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Distributed Playstation

withinavoid writes "News.com has a story up about the next generation Playstation 3. Apparently the game developers are asking for a 1000 times performance increase and that's just not possible, so they are looking at distributed computing as a possibility. "

303 comments

  1. Tekken 4 by A.Soze · · Score: 1, Funny

    Does this mean it will take Tekken 4 even longer to come out?

    --
    "Goodness, how did you people live long enough to invent tools?" -Hobbes (the tiger, not the philosopher)
    1. Re:Tekken 4 by fr0zen · · Score: 1

      Tekken 4 release date should be fixed ... not sure about the US version though

      but the japanese version is scheduled to be released on the 28th March, you can even pre-oder it now hehe

      http://www.lik-sang.com/catalog/product_info.php ?c ategory=27&products_id=1731&

  2. Playstation 3? It's already out!! by Indras · · Score: 5, Funny

    See here, if you don't believe me: http://www.misinformer.com/archive/01-01/15.html

    --
    The speed of time is one second per second.
  3. Distributed? by Amarok.Org · · Score: 1

    "Sorry, a 1000x increase in a $300 console just isn't possible. Best we can do is 100x. So... just buy 10 of them and link them together with our officially licensed Beu-station cables..."

    --
    -- "Other than that, how was the play Mrs. Lincoln?"
    1. Re:distributed? by HanzoSan · · Score: 3, Interesting

      Broadband? We would need fibre optic, gig per second kinda speeds.

      Also even with these kinds of speeds, how would you keep a game in sync? what about errors? how would you save? distributed too? What would keep me from cheating by worse, using the PS3 to bypass the SSSCA law and use it as a computer to share my mp3s?

      --
      If you use Linux, please help development of Autopac
    2. Re:distributed? by CMiYC · · Score: 2

      I don't think they are talking about distributed computing like Seti@Home. The article said they have been working with IBM. That leads me to believe they are going to put mulitple "systems" in one case and do distributed computing in that fashion.

    3. Re:Distributed? by An+Onerous+Coward · · Score: 2, Insightful

      No, no, no. What they're doing is linking your system to a thousand other Playstation 3's over the Internet. Unfortunately, in the test runs conducted so far, researchers keep ending up with hundreds of beautifully rendered frames five minutes later and in no particular order.

      On the downside, the EULA for the PS3 now requires you to keep the machine on 24/7, and requires you to change disks occasionally so that it can crunch numbers for other games. If you do not have the game requested, you're required to go buy it.

      Sorry, but this sounds like either a truly horrible idea, an attempt at cashing in on a hot buzzword, or (most likely) both.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Distributed? by Anonymous Coward · · Score: 0

      I seriously doubt that they'd link to other ps3's for cpu muscle. It's more likely that sony would be running a distributed network of dedicated parallel processing beasts across Japan and America that would be constantly crunching data for ps3's.

    5. Re:Distributed? by Alan+Partridge · · Score: 1

      hey, didn't Saddam Hussein already use a cluster of PS2s to design the nuclear weapons that we're just about to kill half the population of Bagdhad for? Or was that just another huge steaming pile of media dung served up in place of real news?

      --
      That was classic intercourse!
  4. hmmm.. by Gadi+Evron · · Score: 1

    Here come exploits for PlayStation.

    Can I run telnet on it? :o)

    1. Re:hmmm.. by rednuhter · · Score: 1
      can on a dreamcast.
      http://slashdot.org/article.pl?sid=99/09/11/143722 9&mode=thread


      and of course dreamcast is better than playstation 1 and 2 and so by deffinition must better that 3 :p

      --
      ERR 411[Max number of witty sigs reached]
  5. Distributed by yatest5 · · Score: 2, Interesting

    is obviously the way forward. They can link them through the new Wireless networks that are propagating all over the US - won't that be an exciting prospect!

    --
    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
  6. Just imagine.... by Querty · · Score: 0, Redundant

    a Beowulf cluster of those ... uhhh... darn...

  7. Yes it is possible... by Lumpy · · Score: 2

    If they put some thought into it they could get what they want... Modularity.. Make it possible for me to buy video-ram, system ram, make add-on's available, granted that makes the "all systems are the same" for the programmers go out the window... but if I had the ability to switch from standard video chipset to the ultra-insane-fast $399.95 video upgrade option that adds the physics module for jiggley breats to the fighters in virtua fighter 73, then dammit I'll buy it!

    By the time they even get the spec done the technology will be there... (SMP for the playstation 3... that would be a no-brainer to really jack the performance in there.)

    --
    Do not look at laser with remaining good eye.
    1. Re:Yes it is possible... by Dead+Penis+Bird · · Score: 3, Insightful

      If you want modularity, just buy a PC.

      Why does everyone want to turn game consoles into PC's? I enjoy the simplicity of the modern console game; just pop in a cartridge or CD, and play. That's it. No sysfiles to configure, no add-ons to buy (at least necessary to play most games, the N64 had a memory upgrade to play certain games, most notably the latest Zelda release).

      I just wanna play dammit!

      --

      If I weren't nailed to the penis, I'd be pushing up the daisies!

    2. Re:Yes it is possible... by yatest5 · · Score: 0, Redundant

      If they put some thought into it they could get what they want... Modularity.. Make it possible for me to buy video-ram, system ram, make add-on's available, granted that makes the "all systems are the same" for the programmers go out the window... but if I had the ability to switch from standard video chipset to the ultra-insane-fast $399.95 video upgrade option that adds the physics module for jiggley breats to the fighters in virtua fighter 73, then dammit I'll buy it!

      Don't be a dick. That's called a PC. Consoles are successful because they're based on a static hardware platform.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    3. Re:Yes it is possible... by Anonymous Coward · · Score: 0

      If you ask Nintendo, 4MB of RDRAM sure is expensive.....

    4. Re:Yes it is possible... by BigJimSlade · · Score: 2

      Modularity is exactly what you don't want in a console. The appeal for the consumer and the developer is common ground. If you want to play game X on console Y, all you need is game X and console Y. You do not need to upgrade your memory, video card, etc if you are the consumer, and you don't need to code for every possible configuration if you're the developer

      Look at peripherals for consoles. The only highly successful add-on for a console is basically the memory card (and also probably the Sony Dual Shock controller for the PSOne). Other peripherals don't have anywhere near the market penetration to make it worth coding for. For examples of this, look how many 4-player games came out for the Dreamcast, N64 and GameCube (which had 4-support built in) versus the PSOne/PS2 (which required an add-on). Because of this, modularity is not going to happen.

      but if I had the ability to switch from standard video chipset to the ultra-insane-fast $399.95 video upgrade option that adds the physics module for jiggley breats to the fighters in virtua fighter 73, then dammit I'll buy it!

      You might, but history shows that most people wouldn't. Even games that required a measly memory upgrade on the N64 didn't sell nearly as well as games that did not. People (read: parents) don't want to have to figure out what needs to go with a game to play it. They want to know what system the game is on, and if their kid has that system.

    5. Re:Yes it is possible... by Anonymous Coward · · Score: 0
      You might, but history shows that most people wouldn't. Even games that required a measly memory upgrade on the N64 didn't sell nearly as well as games that did not. People (read: parents) don't want to have to figure out what needs to go with a game to play it. They want to know what system the game is on, and if their kid has that system.


      See previous Sega examples of modularity in action, like the 32X and SegaCD. The add-ons for Genesis made it a real hoss machine in comparison to competitors machines. But lack of support and a new wave of systems killed it. Modularity only goes so far, at least in previous examples.

  8. distributed? by raindog151 · · Score: 1

    so what does this mean for someone who lives in the middle of nowhere, or doesn't have broadband?

    parappa the rappa 4! now available only to at&t oc3 customers!

    --
    your jesus is another mans xebu. chew on that hypocrites.
  9. Atari by Decimal · · Score: 3, Funny

    Distributed console computing... interesting! Does anybody have a link on how I can hook up my Atari 2600 consoles for something like this?

    Just think how much faster PONG will run!

    --

    Remember "Bring 'em on"? *sigh
  10. Fantastic! by BoBaBrain · · Score: 4, Funny

    Does this mean we can look forward to playing "CORBA Command"?

    --
    I am a Karma Library.
    1. Re:Fantastic! by Madduck · · Score: 1

      Actually I would look forward to playing "COBOL Commando"

  11. distributed game playing? by peachboy · · Score: 2, Funny

    does that mean that if no one else happens to be playing their playstation 3 at the same time you are you can't play at all or the game will look and play terrible?

    i'm not so sure this is a great idea.

    --
    "I just want to thank my coach Eric a.k.a. Disco for shattering my reality..."
    1. Re:distributed game playing? by Anonymous Coward · · Score: 0

      Actualy I think this has to do with massive multiplayer more than graphics horsepower. Right now one computer (Or console) has to be the server and this slows things down unless you have powerful dedicated Server. With grid computing PS3 MMP games could run without a central server having world details being computed by players who are, virtualy speeking, close to each other. This means more processing power, on average, to spend on local graphics updates. The SONY processor was developed to allow for this. While it may not have the pure horsepower of the Nintendo or Microsoft chips it is the only chip that can scale out of the box efficently.

    2. Re:distributed game playing? by Anonymous Coward · · Score: 0

      and Com+anche!!!

  12. How the dialogue really went... by gowen · · Score: 5, Funny
    Apparently the game developers are asking for a 1000 times performance increase...

    Developers: We want a 1000 times speed increase

    Sony: Would you settle for a press release containing a bunch of buzzwords

    Developers: Which ones?

    Sony: Let me think: "distributed computing", "biotechnology", "linux", "grid computing" and "Moore's Law"

    Developers: OK, if you throw in some hookers at the next Comdex in Vegas

    Sony: Deal
    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    1. Re:How the dialogue really went... by crevette · · Score: 1

      I enjoyed the part about biotech for sure... Playstation 6 or 7... Mouarf! What do they want to do with such a console?

      If they want a thousand fold increase in all their new version we are looking at a 1,000,000,000,000 more performant console for the Playstation 6. Now, seriously, we will have reached the point where games look like movies wayyyyy before that. So, what is all the extra performance for? And how much will it cost to develop a game on such a platform anyway?

      Look mom, I can run all my game at the same time on the multi-dimensionized display and I still have 99.99999999997% CPU left! Maybe that's what Sony meant by distributed computation, they'll resale the unused cycles to Stanford.

    2. Re:How the dialogue really went... by Alan+Partridge · · Score: 1

      I enjoyed the part about biotech for sure... Playstation 6 or 7... Mouarf! What do they want to do with such a console?

      You've seen "Ghost in the Shell" I presume? To be honest, is this really news? I remeberreading about the IBM/Toshiba Cell CPU over a year ago - hasn't the intention ALWAYS been to make the PS3 hugely SMP - surely the IP distributed part is just an extension of that?

      --
      That was classic intercourse!
    3. Re:How the dialogue really went... by JMZero · · Score: 1, Redundant

      What were they going to do with the 1000x increase anywho?

      Oh yeah, draw better hookers.

      I don't think anyone should give game developers anything until they start producing good games. Another performance increase means they start the cycle all over again, spending another couple years writing technology demos (and Super Monkey Ball, which is great).

      "Now you can see your player's shadow reflected off the shiny copper roof, reflected realistically on the mysteriously black water rippling below you!"

      -

      --
      Let's not stir that bag of worms...
    4. Re:How the dialogue really went... by Anonymous Coward · · Score: 2, Funny

      Developers: OK, if you throw in some hookers at the next Comdex in Vegas

      It would have been funnier if you said "more hookers", or "midget hookers", or "hookers with donkeys". The base hookers is a given.

    5. Re:How the dialogue really went... by perlyking · · Score: 2

      "Now, seriously, we will have reached the point where games look like movies wayyyyy before that."

      How about games that look like real life? The computation required to simulate reality (touch, taste etc as well as just very high res 3D graphics) would be good.

      --
      no sig.
    6. Re:How the dialogue really went... by poemofatic · · Score: 5, Funny

      I think in this case, the phrase is "Moore Hookers".

      --

      When in doubt, have a man come through a door with a gun in his hand.

    7. Re:How the dialogue really went... by Anonymous Coward · · Score: 0

      Yes. Each year they make you cum twice as fast.

    8. Re:How the dialogue really went... by Queer+Boy · · Score: 1
      How about games that look like real life?

      Real Life(TM) is no fun, which is the point of video games.

      If I want something that looks like real life, I'll just go outside.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    9. Re:How the dialogue really went... by Com2Kid · · Score: 1

      Nononono

      Real life being POOR is no fun, or even a middle class white collar worker.

      But being, say, 20, retired, rich, hansom, and strong with the ladies oogling all over you. . . .

      Ah yes, I can see a serious potential for this new market of. . . . shall we call them Holosims?

      (do I get points for originality, do I do I? :P )

      Seriously though, being like real life, just not the real life YOU lead, but rather some . . . . other . . . . real life. :)

  13. Kewl .... by fr0zen · · Score: 2, Interesting

    This sounds great ... ermmm but how are they goning to implement that ?

    Previous experience with 8xP3 cluster rendering PVM via 100bt already shows some signs of information passing problems, i guess they won't be using it for rendering then ;)

    But its still interesting at what the internet could offer for them ... i think they're over zealous with the news of seti over performing hehe ...

    Maybe the distrbuted net might be in the "neighbourhood" area rather then internet based hehe ...

    I really hope they'll lower their prices no matter what they come up with ... but as we all know, sony was never known for being a "cheap" brand ;(

  14. Sony Hype Machine by Spankophile · · Score: 5, Informative

    Hmm, the last time Sony announced their "Next Generation Console" (aka PS2), it was still over a year away, while the PS1 was still selling well. The real kicker (aka purpose) though was that it was enough to keep a large number of gamers away from the DreamCast, which was a great system.

    It would appear to me that hyping a PS3 while the PS2 is still selling strong would be an attempt at keeping people from getting an Xbox or GameCube.

    1. Re:Sony Hype Machine by fr0zen · · Score: 1

      Well hype is still the in fashion even after the dot com blew over, look at Xbox, not even 1 year after release and M$ is now looking towards Xbox2

    2. Re:Sony Hype Machine by garcia · · Score: 1

      yeah but I don't see the Xbox or the Gamecube selling all that well comparitively to the PS2.

      I am basing my arguement on the sole fact that any game I see coming out for ZBox (that is worth anything to me anyway) is also out on PS2. I haven't seen 1 single game that made me go, hmm, I really should have an XBox.

      PS2 has those games. GTA3 and GT3.

      I don't know if this is necessarily just to keep you from purchasing an XBox or a Gamecube. That might have been true last year but I don't see why they would try it now. Everyone knows the PS3 is coming, most will wait.

      In the article MS commented that they couldn't wait for revision 3 for the XBox to work. I think in this case since rev. 1 didn't work out so hot, maybe rev. 2 ;)

    3. Re:Sony Hype Machine by Matey-O · · Score: 2

      Just like Microsoft leaking plans for the XBox2, like _three_ months after the Xbox debut. (link: http://www.theinquirer.net/21030211.htm and http://www.theinquirer.net/18030204.htm)

      You're just seeing the market in action. Calculated pre-release information helps keep people talking, and in some cases can't be helped.

      --
      "Draco dormiens nunquam titillandus."
    4. Re:Sony Hype Machine by Anonymous Coward · · Score: 1, Insightful

      Halo is one of the greatest games I've played, and it was a release title. Rallisport challenge blows away any driving game I've ever played.

      I have a XBOX, PS2 and DC and am more excited about future xbox games than anything coming out for the PS2. They look better, run better, and will have better internet support cause of what the xbox has built in.

      Also, I like how Microsoft focuses on the US first. Japanese companies release the game over there, and then six months later we might get it. That's BS.

      One more great thing about the XBOX - It will rock as an emulator. (MAME, Nintendo64, etc). This is a big reason why I still love the DC, but the xbox will be even better.

      The XBOX, PS2 and DC are all good systems. The only system with weak games is the Gamecube, but that could change.

    5. Re:Sony Hype Machine by purrpurrpussy · · Score: 1

      I'm not so sure.... What if Sony have already (or nearly) sold all the PS2s they are going to? What if the only people who want PS2s are the hardcore PS1 fans (and there is a lot of them!) but that is not all PS1 owners. Many PS1 owners only ever owned a few games and may not feel the need to upgrade. Also - casual game players are starting to get casual gaming from GBA (which seems to be every - at least on the London Underground!), mobile phones, set top boxes (Sky, Telewest - if the box doesn't crash.... doh.... these guys need better engineers and some organisation! - Looking?!!).

      The PS2 is comparitively expensive compared to GC - This is the system I want! I am not a particuarly hardcore gamer although I LUURRVV games - Nintendo always produce excellent games and unless your a schoolboy/girl with a lotta time u may as well just have a few good games.

      XBox does not be suffering the problem everybody thought it was going to have - namely (literally) MS. That name HASN'T put people off. And from what I have seen of their advertising so far I am very impressed with there approach even if it does seem more DC than PS2. I wonder why... ;)

      At 150 quid GC could just slam the market - esp. if they do something groovey with GBA linkup.

      Sequels... How many films make it to 3.... GTA3 - Oh god.... Even the BIG N haven't done Mario for GC yet! Gimme Monkey Ball... Gimme JSRFuture. Please - GTA3... 3 for gods sake... ;->

      Matthew.

      --
      "None of this shit works" -W.Shatner
    6. Re:Sony Hype Machine by danielrose · · Score: 1

      Also, I like how Microsoft focuses on the US first. Japanese companies release the game over there, and then six months later we might get it. That's BS.

      Just like how practically everything in the states (Movies, Xbox etc) all come out six months before being released in places like Europe and Australia.

      Perhaps they should release them worldwide on the same date and we can all be happy!

      --
      i hate pansy republicans
    7. Re:Sony Hype Machine by bfree · · Score: 2

      US companies release the game over there, and then six months later we might get it. That's BS.

      --

      Never underestimate the dark side of the Source

    8. Re:Sony Hype Machine by Anonymous Coward · · Score: 0

      Exactly. I hope by now that no one takes Sony seriously anymore. This is even more absurd than the "PS2 used to guide missiles" crap from a few years ago.

    9. Re:Sony Hype Machine by LamboX · · Score: 1

      Unfortunately I'm going to have to disagree with you about the "strategy" of developing the next gen system while the current system is still selling well. The Play Station was selling well for a few years before the PS One (which is essentially the same thing). Even then you should realize that the moment a designer/coder/etc. is done building a thing he/she needs to start working on something new. They don't suddenly start working on something a couple of months before release. It takes AT LEAST 5 experienced coders and perhaps as many as 10 more graphic/sound/support staff a full year of very hard work to make a game, let alone how long in "skilled" machine/man/hours it takes to build the console it's played upon. The Dreamcast died because SEGA did not want to continue fighting with the big boys over and over again for how little money they were pulling in from hardware. It was on all of the news boards for quite a while. They had decided to switch their focus to software again (which is what they are good at). Sony keeps coming out on top because they do not restrict the developer (like Nintendo did with the 64) and they even go so far as to provide them useful tools. Besides all of that we should all be glad Sony starts talking about it now so that we, as consumers, can take part in the process of making the next gen more in line with what we would like to see as well.

      --
      "Do not seek to follow in the footsteps of the masters; seek only what they sought!" - Dogo -- Lambo
    10. Re:Sony Hype Machine by Scrameustache · · Score: 1

      "though was that it was enough to keep a large number of gamers away from the DreamCast, which was a great system."

      I hate the dreamcast, for 2 reasons: Its noisier than a chainsaw, and its controller is painfull to hold.

      Here's a quote from the article about the Xbox:

      "There is a perception we didn't know what we were doing when it came to the controller," Isensee said. "What we failed to do is a usability test for a global market. You need to do that, because things that work in the U.S. don't always work in Japan or Europe."

      What? They think their controller works in the US? Damn they're stupid, corporate-style.
      The thing is HUGE and cumbersome, and its so hard to get from button to button.

      Microsoft is following in the steps of Sega...and see where that got them!
      Anybody remember the genesis controller? It looked all cool and stylish, but had have has many buttons has the nintendo controller. I have played Streetfighter on both...the horror, the HORROR!

      A good controller is one of the most important thing about a console, microsoft doesn't get that, sony never got it, and nintendo had a slight memory-loss about that (unless there are a lot of 3 armed people out there who though the 3-handle N64 controller was a god send)

      --

      You can't take the sky from me...

    11. Re:Sony Hype Machine by Anonymous Coward · · Score: 0

      >It would appear to me that hyping a PS3 while the PS2 is still selling
      >strong would be an attempt at keeping people from getting an Xbox or
      >GameCube.
      >
      It should clear even to you that other than pathetic PC gamers nobody wants an Xbox. Just ask the Japanese

    12. Re:Sony Hype Machine by Anonymous Coward · · Score: 0

      Yeah, just what we need: More useless "features".

    13. Re:Sony Hype Machine by Juanvaldes · · Score: 1

      But don't forget that the first two GTA's were for the computer. And More has too many sequels to count.

    14. Re:Sony Hype Machine by Queer+Boy · · Score: 1
      Halo is one of the greatest games I've played, and it was a release title.

      Halo is a console game and has slowdown. CONSOLE! SLOWDOWN! Slowdown has been a non-issue since SNES added DSPs to the cartridge. That was about 10 years ago.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    15. Re:Sony Hype Machine by Alan+Partridge · · Score: 1

      amen. I just cannot believe that Halo has slowdown - where does all that memory bandwidth go? And why isn't the 3D shitbox interface smoothly animated? Is it totally beyond them to make their console sacrifice triangles per sec to guarantee frames per sec? I really have been disappointed with my shitbox so far, still prefer my PS2. Come on Tekken 4!

      --
      That was classic intercourse!
    16. Re:Sony Hype Machine by JLinden · · Score: 1

      Actually GTA 1 and 2 were on the PlayStation as well.

  15. Editorial math? by skippy5066 · · Score: 4, Funny

    Forgive me if my math is off, but if Moore's law states that processing power roughly doubles every 18 months, wouldn't a 1000-fold increase occur in about 15 years?

    Maybe they're designing the next generation Playstation on a Pentium machine. Did they ever fix that bug?


    -Jeff

    1. Re:Editorial math? by Anonymous Coward · · Score: 0

      I make it 7 years.

    2. Re:Editorial math? by Anonymous Coward · · Score: 0

      But then I divided when I should have multiplied.

    3. Re:Editorial math? by An+Onerous+Coward · · Score: 2, Insightful

      Actual performance of machines improves much faster than Moore's "Law" * would predict. Moore's Law really only applies to how fast you can flip a series of logic gates back and forth. The rest of the improvement comes from research into things like better algorithms, better processor design, faster buses, etc.

      *"Moore's Interesting Trend" would be more technically correct.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Editorial math? by Anonymous Coward · · Score: 0

      Shh. Don't disturb game developers.

      They're still trying to make sense of Lorne Lanning. Er, wait, maybe it was this Lorne Lanning.

      After all, he spearheaded some kick ass 2D shooters, surely the FIRST 3D-engine-based game they worked on would run smooth as butter. It couldn't be the lack of experience and monstrous ego causing the trouble. Of course not.

    5. Re:Editorial math? by Neillparatzo · · Score: 1

      Hey, Jeff. Phone's for you. It's 1995. They want their lame Pentium jokes back.

    6. Re:Editorial math? by skippy5066 · · Score: 1

      LOL, fair enough. I got a 4, tho. :D

  16. wait .... by Anonymous Coward · · Score: 0

    So when i'll want to play i'll have to wait for another 999 to join in?

  17. reality check by f00zbll · · Score: 1
    Even though the story says "developers want 1000x the power," it doesn't mean PS3 will have 1000x the power of a PS2. Sony did say they don't want to wait 20yrs to get to 1000x PS2.

    For those who forgot, Sony is already using PS2 cpu's in workstation and actively researching ways to use multiple CPU's to improve performance. If it means better environments and game AI, it's all good. If it means developers will crank out crappy games that look great, but suck in game play then forget it.

  18. Hohumm by eirikref · · Score: 1

    From the article (on the X-Box): "because nobody realized that the German 'einstellungen' wouldn't fit in the same text space as 'settings'." We all make mistakes (and that's probably not exactly how things happened), but I still think that quote is funny :)

    1. Re:Hohumm by Anonymous Coward · · Score: 0

      Not funny, Sir! This is a common problem with designing multi-lingual user interfaces.

      This happens all the time .

      Best practice for multi-lingual UI designers is... design your interface in the one language you are going to support that has the longest average word length.

    2. Re:Hohumm by Destoo · · Score: 1

      Forget words.
      Use pictograms. They are much more intuitive.
      (or if cryptic enough, force you to read the manual)

      "Settings" can easily be replaced by spinning gears, "graphics" by an eye or a camera icon, "controls" by a gamepad, and "this game sucks" by penis bird.

      --
      Nouvelles de jeux et technologies en français. TC
    3. Re:Hohumm by justinstreufert · · Score: 1

      Why does everyone use gears for settings? I never understood that. I think a panel with a dial, a switch and a lever (or something similar) is more intuitive.

      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    4. Re:Hohumm by hcdejong · · Score: 2, Informative

      Use pictograms. They are much more intuitive.

      No, they're not. Icons (with VERY few exceptions) are only obvious after they've been explained. If the icons are good, and there aren't too many of them, you need to explain them only once. Try to replace everything with icons (which you're going to have to do if you want no localization problems), you end up with way too many icons for anyone to remember. Do you know (without looking at the tooltip) what every single icon in say, Word is for? Didn't think so.

      Also, icons don't completely solve the localization problem. Images (especially the abstract drawings used in icons) can have different meanings in different cultures.

    5. Re:Hohumm by Craig+Davison · · Score: 1

      Check out the icons for the Mexico subway sometime. Insane they thought anyone would intuitively understand that shit, although I suppose it's easier for illiterate people to remember pictures than words?

    6. Re:Hohumm by Alan+Partridge · · Score: 1

      "Use pictograms. They are much more intuitive."

      Of course they are, that's why it was so easy to understand what the ancient Egyptians were on about. Oh wait...

      --
      That was classic intercourse!
  19. How would this work? by martinmcc · · Score: 5, Interesting

    Its always good to see technology being pushed, but I really can't see the need for '1000' times the power for games. There is so much untapped power in the current generation consoles at the minute - compare early playstation games with the most recent, tekken 1 comparred to tekken 3 for example. In a year or so time when developers have much more experience with the hardware, I expect to see the same sort of leap. developers wanted the hardware sped up so much just sounds to me like laziness.

    My other concern is how would they achieve the distribute network. The thing I like about my consoles is that I stick in the disk/catridge and play, no pissing around. I hack on my PC, I play on my console, and thats the way I like it. If I have to start into configuraing and debugging (which as it gets more complex is bound to happen) then the whole reasn for the console goes out the window.

    1. Re:How would this work? by bryan1945 · · Score: 2

      What this guy said.^

      Yeah, some machine in Japan is going to render my video for me and get it back to my box quick enough so I have more than 5 FPS? I don't know what the hell this article is trying to achieve, but it isn't accuracy.

      Distributed systems work on problems like Seti or cracking codes, not real-time game playing! 1000 times power? That would put the PS3 onto the supercomputer 500 list, wouldn't it? Or are they talking 1000 times graphics power- that would be enough for photorealistic VR, for God's sake. (Excuse me if I'm wrong, but my bullshit meter started hitting 100 around the 2nd paragraph and I couldn't make myself finish the article)

      "We can't wait for Moore's Law"- then make it multiprocessor, jackass. If, for some stupid reason, they did make the thing distributed, you'll have millions of people/machines trying to do work on everyone else's machines, meaning it will be just as slow + all of the network latency. Either these people are dumb as shit (which I doubt) or they are just trying to bang the drum a bit for sales.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    2. Re:How would this work? by Alsee · · Score: 2

      The distributed processing could only be used for certain things. It couldn't be used for renering graphics for example because for every machine you connect you have to display more graphics.

      What this power *could* be used for is shared world processing. In all current games if something is offscreen it either doesn't exist, or it exists in a "frozen" state. If you have a thousand machines, each one can handle a little peice of the background processing and hand the information off to anyone who needs it. It can add quite a bit of realism when the rest of the world keeps working normally even when you aren't looking at it.

      It can be a problem if anyone mods their game though. Not only could they cheat, but they could potentially wreak havok for every connected player. Probably of the best ways to deal with this is do all calculations on 2 or 3 different machines and make sure the results match. This also helps prevent issues when some machines disconnect without warning.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  20. it's not the net, dude. by s4m7 · · Score: 4, Interesting

    I've heard way too much talk about consumer applications of distributed computing lately. The trick is they are not really consumer apps at all, but merely a front. If you have a distributed network with an installed base of 10 Million machines, that's a lot of idle time you can sell off to other companies. And you can bet that that's exactly what Sony has in mind.

    Think about it: the memory bandwidth on the PS2 is at least twice as fast as the FASTEST network connections available. That's nothing to say for the pitiful 2-3Mb cable pipe that is available to most people.

    The graphics are what the developers want to see the improvement in. I don't think you are going to see any improvement in performance in this area brought about by distributed computing. If it's possible, I'm really curious as to how.

    --
    This comment is fully compliant with RFC 527.
    1. Re:it's not the net, dude. by _ph1ux_ · · Score: 2

      ? i dont get it.

      how are they going to sell these cycles to other companies? especially since these cycles would not be sony's to sell - but mine.

      and - if the memory bandwidth is so great, yet the network bandwidth is so pitiful - how does that make it a suitable topology for distributed sellable bandwidth/cycles?

    2. Re:it's not the net, dude. by Alsee · · Score: 3, Interesting

      I think the intent of the distributed network is to handle background events in a large shared world. I describe it in this post.

      On the other hand when someone is playing a multiplayer card game for example, 99.9% of the cycles and network connection are going to complete waste. It would make sense to use the excess to sell distributed processing. It could eaily make the game network a free service rather than a pay-for-play service. Heck, they could potentially let you earn credit of some sort. Leave your PS3 hooked up to the network during your vacation and come home to a pre-release coupon. 10% off on a hot new game - and get to start playing it 2 weeks before it is even available in stores.

      how are they going to sell these cycles to other companies? especially since these cycles would not be sony's to sell - but mine.

      Whenever you play a game they have full control of your cycles. Whenever you connect to their netork they have full control over all the data you upload and download. They could do anything they like without telling you, but it would probably be safer for them to include some wording in the licence about it - "by connecting to our game network you agree to receive, process, and transmit distributed network data".

      if the memory bandwidth is so great, yet the network bandwidth is so pitiful - how does that make it a suitable topology for distributed sellable bandwidth/cycles?

      For graphics you are moving huge amounts of data, but you have to update the screen several times a second. A distibuted network is useless for this kind of data.

      For some projects you only need to send/recieve a few hundred or a few thousand bytes, but they can take an hour to process. Seti signal analysis or molecular protine folding problems for example. Distributed networks are great for these kinds of problems.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  21. Playstation 9 by Ermyf+Jym · · Score: 1

    Well, this is a good step in the right direction! Sony has quite the job to do if they're ever going to get to the mind interface of the Playstation 9!

  22. Doesn't make sense... by Ami+Ganguli · · Score: 5, Insightful

    Unless I'm misunderstanding something about the article, this makes no sense at all. Rendering a video game isn't nearly the same kind of workload as rendering a movie. The former requires low-latency, whereas the latter can be farmed out and done in batches.

    There's no way you're going to get a 1000x performance boost by distributing a video game over the Internet.

    I would bet that the real idea is to build in support for distributed multi-player games, and somewhere between the engineers and the marketroids things got horribly twisted.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    1. Re:Doesn't make sense... by Arimus · · Score: 1

      And when haven't things got mangled between Engineering and Marketing?

      Now as to the idea of a nice multi-player system.... that would be rather nice... oh wait hang on - let me just connect my PC and load QIII or similiar...

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    2. Re:Doesn't make sense... by jparp · · Score: 2, Insightful

      It makes sense to me.

      Don't just think distributed graphics processing, think distributed storage, and distributed AI.

      This would allow for P2P massivly multiplayer RPGs.
      Worlds could span and grow endlessly, as you could download details of the lanscape from the people who virtually hang out in said landscape.

      This amounts to an nearly infanite amount of storage, for creating huge complex, and detailed worlds. Of course the problem would be synching so everyone sees the same world. but some games might not require as much synching as others.
      These online worlds could would be rapidly evolving.

      AI NPC's could evolve by learing how other users play, and learning from other AI's they meet traveling from Playstation3s to Playstation3s.

      Bassically we are talking about a gigantic computer on wich to run genitic type algorithems, allowing for wolrds that might actually grow in depth and realism over time.
      The possibilities are mind boggling really.

      Compared to todays MMORPG's I would say that such an advancrment would open up the possibilities for video games at least 1000x.

  23. PC based? by swordboy · · Score: 2

    Why don't they just dip their nuts in the PC parts bin like MS? I don't see how they can compete when they have to put so into R&D. If they used Linux, it would be *that* much better. Talk about the killer app.

    Remeber, OpenGL only exists with the support that it has at this point because of a video game.

    --

    Life is the leading cause of death in America.
  24. Hahahaha Latency! by HanzoSan · · Score: 2

    Distrubuted computing would be impossible unless everyone had Fibre optics, theres just too much latency.

    --
    If you use Linux, please help development of Autopac
    1. Re:Hahahaha Latency! by rtaylor · · Score: 2

      How exactly is fibre optics going to reduce latency?

      Perhaps it'll make more bits travel across the line in a given time period, or allow longer distance runs, but it certainly won't reduce latency.

      --
      Rod Taylor
    2. Re:Hahahaha Latency! by talonyx · · Score: 2

      Actually, it will, because the speed of light through a fibre is faster than the speed of electricity through a wire.

      If somebody made a fully optical switch... :D

  25. What about TAO? by horza · · Score: 2

    Wasn't the original intent of TAO to create an OS that ran in a distributed hetrogenous(=running on any mixture of processors) environment? This is now being used as the basis of the new Amiga OS, and by various mobile phone companies as it allows them to use any chip (Motorola, ARM, etc) without having to re-port their software (with the plus of having a very compact JVM on top of it). Did they continue the multi-processing aspect of their OS or was it lost over the past few years in 'refocussing'? If Sony do go the Linux route and pour a lot of money into creating a parallel processing set of libraries, it will be amusingly ironic to then use them to DiVX one of their DVDs ultra-fast...

    Phillip.

  26. Its an early April folls joke by HanzoSan · · Score: 2



    Distributed Consoles? no. I can believe we'd have a distributed OS, a distrubuted computer, but these computers could never be used for games.

    --
    If you use Linux, please help development of Autopac
  27. Dumb by rho · · Score: 5, Insightful

    I got as far as "maybe the Playstation 6 or 7 will be based on biotechnology", or some such garbage.

    Please. This story is nothing more than a trumped up press release targetted towards the Xbox and GameCube in an attempt to either 1) slow their sales or 2) engender positive mindshare for the Playstation.

    Distributed computing? In other words, "imagine a Beowulf cluster of these..."

    --
    Potato chips are a by-yourself food.
    1. Re:Dumb by bfree · · Score: 1, Redundant

      It's about time too!

      For how long have MS stopped someone else catching any of their market by spouting FUD about the future of their technology? Now Sony are just getting there own back and you know that people are (for now) going to be FAR more interested in the PS3 than the Xbox 2. The landscape of the games console has been littered with great ideas and doa launches, Sony are just playing on this to try and keep people out of the MS stable by reminding them of their current product line and the fact that we should expect a PS3 before a XB2 (and if an XB2 comes out first by more than a couple of days people will probably look at is as MS gouging in yet another market). Sony have this battle in the bag, the key is to make sure they don't blow it themselves and don't get caught by any surprises from MS. The real question for me is what damage will MS do to themselves in this battle or will they really find a way to take out Sony? (MS-Sony merger anyone?)

      --

      Never underestimate the dark side of the Source

    2. Re:Dumb by ihoppancakes · · Score: 0

      Sony is on their way to having 25-30 million PS2s worldwide by the end of this year.

      Sony doesn't need to do anything to slow FlopBox sales. MS is on their way to beating the Dreamcast for quickest console to the grave.

      The only time anyone at Sony even thinks about MS is at the end of punchlines :)

    3. Re:Dumb by rho · · Score: 2

      What this reminds me of, more than anyting else, is the early 80s, during the Great Video Game Console Crash.

      I just don't know--Sony is big, MS is big, but MS has a habit (and reputation) for stick-to-ittiveness unmatched in any other company. Remember how god-awful Windows 1.0 was? Any other company would have given up immediately and filed Chapter 11--MS managed to trump and dominate a field that could have been Lotus's through a long campaign of shrewd marketing, crude marketing tricks, bull-headed stubborness, and a little bit of real cleverness.

      But then, what do I know... I have yet to see the game that makes me want either an XBox, PS2 or GameCube. (Well, the Star Wars game for Gamecube, maybe) All they have are poor ripoffs of 3D-FPS, sports games that I don't care about, driving games that aren't as much fun as Spy Hunter was back in the day, and franchise games (FF Eighteen Bajillion Million, Yet Another Goddamn Mario Game, etc)

      --
      Potato chips are a by-yourself food.
    4. Re:Dumb by lynx8625 · · Score: 1

      Considering it's Japan, I pyxture it will either have big eyes and go 'Piku!' or it will be an amorphous blob that will shoot oozing tendrils at various wall sockets and 'wire' your home for you without you asking it to, then take over your life. ;)

    5. Re:Dumb by martyn+s · · Score: 1

      doesn't sound like you actually play video games.

    6. Re:Dumb by rho · · Score: 1

      Not as much as I used to. I tend to rehash my old carts instead. I'm too old for twitch-factor games, and too ADD for long RPG games.

      I do want an Advanced Gameboy, though. There are a few games for that I wouldn't mind having, plus the "play anywhere-ability" of it.

      --
      Potato chips are a by-yourself food.
    7. Re:Dumb by Alsee · · Score: 2

      "maybe the Playstation 6 or 7 will be based on biotechnology", or some such garbage.

      Yeah. my reaction was "maybe the Playstation 8 or 9 will be based on warpfieldtechnology".

      I'll be there in a minute mom! I'm remodulating my PS9!

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  28. I can see it now.. by dimer0 · · Score: 5, Funny

    If you wish to run Gran Turismo 4 in full resolution with highest graphics settings, 4 Playstation 3's are recommended.

    Well, I guess if they're rack-mountable, I'm game. Bring it on.

    1. Re:I can see it now.. by GTRacer · · Score: 2
      It's funny you should say that... When I got GT1 there was talk GT2 was going to support the Link Cable. I wrote a couple of gaming gurus about whether or not the second PSX could be used to handle a few extra cars but no human, bringing the 1-player opponent count up.

      I never got an answer, but I never heard any solid argument against that idea. I was hoping GT3, with its link capabilities (6-player or 6-monitor solo games) would make this dream a reality, but alas!

      GTRacer
      - Now if I could just get my Japanese PS2 to link with the U.S. one...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  29. But how? by lennygrafix · · Score: 2, Interesting

    Can anybody explain me how one could use distributed computing for realtime stuff?

    I mean, I can imagine(being NO expert), that distributing all the data, waiting for it to be processed and sent back, takes more time then actually doing it yourself...in such a case.

    or am I wrong...?

    --
    ----------------------------------
    it aint all _that_ bad,.... right?
  30. No way to share memory busses at high speed. Fools by Anonymous Coward · · Score: 0

    Theres no way to share memory busses at high speed.

    Most useful enterntainment problems, including simulation or animation will not work unless memory can be quickly shared.

    802.11 networking just does not cut it for many solutions.

    Ugh.

    What fools.

    www.top500.org lists the top 500 clusters on earth running linpack benchmark (nothing to do with linux, in fact almost none of the fastest run linux).

    Maybe sony thinks they can cluster because www.top500.org has an overrepresentation of cluster nodes that user PowerPC and Power chips and x86 and cray do not dominate. But all these sites run a benchmark that does not need to share memory at high speeds.

    Without sharing memory at high speeds this idea is just an idiotic press release.

    Try simulating electron or photon propogation (nanophotonics), it is a huge market but crippled by lack of high speed memory sharing between cheap cpu boxes.

    I like Sega Dreamcasts at 49.95 (US$) right now coupled with Lik-Sang ethernet adapters for my cluster ideas.... cheaper bang per buck than PS2 and way more programming libraries, tools, and OSes (BSD , Linux).

  31. Which is more feasible by brandonsr · · Score: 1

    Making a playstation3 with 1000x teh performance of the playstation 2, or making a distributed network of playstations when there are still a lot of people who don't have the broadband connection to use it?

    More importantly, will my SETI client run on this network. :)

  32. XBox Criticism? by Captain+Large+Face · · Score: 1

    "Microsoft has this stigma about not getting it right until version three"

    Hmm, Windows and the entire Office suite are still not what I (any many others) would describe as "right"...

    1. Re:XBox Criticism? by outZider · · Score: 1

      You have to look at the big picture.. Windows 3 was a lot more 'right' than Windows 1. ;)

      --
      - oZ
      // i am here.
    2. Re:XBox Criticism? by AVee · · Score: 0, Troll

      I agree, and they are so far gone from version 3 they switched characters in their version 'numbers'. So far they made it up to XP, the next version is planned to be BAD, but rumors say it might be delayed until version WORSE...

  33. Distributed computing by jdavidb · · Score: 3, Funny

    That sounds like a practical solution. I'll just buy a beowulf cluster of PS3's and ...

    (Do these guys think I can offload the processing for my games to someone else's PS3? Won't that PS3 be busy trying to run someone else's game?)

  34. Gameplay by ReluctantBadger · · Score: 0


    Is that 1000x performace increase going to improve gameplay? Probably not. When I first got Secret of Mana and Mario Kart for the SNES, I was gripped. Absolutely amazing games. Although MGS2, GT3 and State of Emergency on my PS/2 are cool games, I don't get the same feeling of "gameplay" now with those titles than I did on my SNES. Shadowrun and Metal Marines were cool too.

  35. what to do with the power. by joopsTao · · Score: 1
    1000 times the power. Thats quite a bit of poke.

    As previous people have pointed out this power is unlikely to be usefull for graphics. It's also unlikely to be useful for any real time physics style calulations.

    Could all that processing be used for highly complicated AI's? With thousands of "actors" all individually motivated?

    (I know very little about distributed computing) Would the storage also be distributed? Or would the distributed machines transmit their results back to your ps3?

    (maybe this story was supposed to be posted on april 1?)

    --
    I'm spent.
    1. Re:what to do with the power. by Andy_R · · Score: 2

      The phrase 'not bother optimising anything' springs to mind.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    2. Re:what to do with the power. by Anonymous Coward · · Score: 0

      even with the CPU take in 50X electrical power for 1000X increase in performance, they are in for a whole lot of thermal nightmares.

  36. Its good to have goals; latency sandwich. by ngr8 · · Score: 1

    The developers likely have some well thought out reasons for applying more processing to the workload. Render each gnarly hair on the wrist of the attacker, etc.

    However, there is a performance/response time budget that would mean for *most* games, that the distributed processing would have to be pretty dense and local. Otherwise network latency (speed of light and bandwidth) for the crunching gets in the way. So... a coprocessing environment in a household (wireless) LAN might apply the CPU in the microwave oven console to the heronie's sweat rendering etc. Coprocessing might even raid cycles out of the next door neighbor's machines.

    But the SETI analogy is not appropriate for the workload in gaming. Going onto the network adds too much to response time.

    I don't believe the concept of *wide area* distributed computing gets to the problem. Tightly coupled local cluster, yes. Neutral processing objects partitioned across the cluster on "best efforts" yah that too. OTOH, cache multiplayer backgrounds into a networked shared honking large memory, hmm....

    --
    Verizon: Latin for "poor rural service".
    1. Re:Its good to have goals; latency sandwich. by Anonymous Coward · · Score: 0

      >Otherwise network latency (speed of light and bandwidth) for the crunching gets in the way

      Um bandwidth of a single fibre is 50THz, I don't think thats gonna get in the way. These are not the reasons for network latency at all (caused mainly by router delays and standoffs etc + your local connection and source connection/load).

    2. Re:Its good to have goals; latency sandwich. by ngr8 · · Score: 1

      Of course router latency matters, if it gets that far. Point is that distance also matters. Bandwidth is bandwidth, speed of light is speed of light. 50THz at one meter is different than 50THz at 1km, etc. I can only presume from your anonmymous comment that it wasn't clear in the original post. Grace Hopper used to carry around the nanosecond wire, Crays were built in torus shapes, etc. Same issue. My sense is that for the gaming problem, nano and micro are the problem space; not milli.

      And please post the URL for your @home 50THz provider. Wavey.

      --
      Verizon: Latin for "poor rural service".
  37. How about..... by 8127972 · · Score: 2, Interesting

    Linux support just like the PS2? It would be one hell of an cheap beowolf cluster.

    (And you can run GT3 when you're bored!)

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
  38. Chip MultiProcessors? by Erich · · Score: 4, Insightful
    Generating fast traditional processors is getting harder and harder to do. Look how fast a P4 is compared to a P3 or a P2, in terms of actual performance per transistor count. It sucks. In fact, per transistor count, smaller, simpler chips (386) do better. Since most of the performance improvement in chips comes from process migration instead of architecture (386s would run a lot faster in a .13 micron process...) one idea is to put a bunch of simple processors on a single chip.

    There are several problems with this. Memory bandwith, power consumption, etc... but the main one is that most normal applications are written for a single thread.

    Imagine how many MIPS 4K cores you can fit in 300mm^2 in 4-5 years. That's a lot of power. Sure, they might only run at 1-2Ghz, but there will be 64 of them on a die. If you can harness that power, it might give your game developers much of that huge performance boost they want.

    Think beowulf-cluster-on-a-chip. As with multiple-workstation distributed computing clusters, the trick is not in setting the thing up, but in figuring out how to distribute your work.

    --

    -- Erich

    Slashdot reader since 1997

    1. Re:Chip MultiProcessors? by chrysrobyn · · Score: 3, Interesting

      Imagine how many MIPS 4K cores you can fit in 300mm^2 in 4-5 years.

      AAAAAAAH! This is my livlihood. 300mm^2 makes me scream. If you think the average consumer will be able to afford a game console that has a CPU that's 17mm on a side, I want your credit rating. Are you related to the guy whose name appears to be "Object of Envy"?

      Half that size isn't bad. If you had mentioned about cramming CPUs into 150mm^2 or even 100mm^2 (I think the Game Cube processor is below 50mm^2), that would have been more realistic.

    2. Re:Chip MultiProcessors? by ksb · · Score: 1

      I like the idea of multiple processors in a single 'unit', but wouldn't the main problem be over heating? I mean a single Athlon processor needs a massive heatsink/fan anyway?

    3. Re:Chip MultiProcessors? by pacc · · Score: 1

      Actually this is the solution,
      getting performance by multiple processors could let you run at half speed, still getting enough performance. Especially if some important treads don't need to have a realtime os clamped to them to run.

      On a larger scale you might not use all processors at once most of the time, giving you the most efficient power-saving technique possible.

    4. Re:Chip MultiProcessors? by morbid · · Score: 0

      A better idea, which has been done already, might be to put loads of very simple and fast processors on RAM chips instead. Putting 64 cores on one die creates a heck of a memory bottleneck.

      --
      I'm out of my tree just now but please feel free to leave a banana.
    5. Re:Chip MultiProcessors? by Erich · · Score: 2
      Aren't the P4's 460mm^2 or something? And everyone's at 300mm wafers now, you can get more yield on bigger wafers...

      Anyway, regardless of actual chip area, the theory is the same... in general, several tiny processors can be better than a single big one.

      --

      -- Erich

      Slashdot reader since 1997

    6. Re:Chip MultiProcessors? by JiffyPop · · Score: 2, Insightful

      but the main one is that most normal applications are written for a single thread.

      Sorry, but current video games do not fit your definition of a 'normal application'. The PS2 is actually a highly parallel machine. It is also quite different from any platform that game developers had ever programmed before. In fact Sony's delays in getting out a good set of programming tools to developers so that the PS2 could be fully utilized is a large part of the reason why it took so long for games to start coming out for it. GT3 is a bit of an exception, but that one game had to carry the console for quite a while...

      Perhaps a few years ago I would have accepted your argument, but not today...

    7. Re:Chip MultiProcessors? by Bozar · · Score: 1

      As you say the problem is limited parallelism in computers. Computers using superscalar design(most modern computers) have limited returns on executing more than one instruction per clock, in fact, the benefit gets lower for every level of parallelism added. (aka, you get the biggest performance gain when going from 1 to 2 instructions per clock, and then less from there on) This is because of control hazards, choices. (if statements are one example of these) Unless they are using the IA64 EPIC feature, which chooses ALL paths and then finalizes the right ones, distributed computing won't work right for PS3.

      --
      Free as in *BUUURP!*
    8. Re:Chip MultiProcessors? by Christopher+Thomas · · Score: 2
      Imagine how many MIPS 4K cores you can fit in 300mm^2 in 4-5 years. That's a lot of power. Sure, they might only run at 1-2Ghz, but there will be 64 of them on a die. If you can harness that power, it might give your game developers much of that huge performance boost they want.

      Two reasons why this doesn't work so well in practice:

      • Amdahl's Law.

        Short version: 64 processors is never 64x faster than 1 processor. Things usually start to suck at 4 or 8.

        Long version: As you try to parallelize to more processors, the time spent on serial (unparallelizable) parts of the task and on communication starts to limit your performance.

      • Communications bandwidth.

        Think about graphics cards for a minute. Remember how much arse two SLI-rigged Voodoo 2 cards kicked back in days of yore? Ever wonder why 3dfx didn't just put 16 of them on a chip a few years down the road?

        Evolution of graphics cards' feature sets is only part of the answer. The other reason is memory bandwidth.

        Most graphics cards are memory-bound under common conditions. Clocking the GPU twice as fast, or having two GPUs, would accomplish little if you still have to wait for texel fetches from card memory. This is especially bad if you're trying to build a 64-core rendering engine. To send all of that texture data and all of that triangle data you're going to need not just completely insane bandwidth, but 64 or *more* (if multitexturing) _independent_ memory channels, each with a silly amount of bandwidth.

        Texel caches on-die don't help you. They'll be too small to do any good. What you need is 1000-way interleaved DRAM on your console's board, and a bus running fast enough to radiate leakage in far-infrared to transfer all of that data.


      In summary, while multiple cores are a good idea, and help up to around 4 or 8 cores, a massively parallel on-chip solution won't help you for game rendering, because the working set is too large to be cached per-core.

      The only approach I've heard of that even *might* reduce this problem is the PixelFusion approach, and I strongly suspect that that smacks into memory bandwidth and Amdahl's Law problems too (it renders many pixels in a tile in parallel, but you still need texel information for all pixels for blending; z filtering doesn't save you if you still need 4 texels per pixel and don't have very bad overdraw).
    9. Re:Chip MultiProcessors? by joib · · Score: 2

      Well IBM is thinking in the same way. Their blue gene supercomputer will consist of 1 million processors. The plan apparently is to cram 32 simple cpu:s into one chip, 36 chips on a board, 4 boards in a tower, and totally a few hundred towers. Someone else posted the link already, but I found an article describing it so interresting I'll post it again, here you go.

    10. Re:Chip MultiProcessors? by Erich · · Score: 2
      The PS2 is a highly parallel machine, however it's explicitly ILP and DLP-parallel. So, you have DLP-type instructions (like MMX or AltiVec or whatnot) and you also have it executing several instructions per execution set (VLIW).

      This parallelism is typically very different than thread-level parallelism, as it isn't as easy to communicate over a network to another processor as it is to just pass things from one instruction to another throug a register.

      However there is interestin research in doing fun stuff with multiprocessors. So who knows what will happen...

      --

      -- Erich

      Slashdot reader since 1997

    11. Re:Chip MultiProcessors? by Erich · · Score: 2
      EPIC/VLIW and superscalar architectures boil down to the same thing. However, with a sinle thread of execution, you are still extremely limited; typically you have only a few instructions in a loop and are very limited in how much parallelism you can actually do.

      The idea behind chip multiprocessors is that instead of trying to execute a single execution thread really fast (which is what current chips do) you should try to execute many threads slower.

      This has lots of advantages, but the big disadvantage is it's very hard for most applications that demand lots of performance. And you need lots of memory bandwith.

      Think about 2- and 4-processor PCs. They don't help you very much for your video game, because it's typically one thread of execution. Where do 2-way and 4-way (and 64-way) systems really help out? When you are running many seperate processes. If you can divide things up into many tasks you can get great benefit over a sinle core, but if you have a single thread that needs to go fast it (usually) doesn't go fast.

      To a certain extent, this is done in game systems... there are different parts to do audio, video, and "general". They use "distributed processing" in that they distribute the tasks to different parts. My guess is that they are investigating how to do this type of thing on a much larger scale.

      --

      -- Erich

      Slashdot reader since 1997

  39. Re:Playstation 3? It's already out!! by bberg · · Score: 1

    did you catch the "up, up, down, down, left, right, left, right, b, a , start" code that was in one of the pictures? Remember what game that is from? Contra on the NES. that seems to pop up every now and then.

  40. Where to donate your spare CPU cycles? by dave_mcmillen · · Score: 2, Insightful

    Which of the following processes do you want to run in the background?

    (a) A search for extraterrestrial intelligence.
    (b) A search for Mersenne Primes.
    (c) A rendering engine allowing the geek next door to play Tekken with really, really good graphics.

    Take your time.

    1. Re:Where to donate your spare CPU cycles? by Anonymous Coward · · Score: 0

      I wanna research for a cancer cure! :)

    2. Re:Where to donate your spare CPU cycles? by Kalabajoui · · Score: 1

      (d)None of the above.

      I use my spare cycles for medical purposes. Cancer and AIDS are both clear and present dangers, as well as social issues that urgently need attending to. All the while, protein folding research will help deliver on the promise of the Human Genome Project. That's just my opinion.

    3. Re:Where to donate your spare CPU cycles? by casio282 · · Score: 1
      Agreed. Check out: ...if you want to participate.

      Both are non-profit (or not-for-profit) endeavors, as far as I can ascertain, but I haven't done too much digging...

      cheers,
      t.

      --

      :wq
    4. Re:Where to donate your spare CPU cycles? by maxpublic · · Score: 1

      I donate my cycles to helping poor, deprived teenagers rip pornographic movies from DVD to mpeg so they can share them with their equally-underprivileged friends.

      Puts a tear in me eye just thinking about it....

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    5. Re:Where to donate your spare CPU cycles? by Kalabajoui · · Score: 1

      I run the United Devices client and I wasn't aware that they had an Alzheimer's related task to run. I'll have to check that out.

    6. Re:Where to donate your spare CPU cycles? by casio282 · · Score: 1
      Sorry, that was a mistake. There *is* an Alzheimer's distributed computing research project, though. Here is a press release with a link to the software.

      It looks to be based on the folding@home project.

      Apologies for off-topicness.

      t.

      --

      :wq
    7. Re:Where to donate your spare CPU cycles? by Kalabajoui · · Score: 1

      Thanks for the info, Alzheimer's is a more personal and important cause to me than cancer. Not that I regret the cycles that I've spent on Cancer so far.

  41. I could live with it by macdaddy · · Score: 2

    Give it enough umph to play a single player or maybe 2-person game, and whenever any more buddies than that come over to play, I'll tell them to bring their PS3 with them. I don't see that as being too unreasonable. Of course it would also mean more sales for Sony.

  42. Linux Kit by ruisantos · · Score: 1

    The interesting part is that it appears that the foundation for much of its research its the linux kit for the playstation 2. Can this be because they are apperently working with IBM on it.

  43. Power & Simplicity ! by UnknownSoldier · · Score: 2

    More power would be cool in the PS3. Something like having the GS as powerfull as a GeForce3 (Get we get a "real" stencil in the PS3 ?!)

    Ignoring power for the moment, less complexity would be even better. It's a real b!tch having to manage ** 6 ** CPUs in parallel !! (EE, VU0, VU1, GS, IOP, and SPU) Throw in DMA transfers on top of that and it's enough to make a person pull their hair out.

    1. Re:Power & Simplicity ! by bfree · · Score: 2

      Every Game console launch I have ever cared about has had a more powerful graphics engine than the top consumer gaming PC card of the day. I don't expect this to drop with the PS3 so the question is how will it stack up against a GF5?

      --

      Never underestimate the dark side of the Source

    2. Re:Power & Simplicity ! by JabberWokky · · Score: 2
      Ignoring power for the moment, less complexity would be even better. It's a real b!tch having to manage ** 6 ** CPUs in parallel !! (EE, VU0, VU1, GS, IOP, and SPU) Throw in DMA transfers on top of that and it's enough to make a person pull their hair out.

      I don't know - I have very little problem with it... I put in the disc, and press the power button. Then I follow the instructions on the screen. Maybe you need to make sure your controller is plugged in.

      (For the sarcasm impaired, my point is that internal complexity does not affect consumer use. Most game companies now say that, once you get the hang of it (and now that there are code libraries available), the PS2 isn't that hard to program for, and offers nice flexibility).

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    3. Re:Power & Simplicity ! by Anonymous Coward · · Score: 0

      Ehr... I should *hope* the PS3 will be more powerful than a Geforce 3...

  44. PS3? Wow! by Wind_Walker · · Score: 2
    I find this especially interesting, because this article explains that Sony isn't even thinking about the PS3 yet.

    For those of you who don't wanna click the link, the relevant quote is:

    More intriguing however, when asked about the status of development on PlayStation 3, Kutaragi-san responded, "Nothing has been started yet."

    Yet another wonderful CNet SNAFU.

  45. GSCube by Anonymous Coward · · Score: 0

    Whatever happened to the GSCube and its successors?
    I remember reading of Sony's grand plans to make EmotionEngine based workstations with 100x 1000x the power of the PS2.

    1. Re:GSCube by Anonymous Coward · · Score: 0

      i remembered where i read that, here:
      http://www.eetimes.com/story/OEG20000913S00 26

      same kinda PR fluff lingo "10x by year 2000", "100x by 2002", etc.

  46. v3.0 by t_allardyce · · Score: 1

    "Microsoft has this stigma about not getting it right until version three"

    This is the same for everyone in almost all areas of design, art, and technology. The problem is, Microsoft obviously didn't get it right first time, no-one does, no matter how well you test something, you always find a problem you missed. I can't wait for the PS3, it will be the first of the 3rd gen consoles - Sony, Nintendo, and MS, and its gonna rock. I think a good idea would be to create cheap modular processing units that you can just plug in to the machine. eg. "this game is designed for 3 cpu units" etc. You would need a main cpu to hand out jobs, and the games would have to take advantage of all the modules. That way, you can upgrade, but not run the risk of just turning the whole thing into a PC. (maybe that's what they were talking about in the article?)

    --
    This comment does not represent the views or opinions of the user.
    1. Re:v3.0 by Anonymous Coward · · Score: 1, Insightful

      First of the third generation consoles?! Kids these days...

      In my book, the SNES was a third generation console. First gen was Atari, then NES, then SNES. I'm sure others might even define third generation as before that. But I can't see *any* justification for calling the PS3 the first third generation console. The original PS was at least a fourth gen console.

    2. Re:v3.0 by Anonymous Coward · · Score: 0


      first of the third generation consoles?
      have we been living in different timelines?

      arguably the NES was a third generation console.
      then SNES, (you could then count the original nintendo/sony playstation), then N64 then GameCube.

      so we're probably talking about -at least- sixth gen, depending on how you count.

      as to whether or not the next gen systems will rock, I'm sure they will! (compared to what's out now) but the real question is whether or not they will/can meet the expectations of both developers and consumers. look at the developer division between xbox and ps2. and even on the ps2, the candy-ass lazy programmers who want high-level, I don't want to learn about hardware or math interfaces are the majority. so is sony going to go with a more hardware intense model? or a more API driven model? and what are the consumers going to want in a few years? (to say "gameplay" is useless people, since the 2600 no console has had a "FUN-BIT")

      as to this distributed computing bit. it's complete crap. I don't doubt that the ps3 will have built in networking that will -allow- developers to use -some kind of- distributed processing -if- they want, but certainly it will not be the driving methodology behind the machine's performance.

      as to whether or not a 1000x performance increase is reasonable. if we define it in terms of possible triangles on the screen then the PS2 was 1000x over the PS1, so it's not impossible for this to happen. but I think that what the developers are really asking for is improved performance in -other- ways (hardware clipping, larger vram, blah blah)

      as a developer, I'm not going to spend any time pretending that this is the way sony's really going to go with the PS3. networking (in general) will be important (because it'll be built in), so I'll think about that. the new IBM chipset will be important (and I think pretty damn cool), so I'll think about that too. but distributed real-time rendering? I don't think so.

      a developer (who's too lazy to create an account)

  47. distributed vapour by mr.ska · · Score: 2
    Yeah, riiiiight.

    Let's just say, for the sake of argument, that the hardware they manage to scrounge up (allowing Sony to keep the PS3 price inline with the initial retail price of the PS2) is 4x as powerful. So they still need to get 250x more power to satisfy the game developers. OK, fine. But distributed computing??

    The way I see it, some Sony brainchild figures that most PlayStations are left "off" most of the time. So why not use that time to let other people around the world use *their* PS at a higher level? While Japan is sleeping, US PS3s could be using the spare Japanese processing power to improve the gaming experience.

    Two problems:

    1. Bandwidth. How much, and how?? Are they assuming everyone has broadband and that the PS3s are always hooked into it?
    2. "Slow" times. I seriously doubt that PS3 use doesn't have spikes, even averaged worldwide. So some countries are going to be the losers, with limited or no boost from distributed computing.
    It's all moot, anyways. I'd need a MUCH better television (and stereo) to be able to appreciate 1000x more gaming power.
    --

    Mr. Ska

  48. This article is just ridiculous by Uttles · · Score: 2

    The idea is a nice one, but the way the article presents things is just silly. Here's a good example:

    Looking further ahead, Okamoto saw even bigger changes for Sony's game business. "Maybe the PlayStation 6 or 7 will be based on biotechnology," he said.

    Yeah, and maybe it will still suck compared to Ninetendo. Listen, by the time they're at PS6 or 7, they better be marketing a damn Holodeck.

    --

    ~ now you know
  49. Yeah, right....this cant be accurate by NeoSkandranon · · Score: 2, Funny

    Wow. pay 500$ for a console, only to have it spend half its time working on someone else's games...on the otherh hand, plug it into a 56k line and watch someone playing Quake 7 have a stroke as their FPS drops to 3

    "Sir, looking at our usage staticstics it seems to be that your Sony(tm) Playstation(tm) 3(tm) has not been doing its fair share of our distributed computing"

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  50. MS employee admits monopoly sucks by Skwirl · · Score: 0, Flamebait
    The only interesting part of that article is the part where a Microserf basically admits that MS's monopoly lets them write crappy software:
    "Microsoft has this stigma about not getting it right until version three... We didn't have a choice with Xbox. If we didn't get it right with version one, Sony and Nintendo would eat us alive." — Pete Isensee, lead developer for Microsoft's Xbox Advanced Technology Group.
  51. Nintendo to the rescue... by pinkpineapple · · Score: 2

    This article definitely forgot to include Nintendo comments. So to be fair to them, I'll include my fav quote from Nintendo's president :
    "It's not about the hardware you stupids, it's about the game."

    BTW, as the end of the article reveals, M$ did an excellent job at localizing their HW and SW. Omitting to do international research on things like controller sizes and text size in dialogs: Wow, no need to have expensive offices in Tokyo and Europe to end up making such stupid mistakes. Not to mention that they could have simply copy the way Sony did it, as they had done for the rest.

    PPA. the girl next door.

    --
    -- I feel better now. Thanks for asking.
  52. Oh dear... by cca93014 · · Score: 1

    If Sony dont win the console war they'll certainly clear up in the Bullshit Bingo.
    Apple coming a close second no doubt, with a special bonus prize for using all the words in the English language that are similar to "insanely".

    Wankers.

  53. arcade AI by blind_abraxas · · Score: 1

    distributed computing for video games?

    processor and software sharing over a network?

    so a city's worth of playstations working together to play a game?

    It spreads nationwide! It goes global! It's a legitimate God Game!

    Maybe after enough playstations get linked up, they will decide they don't want to play with us.

    --
    one two three four five ?!! That's the combination on my luggage!
  54. Umm by cr@ckwhore · · Score: 2

    1000x performance increase? I think somebody is smoking crack. An equivalent would be like setting a goal to put a supercomputer on everybody's desktop.

    What in the world could they do with that much computing power? Holodeck?

    I think 4x increase would be mind blowing. Although, Bill Gates was once quoted as saying that 640k should be more than anybody will never need.

    --
    Skiers and Riders -- http://www.snowjournal.com
    1. Re:Umm by Anonymous Coward · · Score: 0

      check your facts, bill gates never said that.

  55. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    Actually, not really. In Contra for the NES, the "select" was only in there if you wanted a two-player game. You had to push select to choose a two player game before pushing start. Technically, the code is UUDDLRLRBABA, the select and start are just there for choosing players and starting the game, respectively.

  56. Thinking aloud by Emexies · · Score: 1

    First of all, please excuse the English.

    OK, I'll just be thinking out loud here.
    Now, distributed PS3... Let's say that they actually do this. The machine would probably deal with every one else's games when I'm not playing, so it'll never be turned of or at least in some kind of semi-sleep mode. And then when I'm playing, there'll be other machines on the network that'll be used to render it. OK, fair enough. I mean, if my machine is just standing there over night, why not let someone else use it to enhance their gaming experience?

    But what if, by some strange twist of Fate, there would be few (or at least not enough) PS3's available on the network.
    I suppose that Sony could then have huge "rendering farms" around the world, sort of how massive multiplayer online games work today: Some servers in Europe, some in Asia etc. If 'only' these were available, perhaps the games would "only" run in 30 fps, instead of 50 fps. Or perhaps the rendering distance in the game world would be a bit shorter, but never so short that it bothers gameplay.

    Of course, I have no idea whatsoever how the actual data works in a console (or anything, for that matter) so I'm not so sure that it'd be able to send enough data to other clients and then recieve them back again. Perhaps one of /.'s programmers could fill me in on this?

    Again, please excuse the English.

    1. Re:Thinking aloud by exploder · · Score: 1

      Man, your English is fine. Don't bother apologizing for it. It's better than 90% of the native speakers here. False modesty pisses me off.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
  57. Hey... by Anonymous Coward · · Score: 0

    You guys are forgetting something, if the CBDTPA (SSSCA) becomes law, latency won't be an issue.

  58. Look to the past. by Anonymous Coward · · Score: 0

    I think these game companies are being idiots. They want a 1000x speed increase to make up for the fact that their code is slow! They should look back to the days when people wrote impressive sprite games with 8-bit processors. Yes, the field has changed greatly, but if THEY could write well-performing games with hardware like that, surely a modern company can do great things with a modern CPU and graphics chipset.

  59. PS2 only needs one improvement. by TRACK-YOUR-POSITION · · Score: 2, Insightful

    Get rid of those hideous jaggies. Damn, it pisses me off everyone wants to release games for the system that makes everything the most ugly.

    Shorter load times couldn't hurt either...

    Seriously, I wonder what the heck they would do with distributed computing. Obviously, it's not going to give you any better graphics at all. Maybe in multiplayer games you could split up collision detection/physics work. Maybe this means they want to make p2p massively multiplayer games. Maybe they want to make insanely cool new AI systems.

    This could really kick ass...but it's probably just hype.

    BUT FIX THE DAMN JAGGIES FIRST!!!! ; )

  60. i want my.... by mbennis · · Score: 0

    beowulf cluster of PS2 :-)

  61. Playstation 8 Announced!! by ParadigmShift · · Score: 2, Funny

    Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 8 are focusing on neurological implants, a method for allowing the game player to control game merely by thought.

    Okamoto said the method also appears to hold the most promise for dramatically boosting the performance of the PlayStation. Instead of being reliant on a hardware "processor", all game computations would be performed in the user's own cerebrum. Unfortunately, this means that game developers can not work on a strictly "fixed platform" basis any more, considering performance will greatly improve with intelligence.

    "I think we can easily overcome this barrier," Okamoto said, "Instead of hardware requirements as we see them now, we could instead have IQ requirements. Like, we would say that the minimum requirement for Gran Turismo XII is a high-school diploma, but we would recommend at least a college-level education to get any decent performance. But then for games like Resident Evil, well, any idiot could play that."

    The gaming industry was reeling with excitement by this announcement, and Okamoto was further pressed for details on how this technology would actually be implemented. After a few minutes of uncomfortable shuffling and avoiding eye contact, he eventually admitted that he was merely "making shit up".

    --
    Paradigm Shift
  62. Missing the point by Anonymous Coward · · Score: 1, Informative

    Distributed != Over the internet.

    Distributed in that the chips involved are linked to each other without any knowledge of the number or place.

    Think "NUMA memory and cluster of processors in a box".

    Rather than needing a large room for a Beowulf, they want to do it in a much smaller box.

    They aren't stupid guys, and while they may be tight lipped about the OS in the article, look at the K42 project for an idea of one of the ones in the running.

    "The K42 group is developing a new high performance, general-purpose operating system kernel for cache-coherent multiprocessors. We are targeting next generation servers ranging from small-scale multiprocessors that we expect will become ubiquitous, to very large-scale non-symmetric multiprocessors that are becoming increasingly important in both commercial and technical environments. "

    1. Re:Missing the point by filmcritic · · Score: 0

      Yes you are correct sir! However, Sony doesn't even have a network adapter for their system yet!! The Linux kit one doesn't count because they're talking about the gaming system.

    2. Re:Missing the point by daveman_1 · · Score: 1

      (See my post above yours.) I still am very skeptical if they can deliver on 1000X performance though, for say $300.(what you average gamer is willing to spend on a special purpose console.) It seems a bit outlandish.

      --
      Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  63. Imagine by daveman_1 · · Score: 1

    A processor a couple of years from now that can give them 8 times the power of the current PS2. Now imagine 32 of them on one die. Now put four of them in one box. Sounds like a nightmare to me, but I just can't imagine how else they intend to accomplish this without having some REALLY strong cohesion between processors. And I truly have no idea how they intend to produce this box for $300, even ten years from now. This whole article just smells like BS.

    --
    Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  64. Mod parent up by Anonymous Coward · · Score: 0

    One of the few who seems to have read the article and understood what it meant.

  65. 1000x performance? Yeah, sure. by W2k · · Score: 2


    Let's keep in mind that the PS3 is probably still some time away; 1000 times the performance is not as stupid as it sounds, only almost. There's also the question of what Mr. Okamoto (Sony's CTO in case you didn't read the article) really means by "performance" - CPU speed? HDD capacity? Screen resolution? Frames-per-sec? Or some mysterious combination of them all? Most likely, he was just trying to build up some hype - same as the fantasy that PS6/7 will be based on biotechnology. Yeah, right.

    Also, I don't see distributed computing as something which will be very useful for playing games; sure, with a high-speed link between several PS3's you might be able to fake SMP, but the games would have to be optimized for it, or the performance increase would be abysmal compared to the extra cost of having to buy two PS3's. You might as well just get yourself a PC and have a gaming rig that's easier to upgrade, runs a wider variety of apps, has a decent-resolution monitor and gives you a choice of what OS you want to run. Of course, the PS3 might have all this, but don't bet on it.

    Btw, I wonder what Pete Isensee (the Xbox developer guy) means by saying that Microsoft can't get stuff right until version three. Windows is WAY beyond 3.0, and there's still plenty of room for improvement (note the careful wording there).

    --
    Quality, performance, value; you get only two, and you don't always get to pick.
    1. Re:1000x performance? Yeah, sure. by Anonymous Coward · · Score: 0

      you're exactly right, the numbers that these companies throw out are never right, instead of 1000x the performance it will probably only end up being around 500x the performance or 200x the performance. Hardware always underperforms by 1/2 to 1/5 of what the specifications say they perform at.

  66. Actually, you'pre probably closer than you think. by IPFreely · · Score: 2
    I'll just buy a beowulf cluster of PS3's and ...

    With that thought in mind, maybe the idea is to have the consumers buy more than one PS3, and install them in a rack. Or maybe have in-box rack space to add in extra mother-boards for multiple PS3s. With a custom bus/interconnect they could have fairly high bandwidth for distribution.
    Then you have distributed right in your own home. Just add more PS3s until your performance reaches tolerable levels, different for each game. Sony sells many more PS3s, multiple to each customer. What a marketing plan!

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  67. Multiple PS3's by Geckoman · · Score: 1
    No, what they're really saying is that they don't think one PS3 will be enough. Imagine the money if all 12 million users bought three or four of them!


    "Sure, kid, you can play Final Fantasy 17 on our system...but ya gotta have five PS3's all clustered to do it! Mwah ha ha ha!"


    What a great motto: Playstation 3 -- Because one console just isn't enough!

  68. Re:Doesn't make sense... (of course not) by Anonymous Coward · · Score: 0

    Distribute != distributed.

    It's not between boxes, it's multiple CPUs inside the same box.

  69. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    ahhh the famous "up, up, down, down, left, right, left, right, b, a , start" what wonderful memories this brings back of skipping school in junior high to waste a day on the NES. Funny, my best friend down the block always managed to get sick on the same day.

    So, do any hard core NES'ers out there remember 007-373-5963 ?

  70. el cheapo super computer anyone? by Roguepixel · · Score: 1

    Does anyone remember the story about Saddam Hussein attempting to buy several hundred PS2's? Some even speculated that he was attempting to cluster them to make a super-computer.. and I don't think thats was to edit films of the hussein family picnics.

    I suppose now, Sony has helped make that possible. Will the PS3 help design a "mass weapon of destruction" someday? Seems likely.

  71. Terrible by TiggerPac · · Score: 1

    This is just terrible. I buy console systems because I want a console system. A stand-alone, game machine. It works great as a game machine because that's all it does... it plays games. Its not trying to be everything. Throwing a game console into a huge distributed processing network is a bad idea in my mind. All the problems that will be introduced with this strategy are enough for me to not want one. Game consoles owe part of their success to the fact that they work 99.9% of the time. I put in a game, I turn it on, and it works; and it works the same every time. I don't see this being the case with a distributed network of PlayStations.

  72. Implications of Competition... by Anonymous Coward · · Score: 0

    I liked the comment near the end about being forced to get it right in v1. Kinda implies that 'cos M$ has not had serious competition in the desktop market they can afford to screw up

  73. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    "up, up, down, down, left, right, left, right, b, a , start" aka KONAMI Command,
    this code is from GRADIUS(Nemesis) on the Famicom(NES).

  74. PS9 by llamalicious · · Score: 3, Funny

    Come on... PS9 was already released, with the telepathic interface. Surely it's 1000x faster than PS2

    Don't any of you watch T.V. ????

    1. Re:PS9 by pmz · · Score: 1

      Oh yeah? That means the PS10 is right around the corner! I hear it will have a multi-threaded time travel interface that will allow the most realistic Civilization ever!

  75. HELLO SONY!!!!!! by Uber_Baka · · Score: 0

    If i'm not mistaken then the PS2 currently runs at 200MHz which is no where near current silcon threshholds! The apple G4 is now up to 1Ghz of 128bit power, by the time they come to makeing the PS3 haveing 2Ghz Risk processors should be easly possible build a system with 2 ro 4 of these controlling different aspectes of the console, and ok you might not get a 1000 fold increase on power, but you will have something very substantial. The distibuted idea will just destroy the part of the point of haveing a console, which in my mind is to have something stand alone that you can just take home insert a game and stat playing...

  76. Didn't Saddam already have that idea? by racerx509 · · Score: 0

    Distributed playstation based super computer? Didn't Saddam Hussein already come up with that one? Me thinks Sony is trying to take over the world.

    --
    13 year old white supremacists are shitty web designers.
  77. How nicely put. by Anonymous Coward · · Score: 0

    "Microsoft has this stigma about not getting it right until version three," he said. "We didn't have a choice with Xbox. If we didn't get it right with version one, Sony and Nintendo would eat us alive."

    See children, this is why competition is good.

  78. Comes from current PS2 architecture by iamr00t · · Score: 5, Informative

    Basicaly, we all know that it was hard for PS2 developers to make games for it initialy.
    The reason was the Emotion engine in PS2, that it explicitly multithreaded, i.e. you have to make your program use all threads (unlike PPRO for example, where CPU does it for you).

    It's really a whole new way to program.

    Now it seems that Sony convinced some developers to lean it there's nothing stopping them from making more threads (there are 16 in Emotion if I am not mistaken).

    Oh, and it has nothing to do with distiributed computing over the Internet. The application architecture is similar, but that's it. And yeah, no batches here :)

    As for IBM involvement, here is the article in Wired Magasine about their cell computer

    Oh, and ahother one about PS2 and PS3, that one is quite old, but explains where Sony is going.

    1. Re:Comes from current PS2 architecture by Steveftoth · · Score: 1

      Actually, it's not that you have to make a ton of threads. It's that you have to find a way to keep all the HW busy at the same time. No stalls, always rendering or calcualting something. Each part of the PS2 is very fast, but it doesn't have an automatic rendering pipeline like say DirectX, where the cpu just tells the graphics what to draw and some of the calculations are auto-handled by the graphics.. The PS2 has to be programmed explicitly.

      The GPU has 16 pixel pipelines, but they only do one texture in a pass, so you have to keep them busy.

    2. Re:Comes from current PS2 architecture by jparp · · Score: 1


      >Oh, and it has nothing to do with distiributed
      >computing over the Internet. The application
      >architecture is similar, but that's it. And
      >yeah, no batches here :)

      really? It seems allot of people are saying that in this discussion, But its not the idea I got from the article:

      "Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 3 are focusing on distributed computing, a method for spreading computational tasks across myriad networked computers."

    3. Re:Comes from current PS2 architecture by voronoi++ · · Score: 5, Informative

      Err, the reasons the PS2 is hard to work with is:

      1) Poor tools
      2) Arcane DMA alighnent issues
      3) Misguided selection of VU integer instructions
      (no imul, you have to jump through hoops to do xor, only 16bit, yet flags are in the upper 16bits)
      4) Hard to singlestep the VUs
      5) Very limited blending modes in the GS
      6) Very limited iterator precision in the GS
      7) No hardware clipping
      8) Wierd GS rules where rendering horizontal triangles is much slower than large vertical ones
      9) Non perspective correct iterated vertex colour
      10) Limited vram
      11) 1.0 * 1.0 == 0.999999999 in the VUs

      I.e. it's cheap and flawed (but hey that's a challenge and some people seem to like it)

      Then you go

      "It's really a whole new way to program."

      You are not a programmer are you? Didn't think so.

      "Now it seems that Sony convinced some developers to lean it there's nothing stopping them from making more threads (there are 16 in Emotion if I am not mistaken)."

      What are you talking about? I can't possibly imagine why you would want 16 threads in PS2 game.
      Genrally CPU multi threadding is quite costly. Most games are written to run at a solid 60fps*, so you can often get away with out multithreadding
      stuff like the AI, the Renderer or some trickle loader.

      BTW The only console that really had seriously multi-thredded games was the N64.

      * Due to field rendering you have 2x the fillrate (and more vram) at 60fps than at 30fps. Dropping to 30fps is bad!

    4. Re:Comes from current PS2 architecture by Badassmofo · · Score: 1

      I agree, what was this guy talking about with "16 threads in Emotion"? And it's been a while since I've sat down next to a devkit, but if I remember, writing multithreaded code on a PS2 didn't seem to make much sense to me (no preemptive multithreading, though this was almost two years ago).

      But anyway, I didn't quite get your comment about getting twice the fillrate running at 60fps interlaced as opposed to 30fps progressive. Sure, you are only rendering half of a frame, but you have to do it in half the time too. Fill rate stays the same, and if you've got a lot of motion then you get nasty tearing artifacts.

      --Terry Caton

    5. Re:Comes from current PS2 architecture by Halcyon-X · · Score: 1
      > Due to field rendering you have 2x the fillrate (and more vram) at 60fps than at 30fps.

      Is it due to field rendering that the PS2 has a flickery look to its graphics? Then again, I also noticed that the GameCube and X-Box have such a look. I began thinking it was because these consoles used a higher resolution than the PSX.

      When you play the PSX on TV, it appears as if interlacing doesn't occur, we see scanlines, so I figure they are drawing only half the lines. When you play PS2 on TV, interlacing does show up, and instead of scanlines more lines of resolution are drawn, so I thought the flickering was due to interlacing.

      However, the Dreamcast doesn't have a flickery look to its graphics even though it does draw in a high resolution.

      Since I don't think the X-Box and the GameCube render each field seperately, it doesn't appear that field rendering seems to be the cause of flickering, but I'm not sure.

      --

      .sig: Open Source, Open Mind

  79. 1000x the power? No problem by Anonymous Coward · · Score: 0


    Plug it into a high tension line.

  80. VideoDrome by hndrcks · · Score: 2

    "Looking further ahead, Okamoto saw even bigger changes for Sony's game business. "Maybe the PlayStation 6 or 7 will be based on biotechnology," he said."

    When they come to install Crash Bandicoot in my sternum, I am running the other way.

    --
    Everyone will start to cheer when you put on your sailin' shoes.
  81. Fixed IBM article link by iamr00t · · Score: 1

    Here , sorry, too much protein stuff going on :)

    1. Re:Fixed IBM article link by joib · · Score: 2

      Thanks, that was a very interresting article. It will be interresting to see how the blue gene project turns out... 1 petaflop... *drool*.. And I have to do with a puny 0.5 teraflop at work... :(

  82. Iraq by asv108 · · Score: 2

    Saddam is behind this push for distributed computing, he bought 4000 PS2's and realized that he couldn't cluster them together.

  83. Uh huh. by justinstreufert · · Score: 2, Insightful

    This is a ridiculous hype-fest for even The very fact that the guy followed up the distributed comment by some random buzzwordism about biological computing should tip you off.

    Here are some problems with a distributed gaming console that I can think of off the top of my head:

    - Latency: The main reason you'd want a lot of processor power in gaming is to calculate physics and graphics. This needs to be done on a damn-near-real time basis. No distributed computing network can provide this. High end clustering, maybe, but nobody is going to pay for multiple PlayStatia to play one game.

    - Availability: Sony KNOWS that they are making a device akin to a toaster. When you turn on the console you should be able to play your game. Without worrying about your network connection, whether your neighbor's microwave is disrupting the Super National Ultra Wireless Grid, etc.

    - Infrastructure: Don't even get me started. Sony would have to build millions of wireless POPs in a grid across the entire country. Or wire everyone's house when they buy a PlayStation.

    - System Load: Say the PS3 is 10x more powerful than it is now. That means you still need 100 of them to reach the "1000x" figure they are blathering about. This means that if America has a million networked, always-on PS3s, only 1% of them cam be in use at any given time. During peak hours this is probably not possible.

    In other words, this is dumb. Tell me if I'm wrong.
    Justin

    --
    "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    1. Re:Uh huh. by justinstreufert · · Score: 1

      "For even Sony", even. First sentence. Blah.

      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  84. innumerate. by Anonymous Coward · · Score: 0

    "Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.


    Hmmm, let's see now:
    18 months --> 2x performance
    36 --> 4
    54 --> 8
    72 --> 16
    90 --> 32
    108 --> 64
    126 --> 128
    144 --> 256
    162 --> 512
    180 --> 1024

    180/12 = 15 years to achieve more than 1000x times the performance gain. If he's innumerate about this, I'd bet the 1000 threshold is a bit overinflated as well. They're probably only looking for 100x the performance - best case!

    Besides, that rule is only midly bound to cutting edge, and games stations have a lot of immediate room to grow, if price point isn't an issue. Sounds like the guys looking for some press time with little significant substance.
  85. Just to clarify.... by aqu4fiend · · Score: 2, Interesting

    ... As far as I can tell from the article, they're talking about *internally* making the PS3 a multi-processor system.


    They are looking into basing the architecture on some of IBMs research into distributed computing (specifically, something called grid computing).


    They are *not* talking about *actual* distributed computing using the PS3 - this is purely about the internal design being based on a distributed model to get more performance.

    1. Re:Just to clarify.... by justinstreufert · · Score: 2, Interesting

      I think you're wrong. I don't think they are even considering doing anything of the sort.

      Grid computing, as defined in that IBM article, implies geographic seperation. Getting 1000X or even 100X of the PS2's processing power into the PS3 within 1 or 2 years is unrealistic. The price of the system simply does not allow it.

      Even with internal multiprocessing, you'd still need a huge number of processors.

      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  86. Better performance, sure -- but some numbers by FormerComposer · · Score: 1

    The developers say they can't wait 20 years for a 1000 fold increase. But if Moore's Law holds, there are about 13 18-month periods in 20 years so they could get a 8,192 fold increase in that period. (Or a 1,024 fold increase in about 15 years).

    We know have 800MHz machines -- about 20 years ago the standard was the 4.77Mz 8088 -- that's a 167 fold increase.

    But the architectures are so different now -- any idea what the real performance (not just clock rates) increase is?

    You can always throw more hardware at a bubble-sort to speed it up -- but a better algorithm makes more sense. Discussing distributed computing, etc. sounds like looking for better algorithms, not just more cycles.

    --
    For most purposes, 355/113 is close enough.
  87. Re:Actually, you'pre probably closer than you thin by jdavidb · · Score: 1

    (+1, Awesome Idea)

  88. Re:Playstation 3? It's already out!! by k_187 · · Score: 2

    That's the Konami code, and was in half the games they made for the NES. Off the top of my head it was in contra and gradius, I know there are like 15 more, but I can't think of them.

    --
    11 was a racehorse
    12 was 12
    1111 Race
    12112
  89. Dumb by Anonymous Coward · · Score: 0

    I have seen some pretty stupid things on slashdot, but this is got to be one of the most incredible. Distributed computing is used to do heavy scientific computation,or to load balance massive corporate applications. Those applications don't require the kind of throughput which a real time game requires. I would doubt anybody would seriously consider using the technology for a game console.

  90. Re:Playstation 3? It's already out!! by xZAQx · · Score: 1

    Contra owns j00!

    Ahh, the spread gun.
    Sweet, sweet, memories.

    --

    We dance to all the wrong songs.
    --Refused.
  91. Not till version 3? by LinuxInDallas · · Score: 1

    "We didn't have a choice with Xbox. If we didn't get it right with version one, Sony and Nintendo would eat us alive."

    Now there's an interesting comment from Microsoft. Basically, he's saying that MS thinks it's ok to not get Windows right till the second or third version since there is no competition that will eat them alive in the OS market. Great.

  92. Troll math? by JiffyPop · · Score: 1

    Did you read what you wrote? Do you know that there is a difference between 1000-times (article) and 1000-fold (you, skippy)?

    First lets see if the article is correct... 1000 times increase in 15 years is the claim:
    Assumptions:
    -processing speed doubles every 18 months
    -1000 times increase approximately equals 1024 = 2^10 (a TEN FOLD increase, for the record...)
    -12 months in a year

    Results:
    (18 months) * (10 doublings) / (12 months/year) = 15 years

    Hmmm, it is right on. So what prompted your lame referrence to the old FDIV bug in the original Pentium?

    As for the -fold versus -times increase, lets look at what 1000-fold really means. Imagine you have a piece of paper (or just get some...) and fold it in half. After one fold you have twice the thickness of the original. If you fold it again (2-fold) you get four times the thickness of the original. Generalizing this shows that n folds produce a 2^n times increase.

    According to our calculation above your 1000-fold increase (2^1000 times!!) will occur in 1500 years (assuming that thermodynamic laws aren't a limiting factor, etc, etc).

    1. Re:Troll math? by oldmacdonald · · Score: 1

      Damn, I came so close to falling for this hook
      line and sinker. I was only saved by the subject
      line. Laughing now.

    2. Re:Troll math? by LamboX · · Score: 1

      The folding thing only works in theory. Paper has yet to be folded more than 7 (could be 8?) times with out a machine. If you don't believe me just try it yourself.

      Besides I'm pretty sure you and everyone else in this forum understood what he meant =)

      --
      "Do not seek to follow in the footsteps of the masters; seek only what they sought!" - Dogo -- Lambo
    3. Re:Troll math? by skippy5066 · · Score: 1

      Did you read what *I* wrote? The article says 20 years. I said 15.

    4. Re:Troll math? by martyn+s · · Score: 1

      It's not about using a machine or not. It's simply *geometrically* impossible to fold it past 8 times (depending on the original size of the paper). It's like trying to fold a toothpick down the middle in order to double it's height. Impossible because its width is less than double its height, so it's just geometrically impossible. Nothing to do with using a machine.

    5. Re:Troll math? by jquirke · · Score: 2

      Did you read the article.

      Moore's law says double in approximately 18 months, and they are after a 1000 times increase, but I highly doubt exactly 1000.

    6. Re:Troll math? by LamboX · · Score: 1

      sure ... ok ... machine/no machine ... whatever that WAS my point.

      LOL ... I had more to say but nm it'll just get lost in some pointless detail.

      --
      "Do not seek to follow in the footsteps of the masters; seek only what they sought!" - Dogo -- Lambo
    7. Re:Troll math? by skippy5066 · · Score: 1

      Of course I read the article. And I was plenty familiar with Moore's Law (or axiom, or theory, whatever) before I read that article.

      I also know it's approximate. But when you're talking about doubling every 18 months or so, that 5 years gets pretty significant. If you reach 1000 times at 15 years, you get an 8000 times increase by 19.5 years. Big difference.

      You can keep poking at me if you want, but it's getting old...

      -Jeff

  93. Sony has some problems. by Iron+Chef+Japan · · Score: 3, Interesting

    Well I was excited about all the Cell development and this PlayStation 2 stuff, but Ken Kutargai (the guy behind playstation and SCEI president) recently made some very grim statements at the South Korean PlayStation 2 launch. On the topic of PS3 Kutaragi-san said "Nothing has been started yet." He made some very grim statements about online gaming too saying; "If broadband connections capable of delivering 10Mb/s are affixed to game consoles, the industry as we know it will be over. By that time, perhaps 2005 or later, games would be available for download rather than sold in stores." This news came right after many analyst's came out saying how skeptical they were about Sony's online plans. This comes right after the Nintendo-Square and Nintendo-Capcom deals, which by the way Kutaragi mad, summoning top Square officials to the SCE headquarters to explain the deal, as he was out of town when the deal was made (the Square one) and had no prior knowledge about it. The memory card shortage doesnt help much either.

  94. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    Actually, that's not right either. It's UUDDLRLRBA, although if you include your last BA it will still work. :)

  95. Speaking as a game developer by Joe+Rumsey · · Score: 2

    I'd "like" a trillion times increase, the hell with this 1000-fold stuff. That's chump change!

    Maybe what they really meant to say was they're investigating parallel processing, not distributed computing. If they wait long enough that they can get a 10 times increase in graphics processing power and design the system such that it can run 100 of those processors in parallel, well then there's a 1000 times increase (of sorts, it's not really that easy, nor would that likely turn out to be a reasonable proposition for consoles that are meant to cost <$300!). But otherwise I think this is just marketing being out of touch with reality.

  96. Why? by ProfMoriarty · · Score: 1
    Why do the developers want 1000x the performance of the PS2?

    Lara Croft will only look so good ...

    Taken from the Playstation site.

    PlayStation 2 Basic Specifications and Features

    CPU 128 Bit
    System Clock Frequency 294.912 MHz
    Main Memory Direct RDRAM
    Memory Size 32MB
    Graphics "Graphics Synthesizer"
    Clock Frequency 147.456MHz
    etc ...

    Ok ... since we all know that Mhz != Performance ... we do need to agree that to get to 1000x performance, we need to increase the clock of the CPU ... so lets assume that through the miracle of discussion that we only need to increase the CPU clock 500x ...

    So ... 300Mhz * 500 = 150000Mhz ... or 150Ghz ...


    Where is the stash of crack that these developers are on?

    --
    Karma? Karma? I don't need no stinkin' karma.
  97. 445 titles for dreamcast exist, less than that ps2 by Anonymous Coward · · Score: 0

    one year after ps2 shipped there were only 120 non japanese games for it.

    one year after dreamcast shipped ther were over 200 non japanese games for it

    today in 2002 there are over 445 dreamcast titles and a paltry amount of ps2. In fact over a third less.

    you are wrong

  98. Crazy XBox fans... by evilpaul13 · · Score: 2

    Crazy XBox fans already have done this. They take a PS2, put in GTA3, and smash it to bits with a hammer. Distributed all over!

  99. Re:Actually, you'pre probably closer than you thin by Pii · · Score: 2
    Until you consider the economics of such a situation...

    Isn't it the case that Sony/MS/Nintendo sell the hardware at what amounts to a net loss? Don't they only begin to make money once the user buys 'X' number of games, revenue derived from licencing deals, etc?

    If their plan is to have the user buy multiple platforms to be used in unison, then they had better figure out a way to manufacture these boxes at a dramitcally lower cost per unit.

    From the consumer perspective, I can justify spending $300 to get the latest and greatest console platform, but having to shell out an additional $300 to get decent performance for my $60 Game Title? Or having to buy 4 $300 units?

    This is a business plan that is doomed to failure.

    Sony and Nintendo would indeed be wise to borrow Microsoft's idea, and assemble platforms based on mostly commodity hardware. Farm out the R&D to people like NVidia or ATI for graphics accellerators, and bus architectures.

    This would allow the title developers to create games that could concievably run on 3 platforms, PLUS PCs, with only minor differences.

    Seems to me that would have a lot of appeal, for consumers and developers.

    Increasing performance by a multiple of 1000 is ridiculous in the span of a single generation. Doubling, tripling, or quadrupling? Maybe.

    NVidia now owns all of the 3dfx SLI patents... They could do some "distrubutive processing" inside the single chassis if they thought this was the way to go. Effectively doubling the number of Graphics chips needed/used may allow them to gain some economics of scale to keep prices within reason, while boosting performance by factors of 2 or 4.

    --
    For those that would die defending it, Freedom
    has a sweet taste that the protected will never know.
  100. Daydreaming at the podium by Chris+Canfield · · Score: 2, Interesting

    I find this to be quite amusing. Distributed computing? Biotechnology? Developers demanding 1,000 times more computing power? All of the developers I know that have touched the PS2 have demanded fewer processors and an architecture that makes a semblance of sense. You can't distribute the computing on a game system when .05 seconds is a nauseating lag. Maybe if you were running a MMPORG, you could use each console to compute the region of space that they were in. Even then the most computationally costly part of gaming, the rendering, needs to be done locally in real time. The only way this could even make sense is if Sony was focusing on massively multiprocessor systems, an idea that seems unlikely considering A: the relative costs and B: sony's claim of shared memory. Did the Blue Meanies spike the water supply?

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  101. Looking at SONY with neuro linguistic programming by ducker · · Score: 1

    Sony is working with IBM to apply Big Blue's research in "grid computing"
    SONY is saying "WE can see you have lost faith in SONY making the best console system, so we will talk to IBM .. the inventor of the PC. And then they will help us make something even faster than an PC. We have lots of money and we know ppl."

    research efforts for the PlayStation 3 are focusing on distributed computing

    SONY is saying "Its impossible to make something faster than the playstation 2, however if we have lots of ppl sticking to the SONY brand we might make something good. Please buy SONY else there wont be enough systems to play games."

    "Moore's Law is too slow for us,"
    SONY is saying "The reason our ps2 is so slow is because of physical limits of nature.. it dosent matter about what cpu things run they all go about the same speed because of Moore's Law."

    "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.

    SONY is saying "We know u can see the xbox and gamecube have better graphics and are faster systems but one day we might have something much faster than they are now."

    Okamoto added that the recently released kit that allows PlayStation 2 users to run Linux software on the console is the foundation for much of the research.
    SONY is saying "Linx is cool and we know it, we would like you to think PS2 is some type of open source system that u can reprogram. We are cool like linux, dont buy an xbox its from microsoft. We would like to reinfoce any beliefs u have that linux can do things other operating systems cant.IF you like Linux you better buy SONY"

    Maybe the PlayStation 6 or 7 will be based on biotechnology
    SONY is saying "We dont know if the ps3 will beat the competitors but trust us sometime we will do something better, we are at the leading edge of technology because we have heard of "biotechnology"."

  102. Bluetooth by the_B0fh · · Score: 1


    Think Blue tooth or any other builtin wireless stuff.


    Now, your entire neighborhood can play against each other. All this without broadband! Of course, this does mean that your neighbors laptop will surf slower while you're on a deathmatch, but so?


    -the B0fh

  103. I mostly agree with you... by Juju · · Score: 2
    IMHO this makes sense on the server side for massive on-line role playing games. But they could also make reference here to a sort of P2P equivalent to share information about what is going on in the virtual world.

    Or of course they could also be talking of having more than one CPU like on a SMP box. A bit like the GPU is taking load of the CPU...

    Who knowns, it might even just be a marketing ploy.

    --
    Black holes occur when God divides by zero.
  104. Re:How the dialogue SHOULD HAVE gone... by RFC959 · · Score: 5, Funny
    Developers: We want a 1000 times speed increase
    Marketing guys: Yeah, and we want a 1000 times raise and an office 1000 times as big. Get bent.

    Hardware guys: *kick the developers in the nerts* Give us games 1000 times better and we'll think about it, you pathetic freaks.

  105. 1,000-fold increase in stupidity by mshurpik · · Score: 1

    "Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.

    "Our project managers are too inept for us," Okamoto said, referring to the long-held truism that forcing software out the door results in slow, buggy performance. "We can't wait 6 or 8 weeks to optimize. We have to hijack the processor to make up for our own management deficiencies."

    Okamoto said Sony is working with IBM to apply Big Blue's research in "grid computing," a variation of distributed computing, to the next PlayStation. While he didn't share details, the plan presumably would involve networked game machines sharing software, processing power and data.

    So now they're going to expect their developers to write distributed applications? Isn't managing the resources of 1,000 machines a million times harder than managing the resources of one?

    Not to mention, IIRC, the major advance in this round of game consoles was memory bandwidth. How is my dinky broadband connection going to help?

    Oh yeah, and if everyone is using their playstation 3's simultaneously, where's the extra computing power?

    I could go on.

    Okamoto added that the recently released kit that allows PlayStation 2 users to run Linux software on the console is the foundation for much of the research.

    Yay. Check the GPL. Ask Stallman to set the retail price :)

    Looking further ahead, Okamoto saw even bigger changes for Sony's game business. "Maybe the PlayStation 6 or 7 will be based on biotechnology," he said.

    Awesome. "Mommy, playstation is hurting me!" "Bad playstation! Hold on, I'll give it the injection."

    Xbox glitches Isensee touched on mainly centered on international issues. The game console's bulky controller repelled Japanese consumers, for instance, forcing Xbox to design a slimmed-down version

    Japanese people are smaller than us! LOL!!

    That includes the Xbox start-up screen, which had to be redesigned for the Xbox's European launch because nobody realized that the German "einstellungen" wouldn't fit in the same text space as "settings."

    And when Napoleon marched on Moscow, he didn't realize that it was much further and colder than Spain. Ah, the intricacies of the world....

    1. Re:1,000-fold increase in stupidity by Anonymous Coward · · Score: 0

      >Xbox glitches Isensee touched on mainly centered on international
      >issues. The game console's bulky controller repelled Japanese
      >consumers, for instance, forcing Xbox to design a slimmed-down version
      >Japanese people are smaller than us! LOL!!

      >
      >
      The Xbox controller repels a lot of Americans too....

  106. Why?! by FyRE666 · · Score: 1

    Why would a developer need 1000 times the performance?! Are they going to port the Java Runtime Environment over to the PS3?

  107. Read article about IBM by iamr00t · · Score: 1

    Here
    It's pretty large, but explains everything.

  108. As a game developer... by The+Panther! · · Score: 2

    I can most assuredly state that what developers want isn't even 10x more power. It's better libraries. The PS2 is a royal stiffy to use because the interfaces are archaic and in some cases, simply lacking. Compared to the XBox (just a windows PC in fancy wrapping) or even the GameCube (which is proprietary, but relatively easy to work with), the PS2 is somewhat underpowered and difficult to develop on. This role reversal from N64 vs. PS1 days makes it much more challenging to produce quality titles.

    The interesting thing to note is that artists don't have the tools capable of managing nor time in the schedule to spend making billions of polygons for each model. Increased content means longer development time. As it is, the graphics chips on the current consoles take away so much of the real work that games have little to worry about when fitting in gameplay CPU requirements. Even memory constraints are fairly relaxed these days. I mean, I never thought I'd see the day when the STL is used for console games. :-)

    --
    Any connection between your reality and mine is purely coincidental.
  109. Think of that power on a TV by Anonymous Coward · · Score: 0

    I can't tell that much difference between the ps2 and xbox or game cube. neither looks that great on the current televisions. so unless hdtv's become really cheap soon, that will be unnecessary power.

  110. Embarrasing by jcsehak · · Score: 1

    -If distributed computing can unravel the building blocks of life, it can probably help make a better version of "Crash Bandicoot."

    Um, pardon my ignorance here, but gee, how about interesting gameplay? If I were a game developer, I'd be comepletely embarrased to ask for a performance upgrade, becuase it would mean that my game relies more on technology than gameplay to make it interesting, and therefore, sucks. I mean, Pong still beats 99% of games out today, and you can play that with punch cards.

    --

    c-hack.com |
  111. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    Are you stupid? That's a PSOne with a bunch of crap taped to it. What a fucking idiot.

  112. select/start is for starting the game dumbasses by mshurpik · · Score: 1

    Technically, the code is UUDDLRLRBABA, the select and start are just there for choosing players and starting the game, respectively.

    YES. Thank you. "Up, up, down, down, left, right, left, right, b, a, SELECT, START." Such idiots.

    These people probably played about 3 games of Contra and never any other Konami games because they were always too busy working out, playing lacrosse, getting laid...oh wait, this is Slashdot...well then what's the excuse? :)

    Incidentally, the weirdest codes were for the shooter Zanac. One is to press reset 13 times for level select, the other involves lifting the cartridge halfway out of the slot. The latter one was probably unintentional, but it's entirely reproducible. You get all the weapons, and the game still runs fine.

  113. Power? Bah. Improve the libraries. by Kushana · · Score: 2, Insightful

    All of the developers I know would much rather have developer libraries that don't suck.

    --

    Careers should combine three things: what you can do, what you want to do, and what you can get paid for.
  114. Very interesting Microsoft quote by Jeppe+Salvesen · · Score: 5, Insightful
    The lead developer for "Microsoft's Xbox Advanced Technology Group", Pete Isensee, said something interesting:
    "Microsoft has this stigma about not getting it right until version three. We didn't have a choice with Xbox. If we didn't get it right with version one, Sony and Nintendo would eat us alive."
    What is the implicit message? I would say : "As long as we have direct, real competition, we will produce quality products on time"
    --

    Stop the brainwash

    1. Re:Very interesting Microsoft quote by sean23007 · · Score: 2

      Isn't that what everyone wants? Microsoft came in as the underdog and the outsider in the console arena, and they wanted to be able to compete, so they set about creating a machine that was better than either of its competitors. Mayber they're setting an example for anyone wishing to compete with them: start by creating a better product, then complain about being the underdog.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    2. Re:Very interesting Microsoft quote by Anonymous Coward · · Score: 0

      meh, x-box is still a peice of crap. Get it right on the first try, they have one good game so far.

  115. don't laugh by MenTaLguY · · Score: 2

    Microsoft, unlike Sega, could afford to keep the XBox on the market even if they took 100% loss on each unit.

    Basically for Microsoft, they can pretty much put prices as far down as they like, and then it's a game of who can keep bleeding money longer.

    --

    DNA just wants to be free...
  116. Hmmmm... by El+Camino+SS · · Score: 2

    "Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.

    Hey, Sony! How getting your head out of the tech closet and think about making games today that don't play like ass?

    How much do you want to bet that even with a playstation three hojillion the Resident Evil series still won't have "custom features" like the friggin' ability to sidestep or save your games anywhere but the God forsaken typewriter?

    Honestly, can we get some late 80's gameplay dynamics up in this thing?

    With that kind of power, I can only imagine that it is just that much more easy to make a game series like Resident Evil or Syphon Filter look and play like total doo-doo.

  117. 1000x faster by Dr_LHA · · Score: 1

    Wow with the PS? going 1000x faster that would reduce the actual interactive playing time of a Final Fantasy game for it to only a few seconds! Great!

  118. Sony is going to be out of the console business by jamesnajera · · Score: 1

    See, this is the kind of bullshit you get from a company that "piggybacks" their way to the top. Q: Why was the ps1 so successful? A: Because nintendo designed it and knows how to engineer a game system. The only reason why it did not come out with a nintendo name was because of contractual differences so nintendo went to sgi. Q: Why is the sony ps2 such a pain in the ass to develope for? A: Because sony had to do their homework for the first time and failed. The result is a poorly engineered ps2 that could have been really kick ass with more ram, The ram issue and other engineering short commings probably would have led for it to have its intended shelf life. The bottom line is the ps3 is going to fail and if it has distributed computing. Their will be no standard for the platform and developers will be lost when trying to figure out what to do. also i am not saying that it wil fail b/c i am a hardcore nintendo fan or xbox fan, it will fail because sony is developing it. as far as fan of a particular console, i like anything with good games.

  119. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    There is a lot of incorrect information floating around about this. The PS3 will clearly be a suppository. With its low cost yield one can purchase thousands of units at a fraction of the cost!

    PS3 suppository: the future of distributed computing.

  120. what the hell? by Anonymous Coward · · Score: 0

    I thinks it funny that they can relese such informatin and even call it a story o much less a press release?.. I mean seriusly .what the hell are they talkig about. you can't use "distributed computing" to make game "look" better, maybe for online play. having more of a P2P setup rather the a centrilized sever but that has nothing to do with distributed comuting .. maybe reslein consles iddle prccesses but how much of that are you going o get .. if they are playing GAMES ... on them (which generaly take up 100% of CPU time, I think whatthey are really doing is using distributed computig to help in desgining the new playstation and the words have been confused.

  121. region differences by BlueboyX · · Score: 2



    This brings up two points.

    Point one is that this guy is wrong; the Japanese xbox disk drive scratched up disks. While the US release went great, the same cannot be said for overseas.

    The other point is that the software itself had to be changed for different regions in unpredicted ways.Not only were languages different, but That includes the Xbox start-up screen, which had to be redesigned for the Xbox's European launch because nobody realized that the German "einstellungen" wouldn't fit in the same text space as "settings."

    So with all of these differences(using the xbox as an example) how is Sony going to make a distributed world-wide game? Everyone would have to be using basically the same software, right? Unforseen changes needed for different regions could cause problems.

    --
    "Never, never suspect the dreams within the dreams of dreaming children." ~The Amazon Quartet
  122. Final Fantasy XII by bburns · · Score: 1


    Minimum system requirements: Playstation 3
    Recommended system requirements: 12-Playstation 3 LAN

    And you know you want it!

  123. Re:This Article by Anonymous Coward · · Score: 0

    I am Sparticus

  124. They need to build a more reliable box first! by King_TJ · · Score: 2

    I like my PS2, but if they're even considering the possiblity of doing a distributed network of PS3's over the Internet, they need to make sure they've designed a more solid unit.

    The PS2 is already notorious for having problems when the cooling fan gets clogged up and fails, and that's often with use by people who turn it off when they're done playing.

    Ideally, you want a low power consumption unit that doesn't really ever power off completely. It should be designed to stay on all the time, so it can share CPU resources with other gamers whenever you're not actively playing on it.

    Of course, this won't really go over so well unless/until broadband prices drop and it becomes more commonplace. Right now, I think even a lot of DSL customers would unplug a box designed this way because they only have 14K per second or so of upload bandwidth, and they might want to use it for other things besides an idle PS3.

  125. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    I'll shit a brick if that's a Dick Tracey case code. Is it the one to the final case?

  126. Let's examine the premise... by qon · · Score: 2, Insightful
    Apparently the game developers are asking for a 1000 times performance increase...


    Why 1000x? Is this anything other than an a number they just pulled out of their ass?


    Q

  127. starbridge systems by AeiwiMaster · · Score: 1

    If they need a 1000 times speed increse
    they really should talk to starbridge systems

  128. Blame Johnny by telstar · · Score: 1

    So let me get this straight ... my Playstation 3 is going to benefit from cycles of somebody else's Playstation 3 that aren't being used. How many people leave their PS2's on all the time? Is this expected to change for the PS3? What network will this flow across? Why would somebody want to sacrafice performance on their own machine in order to give my Tekken game more pixels? What happens when users are all maxing out performance on their systems? Essentially we'd just be swapping cycles with one another and introducing latency due to network transit time. Then Johnny trips over his power cable, and my game freezes or slows to a crawl.

    Sony, stop worrying about distributed cycles, and focus on the games. Or maybe come out with a 32X to plug into the top of your console.

  129. Dreams or Reality? by YT · · Score: 2, Interesting


    Is there any harm in aspiring for these things to come true? What if Sony pulls off distributed computing for the PS3? Will the people here still be saying "that's stupid"? What if Sony has biotech running on the PS6 or PS7? If it wasn't for people coming up with crazy ideas would anything get invented? Innovation is important part of pushing things forward. If nobody tried to do the crazy things, then how would we know if it would be possible?

    When Kenndy said let's go to the moon. What if eveyrbody had listened to the poeple shouting "It can't be done, it's stupid, it's a dumb idea." There are people out there working on fusion, anti-matter, FTL travel, grand unified theory, cures for cancer, etc... Are these people stupid and dumb? Hell, all Sony wants is a 1000 fold increase from the PS2. If they want to put biotechnology in their PS6, fine whats the problem with that?

    You want to hear about something stupid and dumb? What about a "nextday delivery service?" or "being able to hear actors talk in movies?" or "going to the moon?" Frick! now these are stupid and dumb ideas.

  130. Sony's New Play-Borg... by samhart · · Score: 1

    Uhm.... so each machine becomes part of a massive collective of other Playstations? Does this sound like the Borg to anyone else?

    Also, how long before this "collective" of PS3's becomes self-aware and decides to overthrow and criple it's human makers by giving them carpal tunnel?

  131. perhaps... by SethJohnson · · Score: 2


    So, what is all the extra performance for?
    Possibly this is for AI. visual stuff won't need that much processing, plus distributed computing isn't so fantastic for real-time video rendering because you can't depend on the network connectivity speed of home gamers.

    but how about if this were applied to AI algorithms? they could do some real intersting 'sims' type stuff with that..
  132. Re:Playstation 3? It's already out!! by Programmer_In_Traini · · Score: 1

    I never fail to wonder why I still reade posts like yours from time to time. Making me wonder why oh why it is so hard to respect each other's opinions. Reading someone calling me a fucking idiot because I confused a PS one with flashy stuff with a PS3 is rather insulting. As if everybody could have *your* level of consciousness/intelligence/enlightenment. Because of course, you ARE above the rest aren't you? You've got to be, otherwise you would not give so little care to other people's thoughts. I know very well that answering won't give anything, but I guess that just as you take pleasure out of calling people "fucking idiots", I take pleasure out of saying out loud just how irrespectful (and young) you are. Now go see mommy, she probably got your bottle of milk ready by now.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  133. the gambler by RageEar · · Score: 1

    This could be a big gamble on Sony's part.

    I don't think there will be a large enough base of broadband users in the US by the time PS3 comes out to support this sort of architecture. Unless we start to see a trend of DSL and cable modem access providers not going under every six months, I believe we are more than a few years away from having a large enough broadband network to support this. Seeing how the majority of home Internet users still connect via narrowband modems, we have a ways to go.

    But say we do have a large enough broadband network in place (or maybe people start bringing in their consoles to work in order to use their corporate LAN) by the time PS3 hits the street. Then Sony is betting on those same broadband users are going to be buying a PS3. While there is (and probably will be) a large amount of broadband users that buy the latest consoles, will there be enough to effectively harness the unused CPU cycles? Even then, you have to rely on people leaving their PS3s attached to the network and powered on.

    Is this the vision of the future that Sony has? I think minimal distributed computing could be done in the console space, but I don't think it is the way to dramatically increase the amount of computing power for developers. Especially when games are typically becoming more graphic intensive, developers aren't going to want to gamble if there will be enough processing power on the network to render their polys.

    To me, it seems there are too many chances that would have to be taken for Sony to effectively use the distributed computing model.

  134. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    So, do any hard core NES'ers out there remember 007-373-5963 ?

    the code to Mike Tyson in Mike Tyson's punch out?

  135. The PS3 lies are starting already... by combsic · · Score: 1
    Remember the inflated data for the PS2s performance during pre-release? Well it seems they've started lying about the PS3s performance already! Just in time for the GameCube release too.


    Even if it was 1000 times as powerful, we'd probably still end up watching crap pre-rendered movies during Final Fantasy games.


  136. 1000 times faster? by MarvinIsANerd · · Score: 1

    The only reason I can think of why developers would ask for a 1000 times faster system is if their programming abilities are getting so bad.

    I remember a time when we had 4k competitions where you had to write code that was 4096 bytes or less (usually in the form of com files). Coders back then came up with full blown 3D eye candy with phong shading and whatnot. This was in the very early 90's when 486'es were the cream of the crop.

    Now, game code is all bloated and getting slower and slower all the time. Why? Either game coders just aren't as good as they used to be, or they've just gotten lazy. Sony's solution? Make the CPUs faster to make up for the difference.

    To compound the situation: Game design has just been sucking lately. The very best games I've ever played were all in the early 90's. Games like King's Quest (early ones), Ultima III, and so on, were chock full of content and you actually felt totally immersed into the story. Now? It's all quadruple textured environment bumped alpha blended shadow mapped pixel shaded eye candy. Junk.

    My message to Sony: I don't care if you can produce a system that's 1000 times faster. What I want to play are good solid games. Make your affiliated game designers 1000 times innovative. That's where I'd put my money.

  137. Pre-conceptions by horza · · Score: 2

    All this talk of latency and bandwidth is assuming the distributed computing is across a WAN. This is not necessarily the case. Imagine if the PS3 looks like the PS2 but is "stackable"? Want to upgrade your PS3? Just buy another and stack it on top of your current ones.

    As for the real-time arguments, a lot of pre-rendering can be done before it gets to the point of being displayed. The renderer could even learn some lessons from the micro-processor world with super-scalar architectures and branch prediction.

    Finally, the old "how much power do you really need" and "what's the point if I just have a standard tv/monitor" arguments: imagine how much power rendering an interactive movie with life-like characters real-time would take. It's WAY beyond anything we can do in the home today.

    Phillip.

    1. Re:Pre-conceptions by daveman_1 · · Score: 1
      ...Want to upgrade your PS3? Just buy another and stack it on top of your current ones.

      I would argue that this would be a mistake. Seems to me the main advantage that the console has over the pc is that every console out there is identical. ie, one platform to debug your game on. Creating a market of consoles where some are more powerful than others is going to cause a support nightmare and ruin their margins. They will never do it like this. All boxes pretty much have to run the same. That is why I think if they are going to "cluster" your playstation, it will be a combination of on-chip and internal to a single unit.

      ...Finally, the old "how much power do you really need" and "what's the point if I just have a standard tv/monitor" arguments: imagine how much power rendering an interactive movie with life-like characters real-time would take. It's WAY beyond anything we can do in the home today.

      This is way beyond anything we can do in the game development industry today.

      --
      Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  138. Just think... by Anonymous Coward · · Score: 0

    Imagine a Beowulf cluster of these!

    Oh....wait...

  139. Biotech by FissileDog · · Score: 1

    "'Maybe the PlayStation 6 or 7 will be based on biotechnology,' he said." Meanwhile Playstation 3 - PS10 will also be based on memes.

  140. Where did that come from? by Anonymous Coward · · Score: 0

    I'm a game programmer and I don't remember asking nor ever hearing any of my fellow game developers asking anyone for "a thousand times the processing power of the PlayStation 2." Yes, we'd always like more cycles. Yes, we'd always like more polygons. Yes, we'd always like more time to make our games. Hell, we'd all like to drive to work in expensive cars and living in mansions. There is a difference between "we'd like" and "we need."

    We need better tools to make games.
    We need a platform that's easy to develop for.
    We need better development processes.
    We need to get rid of the publishers.

    Sony, please start at the bottom of the list. Thank you.

    AC

  141. when is a console a pc, and a pc a console? by Roguepixel · · Score: 1

    the PS2 is a console that wants to be a PC, and the XBox is a PC that wants to be a console. Go figure.

    talk about irony

  142. I think they got it wrong... 1000x better isn't plausible PlayStation 3. Perhaps PlayStation x10^3 would be more appropriate.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  143. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    the code to Mike Tyson in Mike Tyson's punch out?

    Ding ! Ding ! Ding! That's the one !

    I got it down to entering that code in like three seconds, and Iron Mike whooped my ass each and every time. I never did beat that rapist bastard.

  144. Is it just me or by slendle84 · · Score: 0

    does the second half of the article have nothing to do with the topic?

    Microsoft's problems with marketing their product in other countries doenst seem to have much to do with Sony's future product.

    1. Re:Is it just me or by daveman_1 · · Score: 1

      It really makes me wonder why you got modded down. Moderation is dumb. I vote we do away with it entirely.

      --
      Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  145. That's not the point of the article by iamr00t · · Score: 1

    You do know the PS2 internals much better than I am.
    Can't argue here.
    But I didn't say anywhere that PS2 is good.
    Actualy, I know that programming for custom architecture is pain in the ass some times (and yes, I am a programmer, not low level though).

    The subject is multithreading.
    And I do know that there is explicit multithreading in PS2.

    Going further, if you write a program that can use 16 threads you can port it to say 16384 threads pretty easy (as long as you have small enough chunks). That's what projects like distributed.net and SETI do, use chunks.
    Plus you get knowlege of how to do it (as you said, people prefer to get away without multithreading).

    And really, that's the only way to build very fast computer (hence my link to IBM research).

    1. Re:That's not the point of the article by Phil+Wilkins · · Score: 1

      I'm a low level PS2 programmer, and I can say that there is no pre-emptive threading in the PS2 libraries. There is simple co-operative threading, which most games completely ignore.

      The PS2 model (and it's not a new one) is to have multiple individually specialised processors. I suspect that PS3 will see explicit parallelisation of one or more of these units.

  146. There's always need for more...of everything by Crag · · Score: 1

    You're absolutely right that the distributed network thing is bogus, but about the 1000 fold increase in power, there is PLENTY that could be done with that, were it achieved.

    Photo-realistic rendering - Yeah, the GeForce4 is pretty cool, the XBox looks great, and some of the movies out these days (FinalFantasy) are mighty impressive...but we're not there yet, and brute force would get us a lot closer.

    Better AI - Much like the graphics problem, this one hasn't been completely figured out, but brute force would sure help, as was the case with the IBM machine that beat the world chess champion. Some say the team cheated, but the point remains.

    Better Physics - There is no game in existance that I'm aware of where I can crash into a telephone poll and knock out power to a grid. Why would this be good in a game? Because it would increase immersion. With 1000 times the processing power (and requisite improvements in disk space, ram, etc), the world could become a FAR more immersive environment.

    We humans play games to practice for life. We don't always want them to be realistic, but we do want them to be convincing, and it's going to take an IMMENSE ammount of power to convince us that we're in a world we're not really in, even if we want to be convinced.

    I wish Sony the best of luck.

    1. Re:There's always need for more...of everything by moogla · · Score: 1

      The problem with the better physics/better AI problem is not that we don't have enough power. The problem is programmers don't have the time to implement all those things they could implement with all that power. Just having the extra horsepower doesn't make those things happen by themselves. All they know what to do is push all the buttons on the 3d graphic controls in the newest SDK to the max (Where else can we use a cubic environment map...). Compare a game that pays great attention to detail with one that is thrown together quickly.

      --
      Black holes are where the Matrix raised SIGFPE
  147. bullshit by Anonymous Coward · · Score: 0

    This is the biggest piece of bullshit press release ever. That or Sony's stock price is going to take a gigantic hit in a couple of years. I wouldn't be suprised if this was a big el fako. I mean give me a break.

  148. Re:Playstation 3? It's already out!! by Anonymous Coward · · Score: 0

    God, you're even weirder than him.

  149. ps2 and beyond by Anonymous Coward · · Score: 0

    The PS2 now wouldnt be so bad if it would just have more ram and better programming for titles.

    Loading times are horrid when you have to "zone"
    between areas alot.

    Best title so far that I have encountered with good programming to avoid this is Jax&Daxter.
    Kuddos to them. I would love to get my paws on the
    software engine and development tools to make my own evil overlord island.

    1. Re:ps2 and beyond by daveman_1 · · Score: 1

      That truly is the most horrible part of gaming on a console. I can throw mad hardware at a pc and play from the hard drive, this making load times barely noticeable. Can't do this with a playstation.

      --
      Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  150. Partying like it's 1999... by Anonymous Coward · · Score: 0
    "Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.

    Sounds like nostalgic tech-boom optimism. Sigh, I miss those days...

  151. What about the tv? by Anonymous Coward · · Score: 0

    Still limited by the average TV, cant they only do like 300x 400 or something? some low res. I think they gota release something with a high def res screen or something.....

    no point in givin the unit 1000x the power - when your tv aint going to be able to do it.

  152. Re:Playstation 3? It's already out!! by czardonic · · Score: 1

    "that seems to pop up every now and then."

    I've got it on a t-shirt, under a picture of a PS1 controller.

    --
    Takahashi Rumiko made beats! DON, taku, DON, taku. . .
  153. Re:Playstation 3? It's already out!! by duren686 · · Score: 1

    I said `Step pause turn pause pivot step step' not `Step pause turn pause pivot step pause'! Oh, shudder!

    --
    Y2K Compliant since the late 1890s
  154. Czardonic's Law by czardonic · · Score: 1

    "True stupidity recognizes no superior."

    --
    Takahashi Rumiko made beats! DON, taku, DON, taku. . .
  155. Game requirements.... by Cryptnotic · · Score: 2
    I can just imagine the back of the box... "This game requires a PS3Cluster(tm) of 16 Playstation 3's to function at playable speed."


    Although, I figure that they're just planning on making one box with 16 processors on a single die.


    Cryptnotic

    --
    My other first post is car post.
  156. Holding out for the Nintendo GameMainframe by whoever_you_are · · Score: 1

    I'm going to hold off for the Nintendo GameMainFrame, their follow-up to the GameCube.

    But you got to admit, the Microsoft X-Tablet is going to be pretty rad too. Using a game controller is not natural for games, so they will introduce a special pen to write with. But the coolest thing is that it will come with Microsoft TicTacToe-2003.

    Actually, Sony's solution does sound the best now that I think about it :-)

  157. Re:How the dialogue SHOULD HAVE gone... by Queer+Boy · · Score: 1
    Give us games 1000 times better and we'll think about it

    Amen to that. Outside of MTV Music Generator 2, ICO, Final Fantasy X, and Grand Theft Auto 3, there's NOTHING good on PS2, except for PS1 games.

    I weep when I remember that there was almost nothing BAD on Dreamcast.

    --
    Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  158. Re:How the dialogue SHOULD HAVE gone... by Alan+Partridge · · Score: 1

    well keep playing with your DC then. Sony didn't kill the DC, Sega did it by themselves. If someone can explain to me why they're now developing SW for other platforms, I'd love to hear it...

    --
    That was classic intercourse!
  159. Final Fantasy Online (2?) by eamonman · · Score: 1

    If MMORPG w/increased performace as the # of users increase is a possible goal, then I can see the sales pitch now:

    (in stores)
    "Buy the PS3 and you're buying the power of everyone's PS3."

    (once you open the box)
    "Get your friend to buy a PS3 or yours will suck."

    --
    0- Eamonman Proud member of DNRC
  160. Re:Breaking news by Anonymous Coward · · Score: 0

    That was not just on-topic, but a lot funnier than the other comments on this article which got modded 'Funny.'

  161. this is a crock! by bo0push3r · · Score: 1

    to get 1000x the performance of the playstation, Sony would need to have a supercomputer per console. even assuming that 10% (a high-end figure i think) of the PS3s in the world are online at any given time, the computing power necessary to get the results they're talking about is incredible.

    they're not going to spend $2e9 to end up losing money. this is all a hype.

  162. Re:How wabout no damn slow CD access....loading... by cb0y · · Score: 0

    Are some developers so lame that they code their games on harddrives, then run it on CD and find 80 second load times??? dickheads, the CD dont do 20megs/sec 9ms access times. Yes some games are good and do things during load or preload parts as you play....

    How about put a few million in development of a dynmaic laser pointer HEAD thats not mechanical, but rather like a laser in a nightclub thats directional.... any way im sure $50m could do it. Then we can have 0ms access CD/DVDs.

  163. not quite true... by Eneff · · Score: 1

    First of all, AI is by nature hard. In games, you're lucky enough to be able to compensate by giving the computers a little extra knowledge, but we're still looking at a lot of problems that are NP-hard. There's no sort of computer that is going to be able to broach that one.

    Remember, if AI was easy then we'd already have a computer with intelligence higher than a ockroadh's.