would it be possible to hang a compactflash card (big one, 128MB or more) off an Amiga 1200's IDE interface?
128MB is plenty of storage for amigaOS + games
and it would be faster than the harddisks they shipped with by an order of magnitude (the 120MB seagate 2.5" ide disks were SLOW, probably 500-600KB/sec)
"and the highly propriatory architecture of the mac"
(and yes, I'm aware that the Amiga was propriatory.. but at least it didn't suck, hell, an Amiga could EMULATE a Mac faster than a real mac with the same cpu:P)
Instead of the messy x86 architecture, and the highly propriatory architecture, there was an open hardware standard that didn't suck in one way or another..
If only Commodore had, instead of mismanaging their finances and not putting enough into R&D, actually done something with the Amiga..
I'd give ANYTHING to have the rough equivalent of a Quicksilver Powermac G4 running AmigaOS.
At the very least, someone should take notice of some of cool stuff the Amiga had in 1993..
top of my list, Datatypes
'huh?, what?' you say.
Basically, on an AmigaOS/Workbench 3.0 or higher Amiga, file format compatability is OS level, not application level.
I can fire up UAE, load Photogenics 1.0 (1995), and load a PNG file into photogenics.. when it was released, photogenics had no idea what the png format was.. but thanks to datatypes, any application can read and write the format.
Are you listening Apple, Microsoft, the linux community?
THAT is a useful OS feature:)
(and yes, this is an offtopic post, and yes, I'm wearing my Amiga fanboy hat)
Isn't it about time we had a single, standard connector for all the LED's in the case.. and the power switch.. and the reset switch..and the suspend/sleep/hibernate switch.. etc etc
rather than the huge jumble of cables.. the connectors on which usually don't fit the motherboard pins for them anyway:/ gah..
a lot of the work that went into the StrongARM was actually done by Digital (in cooperation with ARM, before intel purchased assorted bits from both companies)
the OpenGL renderer that's up on http://unreal.epicgames.com is pretty quick, and stable, AND it supports the S3TC textures that you'd otherwise need an S3 Savage card to view:)
wth, HOW is asking if there will be a linux version insightful?
(and btw, probably yes, there's working Unreal/Unreal Tourny ports in Linux already.. although according to Tim Sweeny Epic are taking a DirectX centric approach to the Unreal engine these days, so I'm not sure if a port would be as easy to implement.)
ah, your forgetting, a map in a computer game ISN'T the size of the entire universe:)
also, there's the detail of the physics generating the sound..
it's feasible.. vaguely, to have a 'base sound' for all surfaces that's modified by the properties of that surface... depending on how far you took it.. having a passable simulation of real sound is probably workable.
(doing it in a 'True physics' way is probably impossible though.. like you said)
um, except that IDE doesn't support concurrent transfers, so that 133MB/s is going to one drive at a time.
would it be possible to hang a compactflash card (big one, 128MB or more) off an Amiga 1200's IDE interface?
128MB is plenty of storage for amigaOS + games
and it would be faster than the harddisks they shipped with by an order of magnitude (the 120MB seagate 2.5" ide disks were SLOW, probably 500-600KB/sec)
Actually, when Escom were selling Amiga's after the Commodore buyout, they shipped an A4000/60 Tower.. until they went under themselves :p
like so (note the "Motorola 68060 50Mhz optional")
I think a 68060 would probably be just about fast enough...
:/
:)
'except no mac ever actually shipped with one of those
(Amiga's did though
there's a 400Mhz 'ish disparity between performance and clockspeed (AlthonXP verses P4)
eg, a 1.6Ghz AlthonXP (1900+) is about equal to a 2.0Ghz P4
nice troll, the mac has less software than the x86/wintel world, that's true.. BUT... harder to use? what are you smoking?
how does the L3 cache difference between the PowerMac (which has 1MB of L3) and the iMac (which doesn't have any) affect that performance?
you might wanna look at some benchmarks that haven't been passed through Steve Jobs reality distortion field..
an 867Mhz G4e is, best case, about as quick as a 1.1Ghz Althon
correction
:P)
"and the highly propriatory architecture of the mac"
(and yes, I'm aware that the Amiga was propriatory.. but at least it didn't suck, hell, an Amiga could EMULATE a Mac faster than a real mac with the same cpu
Instead of the messy x86 architecture, and the highly propriatory architecture, there was an open hardware standard that didn't suck in one way or another..
:)
If only Commodore had, instead of mismanaging their finances and not putting enough into R&D, actually done something with the Amiga..
I'd give ANYTHING to have the rough equivalent of a Quicksilver Powermac G4 running AmigaOS.
At the very least, someone should take notice of some of cool stuff the Amiga had in 1993..
top of my list, Datatypes
'huh?, what?' you say.
Basically, on an AmigaOS/Workbench 3.0 or higher Amiga, file format compatability is OS level, not application level.
I can fire up UAE, load Photogenics 1.0 (1995), and load a PNG file into photogenics.. when it was released, photogenics had no idea what the png format was.. but thanks to datatypes, any application can read and write the format.
Are you listening Apple, Microsoft, the linux community?
THAT is a useful OS feature
(and yes, this is an offtopic post, and yes, I'm wearing my Amiga fanboy hat)
your suggesting something sort of like the 'trapdoor expansion' slots that Amiga 500/600/1200's had?
like so?
(that's kinda a poor picture, but you get the idea)
something like this you mean
Isn't it about time we had a single, standard connector for all the LED's in the case.. and the power switch.. and the reset switch. .and the suspend/sleep/hibernate switch.. etc etc
:/ gah..
rather than the huge jumble of cables.. the connectors on which usually don't fit the motherboard pins for them anyway
they generally use specific ports to do that though, so why not just block THOSE ports?
a lot of the work that went into the StrongARM was actually done by Digital (in cooperation with ARM, before intel purchased assorted bits from both companies)
run Deus Ex in opengl.. it'll run at about double thet speed of d3d, AND it'll be smoother (less 'peaky' with the highs and lows)
the OpenGL renderer that's up on http://unreal.epicgames.com is pretty quick, and stable, AND it supports the S3TC textures that you'd otherwise need an S3 Savage card to view :)
wth, HOW is asking if there will be a linux version insightful?
(and btw, probably yes, there's working Unreal/Unreal Tourny ports in Linux already.. although according to Tim Sweeny Epic are taking a DirectX centric approach to the Unreal engine these days, so I'm not sure if a port would be as easy to implement.)
in Tribes the player can see their own feet (and if you run into a wall the end of your gun is pushed back)
ah, your forgetting, a map in a computer game ISN'T the size of the entire universe :)
also, there's the detail of the physics generating the sound..
it's feasible.. vaguely, to have a 'base sound' for all surfaces that's modified by the properties of that surface... depending on how far you took it.. having a passable simulation of real sound is probably workable.
(doing it in a 'True physics' way is probably impossible though.. like you said)
the Tualatin doesn't just run at a lower voltage, intel changed the pinout too..
the P166 MMX and P200 MMX were released on Jan 7th, 1997
IIRC
praytell what would be the point of installing linux on a machine that already has an equal/superior kernel AND the most gorgeous GUI in existance?
(not to mention that a LOT of *BSD source will compile without too much difficulty under OSX)
OS X users already have Quartz on FreeBSD :P
XP is based on Windows 2000, which in turn is based on Windows NT, which in turn evolved from OS/2
:)
no dos there dude