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  1. What about Mozilla's anti-popup feature? on You Will Read Our Ads, And Like It · · Score: 2
    Most of us enable that so as not to get bombarded with ads...

    Does THAT count?

  2. The PalladiumSucksAss.com domain... on Stopping Palladium? · · Score: 2

    ...is still available. :)

  3. good point... on Lessig On Bounties For Spamhunters · · Score: 2

    definitely a brain fart.

  4. Re:License to spam??? on Lessig On Bounties For Spamhunters · · Score: 2

    That's true.

    Lessig's idea would only encourage many spammers to get together mail out all their shit together, rather than do it on their own.

    There needs to be a way to make the punishment to better fit the total number of spammed e-mails...

  5. Re:the fine line... on Lessig On Bounties For Spamhunters · · Score: 2

    The trick will be *where* you draw the line. Who has to use the ADV header and who doesn't? The mailings you're talking about are solicited e-mails.

    I'm cool with people getting bulk e-mails if they've signed up for free shit. I'm NOT cool with people getting bulk e-mail if they A) haven't enlisted, or B) can't ever opt out.

    I think that Lessig is getting at the lists that never let you opt out. Someone gets your name, spams you, you reply with REMOVE, you get on their short list, and then they sell you (at a premium) to another spammer. That's the shit that should be regulated with the ADV header.

    Legit opt-in mailing lists should NOT be affected.

  6. True on Lessig On Bounties For Spamhunters · · Score: 2

    ...and if a fraction of the people (such as myself) who get that ADV e-mail set up an auto-reply ("Don't ever send me this shit again!"), the problem could get MUCH worse in terms of mail server loads...

  7. good idea on Lessig On Bounties For Spamhunters · · Score: 2

    This is a really good idea.

    There are lots of us who want to stop this kinda shit, but have no idea where/how to start.

  8. Automating vigilante process? on Lessig On Bounties For Spamhunters · · Score: 2

    What would you do to automate the hunting-down-spammers process?

    Perhaps something you could put on your servers? Once certain thresholds and/or parameters are reached, you could have another program kick in that could track them down.

    A $10K reward would definitely get people working together in novel ways. Imagine if several ISPs/homeusers/businesses started working together to track these fuckers down.

  9. More by John Kascht (the cartooner) on Lessig On Bounties For Spamhunters · · Score: 2

    See more of his stuff here. They're great!

  10. Beats Berman's proposal on Lessig On Bounties For Spamhunters · · Score: 2

    With Berman's proposal, the "vigilante" does the damage (DoS, etc.) before there is any proven wrongdoing. (What if a legit song happened to be labeled the same as a pirated one?)

    With Lessig's idea, the vigilante reports the wrongdoing and lets the proper authority take care of it. (A solution I like better. Imagine if there was an all out DoS war between the vigilantes, RIAA, MP3 traders, and all of us in between.)

    One can't help but wonder: if this works for spammers, why couldn't it work for MP3s?

    A bill like this is perilously close, if you ask me. If this works, the RIAA could start handing out $$$$ incentives for ratting out (illegal) MP3 traders.

  11. Other schools... on USC To Students: No Sharing Files · · Score: 2

    ...give you a basic bandwidth per month, and if you want to go over, you have to fork out lots more per month.

    (Cisco has a solution that does this, if I remember right...but I can't remember what it's called.)

  12. No... on LoTR:LEGO Originals · · Score: 2

    ..the character is too well groomed.

  13. yep on Deploying Open Office? · · Score: 2

    While I admittedly loose in my definition of "enterprise", you're right: if it didn't go over well, my ass would have been grass. I'm the only IT guy--the guy who does the website, desktop support, router, phone system, etc. If things didn't go well, it would have put a BIG DENT in all other operations.

  14. Yes, they can on Deploying Open Office? · · Score: 2

    In fact, you can even set your OOo settings to default save to whatever format you want so you don't forget to convert it before sending.

  15. 50 employee interprise on Deploying Open Office? · · Score: 1, Redundant

    It's a very small outfit...

  16. Get a bean counter on Starting a LAN Gaming Centre? · · Score: 2

    This may be too obvious, but I recommend bringing on board some sort of financial beancounter that you trust.

    With all this technology, it's easy to lose site of whether or not your business is turning a profit. You never know. The bean counter may have some financing and cash flow tricks up her sleave that you had never even thought of.

    I love technology. I could easily spend a few grand on the latest and greatest systems. Someone like me would need a beancounter to make sure that every decision I make makes sense $$$-wise.

  17. Sodas on Starting a LAN Gaming Centre? · · Score: 2

    Offer free fountain sodas. This will cost you only pennies and will add to the atmosphere.

    Sell other bottled drinks at a premium (Jones soda, beer (if legal), *insert supercaffeinated beverage here*, juices, etc.).

    You want them there forgetting about the time.

  18. Use Servers Alive on Starting a LAN Gaming Centre? · · Score: 2

    In addition to using VNC, I'd put on Servers Alive and monitor that VNC process. If some fuck gets clever and disables it, you will know in a matter of seconds.

  19. Cutting costs? on Ask About Setting Up a Community ISP · · Score: 3, Interesting

    In today's tight economy, what are some of the ways you've cut costs?

  20. Vendor advice? on Ask About Setting Up a Community ISP · · Score: 4, Interesting

    What advice would you give a fledgling ISP regarding dealing with vendors?

  21. ChessBase link to NY Times article on Go on Men vs. Machines · · Score: 2, Offtopic

    Here is an interesting NY Times article that ChessBase linked to.

    (For those who say "fuck that registration shit")

    ***************

    Early in the film "A Beautiful Mind," the mathematician John Nash is seen sitting in a Princeton courtyard, hunched over a playing board covered with small black and white pieces that look like pebbles. He was playing Go, an ancient Asian game. Frustration at losing that game inspired the real Mr. Nash to pursue the mathematics of game theory, research for which he eventually won a Nobel Prize.

    In recent years, computer experts, particularly those specializing in artificial intelligence, have felt the same fascination -- and frustration.

    Programming other board games has been a relative snap. Even chess has succumbed to the power of the processor. Five years ago, a chess-playing computer called Deep Blue not only beat but thoroughly humbled Garry Kasparov, the world champion at the time. That is because chess, while highly complex, can be reduced to a matter of brute force computation.

    Go is different. Deceptively easy to learn, either for a computer or a human, it is a game of such depth and complexity that it can take years for a person to become a strong player. To date, no computer has been able to achieve a skill level beyond that of the casual player.

    The game is played on a board divided into a grid of 19 horizontal and 19 vertical lines. Black and white pieces called stones are placed one at a time on the grid's intersections. The object is to acquire and defend territory by surrounding it with stones.

    Programmers working on Go see it as more accurate than chess in reflecting the ineffable ways in which the human mind works. The challenge of programming a computer to mimic that process goes to the core of artificial intelligence, which involves the study of learning and decision-making, strategic thinking, knowledge representation, pattern recognition and, perhaps most intriguingly, intuition.

    "A good Go player could make a move and other players say, `Yes, that's a good move,' but they can't explain to you why it's a good move, or how they even know it's a good move," said Dr. John McCarthy, a professor emeritus at Stanford University and a pioneer in artificial intelligence.

    Dr. Danny Hillis, a computer designer and chairman of the technology company Applied Minds, said that the depth of Go made it ripe for the kind of scientific progress that comes from studying one example in great detail. "We want the equivalent of a fruit fly to study," Dr. Hillis said. "Chess was the fruit fly for studying logic. Go may be the fruit fly for studying intuition."

    Along with intuition, pattern recognition is a large part of the game. While computers are good at crunching numbers, people are naturally good at matching patterns. Humans can recognize an acquaintance at a glance, even from the back. "Every Go book is filled with advice on patterns of different kinds," Dr. McCarthy said.

    Dr. Daniel Bump, a mathematics professor at Stanford, works on a program called GNU Go in his spare time. "You can very quickly look at a chess game and see if there's some major issue," he said. But to make a decision in Go, he said, players must learn to combine their pattern-matching abilities with the logic and knowledge they have accrued in years of playing.

    "If you watch really strong players," Dr. Bump said, "some seem to make fairly mundane moves, but at the end of the game they're ahead. Others do spectacular things."

    One measure of the challenge the game poses is the performance of Go computer programs. The last five years have yielded incremental improvements but no breakthroughs, said David Fotland, a programmer and chip designer in San Jose, Calif., who created and sells The Many Faces of Go, one of the few commercial Go programs.

    Mr. Fotland's program was the winner of a tournament last weekend in Edmonton, Alberta, that pitted 14 Go-playing programs -- including several from Japan -- against one another. But even The Many Faces of Go is weak enough that most strong players could beat it handily.

    Part of the challenge has to do with processing speed. The typical chess program can evaluate about 300,000 positions per second, and Deep Blue was able to evaluate some 200 million positions per second. By midgame, most Go programs can evaluate only a couple of dozen positions each second, said Anders Kierulf, who wrote a program called SmartGo.

    In the course of a chess game, a player has an average of 25 to 35 moves available. In Go, on the other hand, a player can choose from an average of 240 moves. A Go-playing computer would take about 30,000 years to look as far ahead as Deep Blue can with chess in three seconds, said Michael Reiss, a computer scientist in London.

    If processing power were all there was to it, the solution would be simply a matter of time, since computers are growing ever faster. But the obstacles go much deeper. Not only do Go programs have trouble evaluating positions quickly, they have trouble evaluating them correctly.

    Nonetheless, the allure of computer Go increases as the difficulties it poses encourage programmers to advance basic work in artificial intelligence. Graduate students produce dissertations on the topic, and a handful of researchers around the world devote much or all of their attention to it.

    The game attracts people from all fields. For example, Chen Zhixing, a retired chemistry professor in Guangzhou, China, wrote a program called Handtalk, which dominated the computer Go field for several years. Dr. Bump, 50, whose field is number theory, has been playing Go for 35 years and taught himself the C programming language four years ago so he could write Go software. Mr. Fotland, 44, the creator of The Many Faces of Go has been working on computer Go for 20 years and is chief technology officer at Ubicom, a small semiconductor company in Silicon Valley.

    All are very strong Go players, and it takes a strong Go player to write even a weak Go program. Mr. Fotland, for instance, said he had written programs for checkers, Othello and chess. The algorithms are all very similar, and it is not difficult to write a reasonably strong program, he said. Each of the games took him a year or two to finish. "But when I started on Go," he said, "there was no end to it."

    Mr. Fotland said that his Go programming was especially weak when he was a beginning player. "A lot of the stuff I wrote was just plain wrong because I didn't understand the game well enough," he said.

    Even when skill develops, however, translating it into a program is not an obvious task. "There's a certain stream of consciousness when you're looking at positions," Dr. Bump said. "You might look at 10 variations, but you don't really know what's going on in the back of your mind. Even a strong player doesn't know how his mind works when he looks at a position."

    "We think we have the basics of what we do as humans down pat," Dr. Bump said. "We get up in the morning and make breakfast, but if you tried to program a computer to do that, you'd quickly find that what's simple to you is incredibly difficult for a computer."

    The same is true for Go. "When you're deciding what variations to consider, your subconscious mind is pruning," he said. "It's hard to say how much is going on in your mind to accomplish this pruning, but in a position on the board where I'd look at 10 variations, the computer has to look at thousands, maybe a million positions to come to the same conclusions, or to wrong conclusions."

    Dr. Reiss, who is the author of Go4++, a previous champion that placed second in last weekend's playoff, agrees with Dr. Bump. Dr. Reiss, who is an expert in neural networks, compares a human being's ability to recognize a strong or weak position in Go with the ability to distinguish between an image of a chair and one of a bicycle. Both tasks, he said, are hugely difficult for a computer.

    For that reason, Mr. Fotland said, "writing a strong Go program will teach us more about making computers think like people than writing a strong chess program."

    Dr. Reiss, who works on Go full time, said he would not think of devoting his time to any other problem. "It's a fundamentally interesting problem, but also it's just the right level of difficulty," he said. "If it was too easy it would have been solved already. If it was fantastically difficult, people might give up in frustration."

    "I think in the long run the only way to write a strong Go program is to have it learn from its own mistakes, which is classic A.I., and no one knows how to do that yet," Mr. Fotland said. A few programs have some learning capabilities built into them.

    Mr. Fotland's program, for instance, refers to a database of games played by strong players in deciding its moves, and Dr. Reiss's program employs a learning scheme for deciding which moves are interesting to look at.

    Dr. Reiss said he had come up with an idea for a new Go program that would learn by analyzing professional games. But to pursue his idea would require too much work, he said, depriving him of time to continue making updates to his current program.

    It seems unlikely that a computer will be programmed to drub a strong human player any time soon, Dr. Reiss said. "But it's possible to make an interesting amount of progress, and the problem stays interesting," he said. "I imagine it will be a juicy problem that people talk about for many decades to come."

  22. open source cd-to-ogg software? on NeoNapster's NeoAudio Rips Off CDex · · Score: 2

    Looks like CDex doesn't rip CD-->ogg.
    Anyone have a good open source recommendation for that?

  23. Whoring completed on Why Does XP Auto-Connect to sa.windows.com? · · Score: 2
    Whoring completed:

    Open Connections to sa.windows.com

    When performing a "netstat -o" in Windows XP, you may see connections opened to host sa.windows.com, which is quite obviously a Microsoft site, but why the connections? It has to do with the Search Companion features within Windows XP. With a little quick testing, I found that IE6 on Windows 2000 also has a similar Search Assistant feature, but it does not connect to sa.windows.com, using auto.search.msn.com instead, which is a bit more intuitive.

    By default, Windows XP looks to be configured for behind- the-scenes connection to sa.windows.com whenever any sort of search is required, particularly when using the search feature within Internet Explorer. I was quickly able to prove that by hitting the search button, the connections were opened immediately. You can turn that off by changing the preferences once you open the search dialog... after getting rid of that cheesy animated pooch, anyway. In the Change Preferences list, click "Change Internet search behavior" and choose "With Classic Internet search". Now when you open the search dialog, the connection to sa.windows.com will no longer be initiated. There may very way be other areas within Windows XP that are tied to that thing, but IE is the most obvious one.

  24. That's nothing... on Western Digital Announces 200 Gig Drives · · Score: 3, Funny

    ...compared to the new Ford Exorbitant.

  25. Linux users may be a cult... on Forbes on Linux · · Score: 1

    ...but Microsoft users are the ones drinking the Kool-Aid!