No, it demonstrate the importance of acting civilized and how people should stop acting like savages just because they are not in front of the person they are communicating with.
I dunno about that, I mean, if I could tell the judge "look at these post, he was a troll" and get off with a warning about feeding trolls, then it would be worth the drive;-)
practise what you preach, and don't reply to me troll. At least you make me feel superior, having losers like you around really puts life in perspective.
I long ago discovered that there is very little new in art coming from beautiful people. To get new art, the artist has to be going through some form of personal persecution or crisis. Beautiful people don't have that problem.
They do, trust me. Too many of the sexy art chicks saw me as a shoulder to cry on, they are as fucked up as anyone else. Hell, I dare say art chicks are crazier than your average chicks.
This, of course, sets aside the notion that art needs to be new:)
What does it matter if they are releasing things on Blu-ray, DVD, Hard Drive, HD-DVD, or punch cards?
$$$
The point of the article is that next-gen games are already taking up 25 gigs so Sony's move to not use DVDs (like MS did) seems like it was a very smart one (on that issue, price could be argued otherwise).
Give devs more space, and they'll spend less time compressing data. It's not smart, it's lazy.
Managers are fools, you can't expect them to form a solution for you. What you should have done, is explained your problem, then give them a solution - "like there is a free cubicle over there, and I will closer to my main development team!" -
Oh, I tried, but then that would have meant that the manager who assigned the cubicle was wrong. No, the manager is always right, so of course, since I'm not being as productive as I can be, the best way to correct this is to ignore what I say, and keep me in the most visible station in the office, so that way my fear (ah! as if) of him seeing me not being productive will keep me productive, and to deny that the problem is as bad as I say it is.
Like I said, I didn't mind loosing that job too much, couldn't work in these conditions.
Wow. You really do have nothing better to do than constantly trolling/., do you? Why don't you get your Mensa brain
Nah, I just like it when you trolls deny you are trolls, use an obfuscated "takes one to know one" approach to deny you're trolls, and prove you're trolls doing it. Makes it easier for moderators.
If I were the troll, I wouldn't say this: leave me alone, troll, never reply to my messages again, I do not want you to reply, stop.
But you won't, because you're a troll, and trolling is what you do. You'll tell me to leave the board, because thn you'd "win" your pathetic, empty lil' troll victory, but you're just an annoyance, like dog crap on the sidewalk. I could simply walk by, but I'm a decent guy, I helpfully point out to the world that there's a crap there so others won't walk in it. You've proven you are a troll, others will know to mod you as such.
I think I've done enough to prove you live under a bridge, you'll do the rest when you reply despite this: on't reply to me.
Sounds just like where I work. Except I'm not in the gaming industry. These are problems that are prevalent throughout the entire software engineering world.
Waiting for the primer to dry before we can put on the first layer of paint, boss... What job doesn't have it's technical downtime?
People can screw off anywhere, and they can concentrate anywhere, but for some (not all), the impulse to screw off is overridden by presence of co-workers and managers. For others, the ability to concentrate is destroyed by same. A good manager knows who can work well where and when.
AMEN!
At the only job I was ever fired from (not game-related), my cube was right at the intersection of the main corridor and the kitchen entry, the printer/fax center, and the door to the server room.
I told my manager I was having a real hard time concentrating because of all the people holding impromtu meetings or shooting the breeze right next to my cube, leaning on my cube wall, or worse, when they had to move out of the way of people walking, IN my damn cube!
He told me to concentrate harder.
I was fired (by the third manager of the project) for disapointing performances, I told them I was disapointed in my performance too. So I didn't mind getting out of there, although some of my coworkers were awesome (still see some of them) but DAMN, talk about incompetant management. And you know what the worse part is? I've heard those managers talk about their string of "problem employees", they were wondering why they had such bad luck with people who seemed so right when they first hired them... really, what could be the one thing all these people had in common? Mystery of the ages, huh?
if the game development companies could manage their projects in a way that lets the employees work normal jobs without an unreasonable amount of overtime and still deliver in a reasonably timely manner, don't you think they would?
Well...
Of course, this also assumes something that American management is no longer willing to accept: Employees aren't commodities to be used up and thrown out.
You kind of answered for me there:) I'm affraid they've been making too much money working like this to change their ways.
This might be popular, but these companies are no better than the factory owners of the late 19th century and will fall into the 10% or 3% categories I described above regardless of their sizes.
No kidding! I've actually been kicking around the idea of going back in the industry for the sole purpose of starting a union.
Well, it is a criticism of the Industrial Revolution era working practices, coincidentally those are very close to the game industry's working practices.
That would be my point, yes:)
40 hour weeks simply are the most efficient way of working your employees.
Hmmm, I guess that's a matter of perspective. From a manager's point of view, I guess that's true. But from an employee's point of view, I don't think that's quite right. 40 hours a week is the most you can systematically sqeeze out of them without burning them up, but there's plenty of ink and electrons dedicated to documenting that this isn't healthy, what with stress, depressions, burnouts, etc.
I've had jobs where sometimes we just didn't have enough work to keep us productive for 40 hours a week, but we had to keep up these hours. I personally wouldn't have minded getting less money these weeks and spending less time doing meaningless busywork, knowing that later we'd have overtime to do in a rush week. balance it out, but that wouldn't jive with the accountants, who like good ol' predictable work hours (and people on a budget who need it too).
Number of employees vs. Efficiency of the company as a whole [...] We simply do not have the collective wisdom to manage large groups of people.
Perhaps, but that's not really what I meant...
I mean that the game industry has "crunch time" as a planned phase of development, a period in which the employees are supposed to work for 60+ (70+, etc) hours a week, for weeks, for each project.
This is expected of their employees, if you don't like it? Get out of game development, we have PLENTY of young people who are willing to do these hours thinking that they'll prove something. But then they get burned out, and they're replaced with next year's freshly graduated youngings. Rinse, repeat.
It's not that they're mismanaged (that would mean that the overtime wasn't planned), it's that they're conciously managed that way.
Do you remember the scene where the workers trudge into the factory doors, who fade into the mouth of a giant monster devouring them?
This is what's wrong with the game industry: It eats people up, chews them out, and then hires the next batch of fresh, ready-for-overtime young talent.
How dare you, Judge, petulantly order the production of the game after it is released on Tuesday morning. I didn't even ask for that. You did that out of spite, and you were smiling when you did that. You really enjoyed that one, didn't you, Judge?
lol!
How DARE you ask for the full, release game??? HOW DARE YOU!!!! OR ELSE!!!!!!!!:-P
I am happy that my TCP-enabled pickaxe handle may have a market.
...
Hey! That might infringe on my USB-pickaxe patent! I'LL KILL YOU! Oh I,ll get you
D-Cypell (446534)
(email not shown publicly)
Awwww! Damn.
No, it demonstrate the importance of acting civilized and how people should stop acting like savages just because they are not in front of the person they are communicating with.
;-)
I dunno about that, I mean, if I could tell the judge "look at these post, he was a troll" and get off with a warning about feeding trolls, then it would be worth the drive
try not repeating yourself so much. it's boring.
practise what you preach, and don't reply to me troll.
At least you make me feel superior, having losers like you around really puts life in perspective.
Leave me alone, troll, never reply to my messages again, I do not want you to reply, stop.
But you won't, because you're a troll, and trolling is what you do.
Then you are using a strange meaning of the word "sexy" that I have not previously been aware of.
Cute & Curvy
Their emotional state did not change that.
I long ago discovered that there is very little new in art coming from beautiful people. To get new art, the artist has to be going through some form of personal persecution or crisis. Beautiful people don't have that problem.
:)
They do, trust me. Too many of the sexy art chicks saw me as a shoulder to cry on, they are as fucked up as anyone else.
Hell, I dare say art chicks are crazier than your average chicks.
This, of course, sets aside the notion that art needs to be new
Intelligent, creative people are far less likely to pay attention to personal appearance
In order to dissuade you from this dellusion, I direct your attention to my dearest of college discoveries: Sexy art chicks.
The summary mentions Alphas and Epsilons, but glosses over the transitional Betas, Gammas and Deltas.
leave me alone, troll, never reply to my messages again, I do not want you to reply, stop.
But you won't, because you're a troll, and trolling is what you do.
What does it matter if they are releasing things on Blu-ray, DVD, Hard Drive, HD-DVD, or punch cards?
$$$
The point of the article is that next-gen games are already taking up 25 gigs so Sony's move to not use DVDs (like MS did) seems like it was a very smart one (on that issue, price could be argued otherwise).
Give devs more space, and they'll spend less time compressing data. It's not smart, it's lazy.
think of the irony in Slashdot posters arguing that we don't need a new technology.
I don't think it's ironic that Slashdot bemoans planned obsolescense.
We LIKE old, reliable tech 'round here... And get off my lawn!
Managers are fools, you can't expect them to form a solution for you. What you should have done, is explained your problem, then give them a solution - "like there is a free cubicle over there, and I will closer to my main development team!" -
Oh, I tried, but then that would have meant that the manager who assigned the cubicle was wrong.
No, the manager is always right, so of course, since I'm not being as productive as I can be, the best way to correct this is to ignore what I say, and keep me in the most visible station in the office, so that way my fear (ah! as if) of him seeing me not being productive will keep me productive, and to deny that the problem is as bad as I say it is.
Like I said, I didn't mind loosing that job too much, couldn't work in these conditions.
Wow. You really do have nothing better to do than constantly trolling /., do you? Why don't you get your Mensa brain
Nah, I just like it when you trolls deny you are trolls, use an obfuscated "takes one to know one" approach to deny you're trolls, and prove you're trolls doing it. Makes it easier for moderators.
If I were the troll, I wouldn't say this: leave me alone, troll, never reply to my messages again, I do not want you to reply, stop.
But you won't, because you're a troll, and trolling is what you do. You'll tell me to leave the board, because thn you'd "win" your pathetic, empty lil' troll victory, but you're just an annoyance, like dog crap on the sidewalk. I could simply walk by, but I'm a decent guy, I helpfully point out to the world that there's a crap there so others won't walk in it.
You've proven you are a troll, others will know to mod you as such.
I think I've done enough to prove you live under a bridge, you'll do the rest when you reply despite this: on't reply to me.
Sounds just like where I work. Except I'm not in the gaming industry. These are problems that are prevalent throughout the entire software engineering world.
Waiting for the primer to dry before we can put on the first layer of paint, boss...
What job doesn't have it's technical downtime?
Hard for me to take anything this one says seriously.
Oh noes! Anonymous Coward don't take me seriously! Woe is me!
People can screw off anywhere, and they can concentrate anywhere, but for some (not all), the impulse to screw off is overridden by presence of co-workers and managers. For others, the ability to concentrate is destroyed by same. A good manager knows who can work well where and when.
AMEN!
At the only job I was ever fired from (not game-related), my cube was right at the intersection of the main corridor and the kitchen entry, the printer/fax center, and the door to the server room.
I told my manager I was having a real hard time concentrating because of all the people holding impromtu meetings or shooting the breeze right next to my cube, leaning on my cube wall, or worse, when they had to move out of the way of people walking, IN my damn cube!
He told me to concentrate harder.
I was fired (by the third manager of the project) for disapointing performances, I told them I was disapointed in my performance too. So I didn't mind getting out of there, although some of my coworkers were awesome (still see some of them) but DAMN, talk about incompetant management.
And you know what the worse part is? I've heard those managers talk about their string of "problem employees", they were wondering why they had such bad luck with people who seemed so right when they first hired them... really, what could be the one thing all these people had in common? Mystery of the ages, huh?
if the game development companies could manage their projects in a way that lets the employees work normal jobs without an unreasonable amount of overtime and still deliver in a reasonably timely manner, don't you think they would?
:)
Well...
Of course, this also assumes something that American management is no longer willing to accept: Employees aren't commodities to be used up and thrown out.
You kind of answered for me there
I'm affraid they've been making too much money working like this to change their ways.
This might be popular, but these companies are no better than the factory owners of the late 19th century and will fall into the 10% or 3% categories I described above regardless of their sizes.
No kidding! I've actually been kicking around the idea of going back in the industry for the sole purpose of starting a union.
Well, it is a criticism of the Industrial Revolution era working practices, coincidentally those are very close to the game industry's working practices.
:)
:(
That would be my point, yes
40 hour weeks simply are the most efficient way of working your employees.
Hmmm, I guess that's a matter of perspective. From a manager's point of view, I guess that's true. But from an employee's point of view, I don't think that's quite right.
40 hours a week is the most you can systematically sqeeze out of them without burning them up, but there's plenty of ink and electrons dedicated to documenting that this isn't healthy, what with stress, depressions, burnouts, etc.
I've had jobs where sometimes we just didn't have enough work to keep us productive for 40 hours a week, but we had to keep up these hours. I personally wouldn't have minded getting less money these weeks and spending less time doing meaningless busywork, knowing that later we'd have overtime to do in a rush week. balance it out, but that wouldn't jive with the accountants, who like good ol' predictable work hours (and people on a budget who need it too).
The world ain't perfect
Number of employees vs. Efficiency of the company as a whole [...]
We simply do not have the collective wisdom to manage large groups of people.
Perhaps, but that's not really what I meant...
I mean that the game industry has "crunch time" as a planned phase of development, a period in which the employees are supposed to work for 60+ (70+, etc) hours a week, for weeks, for each project.
This is expected of their employees, if you don't like it? Get out of game development, we have PLENTY of young people who are willing to do these hours thinking that they'll prove something.
But then they get burned out, and they're replaced with next year's freshly graduated youngings.
Rinse, repeat.
It's not that they're mismanaged (that would mean that the overtime wasn't planned), it's that they're conciously managed that way.
the typical end user (and most MacInfags) sure loves the stuff.
You email your mother with that keyboard?
And your other reply is this schoolyard bullshit? You fucking suck at arguing.
lol, I'm glad you trolls think I suck at being one of you.
members of Mensa
Who said I was, troll?
Do you remember the scene where the workers trudge into the factory doors, who fade into the mouth of a giant monster devouring them?
This is what's wrong with the game industry: It eats people up, chews them out, and then hires the next batch of fresh, ready-for-overtime young talent.
How dare you, Judge, petulantly order the production of the game after it is released on Tuesday morning. I didn't even ask for that. You did that out of spite, and you were smiling when you did that. You really enjoyed that one, didn't you, Judge?
:-P
lol!
How DARE you ask for the full, release game??? HOW DARE YOU!!!! OR ELSE!!!!!!!!
it's hard to tell what the judge actually saw.
I can tell you he saw infinity-1 more than Thompson saw.