Slashdot Mirror


User: johnrpenner

johnrpenner's activity in the archive.

Stories
0
Comments
697
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 697

  1. Re:Baraka on What's Your Favorite Underappreciated Movie? · · Score: 1


    baraka is like watching a cinematic postcard of the history of the planet earth. it is the most visually stunning film ever made.

  2. Re:Easy on What's Your Favorite Underappreciated Movie? · · Score: 1


    top 12 best movies:

    1 - baraka
    2 - wings of desire
    3 - faraway so close
    4 - the navigator a medieval odyssey
    5 - adventures of the baron munchausen
    6 - picnic at hanging rock (wim wenders)
    7 - la double vie de veronique
    8 - the yellow submarine
    9 - prospero's books
    10 - howard's end
    11 - the field
    12 - betty blue

    cheers!
    john

  3. Re: Future is about the Present on Designers - Are You Influenced By What You Read? · · Score: 1


    usually novels that describe the Future,
    are really about the PRESENT.

    but the sci-fi setting allows you to look at
    the IDEA in a situation without all the culturally
    biased baggage that would inhabit a novel
    with the same ideas set in a present that
    too much resembled our own.

    cheers,
    john.

  4. Re:Holodecks vs BORG on Designers - Are You Influenced By What You Read? · · Score: 1

    | I think the reality will be more along the lines of lying
    | on your bunk in your quarters and hooking your nervous
    | system up to a computer. The computer would simulate
    | any reality you wanted, and you could be joined by your
    | fellow crew members just like participating in a big
    | online game of Quake. For that matter, that's probably
    | what being on duty would be as well...

    yes -- you'll be a BORG.

  5. Re:Happy Birthday! on RMS Turns 50 · · Score: 1

    dear mr. stallman,

    thank you -- for giving the required thought and persistence to discover and implement a practical working example of the open-source idea. your actions and ideals are an inspiration for many!

    to presume the free sharing and replication of ideas in code,
    and codifying that into the GNU license, you have done a great
    portion of humanity a great service, and i just wanted to thank you
    personally for that.

    best regards, and many more,

    john penner (toronto).

    social threefolding

  6. Maybe Monkeys came from Humans on Genetic Mutations Allowed Humans To Be Artistic · · Score: 1


    How long will Humans keep Thinking
    they came from Monkeys...?

    Maybe the Monkeys came from Us?

    john

  7. Re:apple has GREAT backwards compatibility on Should The Next Windows Be Built On Linux? · · Score: 1


    when apple put 'classic' compatibility in a box -- the os9 'classic' compatibility ran better than most windows 'upgrades' that were supposed to be compatible.

    i can still run software from macOS 6.0.4 in the OS-X 'classic' mode -- macwrite II v1.5, photoshop 3.0 (from 1994 - mac OS 7.6 era), and macpaint 2.0 (from 1988) still runs fine -- mac compatibility is really quite good.

    john

  8. Re: if you don't let it go, we'll make another on Should The Next Windows Be Built On Linux? · · Score: 1


    microsoft will never do it -- they'll never let go of control of the lowest common denominator (the OS is the last layer between software and the hardware) - they don't want to lose that control, and never will.

    because they kept that hood so tightly welded shut -- open source had to arise, because people like to be able to tinker. so -- thank you microsoft! :)

    cheers,
    john

  9. Alice for Mac on Top Ten Most Collectible Video Games · · Score: 2


    written by Steve Capps - a nice 3D figure of alice moves around on a chessboard being chased by chess pieces. make a wrong move, and she falls through a hole in the board. the 'menubar' is a 'cheshire cat'.

    came out in 1983 for the original macintosh, in a nice little 'book volume' which contained the floppy disk.

    cheers
    john

  10. Re:Trust in Authority on Scientists Don't Read the Papers They Cite · · Score: 2

    What people know, they pass their own judgment on
    and do not permit it to exercise such an authority.
    What they do not know they accept on authority.

    (Rudolf Steiner, Warmth Course - Lecture IV)

    --

    The physicist announces that he explains all phenomena by means
    of purely mechanical facts. This causes people to say, "Well,
    there are only mechanical facts in space. Life must be a mechanical
    thing, soul phenomena must be mechanical and spiritual things must
    be mechanical." 'Exact sciences' will not admit the possibility of
    a spiritual foundation for the world. And 'exact science' works as
    an especially powerful authority because they are not familiar with
    it. What people know, they pass their own judgment on and do not
    permit it to exercise such an authority. What they do not know they
    accept on authority. If more were done to popularize the so-called
    'rigidly exact science,' the authority of some of those who sit
    entrenched in possession of this exact science would practically
    disappear.

    (Rudolf Steiner, Warmth Course, Lecture IV,
    Stuttgart, March 4th, 1920)

  11. Lowest Price is the Law = Poorest Quality on Has the Quality of Consumer Electronics Declined? · · Score: 2


    so long as people demand 'the lowest price is the law', Quality will tend in a worse direction.

    john

  12. Konrad Zuse on 50 Year Old Computer Still Going · · Score: 2


    the article mentions IBM's digital computer in america,
    but doesn't mention that the first digital computer (the 'ZI') was designed in germany by: KONRAD ZUSE:

    Konrad Zuse - Mark I

  13. Re: The Chineese Room on Human vs Computer Intelligence · · Score: 5, Interesting



    the question of whether computers use intelligence the same way as humans use intelligence has long been determined through the 'chineese room'.

    the point of John Searle's Chinese Room being is to see if 'understanding' is involved in the process of computation. if you can 'process' the symbols of the cards without understanding them (since you're using a wordbook and a programme to do it) - by putting yourself in the place of the computer, you yourself can ask yourself if you required understanding to do it:

    Minds Brains and Programmes (The Original Chineese Room):
    http://www.bbsonline.org/documents/a/00/00/04/84 /b bs00000484-00/bbs.searle2.html

    the complementary question - 'is the human brain
    a digital computer' is answered by the same author:

    Is the Human Brain a Digital Computer (John Searle):
    http://www.ecs.soton.ac.uk/~harnad/Papers/Py104/ se arle.comp.html

    Summary of the Argument:

    1. On the standard textbook definition, computation is defined syntactically in terms of symbol manipulation.

    2. But syntax and symbols are not defined in terms of physics. Though symbol tokens are always physical tokens, "symbol" and "same symbol" are not defined in terms of physical features. Syntax, in short, is not intrinsic to physics.

    3. This has the consequence that computation is not discovered in the physics, it is assigned to it. Certain physical phenomena are assigned or used or programmed or interpreted syntactically. Syntax and symbols are observer relative.

    4. It follows that you could not discover that the brain or anything else was intrinsically a digital computer, although you could assign a computational interpretation to it as you could to anything else. The point is not that the claim "The brain is a digital computer" is false. Rather it does not get up to the level of falsehood. It does not have a clear sense. You will have misunderstood my account if you think that I am arguing that it is simply false that the brain is a digital computer. The question "Is the brain a digital computer?" is as ill defined as the questions "Is it an abacus?", "Is it a book?", or "Is it a set of symbols?", "Is it a set of mathematical formulae?"

    5. Some physical systems facilitate the computational use much better than others. That is why we build, program, and use them. In such cases we are the homunculus in the system interpreting the physics in both syntactical and semantic terms.

    6. But the causal explanations we then give do not cite causal properties different from the physics of the implementation and the intentionality of the homunculus.

    7. The standard, though tacit, way out of this is to commit the homunculus fallacy. The humunculus fallacy is endemic to computational models of cognition and cannot be removed by the standard recursive decomposition arguments. They are addressed to a different question.

    8. We cannot avoid the foregoing results by supposing that the brain is doing "information processing". The brain, as far as its intrinsic operations are concerned, does no information processing. It is a specific biological organ and its specific neurobiological processes cause specific forms of intentionality. In the brain, intrinsically, there are neurobiological processes and sometimes they cause consciousness. But that is the end of the story.

    --

    best regards,

    john

  14. you try... on William Shatner Replies · · Score: 2


    > Whatever my failings are, they are human
    > and I try to perfect it each day.

    and that's why You Are Cool! :-)

  15. Because They've Put THOUGHT into the Details on Newsflash: Mac Users Love Apple, Hate Microsoft · · Score: 2


    that's why i love apple products - in everything that's presented to the user - thought has been put into it.

    'design is practical art'

    john

  16. watching it change...? on PINE Releases 4.50 · · Score: 2

    watching it change is like watching evolution in motion

    it doesn't change - people change it.

    and the people have changed it well - way to go pine!

    j.

  17. Memory - Use It or Lose It on Backup Your Life on a DVD · · Score: 2


    i) human memory is not a fixed capacity. it varies with how much you make use of it.

    ii) also, there is a QUALITATIVE difference between events AS WE HAVE EXPERIENCED THEM, and as they are recorded on a videostream. the *experience* you recall when someone snapped a photo of you (it was hot, and uncomfortable), is not the thing that is recorded in the photograph. the external image and the inner experience are qualitatively different - one is full of MEANING, and one is a DIGITIZATION - so no database of this type could really be a replacement for the type of experiential memories that we inherently contain.

    iii) memory is like a muscle - the more you force yourself to remember all the stuff, the better your memory gets - and the more you rely on exeternal gadgets to 'remember' stuff for you - the more your inherent memory power Atrophies.

    so if you want to have a bad memory - rely on external devices to remember things FOR YOU - you'll end up dependent on them, because you will have given-up your inherent abilities to do so. than you will be royally screwed if your external device gets the screen of death - you won't even know what you lost!

    cheers!!
    john

  18. Musicians Associations on Ideas for a Recording Industry Alternative? · · Score: 3, Insightful

    --| piracy or copyright? the third solution |---

    The Strength of the Wolf is the Pack;
    and the Strength of the Pack is the Wolf.
    (Rudyard Kipling)

    - copyright exists to ensure musicians get paid.

    - the other side is that once an artist produces something,
    it goes beyond them and many benefit.

    - between consumers and producers now stands record companies

    - but paying artists is only a step on the way to gaining profit.
    in practice, many musicians (who play instruments) starve, while
    marketing bimbos (spice girls) thrive - this is wrong.

    - a fundemental qualitative difference between physical and
    electronic goods is - if i have an apple and give you an apple,
    i no longer have an apple; but if i have an idea and give you an idea,
    we BOTH have an idea. therefore you cannot treat electronic things as
    if they were actually physical goods, because they aren't!

    - still, you must compensate producers of the original bits.
    so what to do?

    > MUSICIANS ASSOCIATIONS:
    - the physical distributors and merchandisers pay into the musician's
    pool that pays and feeds the musicians.

    - the musicians pool distributes it equitably among its active producers.

    - from the pool comes more new music. which is given away for free.
    unlimited digital copies for everyone, never again a dime paid for
    anything that's just DATA.

    - distributors get fresh music, and sell and package more STUFF.

    - distributors pay back a percentage of sales back into the pool.

    - so it comes back and feeds itelf (the most important part).

    > RESULTS:
    - so all software is free - you get mindshare from it.

    - but if you make a physical whose value lies on the free music on it,
    then a percentage goes back.

    - but the artist is not paid direct - it goes to the musician's pool,
    which doles out shares each month by percentage of overall downloads
    from a service such as Napster.

    > SOME QUESTIONS ANSWERED:

    Q: won't physical distribution go away
    when we move to total digital distribution?

    A: i do not believe the vision that sales of physical goods will diminish
    towards zero and be replaced entirely by digital distribution.
    as digital distribution goes up, the value-added of merchandising
    of 'physical' stuff based around the content will go up. SOMETHING
    THAT IS PHYSICAL IS SCARCE, and its value (unlike digital) lies in
    that not everyone can have it. thus, collectors will pay a premium
    to have something TANGIBLE and official from the band over just a
    download of the song.

    when anyone can get a copy of a song downloaded for free,
    then the merchandisers will 'add value' to the product through
    unique packaging, and by inventing desirable things to provide
    in addition to 'just the data'. for example:

    - you get a printed booklet and poster with your CD - looks nicer
    than if you burn it yourself.

    - you have all sorts of merchandise: books, fanzines, t-shirts,
    it is up to the ingenuity of the merchandisers to make money
    off of this stuff - and when they do - a percentage (like a sales tax)
    goes back to the musician's pool, and gets divided up by percentage of
    P2P (or insert your service here) downloads that month.

    - i can download a copy of any of shakespeare's works TODAY FOR FREE
    from PROJECT GUTENBURG - but i still go out to amazon to order a
    copy. why? i COULD download it and print it myself on my inkjet
    printer, but it would cost me more to download and print then to buy
    a copy that's already nicely packaged by a bookseller. in essence:
    the 'data' of the book is free, but i'm paying for more than just
    the content, i'm also paying for the convenience (over printing on
    my own inkjet), and the PRESENTATION.

    > Economic Basis for Musician's Associations:

    see: http://home.earthlink.net/~johnrpenner/Articles/St einer-Social.html

    --

  19. Re: Obviously - H O U D I N I on Which 3D Rendering Package Do You Recommend? · · Score: 2


    btw - Houdini's renderer app ('mantra') was used for rendering the 'senator kelly' scene in x-men (where he turns to water) -- to give you some idea of the renderer that comes with the package. apparently, writing your own shaders (like RenderMan), and it supports a hybrid of scanline rendering and raytracing.

    mantra is a bit better than mental ray (features/quality/speed), and on par with renderman - industrial strength.

  20. Re: Obviously - H O U D I N I on Which 3D Rendering Package Do You Recommend? · · Score: 5, Informative


    the first major high-end 3D package to be comercially ported to LINUX was HOUDINI from sidefx. alias' maya and sidefx Houdini are like the pepsi-coke of high-end 3D.

    they've also got a free 'Houdini Apprentice' programme, so you can try it - works on Linux!

    they used Houdini to animate gandalf's fireworks, and animate the rushing river horses in lord of the rings. they've used it in the star trek movies, Terminator 3D, and just about every sci-fi effects flick out there - check it out:

    www.sidefx.com

    a lot of the most interesting highend 3D technologies started with HOUDINI - Procedural Motion and Graphics OP networks were invented by
    the Programmers at Side Effects.

    some of the things you can do with their 3D animation
    software (Houdini 5.5) are:

    - In-Viewport editing generates procedural 'memory' of construction history.
    - Support of multiple geometry types: 3D NURBS, Bezier, Mesh, Poly, L-systems (itterative geometry), and Metaballs.
    - Procedural 3D Surface Modelling (SOPs > "Noun").
    - Procedural Waveform/Motion, Audio, and Channel Editing (CHOPs > "Verb").
    - Procedural Particle Systems (POPs) for simulating Smoke, Fire, and Gases.
    - Procedural Shader generation (SHOPs).
    - Procedural 2D Compositing (COPs).
    - Softbody Inverse Kinematics & Character / Facial Animation capabilities.
    - Organic modelling of plant growth over time via L-systems algorithms.
    - Integrated Metabolic, NURBS, and Polygonal Sub-Division Surface modelling.
    - Integrated VEX RenderMan-like shading language for mantra Renderer.
    - Integrated Scripting and Expression Languages.
    - Integrated RenderFarm capabilities.
    - Extensive Scripting support in: hscript, tcl, etc.

    they've also got an offshoot for doing cool realtime 3D graphics ('TOUCH' - used on the RUSH tour this summer) at:

    www.derivativeinc.com

    cheers!

    john.

  21. Re:What about the Neat Geek? on How Looks Your Geekroom? · · Score: 5, Insightful

    why is there this stereotype that a 'geek room' has to
    be messy and fully of crap?

    what about the 'neat geek' ?

    i spend endless time at this desk tinkering and working on the computer.
    i use a soldering-iron, i've etched my own circuit boards, disassembled
    computers and CRTs (replacing analogue boards on a Mac+), and soldered
    together with resin-core solder and built a theramin, written code,
    built web-sites, ripped tunes, made mixes, read slashdot faithfully,
    spent endless hours downloading, archiving, and organising data;
    and in every manner possible, have tried to fully integrate technology
    in a fully artistic way into my living - there is not a single component that
    hasn't had thought put into it -- all here:

    GeekRoom-Front.jpg

    GeekRoom-Side.jpg

    the apparent simplicity and cleanliness of this space belies the
    inordinate amount of work that goes into making a well-used geek-room
    so spare and uncluttered. there's several hundred CD's, a firewire hard
    drive, burner, audio-amplifiers, with USB hubs and surge-protected
    powerbar hidden behind the desk (with cables bound together with elastics).
    there's a high-power HeNe Laser power supply, coils of wire, soldering iron,
    toolkit, VOM and DMM, a scanner, boxes of data CDs and ZIP disks. the
    hard drive and burner are neatly stacked in the left and right flanking
    drawers under the desk. and to either side are a pair of loudspeakers
    for audio work and listening to MP3s. when i undertake to dissassemble a
    machine, and get the parts all spread over the desk - the whole METHOD of
    doing so is well thought-out, and done with care, so that even in the
    procedure, everything is done neatly.

    so once again, just because its messy, doesn't make it geek.

    there are neat geeks too, which are just as devoted to technology,
    and do just as much tinkering as any of you.

    best regards,

    john

  22. Re:One of Todays Big Blunders on When Things Start to Think · · Score: 2


    Machines aren't getting Smarter - they're getting Faster.

    Quantitative change does not imply Qualitative change. ...and that is the biggest blunder of AI types like Kurzweil and his mindless drones.

  23. Things Don't Think - People Do on When Things Start to Think · · Score: 3, Insightful


    Materialism can never offer a satisfactory explanation of the world.
    For every attempt at an explanation must begin with the formation of
    thoughts about the phenomena of the world.

    Materialism thus begins with the thought of matter or material
    processes. But, in doing so, it is already confronted by two different
    sets of facts: the material world, and the thoughts about it.

    The materialist seeks to make these latter intelligible by regarding
    them as purely material processes. He believes that thinking takes
    place in the brain, much in the same way that digestion takes place in
    the animal organs. Just as he attributes mechanical and organic
    effects to matter, so he credits matter in certain circumstances with
    the capacity to think.

    He overlooks that, in doing so, he is merely shifting the problem from
    one place to another. He ascribes the power of thinking to matter
    instead of to himself.

    And thus he is back again at his starting point. How does matter come
    to think about its own nature? Why is it not simply satisfied with
    itself and content just to exist?

    The materialist has turned his attention away from the definite
    subject, his own I, and has arrived at an image of something quite
    vague and indefinite. Here the old riddle meets him again. The
    materialistic conception cannot solve the problem; it can only shift
    it from one place to another.

    (Philosophy of Freedom, Chapter 2)

  24. Smaller = Faster Bitrot on Cascading Molecules Drive IBM's Smallest Computer · · Score: 2


    there is a nail stuck in a piece of stone for 200 years.
    the nail has fused itself into the stone.

    there is a glass window pane, it has slowly melted
    into a warbled surface, so the light passing through
    it and coming into my room is no longer uniform.

    the smaller you make it,
    the less long it will last.

    the 0.20 micron chips will last longer
    than the nano-chips made 10 years later.

    cheers!
    john

  25. Re: Brain = Eyeball for Concepts on Downloading The Mind · · Score: 2


    Cognitive Scietist John Searle takes up the question:

    Is the Brain a Digital Computer

    in Earnest:

    Let us begin our investigation of this claim by distinquishing three questions:

    1. Is the brain a digital computer?
    2. Is the mind a computer program?
    3. Can the operations of the brain be simulated on a digital computer?

    His Conclusion?

    VI. Summary of the Argument.

    This brief argument has a simple logical structure and I will lay it out:

    1. On the standard textbook definition, computation is defined syntactically in terms of symbol manipulation.
    2. But syntax and symbols are not defined in terms of physics. Though symbol tokens are always physical tokens, "symbol" and "same symbol" are not defined in terms of physical features. Syntax, in short, is not intrinsic to physics.
    3. This has the consequence that computation is not discovered in the physics, it is assigned to it. Certain physical phenomena are assigned or used or programmed or interpreted syntactically. Syntax and symbols are observer relative.
    4. It follows that you could not discover that the brain or anything else was intrinsically a digital computer, although you could assign a computational interpretation to it as you could to anything else. The point is not that the claim "The brain is a digital computer" is false. Rather it does not get up to the level of falsehood. It does not have a clear sense. You will have misunderstood my account if you thinkthat I am arguing that it is simply false that the brain is a digital computer. The question "Is the brain a digital computer?" is as ill defined as the questions "Is it an abacus?", "Is it a book?", or "Is it a set of symbols?", "Is it a set of mathematical formulae?"

    5. Some physical systems facilitate the computational use much better than others. That is why we build, program, and use them. In such cases we are the homunculus in the system interpreting the physics in both syntactical and semantic terms.
    6. But the causal explanations we then give do not cite causal properties different from the physics of the implementation and the intentionality of the homunculus.
    7. The standard, though tacit, way out of this is to commit the homunculus fallacy. The humunculus fallacy is endemic to computational models of cognition and cannot be removed by the standard recursive decomposition arguments. They are addressed to a different question.
    8. We cannot avoid the foregoing results by supposing that the brain is doing "information processing". The brain, as far as its intrinsic operations are concerned, does no information processing. It is a specific biological organ and its specific neurobiological processes cause specific forms of intentionality. In the brain, intrinsically, there are neurobiological processes and sometimes they cause consciousness. But that is the end of the story.\**

    http://www.ecs.soton.ac.uk/~harnad/Papers/Py104/ se arle.comp.html