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Review: BZFlag 3D Tank Game

GonzoJohn writes "LinuxOrbit.com reviews the 3D Tank game BZFlag. 'Have you ever been walking down the street, minding your own business, and suddenly look down to find something you hadn't expected? It might be money, it might be a decoder ring, it could be anything. But the almost universal reaction is pleasurable. 'That's a nice surprise,' you think as you stoop and pocket whatever good fortune has dropped in your path. The same thing can happen in the strangest places. For example, a recent post on our message boards inquired, 'What's your favorite flag in bzflag?'. Not being familiar with the game, I had to ask "What's bzflag?' Little did I know that such an innocent inquiry would result in an almost indecent obsession with a very cool game.'"

165 comments

  1. Living large by shani · · Score: 5, Funny

    If I looked down and saw something I hadn't expected, I think I'd close my zipper.

    1. Re:Living large by Anonymous Coward · · Score: 0

      shut up you wanker. Can't stand you poxy Americans.

    2. Re:Living large by Anonymous Coward · · Score: 0

      Yeah, well, keeping those bra cups hidden is somewhat of an art...

    3. Re:Living large by Anonymous Coward · · Score: 0
      Can't stand you poxy Americans.

      This is on the net, so I think that should be epoxy.

  2. what sort of a name is bzflag? by Anonymous Coward · · Score: 5, Funny

    linux games need better names. bzflag sounds like a compression utility or something. i bet we'd all be playing it if it was called something like 'armoured smashing-fist 2000', not bzip2.

    1. Re:what sort of a name is bzflag? by fallacy · · Score: 3, Informative

      From the site:

      "At this point the game resembled bz by Chris Fouts. This is no surprise because both games are based on the old Atari arcade game BattleZone. In fact, BZFlag was called bz back then because no one in the PCG knew of the existence of Chris Fouts' bz. Yes, that's right, BZFlag was written with no knowledge of bz. The two games share no code and were designed and written independently. They owe their similarities to their BattleZone heritage"

      Now, I'm not saying that it's a great name, but at least there's a reason for it being what it is...

    2. Re:what sort of a name is bzflag? by Anonymous Coward · · Score: 0

      Actually.... it is not exactly a linux games... we used to play it on SGIs almost 10 years ago... (okay, maybe a little less)

    3. Re:what sort of a name is bzflag? by kriebz · · Score: 1

      not many names of games are too descriptive of gameplay (e.g. Quake involves no shaking). Most OSS games also have no marketig, so there is no familiarity with a name until perchance your friend finds it in the Debian list or mentioned in IRC...

    4. Re:what sort of a name is bzflag? by Anonymous Coward · · Score: 0

      Black & White had no negroes, either.

    5. Re:what sort of a name is bzflag? by Anonymous Coward · · Score: 1, Informative

      >linux games need better names. bzflag sounds like a compression utility or something. i bet we'd all be playing it if it was called something like 'armoured smashing-fist 2000', not bzip2.

      BZFlag is not a Linux game - it is an IRIX game ported to Linux. It was written for the Indyzone challenge way back when. Furthermore, program names in UNIX are notoriously cryptic - why can't our games be the same? Its not like we are trying to sell them...

  3. People say... by carlosjordao · · Score: 0, Offtopic

    people say that is synchronicty...
    Some events in sequence that would put you
    in contact with something you desire/want/would like. It would look like coincidence, but
    those people belive there is no coincidences,
    so, the universe just helped you ;-)

    1. Re:People say... by RazzleFrog · · Score: 1

      For those of you interested in Synchronicity - read CG Jung.

  4. Grudes by Dick+Click · · Score: 0, Offtopic

    When discussing the "pleasure" of such an event (as described in the original post), you can measure the pleasure in grudes. Grudes is a scale from negative values, through to positive values. I don't know if there is the equivalent of "absolute zero" for Grudes, but I can provide some examples:
    a) -1000 Grudes is equal to the feeling you getin the pit of your stomach when you look in your rear-view mirror, and see that a police officer is about to pull you over for speeding.
    b) 4310 Grudes is equal to the feeling you have when your home town team comes back from a deficit to win the final game in some sporting event playoff situation that you care about.

    I don't know how many Grudes one might feel while playing BZFlag. Anyone have any ideas?

    1. Re:Grudes by theghost · · Score: 1

      When you've got 5 friends teamed-up against you and you just need a few more kills to get your score to 100: 5000 Grudes. (+1000 more if they're in the same computer lab and you can taunt them while you frag them.)
      When you've logged on to a server and you watch time after time as your bullets pass right through the other tank(s) due to lag or hacked clients: -2000 Grudes. (assuming that angry ranks lower than sad)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  5. Website with more info by KevinGale · · Score: 4, Informative

    http://www.bzflag.org/

    1. Re:Website with more info by rasjani · · Score: 1, Redundant
      And karmawhoring the site as a clickable link:

      http://www.bzflag.org

      --
      yush
    2. Re:Website with more info by Ahchay · · Score: 2, Interesting

      From bzflag.org

      BZFlag now officially runs on the Vectrex! This amazing console uses vector graphics instead of the more common pixel-based graphics, making for amazing gameplay! In fact, the Vectrex has the same type of screen used in the original Battlezone.

      Whoa! Is this an April 1st thing or something...

      It would be very very cool - the vectrex is one of my all time desert island systems - but I can't find any more information on site or anywhere else, and I'm pretty certain that Veccie hardware would struggle.

      Can anyone confirm whether this is just a particularly inspired April oneth thang?

      (Gods, I hate this time of year - can't believe anything you bloody well read)

      Cheers
      Chris

    3. Re:Website with more info by Anonymous Coward · · Score: 0

      Yeah, I guess that's a pretty advanced game for a Linux system!

      Now excuse me, I'm going back to Freedom Force. Or maybe Dungeon Seige.

    4. Re:Website with more info by Anonymous Coward · · Score: 1, Informative

      You win the prize (namely, abso-freaking-lutely nothing).

      As a developer for BZFlag, I can vouch for the fact that it is, in fact, an AFJ.

      -- Colin Bayer

    5. Re:Website with more info by Anonymous Coward · · Score: 0

      Now see, you ruined your karma chances by making it obvious.

      To do it right, you have to start a new thread (to make it less obvious that you're ripping someone off) and you can't have the word 'karma' in your post.

      It works even better if you add some kind of throw-away description, like 'Try this site for more information about bzFlag'.

    6. Re:Website with more info by Anonymous Coward · · Score: 0

      Gee!! Thanks, ill be much wiser next time ;)

    7. Re:Website with more info by Aanallein · · Score: 1

      To do it right, you have to start a new thread (to make it less obvious that you're ripping someone off) and you can't have the word 'karma' in your post.

      You can actually use the word karma in your post. Just write it like "This'll probably be modded down because of karma-whoring, but..." :-)
      Reverse-reverse-reverse psychology and all that...

  6. 7 comments and slashdotted already? by matvei · · Score: 0, Redundant

    Warning: MySQL Connection Failed: Too many connections in /home/orbitftp/www/pages/pnadodb/adodb-mysql.in c.php on line 105

    1. Re:7 comments and slashdotted already? by superpeach · · Score: 1

      well, yes. You would hope that people at least tried to read the page before making comments.

  7. I�m addicted to BZFlag by Anonymous Coward · · Score: 2, Funny
    It's already hard enough to find a decent server to play on. Now that BZFlag is on Slashdot I fully expect to find an increase in lag, teammate killers, and losers with hacked clients when I start playing this morning. Doh!

    The best flag is the laser by they way.

    1. Re:I�m addicted to BZFlag by Anonymous Coward · · Score: 0

      Heh. reminds me of the activision Battlezone servers. lots of lusers who think its 1337 to login on someones team, and then use that to attack the guys base as the teammate flag stops automated defenses from nuking him. usually followed by "H@r H@r, r001d joo!"

  8. Wide Angle bad flag? by gerddie · · Score: 2, Insightful

    I wonder why the "wide angle" flag is considered bad. Yes, it might not be easy to interpret the image, but if you become used to it, the fish-eye certainly gives you an advantage.

    1. Re:Wide Angle bad flag? by banditski · · Score: 1

      "the fish-eye gives you an advantage..."

      dude - that's what the RADAR is for...

      and i suppose colour blindness is an advantage so you don't feel guilty for killing your teammates?? 8^)

    2. Re:Wide Angle bad flag? by Anonymous Coward · · Score: 0

      I was wondering the same thing. People use higher fov values in fps games all the time to gain the advantage, but it usually takes some getting used to.

  9. Best. Arcade. Game. Ever. by LittleGuy · · Score: 4, Interesting

    I'm not surprised about the addiction. It was so good for its time, even in its single-player mode, that the military took a look at it to train its troops.

    Based on Atari's BattleZone, it remains my favorite Video Arcade game.

    --
    Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
  10. the lonewolf is dead by Anonymous Coward · · Score: 0

    Warning: Too many connections in /home/orbitftp/www/pages/pnadodb/adodb-mysql.in c.php on line 105

    Warning: MySQL Connection Failed: Too many connections in /home/orbitftp/www/pages/pnadodb/adodb-mysql.in c.php on line 105
    Error connecting to dblonew
    Program: /home/orbitftp/www/pages/mainfile2.php - Line N.: 82
    Database: lonew
    Error (1040) :

  11. Spectre by pistaugh · · Score: 3, Interesting

    There used to ba a game exactly like this. It was for the Macintosh if I remember correctly. I think it was called Spectre.

    1. Re:Spectre by HobbitGod42 · · Score: 1, Interesting

      I think it was spectre 7... well thats what it was on the PC... ah after looking at GameFaqs I noticed it was Spectre VR...

    2. Re:Spectre by ameoba · · Score: 2

      At one time, spectre was the Big Hype game of the year, available on both PC and Mac. Something about it's graphics.. dunno.

      --
      my sig's at the bottom of the page.
    3. Re:Spectre by dangermouse · · Score: 1

      Spectre VR was a sort of "update" version of the game. Fancier graphics and whatnot.

    4. Re:Spectre by Kphrak · · Score: 1

      At one time, spectre was the Big Hype game of the year, available on both PC and Mac. Something about it's graphics.. dunno.


      No, it's because it wasn't just called "Spectre". It was called "Spectre VR". VR? VR means Virtual Reality! I've got to buy that game!


      You can probably snag a copy at Classic Trash if you've got an old PC that has DOS on it. Though WHY it doesn't have Linux and HAS something as old and crummy as DOS would be a good question to ask yourself...;)

      --

      There's no sig like this sig anywhere near this sig, so this must be the sig.
    5. Re:Spectre by ramparte · · Score: 1

      There was indeed, and I'm one of the two authors of it. Thanks for remembering!

      It's funny, over the years there have been a number of clones of Spectre, including the flags, some of the features, etc. There was an arcade game a while ago, etc.

      One of the favorite user features in the original game was displaying the other person's name in the targets. Quite popular in offices!

      --
      "Oh, Senator, you're so gullible!" - Buckaroo Banzaii
    6. Re:Spectre by 0x0d0a · · Score: 1

      IIRC, Spectre came out first for the Mac, and there were more releases of it (Spectre VR may have been the last), but there were PC versions.

    7. Re:Spectre by torpor · · Score: 2

      I did some contract work for Velocity waaay back then and became good friends with one of the programmers that used to work there ... though, over the years, I lost contact with him after he went off to work for Microsoft (on MS Golf, no less).

      I was a huge fan of SpectreVR, though ... and Velocity, in general. Any company where "Snow Crash" was required reading for all new programmers was, back then (pre-dotcom'ish era) a pretty good place to work.

      Too bad their management screwed the pooch on some of their other projects - weren't they also doing some sort of defense work with their VR technology?

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  12. CTF rules by EisBar · · Score: 0, Redundant

    Nothing like capturing your opponets flag and hear that mockering laugh after watching the explode.

    No flags, no jumping, just ricochet!

  13. Excellent game. by PlazMatiC · · Score: 1

    I happened upon BZFlag on freshmeat a couple of years ago now. It's been steadily improving since I first played it.

    It's a lot like Point Blank, a game I played on SGI O2 machines back in 1998, but nowhere near as complex. (Point Blank had three tanks and one aircraft, gradients in the terrain, and buildings more complex than the solid blocks in BZFlag)

    Still, I enjoy playing it, and there's a windows version, making it great for lan parties.

    1. Re:Excellent game. by jandrese · · Score: 3, Interesting

      Yeah, but remember how annoying it was in Point Blank that you couldn't shoot up hills reliably (or at all IIRC). And the Plane was nearly impossible to use (plus it was easily shot out of the sky by those dammable missiles on the hovertank (or was it just a light tank?).) Still, it was plenty fun to play nonetheless.

      --

      I read the internet for the articles.
  14. the best flag by banditski · · Score: 4, Interesting

    i became hooked on this game in school... a bunch (usually 8 or so) guys would stay after class to play until the kicked us out. this went on for the better part of four months.

    but the best flag, imho, is stealth. guided missles are pretty good, but invariably, everyone teams up on the dude with missles. stealth allows you to act as an assasin - picking your targets on your own terms.

    some would say this tactic is 'cheap' - i think cheap is getting missles and jumping onto the highest building and firing constantly. stealth isn't 'cheap', it's 'tactical'. 8^)

    1. Re:the best flag by Bostik · · Score: 3, Interesting

      some would say this tactic is 'cheap' - i think cheap is getting missles and jumping onto the highest building and firing constantly.

      Yes, that is definetely cheap. Which is the reason that when I ran a bzflag server, jumping wasn't allowed, unless you got the Jump flag. We wanted to keep the guided missiles in the game, but without the munchkin factor that they, combined with free jumping, give.

      Yep, basically just getting the missiles and hopping on top of the highest building allowed you to snipe every single player that came in your field of vision. I tried it once and it's dead boring.

      Now I'm feeling the urge to reinstall a bzflag server and get in touch with the game again. As if it wasn't difficult enought to let go the last time :)

      --
      There is no such thing as good luck. There is only misfortune and its occasional absence.
    2. Re:the best flag by corey_lawson · · Score: 1

      When I was at college, the big fun was NetTrek. Similar things. We would "convene" at the ACS of the Univ. of Washington, which had a "public" X terminal area. Tons of fun.

    3. Re:the best flag by tap · · Score: 2
      I remember the nights of playing netrek on those crappy X-terms with their 12" monitors. It was at the ACC, closed down in 1999 I think.

      There are still some people playing netrek. If you use Linux, check out my client Paradise-2000. If you download IBM's viavoice package for linux, you can have it speak messages and macros outloud to you.

  15. BZflag's Cool by Greyfox · · Score: 2

    The undernet linux channel went through a brief period of bzflag addiction two or three years ago. Great game. Took a bit of fiddling to get it to work correctly with my 3DFX card at the time. Hmm... I should reinstall it...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  16. A Great little game... Could do with more config by Manic+Miner · · Score: 3, Interesting

    I LOVE this game, I came across it a month or two ago while looking for 3d games that me and my house mates could play, even on low spec / linux machines. I wasn't convinced when I first loaded it up and had a tank which could jump and very simple graphics, but then we started playing.... I have to say this thing rocks, multi platform, network play, LOTs of players on line a once, serious good fun.

    I do have one gripe though, some of the flags are REALLY anoying if playing with only a few people, homming missle being one of them. All the person needs to do is get on top of a high platform, and thats it, everyone is dead and stay that way until he decides to drop the flag.

    Having said that a lot of the flags are great fun, narrow and wide still make me laugh :). I would like to see the ability to choose which flags are included in the game.. a nice options menu where you can change what's allowed - like the one worms had to allow you to customise the numbers of each type of weapon.

    I was refreshed to find this came.. it has one major thing going for it - good gameplay, it just goes to show that you can still have fun without needed in GeForce 4 graphics card :)

    --
    If you ever drop your keys into a river of molten lava, let'em go, because, man, they're gone.
  17. Slashdotted by jaavaaguru · · Score: 1

    The site is slashdotted. For those curious (as I was) about this game, have a look at the homepage. It has reviews and screenshots. Anyone got a cached copy of the article?

    1. Re:slashdotted by theghost · · Score: 2, Interesting

      The analysis of Cloaking is missing one crucial bit of info: cloaked tanks are immune to Lasers. (Makes perfect sense, but most developers would've missed that.)

      Cloaking is of limited use otherwise - skilled players use the radar at least as much as the viewscreen, if not more.

      BTW, my favorite config: all good flags, all bad flags (15 seconds or 1 kill), 3 shots, jumping. (The fewer shots you have the more the strategery of the game shines through. BZ can't compare to Quake for adrenaline-pumping click-festiness, but the cat and mouse of stealth vs. gm can't be matched by Quake.)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  18. Can anyone say Tanx 'n' Stuff? by DarklordJonnyDigital · · Score: 1
    Sounds a lot like the old shareware Amiga game, Tanx 'n' Stuff (Assassins Games Pack, #184).

    Used to be that Galaxians, Pacman and Worm were getting a reworking on the Amiga in the form of Deluxe Galaga, Deluxe Pacman and Megaworm... now it's the Amiga shareware's turn for the remix. Hooray!

    We've even seen Populous get a rebirth with Lionhead's Black & White, and Quake with Half-Life's Deathmatch Classic. I wouldn't be surprised in five years time to see a reworking of GTA or Baldur's Gate 2. (Takers, anyone?) :D

  19. I did find something by Anonymous Coward · · Score: 0

    Unfortunately failed MySQL Connections aren't that pleasurable.

  20. What I'd love.... by NeoTron · · Score: 1

    Is a fully immersed version of the game...
    i.e. put on my VR helmet and gloves...

    Looking around with my head moves the turret, hands do sterring/jumping/shooting...

    I can only dream :)

    If you ever see "Resistance Is Futile" in a game of bzflag, that'll be me ;)

    1. Re:What I'd love.... by Hast · · Score: 1

      You can try that in well equipped (don't say it ;-) arcades. Well, not the gloves, but VR helmets. Unfortunately when I tried it the computers were pretty shoddy. I actually got a bit motion sick from it. (Which I have never gotten from games before, not even Descent.)

      Naturally that had something to do with the general procedure being you turn your head, and 2 seconds later the "world" was going in that direction. (IOW horrible lag.) But it was rather neat.

      I think it would be better if you had aiming with your head and controlled the tank's heading with a joystick.

  21. IRIX Version by cporter · · Score: 3, Interesting
    Oh, man the IRIX version was great. When I worked for SGI '98 - '00 it was played nearly every day in our office. Nothing like an 8-CPU 16GB RAM SGI Onyx2 3-Pipe InfiniteReality system for playing bzFlag at 1920x1200 on a 24" Sony Superwide monitor.

    It ran Quake pretty well, too...

    1. Re:IRIX Version by pmsr · · Score: 3, Funny

      You worked at SGI in that period and were playing bzFlag every day in office? And even had an available 8 cpu 16GB SGI Onyx 2 machine to play it on? Jeeez, now i know why i have to pay so much for my SGI machines. ;-)

      /Pedro

    2. Re:IRIX Version by cporter · · Score: 2
      It was fun :-) But we only had that system for like 3 days, just being prepped for a customer. It was actually very rare for us to have Onyx2s sitting around - I think that one is at the Rose Center Planetarium in NYC's Natural History Museum. I had an Indigo2 and an O2 at my desk, once in a while we would have an Origin2000 4 or 8 CPU system. Of course, when they were in the office, the first thing to do was fire up Quake or bzFlag or something equally insane.

    3. Re:IRIX Version by irix · · Score: 2

      I was surprised to see this article too. I have played this on SGIs going back for years - it was one of the demo games that they shipped with the systems.

      We were playing on Indys and Indigo2s, but it was still a lot of fun.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    4. Re:IRIX Version by Anonymous Coward · · Score: 0


      Which office were you at?

    5. Re:IRIX Version by marian · · Score: 1

      You're making me miss working at SGI! And I was there at the same time you were. Now I'm getting all nostalgic for the bzflag server we had running in support. You've got to like having a boss who required his people to play bzflag at least once a day. :)

      --
      "Suppose you were an idiot..... And suppose you were a member of Congress... But I repeate myself."
  22. The Best CS distraction by Meech · · Score: 4, Interesting

    The CS Department at my school has a 24 hour access rule, meaning that when a good game of bzflag starts, nobody has to leave. These games start very randomly. If a bunch of people are sitting around the lab working on stuff, all there needs for a game is for one person to *cough* and say "bz." The next thing you know, there are 5 to 10 people signed in, with the first person starting the server. It is an amazing phenomenon.

    As far as flags go, here are the best flags:

    • Guided Missle - This flag is the best flag for longevity. Right click and then fire, you just killed someone.
    • Laser flag - instant death from across the board.
    • Stealth - When you are not on someone's radar, they get really pissed.
    • Cloaking - It is hard for them to shoot at what they can't see.
    • Narrow - You become two dimensional in a 3D world.
    • Shock Wave - Everyone within a certain radius of you becomes no more!
    There may be more flags, but those are the best on the version that we play with.
    1. Re:The Best CS distraction by LordNimon · · Score: 2, Insightful
      These games start very randomly. If a bunch of people are sitting around the lab working on stuff, all there needs for a game is for one person to *cough* and say "bz."

      *sigh*, I miss college. Enjoy it while you can, buddy. Once you get a "real job", you'll never again work with a bunch of people who all share your interests.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    2. Re:The Best CS distraction by cduffy · · Score: 3, Interesting

      Enjoy it while you can, buddy. Once you get a "real job", you'll never again work with a bunch of people who all share your interests.

      Depends on where 'ya work, man.

      My first year at [insert non-dead linux-centric software company... yes, you get to figure out which one -- can't be hard, we've been in /. lately], we had big bzFlag games every day around 5:00 or so. I understand that the year before it was XPilot. When the core engineering group went to lunch together, we'd all geek out 'bout the same stuff (for that matter, we still do, when I'm not telecommuting). We'd go to parties together (one employees' daughter dictated a list of who she wanted to her 4th birthday party -- and it was more than 50% coworkers, myself included), had (and have) a company band, used to have intercompany Nerf fights (now replaced by frequent Birkball games)...

      Yes, really cool workplaces still exist. Thing is, they're rare -- I was damn lucky to find this one. To address your claim directly: I'm still studying computer science (that's why I'm telecommuting some of the time) -- and I'd say my coworkers share my interests far more than my classmates, and my coworkers are most certainly better coders and teachers than my professors (I learn far more from talking to and working with them than sitting in class). So don't be so doom-and-gloom... just because you don't have a really cool job doesn't mean they don't exist. (or, to put it differently... "Neener neener neener!")

    3. Re:The Best CS distraction by garcia · · Score: 2

      that's not a "real" job. That's fun. If work was fun it would be called vacation. You are one of those imposters! ;)

    4. Re:The Best CS distraction by room101 · · Score: 2

      We used to do the same thing with x-tank. Damn I miss that game.

      Ah, the good 'ole days.

      --
      room101 -- how much can you stand before they break you?
      (they always break you eventually)
    5. Re:The Best CS distraction by cduffy · · Score: 1

      that's not a "real" job. That's fun. If work was fun it would be called vacation. You are one of those imposters! ;)

      Heh. Ohh... now I get it. So some of us get real jobs (poor slobs!) and some of us get paid vacations.

      Hmm... I think I prefer the latter. :)

    6. Re:The Best CS distraction by dimator · · Score: 2

      Mister, you got one damn low user #.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    7. Re:The Best CS distraction by Chris+Johnson · · Score: 2

      Yeah. What kind of a loser are you to be discovering slashdot _that_ early? ;)

  23. BZFlag rocks by ditz · · Score: 5, Interesting

    BZFlag is an excellent example of a game which places gameplay above graphics. THe graphics are certainly not like Q3A, but instead made mostly of simple polygons. There are some interesting effects (such as the smoke from the Guided Missile) but clearly the focus is on gameplay.

    The gameplay is simply excellent! It is amazing how such a single game can produce such varied gameplay. For example, several friends and I have been playing BZFlag with max 1 shot delay and good flags only. Of course, each of us developed our own strategy and all was fine until we decided to increase the max shots to 5. Interestingly, all the strategies we used went to waste since they actively took advantage of the 1 shot reload delay. With 5 max shots delay, different flags became more important (ie SuperBullet is vastly more useful in 5 max shot delay).

    All in all, this game is very addictive. Highly recommended :)

    --
    Ahimsa Paramo Dharma Nonviolence is the highest form of religion.
    1. Re:BZFlag rocks by miracle69 · · Score: 4, Informative

      Another game that still has a small following, but is perhaps the oldest game played on the net over TCP-IP is Netrek. The bronco version (which is closest to the original version and the only version still played daily) is a very subtle game focused on strategy and teamwork. It's easy to learn, but hard to master.

      Unfortunately, netrek has suffered a serious decline due to old graphics, and the expiration of the paradise client for windows. Newbies tend to like the paradise version of the game because it's a little more fun, a little less complex, and the clue on bronco servers can be quite abusive.

      Anyone else here remember playing Netrek? I know I spent a year of college tuition back in '93-'94 playing the game...

      If you're lucky, there are nights when you can play the hockey version of the game. Long Live the SC!

      To this day, when I hear the word "Ogg", I don't think about the music encoding format. Ogg is a verb, not a noun.

      --
      Linux - Because Mommy taught me to Share.
    2. Re:BZFlag rocks by blueskyred · · Score: 1
      I played Netrek Hockey back when I was attending USC. While I regret my 18 months at that college, I do not regret a single minute spent on that game.

      That game convinced me that I needed more than Windows and Mac. Nothing on the PC convinced me to stay up playing for 20 hours straight.

      Old graphics for sure -- but in '93 and '94 it really was way ahead of the game as far as multiplayer online games were concerned...

      --
      Online wrestling as a trading card game? WWF With Authority.
    3. Re:BZFlag rocks by nicklott · · Score: 2, Informative
      Bah, what's wrong with good graphics? Combat Mission manages to combine good graphics with brilliant game play.

      It doesn't run on linux and you have to pay for it (hence I'm gonna get flamed) but it IS very, very good. It has a huge community (or here) following even though it is only available online and does not exactly have mainstream content.

      Also a rare case of a developer working closely with their customers and allowing them to contribute to a product; the engine isn't open source but the graphics certainly are (to the extent where people are producing whole new enviroments that are totally outside the game's original scope).

    4. Re:BZFlag rocks by filmcritic · · Score: 1, Interesting

      Yep, Combat Mission IS truly one of the very best squad based wargames out there. No tank rushes will ever win this one for you. Combat Mission 2 is due out sometime, focusing on the Eastern Front of WW2. Mindless gamers need not apply...and yes, you do have to actually buy it, plus it kicks the shit out of stupid little games where you capture flags just because it runs on Linux.

  24. slashdotted by Niksie3 · · Score: 3, Informative

    Damn, here is the first page, thats all I got:

    BZFlag: 3D Tank Shoot 'Em Up That Deserves Attention Part 1

    Published by LinuxOrbit.com: April 4, 2002
    by John Gowin, LinuxOrbit Editor-in-chief

    Have you ever been walking down the street, minding your own business, and suddenly look down to find something you hadn't expected? It might be money, it might be a decoder ring, it could be anything. But the almost universal reaction is pleasurable.

    "That's a nice surprise" you think as you stoop and pocket whatever good fortune has dropped in your path.

    The same thing can happen in the strangest places. For example, a recent post on our message boards inquired

    "What's your favorite flag in bzflag?".

    Not being familiar with the game, I had to ask "What's bzflag?"

    Little did I know that such an innocent inquiry would result in an almost indecent obsession with a very cool game.

    What is BZFlag?

    BZFlag is a 3D multi-player tank battle game. You can fight other tanks by yourself as a Rogue (some game servers don't support Rogues) or join a team based on your tank color (Red, Green, Blue, Purple). The object of course is to kill other tank opponents by shooting them, a fairly straightforward scenario for a first-person shoot 'em up type of game.

    The "flag" in the title of BZFlag refers to the white flags found scattered across the battlefield in the game. To pick up a flag, you merely have to run over it with your tank. Each flag grants the owner of the flag special abilities within the game. That's where some of the strategy of game comes in. Certain flags bestow powerful gifts to the bearer while other flags are designed to specifically combat the bearer of another flag. Not all flags grant a bonus either. Some of the flags hamper a player for a fixed amount of time before they automatically are released. Because the flags are indistinguishable to all players, it is chance that determines whether you pick up a flag that will make you powerful or shackle you with a burden.

    In order to excel at the game, it pays to know your flags. Here's a quick rundown of the flags available in the game, with a description of what they do, what they're best used for and what they're helpful against.

    First the "good" flags:

    High Speed
    Boosts your speed by 50%. Good for overall use. Can escape Guided Missiles if used to drive perpendicular to the missile path.

    Quick Turn
    Boosts turn rate by 50%. Good for close combat but no major advantage for combating other flags.

    Oscillation Overthruster
    Enables tank to go through buildings. You cannot back up in or into a building, nor can you shoot while sealed inside a building. You must be completely inside a building to be protected from normal shots. Vulnerable to Shockwave, Super Bullet and Steamroller in close quarters. Good for ambush attacks, but your tank always returns to ground level since you sink through any obstacle or building you jump on.

    Rapid Fire
    Increases shot speed and decreases range and reload delay. Good flag for overall combat, no major bonus against other flags.

    Machine Gun
    Increases shot speed and dramatically decreases range and reload delay. Good only for close combat. Real close.

    Guided Missile
    Arguably the most coveted flag in the game, Guided Missile enables shots to guide themselves when locked on an opponent by right-clicking your mouse on an opponent in your view window. The missile can be re-targeted at any time during its flight (with the right mouse button). This allows the player some control over the missile's steering. Vulnerable to the Stealth flag since missiles can't be locked on.

    Laser
    Gives your tank a laser cannon, with effectively infinite speed and range. Just point and shoot. Laser reload time is doubled from normal weapon. One downside is that you have a decent chance of killing yourself from extended reflections of the laser due to its infinite range. Great for long distance kills, but likely you will eventually become your own victim. Used carefully, very powerful. Good against Guided Missile thanks to its extended range.

    Ricochet
    Causes shots to reflect off walls. Many servers have ricochet enable for the entire battlefield, so this flag does nothing on these types of servers. On non-ricochet servers, you can practice your billiards skills by shooting around corners off border walls.

    Super Bullet
    Enables shots to go through buildings. Kills Oscillation Overthruster carriers inside of buildings as well as "zoned" Phantom Zone users. Great for unsuspecting opponents on the other side of a building or wall.

    Stealth
    Tank becomes invisible on radar but is still visible out-the-window. Prevents Guided Missile from locking on the carrier of the flag. Great overall use, especially against opponents not facing you.

    Cloaking
    Tank becomes invisible out-the-window but is still visible on radar. Good for hectic battle due to invisibility, but Guided Missile can still lock on you. Jumping while using this flag is more effective.

    Invisible Bullet
    Radar of opponents can't see your shots, so it's an excellent flag for all around battle and for those not facing you.

    Tiny
    Your tank becomes much smaller and harder to hit. Good for head to head battle due to reduced size.

    Narrow
    With this flag, your tank becomes paper thin. It's very hard (but not impossible) to hit a "Narrow" tank from the front or back. However, the tank is as long as usual so hitting it from the side has normal difficulty. Good for head to head battle, but try not to jump while turning.

    Shield
    Allows the bearer to absorb on hit from an opponent, but the hit ejects the flag immediately. Since the flag may not disappear when it ejects, you may want to wait around for it to fall to the ground so you can grab it again, but the shield flag flies for an extra long time (longer than the normal reload time).

    Steamroller
    Possibly the least desirable of flags (other than Ricochet and Jump when server settings make them useless) this flag enables your to kill other tanks by driving over them. The downside is you rarely get close enough in normal game play.

    Shock Wave
    Makes your tank shoot a shock wave in all directions rather than shells. Any tank caught in the wave is destroyed (including tanks on or in buildings). This is a good tactical flag against Guided Missile an Oscillation Overthruster users. The downside is the shock wave has a short range, so even an opponent without a flag has an advantage. Try not to jump with this flag either.

    Phantom Zone
    Driving through a teleporter send the bearer of this flag to the Phantom Zone. A "zoned" tank cannot shoot, but can drive through buildings and cannot be destroyed except by a Super Bullet or a Shock Wave. Also fun to use to taunt or distract unseasoned opponents who might waste time firing at a "zoned" tank.

    Genocide
    This is a dreaded flag in team play. When the bearer of Genocide kills any tank on another team, all members of that team are destroyed as well. A good way to rack up the points or kill a Guided Missile user by killing off the weakest member of his team. No battle advantage in head to head or Rogue competition.

    Jumping
    This allows your tank to jump, but is useless on "jump" servers. Great for servers without jump enabled for all since high-ground can't be reached without jumping. Identify
    Displays the identity of the closest flag in the vicinity. This flag is good for finding a flag you want, but don't get too distracted "flag shopping". This flag offers no battle advantage.

    Then there are the "bad" flags:

    Colorblindness
    This makes all tanks appear black, both on radar and in your view screen. Be careful you don't shoot your teammates.

    Obesity
    This flag causes your tank to become very large and easy to hit. Makes teleporters unusable due to enlargement.

    Left Turn Only
    This prevents your tank from turning right. Only thing to do is drive in straight line or circle left until the flag times out.

    Right Turn Only
    Same as left turn except the opposite direction.

    Momentum
    This flag gives your tank a lot of inertia. Stopping and turning become exercises in physics. The overall effect is less response for all movements.

    Blindness
    This blanks the main view screen, but your radar still works. It is effectively impossible to detect any tank with Stealth, but shooting a Stealth with Blindness is the stuff legends are made of.

    Jamming
    Disables the radar but you can still see out your main view screen.

    Wide Angle
    Ever wonder how a goldfish perceives its owner? This flag gives you some idea. The bearer sees the battlefield through a distorted fish eye lens in the main window.

    Go to Part 2, Strategy and more!

    --
    Sig you!
  25. Interesting Question! by Captain+Large+Face · · Score: 3, Funny

    Have you ever been walking down the street, minding your own business, and suddenly look down to find something you hadn't expected?

    Yes, an open manhole cover. But I'm feeling much better now.

  26. For you OS X folks... by RobL3 · · Score: 5, Informative

    The official BZFlag website dosen't ist the OS X version, but you can find the port Here (3.2MB)

    1. Re:For you OS X folks... by Anonymous Coward · · Score: 0, Interesting

      Do you know who ported this to MacOS X?

      BZFlag is released under the GPL, but the source for the MacOS X port doesn't seem to be available.

      Domain Name: HZSYSTEMS.COM

      Administrative Contact, Technical Contact, Billing Contact:
      Avila, Kevin (ZTNXCJGPSI) kevin@hzsystems.com

      The guy hosting it probably knows...

    2. Re:For you OS X folks... by zaren · · Score: 1

      Informative, indeed... here I was worrying about trying to build my own version :) But, is there audio for this version? Is there audio at all, for that matter? It's dead silent on my iBook...

      --
      Come to the University of Mars! Classes starting soon!
    3. Re:For you OS X folks... by RobL3 · · Score: 1

      It does come with .wav files.... But it's silent on my G4 too...

    4. Re:For you OS X folks... by RobL3 · · Score: 2, Informative

      The source is available on his site, I just posted the link to the binary.

    5. Re:For you OS X folks... by Anonymous Coward · · Score: 0

      Well, the problem is that when I go to www.hzsystems.com, the following page is returned:

      <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
      "http://www.w3.org/TR/1999/REC-html401-19991224/lo ose.dtd">
      <html>
      <head>
      <title>HZ SYSTEMS</title>
      <meta name="generator" content="BBEdit 6.5">
      </head>
      <body>

      </body>
      </html>

    6. Re:For you OS X folks... by Anonymous Coward · · Score: 1, Informative

      Sound works fine for me on my G4 running OS X.

    7. Re:For you OS X folks... by eddienull · · Score: 1

      The guy hosting it is the same guy who ported it, and that guy is me. :-) The page location for binary and source is http://ww.hzsystems.com/kevin/bzflag/ and my email for feedback is kevin@hzsystems.com or you can catch me on openprojects irc, #macdev or #bzflag nick: eddienull

  27. I thought it was cool at first.... by Picass0 · · Score: 3, Interesting

    There are too many cheat clients for this game. Just showing up in an arena is like asking to be bungholed.

    1. Re:I thought it was cool at first.... by fire-eyes · · Score: 2, Informative

      Yeah no doubt. The CLIENT is left to tell the server when the player has died or not. A trivial code mod and you never die.

      It reminds me of CS. But there is a major difference: bzflag developers are creating a fix, and this won't be a problem in 1.8.

      --
      -- Note: If you don't agree with me, don't bother replying. I won't read it.
    2. Re:I thought it was cool at first.... by Colin+Bayer · · Score: 1

      However, some of the major "production" servers running the late 1.7's (e4/e5) have an administration patch installed that allows competent admins to boot problem players. 1.8 will fix this entirely, but keep in mind that "1.8 Released!" is a sort of running joke amongst the developers. ;)

      -- Colin Bayer , Part-time BZFlag Developer.

      --
      Want Linux games? HERE.
  28. Bolo by GangstaLean · · Score: 2, Informative

    I haven't played this game, but it reminds me of the insanity that came out of Bolo freshman year. hordes of people descending on the Mac lab to team up and beat the crap out of each other in little tanks.

    wow that was fun.

    --
    -- Bird in the Bush: The Renewable Energy Blog http://www.birdinthebush.org
    1. Re:Bolo by dar · · Score: 1

      I loved Bolo. We played it a lot at Aldus in the early nineties. I miss it since I don't work on Macs any more. It would make a great Linux game. I wonder if the source is available.

      --
      My other Slashdot ID is much lower.
    2. Re:Bolo by Mentat21 · · Score: 1

      Check out http://www.winbolo.com/. It talks about a Windows version and a Linux version.

  29. Ohhhh!!!! A MaC OS X Version!!!! by TwitchCHNO · · Score: 2, Informative

    Ohhh *clicky* Linkies!

    Downloading! yay!

    Clicky Linky!

    --
    ___________________________
    I'm not a geek, but I play one on TV.
    1. Re:Ohhhh!!!! A MaC OS X Version!!!! by tps12 · · Score: 1
      Ohhh *clicky* Linkies! Downloading! yay! Clicky Linky!

      Please do not help perpetuate Mac-user stereotypes.

      --

      Karma: Good (despite my invention of the Karma: sig)
  30. BattleZone! by craw · · Score: 1

    I got to play the arcade version of BattleZone (great game for its time), and the SGI version. When bzflag came out, we used to do "network testing" with it. Dog and Arena were also good for "network testing."

    There was another relatively obscure version of BZ. It ran under Apollo DomainOS. I believe that the program was written by a few geophysics graduate students at MIT back in the mid 80's.

    Hey, my sig is somewhat pertinent to this post!

    1. Re:BattleZone! by Anonymous Coward · · Score: 0

      The Apollo version was actually written in
      fortran! There was also a vector-graphics StarTrek game,
      also written in fortran. If my memory serves me correctly, both were written
      by Justin Revenaugh (not sure of the spelling)
      of the Earth and Atmospheric physics department.

      Both games were later converted to c and X-windows, using a library of routines to convert
      from the Apollo GPR graphics into X-windows calls.

      I remember when we got an Apollo DN3500 (25MHz
      68030) we had to increase the "time wasting" loop
      in the games because the ran too quickly :)

      Brings back fond memories of Apollos and Domain-OS.

      Paul.

  31. I enjoy the game, but dial up == me quit by fire-eyes · · Score: 1, Interesting

    I used to enjoy this game, but then a few servers started making the latency requirred to be so low that only broadband can play. The servers just boot dial up users after a while..

    There goes something else down the tubes for dial up, thanks to those certain server admins..

    And the rest of the servers stink anyway... The games networking either way needs some serious work, but I don't have much faith since dial ups are just ignored today anway.

    Which is a shame for millions like myself, where there isn't a reasonable alternative (sattelite != reasonable).

    --
    -- Note: If you don't agree with me, don't bother replying. I won't read it.
  32. Haiku by offtopic_haiku_man · · Score: 3, Funny

    Haven't played the game
    Though it sounds like it is cool
    'Member BattleZone?

  33. Yet more proof by SuiteSisterMary · · Score: 2, Informative
    Yet more proof that it's not the OS, it's the admins.
    Warning: Too many connections in /home/orbitftp/www/pages/pnadodb/adodb-mysql.in c.php on line 105 Warning: MySQL Connection Failed: Too many connections in /home/orbitftp/www/pages/pnadodb/adodb-mysql.in c.php on line 105
    Error connecting to dblonew
    Program: /home/orbitftp/www/pages/mainfile2.php - Line N.: 82
    Database: lonew
    Error (1040) :
    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:Yet more proof by rtaylor · · Score: 4, Insightful

      Actually, more proof that generating the same thing 10000 times isn't the brightest thing to do.

      Make it once, save the resulting HTML. If the story changes, remake the static HTML.

      More people don't notice 1million downloads of a static page (server wise, bandwidth is another story) -- but you certainly notice a couple million queries with php instances behind them.

      --
      Rod Taylor
    2. Re:Yet more proof by SuiteSisterMary · · Score: 2

      True, true. But that wouldn't be DYNAMIC!(tm) In this case, though, it's probably more a PHP misconfig; I don't know if it can do connection pooling, but for an anonymous access web app, there shouldn't be more than one database connection, no matter how many people are accessing it. Better yet, store the information in memory, and display the contents of the memory variable. Refresh the variable every ten or fifteen minutes, or simply deallocate it if nobody's looked at it for ten or fifteen minutes. Still dynamic enough, and your database will thank you.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Yet more proof by Anonymous Coward · · Score: 0

      It's probably running on Windows. More like Winblows if you ask me.

    4. Re:Yet more proof by Pathwalker · · Score: 2

      Better yet, store the information in memory, and display the contents of the memory variable. Refresh the variable every ten or fifteen minutes, or simply deallocate it if nobody's looked at it for ten or fifteen minutes. Still dynamic enough, and your database will thank you

      Congratulations, you've just reinvented Roxen's Cache Tag.

      In Roxen, wrapping that pesky block of CPU/database intensive code in <cache minutes='15' > </cache> tags would have done pretty much what you describe, without any extra coding...

    5. Re:Yet more proof by SuiteSisterMary · · Score: 2

      Interesting. I'll have to look into this 'roxen.'

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  34. Tuornaments by CodeMonky · · Score: 2

    We used to have BZFlag tournaments in the CS dept at Stetson. Order a couple of pizza nad then go in rounds of 6-8 for 20 minutes. Then take the winners and play a final. Winner usually got like 20 bucks or a free pizza.

    --
    --"Karma is justice without the satisfaction"
  35. Re:SHARON II - Fencing Arafat by nagora · · Score: 1, Offtopic
    if international press makes US and Europe invade Israel.

    They're more likely to just stop signing the cheques that pay for all that high-tech military equipment.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  36. Re:A Great little game... Could do with more confi by jdaily · · Score: 3, Informative

    It's not an options menu, but you can configure the available flags when starting the server. Check the man page.

    On casual inspection, the following appears to remove phantom zone and guided missiles:

    bzfs -f PZ -f GM

  37. UDP by NotoriousQ · · Score: 4, Interesting

    If you play this game make sure to set UDP instead of TCP in preferences. TCP is just to slow, and the lag will make the game intolerable.

    --
    badness 10000
  38. Re:A Great little game... Could do with more confi by Colin+Bayer · · Score: 1

    This can be done if the server admin puts a sufficient amount of effort into building the daemon's command line. Read the bzfs man page for details.

    -- Colin Bayer <vogon_jeltz@users.sourceforge.net>, Part-time (BZFlag) Developer

    --
    Want Linux games? HERE.
  39. All Programs need better names. by Quazion · · Score: 2

    I would love that programs would be called like this '3d tank game bzflag' so we know what it is.

    and something that was in the news PAN the newsreader is going to change its name, would you know its a newsreader from the name ? i wouldnt, would 'Newsgroup Reader PAN' be a better name ? you can always replace the PAN with any other fantasy name, but please lets make program names logical, so users will understand what it is..

    Just MY opinion =P

    1. Re:All Programs need better names. by ameoba · · Score: 5, Funny

      ...and everything begins to sound like a poorly translated Anime title...

      Liberating Music Player Sonique

      Archaic Compiler f77
      Multi-Purpose Text Mangler sed

      Tireless Text Locator grep -r

      --
      my sig's at the bottom of the page.
    2. Re:All Programs need better names. by Anonymous Coward · · Score: 0

      uhmmm ... PAN == Pimp Ass Newsreader

    3. Re:All Programs need better names. by Quazion · · Score: 1

      Ah oke Acronyms will suffice i guess, i didnt do my research :) they did there naming right i guess then..now the rest of the world should follow :)

    4. Re:All Programs need better names. by NonSequor · · Score: 2

      The Pan thing was a joke. In the past the makers of Pan has also claimed that they were being sued by the RIAA for facilitating the distribution of pirated MP3s via Usenet. You really shouldn't trust ANYTHING that you read on their website.

      --
      My only political goal is to see to it that no political party achieves its goals.
  40. You love this game... by Bnonn · · Score: 3, Funny

    ...yet you post both a link to a review and to its homepage on Slashdot? One thing's for sure; having now had their servers crushed beneath the onslaught of half a million battle-tank-desperate nerds, the guys associated with this game sure don't love you.

    1. Re:You love this game... by Anonymous Coward · · Score: 0

      Actually, the "publicity" hs been great for the game. Regular players saw a quadruple and tripling of their scores over the weekend (hee) thanks to the influx of newbie targets and better yet, nearly a dozen new servers popped upout of nowheree. The game goes on and is still cool.

  41. Sigh. by Unknown+Poltroon · · Score: 1

    Obviously the slashdot effect can kill a tank in its tracks.

    --
    All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
  42. /. effect by room101 · · Score: 0, Troll

    The site is slashdotted. Too bad it is hosted on Linux. I need to find "thewayout"

    --
    room101 -- how much can you stand before they break you?
    (they always break you eventually)
  43. We held an "official" BZFlag tournament last year by Xouba · · Score: 4, Interesting

    It was an "official" event in the Linux section of Xuventude Galicia.net (only spanish and galician, sorry!), a LAN party born about 3 years ago here in Galicia (Spain). And there was another "almost official" tournament in the Arroutada Party (the mother of the galician LAN parties). I even partaked in this one (I was only a spectator on the Xuventude's one), and though I was quite The Ultimate Killing Machine in the "training games" (being first almost all the time), I only was the 3rd on the oficcial game. Man, do I suck :-/ ;-)

    Anyway, everyone had a fun time, as I've been told :-) The game is very network-friendly, and very addictive. Some game balance problems that people tell happen because they allowed too many "special options", IMHO. We just played with flags, and no other option (i.e.: no jumping, only 1 shot each time, and so on). That way, game is quite balanced, though if you get the Guided Missile flag, the Stealth flag or the Laser flag, you can be the ruler of the game for a long time :-)

    The Laser flag is my favourite, and specially fun when you play with shots being all ricochet. Well, at least it's fun until you kill yourself for firing straight against a wall. Ouch :-)

    Stealth flag is fun, yes, but Real Men (tm) play guided by their radars, and not their eyes (Or was Stealth the flag that didn't show you on the Radar? I don't remember now :-m) Use of The Force and any other special powers is also encouraged, or course :-)

    Anyway, speedwise it sucks in my P2-366 Compaq Armada 3500 :-/ I think it's because of the graphic card, but haven't looked at it deeply. Well, it absolutely rocks in my Athlon 800 with GF2MX, at least ;-)

  44. Other offenders (sorry, had to do it!): by Anonymous Coward · · Score: 0

    Windows - Nope, no windows here. Just rectangles with pretty pictures in them.

    X-Windows - This program was a real disappointment, and then AOL invented the internet and I was able to get my pr0n from lots of places, so I didn't need it anymore.

    OSX - Same thing - EVEN LESS pr0n!

    Linux - It sounds like a polish side-dish. "Mmmm, great ox-blood soup, ma... pass the linux, please!"

    Everquest - We used to have to drive over the border to Indiana to buy this to make jello-shots when I was in college.

    The Gimp - There's nothing funny about this, and that's all I'm going to say.

    Half-Life - Talk about lowered expectations!

    Don't even get me started on Java. ;P

    ------
    A-C-Karma-Filter ENGAGED!

    1. Re:Other offenders (sorry, had to do it!): by Stiletto · · Score: 3, Informative

      X-Windows - This program was a real disappointment, and then AOL invented the internet and I was able to get my pr0n from lots of places, so I didn't need it anymore.

      It's actually called "The X Window System".

  45. CMU used to be the place for C&C or Starcraft by CrazyJim0 · · Score: 1

    Then they switched over to NT because the gamers angered people.

    Its a computer cluster not a library. People are just mad to see people having worlds of fun, while they're stuck writing a paper. Little do these paper writing people know thats the only fun CS people have :)

    And a community too, I really miss that little time I had playing computer games around the cluster.

  46. Laser being best depends on the arena... by Svartalf · · Score: 3, Informative

    On the "Decks" server, ricochet is turned on and Laser is your best friend and your worst enemy (as you can indescriminately torch off friend, foe, and yourself with a badly placed shot...)- I usually can rack up 10 or so kills if I'm on a low ping night there with the laser. If you're on an arena that doesn't have ricochet turned on and has a LOT of obstacles- Laser's mostly useless as it takes too long to recharge.

    Guided missiles are my preferred one.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  47. Use the right Server Options!!! by Isldeur · · Score: 5, Interesting

    This is really a gem of a game but I urge people setting up servers not to do the easy thing and hike up the shots to 10 or something and allow jumping.

    The game is *much much* more fun without jumping, though it doesn't immediately seem so. You start to learn how to drive correctly and defensively and it is a much richer experience.

    Games with and without these options can be described as follows:

    With jumping and lots of bullets: You spend most of your time jumping up in the air dodging other people's sprays of bullts, spinning around and landing in directions you just don't want to land in.

    Without jumping and lots of bullets: You actually can play cat and mouse. When your opponent's 2 shots are gone and you've dodged them, you can release at will. Much more interesting game. The other is just silly, but that's how people tend to start and they never learn better.

    1. Re:Use the right Server Options!!! by theghost · · Score: 1

      I agree for the most part, but without jumping BZ loses a lot of strategy and skill.

      3 shots with jumping on makes for great play. The good players learn fast that jumping should only be used for positioning or as a last resort. The first two shots are really just feelers - will they jump or dodge? If they jump then you own them with a well-timed 3rd shot. If they dodge then the fun really begins - try and hit them with the 3rd or save it in case they come for you?

      Plus there's the thrill of a well-executed turning jump that saves your bacon and puts you right in line for a shot (it's a sweet, sweet thing), not to mention the dramatic dog-fight when two tanks go head-to-head, each jumping and turning in the air like Neo and Elrond as they pass.

      Without jumping the game's a pretty conventional tank game with mediocre graphics. With jumping, good and bad flags, and limited shots you can enjoy a 1-on-1 game as much as a free-for-all.

      (IMO Quake is good for action, but comparing it to BZ is like comparing solid gold checkers to an old wooden chess set.)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    2. Re:Use the right Server Options!!! by Anonymous Coward · · Score: 0
      IMO Quake is good for action, but comparing it to BZ is like comparing solid gold checkers to an old wooden chess set.

      Well that's as clear as mud. What are you trying to say? Which is Quake? What property are you using for the analogy? The composition of the pieces or the complexity of the games?

    3. Re:Use the right Server Options!!! by reynolds_john · · Score: 1

      Basically:

      With Jumping and Lots of Bullets: Tribes 2 with UltraRenegades mod.

      Without Jumping and lots of bullets: Tribes 2.

    4. Re:Use the right Server Options!!! by Buck2 · · Score: 1

      I'm guessing that he means:

      BZ:Quake::wooden chess set:sold gold checkers

      In other words, complex, in depth game, vs. pretty simplistic game.

      But, I'm guessing.

      --

      As my father lik@(munch munch)... ....
    5. Re:Use the right Server Options!!! by theghost · · Score: 1

      Use the brain that theoretically sits inside your head.

      Parse it out. In the sentence, Quake comes before BZ and checkers comes before chess. Ergo Quake = Checkers, BZ = Chess.

      In the analogy itself i'm using both style and complexity. Solid Gold Checkers (Quake) is impressive looking and can be fun to play, but while a simple chess set (BZ) may not be a whiz-bang design (Zen perfection aside), the actual game has more depth.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  48. My program renaming utility by pokeyburro · · Score: 1


    % BetterNamer -R /usr/bin
    % ls /usr/bin
    sex001* sex023* sex045* sex067* sex089*
    sex002* sex024* sex046* sex068* sex089*
    sex003* sex025* sex047* sex069* sex090*
    [...]

    Me: Grrrrrrrr...

    --
    Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    1. Re:My program renaming utility by Anonymous Coward · · Score: 0

      Looks like BetterNamer was written by a advertising agency...

  49. Aha! by DG · · Score: 2

    Finally, I've found someone who knows about that game!

    I went to military college, and we had an Apollo lab... do the math :)

    I don't suppose you have a copy of the C-X Windows source, do you?

    DG

    --
    Want to learn about race cars? Read my Book
  50. A similar game by moosesocks · · Score: 2

    I'd like to reccomend another game very similar (yet superior) to bzflag. It is called Wulfram II. It follows the same concept of a tank game as bzflag does, execpt it involves teamwork, bases, and much more strategy. Unfortunately, it is only available for win32, although if you send the author enough money, he'll speed up his port to unix and osx. The game is free, although donations of as little as $4 per month are highly encouraged. All in all, i'd say this game is everything that bzflag is and more. It combines a little action, real-time strategy, teamwork, and more into one great game.

    The graphics aren't GREAT, but they're still nice, and the game runs on most pcs, and the graphics are still signifigantly better than BZFlag. People with a voodoo2 or 3 can play using glide, which produces really nice graphics. Unfortunately a 3dfx driver update broke glide support for the game, and it can only be played wiht dated drivers (completely broken on voodoo4/5).

    A last note is that the thing that sets this game apart from others is it's incredibly realistic physics and gravity, etc. I have never seen a game with more realistic physics, etc. The sequal being worked on by the underpaid independent developer (yes... one developer) will be even better with the addition of an advanced lighting engine. (by physics, i'm talking about how a pulse shell arcs, how tanks are dragged to the ground, etc.). These phyiscs also help combat lag, as the server uses a vector-based coordinate system, which greatly reduces bandwidth to help 56k users (such as myself).

    Go out and pay it! http://www.wulfram.com

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  51. From bzflag to Virtual World? by JojoLinkyBob · · Score: 1

    Seeing the screenshots of bzflag somewhat reminded me of the tons of fun my friends and I had at Virtual World (the BattleTech Sim)

    This leads me to ask...has anyone out there written a B-Tech sim game that resembles the Virtual World gameplay? Back then it was simple low-poly graphics, so I imagine it wouldn't be that hard to reconstruct. I'm sure that would amass the same cult following that currently surrounds bzflag.

    --
    -jc
  52. Tanarus is better by Anonymous Coward · · Score: 0

    by far

  53. Re:CMU used to be the place for C&C or Starcra by generic-man · · Score: 2

    Then they upgraded to Windows 2000, which runs games like Starcraft just fine. They did break the sound drivers, but that's okay.

    What's even nicer is that the G3s and G4s that they buy have very gamer-friendly specs. One organization on campus has reserved computer clusters during off-peak times to play games like UT in there. Runs great.

    --
    For more information, click here.
  54. This game rocks the hizouse by Little+Grey · · Score: 2, Interesting

    In my graphics course here at Algonquin College (Ottawa, ON) we learned OpenGL on SGI O2 workstations. These things were amazing. There'd be 15 of us all in this room playing BZFlag and yelling and screaming cause we'd be having such a good time. Often we'd miss other classes cause we just didn't want to stop playing, it's THAT addictive. Strange that it's not popular on other platforms.

  55. Finally a game... by sahala · · Score: 1
    ...where I can use the trackpoint on my thinkpad. Most mouse-based (FPS, RTS) games totally blow when using the trackpoint (nipple) control on some notebook computers.

    Oh yeah and this thing works pretty well with 802.11 ad-hoc networking. I'm going to start walking into starbucks and assaulting people with the obvious lucent card sticking out of their notebook.

  56. Re:We held an "official" BZFlag tournament last ye by Anonymous Coward · · Score: 0

    The first one was on Campus Party the past year :-)

  57. You have not seen true BZFlag.... by JakiChan · · Score: 1

    I played this at SGI, and believe me it was the lunch time bomb. My entire team (8 of us) would be on there with maybe another 10 or so people...and that was just one server. The development of bzflag and the way people played it was just one example of how cool SGI was to work for.

    And BZFLag was pretty smart. When I had a plain old Indigo2 the graphics were simple. When I upgraded to an Octane with an MXI graphics board (for one head, anyway...the other was just MX) it added texture maps and stuff.

    Favorite trick: jump up, fire a missile (so that you can clear the buildings) and then when it gets past any buildings in the way lock on and watch it swoop in and kill.

    --
    "Where quality is like a dead stinking rat - you just can't miss it."
  58. Are all of you that young? by Anonymous Coward · · Score: 0

    BZFlag has been around for about forever and a day, and runs on damn near everything.
    I can't beleive it took this long for most of you to hear about it.

  59. Weve been /.'d...great.... by pvjr · · Score: 1

    Now comes the rise in lag on alll the servers, the script kiddies with pre-hacked cheats, and the tk's just out school for the day...but glad for the attention

  60. XPilot by option8 · · Score: 3, Interesting

    sounds as addictive and fun as xpilot used to be when i was in school. i wonder if there's still a big community at the Uni playing xp these days or if they've all moved up to quake and it's brethren. i haven't played any really good networked games since xp (and that includes all the hours of q3 arena, etc i've put in in the last year or so)

    xp was introduced to me as "asteroids, but you get to kill other people" and i thought "now that sounds fun"

    and addictive. dang. i spent more nights staring at little blips on the computer lab screens than i care to count. as i got more into it, i even started designing my own ship outlines - and even started to see other people copying them.

    I was Delta Clipper (after the NASA project) and occasionally Happy Fun Ball (tm) due to my tendency to bounce around the screen, rather than actually try to navigate...

    no flags, but there were little powerups (i forget the term we used for them) that would bestow invisibilty, speed, bouncing or multiple shots, mines, guided missiles, and loads of other stuff i never really learned how to control - the game used just about every key on a Sun keyboard, plus meta+key combos.

    man, what a fun game. (http://www.xpilot.org/)

    so, what's this about tanks? is there a Darwin/OS X port? can i play on my ibook? i'm about ready for a new addiction...

    1. Re:XPilot by eddienull · · Score: 1

      yes, you can play from your ibook. http://www.hzsystems.com/kevin/bzflag/ for Mac OS X port

  61. BZFlag's been around for a while by Anonymous Coward · · Score: 0

    It's amazing that some places are just now recognizing BZFlag, and even reviewing it! I've played this game on my SGI for quite a good many years now ...

  62. Misguided author by The+Pi-Guy · · Score: 1

    What?! Picking up white flags is not the whole game.

    Some servers preserve the true CtF aspect of it: team play, grab the flag and bring it back to your side. That is IMHO the best aspect of the game.

    BTW, I am porting the latest (1.8 == CVS) to Dreamcast... I'll let you guys know how it goes (especially b/c lwIP just got ported to DC.)

    Laters,
    The Pi-Guy == "ctty insane", usually on ducati or chardonnay.

  63. minus a few words by zer0*ryok0 · · Score: 1

    "X"

    --
    the only fact is that everything is an opinion
  64. SGI TAC by mridley · · Score: 1
    Hey cporter/marian - yeah that was a fun time to work at SGI although I was never all that into bzflag Then again I had an indy that died on any GL stuff...I happened to download bzflag and play it maybe 6 or 8 months ago on a SUN with an Expert3D-Lite card though - I will say the game is better with textures and lighting :-)

    As for the other poster's comment about wasting time/resources - the big machines I saw at SGI were all in a lab setup and while they may have been idle from time to time for use as bzflag servers the real purpose of them was for reproducing and fixing customer problems and that is indeed what they were doing most of the time.

    Now as for me..I had calls to close, no time for bzflag! :-) -mridley (typing this as I'm on a business trip in Colorado..makes me want to drive up to Sterling but..nah..I think not)

  65. Current development & bzflag league by jupiter$spectre · · Score: 3, Informative

    As one of the developers, here is some information about what's going on currently:

    1.8 will look very little like 1.7. The user interface is fully customizable (through xml) and worlds will be completely custom. The network code is also being completely rewritten to reduce lag. 1.8 is in CVS HEAD for anybody who would like to try out the new features.

    Also, a CTF (capture-the-flag) league is getting going. If you're interested in doing team battles and tournaments, take a look at http://bzflag.org.league/

    BZFlag is also on OPN - feel free to drop by and make a suggestion or three.

    --
    um, no.
  66. Re:CMU used to be the place for C&C or Starcra by sahala · · Score: 2
    Then they switched over to NT because the gamers angered people.

    I don't remember the switch to NT stopping us from playing Starcraft. I believe a few guys in Morewood (or was it shlag) set up a windows share with a hacked version of starcraft. Drag and drop to the desktop, then run.

    Or did I miss something in your post?

  67. Re:CMU used to be the place for C&C or Starcra by 0x0d0a · · Score: 1

    Starcraft ran under WINE too...those of us with Linux could play as well.

  68. BZFlag in Office by POds · · Score: 1

    Hahah, very nice game. Best thing it not only runs on Linux but IRIX, and prolly a lot of other games, which is good in our office because we have a lot of different machines.

    Im not sure the boss likes it all that much :}

    --


    Giving IE users a taste of their own medicine since 2005 - http://pods.-is-a-geek.net/
  69. Re:CMU used to be the place for C&C or Starcra by sahala · · Score: 1
    Starcraft ran under WINE too...those of us with Linux could play as well.

    Ahh...right. forgot about that. I wish my roommates running linux had figured that out back in the day. they kept having to reboot to 98 just to play SC.