> Ok, that is where I'm starting to laugh. X11 is S.L.O.W. slow. Windows GDI is lightning fast. I can click the start menu and it draws instantly. I can still see Gnome and KDE menus paint across the screen chunkily -- yes, this is on a P-4 machine with whizzy graphics cards, a gig of RAM, etc. And don't blame it on the graphics card manufacturers for releasing no or shitty drivers for Linux. (I didn't say you did, but that's the usual excuse around here.) Windows can wipe my ass too, but the capability to do that well hasn't been written into it. Yet.
That doesn't make sense. I can play modern games like rtcw, quake3, and ut2k3 in both Linux and Windows. KDE 3.1beta2 and WinXP are about the same speed on my box too (athlonXP 2200+, 512mb ram). Either you are lying or have some misconfiguration problems.
UrbanTerror is quite good, but it has a few problems. First, the netcode is horrible. They should have just stuck with the Quake3 netcode or tweaked it slightly like the creators of OSP or CPMA did. The second problem, and indeed, the most major problem, is that the creators of the mod don't release new versions that often. It's been quite a while since the last version, 2.5 came out. There was a huge gap in time between the release of 2.3 and 2.4 as well. UrbanTerror has actually lost many players (over this last summer), unlike other quake3 mods like OSP and promode. At this rate, I don't think the mod will survive to a 1.0 (non-beta) release, because by then, Quake3 probably would have died. The development team really needs to look to alternative releasing plans, such as fixing a few bugs per release and having a new version every few months.
Also, cheating has been as rampant in Quake3 mods over the last few months (hint, hint, release of OGC for Quake3) was it was with CS at it's cheating height. Of course, this has stopped for now with the release of Quake3 1.32, equipped with Punkbuster, but this is only temporary. The next version of OGC will be quite more advanced. It already automatically disables itself with Punkbuster is updated, and the next version (1.92), will have an auto-update system itself.
> Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic,
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later.
Oh yeah, Valve based halflife on this little game. It's called Quake.
> Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic,
Well, you sound a bit ignorant about FPS gaming history.
> CS is dying? That is totally false. What 'recent server data' are you basing this on? The online numbers of people playing CS is still hitting new peaks every week.
I don't think CS is dying at all, but it isn't reaching new peaks either. I've been tracking it's popularity for a long time, and I've been playing it since the first few betas. It's greatest peak in popularity was around Oct-Nov 2001. It consistantly had 80,000 players at a time then. After that, cheating became quite prevalent online. For most of Spring 2002, CS's popularity was down to 60,000, and was stagnant there. However, it seems to have resuccitated as of late.
Of course, CS is still more popular than all other network FPS games combined.
Actually, Halflife is based on Quake1 only. Valve updated the engine to match much of Quake2's functionality and implements parts of the Quake3/Unreal engine's technologies.
> Valve released TFC (Team Fortress), the first well-known teamplaying mod for halflife,
Actually, TFC stands for Team Fortress Classic. Team Fortress (TF) itself was a mod for Quakeworld. Valve hired the developers of TF
> something else than deathmatch, i.e. realistic gameplay (Action Halflife mod anyone?). The Counterstrike concept came naturally then.
Actually, the first counterstrike beta's (and if anyone still remembers, the alphas too) before Action Halflife did. Action Halflife was never as popular as it's predecessor, Action Quake2 was. Coincidently, Counterstrike's creator, Gooseman, was a programmer for the A-team in their Quake2 days, which was the maker of Action Quake2 and later on (and without Gooseman), Action Half-life.
If Quake3 and UT had come out six months before, CS might have ended up being a Quake3 or (less likely) an UT mod. Gooseman was a Quake2 and a Quake1 mod maker. As he said in various interviews over the years, he moved to Halflife because it had a much nicer SDK than Quake2 did.
Of course, since he is a Valve employee now, he won't admit it, but Quake3 and UT both have much better engines and SDK's than Halflife does.
> Too Many Programs - us geeks love having 13 web browsers. Other people would rather not care. She makes an excellent point with respect to the 7 terminal clients included with Mandrake. 7???? 1 or 2 at most, leave the rest to be installed by those who want them.
Uh, that's why most distros only install a base system. Everything else is extra, and as you said, can be "installed by those who want them".
And altivec optimizations don't help rc5 much either. It's a common myth that rc5 is completely altivec optimized.
Anyways, rc5 is an extremely poor benchmark, as it only tests which processor runs the rc5 algorithm the best, which is quite limitied by nature anyways.
Type ahead find is great. Been using it since Moz 1.2 alpha. The neat thing is that you can type a search phrase, and you can search again with ctrl-G. My only suggestion would be to have type ahead and find searches appear in a history combobox in the find window.
> I just built an overclocked P4 running at 3.06 Ghz in order to accomplish some video work that most people with stock Macs can do out of the box.
Uh, I've done video work as far back as my Apple Quadra 840 av (processor: Motrola 68040 @ 40mhz I beleive), and on PC's as far back as my Pentium Pro 200 box.
What the hell kind of video work are you doing that requires a overclocked 3.0 ghz p4 and not something mainstream like a AthlonXP 2100+ or p4/2.1ghz?
> The interface it totally off (IMHO) compared to RedHat's BlueCurve theme. Buttons and icons need some work so that if feels more sleek.
I'm not a big fan of either the _looks_ bluecurve or keramik. But imho, both are quite sleek. Have you actually tried the KDE 3.1 betas and felt the "feel" of keramik? It's pretty nice, although I still prefer lighter themes. Note that keramik is not actually default in KDE 3.1. It's just an option in kpersonalizer.
> Also, KDE should decide if they want a start menu or a application dock. Having both just doesn't look right.
?? Can you elaborate? Having both seems to be a valid compromise between presenting the user with not enough options, and presenting the user with too many. Anyways, kicker is customizable, and you are free to remove either the k-menu or the "dock-like" features.
> and had one ugly ass kid. I couldn't even begin to imagine a Beowulf of these.
Again, KDE 3.1 is customizable. If you don't like something, remove/change it.
> TrollTech employee paid to watch the GNOME mailing lists
What TrollTech employees paid to watch GNOME mailing lists? TrollTech could care less about GNOME, and as the TrollTech CEO Haavard Nord has said, most of TrollTech's revenue comes from selling Windows and Qt/Embedded/Qtopia licenses. Their success is not really tied to KDE.
> Write your fucking desktop program so that people upgrading can do so seamlessly and painlessly
This is really the distrobuter/packager's job. KDE only provides source in the form of tarballs, with not much regard to what the system beyond that is (except what OS it is).
> You click in KDE and that little background-flashing-mozilla-dragon cursor will go on and on for about a good 20 seconds.
What exactly are your system specs? On my athlon xp 2200+, 512mb ram, it takes less than two sections to load anything (abiet KDE itself). If you have comparable hardware, you might have something misconfigured.
Because the current crop of games doesn't benefit from AGP 4x. Not sure about ut2k3 though, it might be modern enough to.
Yes, but Vermont, and other NE states, are quite liberal. That wouldn't be a good match for a bunch of liberatarians.
Actually, qt-copy and gtk2-cvs seem to render quite similiarly, mostly because they both use xft2.
> Ok, that is where I'm starting to laugh. X11 is S.L.O.W. slow. Windows GDI is lightning fast. I can click the start menu and it draws instantly. I can still see Gnome and KDE menus paint across the screen chunkily -- yes, this is on a P-4 machine with whizzy graphics cards, a gig of RAM, etc. And don't blame it on the graphics card manufacturers for releasing no or shitty drivers for Linux. (I didn't say you did, but that's the usual excuse around here.) Windows can wipe my ass too, but the capability to do that well hasn't been written into it. Yet.
That doesn't make sense. I can play modern games like rtcw, quake3, and ut2k3 in both Linux and Windows. KDE 3.1beta2 and WinXP are about the same speed on my box too (athlonXP 2200+, 512mb ram). Either you are lying or have some misconfiguration problems.
UrbanTerror is quite good, but it has a few problems. First, the netcode is horrible. They should have just stuck with the Quake3 netcode or tweaked it slightly like the creators of OSP or CPMA did. The second problem, and indeed, the most major problem, is that the creators of the mod don't release new versions that often. It's been quite a while since the last version, 2.5 came out. There was a huge gap in time between the release of 2.3 and 2.4 as well. UrbanTerror has actually lost many players (over this last summer), unlike other quake3 mods like OSP and promode. At this rate, I don't think the mod will survive to a 1.0 (non-beta) release, because by then, Quake3 probably would have died. The development team really needs to look to alternative releasing plans, such as fixing a few bugs per release and having a new version every few months.
Also, cheating has been as rampant in Quake3 mods over the last few months (hint, hint, release of OGC for Quake3) was it was with CS at it's cheating height. Of course, this has stopped for now with the release of Quake3 1.32, equipped with Punkbuster, but this is only temporary. The next version of OGC will be quite more advanced. It already automatically disables itself with Punkbuster is updated, and the next version (1.92), will have an auto-update system itself.
> Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic,
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later.
Oh yeah, Valve based halflife on this little game. It's called Quake.
> Wow, it's amazing that halflife was so open to let their fans freely modify their code and give them all the tools to do it. This flies directly in the face of corporate logic,
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later.
Oh yeah, Valve based halflife on this little game. It's called Quake.
> CS is dying? That is totally false. What 'recent server data' are you basing this on? The online numbers of people playing CS is still hitting new peaks every week.
I don't think CS is dying at all, but it isn't reaching new peaks either. I've been tracking it's popularity for a long time, and I've been playing it since the first few betas. It's greatest peak in popularity was around Oct-Nov 2001. It consistantly had 80,000 players at a time then. After that, cheating became quite prevalent online. For most of Spring 2002, CS's popularity was down to 60,000, and was stagnant there. However, it seems to have resuccitated as of late.
Of course, CS is still more popular than all other network FPS games combined.
Actually, Halflife is based on Quake1 only. Valve updated the engine to match much of Quake2's functionality and implements parts of the Quake3/Unreal engine's technologies.
> Valve released TFC (Team Fortress), the first well-known teamplaying mod for halflife,
Actually, TFC stands for Team Fortress Classic. Team Fortress (TF) itself was a mod for Quakeworld. Valve hired the developers of TF
> something else than deathmatch, i.e. realistic gameplay (Action Halflife mod anyone?). The Counterstrike concept came naturally then.
Actually, the first counterstrike beta's (and if anyone still remembers, the alphas too) before Action Halflife did. Action Halflife was never as popular as it's predecessor, Action Quake2 was. Coincidently, Counterstrike's creator, Gooseman, was a programmer for the A-team in their Quake2 days, which was the maker of Action Quake2 and later on (and without Gooseman), Action Half-life.
If Quake3 and UT had come out six months before, CS might have ended up being a Quake3 or (less likely) an UT mod. Gooseman was a Quake2 and a Quake1 mod maker. As he said in various interviews over the years, he moved to Halflife because it had a much nicer SDK than Quake2 did.
Of course, since he is a Valve employee now, he won't admit it, but Quake3 and UT both have much better engines and SDK's than Halflife does.
Yes, I agree, especially with an Redhat X.0 which have been notoriously unstable.
> Too Many Programs - us geeks love having 13 web browsers. Other people would rather not care. She makes an excellent point with respect to the 7 terminal clients included with Mandrake. 7???? 1 or 2 at most, leave the rest to be installed by those who want them.
Uh, that's why most distros only install a base system. Everything else is extra, and as you said, can be "installed by those who want them".
And altivec optimizations don't help rc5 much either. It's a common myth that rc5 is completely altivec optimized.
Anyways, rc5 is an extremely poor benchmark, as it only tests which processor runs the rc5 algorithm the best, which is quite limitied by nature anyways.
Type ahead find is great. Been using it since Moz 1.2 alpha. The neat thing is that you can type a search phrase, and you can search again with ctrl-G. My only suggestion would be to have type ahead and find searches appear in a history combobox in the find window.
You can't exactly "do" OSX.
> I just built an overclocked P4 running at 3.06 Ghz in order to accomplish some video work that most people with stock Macs can do out of the box.
Uh, I've done video work as far back as my Apple Quadra 840 av (processor: Motrola 68040 @ 40mhz I beleive), and on PC's as far back as my Pentium Pro 200 box.
What the hell kind of video work are you doing that requires a overclocked 3.0 ghz p4 and not something mainstream like a AthlonXP 2100+ or p4/2.1ghz?
I beleive that kroupware is just a working codename. It's not going to be the final name.
> The interface it totally off (IMHO) compared to RedHat's BlueCurve theme. Buttons and icons need some work so that if feels more sleek.
I'm not a big fan of either the _looks_ bluecurve or keramik. But imho, both are quite sleek. Have you actually tried the KDE 3.1 betas and felt the "feel" of keramik? It's pretty nice, although I still prefer lighter themes. Note that keramik is not actually default in KDE 3.1. It's just an option in kpersonalizer.
> Also, KDE should decide if they want a start menu or a application dock. Having both just doesn't look right.
?? Can you elaborate? Having both seems to be a valid compromise between presenting the user with not enough options, and presenting the user with too many. Anyways, kicker is customizable, and you are free to remove either the k-menu or the "dock-like" features.
> and had one ugly ass kid. I couldn't even begin to imagine a Beowulf of these.
Again, KDE 3.1 is customizable. If you don't like something, remove/change it.
> TrollTech employee paid to watch the GNOME mailing lists
What TrollTech employees paid to watch GNOME mailing lists? TrollTech could care less about GNOME, and as the TrollTech CEO Haavard Nord has said, most of TrollTech's revenue comes from selling Windows and Qt/Embedded/Qtopia licenses. Their success is not really tied to KDE.
> Write your fucking desktop program so that people upgrading can do so seamlessly and painlessly
This is really the distrobuter/packager's job. KDE only provides source in the form of tarballs, with not much regard to what the system beyond that is (except what OS it is).
> You click in KDE and that little background-flashing-mozilla-dragon cursor will go on and on for about a good 20 seconds.
What exactly are your system specs? On my athlon xp 2200+, 512mb ram, it takes less than two sections to load anything (abiet KDE itself). If you have comparable hardware, you might have something misconfigured.
You can try what I sometimes use in my .xinitrc:
:o
kdesktop --no-x-root& (I think this is the arg)
kicker&
exec fluxbox
You can subsitute fluxbox for kwin, as they are quite similiar in speed. Fluxbox has tabs though
On fast systems, fluxbox should be as fast as the whole KDE environment.
On slow systems, fluxbox will be almost always faster than the whole KDE environment.
Of course, you can't compare fluxbox and KDE directly. Fluxbox and kwin are both quite light window managers, and quite similiar in speed.
Actually, buzzsearch was shut down by the Georgia Tech legal offices for trademark violations. gatech=shafting students since..uh, forever.
Yes, also I'll be emailing your isp about how many gb's of pirated pr0n, warez, and illegal mp3's you have on your hard drive.
k thx