But to extrapolate that to mean that they inspire no emotions "per se" as holistic works is patently false. I've shed a tear, cracked a genuine smile, laughed out loud and even jumped in fear while playing games. I've had to walk away from a game to think about the consequences of various actions.

      I've had similar experiences with movies, television shows, books, paintings, and other forms of art. A few years ago, some local artists turned a to-be-destroyed building into a temporary work of art (Project 337, Google it). It had some very moving "street art" in and around the building. I suspect that some would claim that such works aren't art -- that they could not possibly evoke emotion "per se" as much as the masters do.

      I don't understand why the distinction needs to be made -- nor the dogmatic adherence to those distinctions.

      Video games have assuredly changed my life -- intellectually, emotionally and vocationally. I have a playlist on my iPod of my favorite video game music; some of the best orchestral compositions of the past two decades have come from video games. It's fun to go listen to Mozart and Wagner at the symphony, but it's pure joy to discover Yoko Shimomura, Kaoru Wada, Nobuo Uematsu, and K tani.

      The precision of completing a flawless rapier-class race in Wipeout is perfromance art at the core.

      The beauty of Bethesda's open worlds is a testament to an engineer's crafting and an artist's imagination of a world that has never existed, but does in your imagination.

      The stylistic design of Steamboat Willy's world in Kingdom Hearts II turns the original on its head, and causes the player to reevaluate the 1920's classic. It's an homage, and a remix of something that you believed to have already experienced, but discovered that you hadn't fully.

      Sure, many (most?) games are derivative garbage -- offering some minor twist or other. Most, however, have some grain of artistic beauty in them, while the rare gem is a work of art.

      --
      The wheel is turning, but the hamster is dead.
  44. Re:Roger Ebert... by Anonymous Coward · · Score: 0

    Roger Ebert is such a big mouth these days.

    It does sort of gape open since he had his lower jaw removed.

  45. that's because Choose-Your-Own Aventure Books by ClioCJS · · Score: 1

    tend to not have pictures :)

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:that's because Choose-Your-Own Aventure Books by Anonymous Coward · · Score: 0

      so a choose your own adventure book is art simply because it's not a VIDEO game, it's just a game

  46. Powerthirst by ryantmer · · Score: 1

    He claims they are not art because you can win them. This must mean that you cannot win at art.

    Clearly, Mr. Ebert has never consumed Powerthirst.

    --
    Whatever it is, it's notablog.
    1. Re:Powerthirst by Anonymous Coward · · Score: 0

      Godberry, king of the juice!

  47. Pfff... by Tei · · Score: 1

    Tell that to the musicians, modelers, mappers, texture artist, people that make capture movements, voice actors.. then then that are not artist, because random critic on the internet that admit not having any idea about games has other opinion.

    Is true that games are both craft and art, theres a "usefull" part. But that don't kill the art part.

    A good example is movies, movies are too art, but are a mix of craft and art.

    I don't even understand how a movie critic can't do the comparation of movies.

    --

    -Woof woof woof!

  48. Hey Ebert! by ZekoMal · · Score: 0, Troll
    As someone who is currently in the Game Art and Animation major, I just have this to say: Go fuck yourself.

    Paper Mario isn't art? Silent Hill isn't art? Pikmin isn't art? Dead Space isn't art? Fable isn't art? There's so many games that have an amazing art direction. So, just because that art is placed in an environment that sets goals, it isn't art anymore? Pikmin would be the exact same experience if we replaced it with Atari graphics? Silent Hill would be just as scary if Pyramid Head was nothing more than a capital T chasing your character that looks like a Y?

    Can the artifacts please either die or off or evolve? Please? It's really hindering the progress of the new generation when the old generation is brainwashing the current generation into believing crap like that. Sheesh.

    Disclaimer: Yes, I know that many of you are in the current generation. I'm not talking about people who get it; I'm talking about the average 'Murican that believes whatever Fox News spits out.

    1. Re:Hey Ebert! by Bragador · · Score: 1

      Ah, but we are made of cells and yet are not a cell. If some art creations make a game, is the game automatically also art?

    2. Re:Hey Ebert! by ekhben · · Score: 1

      Actually, yes. Good art enhances games, but do not complete them. The essence of a game is the goals, interactions, and rules that define a pocket universe, and fun is derived from gaining an understanding of that essence. Graphics can help create immersion, but cannot help create fun. Game art can be a thing to be appreciated on its own, of course, and I do not mean to diminish the cultural impact of game art at all, but I do contend that game art is not a critical component of a good game -- my evidence of this is that good games exist without game art. People have spent decades having a capital T chase their Y, and people have spent decades being scared when they've immersed themselves thoroughly in the game, round a corner, and have a T suddenly charge them. The human brain is remarkably capable of interpreting even the sparsest of signals into a cohesive world -- the entire Impressionist movement depends on the fact!

      As for Egbert, I'm pretty sure he's saying that the whole package of art, rules, interaction, and goals is not art itself, not that the art within the game is not art. I'm pretty sure he's wrong, too, since a good game will cause changes in the player in much the same way that good art will. Games seem most closely related to works of fiction, in my experience, in that good experiences in either form will leave the participant with a slightly shifted view of things that persists after the fact. Consider the changes in yourself after having played Paper Mario, and after having read Flatlander. Both, for me, offer related ideas on the nature of perception and hidden worlds. I don't remember the end of Paper Mario, I remember the experience of playing it.

      If you've read this far without hitting reply to yell at me for saying art isn't critical, thanks! Game art is unquestionably art, and often wonderful; the growth of the medium has been marvellous to watch, but I can't help likening it to illustrations in books: helpful, sometimes essential to the story being told, but not essential to books in general.

    3. Re:Hey Ebert! by ZekoMal · · Score: 1
      Pretty much the problem with Ebert's statement is that games aren't art because they have a goal. By saying this, he's claiming that the art within the game and the experience itself is not art. This is an aging way of looking at games. In the early years of video games, there was no story (I'm talking early years), and the art was based on place markers. Emotions were reduced to euphoria for having the high score and dismay for failing.

      The art is not just in the actual art, but in the experience as a whole. If the story is incredible and you're compelled to feel for Y, then T would be scary. If there's no story, and your goal is to just get to the end of the game without being killed by T, then it's not scary at all; unless they had it jump out randomly (even then, that's just a cheap effect that's overused by Hollywood). In Silent Hill, they could make something terrifying just by seeing it, even if the danger was minimal or even nonexistent.

      Art enhances the experience; Ebert's saying it's not art. So, I say we sit the man down and have him play Polygonal Alphabet Silent Hill and then have him play normal Silent Hill, and see if he can find any differences.

  49. DA DA DA by ojintoad · · Score: 1

    Clearly what Duchamp meant was that it's all one giant pissing contest.

  50. His opinion seems to be art is to be seen by Kitkoan · · Score: 1

    He sounds like he feels that art is to be seen and not touched. He claims that "One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome... I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them'. These have rules, points, objectives and an outcome because they are interactive. A story, a novel, a play, dance, ect... these aren't interactive. They are for the most part a static object (object so to speak). I don't feel that art should only be seen and altered only by the artists themselves, but should be accessible and alterable by everyone since to truly be 'touched' by something needs more then just observation, it needs to be able to reach a connecting point with the public. Games allow you to interact and be touched by them. Many games have stories that become more emotionally touching because of their interaction. While it's more of a cliché now, the story of FF7 and death of Aerith become more that much more because of your interaction with her. If you read about her as a novel she didn't appear truly as often enough to gain as solid of an emotional bond with her as you had been able to in the game. But because you had been able to interact with her and choose basic questions/answers with her, this allowed her to become more 'real' then a novel ever could have.

    --
    Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
  51. Slightly off the topic, but how about Literature? by longhairedgnome · · Score: 1

    At the University of North Dakota we recently held our 41st annual Writers Conference, the theme had a strong focus on New Media. Nick Montfort, Stuart Moulthrop and Mark Amerika were a few of the authors that had come to the conference. The concept of a video game being literature was one of many things discussed.games being literature was one of the topics discussed.

    --
    GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
  52. Yargle bargle gargle bargle! by Anonymous Coward · · Score: 0

    Direct quote from the audio of the article.

  53. Re:Slightly off the topic, but how about Literatur by longhairedgnome · · Score: 1

    Doh!

    --
    GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
  54. Re: Why Video Games Can Never Be Art by mswhippingboy · · Score: 1

    A corollary to this is that Ebert can never be taken seriously.

    --
    Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
  55. So Toy Story is art. by nedlohs · · Score: 1

    But if they made two endings and and a way of picking which one to use somewhere in the middle of the movie then it is no longer art, but a "mere" game?

    Or does it take two branches? three branches? forty branches? Before it becomes a "game" and hence not art.

  56. Art Is A Game An Artist Must Win by mindbrane · · Score: 1

    If repeated attempts to achieve an end is core to the definition of a game then art is a game an artist must win, and, to win, must play and play and play. If making art is a game then the end product is at least the outcome of game play, if not game play in the same vein, as much art, especially challenging art requires many attempts to understand the work. If art is defined as something sublime that requires no attempt at understanding and came whole and untainted to the artist's mind then that's not art, that's just bullshit.

    --
    ideopath @ play
  57. Ebert wrong. by w0mprat · · Score: 1

    As an arty type I think games do contain art, and some games have alot of geninune artistic integrity (mostly found in Indie games but Portal I think has artistic merit). I consider games like Miegakure and Love to very much be Art, if in their own way.

    If Ebert was saying games are not and cannot ever be Fine Art I would be inclined to agree. Although I would elaborate in saying only commercial big title releases fit this. Once could use game technology to create an art installation, you see. Interactive art is not art? Is that what he's saying? A games interactivity due to rules and goals does not by definition exclude it from being Art. I would go further to say usefulness does strip anything of being Art.

    I have pottery by a local artist that I use to serve food on, is it no longer art because it's useful?

    Would there be justification for me saying Ebert doesn't not really understand Art, or is immersed in a world where Art has a different meaning (film etc)?

    However game devs, script writers and content artists spend too much time playing game and watching movies, not reading enough books and digesting enough genuine Art and Design media. There are exceptions to the rule of course, but this phenomena is self evident in the games industry compared to other digital media including web design where some serious Art really does go down.

    They just don't get out in the real world enough, with a sketch pad and pencil and study anything. I can't think how many times I see a outdoor open-world game environment that looks like it was designed by someone who hasn't gone outdoors to actually look at some geology, indeed the average level designers understanding of geology is evidently below high school level. Even just poking around google earth for 10 minutes would helped.

    Definitions of Art are important here. But putting some work into and showing understanding and interpretation is a huge part of it, communicating this in any form is Art. Art to some extent exists for no other reason to perform this communication. This is something games can do. Indeed games are a potential conduit for Art.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  58. To win is to end by slimjim8094 · · Score: 1

    Winning the game is simply another name for the ending. You could call the inexorable resolution of a conflict in a movie 'winning' as well.

    I challenge him to play Half-Life 2 and not call it 'art'. You *feel* for the characters; you experience their universe, and you see their struggle. The cinematic in Dr. Breen's office at the end is fantastic, in a scripting and acting sense (yes, I know they're computer models but still).

    Mr. Ebert, I have a thought experiment for you. Imagine the movie "Toy Story" was ported to the PC (actually not far-fetched). You are Woody, and you play through the movie. If you don't follow the script substantially correctly, you die and start from your last good location. By the end, you have effectively recreated the movie. If we grant that the film itself is art, why would this 'game' not be?

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  59. Of course you can "win" in a movie. by SuperKendall · · Score: 2, Insightful

    Come on. Who does not share the sense of elation at the end of something like Rocky, or when the Ring falls into Mt. Doom? How is that not winning, it's giving you the same feeling of relief and finality that closing out a good game does.

    Movies are all about immersion. Books are all about immersion. Games are just giving you another way to get immersed in the story. Even games that theoretically have no story, have one created just by the act of you playing it - a million small triumphs (and thus stories) accumulated on the path to victory. You swap stories about games just as you would really profound or exciting scenes in movies, the only difference is that you had an even more personal experience with the game.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Of course you can "win" in a movie. by Kitkoan · · Score: 2, Funny

      Another movie you can 'win' is if you can manage to survive watching Gigli to the end...

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    2. Re:Of course you can "win" in a movie. by Abcd1234 · · Score: 1

      Come on. Who does not share the sense of elation at the end of something like Rocky, or when the Ring falls into Mt. Doom? How is that not winning

      Because the sense of elation you get from a game is selfish. *You* won. *You* reached that goal.

      A great movie *evokes* emotion because you connect with the characters and feel for them when they achieve, while at the same time you empathize and relate to them.

      But a game? Hell no. I mean, come on, can you really tell me you felt elated for Chell when she broke out of the Aperture Science lab, and not just for yourself because you beat the game?

    3. Re:Of course you can "win" in a movie. by SuperKendall · · Score: 1

      A great movie *evokes* emotion because you connect with the characters

      Exactly, that is what immersion IS. You BECOME the character - and that's true in a game or a movie. Having you actually work controls is simply another technique of immersion, but movies can draw you in almost as effectively, it's just that the story is (somewhat) more rigid.

      But a game? Hell no. I mean, come on, can you really tell me you felt elated for Chell when she broke out of the Aperture Science lab

      Yes! because I was her and we were free.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  60. Re:Roger Ebert... by idontgno · · Score: 1

    cried in the first Mass Effect when one of my team mates had to die (go ahead and get the lols out of the way).

    lol

    No, actually, not lol. Anyone World of Warcraft player who actually bothered to play out the entire Battle of Darrowshire quest chain, and didn't get misty-eyed at the ending, is a soulless undead thing.

    It's a game. But it tells an affecting story. If that isn't, to the slightest degree, art, then nothing is.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  61. Completly arbitrary reasoning by kiddygrinder · · Score: 1

    there are plenty of games that you can't win or lose if you look at indy game sites you come across them every now and then. there are also plenty of ways to win at art, competitions etc. This man is an idiot, his reasons are arbitrary, why are we even discussing this?

    --
    This is a joke. I am joking. Joke joke joke.
  62. Art is what touches you beyond your senses by mirshafie · · Score: 1

    A game, novel, painting or dance routine all have some sort of direction. Objectives, rules and outcomes are for a game what paint is for a painting.

    What you think qualifies as art is of no relevance. Neither are the author's intentions. It can still be art to somebody else. (However I would argue that an author is necessary for it to qualify as art.) A (de)formed block of concrete in the middle of a square somewhere is not art if it simply invokes the word "art" in your brain, however it is art if it makes you think about something different, something more than the concrete and the square. It's a highly personal experience and cannot be defined by categories.

  63. Music/drawing/writing contests produce art by erwincoumans · · Score: 1

    A lot of art seems to be produced even though winning or loosing is involved. Just check out music competitions or drawing contests.

    Games can be a rich expression and some of the results are certainly art.

  64. Who? by Howitzer86 · · Score: 1

    Who is this guy, and why should I care what he thinks?

  65. Definitions of art by mwvdlee · · Score: 1

    At various points of time in history, art critics disregarded new art forms now common. This includes music, painting, sculpture, photography and cinema.

    Not ALL games are art, but some games WILL be art. Most movies aren't art either.

    With games, the art will be in the interaction. Not just telling a story, but letting the gamer create and discover the story himself by playing. A movie might communicate it's message by showing it to the viewer, a game could communicate a message by letting the gamer experience it.

    Currently the technology behind games makes it prohibitive (though not impossible) to create games-as-art, but at some point in the future it won't be.

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    1. Re:Definitions of art by mwvdlee · · Score: 1

      To clarify; a game that CONTAINS art does not make a game art, just as a magazine containing pictures of art makes the magazine art. The gameplay itself has to be the artform.

      Consider games like the infamous Super Columbine Massacre and other games where the gameplay is intentionally emotionally negative or otherwise "off" to protest against something.

      These games use gameplay itself to convey a message. If anything will define games as art, it will be those types of games that go beyond simply providing entertainment.

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  66. Plenty of games tell a story... by AthleteMusicianNerd · · Score: 1

    The Legend of Zelda...for instance...along with about a million others. How can this guy comment on something he knows nothing about. That would be like me commenting on ballet.

  67. Consider the source by Anonymous Coward · · Score: 0

    He wrote Beyond The Valley Of The Dolls, universally considered one of if not the worst film ever made. You might as well ask some one that's tone deaf to say what is music.

  68. Consider the source. by Ungrounded+Lightning · · Score: 5, Insightful

    Ebert is a movie critic. As such he has a vested interest in keeping people interested in spending their eyeball time on movies rather than "diverting" it to other passtimes, such as video games. This constitutes a conflict of interest whenever he attempts to analyze those passtimes.

    Again, Ebert is a movie critic. This means he thinks movies are something more worthy of his attention than other passtimes. This can be expected to produce a subjective bias whenever he attempts to analyze other passtimes.

    While this may be his actual honest and informed opinion, rather than a conscious attempt to promote his own subject matter (and thus his career as a critic) or an unconscious bias manifesting as a denigration of other art(or not)forms, I am inclined to take what he says about video-games-as-art with a large salt lick. (The same one I used in the '50s through now when blithely ignoring the mainstream literature establishment's constant criticism of both science fiction - which has an opposing ideology - and graphic novels / "comic books" - which bear the same relationship to written literature as theater does to storytelling.)

    I am reminded of the TV show episodes during the rise of various things perceived as competition to network TV - cable, internet-based conferencing (netnews, blogs, ...), and again video games - which attempted to tie video games to crime, drugs, death, etc. (For example I recall one particularly pathetic (and low budget) cop show (involving "The San Diego Chicken" as a major character and witness) where the murder was committed by an executive of one of two cable companies involved in a bidding war.)

    I hope Ebert is not sinking to this level.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:Consider the source. by Anonymous Coward · · Score: 0

      Pastimes, idiot.

    2. Re:Consider the source. by Anonymous Coward · · Score: 0

      blah blah... personal attack... blah blah... baseless accusations... blah blah.. conspiracy theory...

      And meanwhile, Ebert's point still stands as you did absolutely nothing to disprove it.

      You may be fundamentally against what a man says but if you resort to personal attacks and baseless accusations instead of tackling what the man has said then you will never go anywhere.

    3. Re:Consider the source. by GameboyRMH · · Score: 1

      I am reminded of the TV show episodes during the rise of various things perceived as competition to network TV - cable, internet-based conferencing (netnews, blogs, ...), and again video games - which attempted to tie video games to crime, drugs, death, etc.

      It's still going on, there are a few episodes of CSI (in its various flavors) that have plots like this.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  69. Enough social commentary from a movie critic by Siberwulf · · Score: 1

    It was always impressed upon me (heavily) that the term "art" was bidirectional.

    If the observer thinks the piece is art, then it is art.

    If the creator considers it art, then it is art.

    My guess as to why these brash and controversial statements are surfacing has two words: Rotten Tomatoes. With the proliferation of social media, anyone can be a film critic. The quintessential movie critic days have long since passed, and there just isn't place for Ebert anymore. He needs to let it go, get out on his front porch and tell kids to get off his lawn.

    Just my $.02.

  70. Re:Making a game and PLAYING a game are NOT the sa by weirdcrashingnoises · · Score: 1

    there have been a lot of great posts on why VGs are art, but this is my favorite so far.

    --
    sigs... don't talk to me about sigs....
  71. The Canvas by Chysn · · Score: 1

    I wonder if he would differentiate between the game's mechanics and the presentation of the game. From TFA:

    "Santiago concedes that chess, football, baseball and even mah jong cannot be art, however elegant their rules. I agree."

    Perhaps chess--that is, the set of rules that describe it--is not art. But I've seen chess sets that are very likely art, to the extent that fine sculpture is art. Likewise, artwork in various collectible card games can be beautiful, and the artists who create it often paint the original works on large canvases with oil paints. In this case, the art is more tightly integrated with the game than a fine chess set is integrated with chess; although the mechanics can stand alone, many people wouldn't play if the games were just numbers on cardboard.

    Video games go beyond a set of mechanics. In many cases, the graphics and the music are undeniably art. Graphic designers are often trained as artists, and I know a composer of video game music who considers himself a real composer. Could a video game stand alone without these things? Probably not. The game is too tightly woven together with its artistic assets. It becomes just as meaningful to say that the game is the art as it is to say that the game uses the art.

    --
    --I'm so big, my sig has its own sig.
    -- See?
    1. Re:The Canvas by Labcoat+Samurai · · Score: 1

      Also, I would say that there is art to playing chess well. The art in chess is emergent when the game is played and not intrinsic to the rules.

  72. I don't get Ebert by DrXym · · Score: 1

    I think Ebert might possibly have a point if we were stuck in some 1980's arcade but we're not. There are numerous video games which demonstrate artistic / stylistic qualities and there are numerous video games that demonstrate a plot. It is quite absurd to say games can never be art because there are plenty of examples that say otherwise and the list keeps growing by the day.

    1. Re:I don't get Ebert by Wyatt+Earp · · Score: 1

      He is old, an expert in his field and dying.

      He is, as others have said, both over-specialized and has a vested interest in the field he has expertise in.

    2. Re:I don't get Ebert by im_thatoneguy · · Score: 1

      This is the trouble with this discussion.

      Ebert only considers the rules and point system to be a Game.

      As soon as you bring in story, characters, open-ended exploration or anything beyond rules and scoring he says it's no longer a Game and is something else.

      His definition is too narrow and restrictive. By his definition of "game" barely a game in existence today is still a game.

      I would agree with his argument that no level of rule elegance will ever constitute Art. But I would also argue that "Game" means more than once did. Game more often now means interactive story than it bares any resemblance to checkers. Ebert thinks we have to rename this new art form so that he isn't proven wrong. I say Ebert needs to just relax his definition of what a Game is. Especially considering he doesn't know what he's talking about in this regard.

  73. Just listen to his counterarguments... by cfalcon · · Score: 5, Insightful

    He's arguing with someone who is actually correct that games are art. Here's how he handles this debate:

    "Santiago now supplies samples of a video game named "Waco Resurrection" (above), in which the player, as David Koresh, defends his Branch Davidian compound against FBI agents. The graphics show the protagonist exchanging gunfire with agents according to the rules of the game. Although the player must don a Koresh mask and inspire his followers to play, the game looks from her samples like one more brainless shooting-gallery."

    Ok, note the important thing: because games require you to actually play them to appreciate them, he's essentially describing a painting that *he has never even seen*. He's making the conclusion that the game is not art *based on screenshots*.

    Really. Super really. He's as qualified to judge whether or not this game is art as my damned dog is to preside over the works of Michelangelo- meaning, he'll ignore that which is on the ceiling, and he'll pee on whatever he can reach.

    "Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game."

    For the unfamiliar, we have " http://en.wikipedia.org/wiki/Braid_(video_game) ".

    Firstly, in chess, if you are practicing or playing by yourself, taking back a move is one of the things you do to explore the gamespace more thoroughly. Only in a competitive multiplayer environment does time manipulation become something different entirely. He's suddenly gone from exploring a world into cheating. Not related. Plus, the game isn't just a regular game that has time manipulation, as he would again discovered *if only he could type it into google*. Seriously, here's from wikipedia:

    "Time and Mystery introduces objects surrounded by a green glow that are unaffected by time manipulation; for example, switches will remain flipped even if time is rewound to before the action occurred. Rewinding can thus be used to change the synchronization between objects that can and cannot be rewound, the basis of many puzzles in this section.[15] This theme is also used in later worlds to denote objects unaffected by the player's time manipulation."

    Ok, so, he doesn't know what he's talking about. This isn't "taking back a move" at all. This is something he has never heard of and doesn't understand.

    And his third:

    "We come to Example 3, "Flower" (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is "about trying to find a balance between elements of urban and the natural." Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn't say. Do you win if you're the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is? "

    I don't know man DO YOU? You haven't even TRIED this game out.

    What a tool. Seriously, this is like refusing to acknowledge sculpture as art because all you have seen are pictures, or dismissing photography because you heard someone describe how a camera worked and then you were like, wait, does the exposure speed matter? WHY DO YOU NOT SAY NOT ART LOL. Or as I mentioned before, dismissing paintings having never viewed them.

    Old man is old.

    1. Re:Just listen to his counterarguments... by longhairedgnome · · Score: 1

      Ok, so, he doesn't know what he's talking about. This isn't "taking back a move" at all. This is something he has never heard of and doesn't understand.

      Lol imagine what he would think of a 4D game :D

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    2. Re:Just listen to his counterarguments... by Anonymous Coward · · Score: 0

      Ok, note the important thing: because games require you to actually play them to appreciate them, he's essentially describing a painting that *he has never even seen*.

      Wait wait wait, I'm smelling a conflict here..

      If a game is art, why does it need to be played to be appreciated? Interactive art - OK, but interaction as a requirement to be considered art? Nuh uh, sorry folks, you're off base.

      Let me ask a question, when is a musical instrument art?
      Hint: A game is not art. The experience might be, but if it's too variable, what's to judge? IMHO, a very, very, very small subset of games qualify as art, and those barely qualify as games - the gameplay flow itself having zero bearing on its artistic qualities.

    3. Re:Just listen to his counterarguments... by jackbird · · Score: 1

      By that criterion a novel isn't art when it's on a bookshelf, nor a painting when it's in storage, nor a film when it's sitting in a can.

    4. Re:Just listen to his counterarguments... by buback · · Score: 1

      Braid is a difficult game for most people to penetrate. The medium is videogame, but there are higher level concepts being conveyed by the medium. The story itself has a very tenuous connection to your actions throughout most of the game.

      In fact, 'winning' in braid is really losing, but it brings the whole series of events into focus. anyone who has actually completed the game will realize that he just doesn't 'get' braid.

      He talks about reversing time as taking back a move? The concept here is that life is NOT like a game, and that we cannot just start over. You wish you could always make the right move, and always be the hero. Braid shows you that this is just cathartic escapism. When you F* up a relationship, you can't take back what you did or neglected to do.

      It's a difficult, 2d platformer, but its message was more powerful, personally, than any movies I've seen in a long time.

    5. Re:Just listen to his counterarguments... by Quirkz · · Score: 1

      I think you've got a particularly good analysis and counter-argument here, and mostly I agree with you. It did get me thinking about some ways in which I could see Ebert's point of view, to an extent. While I am of the opinion video games *can* be art, I think that they're generally complex enough it's almost inevitable the art is interspersed with a lot of stuff that's not really art. It'd be easy for someone like Ebert to grasp onto the idea that "hey, there's non-artistic stuff here" and thus conclude the whole medium isn't art if parts of it aren't. Gamers, on the other hand will just tune out the non-artistic components as being universal to almost any game, and intensely focus their appreciation on the components that really speak to them -- the artistic parts.

      First and foremost, there tends to be a LOT to any video game, particularly when you're talking sprawling RPG's, deep FPS's, complex strategy games, and the like. Even in the most artistic of them (immersive story, fantastic art, powerful emotional content), those aspects only play a part, and often a smallish part at that. You may have four or five hours of the best story ever told, accompanied by the best visuals you've ever seen, but there's still another 20 hours of mundane things like inventory management, running around to get from place to place, strategizing, and stuff like that. Gamers for the most part tune that out as just part of the game. It's generally reflex to run, shoot, jump, change equipment, or whatever. It's so mundane it almost doesn't exist, unless the interface is so bad it gets in the way you just tune it out. What the gamer remembers, and what they'll tell their friends, is the unusual and artistic stuff that catches their attention. Characters, scenery, plot twists, interaction ... artistic stuff.

      Somebody who isn't used to gaming is going to get REALLY bogged down by the huge portions of the game that just aren't that artistic. Honestly, the "art" in a typical FPS isn't the act of shooting someone. Especially not when you're doing it thousands of times in a single game. Shooting is repetitive. It's a challenge or obstacle, but it's not art. Likewise jumping around in Braid, running from zone to zone, isn't really art. I'd argue that solving the puzzles aren't so much art, either. They're challenging, interesting, and immensely satisfying when you solve them, but not really art. The inspired backdrops and the plot twists -- yeah, absolutely, that's art.

      Overall, some of it is, some of it isn't. Compare that to a movie, where it's designed to be art all the way through. Or a painting, or sculpture. There's no non-art components. I think Ebert's real sticking point is he's used to his art being ALL art, and he has no ability to perceive or accept something with fragments of art interspersed in other stuff as still being art.

      Trying and failing to think of a good analogy for how we could break up traditional art and insert mundane work into it, to make it comparable to the video game experience. Maybe a child who can watch ten minutes of movie for each chore they complete. Instead of completing all their chores and watching the whole movie, they alternate one chore and ten minutes of movie ... and we're debating whether their entire "chores + movie watching" experience is art or not.

      On top of all this, Ebert clearly doesn't get computer games, and that comes through in a way that's really frustrating for gamers. I think this is as jarring as anything, and it's very difficult to get past those sour notes. If he's that wrong in his basic understanding of game function, how can he possibly be right about anything else he's saying about them? Dismissing the key to the entire Braid experience as the equivalent of taking back a move in chess sounds just plain addled. I've got more sympathy for dismissing an FPS as "just one more brainless shooting gallery," in that I can see why he thinks another opportunity to do some shooting isn't new, innovative, or particularly artistic, because it's not. But as I've already noted, the shooting isn't where the art exists in those types of games.

    6. Re:Just listen to his counterarguments... by captainClassLoader · · Score: 1

      Actually, there were (and are!) debates about whether photography is art. I think that with the works of Adams, Arbus, Newton, and many, many others displayed as art the consensus was established in the last century that there is such a thing as art photography. This consensus took years to reach. I'm not a gamer, but even my limited exposure to games like Myst and Spore leads me to believe that there will be a place for games as high art. It's just a new medium, the way that photography once was. The issue with games-as-art will be in conservation - How will we preserve that art for future generations to enjoy? Keep the physical system the game originally ran on, so the developer's intent is transmitted unaltered?

      --
      "The plural of anecdote is not data" -- Bruce Schneier
  74. And, suddenly, you can't complete a book? by Anonymous Coward · · Score: 0

    YES, marvellous argument there Roger. Your genius is showering the world with joy.
    Apparently there are no rules to reading either, or watching a film, or dancing, DANCING.

    Is he serious? Really?
    I'm almost thinking he is doing this for a laugh, just for hits. (literally and website hits)
    He must have one hell of a hatred for games, for god knows what reason.

  75. Scale by Fractal+Dice · · Score: 1

    If I can pick a chapter on a DVD, does the movie cease to be art?
    If I then pick between two alternate versions of the movie does it cease to be art?
    If I can pick chapters of different versions, does it cease to be art?

    (etc)

    If I push UP-DOWN-UP-DOWN-LEFT, does it cease to be art?

    Since we can demonstrate a continuous isomorphism from movies to video games, by the continuum hypothesis, we must conclude that movies are not art to begin with.

  76. Robert Ebert, former arbiter of art by TiggertheMad · · Score: 4, Insightful

    Well put.

    I think if he were to admit that video games are art, that would make him the definitive critic of the SECOND most prevalent/biggest/whatever 'art form' industry on earth, since I recall reading that video games have eclipsed movies in global sales/profits/whatever.

    To me it sounds like a semantic argument based off of pure ego.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Robert Ebert, former arbiter of art by MrHanky · · Score: 1

      But sales/profits/whatever doesn't make something art. Arts have never been profitable, for the most part.

      To me it sounds like your argument is based on absolutely nothing at all, except maybe wishful thinking.

    2. Re:Robert Ebert, former arbiter of art by TiggertheMad · · Score: 1

      But sales/profits/whatever doesn't make something art.

      Never said it did. Level up your reading comprehension and try again.

      I am saying that if video games aren't aren't 'Art', then he is the most revered critic of the biggest 'art' industry in the world. My implication is that if he accepts that video games are art, then (in his mind), his position of importance is lessened somewhat.

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
    3. Re:Robert Ebert, former arbiter of art by MrHanky · · Score: 0

      No, you didn't. Ebert said (according to the summary) that video games can't be art (which I find wrong btw), which is not to say that if they can be art, they are the biggest art industry in the world. You still have to establish that the the industry is in fact artistic, and not merely a few examples within the medium. There are also a lot of artistic movies out there, but most of the money goes into cliched garbage like Avatar.

      For my part, I don't agree at all that movies are the "most prevalent/biggest/whatever 'art form' industry on earth", only the (second) most expensive. And since it's so expensive, it's not nearly as prevalent as storytelling. But art? Nah. Most of it is industrial crap.

    4. Re:Robert Ebert, former arbiter of art by perryizgr8 · · Score: 1

      oh i dont know. modern painters have been selling their shit for milions of bux. the best movies make ~billion bux. best-selling authors make millions.
      and art has never been profitable?

      --
      Wealth is the gift that keeps on giving.
    5. Re:Robert Ebert, former arbiter of art by Nasajin · · Score: 2, Insightful

      Arts have been profitable for centuries - in early forms it was often through commission, later it was through "traditional" production, and recently it has been through mass media and new media industrial production levels. If the costs of producing art were less than the return, then we'd either have a lot of artists starve to death, or no art. Clearly not the case.

      Certainly, a financial component doesn't assess the success of art qua art, but it does have some indication of how distributed an artwork may be, which may be an indication of some degree of comparitive success within a particular media format.

    6. Re:Robert Ebert, former arbiter of art by acon1modm · · Score: 1

      You're not getting his point.

    7. Re:Robert Ebert, former arbiter of art by Boomshadow · · Score: 1

      Interesting point, but his name's ROGER Ebert.

  77. I know what's art! by Big_Monkey_Bird · · Score: 1

    "Those aliens are gonna pay for messing up my ride!"

    That's art. Screw you, Ebert! You magnificent bastard,

  78. The quality of art by thoughtsatthemoment · · Score: 1

    Perhaps he is comparing the quality of art, meaning he thinks the art in video games is not as high as that in movies. I might not agree with him but I do think he has a point. If the propose of the art is a game, you can afford to sacrifice the art a little. This is kind of like google making a word processor, with the purpose of attracting eye balls to the net instead of trying to revolutionize word processing.

  79. interactive art by Dthief · · Score: 1

    a very poor definition of art. I have seen many installations that respond to the watcher. There was a great one at the MOMA in NYC where you walked down a hallway and the projection changed from a springtime scene to one of fall/death/winter/armgeddon like landscape as you moved. This work is nothing more than an interactive game with no way to win (this is the point I think he gets caught up on, a game must have a way to win, and points, etc). The difference between this work of art and a more complicated game is the context (in a museum) and the limited play (all you can do is make it run fowards or backwards in "time"). I respect his views, but I think he needs to play some games and experience some art outside of film (a form of art I DO think games are approaching)

    --
    www.RacquetUp.org - Helping Detroit Youth
  80. Silent Hill 2 by Anonymous Coward · · Score: 0

    Silent Hill 2 should be consistently raised as a prime example of video games as art. Whether or not you can even "win" the game is questionable - you can arrive at some conclusion your actions have guided you to, but even the "good" ending is the conclusion to a richly plotted and genuinely moving (and sometimes bowel-movingly frightening) story. I feel strongly that the player's interactions make the story more personal, more frightening, and ultimately more impactful than a similarly plotted movie.

  81. Yet another old guy being full of himself. by Hurricane78 · · Score: 1

    It takes me just one single sentence, to refute whatever arguments ever were brought up, are brought up, or ever will be brought up against games being art:

    Games are by definition the superset of all art forms ever created.

    That’s all you need to say.
    Films are games minus gameplay/interactivity. Books are just the story part of games. Any classical form of art (paintings, music, sculptures) are just the aesthetic part of games. Toys are (part of) just the gameplay part. Sports are also mostly just the gameplay part.
    And (tech/demoscene) demos & co. for example are the technology part.

    Now what Elbert? There in no way you gonna ever be able to refute this, because it’s physical reality. Like gravity.
    Does it sting? By the way: Who made you a judge of good art, or art in general, anyway?

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  82. By the same token by Infonaut · · Score: 1

    I saw the headline for this story and thought, "Ah, yes, Ebert has waved a red flag in front of the Slashdot audience."

    If you play a lot of video games, you're probably not a disinterested observer either. That doesn't mean you'd be wrong to say that video games are art, but I'm inclined to take all of the smoke and fury in this discussion with a pinch of salt.

    I play video games only occasionally, but I still play pencil & paper RPGs. Are they art? I enjoy playing them, but the fact that I enjoy them doesn't mean I consider the games themselves to be art. Other gamers may not agree with me, but if art truly is in the eye of the beholder, then there's room for both opinions.

    --
    Read the EFF's Fair Use FAQ
    1. Re:By the same token by Ungrounded+Lightning · · Score: 1

      If you play a lot of video games, you're probably not a disinterested observer either.

      I don't play video games at all.

      After "spacewar" and "asteroids" I haven't done much since a few sessions when they were blocky typewriter pictures on early home computers. A few rounds of "Daleks". Played "breakout" a few times when it was current and a couple rounds of one of the "Mario" series when at a party with some younguns. Closest I've come lately is to sit in on a session where several people worked through the puzzles of Portal. This inspired me to spend a few bux on a copy of the Orange Box and a controller - but after over a year I haven't gotten around to installing and playing it.

      Nothing against 'em - I just do other things with my time.

      So as denizens of Slashdot are concerned I suspect my "disinterested observer" status (score? B-) ) on videogames is one of the highest.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    2. Re:By the same token by aXis100 · · Score: 1

      Some games are just games, some games contain art, and some games ARE art. Exactly like architecture.

  83. who is this ebert guy again? by shadowrat · · Score: 5, Insightful

    He's not a game critic. He's a MOVIE critic. He's watched trailers of games and commented on them with the perspective of a movie critic. Did he play portal? Did he play Braid? Did he play bioshock? Did he play WACO? No.

    Now i'm going to play the part of the snob. Even if he did, he's unqualified to judge them. Roger Ebert does not understand the vocabulary of gaming. He hasn't played enough FPS to judge the waco game as an experience beyond you run and shoot people.

    Not that i'm defending the waco game as art. i've never played it myself. I don't go into it thinking the point of the experience is to shoot people however. shooting people is common place to gamers. to someone who has played a number of FPS games, they are likely not paying much attention to the fact that they are shooting people. Someone who doesn't instinctively control an fps is likely to spend more time trying to figure out how to move, how to shoot, than to absorb any kind of message or mood the game is trying to convey.

    Having gone to art school, i know that art snobs think the knowledge you bring to viewing the art is important in critiquing it. Having a thorough knowledge of principles of design and color theory is essential to being an art snob. Games have their own vocabulary and history, and if you don't posess it, you are just a schmoe saying, "i could have put a red square on a black canvas."

  84. Chess and Go? by Twinbee · · Score: 1

    I wonder what he would think of Chess and Go, two examples of non-video games which have an incredible amount of subtlety to them, probably much more than many so-called art 'masterpieces' out there. From simple rules, come profoundly complex gameplay.

    Even some video games have at least a degree of this kind of complexity. Examples include maybe Settlers/Populous, Lemmings (original), and Speedball 2. To a lesser extent, Stunt Car Racer, Outrun, Strider, and even good old Asteroids or Pacman.

    (Sorry the latest games don't do it for me, though I haven't looked properly tbh, so I'm sure there are a few gems.)

    --
    Why OpalCalc is the best Windows calc
    1. Re:Chess and Go? by longhairedgnome · · Score: 1

      RTFA Puddinghead addresses chess

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    2. Re:Chess and Go? by Prowler50mil · · Score: 1

      I don't know about Chess, but the Chinese thought Go was an art. http://en.wikipedia.org/wiki/Four_Arts_of_the_Chinese_Scholar

    3. Re:Chess and Go? by Anonymous Coward · · Score: 0

      I think Ebert has a point. We don't necessarily call sports and (board) games "art", even though they can be memorable, emotional and exhibit great skill by the players.

    4. Re:Chess and Go? by FiloEleven · · Score: 1

      He's a chess fan and mentions chess in the article, stating that it is not art.

      Santiago concedes that chess, football, baseball and even mah jong cannot be art, however elegant their rules. I agree. But of course that depends on the definition of art. She says the most articulate definition of art she's found is the one in Wikipedia: "Art is the process of deliberately arranging elements in a way that appeals to the senses or emotions." This is an intriguing definition, although as a chess player I might argue that my game fits the definition.

      Which is interesting. Someone else wrote that a run through a FarCry level could qualify as a performance art, and if pressed he might have to agree--given that definition, which is so abstract as to be meaningless. Might my bedroom furniture arrangement, deliberately arranged to appeal to the senses, qualify for placement in MOMA?

  85. Artform by Antony+T+Curtis · · Score: 1

    The software itself may be a work of art if created by a sufficiently talented artist, so skilled in the art of software engineering.

    In a same way, a bridge, such as the Golden Gate Bridge or Iron Bridge may also be considered a work of art because of the artisans who designed them.

    Conversely, walking over a bridge or powering up a jet turbine is in itself, not an art. Similarly, executing software is not an art.

    However, in the same way that a skilled pilot may create art in the sky with their aeroplane, a skilled gamer may create art in the way that they play a game.

    Art is in the eye of the beholder.

    --
    No sig. Move along - nothing to see here.
  86. the point by jisou · · Score: 0

    the point of art is a way to invoke an emotion feeling or change your perspective on the world. its a way of communicating thoughts feelings and ideals through the use of a medium. i have to admit not all games do this but there are multiple games that i have played through and where able to experience deep emotions and some have even gone so far as to change the way i look at things. id also like to state that yes i think games can be art. second id like to state that in some cases it can be a better medium then the others because instead of just sitting there observing the authors thoughts and ideas you have to submerse your self into them. its like your put into the game creators mind and you experience first hand everything. the reason why we strive to collect art and literature is because we find an enjoyment in it, and its able to expand are views into the edges of possibility. games accomplish this very well.

  87. winning is a bad argument by Anonymous Coward · · Score: 0

    You can win everything, a game is just the most obviuos embodiment of this construct, or the other way round you can make everything a game. And the difference between art and non-art is that non-art is lack of intention of the creator and lack of perception of the audience, everything else is art.

    cb

  88. Re:Making a game and PLAYING a game are NOT the sa by Anonymous Coward · · Score: 0

    But playing a game can be making/performing art, too. (Live performances, not so popular. But recording demos,yes? or do real games not have those?)

  89. Game "Art"-forms by Anonymous Coward · · Score: 0

    "Art" is an experience. Gaming, movies, books, paintings, etc. etc. are all art because they are experiential. Just because you "win" at the end doesn't negate the whole experience. In fact, "winning" at the end of a game is usually a bigger and better experience than movies and thus more artful. This is why the statement
    >>Those are things you cannot win; you can only experience them.
    is more like sqrt(-1). When you play a game, what else is there other than the experience of playing the game?

    Ebert says: Art is to be passive. This is just not true.

    This is just another leotard speaking about things he knows nothing about. He is really just exposing his ignorance. We should just take it as that.

  90. My Response To Ebert by rutabagaman · · Score: 1

    OK Ebert, it's time for you to stop trolling on the subject of video games being art or not; you've already made up your mind.

    Everyone has different ideas on what art is. Here's mine: art is how an artist expresses something. As long as the artist is genuine in their attempt at expression, that's art. Video games met that criteria long ago.

    Of course the medium of video games will change considerably over the next 80-90 years just like it has for medium of film. I doubt anyone could look at the video games of today and accurately predict that future.

    --
    (insert witty/esoteric/dumb quote here)
  91. A Fool's Errand by ZeBam.com · · Score: 1

    Roger Ebert has dropped to the level of a simple-minded college freshman. Arguing whether phenomenon X is or is not art is a fool's errand. Anything, without exception, can be "Art." The problems are 1) "Art" is not definable in any precise, all-encompassing manner even without taking cultural issues into account, 2) perception of something as art or not-art is culturally dependent, and 3) perception of something as art or not-art is subjective and varies among individuals even within a well-defined shared culture. It is a pointless pursuit.

    This is a lot like Intelligent Design, whose penis-envy vis a vis science motivates them into trying to disguise spiritual and magical-religious concerns as science. They are not merely wrong, they are pursuing a meaningless, unnecessary, and ultimately pointless goal. Science and religion can easily coexist because their concerns are fundamentally separate. Likewise, anyone's notion of "Art" can coexist with anyone else's because any two individuals will practically always have some amount of intellectual and aesthetic divergence. More often than not, the divergence is quite significant.

    1. Re:A Fool's Errand by Anonymous Coward · · Score: 0

      Roger Ebert has dropped to the level of a simple-minded college freshman. Arguing whether phenomenon X is or is not art is a fool's errand. Anything, without exception, can be "Art." The problems are 1) "Art" is not definable in any precise, all-encompassing manner even without taking cultural issues into account, 2) perception of something as art or not-art is culturally dependent, and 3) perception of something as art or not-art is subjective and varies among individuals even within a well-defined shared culture. It is a pointless pursuit.

      This is a lot like Intelligent Design, whose penis-envy vis a vis science motivates them into trying to disguise spiritual and magical-religious concerns as science. They are not merely wrong, they are pursuing a meaningless, unnecessary, and ultimately pointless goal. Science and religion can easily coexist because their concerns are fundamentally separate. Likewise, anyone's notion of "Art" can coexist with anyone else's because any two individuals will practically always have some amount of intellectual and aesthetic divergence. More often than not, the divergence is quite significant.

      That's YOUR definiton of religion.

      A moron's religion may very well be antithetical to science, whether that person's faith be in Mohammed, Christ, or AGW.

    2. Re:A Fool's Errand by Un+pobre+guey · · Score: 1

      I did not provide a definition of religion.

  92. I understand his misunderstanding by CyberBill · · Score: 1

    The reason he doesn't think it is art is because he is not looking at it from the perspective of the artist, but from the audience. People who make games are artists. We arrange elements of a game in such a way as to make the audience enjoy it. In the same way that a great poet arranges words on paper or a painter arranges paint on canvas, a programmer also arranges words and digital paint to create an environment. It does not matter that a game has rules or can be won or that there is an ending - those elements simply go beyond the ability of most classical art. Even still, when you read a murder mystery book you typical ARE put in a position that you can 'win' by figuring out the ending of the story before you read it... Like realizing Bruce Willis is dead in the Sixth Sense. Having a purpose does not make something not art. The design on a yogurt cup is art, but it is designed in such a way as to make the yogurt more appealing, it adds emotional elements to an otherwise emotionless cup of yogurt. You no longer eat the yogurt simply for the nourishment, you eat the yogurt because the packaging tells you that eating the yogurt will make you happier. The reason I feel the need to make the claim that video games are art is because I make video games, and I am an artist.

    --
    -Bill
  93. Parts vs the whole by Bragador · · Score: 1

    Actually he's clever, but he's not explaining himself. Is chess art? I'd say no. Is a board of chess and the chess pieces art? I'd say yes, they could be.

    We are made of cells and yet humans are not cells.

    The final product doesn't necessarily share the characteristics of its parts. Simply look at chemistry for tons of examples.

    Now, everything in a game could be art, but does it mean the the game itself is always also art?

    1. Re:Parts vs the whole by capnchicken · · Score: 1

      You're mixing up your analogies.

      cells are to human as:
      art pieces is to game
      parts are to a whole

      Cells do not incorporate the characteristics of the human because they are the part, not the whole.

      Human DO incorporate the characteristics of a cell (i.e. life, death, replication).

      The parts do not have to share the characteristics of the whole, but the whole certainly has to contain (in some fashion) the characteristics of the parts.

      --
      A libertarian shat on my carpet once. Claimed the free market would sort it out. -Ford Prefect(8777)
    2. Re:Parts vs the whole by Bragador · · Score: 1

      I don't know... If you look at the properties of H and O and the properties of H2O, they are clearly the same...

    3. Re:Parts vs the whole by Bragador · · Score: 1

      Damn, I meant clearly NOT the same. If you look at the properties of H and O and the properties of H2O, they are clearly NOT the same.

    4. Re:Parts vs the whole by lennier · · Score: 1

      Are you sure?

      Hydrogen forms atomic bonds and interacts via a field of electrons which strictly obey the laws of quantum physics and relativity in space-time locality.
      Oxygen forms atomic bonds and interacts via a field of electrons which strictly obey the laws of quantum physics and relativity in space-time locality.

      Put the two together, however and suddenly:

      H2O exists as a sentient shade of purple in a pandimensional multiverse capable of levitating spaceships with its mind, and is free of both quantum and relativistic effects, instead exchanging sequences of plaited telepathic unicorns. It is also Bruce Willis and a small pretzel.

      Hey you're right! Just mixing two things does create properties not shared by either of the two original components!

      Or, conceivably, what some people consider 'emergent properties' of an assembly are merely the exact SAME properties of the components, just given a little more time and space to reveal themselves.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    5. Re:Parts vs the whole by Bragador · · Score: 1

      I don't know... What is the boiling point of hydrogen, and what is the boiling point of oxygen? Now, what is the boiling point of water? That's what I meant. You mix the two and you end up with different properties.

    6. Re:Parts vs the whole by lennier · · Score: 1

      Slightly less snarkily:

      What we consider 'properties' are actually APPROXIMATIONS, very rough simplifications, of the true properties of things. The true properties of even simple things - as long as those things include the ability to be combined and modified by that combination - are very deep and powerful and rich indeed.

      We say that 'water has the property of being wet' while hydrogen doesn't, therefore water must have created a new property!

      But if hydrogen-as-water has the property of being wet, then that's just another way of saying that hydrogen-as-H2 must also have the property of arranging itself as hydrogen-as-water, therefore the property of implementing the property of wetness must still belong to hydrogen. A meta-property if you like. Very clever stuff then, this hydrogen.

      Similarly, a transistor might not apparently 'in itself' appear to have the property of being a Pentium chip, but in fact it DOES have the property of being combined in an infinity of complex ways, one of which is the Pentium chip. A straight piece of copper, on the other hand, doesn't - solder as many bits of copper together as you like you'll never make even a single NOR. The junction structure of the transistor includes a very deep property which the copper alone doesn't.

      Likewise, a Turing-complete language has the property of being able to compute any computable function, even though the language itself is far simpler than the set of all possible programs which can be written in it. Does it make sense to say then that a program to compute a factorial has a property which the language that program is written in - the very means by which it exists - doesn't?

      Same with hydrogen and water. Hydrogen (as the sum of electron + proton) is the 'language' in which all hydrogen-based compounds are 'written'. It's not just a simple substance, it's a set of rules for the combination of small pieces into bigger ones. Its simple molecular form is actually only one expression of that vast set of possibility, only one of which is immediately obvious, but all of which are in fact its properties.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  94. 'ART' has been so diluted it's useless anyway by avandesande · · Score: 1

    How many dental offices have you seen with the term 'dental arts' on the sign?
    I don't want an artist working on my teeth, I want a dentist!
    If you haven't noticed already the term art has been so misused that it doesn't mean anything anyways.

    Why not be satisfied that video games are video games? Why can't things just be what they are?

    --
    love is just extroverted narcissism
  95. Can something be creative without being art? by erroneus · · Score: 1

    The act of game making involves many of the same elements of story telling. It involves many of the same elements of visual arts. That there are rules that define an environment or how to operate the created circumstance is an aspect that mirrors life in that there are rules to life... as art often does.

    If games are not art, I simply do not understand art.

  96. Ebert is wrong by Dan667 · · Score: 1

    For me the only rule if it is art is if it evokes an emotional response. Video games do that just as well as film or any other media.

  97. Deus Ex? by Anonymous Coward · · Score: 0

    Sounds like someone hasn't experienced Deus Ex.

    Although you can 'win' the game; to walk around and talk to the people in the game is to experience it.

  98. If games can have the same effect as art... by hackiavelli · · Score: 1

    If games can have the same effect as art, why aren't they? Metal Gear Solid, Bioshock, and Mass Effect left me emotionally invested in the world, characters, and story - all things that aren't real. If that isn't art, what is it?

  99. Art has no definition... by vodevil · · Score: 1

    If I say I am an artist and I create something, doesn't it automatically become art? How it is experienced, whether or not you agree with it, or for any other reason, somebody outside of the artist cannot say it is not art. Therefore, if a videogame creator says that his work is art, it is art.

  100. What a moron by Anonymous Coward · · Score: 0

    Looks like Ebert never played Grim Fandango - That was good art.

    I love all the tech-the-tech definitions of art. Emotion, whatever. The expression of some inner blah, whatever.

    Art is communication. Nothing more, nothing less. If you start "fancying it up" with a bunch of emotional b.s. you are just wasting time.

    Good art is when you get the message and understand it. Bad art is when the message makes no freak'n sense to you.

  101. Can we stop talking about Ebert's views on games? by PylonHead · · Score: 1

    I love the man, and I think he's a great writer.

    Still, we should give his opinions on video games the same weight he would give to someone who writes commentary on movies without ever viewing one: No weight at all.

    --
    # (/.);;
    - : float -> float -> float =
  102. Respectfully Roger Ebert by McNihil · · Score: 1

    You can go and play hide and seek and go .... yourself and furthermore WITH the horse you rode in on.

  103. Ebert is a twat by Anonymous Coward · · Score: 0

    One line from Ebert really stuck out to me.

    my taste ... is better than the taste of anyone who prefers [Nicholas] Sparks [to Cormac McCarthy]

    Ebert's entire profession (art critic) essentially depends on people's belief of this being possible; that there's some intrinsic, invisible, undefinable definition of "good taste" that he possesses and his viewers ought to possess. Of course, this is bullshit in every practical sense. If art really is defined as something which affects emotions, then certainly there will be people who are affected more by Nicholas Sparks than Cormac McCarthey. So for them, Nicholas Sparks would qualify more as art for those people. Obviously everyone has their own past, beliefs, etc. so naturally people will be more inclined to look at certain things as art and not others. Although, this concept alone just highlights the absurdity of quantifying "art", even if its only as a boolean.

    As for his point of view itself on the matter of video games, he's just trolling. Ignore him. For god's sake, he hasn't even played any of the games he dismisses.

  104. Why do people care? by Anonymous Coward · · Score: 0

    I'm probably one of the few rare gamers out there who really doesn't care if games are considered art or not. While I do agree with most here that I don't think Mr. Ebert does a good job of showing his opinion on the subject, I do think his last few paragraphs raise some good points.

    Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009.

    Seriously, why do you care? I'm not trying to be a troll here, I am generally curious. I've been playing since the NES days and still play to this day and I could care less. Why do I need a group of people's approval that one of my favorite past times is categorized as art? If they're gonna be so stingy and uptight about it, why do you seek approval? Fuck them and do what you want. If someone is going to demean me because I play games then I don't care about their opinion anyways and in general if that is their attitude then rest of the world probably will give just as much of a shit about their opinion too.

  105. The 'Win' Argument by Anonymous Coward · · Score: 0

    He seems to be confusing video games with board games. You 'Win' a board game by gaining more points than an opponent you face. The win condition for the video games discussed as art is very different... You win those games by reaching the end of the narrative. Unlike a movie where you are asked to passively wait for the narrative to conclude itself you are asked to DO something along the way, but the goal is the same: witness a plot with carefully directed pacing, artwork, and subtext. The only difference is pushing buttons along the way. If you are a 2nd party watching from behind, (or playing a modern final fantasy game some would say) there IS no difference.

  106. Battle of the Bands, Story contests by nuggz · · Score: 1

    Well I'll have to tell the writers, performers, etc that their work isn't "art" because they can use it to win or score points.

    By generally accepted definitions almost anything can be considered art.

  107. Re:Making a game and PLAYING a game are NOT the sa by shadowbearer · · Score: 1

      Oh, very, VERY well said, thank you!

      Clearly Ebert has never played a game such as chess or any other in which elegant solutions can be beautiful...

    SB

    --
    It's old. The more humans I meet, the more I like my cats. At least they are honest.
  108. But Roger... what is the definition of art by Anonymous Coward · · Score: 0

    Art is something you experience. It's something that can take you to another place or ground you here and now. It can evoke feelings of anger or sadness, it can be an overwhelming of senses or the slightest tinge of something. It is not limited by things that you cannot interact with! Just because you can "win" with this art doesn't mean it is not art. Video games are most definitely an art form. It may not fit in with Mr Ebert's desired forms of art, but it is indeed still art.

    Think about it. If someone said to you, it's not art if you can eat it... wouldn't you think they were stupid? If someone said it's not art if you hang it on the wall wouldn't you think they were really stupid? What's the difference if you can "Win" with it.

    Roger Ebert is like the RIAA. He's way behind the times, he's having a tremendous amount of difficulty changing to match how life has been changed by the internet, and frankly I think he smells. (Sorry had to throw that one in there).

  109. All about the medium by Masterofpsi · · Score: 1
    I think the main reason I agree with Mr. Ebert is that I have seen so few games that could really be considered art. I think that, of all the video games I've ever played, Portal comes closest to being art, because:
    • It was visually very appealing.
    • The gameplay was both innovative and fun, and the portal mechanics were exploited to the fullest degree possible.
    • The humor was also masterfully executed.
    • Overall, the game had a sense of restraint: it didn't needlessly bombard you with backstory, it didn't drag on longer than it had to, it didn't try to fit in fighting sequences or exploration -- it knew what it was, and it excelled at it.

    Overall, when determining whether a piece of work is art or not, it comes down to the medium. I consider comedy to be art, but you wouldn't judge George Carlin by the same standard that you'd judge Beethoven by. Games can be art, but they have to know their limits.

    Game designers are, for the most part, not writers. That's why so much storytelling in games comes off as forced or cliche: the developers just aren't writers. Even in games where the writing contributes to the atmosphere, the writing itself is usually minimal. Half-Life 2 is an excellent example: just enough characterization to give each character a distinct personality without distracting from the core gameplay, which is the meat of the issue. I haven't played very many games recently, but I hear that titles like Bioshock have a lot of value in their writing. That may be true; I'll believe it when I see it.

    The people who make games are called "game designers" for a reason: their profession is to design games, and when it comes down to it, the principles that guide video games are the same principles that guide every other type of game. A good game uses these principles to deliver a fresh and fun experience, with attention to presentation.

  110. I'd agree with him but by NotSoHeavyD3 · · Score: 1

    I live in a world where some people consider actually consider 4' 33" to be "art". (Go ahead, look that one up.)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  111. Video Game Art is emergent as the game is played by Labcoat+Samurai · · Score: 1

    A video game unplayed is, to the player, all unrealized potential. When you play the game, a set of experiences emerge from those interactive sessions. Perhaps you forge a narrative in a game like Dragon Age or Mass Effect. Perhaps it's some form of finessed performance art in a game like Flower. Whatever it is, the art is there once the game has been played from its beginning to its completion. A unique advantage of the medium is the freedom to create new or different art on subsequent traversals of the game.

    Interestingly, this is not fundamentally different from any other art. Would a painting or a book or any other recognized piece of art be art if there was no human to experience it? I think not. A painting is an unremarkable thing until a human being looks upon it and interacts with it emotionally. Perhaps the interaction is limited to your imagination, but there definitely is interaction.

    And finally, as to the argument that you can't win art, I wholeheartedly disagree. The creator of the art has a definite sense of whether he won or lost based on how happy he is with the finished product. A game player is a co-creator in the art, since it is emergent from the playing experience, and, similarly, winning and losing is about perception.... the game just tends to make it a bit more clear whether or not you should be happy with a given outcome... but with many games it's more nebulous. Not everyone survived my first playthrough of Mass Effect 2, and yet I felt more satisfied with that result than if there had been a perfectly happy ending free of consequences.

  112. Re:Pinball games are closer to art then pc / video by Bing+Tsher+E · · Score: 1

    Pinball games are closer to art then pc / video games.

    And their target audience have art, in the form of acne, on their faces.

  113. the creation of one artist by Anonymous Coward · · Score: 0

    "For example, I tend to think of art as usually the creation of one artist. "
          That's funny coming from someone who made millions critiquing movies.

  114. Well... by feepness · · Score: 1

    ...he's not one to talk.

  115. I love art snobs by fontkick · · Score: 1

    If it's not art, why does it take a small army of the world's most talented artists to create an award winning game?

    SW:KOTOR, Halflife2, Fallout3, GRID, etc etc etc.... so many games out there, so much great art.

  116. Anything by lymond01 · · Score: 1

    Anything can be art. Like beauty, it is in the eye of the beholder.

  117. You've just convinced me to play MK vs DC by Xaedalus · · Score: 1

    Thank you for your response on this. I bought MK vs DC a while back and just got into the storyline. As soon as I finish with BioShock 2, I'm going to do MK vs DC (right now I'm right where the Flash is possessed by something - and I have to say I'm pretty impressed with the storyline and acting so far)

    --
    Here's to hot beer, cold women, and Glaswegian kisses for all.
  118. Who cares. by hachikyu · · Score: 1

    I didn't bother to even RTFA. I couldn't care any less what Roger Ebert thinks is or isn't art. To be quite honest, the same applies to what he thinks about movies or anything else.

  119. heh, it's easy for him to make his arguments by Tanman · · Score: 1

    It'd be easy for me to make my arguments, too, if I could redefine the elements as part of my proof.

    "No, I don't believe cars can run on anything but an internal combustion engine. Anything that does so is no longer a car, but some kind of kart!"

    blah blah bladibby blah. gag.

  120. He doesn't know what a Video Game is by Anonymous Coward · · Score: 0

    It occurs to me that we're looking at this the wrong way. It's not that Ebert doesn't know what Art is. It's that Ebert doesn't know what a video game is. He keeps going on about rules and scoring and winning. An awful lot of video games aren't like that. What he's saying is "A chess match isn't art". Fair enough. Likewise, a match of counterstrike isn't art. But there are so many other genres of video games that his suggestion is rendered meaningless. RPGs, adventures, puzzles, and plenty of others don't fall into his definition of "Game".

  121. It is art. by carp3_noct3m · · Score: 1

    From the Wikipedia article on art. Art is, according to Encyclopedia Britannica, "the use of skill and imagination in the creation of aesthetic objects, environments, or experiences that can be shared with others." Video games seem to fall squarely in that category. Also, I have played many games that seemed very very artful to me, often indie games, often some games are inspiration for movies. Did yall know that the latest Alice in Wonderland movie's "environment" was loosely based on the video game American McGee's Alice (which I loved, and was disjointed that the movie wasn't as macabre)? They even bought the copyright to it I believe. Some artists such as Clive Barker work very interactively in game development. These are just a few of the many examples, so in this case, Mr. Ebert, though often he can have good insights, is quite wrong on this matter.

    --
    "It's ok, I'm completely secure as long as my iron is off"
  122. Bullshit by unity100 · · Score: 1

    what about open ended, life simulation games. like Pirates! for example. or the games that are made in that open ended, immersion in life/period school. what if they represent potential real events, love, laugh, loss, hate etc quite well ?

    doesnt it make such games interactive, different-each-time novels ?

  123. Yes, let's consider the source by Anonymous Coward · · Score: 0

    Consider that Ebert is responding to a game designer/producer. The game designer, too, has a vested interest in their argument. You're saying Ebert might be biased because he profits from reviews of film - fair point. But what about the person he is responding to? The person who makes money selling video games? Is the game producer somehow free from bias?

  124. Video Games Can Never Be Art by sfarber53 · · Score: 1

    My biggest problem with this proposition is that I make it a rule not to believe 99% of what Roger Ebert says. That goes double since his long-time friend Gene Siskel died (miss you, Gene). I see Mr. Ebert's name always seeming to recommend EVERYTHING. I have a better chance of meeting a whore that is more discriminating than Mr. Ebert seems to be. Anyway, I'm not an afficianado of computer games, but many of the ones I've seen are seriously artistic, regardless of whether of not they involve rules or points or what have you.

    --
    Like the inimitable Groucho Marx, I would never join a club that would have me as a member.
  125. Perfect Counter-Example(s) by CAIMLAS · · Score: 1

    When someone says something like "games can't be art" I always come back to two examples of games-as-art:

    * Max Payne
    * Deus Ex

    Yes, they are my favorite games. They are great games because they are great art - presenting convincing characters, immersive art (auditory and visual), and a well-written story. They are not "winnable" games in the traditional sense, though you can finish them: they have little variance in the actual storyline, regardless of how they are played. Even with the multiple endings of Deus Ex, it's no different than (say) a choose-your-own-adventure book or one of the many 'artsy' movies which do, in fact, have alternate endings.

    While some would say that what separates a game from art is the fact that you've got to try at a game but art is more passive, I beg to differ. Compare them, if you will, to movies like Momento, 12 Monkeys, or Donnie Darko. These are movies you've got to think about to "get" - they're not passive movies. Likewise, artistry in drink (whisk(e)y, wine, and beer), music (Chopin, Mozzart, Pink Floyd, etc.) and the like often take effort on the viewer's part to fully appreciate. Much of great art can't be simply summed up in a moment as art; likewise, dismissing anything out of hand is somewhat jaded and small-minded. Those aren't characteristics found in a maven of the arts, though they probably are those of a skeptic or cynic.

    Would Ebert say the same thing about computer generated models and animations? How about the CG characters in movies? If those can be considered art, why can not the whole they compose be considered art? Anything otherwise would be as if to say that the Pantheon and Colosseum of Rome were artistic, but the greater architecture of ancient Rome was not. But even though the whole of Rome was not cohesively designed and planned as a whole, many would consider it an example of artistry just the same.

    If anything, games are, as a genre, more artful than movies due to the fact that they're much more interpreted by the player than a movie or book. They give you more options. Isn't interpretation half of what art is? And if we're going to judge art by the effort and genius involved in creating it, a great game is certainly on par with many movies.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  126. The Philosophy of Art by Anonymous Coward · · Score: 0

    My girlfriend has a class on the Philosophy of Art this term. I looked through some of her readings. My conclusion is that people who write essays that try to define what art is often have an agenda. Generally, it seems like they want badly to believe that art has some magical value, and they want to show that other people's so-called-art is not as cool as what they like. One can argue, for example, that anything that is an imitation of reality isn't true art. Thus, it is easy to define art in a way that excludes almost everything. If you want to define art that way, then it makes non-art (stuff previously defined as art, quasi-art, pseudo-art, etc) more important and valuable than art. My conclusion is that the word "art" has little importance. Video Games are important in all the ways that art(broadly defined) is important. If you want to exclude video games, then you might as well exclude the Mona Lisa as well.

  127. Kotaku responds by nEoN+nOoDlE · · Score: 1

    Here's a great response from Kotaku writer Brian Ashcroft which pretty much hits the nail on the head.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  128. Fuck those peanuts by mmaniaci · · Score: 1

    and I wouldn't their butter touch mah jelly. I define my own art, and if you let anyone else define art for you, you are a tool.

  129. Heavy Rain by Zaphod+The+42nd · · Score: 1

    There are billions of games before that ARE art, and Ebert is just old-fashioned and stuck on stereotypes, but the most recent example to come to mind was Heavy Rain.

    I have to tell you, 100% honestly, that when I got to a certain scene of the game, I had an emotional and moral breakdown. The game sent me trying to save a child (which it had done a good job building up my interest in wanting him to live) and the only way was to shoot a man I didn't even know. But I get there, and he starts begging, telling me he has daughters. I honestly *wanted* to kill him, not for some sadistic GTA pleasure of just mowing over another ragdoll, but because I genuinely desired to save my son. However, for THE FIRST TIME EVER, I COULD NOT DO IT. I ACTUALLY WANTED TO, BUT COULDN'T. I've killed literally billions upon billions of characters in videogames before, my mind has no problem separating the virtual from the real and given moral freedom with the knowledge they are but bits in a machine I'm happy to shotgun the lot of them; but at this moment I just couldn't do it. It felt wrong.

    And that, right there, is the definition of art. I played Heavy Rain, and it, the game, not anything else, caused me to DEEPLY FEEL emotions I hadn't even considered, emotions I wouldn't have felt if I had never played the game, and they were the deliberate result of the artist who created the game's intent for me to feel those emotions.

    If that isn't art, NOTHING IS.

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  130. artexperiencelifeart by Anonymous Coward · · Score: 0

    if art is the embodied experience, and life is the embodiment of that experience; then life is art.

  131. Excuse me but... by Anonymous Coward · · Score: 0

    As long as it's fun, why would I care if it fits the definition of art?

  132. A few suggestions: by FlyingBishop · · Score: 1

    I would challenge Mr. Ebert to try his hand at:

    - Myst
    - Sid Meier's Alpha Centauri (in this case, playing the game on the second easiest difficulty level through to the ascent to transcendence)
    - Pharaoh, Cleopatra, or Caesar (Impression's Games)
    - Heavy Rain
    - Jedi Knight : Dark Forces II
    - The Elder Scrolls III : Morrowind

    If he beats any two of these games and maintains that they are not art, I'll leave him alone.

  133. what is art? by Erno_Rubaiyat · · Score: 1

    I realize this comes down to an old discussion “what is art?” I want to point out a couple of flaws in Mr. Ebert's post but then also point out that there is not a clear and concise answer to my question nor to the challenges posed by Ebert.

    “Let me just say that no video gamer now living will survive long enough to experience the medium as an art form.”

    To this I disagree, and if I may point to Jason Rohrer’s Passage without getting poo flung at me for choosing something so obvious then I would also comment that this simple game plays like a poem, or like a short film. It uses the decision and direction of the player as part of the changing story that is told and can in fact be experienced many ways, though the end is essentially the same. However and this is key, one must play the game to experience it fully.

    This is a fatal flaw in Ebert’s commentary, he is happy to judge games by a little video, maybe a snapshot and some commentary. He would never do this with a movie.

    Does it make sense to judge George Melies' "A Voyage to the Moon" (1902) from a single image or a series of images? No, and in fact the proof that it is a work of art is in the exhibition and experience of the whole work.

    Games are meant to be played. One cannot judge the quality of a game without playing it. Rather what kind of judgement can one make about a game without playing?

    Ebert says, “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets." This is wrong because I do believe that this assertion has been made. Ebert however will never be able to verify this, as he will never play these games. This is a man who has a great depth of knowledge in a field attempting to extend it and to argue about something of which he knows little or nothing.

    Finally I want to comment about the idea of art because so many people are just getting this wrong. The definition of art has changed time and again and will likely continue to do so. The problem is that many people who want to say that something is (or more likely is not) art are just not experts. I am NOT saying that people should stfu or anything like that, but if a work is accepted by the community of artists, historians and museums then it IS art whether we like it or not. There is plenty of art I do not like, but that does not make it less art than the stuff I do like.

    To that end WACO Resurrection is a work of art, it was made by artists (Eddo Stern, Peter Brinson, Brody Condon, Michael Wilson, Mark Allen, Jessica Hutchins) and has been exhibited at art venues
    INSTALLATION HISTORY: Gamezone Festival, De Singal, Antwerpen, Brussels Slamdance Film Festival, Park City, Utah Ars Electronica, Linz, Austra Australian Center of the Moving Image(ACMI), Melbourne, Australia Grand Arts, Kansas City, MI Next Wave Festival, Melbourne, Australia Rotterdam Film Festival, Rotterdam, Netherlands Yerba Buena Center for the Arts, San Francisco, CA The Kitchen. New York, NY

    and is accepted by the new media arts community and historians as a work of art. http://we-make-money-not-art.com/archives/2005/05/so-the-winners.php

    If you do not like it that is your prerogative but you are being silly if you claim it is not art. It may not be a masterpiece, but it is by a young group of artists who show a great deal of promise, whose work may eventually fulfill the challenge laid out at the beginning of this post. But these people are artists and not game designers per se. Artists will make art.

    Finally I want to say that I think the whole discussion “is this art” is a dead end. I hope to find the time to post again and talk about the influence of Marcel Duchamp on the

  134. If Ebert is so smart by Anonymous Coward · · Score: 0

    If Ebert is so smart then why did he lose his entire jaw to thyroid cancer?

  135. To take it further by Anonymous Coward · · Score: 0

    If you staged a dramatic live play with audience participation and a winner, by Ebert's definition it wouldn't be art.

    Ebert is just a troll who probably would have had a lot of fun on USENET in 1990 (until he reached everyone's killfile), if he hadn't been so old back then.

    By extension, /. is trolling us. Oh, wait, I must be new here, and in Soviet Russia, /. trolls YOU. Or something like that.

  136. Mmmh by Anonymous Coward · · Score: 0

    Who is Ebert and why should I care, if he thinks games can't be art ? Sorry ^^

    Imho Max Payne 2 was an artwork. That was my impression after playing it.
    Couldn't care less, if he disagrees. It matters the same to me as if someone says the music I'm listening to is no music.
    In times, where I can throw some shit at a wall and claim, it's art, I don't see a reason why a game can't be art, and if he uses a definition that excludes games, who really cares whether games are art or not by that definition ?

    Something doesn't get more valuable / better, just because it meets a certain definition of art. Well, maybe for people, who can't think for themselves and believe what the critics tell them. So yes, who really cares ?

  137. Shadow of the Colossus by StCredZero · · Score: 1

    Any sport without an objective scoring method isn't. It's merely performance art.

    Shadow of the Colossus was about the experience. Most often, gaming elements in Shadow were used to give an immersive sense of terror and involvement. There are no points in the game. And it most certainly is art. It is not typical. Then again, most TV isn't art worthy of the name either.

    The fact that Ebert doesn't cite that game or Eco is telling. Games aren't devoid of art. Roger Ebert's knowledge of games is.

    1. Re:Shadow of the Colossus by EdZ · · Score: 5, Insightful

      He's Begging the Question. He defines 'games' as 'interactive stories that aren't art', then uses this to prove that games aren't art.

    2. Re:Shadow of the Colossus by Goaway · · Score: 1

      Now, Shadow of the Colossus and Ico are some of my favourite games, and you can certainly make the argument they are art. But on the other hand, they expose a big flaw in the argument:

      Apart from them, what other examples of games that could count as art are there? You might come up with some suggestions, but the list is very, very short. It's a pretty sorry state of affairs.

      Maybe you can make games that are art, but is anyone actually doing it? Not really.

    3. Re:Shadow of the Colossus by Torvaun · · Score: 1, Redundant

      +1 Knows what the fuck begging the question means.

      --
      I see your informative link, and raise you a pithy comment.
    4. Re:Shadow of the Colossus by Anonymous Coward · · Score: 0

      Apart from them, what other examples of games that could count as art are there?

      To name a few:

      Chrono Trigger
      R-Type 3
      Planescape: Torment
      Grim Fandango
      Okami
      Heavy Rain
      Silent Hill
      Super Mario Galaxy
      Monkey Island
      Mike Tyson's Punch Out!!
      Earthbound
      Portal
      Prince of Persia: The Sands of Time
      Tetris
      The Graveyard
      Super Monkey Ball
      Vectorman
      Beyond Good & Evil

      Yes, I genuinely feel that Super Mario Galaxy and Mike Tyson's Punch Out have lots and lots of artistic merit. Maybe I'm not the best person to answer this call.

    5. Re:Shadow of the Colossus by UCSCTek · · Score: 1

      Each of us could make a list of "art" games and each list will be very subjective, but really that is beside the point. Establishing that the medium of "video games" is a valid platform for artistic expression doesn't require there to be a certain volume of pre-existing video game art--this scarcity is not a flaw, just a sign of the young age and perhaps lack of (perceived) interest.

      But why is it sorry? There is no imperative here, that video games ought to be art. I am completely satisfied with non-artistic games, that excel in the traditional ways, such as well-balanced, emergent gameplay.

    6. Re:Shadow of the Colossus by drkim · · Score: 1

      Let's keep in mind the following timeline:
      "Space Wars" came out in 1977, that's only 33 years ago.
      The Lumiere brothers made "Train Pulling Into A Station" in 1895.
      that's 115 years ago.

      Now, Roger, you of all people know your film history, and the kind of films that were being made about 33 years after film was invented. Do you really want to say that: "The Loves of Ricardo" and "Kling, Klang Gloria", and were 'art' and "Shadow of the Colossus" and "Bioshock" are not?

      Hey Roger, your biggest, and only, contribution to film making was writing "Beyond the Valley of the Dolls" and you don't think that "Okami" is art?

      Sorry... fail.

    7. Re:Shadow of the Colossus by Goaway · · Score: 0

      No, most of those can not be thought of as art under any reasonable definition. They are craft, certainly, finely made objects, produced with creativity and skill. But that is not art.

      Art has a deeper meaning than what it directly presents. Art uses its medium to make a subtler point that is separate from the medium. I think such a definition does include Shadow of the Colossus, because it communicates a deeper point about choices and consequences, and it does it using conventions of the medium.

      However, Tetris does not. Tetris has a single obvious purpose, and no underlying message. The same is true of almost ever other game on the list. I haven't played all of them, but out of the ones I've played I'd grant that Grim Fandango is a borderline case, but it's hard to say for sure: For instance, would it have any less impact as a movie than as a game? And if it doesn't, can it be cited as an example of a game as art? Is it just not a movie with some game put on top of it that adds nothing to the art itself?

    8. Re:Shadow of the Colossus by TheVelvetFlamebait · · Score: 1

      Not quite. He's defining games to be something competitive, which is not entirely unreasonable. He's then saying that such competitive works cannot be considered works of art.

      What he needs to see is that competition doesn't automatically spoil art; that many of the facets that cause us to appreciate art can be woven very naturally into games. A classic example is Braid, which merges some impressive visual artistry, some beautiful music, and a lyrical, interpretative story. These elements of the game are undeniably artistic. Once you actually start playing the game, you can also experience the aesthetics of the gameplay itself, which has it's own profound beauty. Just because it's a test of coordination and lateral thinking doesn't mean it can't satisfy us on an artistic level.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    9. Re:Shadow of the Colossus by Goaway · · Score: 1

      It is a very important difference if you want to make the argument that your medium is artistic, as opposed to it having the possibility of being artistic. There are plenty of things that could possibly be used artistically, but are generally not, and that does not make those things particularly interesting or special.

      In short: If you want to argue that games have merit because they are art, you have to actually have games that are art.

    10. Re:Shadow of the Colossus by Goaway · · Score: 0

      You know, you make a good argument there, but when you try to enter an argument about art with lines like "Sorry... fail" you just come off as immature and nobody will take you very seriously except those who already agree with you.

      Learn to state your argument in a mature fashion and you will have much more success making people listen to you.

    11. Re:Shadow of the Colossus by cntlzed · · Score: 1

      When he plays Duke Nukem Forever, he will change his tune.

    12. Re:Shadow of the Colossus by AlamedaStone · · Score: 2, Insightful

      Art has a deeper meaning than what it directly presents. Art uses its medium to make a subtler point that is separate from the medium.

      I often have the conversation with a friend, an abstract sculptor and painter, about What Art Is. Some artists do not have a "deeper meaning", they are simply making art for art's sake - an aesthetic pulled from purpose for the sake of the pleasure of seeing it. So then What Is Art?

      We generally end up back at the conclusion that the only reasonable definition of art is its impact on the viewer. Taking that perspective to the extreme, there is no such thing as "bad art", because the viewer just discounts as art that which does not move him. Some might even view a sunset as art, drawn by a divine being. Bearing that in mind, it is patently absurd that games could never be an artistic form of expression.

      I believe this decision rests with the viewer. I suppose the viewer could choose to see something as "bad art", rather than "not art". It seems to me that such a viewer is choosing to put someone else's definition of art before his own, though - and I don't believe that is reasonable. Still, if that is his choice, then it is bad art for him - and therefore it is bad art in at least one instance, and so it can be called bad art. (So I lied, there is bad art, but it exists only as a result of poor self-worth.)

      Ultimately, though, What Art Is seems as useful as a debate over Does God Exist. You buy it or you don't, but such conclusions are drawn from personal experience and reflection, not debate.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    13. Re:Shadow of the Colossus by Dun+Malg · · Score: 3, Insightful

      Apart from them, what other examples of games that could count as art are there?

      Doesn't matter! At this point, we've already advanced "games" to the same position as "novels" in his own example. Once you show that some games are definitely art, it becomes a matter of subjective tastes what constitutes "art" in a game. Ebert's real problem is that he doesn't understand that the aspects of interactivity and free will within a game are only slightly less constrained than someone watching a movie. You can't go read a newspaper in a Full Metal Super Warrior 2 FPS game. The creators of games already have a path in mind for you--- they just don't lead you by the nose down it like a movie writer does.

      --
      If a job's not worth doing, it's not worth doing right.
    14. Re:Shadow of the Colossus by Goaway · · Score: 0, Redundant

      It is not so much a "deeper meaning", although that is a common way of doing it, but just subtlety. I think that is a reasonable definition, and I don't think "what impacts the viewer" is particularly reasonable, because as you say, then you suddenly include natural phenomena under the definition of "art", and that makes the term useless. It seems clear that if your definition for "art" includes things that are not created by man (or some other sentient entity) it is useless. (If you're religious and want to include your god as an artist, I suppose I'd have to accept that that definition is internally consistent, though.)

      So, no, I can't accept that argument. I'd say that a piece of art made with absolutely no intent of anything but perfecting your craft is, in fact, not art, no matter if it is very pretty. It is craft, it is beautiful, it has great value, but it is just plain not art. This seems a better approach than broadening the term "art" to the point of uselessness.

    15. Re:Shadow of the Colossus by Dun+Malg · · Score: 4, Insightful

      However, Tetris does not. Tetris has a single obvious purpose, and no underlying message.

      Are you kidding? If a douchebag can frame an untouched piece of engineering graph paper and claim it as art (saw it hanging in a gallery in Santa Fe) then you certainly can't say Tetris isn't art. The definition of art is completely subjective. Art merely has to evoke something that the materials alone do not. Your suggestion that it has to be a "message" is incorrect. It need only be a feeling... and it doesn't even have to be the feeling the artist intended. If something on a computer makes someone feel something that the mere flipping of bits doesn't normally make them feel, then it's art. If you're going to suggest that you know how Tetris makes everyone else feel, you're a fool.

      --
      If a job's not worth doing, it's not worth doing right.
    16. Re:Shadow of the Colossus by Goaway · · Score: 1

      Everything on the planet can evoke feelings unrelated to it for someone. That is a useless definition of art, because it makes everything art.

      No, it would have to communicate the same feeling to some reasonable amount of people for it to count. The fact that some guy makes bad pretentious art does not invalidate the concept, either.

      And Tetris still does not really communicate anything beyond the obvious, so no, I'm still excluding it.

    17. Re:Shadow of the Colossus by Goaway · · Score: 1

      I'm not arguing for Ebert here. I don't really care what he thinks or does not think.

      I am merely stating that games, in general, as a medium, are currently not art. I agree that they could probably be, but overall, they are just not.

      And I think the argument with Ebert would go much better if people would start by admitting this, and then work from there.

    18. Re:Shadow of the Colossus by hesiod · · Score: 1

      No, it would have to communicate the same feeling to some reasonable amount of people for it to count.

      I am sure there are many people who have felt great anger at points in certain video games.

    19. Re:Shadow of the Colossus by hesiod · · Score: 1

      Then movies, as a medium, are not either. Nor are books (that one's easier to defend), paintings, sculptures, songs...

    20. Re:Shadow of the Colossus by Goaway · · Score: 1

      Not quite. None of them suffer anywhere the same kind of dearth of artistic material as games do.

    21. Re:Shadow of the Colossus by hesiod · · Score: 1

      So its scarcity defines it as not-art? It seems that everyone has their own definition of art, and none of them make any sense.

    22. Re:Shadow of the Colossus by Goaway · · Score: 1

      No, you're just mixing up different questions: "Is this work art?" in answered by looking at the particular things it does and how it affects people. "Is this medium art?" is answered by looking at whether people make art using it. And "Can this medium be art?" is answered by finding an example of art in that medium.

      Note that the answer to the two last questions need not be the same.

    23. Re:Shadow of the Colossus by tehcyder · · Score: 1

      We generally end up back at the conclusion that the only reasonable definition of art is its impact on the viewer.

      If I came round to your house and shat in your kitchen sink, that would have a pretty big impact, but I don't think it would be art.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    24. Re:Shadow of the Colossus by UCSCTek · · Score: 1

      Ebert is mostly talking about how games "can never be art", so to disprove that, I am just saying that they have the possibility to be art--not that this has been explored to any large degree.

      Not sure if you meant it this way but...there is no such thing as an intrinsically artistic medium: the media are the sandboxes for art, not art themselves. Is a language artistic? You could argue it is a good platform for art, but not art itself. Perhaps a language that was carefully constructed by someone could be considered art, like Tolkien's elf language, but there was no intention behind the development of the common world languages.

      Or if you meant it this way...if a medium allows for art, that doesn't mean all creations using it must be in some way artistic. When I take a picture of something just for utility, say a posted trail map so I can recall it later, this is not art, but the photographic medium still allows artistic expression. Most videos games are in this vein: still useful (i.e. fun) but not artistic.

    25. Re:Shadow of the Colossus by Goaway · · Score: 1

      Yes, I agree with most of that. I mostly meant what you said in the latter part there, but all of what you say is pretty much correct.

      I'm not so much interested in arguing against Ebert here, I am more frustrated by the poor arguments made in response to him. Me, I don't think games can never be art, but I think it is crucial to admit that mot games are not art in any useful sense of the word.

    26. Re:Shadow of the Colossus by drkim · · Score: 1

      Thank you for pointing out the weakness of my immaturely stated argument.

      I write to communicate as clearly as possible.

      Since you understood by my use of the expression "Sorry... fail" that I disagreed with Roger's position; then I feel that I succeeded in communicating to you.

      It is obvious by your well reasoned response that I additionally succeeded in making you listen to me, in contradiction to your last statement.

      However, in the hope of making my point clear to those older readers who did not understand the import of the phrase: "Sorry... fail" I will restate my conclusion:

      Hey Roger, your biggest, and only, contribution to film making was writing "Beyond the Valley of the Dolls" and you don't think that "Okami" is art?

      I'm sorry, but I feel that in my position as a patron of the fine arts, and a cinema aficionado, I must disagree with your position most strongly.


      There! Fixed that for, er... me. :)

  138. flyneye on "Why Critic isn't a Real Profession" by flyneye · · Score: 1

    One obvious difference between a profession and critiquing is that it is subjective opinion. Professions have rules, points, objectives, and an outcome. Ebert might cite a paycheck bearing job without a points or rules, but I would say then it ceases to be a profession and becomes a representation of a lifestyle, a hobby, whoring for attention. Those are things you cannot base a productive life on; you can only experience them. He quotes the medias definition of good critiquing as 'being motivated by a desire appear to be above the art.' This is not a useful definition, because a great deal of bad film is also motivated by the same desire. I might argue that the movies of Alejandro Jordorowsky are so motivated, and David Lynch would argue that his movies are so motivated. But when I say Jordorowsky is 'better' than Lynch and that his movies are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who ever lived)

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  139. Validation by DreadPiratePizz · · Score: 1

    In the piece, Ebert wonders why video game designers seem so bent on proving that what they make is art. I quite frankly wonder why too.

    The question is a useless distraction anyway: nobody can even define art, so there's no way to prove games are art. They may be, they may not be, but the question is fundamentally unanswerable since we can't even pin down what art is.

    Instead of obsessing over whether games are art, game developers should simply be making the best games they can. Likewise players should be buying and playing the best games. There is no need to validate our hobby to anybody people; video games are fun, challenging, and many are engaging intellectual pursuits.

  140. "...the taste of anyone who prefers Sparks" by talktoyourpillow · · Score: 1
  141. I fail to see why his opinion matters any longer by Anubis+IV · · Score: 1

    One day, he'll die. When he does, there will be several generations of people younger than him who disagree about his stance on video games being art. Many of them will go on to become successful and influential people...maybe even critics of various forms of art. They'll treat video games as art and will review them as such. One day, some new thing will come around, and those people will insist it's not art because it does something differently than the art that came before it. Our analogues in that generation will laugh at those people just the same as we're laughing at Ebert. The cycle continues.

  142. Games that contain art != games that are art by Joshua+Fan · · Score: 1

    I say that there can be peace between Ebert's definition of art and artistic games. Traditional games made to be won can contain such scenes or elements that invoke wonder and awe but that does not make the game, its strategy or gameplay art. Games themselves, however, can be art if they artistically make a point about games in such a way that invokes wonder or awe.

  143. Winning? by Dripdry · · Score: 1

    Ebert's argument that games can be won or lost, and hence are not art, is absurd.

    Just like an opera with a start and finish, games must have a start and finish as well. The fact that we are motivated to experience them by winning or losing (perhaps), rather than going to the opera so we feel cultured or whatever should make no difference. People MUST be motivated to experience art, or it has no audience.

    Also, there is art that is interactive. It has a start and an end as well. There is a piece at the Museum of Modern Art in New York, I believe, where you talk to people and interview them, and they show you around. It's interactive performance art. One could even view these experiences as a game: Who can ask the best questions to elicit a "better" experience? If it were possible to break down these experiences to neurons fired in the recipient, or amount of endorphins released for instance, could that participant theoretically "win"? I can see a future where games can measure those changes in the body, so by Ebert's argument does that make them not art?

    In the same way that a song in opera can influence an audience member's emotions, games mold the emotions, learning processes, and reactions of the participant.

    Finally, as a Slashdot geek I will reference Advanced Dungeons & Dragons. If played BY THE RULES, to the letter, it is quite an elegant and fairly well-balanced system. One could argue that the rules themselves really are crafted to elicit certain emotions (like the fact that magic items make saving throws and can be easily destroyed) from the participants. It is a template, a filter, to overlay a simple art, the story. One type of art (somewhat analytical) over an emotional one.

    ON THE OTHER HAND, I understand that we should draw the line somewhere. What is art? Is it everything around us? If so, then why does it have significance? As someone above said, it has cultural influence.

    In a group of people, if I say "The cake is a lie" and they all hear me, it's likely that at least one of those people will recognize what I'm talking about, or laugh if the situation warrants it. I would count that as cultural influence. Absurd? Perhaps. Maybe that's part of what is defining our current cultural climate (a bunny with a pancake on its head, for instance).

    --
    -
  144. In the UK by Colourspace · · Score: 1

    We have a film critic called Mark Kermode. Now, I have no problem with his critique of the film industry on the whole, he seems to be fair and balanced as far as cinema goes. But the few times he has mentioned video games, he goes rabid, not stopping short of calling it a waste of time, and generally an immature medium (paraphrasing here, but you know what I mean). In short, he is not far off the sort of reaction I have heard from Ebert over the past few years. Curmudgeonly is but one phrase. Scared is more accurate to my mind. They both sound very afraid of a medium they do not know or understand pulling the rug from beneath their cosy world entertainment viewpoint. Adapt and survive boys.

  145. I see your point but... by hellfire · · Score: 1

    Ebert is seriously not going to see a serious uptick in movie review gigs if he says movies are not art. Nor is he going to see a serious downtick if he doesn't say this. He's just a critic, and as such he is full of opinions. He just think everyone wants to hear his opinion on everything. Critics are paid to write columns that are interesting and flowery to a certain kind of person. Most movie critics are over the top, and it's just their nature. They don't actually provide any real information because if they did, they'd be giving away too much about the movie.

    Logically, his argument is not sound, because in an epistomological sense, everything is art. Art is life, life is art sort of thing. Art is like beauty, it's in the eye of the beholder. He is perfectly entitled to his opinion, but his opinion is not valid.

    --

    "All great wisdom is contained in .signature files"

  146. Simply put, he's wrong. by Anonymous Coward · · Score: 0

    I'm normally a big fan of Ebert, but in this, he fails miserably. His entire argument is, "the games I played aren't good, therefore games are not art." And his judgment of their quality comes down to "they're not as good as prehistoric cave paintings." That's an extremely subjective statement, really just his opinion.

    Oh, and he throws in something about rules and goals that he claims makes them different from art but he never explains why.

    His big mistake is the same one almost everyone makes: trying to separate "bad art" from "art." Impossible. That's always going to be a matter of opinion and therefore completely useless as a definition.

    Let me suggest my own pet definition of art (and I challenge anyone, including Roger Ebert, to come up with a better one): "That for which quality is open-ended." It can also be phrased as, "That for which perfection cannot be objectively defined."

    Why is this definition any better than any others? Because it's the only trait that all art, good or bad, possesses yet is not possessed by things that are not art. Thus it can categorically separate art from non-art.

    A symphony by Mozart may be of the highest quality, but who's to say that if he had set the second movement in a different key it wouldn't have been better? A painting by Leonardo da Vinci may be of the highest quality, but who's to say that if he had used a lighter color of brown in the corner it wouldn't have been better? A book by Dickens may be of the highest quality, but who's to say that if he had used the word "his" instead of "the" in the 3rd sentence of the 4th paragraph on page 247 that it wouldn't have been better?

    As long as there's always something, anything that could have been done better, it's art.

    Another example: An architect is an artist because his designs can be called perfect only in that they meet specifications (and the laws of physics). Within those parameters, he has infinite possibilities, some of which are better than others but none of which can objectively be called "perfect."

    On the other hand, if the specifications are so rigid that the architect has only one way to design the structure, then he ceases to be an artist, at least for that project.

    A construction team that builds a building is not an artist, because their "perfection" is objectively defined as following the architect's design. The further they stray from that, the worse the quality, and it is impossible for them to achieve quality greater than the original design.

    Note that my definition does not distinguish between "good" art and "bad" art, and that's by design. In fact, it emphasizes that quality is a continuous scale, just one without endpoints. You cannot, I repeat, cannot have a work of art with endpoints on its quality. The concept of good vs. bad is taken out of the definition specifically so that it can be handed to the right person to deal with it: the audience.

    Art can be interactive (A choose-your-own-adventure book is still a form of literature). It can have rules (architecture follows the laws of physics). It can be functional (look at how many designs of cars there are). It can have a goal (find your way out of the corn maze).

    I agree with Ebert that video games could be done better. But that's exactly the quality they share with Mozart's symphonies, Dickens' stories, da Vinci's paintings, architectural drawings, choose-your-own-adventure books, corn mazes, and prehistoric cave paintings. It's that very quality that defines them as art.

  147. What about Creatures? by greenreaper · · Score: 1

    You couldn't win that, unless you made up a goal for yourself. Or SimCity? Are the scenarios games, but the sandboxes not games?

  148. If video games aren't art becuase you can 'win'... by jsk181 · · Score: 1

    what about EverQuest? and as for his quote: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets." to that I say, 'you fight like a cow'

  149. WoW, three years on... by stewbacca · · Score: 1

    and I still haven't won. I guess World of Warcraft is a legit art form.

  150. Shut up, Ebert. by Khyber · · Score: 0, Offtopic

    His narrow definition of 'art' is precisely why art schools have such poor reputation. What a stupid fuckwit.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Shut up, Ebert. by Khyber · · Score: 1

      This isn't off-topic, fools. The topic is Roger Ebert, my comment is about Mr. Ebert.

      Learn how to moderate. If anything, it's flamebait or trolling, maybe insightful at its best.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  151. Re:Making a game and PLAYING a game are NOT the sa by Anonymous Coward · · Score: 0

    I think you have hit on the main reason for his point of view. It is helpful to remember that Ebert is first and foremost a movie critic. If art is really all about the creator, then movies are on shaky ground because there isn't a single creator. This is the plea of someone who wants to be taken seriously by "real" critics (literature, painting, etc) by purposefully defining art in such a way to include his own field but is then left with the problem of his definition also including things that he doesn't like. So he has to refine his definition to exclude those nasty things while being careful not to throw the baby out with the bathwater. So, to answer your question - Yes, he really is that dense.

  152. If you watch a video game by jsk181 · · Score: 1

    is that art? After all, you aren't able to win. I would rather watch my friends play through almost any Final Fantsy game than watch most movies with George Clooney

  153. Re:Making a game and PLAYING a game are NOT the sa by Dahamma · · Score: 1

    Excellent argument.

    Though what I find interesting is that even if one were to try to dispute your point and claim that it can't be art, because art is in fact in the eye of the beholder, it still doesn't make sense. It just takes one "beholder" to appreciate a creation and put some abstract value on it to make it "art" in some form.

  154. Re:Making a game and PLAYING a game are NOT the sa by Raven_Stark · · Score: 1

    Art is not about the person VIEWING or EXPERIENCING - it is about the creator.

    Fascinating, my first thought was that art is something that evokes emotion in the person meditating upon it. It doesn't even require an artist. If a sunset makes you feel emotions then it is art for you. But maybe by thinking about the sunset in such a way that it makes you feel something, you become the artist? Maybe the professional artists' job is to create things that facilitate an observer's ability to think in ways that evoke emotion?

    Perhaps Roger Ebert is so lacking in artistic ability, he can not do the type of thinking required to experience a game as art so for him it isn't art. So what? Or maybe, he is just trying to dump his morality on us--winning is bad? If so, perhaps his criticism is art since it makes me feel like telling him to STFU.

    Maybe I don't know what art is, but I feel strongly that video games can be art. I have been moved by World of Warcraft so I feel it is art.

    --
    http://www.marxist.com/
  155. Who cares what he thinks by TheRecklessWanderer · · Score: 1

    Guys, he's a film critic, and he doesn't even get those right (all the time). Science Fiction and gaming has always been looked down upon by critics (except video game critics). So, in a nutshell, he doesn't know nothing about gaming so who cares what he thinks?

    --
    Mean what you say...say what you mean.
  156. There is such a thing as bad art by Culture20 · · Score: 1

    She quotes Robert McKee's definition of good writing as 'being motivated by a desire to touch the audience.' This is not a useful definition, because a great deal of bad writing is also motivated by the same desire.

    So art is only art if you like it? There's no such thing as good art and bad art? If you like it, it's art. if you don't like it, it's not art? Now I understand Ebert's position. He's not art.
    The artistry of games, consumer devices, etc, is not in the interaction, it's in the design.

  157. God, please bring back Siskel. by herojig · · Score: 1

    Where is Siskel when you need him?

    --
    I think therefore I can't be ~TTNH
  158. How can it not be art??? by EventHorizon_pc · · Score: 1

    First, from a math/logic perspective, video games are a super set of all art (save taste, smell, and many touch aspects). Practically any piece of art that has ever existed can be experienced through a video game.

    Example 1. Paintings -> Textures. Sculptures -> 3D models. {Books, Movies} -> {Plot, Storyline, Character Development, Text, Conversation, Setting}. Some touch -> Force feedback. Music -> Soundtrack. Sounds -> Sound effects.

    Second, video games can be "turned into art" by trivial means.

    Example 2. Imagine the Mona Lisa was never painted. Some game designer creates a maze game with colored walls that allows zooming in and out. If you zoom out enough, the level is shown to be the Mona Lisa (to any degree of fidelity required). This is not art, but printing off a copy and taping it to your wall would make the printed copy art?

    Example 3. Imagine that someone's play through of Final Fantasy X is recorded. One in which he talks to everyone to provide the character development, etc. This is essentially a (super long, rather slow developing) movie. It has a plot, character development, etc. This movie would then be art, but having any say in the outcome is not? (FYI, I do not intend to compare FFX to the Mona Lisa by this example, it is merely an example....any sufficiently interesting game would have worked. I mainly chose FFX because I remember some critics calling it a 100 hour movie because of the long cut scenes)

    Example 4. Imagine a given work of classical music was never created. Imagine a platformer in which the only solution recreates this work through sound effects to reach the next area. A given audio recording would be art, but the game itself isn't?

    Third, having some extra control in how you experience something should not change whether it is art.

    Example 5. While watching a movie, I may, intentionally or not, fail to notice something a character says or an object shown on the film. It is still art. If the movie from example 3 were to skip some of the character development, it would simply be a movie with crappier character development.

    Example 6. You are reading a book and do not recognize why certain elements are crucial to the plot. In a subsequent read, you put 2 and 2 together and notice what you didn't before. In a game you can find side plots you didn't know exist that explain further why the plot turns out as it does, or even simply "finally put 2 and 2 together."

    Fourth, having an objective/puzzles should not disqualify something from being art. (a.k.a., BRAID IS ART...Grrr)

    Example 7. "Where's Waldo?" books.

    Example 8. "Choose your own adventure" books.

    These two examples can be done with works of arbitrary quality and I'm sure could be qualified as "art." Not only this, but these can be directly made into video games.

    All art is the expression of some idea or emotion {or combinations} by it's creator. How can a medium that allows so much more than any other medium not ever have the possibility of yielding art?

    I have the impression that Ebert wouldn't give a video game a chance anyway. I doubt he has had much interaction with the medium of video games, and, as some posters above have stated, may have an agenda against the medium as a whole to protect movies or is biased another way (perhaps just age). You cannot judge a book by it's cover, you cannot judge a movie by it's trailer, and you cannot judge a game by it's trailer either. Not only this, but just because you cannot appreciate something doesn't mean it is not art.

    I give Ebert's article/argument two thumbs way down.

  159. how to convince Ebert by ffflala · · Score: 1

    Give an established artist a grant to create a work of art in the medium of a video game. It will be "a breakthrough", and will convince traditionalist & entrenched critics.

    Moma's current display of performance art consists in part of walking between two naked people into a room. When it's directed by an artist and in a gallery, it's art. When it's the same thing but just at a great party, it's not art. Makes perfect sense.

  160. Yes. by Brain-Fu · · Score: 3, Insightful

    Art is any conscious creation that adds beauty or significance to our otherwise empty existence. (That's my own personal definition).

    To quote Nietzsche, "Art is the proper task of life."

    Games, much like the opera, are a combination of many distinct forms of art (imagery, music, storytelling, etc), and also constitute a form of art unto themselves.

    Ebert can stuff it.

  161. Play by thornybranch · · Score: 0, Redundant

    This is silly. Games are already Art, good or bad. Art is the celebration of free will. In other words, art is the product of the act of play.

  162. Ebert is Clearly Retarded. by Anonymous Coward · · Score: 0

    Arguing that video games aren't art because you can't 'win' art is like saying Movies aren't art because you can't ask for butter-esque snack-topping at an art gallery. Calling this thoughtful also makes the OP retarded, for the record.

  163. Laughable. by Dr.Boje · · Score: 0, Troll
    Some Egotistical Blowhard says:

    "Let me just say that no video gamer now living will survive long enough to experience the medium as an art form."

    Wrong. Stupid, as well. I've experienced video games as art (multiple times) long before you made this ignorant comment. I guarantee most other gamers will say the same.

    The Same Egotistical Blowhard says:

    "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."

    I could name quite a few, but the one classic that comes to mind is Final Fantasy 6. Good game, Roger. By the way, why did you mention poets twice in that quote? You must be going senile (hence your failed argument).

    To be honest, I think Roger is just trolling... I mean, nobody can be that stupid and ignorant, right? Right?

  164. Well, this is pointless. by dskzero · · Score: 1

    Ebert will never consider videogames as art because he simply does not play videogames. It's not really on his hands to even think about considering them art. If he even tried, his opion would be as invalid as this one. I think he simply should stop talking about videogames thinking people will believe that he has the slightest idea about them.

    I really enjoy his reviews, but this is out of his reach.

    --
    Oblivion Awaits
  165. Someone tell George Lucas... by phreakincool · · Score: 1

    ...that the original Star Wars trilogy is not art by Ebert's definition. Since Lucas decided to fuck with originals.

  166. You can win a fight... by Anonymous Coward · · Score: 0

    does that mean there's no such thing as a "martial art"?

  167. the opinion of a middleman by strack · · Score: 1

    maybe if this opinion came from someone other than a person who has spent their entire life criticising films, and had actully made something within even his narrow definition of "art" i might respect it. but all this guy does is talk about art. he dosent make things. he dosent create. he just criticises. and right now, hes trolling. hes trolling cause hes a attention whore. and the best thing we can do is ignore him, after we tell him hes a old ass fuck whos had the inconsequential life of a middleman, and that he is so out of touch, he doesnt know how wrong he is.

  168. The best definition of art is from Warhol by Vellmont · · Score: 1

    "Anything you can get away with"

    Any definition beyond that is lacking. Does that mean art has no definition? Well yes, which I think was kind of Warhol's point. Considering the shit I've seen in art museums before, I'd say Warhol was spot on.

    Roger Ebert should know better.

    --
    AccountKiller
  169. hmmmm by stackOVFL · · Score: 1

    Well, WoW has points and all other kinds of pointy type stuff that he says makes it "not art" cuz you can "win". Well bucko I'm here to tell ya I've been playing WoW for a few years and I'm positive at this point you can't "win" WoW. There's simply no way to do it! As soon as you get close some developer say "look there! A player is getting close to winning WoW!" Then another developer says "Oh yeah?, HA! EXPANSION TIME!!!!!" So where does that put your "art" argument now Mr. fancy pants?

  170. No true scotsman fallacy by drkim · · Score: 1

    You are correct...
    He is simply defining true 'art' to specifically exclude games, by saying that anything where you can 'win' or 'lose' is automatically not art. To this end, I would ask him the following:
    Is that screwed up photo I took with my thumb in front of the camera lens 'art'?
    Is the Lumiere brothers "Train Pulling Into A Station" art?
    Is a cinematic inside a game art? After all, it's really a movie since the player can't affect the outcome)
    Is a 'sandbox' game, like the Sims, 'art'; since the player can interact but there is no 'winning' or 'losing'?
    Is a film where the audience can affect the outcome (I don't remember which movie(s) it was; but they had button boxes where you could vote for the outcome you wanted) still 'art'... or is it now a game?
    Or... in that vein... is a cinema based game (like Spycraft) any different than the multi-ending movie (above)? Or is he now reduced to saying a movie with 4 or less endings is 'art' and 5 or more possible outcomes is not?

    I've been more moved by some games, than some of the paintings I saw in the Louvre, but I would never presume to say either of them is not art.

  171. Everything is art. by Jangchub · · Score: 1

    Defining art is perhaps the most ridiculous thing to attempt - in that it is a heroic endeavor but ultimately a tragic one as there cannot be found anything in the human experience that is not art by a subjective definition. Below some poster mentioned the "two deep" model of art. I challenge anyone to find anything that isn't "two deep."

  172. update the argument by Anonymous Coward · · Score: 0

    Well I'm sure we can easily come to an agreement with Mr. Ebert that video games _contain_ art, and are therefore representative of art. Let's just update our argument and see what he does.

  173. The medium does not determine art by aricusmaximus · · Score: 3, Insightful

    Mr. Ebert is incorrect for the very reason that the medium does not determine art.

    Writing is often used with an objective - to communicate inventory, describe an actual scene, give orders.

    Rhythm and rhyming may be used to aid in memorization, to aid in oral recollection.

    Pictures, video are used for documentation, recorded evidence.

    Wood, marble, steel is shaped to create buildings, stairs, chairs, eating utensils or religious relics.

    Bodies move with precision in order to build, cook, or fight.

    Interactive computer programs and simulations exist to educate, train, provide guided assistance on tasks, or obtain information.

    At some point we get art out of all these mediums. We decorate the urn, make our religious icons more elaborate, tweak our oral histories to make them more fun to listen to, arrange our photo shots, play with the beats, create a more elaborate melody. The medium changes from straight functionality more and more to creation for aesthetics, to elicit an emotional response rather than a strict material/practical goal.

    For me this point in video games (interactive computer programs and simulations), was definitely reached when playing "Planescape: Torment" back in the early 2000's. Yes, ostensibly you have a clear goal, and you can win the game. But the dialog and overall plot elements are such that I was immersed in thought, absorbed by the characterization and concepts. For others in my rough age group (cutting our teeth in the mid 80's to 90's) it may be games like "Myst" or "Psychonauts", Infocom's "Trinity", "Grim Fandango", or even a silly satire like Mystery Science Theater 3000 Presents "Detective" (http://www.wurb.com/if/game/146); more modern might be Katamari Damacy. Yes, please get off my lawn all you newfangled Xbox360 and Nintendo DS gamers.

    If someone's never had an aesthetic moment with a video game it simply means that they haven't found that game yet.

    1. Re:The medium does not determine art by StewartBell · · Score: 1

      Your argument backfires here. You just claimed that medium doesn't determine art. Put another way, (as others here have said) the medium itself is not art (to the other writer above, the pencil and the watermelon are not art, it is their combination that is the art). Similarly, video games themselves are not art. Not because they have objectives, but because what makes a video game a video game is not art. Put another way, books are not art (they are blocks of paper stained with ink), but literature is. Once again, as you said above, art is defined by the aesthetic experience. It is not only the medium, but what you experience through the medium that defines art. This is not to say that art is completely internal. It is to say that art is the combination of the paint on the canvas or the shape of the statue, combined with your experience of it. And a "good" video game can be deemed as such only by the quality of experience (aesthetic only being one of them) you get out of it. All that being said, that is all just philosophical precision stuff. As for Ebert - he's just bitter. From my definition, film isn't art either (but individual movies/ photographs combined with your aesthetic experiences of them can be).

  174. What about unwinnable games? by Anonymous Coward · · Score: 0

    One does not "win" Tetris, Tetris wins you. :)

  175. Definition of art by zmollusc · · Score: 1

    If I make something and say it is a work of art and want money for it, and another person agrees that it is art and pays money for it, then it is art.

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  176. EA v. Ebert by DynaSoar · · Score: 1

    > Roger Ebert has long held the opinion that video games are not and can never be
    > considered an art form.

    27 years ago a group of young code thugs decided that they were going to earn (according to Bill Budge of pinball fame) the title "software artists". Their first self-promotion as a company with this goal was titled "Can a computer make you cry?" Museum piece visible at http://chrishecker.com/Cry

    Art is intended (if not defined by the ability) to evoke an emotional response. Crying isn't a common response to most art, so these kids set their sights high. But laugh? Hell yes. A sense of awe? My first trip up on the space shuttle, done in line drawing style on a green phosphor, did the trick for me. Ebert's assertion and its rationalization are arbitrary and selective. Most of his negatives could be applied to movies, and many of them are a matter of opinion and/or taste.

    In any case, Ebert is a "critic", meaning he can't do what he talks about, he can only be critical. Not only can he not create a computer game, he can't make a movie either. So why do people pay attention to him? Because he is, as are almost all "critics" an entertainer, and we have been trained by the media to accept their designated authorities as experts based on their entertainment value. Now, he is quite knowledgeable about the history and such surrounding film, but the fact remains he only knows stuff, and makes a show of knowing it, yet cannot do. And knowing a lot about something does not make one an expert at something else.

    Like all long time critics, he's been outvoted by the viewing public repeatedly, yet he continues to promote his opinions as though he hadn't been proven wrong. The same goes here.

    --
    "I may be synthetic, but I'm not stupid." -- Bishop 341-B
  177. Re:Making a game and PLAYING a game are NOT the sa by drjuggler · · Score: 1

    Making anything is a craft. His point was that when these products are meant to be interactive and the audience is meant to fulfill a set of predetermined outcomes then any art associated with this is incidental. You could have Shakespeare write the backstories for every piece in a chess game, have a romance between a rook and the enemy queen, and he would have made art based on chess whereas the game itself would still remain chess.

  178. Ehh.. by Anonymous Coward · · Score: 0
  179. The most artistic game I've played... by lumbricus · · Score: 2, Insightful

    and one that I think does not fall to Ebert's "games are goal directed" criticisms: Jason Rohrer's "Passage" http://hcsoftware.sourceforge.net/passage/ I highly recommend it!

  180. music by pydev · · Score: 1

    Music shares many of the same attributes: it has rules, it's linear with objectives, and people engaging in it are often quite competitive. Despite that, there are aspects to music that are clearly art. The same is true for architecture, yet some architecture is also art.

    So, while blowing away opponents in a FPS may not be art in itself, the architecture, characters, story, and other artworks (hence the name) may well be art.

    (I really think Ebert should stick to movie critiques for old folks; that seems to be his forte.)

  181. Visual Novel Games as Art? by Guppy · · Score: 1

    One question I would pose would begin with the example of Japanese Visual novels as art. The Kinetic Novel Planetarian is very similar to traditional forms of storytelling, and progresses along a fixed path much like a novel or movie. Setting aside the question of relative value (Is it overly sentimental, etc...) it would be nearly impossible to deny the former as Art, without denying the latter as well.

    However, introduce one single player choice that splits the storyline into two possible paths -- now, is the Visual Novel a game yet? And if so, can it still be Art? If one ending is good and one is bad, it can be said that the "player" can "win". What if one ending is ambiguous and thought provoking... and so is the other?

    There is an entire spectrum of Visual Novels with varying degrees of freedom for the player, ranging from none, to almost none, to considerable freedom. Does the separation of Art and non-Art occur with the very first choice?

  182. If they aren't art, then what are them? by jprupp · · Score: 1

    Videogames are so obviously art, that I don't know what the point is on even discussing it.

    1. Re:If they aren't art, then what are them? by DaveV1.0 · · Score: 1

      They are games, duh.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  183. 19th century painting? by Anonymous Coward · · Score: 0

    19th century painting was exhibition painting. Turner, Monet, ... whoever, but not Van Gogh; where exhibition painters directed by rules, points, objectives, and an outcome.

  184. Neverhood? by Anonymous Coward · · Score: 0

    Neverhood wasn't art? Come on!

  185. Mandatory... by HopefulIntern · · Score: 0, Troll

    Roger Ebert should lay off the fatty foods.

  186. A fundamental problem with his argument by Jaydee23 · · Score: 0

    "One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them."

    There are a couple of major problems with this paragraph.

    1. The is an implied assuption that if you can win at something then it cannot be art, an assuption that he provides no evidence for. Why cannot winnable games be art? I've frequently heard the term "poetry in motion" applied to sports people. Prior to Duchamp, found art was not art. How about conceptual art? Was that art a hundred years ago? Art is a moving target and in some cases it is perfectly reasonable for a piece to be art for one group of people but not for another group. A personal piece fro the artist to a friend for instance.
    The blanket assertion that anything winnable cannot be art fails due its breadth.

    2. He is using the term "game" in two different ways so that there is a generalised "Computer Game" inclusive of immersive games, and then the subset of games which excludes imersive games which then become representations of Films, novels etc.

    Here he shows the flaw in his argument by effectively claiming that anything that can be considered art cannot be a game and anything he considers a game cannot be art.

    He has decided the result before a ball has been kicked:-)

  187. video games can be crappy art by drfireman · · Score: 1

    To the extent the artistic product of a video game depends critically on the input of the player, video games are crappy art. This simply follows from the fact that the vast majority of people have no appreciable creative talent. It could probably also be argued that video games in which the artistic value does not depend on the input of the player are not the best video games. That's probably only true for specific cases.

    I will say this in defense of Roger Ebert. Suppose the movie Rashomon had been, instead of a fixed movie, a game that the player gets to "direct," with scenarios and virtual actors supplied by the game and the rest left up to the player. This is a few years from now, so it's really like you're getting a populated movie studio in a box. So this is a movie-ish game. I doubt that so many as one in ten thousand players could produce anything with the artistic value of the original (fill in your own movie if you don't like Rashomon). Some might produce something better, but it would be quite clear in those cases that the bulk of the artistic value came from the player and not the game. So to the extent that's what Ebert was getting at, I certainly agree.

  188. The definition of art is always subjective by ammoQ · · Score: 1

    For Mr. Ebert, computer games are not art and never will. For many other people, they are. It's a fallacy to assume that there can be a definition of art everybody agrees to, or even if there was such a definition, that everyone would come to the same result when applying this definition.

  189. Re:Making a game and PLAYING a game are NOT the sa by Kasura · · Score: 1

    I've always thought of the definition of art as simply

    "an expression of creativity"

    I realize that's pretty broad, but once you go beyond that, you're categorizing or critiquing.

    --
    For the world is hollow and I have touched the sky...
  190. Technology evolves into art by Anonymous Coward · · Score: 0

    Writing, textiles, glass blowing, metalwork, ceramics, architecture, painting, photography, programming.. eventually robotics and genetic engineering all have this in common: They start as interesting new technologies and eventually become art forms. It's a matter of time and refinement. If you're at the point in history where it makes sense to have the argument, it's probably not worth the effort to worry about it.

  191. Ah, the classic by nightfire-unique · · Score: 1

    "Rap isn't music" argument.

    Sigh. We get it. You don't like games. Just say so.

    --
    A government is a body of people notably ungoverned - AC
  192. What is art? by BlackHawk-666 · · Score: 1

    Ebert is only expressing an opinion, and like every other opinion it is beyond the bounds of reasoning or bargaining. Opinions are not fact, just a qualitative stance held by the person stating them. For instance, no matter how much I screamed and ranted at him that THX 1138 was wankish art student dribble which drew heavily from the trurly original works that proceeded it, he would no doubt defend his stance.

    Now for my opinion. I spent a lot of time thinking about the question "What is art?" and have come to a reasonable conclusion for myself. Art is anything that can provoke an emotional response in the viewer. I saw a lot of art in Europe, some of which was moving and other pieces less so - but perhaps they moved other viewers.

    If playing any of the many games out there makes you feel something then it's art - no matter what some movie critic says.

    --
    All those moments will be lost in time, like tears in rain.
  193. roger ebert ? by Anonymous Coward · · Score: 0

    oh you mean some jive old windbag talking bout some shit nobody cares about

  194. It's the Artist's emotion not the viewer by Anonymous Coward · · Score: 0

    Art isn't about moving your audience. Art isn't about being pretty or exciting. Art is about the emotion that the artists themselves put into their work. The purpose of art is to express these raw emotions.

    Take for instance the comparison between a professional ballet dancer and a dancing with the stars dancer. The ballet dancer feels the emotion of the piece they are performing. They attempt to re-create the raw emotion through pure language of body. It is this emotional purity, intent if you will, that differentiates the work of art from the work of entertainment. By comparison, the game show dancer is not dancing for emotional purity, they are dancing to win. There may be contestants which breach the imaginary threshold but the intent is to win. This is where I agree with Mr. Ebert to some extent.

    Perhaps a better example would be game art. A game artist is creating artwork to suit a particular purpose as specified by a their managers, directors and overlords. In this context, most games would not be art as they were labors of effort, attempts to satisfy a specification -- akin to modeling a sailboat from scratch but without the raw emotion. True, artist working on a project will grow attached to the project, but they are still working from a spec. I do agree however that some games can be considered "art" in that the creator(s) poured their raw individual emotion into it and as a result made the player feel it.

    Most games are no more a work of art than a print out created by a program designed to randomly generate colored cubes.

    Unfortunately, since most games exist to entertain, it is quite difficult to ascertain whether there is truly emotional, artistic content or merely the facade of such things. Is this a priceless painting of a girl, created by a starving artist as he wept over the death of his lost love, containing clues to his emotion and state of mind? Or is it a photoshopped image of a girl in central park with a couple of filters applied with no real purpose? Most games must be experienced and analyzed in detail to truly determine this.

    Not to ramble on too long but, while I may have never played the Waco game, I believe it may have missed the art mark ever so slightly. I can watch a documentary about a particular event in history, and it is simply that. I can also watch a documentary in which the creators went to great pains to distill the pure emotion of this event in captivating imagery and it may very well be considered a work of art. Games tend not to stray in this direction but instead stay mostly on the socio-political commentary side.

    If in fact the game is distilling an immensely emotional experience despite the uninspired graphics and without relying on the emotion that the event itself holds to the viewer, then perhaps it is a work of art...

  195. Art is not the perception by foniksonik · · Score: 1

    Art is the act of making. If careful consideration is taken during the creation of an object (whether physical, virtual, dimensional or abstract) there is the potential for art. Art is from an artisan. You cannot separate the two. What is not art is the slapped together creation of necessity or utility (though you can make utilitarian art). A carefully planned meal presented with care is art. A room arranged with intent is art. Certainly a game which expresses more than mete mechanics of play is art. Even thoughtfully discerned and employed game theory/mechanics is art if the result is enlightening.

    Recreating the same again would not be art without the addition of a new layer of expression (which is why you can't copy Wharhol's style and call it art) - the innovation of expression is what can be considered the artfulness rather than the technique.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  196. Agreed by Benfea · · Score: 1

    In most movies, there is a clear victor, so by his argument doesn't this mean movies are not and can never be art?

  197. Ebert by amoeba1911 · · Score: 2, Insightful

    Ebert commenting on games is like deaf person commenting on music or a blind person commenting on paintings. Just like you need to hear to understand music and you need to see to understand painting, you need to be able to play it to understand a game.

  198. What is Art. by Kashgarinn · · Score: 1

    The old meaning of the wort art is the same as "technique" or "craft" means today.

    Simply put art is defined not by content (game, play, movie, music) but by how the content is/was crafted.

    So any work from an ikea chair, to a boardgame or computer game, to the making of chess pieces, or the making of a movie is art.

    Of course the meaning of the word art has been idealized by people who would like it to only be connected to things they like, thus you have people saying one thing is art, and another thing isn't.

    If I look at a few examples:

    A chair handcrafted by a complete beginner would not be considered art. A handcrafted chair by a expert craftsman would be considered art. It's the technique or learned craft that separates what's art and not art.

    A designed chair by an expert would be considered art, even if the design is then crafted by machines to make a million copies and sold by Ikea.

    a beautifully done chess pieces and board is considered art, even if it's done in millions of copies

    2 players competing at chess is not considered art, but is a chess match between 2 grandmasters art?

    2 players playing instruments is considered art by modern standards almost regardless of skill.

    The modern definition is: Art is in the eye of the beholder, but that is only meant as an important part of verifying that the i) chair actually works ii) the chess pieces aren't missing pieces iii) the players aren't sucking badly. It's the verification of the craft/technique as good work.

    Some people though add another definition to narrow it further down: "Only what I call art".

  199. One obvious difference between art and games by JoSch1337 · · Score: 1

    is that you can win a game.

    nobody EVER won tetris!!!

  200. stupid by grep_rocks · · Score: 1

    Do angels have wings? what color is the imaginary unicon that poops skittles? and what color are the imaginary skittles it poops?

  201. Eberts real beaf with games. by random+coward · · Score: 1

    Ebert doesn't want to admit that games are art. To admit that they are art in his definition, one merely has to point out that the player is in fact also a producer of the art that is the game. If all those unwashed masses in their basements are part of the art that is the game, and this art is eclipsing movies/tv, then he has to admit that these people playing games in their basements are having more impact on the culture than he does. His ego is incapable of admitting that.

  202. Who is this guy by BigJClark · · Score: 1


    And why does he consider himself an expert on art and video games? Last time I checked, he was a movie critic. Stick to what your good at, bobby.

    --

    Hi, I Boris. Hear fix bear, yes?
  203. Ebert, Shut up you cock by AP31R0N · · Score: 1

    Critics and cynics are among the least useful people on the planet.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  204. Counter to Roger... I wrote this in 2004 by Anonymous Coward · · Score: 0

    Long ago someone said "It is not only the job of the theatre to entertain but transform men’s' souls." Adapting this to modern times, as is so frequently necessary with older anecdotes and sayings, this basically is meant to describe the true effect all art forms have on the human condition. Today, after artistic revolutions of TV, movies, and new age music, it is time to consider what many believe to be the newest entry into the great beyond of art, video games. A recent study on thirty-six university campuses revealed that of all who were surveyed, men, women, graduate, undergraduate, exactly one hundred percent had played video games. The only other ways to get results like that are to ask people if they have ever taken a shower, or if they had ever listened to music. The generation that grew up playing video games on Atari and Nintendo Entertainment systems has reached the age their parents always said they would grow out of gaming but it would seem, due to the massive industry figures reported every year by major platform manufacturers and game studios, that they have not. Reminiscent of mothers telling them as children that too much video gaming would “rot their brains” today’s gamer is average aged mid to late twenties and as far as demographics are concerned largely male but more importantly more intelligent and successful than equally set non-gamers. But they're just games, right? If this were true would every citizen, in most likely the world, know who Michael Jordan is? At the same token what if Michelangelo’s work at the Sistine Chapel was just considered a ceiling in a church? The revelations that occur to man when inspire by and for art is a necessary reality of humanity. For a moment, put aside the social impact of art and just focus on similar areas of controversy, when the Beatles first surfaced their music was considered relevant only to the irresponsible, now a large segment of society considers their work classic. The same rings true for television as a whole medium, in it’s beginnings many criticized it for it’s nature of allowing people to engage it for periods with little to no activity of body and what seemed at the time no activity of the brain. Once the true marketing potential of television was realized when broadcasters began running fictional programs in series form people began condemning it for depicting violence and sex claiming these images corrupt or society. After what seemed like a million court cases and studies it has been determined that people don’t do what’s on TV because it was on TV, they do it because they feel there is no wrong in it, fault of the individual (whether it be by mental defect or deficiency or lack of proper upbringing). The topic of wrongly accused art forms as detriments to society could be expounded upon for hours, regardless of the artistic area. Some people even had the audacity to try and blame violent video games and aggressive music for the catastrophe that occurred at Columbine High School in Littleton Colorado on April 20th 1999. The video games of today are so intricate and detailed that some actually allow the player near complete freedom in the game environment providing different occupations and activities for all types. The dictionary definition of art is as follows: “the creation of beautiful or significant things; the products of human creativity; works of art collectively; a superior skill that you can learn by study and practice and observation” and do the creation and playing of video games not fit this description? So the only question remaining is when will we see a “Video Game History and Appreciation” class in university schedules?

  205. Firewall=Game=Art=Life? by qwerty8ytrewq · · Score: 1

    The real question: can setting up a firewall be considered a game, and therefore art? Ebert is just playing shock jock to get attention. Games are art are life.

    --
    Waiting for the other shoe to...
  206. Ebert is getting old and cranky by Animats · · Score: 1

    Ebert is getting old and cranky. Last week, he pronounced "Kick-Ass" "morally reprehensible".

    The real question for games is not whether they're art, but whether they are "stories". A game with too much story becomes a "track ride", as you're forced from scene to scene along a predetermined plot track. Movie-licensed games generally suffer from this. Games with more free play are a place that you go, not a story. GTA is the best known example. GTA has subplots, but no overarching story arc. The GTA developers have the sense to realize that a GTA movie would be a bad idea, and have refused movie deals. A movie would produce pressure to lock the player onto a plot track, which would ruin the game.

    MMORPGs have little story, and the extreme case, Second Life, has no story at all. It truly is just a place that you go. Yet Second Life is about art, fashion, and design. Second Life even has fashion magazines. Good ones. Runway was spectacular while it lasted.

  207. No Offense... by Scroatzilla · · Score: 1

    The sum total of replies here seem to convey a sort of offense that folks have taken to the notion that games are not art, without any real discussion of what seem to be his two central arguments:

    1. "Games and Art are mutually exclusive things, by definition." That seems reasonable to me, for simplicity's sake. As for an in-depth philosophical discussion, maybe you could dissect this point and refute it.

    2. "No game creators are held up with the same reverence as great poets or painters." I'm not sure how one would refute this fact. The only thing I would say is that lots of time seems to pass before anyone's work is typically appreciated as "great."

    I pose one simple question: Who cares?

    I get suspicious when people are so offended by semantics. I think many of us have matured to a degree that we view the label "nerd" as either a badge of honor, or as an inaccurate label of someone who is simply different. (No, I'm not trying to trivialize the issue of bullying by children, I'm speaking from the point of view of an adult who isn't going through that stuff.) It's totally subjective, and kind of silly to waste a lot of time or thought on, IMHO.

    Enjoy your games. Be amazed. Immerse yourself. Does the possibility that what you are experiencing is not "art" detract from your experience? I hope not!

  208. Re:Making a game and PLAYING a game are NOT the sa by magus_melchior · · Score: 1

    Clearly WATCHING a movie or PLAYING a video game is not art.

    Are you certain? Watching a movie, I'll grant you that, as everyone watches in much the same way (unless they decide to be horribly disruptive).

    But no two people play a game in the same manner, unless they strictly follow a script and play with exactly the same set of start conditions and rules. For some, a guy playing a game might seem trite and uninteresting, but there is a market of recording and/or watching masters of the game-- to the point of calling their play-throughs "performance art".

    Not every activity can be dismissed as "not art".

    --
    "We are Microsoft. You shall be assimilated. Competition is futile."
  209. This Just In: by Anonymous Coward · · Score: 1, Funny

    Four out of five stodgy old men agree that {film; television; rock music; cartoons; comic books; rap music; video games} can never be art!

    Also, three out of five stodgy old men were heard to add, "Humbug!" The other two were asleep.

  210. Tetris is Existential by Pfhorrest · · Score: 1

    However, Tetris does not. Tetris has a single obvious purpose, and no underlying message.

    Are you kidding? Tetris is a wonderfully sublime commentary on the absurdity of life! It's impossible to win, all you can do is try not to lose just yet; and the longer you play the harder it gets to keep from losing.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    1. Re:Tetris is Existential by Goaway · · Score: 1

      You're kidding, but I am this close to buying that argument.

      (Imagine me making some kind of finger gesture there.)

  211. Art, Good Art, and Beauty by Pfhorrest · · Score: 1

    My preferred definition of art is similar:

    - Art is anything (whether found or created) presented with the intention of evoking some reaction from an audience (which may be just the artist himself).

    GOOD art, on the other hand, is art which SUCCEEDS in evoking the intended reaction; though as intentions vary not only between the artist and the audience but between audience members, what constitutes good art is entirely subjective. If an artist presents a giant pile of horse shit with the intention of evoking disgust in the audience, and the audience comes to the exhibit to be amused or whatever but NOT disgusted, and they ARE disgusted, then the exhibit is good art from the artist's perspective and bad art from the audience's.

    Which brings up the point that art is not necessarily beautiful. Beauty is the quality of evoking... the opposite of disgust, I guess you might call it "love" in a sense (philia as opposed to phobia, if I may be [dons shades] Romantic). Most people intent to experience beauty rather than ugliness, so for most audiences good art is art that they find beautiful (art that evokes a positive, attractive reaction in them); but the artist may intend to evoke something other than that, and to the extent that he succeeds, such art is good to him, and those who agree with his cause. (It's worth noting that "good" here is used in an entirely non-ethical sense: "good"-as-in-successful art can be far from "good"-as-in-normatively-correct, e.g. the effective propaganda of an oppressive regime is "good art", in that it achieves the intended purpose, but not good as such, inasmuch as the intended purpose is not good.)

    Beyond even that, people sometimes seek out experiences which evoke things other than "love". People see horror movies to be horrified, they read thriller novels to be thrilled, they listen to hyperactive electronica to be excited. To the extent that the art they are experiencing evokes those intended reactions in them, it is good art, even if it is not properly speaking beautiful.

    And lastly, the intention of evoking a reaction need not be the only reason for something's presentation in order for it to qualify as art. Buildings are built for strictly utilitarian purposes first and foremost... but then architects also consider what impression the building will have on those making use of it, and in that consideration the building, which still a practical, utilitarian object, becomes art.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    1. Re:Art, Good Art, and Beauty by DavidTC · · Score: 1

      - Art is anything (whether found or created) presented with the intention of evoking some reaction from an audience (which may be just the artist himself).

      That's actually the definition I use, I just explain it using 'levels', because then people get confused about what 'reaction' means.

      Someone saying 'Your grandmother just died' or 'Holy crap, someone's shooting at us' gets an emotional reaction, but is not art. This is because it's the 'first level' getting the reaction.

      So I just try to explain that there's the normal level of communications, and then there's art, which is another level on top of that, a deliberate 'subchannel' of emotions.

      However, I have to disagree a little with '(which may be just the artist himself)'. Art is communication. Communication not using the actual symbols we use to communicate (Which is, duh, just called 'communication), but communication still.

      If someone wants to stand there and talk to themselves, fine, whatever, I'm not the art police.

      But unless some amount of viewers can grasp some intended artistic message in something, it is not 'art' in any meaningful sense, in the same way that someone talking to themselves in a made-up language is not 'communicating' in any meaningful sense.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:Art, Good Art, and Beauty by Pfhorrest · · Score: 1

      So what would you say, for example, of a man stranded on a remote tropical island with no hope of rescue, but hope of living out the remainder of his days alone on the island in something resembling a decent life. In his copious amounts of spare time, creates wood carvings and cave paintings and designs and decorates his hut to be aesthetically pleasing, intending to evoke various positive emotions in himself and he continues living in this environment that he is moulding to his liking. He succeeds at that purpose, and lives out the remainder of his life alone, but comfortable and pleased with his surroundings. Years or decades later, explorers come across his island and find many of the things he crafted, and find them aesthetically pleasing just as he did, even though he never dreamed that anybody else would see them.

      Are the things he crafted art? Were they art before they were discovered? Did they suddenly become art upon their discovery, but were not art before?

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    3. Re:Art, Good Art, and Beauty by Pfhorrest · · Score: 1

      Bad form to reply to myself, but I had to add one bit:

      What of songs that the man invents and sings to himself in his long years alone on the island? No one else ever hears them again, but if they had, some would have considered them good music. Were they art?

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  212. the ending of Black was disappointing. by toxonix · · Score: 1

    What Ebert is saying is that a house can never be art because its purpose is to provide shelter. This doesn't hold water. Nobody said he was a genius (did they?). I don't feel like I 'won' when I finished Black. I felt disappointed. Sometimes I am disappointed by a painting, often by movies. Black had all the makings of bad art, with some good bits. Tetrisphere, now that was art. Brittanica's definition: "the use of skill and imagination in the creation of aesthetic objects, environments, or experiences that can be shared with others." Wikipedia: "the process or product of deliberately arranging elements in a way to affect the senses or emotions" When I was in high school people would say "Graffiti can never be art" and "heavy metal is not music" and all kinds of silly things like that. Anyhow we all know he's wrong and stupid.

  213. Darwinia and World of Goo by lennier · · Score: 1

    I defy anyone to play either of:

    * Darwinia
    * World of Goo

    and neither be emotionally moved, nor see the spiritual/social metaphors behind both of them.

    Both games actually make me cry and think deeply about the world around me and the direction culture is headed. They are both doing very interesting and subtle things in terms of using carefully designed and integrated game constructs to evoke a deeper thematic level of meaning.

    If this deeper-level-of-meaning thing isn't the goal of 'art', then what is?

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  214. Roger Ebert by consumer_whore · · Score: 2, Funny

    When did Roger Ebert become the pope of art?

  215. Why Can't Video Games be Art? by SuperManIsGod · · Score: 1

    The point of playing a video game is to finish it (win) or finish creating it so others can experience it. Just like the point of reading a book is to finish reading it or writing a book is to finish writing it so other people can experience it. Just like the point of painting or drawing is to finish so others can experience it. I figure video games are just as much art as these other examples but more in depth, a combination of multiple kinds of art. Video games could be a story, graphics, video, and experience all in one.

  216. Perhaps a different kind of perspective? by TwistyMB · · Score: 1

    Near as I can tell, the argument is over the definition of the line between what is and isn't art. Art must be something that is created by a mind. Art must be something that can sensed (seen, heard, felt, etc.). Art is not bound to any particular medium. Yet we're missing something if we have people arguing over whether video games are art or not. I don't think anyone would argue that video games don't contain art. Some of them contain vast amounts of art, far more than is in a movie or a book. But is the video game itself art? It has art in it, but is it art itself? Perhaps what critics like Ebert are trying, and failing, to communicate is that while video games can have the best art within them, they have not yet become art in and of themselves. They think there's something within the whole of the arrangement that is a video game that makes it not art. It seems to me that Ebert thinks it has something to do with the rules by which a game is played. Perhaps it's that a game can be viewed in a context where the aim is not to experience something, but to complete a task? Then again, perhaps art is just in the eye of the beholder.