Hmmm, I generated and printed out this map almost 2 years ago, using the 2.4.0 kernel. This isn't new, folks. Perhaps the only thing of interest is the webification of it.
Seriously, Rusty released the source for generating all the postscript shortly after 2.4.0 - the fact that its resurfacing with a company name behind it seems like its merely a way to promote the consulting business.
On the big open-source project that I heavily contribute to, there's a system we all go by. Though they all have a choice, the developers give copyright on all source to the project maintainer. In return, the maintainer listens to them when it comes to making decisions. Of course, as the owner of copyright, you have full discretion over what makes it into the main tree. Sometimes patches get declined, and after a little disappointment, you move on. People can always use your patch if they want the feature.
We had a fork of the code happen once. In the end, everybody who was using the fork decided the new features weren't worth it.
In the end, I can't say I've really ever experienced a major conflict where developers left. Everybody who is contributing is doing it because they want to see the software succeed. In turn, you have to be open-minded about contributions. Nobody likes a dictatorial project leader.
As one of the developers, here is some information about what's going on currently:
1.8 will look very little like 1.7. The user interface is fully customizable (through xml) and worlds will be completely custom. The network code is also being completely rewritten to reduce lag.
1.8 is in CVS HEAD for anybody who would like to try out the new features.
Also, a CTF (capture-the-flag) league is getting going. If you're interested in doing team battles and tournaments, take a look at http://bzflag.org.league/
BZFlag is also on OPN - feel free to drop by and make a suggestion or three.
One of the reasons Patry cites for making TuxRacer closed source is that there was "very little outside support."
I find this quite annoying, because I personally offered to help in several emails, all of which were ignored with no response.
Don't blame other people for not helping when you don't even *respond* to offers of help! Its offensive to me that Patry is passing off the responsibility of closing the source to these 'un-helpful developers.' I feel that he should have thought about whether or not he wanted to sell the game eventually before he licensed it under the GPL.
From the article, it sounds like this guy has lied at every public appearance he makes. He's probably got some healthy dreams, but claiming centrefuge experience at a non-existant centrefuge isn't going to get my support!
Hmmm, I generated and printed out this map almost 2 years ago, using the 2.4.0 kernel. This isn't new, folks. Perhaps the only thing of interest is the webification of it.
Seriously, Rusty released the source for generating all the postscript shortly after 2.4.0 - the fact that its resurfacing with a company name behind it seems like its merely a way to promote the consulting business.
On the big open-source project that I heavily contribute to, there's a system we all go by. Though they all have a choice, the developers give copyright on all source to the project maintainer. In return, the maintainer listens to them when it comes to making decisions. Of course, as the owner of copyright, you have full discretion over what makes it into the main tree. Sometimes patches get declined, and after a little disappointment, you move on. People can always use your patch if they want the feature.
We had a fork of the code happen once. In the end, everybody who was using the fork decided the new features weren't worth it.
In the end, I can't say I've really ever experienced a major conflict where developers left. Everybody who is contributing is doing it because they want to see the software succeed. In turn, you have to be open-minded about contributions. Nobody likes a dictatorial project leader.
As one of the developers, here is some information about what's going on currently:
1.8 will look very little like 1.7. The user interface is fully customizable (through xml) and worlds will be completely custom. The network code is also being completely rewritten to reduce lag. 1.8 is in CVS HEAD for anybody who would like to try out the new features.
Also, a CTF (capture-the-flag) league is getting going. If you're interested in doing team battles and tournaments, take a look at http://bzflag.org.league/
BZFlag is also on OPN - feel free to drop by and make a suggestion or three.
and in the never-ending quest for an artificially created brain, scientists are now making circuits out of brain cells! woohoo!
One of the reasons Patry cites for making TuxRacer closed source is that there was "very little outside support."
I find this quite annoying, because I personally offered to help in several emails, all of which were ignored with no response.
Don't blame other people for not helping when you don't even *respond* to offers of help! Its offensive to me that Patry is passing off the responsibility of closing the source to these 'un-helpful developers.' I feel that he should have thought about whether or not he wanted to sell the game eventually before he licensed it under the GPL.
From the article, it sounds like this guy has lied at every public appearance he makes. He's probably got some healthy dreams, but claiming centrefuge experience at a non-existant centrefuge isn't going to get my support!
As per tradition, its a pain converting the binary data-on-disk files between versions.