...you think this tidbit from the article might have been included in the teaser. Lojack for laptops, encryption and passwords should be required for any company or academic laptop containing sensitive information.
Apparently these folks aren't familiar with the concept of "Copy & Paste"... most end users have a far better grasp of C&P than what constitutes fair use in IP law.
Good luck with overcoming that, AP!
Technical solutions to human problems always work out so well.
I'm a firm believer that the theory, science, and logic of programming is far more important than the language itself. Once you understand the important aspects of elegant design, the rules of most languages are the same. I graduated in 1996 - a while back now - but remember that the thing I thought most sorely lacking from my education was a firm understanding of database architecture and design. That is going to be just as important as understanding solid programming in any job. If a database is well designed, the code should almost write itself, once you understand end users requirements.
After that mouthful, Tiobe does a fairly good job at monitoring trends in programming language popularity. Java/C/C++ are 1/2/3 according to them. You can see their full list and trends here:
What a bunch of bologna. I have a hunch that Valleywag just consistently writes about Second Life to increase their page views so they get more for their advertising!
Here's a more realistic rebuttal from an actual journalist, Mark Wallace:
Also, as the husband in the couple on the clip being shown on CNBC, I can say it's not a paid for informercial in any way. We were contact by Dan Leon of CNBC, they came to our house, and recorded our clip. Second Life obviously has a lot of buzz around it right now (yes, probably too much!), and CNBC is simply doing what's right for their ratings.
Hey guys, thanks for responding. Websense doesn't know how to categorize a lot of things correctly, heh.
As for live music acts, yes, a lot of local musicians and bands from around the world actually perform live on Second Life. Sometimes it's just a feed from practice, other times a solo artist, but always a lot of fun.
I was in ActiveWorlds at the same time you were, and yes, it really did get screwed. Going through several iterations of ownership and basically never being updated really didn't help; SL is constantly being updated and improved, as as you can see from the original article, some people think too much!
As a fairly well-known Second Lifer, I think it's got plenty of good applications. The most obvious is clearly entertainment: the ability to attend live music acts several times a week now that I'm in my married 30s instead of my single 20s has a huge appeal to me. My real-life company also uses it to train our field technicians on the under-the-asphault workings of gas stations. For some reason, the community has a really cool feel to it, and I've made quite a few friends who have transitioned to become real-life friends, and mingle with my real life friend crowd. I don't understand the haters at Slashdot: I'm not a gamer, never have been, and Second Life is the only 3-D application I really use these days. Second Life is not a game, it's a far more complex application and network (everything is streamed), so comparisons to MMOGs that store 99% of the content on the hard drive and have professional content creators really isn't fair.
I never got a good feeling of community at Active Worlds, which Second Life has in spades. There's a huge academic community within Second Life as well who seem fairly convinced that the educational possibilities of Second Life are immense. When I first joined Second Life after reading about content creators retaining IP rights to their creations on Slashdot in 2003, I thought I'd check it out for the free one-week trial. Here I am three years later, running real-life conventions for Second Life enthusiasts with keynote speakers like Mitch Kapor! Try it, it might surprise you.
...you think this tidbit from the article might have been included in the teaser. Lojack for laptops, encryption and passwords should be required for any company or academic laptop containing sensitive information.
{crypt} has only ever supported eight characters. I've run into this on older Solaris systems for years. Move up to {ssha} already.
http://randomaxe.comicgenesis.com/d/20010725.html
That is all.
Apparently these folks aren't familiar with the concept of "Copy & Paste"... most end users have a far better grasp of C&P than what constitutes fair use in IP law.
Good luck with overcoming that, AP!
Technical solutions to human problems always work out so well.
I'm a firm believer that the theory, science, and logic of programming is far more important than the language itself. Once you understand the important aspects of elegant design, the rules of most languages are the same. I graduated in 1996 - a while back now - but remember that the thing I thought most sorely lacking from my education was a firm understanding of database architecture and design. That is going to be just as important as understanding solid programming in any job. If a database is well designed, the code should almost write itself, once you understand end users requirements.
After that mouthful, Tiobe does a fairly good job at monitoring trends in programming language popularity. Java/C/C++ are 1/2/3 according to them. You can see their full list and trends here:
http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html
Regards,
-Flip
What a bunch of bologna. I have a hunch that Valleywag just consistently writes about Second Life to increase their page views so they get more for their advertising!
i te-examined-by-critic/
Here's a more realistic rebuttal from an actual journalist, Mark Wallace:
http://www.3pointd.com/20070124/sl-economy-not-qu
Also, as the husband in the couple on the clip being shown on CNBC, I can say it's not a paid for informercial in any way. We were contact by Dan Leon of CNBC, they came to our house, and recorded our clip. Second Life obviously has a lot of buzz around it right now (yes, probably too much!), and CNBC is simply doing what's right for their ratings.
Regards,
-FlipperPA (last name in SL: Peregrine)
Hey guys, thanks for responding. Websense doesn't know how to categorize a lot of things correctly, heh.
As for live music acts, yes, a lot of local musicians and bands from around the world actually perform live on Second Life. Sometimes it's just a feed from practice, other times a solo artist, but always a lot of fun.
I was in ActiveWorlds at the same time you were, and yes, it really did get screwed. Going through several iterations of ownership and basically never being updated really didn't help; SL is constantly being updated and improved, as as you can see from the original article, some people think too much!
Regards,
-FlipperPA
As a fairly well-known Second Lifer, I think it's got plenty of good applications. The most obvious is clearly entertainment: the ability to attend live music acts several times a week now that I'm in my married 30s instead of my single 20s has a huge appeal to me. My real-life company also uses it to train our field technicians on the under-the-asphault workings of gas stations. For some reason, the community has a really cool feel to it, and I've made quite a few friends who have transitioned to become real-life friends, and mingle with my real life friend crowd. I don't understand the haters at Slashdot: I'm not a gamer, never have been, and Second Life is the only 3-D application I really use these days. Second Life is not a game, it's a far more complex application and network (everything is streamed), so comparisons to MMOGs that store 99% of the content on the hard drive and have professional content creators really isn't fair.
I never got a good feeling of community at Active Worlds, which Second Life has in spades. There's a huge academic community within Second Life as well who seem fairly convinced that the educational possibilities of Second Life are immense. When I first joined Second Life after reading about content creators retaining IP rights to their creations on Slashdot in 2003, I thought I'd check it out for the free one-week trial. Here I am three years later, running real-life conventions for Second Life enthusiasts with keynote speakers like Mitch Kapor! Try it, it might surprise you.