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User: blind_abraxas

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  1. honest experiment on Simulating Societies · · Score: 1

    Someone should run an experiment and force traffic to be out of my way on my way to and from work. That would make me honestly less pissed when I get there. I would then be less corrupt and more apt to leave the office supplies at the office.

  2. Re:how long... on PVR For Linux · · Score: 2, Insightful

    Correct me if I'm wrong, but wouldn't VCRs permit easy sharing of shows?

    Sure they're not the same quality as the original broadcast (if you have better than grainy reception), but at least you can watch video tape on your TV without much hassle...

  3. Re:Lies, damn lies, and ... on Suing Sony for Everquest Related Suicide? · · Score: 1

    John Allen Paulos mentioned the national suicide rate and Dungeons and Dragons in the book "Innumeracy" written in the mid 80's; he covered this same phenomenon of one suicide happening with a guy who happened to like a particular game. An oversimplification is that you could probably draw some correlation between suicides and people who wax their floors.

    This sounds like some Mom wants answers to why her son killed himself and is seeking them from the designers of a game instead of asking herself why she didn't know him better.

    The flameout of this kid is not a new phenomenon either; similar things happened to kids playing MUDs, and still do. What's unfortunate is the tendency to seek blame and censorship as a kneejerk reaction to being uninformed about the life of someone you love.

    Guessing 30 suicides a year from people playing Everquest may be a little high; as with text-based MUDs, these people can develop close-knit online groups which may be less likely than even the average American to commit suicide. Even if one did commit suicide and 97% of the rest were less likely, the number of suicides among Everquest players goes down even more.

    As Allen Paulos said and I paraphrase, it's not rare for unexpected and extraordinary things to occur, but it is rare for these things not to.

  4. arcade AI on Distributed Playstation · · Score: 1

    distributed computing for video games?

    processor and software sharing over a network?

    so a city's worth of playstations working together to play a game?

    It spreads nationwide! It goes global! It's a legitimate God Game!

    Maybe after enough playstations get linked up, they will decide they don't want to play with us.

  5. asynchronous? on What's Next in CPU Land after Itanium? · · Score: 1

    What about asynchronous chips? No clocks, low power consumption...wouldn't this represent another track to Intel's single track?