If their patents cover all of these style of input devices, and not just PlayStation versions, then the patent office has a serious case of cranio-rectal inversion.
Have you been paying attention? This question has been settled for some time. Hence the gp's high level of confidence.
I haven't run into any problems yet. I did have to take a couple runs at the install but it was because I had some things set up wrong with my host. It was a good learning experience and is running smoothly now.
I don't know how the editors choose what gets posted - but if you check the firehose and filter on recent book reviews you'll see that there are tons that don't get to the front page. Just like other types of submissions. (I write plenty that get rejected myself, including one for this book). But what comes up here is a result of what's out there - and I guess they thought both reviews were worth posting. If you've read something you think is more worthwhile, you should write a review and submit it. It's a lot of fun, in my opinion. If you want to see your review on the front page - I'd recommend taking a look at what Michael does in his as he seems to have a very good rate of getting them accepted. Of course there are the slashdot guidelines mentioned above as well.
That's what I mean- why does a user need to know PHP, CSS or HTML to use Joomla? Isn't the whole point that they don't have to? I've done a Joomla install so that I can play with CiviCRM. I have it all up and running and I'm messing around with setting up different stuff on the CiviCRM side. So far I have used absolutely zero PHP, CSS or HTML. And it all works. I've done the same with Drupal as the underlying component.
I guess if I wanted to create my own plugin, or my own template I might need to become familiar with those things, but not to use it - not to use any of the templates others have already made available. I feel pretty confident that I could also hand over what I've done to someone else and with very little training they could be a proficient user of both pieces of software.
I wouldn't call the learning curve massive. That's a bit of an exaggeration. The fact that it can support a decent number of commercial offerings speaks to the wide adoption.
The fact that there are commercial options available doesn't really reflect back on the core software itself, in my opinion. That's like saying Wordpress is bad because there are so many people selling themes for it. It might be bad for other reasons, but all commercial offerings prove is that it is popular.
here is my review from my journal. If you don't feel like reading the whole thing - I guess I could sum it up by saying I pretty much agree with Michael.
It's worth clicking through to this interview which is linked in tfa. It's not as bad as they are making it out to be, in my opinion. He talks a lot about reasons for the problems and doesn't talk about video games that I could tell. The closest was this question and answer:
Q: How significant a problem do you believe violent video games and violent rap music is?
A: It has a tremendous influence on young people and violence. That's basically all they see. Most of them try to emulate what they see, when in reality, the people they see don't even live in those communities. Some of the rappers they see on TV portraying crime don't live in the urban areas - they live in the suburbs somewhere. It's all a facade.
It sounds to me like he is responding to the rap music part of the question and never deals directly with the video game part. But ultimately that doesn't even matter. If people want to voluntarily burn their own property - more power to them. Where I live we call that freedom of speach.
do cars make people drive drunk? do purses make people thieves?
I think tools of any kind are just there, and it is our choices that determine what happens to us. They can be good or bad - depending on what we choose to do with them.
This is convenient. Go read all the comments in the deep zoom thread about firefox crashing due to the silverlight plugin. Nice timing. Now you can make shit up about how silverlight works with firefox.
Nope - no typo. I've seen MS demos of silverlight, done by MS employees, using Firefox on Windows completely fail.
As far as the linux side - which is what my original post was about - well there isn't even any debate there. It is not supported. Moonlight support of Silverlight 2.0 is in alpha according to their site.
I don't have any need to make anything up. I went to a technet event in Orlando FL that was on linq and silverlight. The guy doing the demo tried to run his silverlight stuff in Firefox to show that it was cross-browser and it tanked. He made a joke about Firefox being crap and never used it again. Find someone who was there who says otherwise. There were around 100 people. It was at the theater in the Festival bay mall.
Moonlight support for Silverlight 2.0 is in alpha. That means there is no production support of silverlight on linux. I assume you are just a troll, so I guess I've been had if that's the case. But if anyone else is reading this thread they can see that Silverlight is not an acceptable solution to any problem that doesn't involve embracing windows and IE.
They say Silverlight works with Firefox on Linux- I say that is an overstatement. I went to a technet event where they tried to demo silverlight with firefox on windows and it wouldn't work.
Thanks for the catch. I was going to go with 8 and then switched it to 7. I fixed the score on the submission but missed correcting it in the body. Now - slashdot defines a scale in the submission guidelines and what they say for 7 is, "A good book; better than merely adequate, though not outstanding." With a decent index I'd have gone with 8, "Very good." So I think it is a good book and would be very good if it had that addition to help the reader use it as a reference.
The two are very different, but I don't think they are completely divorced from one another. I think there is overlap and knowledge of visual design is beneficial.
I can appreciate why you may want a consistent experience across all interfaces, but I really doubt that is something you will ever see happen. Humans are just too varied, and what you might think is ideal just wont work for some others.
This book is not advocating any UI design- just educating its readers about some fundamentals of design. Something worthwhile for people who want to communicate via visual means.
I don't know that it would necessarily help you better bridge the gap. It is pretty much an introduction to visual design. I would think the reader, like myself, needs to want to know more because they already know it is important.
I guess if they were to read it, it may help them come to that point. I think it does do a good job of showing different ways things can be done. A lot of the exercises have pretty strict rules, yet the example results are pretty varied. That helped me to start looking at things differently.
Yes - this book is much more generic - and addresses some UI issues but is primarily about aesthetics that are pleasing and meaningful. I think it is a nice complement to the kinds of resources you are linking.
The way the Kotaku article is worded - and it comes through on the summary is a bit confusing. Basically if the VGChartz esitmate is right they broke a record for earnings. They came in third for number of downloads- and that is what Gabe is talking about when he says "Given that our price point was double..." He means that he is happy they had the third most downloads since their game cost so much more than the others that came before it. He does not say anything about how much they made or make any comparisons regarding income to the other games. In a screencast they did for the game, he even jokes that due to the large initial cost of creating the game, they aren't making any money yet. You can see that video if you scroll to the bottom of this post.
Oh - come on. You know it's one of the first things you thought of too.
We thought we could make money on the Internet. But while the Internet is new and exciting for creative people, it hasn't matured as a distribution mechanism to the extent that one should trade real and immediate opportunities for income for the promise of future online revenue. It will be a few years before digital distribution of media on the Internet can be monetized to an extent that necessitates content producers to forgo their fair value in more traditional media.
You aren't being picky- they will have to ramp up the quality in that area if this thing is going to go anywhere.
If their patents cover all of these style of input devices, and not just PlayStation versions, then the patent office has a serious case of cranio-rectal inversion.
Have you been paying attention? This question has been settled for some time. Hence the gp's high level of confidence.
I haven't run into any problems yet. I did have to take a couple runs at the install but it was because I had some things set up wrong with my host. It was a good learning experience and is running smoothly now.
I don't know how the editors choose what gets posted - but if you check the firehose and filter on recent book reviews you'll see that there are tons that don't get to the front page. Just like other types of submissions. (I write plenty that get rejected myself, including one for this book). But what comes up here is a result of what's out there - and I guess they thought both reviews were worth posting. If you've read something you think is more worthwhile, you should write a review and submit it. It's a lot of fun, in my opinion. If you want to see your review on the front page - I'd recommend taking a look at what Michael does in his as he seems to have a very good rate of getting them accepted. Of course there are the slashdot guidelines mentioned above as well.
That's what I mean- why does a user need to know PHP, CSS or HTML to use Joomla? Isn't the whole point that they don't have to? I've done a Joomla install so that I can play with CiviCRM. I have it all up and running and I'm messing around with setting up different stuff on the CiviCRM side. So far I have used absolutely zero PHP, CSS or HTML. And it all works. I've done the same with Drupal as the underlying component.
I guess if I wanted to create my own plugin, or my own template I might need to become familiar with those things, but not to use it - not to use any of the templates others have already made available. I feel pretty confident that I could also hand over what I've done to someone else and with very little training they could be a proficient user of both pieces of software.
I wouldn't call the learning curve massive. That's a bit of an exaggeration. The fact that it can support a decent number of commercial offerings speaks to the wide adoption.
The fact that there are commercial options available doesn't really reflect back on the core software itself, in my opinion. That's like saying Wordpress is bad because there are so many people selling themes for it. It might be bad for other reasons, but all commercial offerings prove is that it is popular.
No - you can access and search it online as well - it's up there in the review - read it again.
here is my review from my journal. If you don't feel like reading the whole thing - I guess I could sum it up by saying I pretty much agree with Michael.
It's worth clicking through to this interview which is linked in tfa. It's not as bad as they are making it out to be, in my opinion. He talks a lot about reasons for the problems and doesn't talk about video games that I could tell. The closest was this question and answer:
Q: How significant a problem do you believe violent video games and violent rap music is?
A: It has a tremendous influence on young people and violence. That's basically all they see. Most of them try to emulate what they see, when in reality, the people they see don't even live in those communities. Some of the rappers they see on TV portraying crime don't live in the urban areas - they live in the suburbs somewhere. It's all a facade.
It sounds to me like he is responding to the rap music part of the question and never deals directly with the video game part. But ultimately that doesn't even matter. If people want to voluntarily burn their own property - more power to them. Where I live we call that freedom of speach.
do cars make people drive drunk?
do purses make people thieves?
I think tools of any kind are just there, and it is our choices that determine what happens to us. They can be good or bad - depending on what we choose to do with them.
This is convenient. Go read all the comments in the deep zoom thread about firefox crashing due to the silverlight plugin. Nice timing. Now you can make shit up about how silverlight works with firefox.
Nope - no typo. I've seen MS demos of silverlight, done by MS employees, using Firefox on Windows completely fail.
As far as the linux side - which is what my original post was about - well there isn't even any debate there. It is not supported. Moonlight support of Silverlight 2.0 is in alpha according to their site.
I don't have any need to make anything up. I went to a technet event in Orlando FL that was on linq and silverlight. The guy doing the demo tried to run his silverlight stuff in Firefox to show that it was cross-browser and it tanked. He made a joke about Firefox being crap and never used it again. Find someone who was there who says otherwise. There were around 100 people. It was at the theater in the Festival bay mall.
Moonlight support for Silverlight 2.0 is in alpha. That means there is no production support of silverlight on linux. I assume you are just a troll, so I guess I've been had if that's the case. But if anyone else is reading this thread they can see that Silverlight is not an acceptable solution to any problem that doesn't involve embracing windows and IE.
They say Silverlight works with Firefox on Linux- I say that is an overstatement. I went to a technet event where they tried to demo silverlight with firefox on windows and it wouldn't work.
Silverlight on linux, is in my opinion, broken.
Not only that - my platform doesn't support silverlight.
That was pretty funny. It beat the crap out of any video game 'show' that I can watch on cable. I'll definitely be checking this out in the future.
Thanks for the catch. I was going to go with 8 and then switched it to 7. I fixed the score on the submission but missed correcting it in the body. Now - slashdot defines a scale in the submission guidelines and what they say for 7 is, "A good book; better than merely adequate, though not outstanding." With a decent index I'd have gone with 8, "Very good." So I think it is a good book and would be very good if it had that addition to help the reader use it as a reference.
The two are very different, but I don't think they are completely divorced from one another. I think there is overlap and knowledge of visual design is beneficial.
I can appreciate why you may want a consistent experience across all interfaces, but I really doubt that is something you will ever see happen. Humans are just too varied, and what you might think is ideal just wont work for some others.
This book is not advocating any UI design- just educating its readers about some fundamentals of design. Something worthwhile for people who want to communicate via visual means.
I don't know that it would necessarily help you better bridge the gap. It is pretty much an introduction to visual design. I would think the reader, like myself, needs to want to know more because they already know it is important.
I guess if they were to read it, it may help them come to that point. I think it does do a good job of showing different ways things can be done. A lot of the exercises have pretty strict rules, yet the example results are pretty varied. That helped me to start looking at things differently.
Yes - this book is much more generic - and addresses some UI issues but is primarily about aesthetics that are pleasing and meaningful. I think it is a nice complement to the kinds of resources you are linking.
just saw a trailer for starship troopers 3 yesterday. the people responsible for it should be killed. slowly and painfully.
The way the Kotaku article is worded - and it comes through on the summary is a bit confusing. Basically if the VGChartz esitmate is right they broke a record for earnings. They came in third for number of downloads- and that is what Gabe is talking about when he says "Given that our price point was double..." He means that he is happy they had the third most downloads since their game cost so much more than the others that came before it. He does not say anything about how much they made or make any comparisons regarding income to the other games. In a screencast they did for the game, he even jokes that due to the large initial cost of creating the game, they aren't making any money yet. You can see that video if you scroll to the bottom of this post.
Oh - come on. You know it's one of the first things you thought of too.
We thought we could make money on the Internet. But while the Internet is new and exciting for creative people, it hasn't matured as a distribution mechanism to the extent that one should trade real and immediate opportunities for income for the promise of future online revenue. It will be a few years before digital distribution of media on the Internet can be monetized to an extent that necessitates content producers to forgo their fair value in more traditional media.
i'm pretty sure the windows version is called a wEee box.
They need to be processed - there are some color shots up now and more to come I'm sure.