If ASICs for bitcoin mining become profitable, why would anyone sell them? After all, it's not as if you have to go up in the hills for this sort of mining. The ASIC makers could perfectly well mine coins themselves.
Unless of course, it's like in other gold rushes, that there is more money in selling gold-digging tools than actually digging for gold.
It's not like distilled water at all, because it hasn't been at a high temperature. Not many things can live in a tiny water droplet, but some pathogens can.
One other issue, which I think is kind of relevant: You generally wouldn't want to drink water from a dehumidifier. I've heard that some earlier water-from-air attempts stranded on this: they make water all right, but brackish, disgusting water.
No, since Mac is Unix in the bottom, making a Linux version when you've already made a Mac version will not cost you remotely as much. The main hurdle for porting a game originally developed for Windows is DirectX, but if you have a Mac you've already passed it.
Also, you can argue if it was a good decision or not
I will. I argue it was a rotten one. I've long thought that music software companies (and musician support companies in general) totally rip off and screw their customers. They exploit musicians' vanity and naïveté to an incredible degree. But It's sunk costs now.
But anyway, what you're morally fully in your right to do, is decrypt the files you've bought so that you can use them in a competing product. I see there was a project called unncs. It was shut down by legal threats, but the software is still pretty easy to find. If it doesn't work, I'd ask the pirate bay for help in getting access to my files!
If they needed self-modifying assembly code to make units crawl on hills correctly, I'd say those guys are very unqualified.
You misunderstand. It was Microprose's original code had the self-modifying assembly, Loki had the work of porting it, and I imagine they did reimplemented it in a more clean manner. If anyone were unqualified, it was the folks at Microprose - however, bear in mind that the game was written by people with programming experience from a time when you needed to pull stunts like this (although that was hardly the case in 1999).
I've played through A.C. both in its original incarnation and the Linux version many times. It's not especially crashy compared to other games of that era.
Crossover does this with its "bottles" concept. You can have separate bottles for each game, or put them together. You get bottles in multiple windows flavors.
I'm not asking for a flame war as much as trying to shame the dev team out of hiding!
I have ascended Nethack twice and had lots of fun with it. The humor can't be replaced, but after DCSS those design mistakes really start to grate on you.
No, if they use DirectX, they're limited to Windows, Xbox and maybe the new MS mobiles. That is not the vast majority of the market, with the way the console and mobile markets are developing.
Anyway, few games need to mess around with DirectX directly. The right choice for most developers is to use middleware - game engines and libraries. For game engine developers, portability is pretty much a necessity already, so adding Linux support is comparatively expensive (and potentially very valuable since the engines get reused for so many games).
Well, that's something you have to know. On Ubuntu, you don't have to know a thing.
(But actually, Ubuntu's install media are not updated very often, as exemplified by the huge list of updates you have to download during install/first run.)
something reasonably like the full version of Nero.
Why on earth would you want that, what do you use it for? I never had any trouble burning CDs on Linux (well, not since the days of cdrecord on the command line - aargh, that Jörg Schilling!! But that's ages ago).
For what it's worth, Nero actually have a Linux version of their burner at least.
Regardless, Steamplay titles are a tiny, tiny minority compared to Windows-only titles.
Well, worthwhile games are a tiny, tiny minority too. I installed steam with Crossover this weekend, out of a sudden desire to play Civ 4 again. Worked like a charm.
You bought your samples in a format that's windows-specific?
Music related, I use Lilypond for typesetting some stuff (Linux native, provides better typesetting out of the box than anything I've seen), and Modartt Pianoteq - Pianoteq was also developed for Linux originally, although that's obviously functional on other platforms too. I expected a configuration hell to get it to work with my midi device - after all, everything music-related tends to come with configuration hell, regardless of platform. But I just plugged it in and everything worked.
My tasks are greatly simplified by the ability to instantly download, install, configure and integrate various tools from a huge repository. On Windows it's harder to find and harder to set up, and harder to get to work with other tools.
I can accomplish most things on both platforms, but with a few exceptions it's easier on Linux.
Yeah, had to use XP here one day, and I agree Windows 7 is a far better operating system than earlier Windowses. It's really shocking how bad XP was in many ways - and it was one of the better Windows.
Still, Win 7 has nothing to remotely match the Linuxes' package management systems. Hardware support is also actually better on Linux these days, for almost everything. I don't see either changing for Windows 8, although they're apparently trying with the first.
You can use word, or preferrably openoffice. That there are subtle and not-so subtle changes from machine to machine doesn't matter - you shouldn't worry about layout until the document is final anyway.
Of course, if there's really a lot of editing going on, you should probably use plain text and a version control system!
I see, the rich are rich because they buy status symbols, not the other way around! Why didn't I get this before! BRB, off to buy some $200 sneakers.
It has no nutritional value, I think is the grandparent's point. Yes, you can eat it but you might as well not.
If ASICs for bitcoin mining become profitable, why would anyone sell them? After all, it's not as if you have to go up in the hills for this sort of mining. The ASIC makers could perfectly well mine coins themselves.
Unless of course, it's like in other gold rushes, that there is more money in selling gold-digging tools than actually digging for gold.
T.S Eliot apparently said once that "It is impossible to design a system so perfect that no one needs to be good."
He was a banker by profession, by the way.
It's not like distilled water at all, because it hasn't been at a high temperature. Not many things can live in a tiny water droplet, but some pathogens can.
One other issue, which I think is kind of relevant: You generally wouldn't want to drink water from a dehumidifier. I've heard that some earlier water-from-air attempts stranded on this: they make water all right, but brackish, disgusting water.
No, since Mac is Unix in the bottom, making a Linux version when you've already made a Mac version will not cost you remotely as much. The main hurdle for porting a game originally developed for Windows is DirectX, but if you have a Mac you've already passed it.
That changed everything right there.
I will. I argue it was a rotten one. I've long thought that music software companies (and musician support companies in general) totally rip off and screw their customers. They exploit musicians' vanity and naïveté to an incredible degree. But It's sunk costs now.
But anyway, what you're morally fully in your right to do, is decrypt the files you've bought so that you can use them in a competing product. I see there was a project called unncs. It was shut down by legal threats, but the software is still pretty easy to find. If it doesn't work, I'd ask the pirate bay for help in getting access to my files!
You misunderstand. It was Microprose's original code had the self-modifying assembly, Loki had the work of porting it, and I imagine they did reimplemented it in a more clean manner. If anyone were unqualified, it was the folks at Microprose - however, bear in mind that the game was written by people with programming experience from a time when you needed to pull stunts like this (although that was hardly the case in 1999).
I've played through A.C. both in its original incarnation and the Linux version many times. It's not especially crashy compared to other games of that era.
Crossover does this with its "bottles" concept. You can have separate bottles for each game, or put them together. You get bottles in multiple windows flavors.
I'm not asking for a flame war as much as trying to shame the dev team out of hiding!
I have ascended Nethack twice and had lots of fun with it. The humor can't be replaced, but after DCSS those design mistakes really start to grate on you.
Dungeon Crawl Stone Soup is my big favorite. There is also ToME, which is very different but extremely rich.
No, if they use DirectX, they're limited to Windows, Xbox and maybe the new MS mobiles. That is not the vast majority of the market, with the way the console and mobile markets are developing.
Anyway, few games need to mess around with DirectX directly. The right choice for most developers is to use middleware - game engines and libraries. For game engine developers, portability is pretty much a necessity already, so adding Linux support is comparatively expensive (and potentially very valuable since the engines get reused for so many games).
Well, that's something you have to know. On Ubuntu, you don't have to know a thing.
(But actually, Ubuntu's install media are not updated very often, as exemplified by the huge list of updates you have to download during install/first run.)
A comment like that makes you sound like a 14 year old girl.
Drivers are generally easier on Linux these days. Anything that works better with automatic updates works better on Linux.
.
Why on earth would you want that, what do you use it for? I never had any trouble burning CDs on Linux (well, not since the days of cdrecord on the command line - aargh, that Jörg Schilling!! But that's ages ago).
For what it's worth, Nero actually have a Linux version of their burner at least.
Well, worthwhile games are a tiny, tiny minority too. I installed steam with Crossover this weekend, out of a sudden desire to play Civ 4 again. Worked like a charm.
You bought your samples in a format that's windows-specific?
Music related, I use Lilypond for typesetting some stuff (Linux native, provides better typesetting out of the box than anything I've seen), and Modartt Pianoteq - Pianoteq was also developed for Linux originally, although that's obviously functional on other platforms too. I expected a configuration hell to get it to work with my midi device - after all, everything music-related tends to come with configuration hell, regardless of platform. But I just plugged it in and everything worked.
Depends on how hard the tasks are, too.
My tasks are greatly simplified by the ability to instantly download, install, configure and integrate various tools from a huge repository. On Windows it's harder to find and harder to set up, and harder to get to work with other tools.
I can accomplish most things on both platforms, but with a few exceptions it's easier on Linux.
What GAME are you interested in? It wouldn't HAPPEN to be, I don't know, BENEATH A STEEL SKY?
Yeah, had to use XP here one day, and I agree Windows 7 is a far better operating system than earlier Windowses. It's really shocking how bad XP was in many ways - and it was one of the better Windows.
Still, Win 7 has nothing to remotely match the Linuxes' package management systems. Hardware support is also actually better on Linux these days, for almost everything. I don't see either changing for Windows 8, although they're apparently trying with the first.
Crossover/Wine isn't an emulator, and runs MS Office just fine on anything specced to run MS Office.
You can use word, or preferrably openoffice. That there are subtle and not-so subtle changes from machine to machine doesn't matter - you shouldn't worry about layout until the document is final anyway.
Of course, if there's really a lot of editing going on, you should probably use plain text and a version control system!