I know, the adage is that geeks do it, "because they can."
But geeks (new geeks, high school age, not those hard core, old school, i-remember-the-altair types) I think are also inherently lazy and with summer coming, they also sleep late (because they can). Imagine sleeping through your computer's feeding time to find your GPU in a puddle at the bottom of the case.
If you bought a car, would you really accept that it broke down after a few hours, even if the store told you that "it is a new car, you can expect some wrinkles to be ironed out, we will take it into service and give you it back in working condition in a few weeks?"
I agree that the problems Tiger is having should have been taken care of, but let's remember it's not as bad as it could be. (Win 98 BSOD on startup, anyone?)
Please open source your games so that your fans may continue to enjoy them, or modify and adapt them. The benefits will surely outway the remaining royalities/profits from keeping these games as commercial ventures.
Wow! The future's today and it's called masstransit.
The only way we will truly have safe highways will be by removing auto dependency from people's lives so that they do not need to make so many trips, thus decreasing the likelihood of an accident.
Now people will move farther and farther away from civilization to waste their weekdays in traffic on the skyway and waste their weekends looking for their lost hover car on the tarmac at Wal-Mart.
"Why, sure he's mature! He's shooting muskrats at a 10th grade level."
The blame lies on the parents. They're the ones allowing the games to be bought. How many 12 year olds have $50 to drop on a game?
I second this. I have a graduate level research paper due Wednesday morning, and I'm neglecting finishing it in favor of posting to Slashdot. It's not just little kids that get distracted with computers.:)
You're either rich, and live in a gated "community" or you're poor and living the rural green acres life. (Either way, you probably voted Bush.)
The rest of us survive by making connections and friends and living in a social environment.
Of course you're neighbors are going to be depressing. Try going to Wal-Mart on a weekday afternoon. The poor, working irregular shifts come there to make some purchases. You can find some truly depressing sights there. You sound like you don't live like them (nor want to), but they are part of the human existence, accept them or not. By having them as your neighbors, you help them, and they help you appreciate what you have. Or you can ignore them, which is likely your choice.
Please, let me know if I'm wrong. I am not trying to be pedantic or sarcastic. I do want to hear your point of view.
No man is an island. Without the sense of community that is incorporated into New Urbanism (which is actually "Old New England Towns"), we'll all become dark-eyed, soulless motorists living in our Broadacres hell, never knowing our neighbors, never allowing our children to play with others, hiding in fear of the "others" that we pass on the street but never acknowledge.
I know neighbors can be a pain. Live in student housing and you'll discover that quickly. However, without neighbors, you'll never make the social connections you need in life. (What, you think you can social network on Slashdot?)
I am in a graduate planning program and I love playing SimCity. I don't think that the game has an effect on how I approach planning. I feel the exact opposite has occurred: I find myself hating aspects of the game that fail to reflect reality. The summary notes the lack of mixed use development. The game also fails in trip generation, physics, and connectivity. Despite its flaws, it's a fun diversion, so I play it.
I think that the "bad planners" that learn from SimCity might be those in muncipalities that do nothing but zoning; when a town relies on zoning without a comprehensive plan, design ordinance or any other form of "planning" you are left with the suburban sprawl and commercial strip development that plagues the American landscape. We need a revival of the City Beautiful movement, which some believe can be found in New Urbanism.
I know, the adage is that geeks do it, "because they can."
But geeks (new geeks, high school age, not those hard core, old school, i-remember-the-altair types) I think are also inherently lazy and with summer coming, they also sleep late (because they can). Imagine sleeping through your computer's feeding time to find your GPU in a puddle at the bottom of the case.
That's why there's lemon laws.
I agree that the problems Tiger is having should have been taken care of, but let's remember it's not as bad as it could be. (Win 98 BSOD on startup, anyone?)
Dear Elixir,
Please open source your games so that your fans may continue to enjoy them, or modify and adapt them. The benefits will surely outway the remaining royalities/profits from keeping these games as commercial ventures.
Wow! The future's today and it's called mass transit.
The only way we will truly have safe highways will be by removing auto dependency from people's lives so that they do not need to make so many trips, thus decreasing the likelihood of an accident.
Try running it. Don't forget to 'sudo'.
And we thought suburban sprawl was bad before.
Now people will move farther and farther away from civilization to waste their weekdays in traffic on the skyway and waste their weekends looking for their lost hover car on the tarmac at Wal-Mart.
This person has supersensitive hearing.
He's probably a spy, which would explain being able to afford two of those displays.
IconDoIt.
That's not a joke. That's what it was actually called. I had a copy for Win3.1.
Google for icondoit.
Throw in a twenty-sided die and you've completely ruined poker for me.
The real question should be "why is 0,0 on the image tiles centered in a lake near Glen Elder, Kansas?"
I'd have to assume that it's the "center" of the available data. Why didn't they just use decimal lat/long of varying precisions for the tile numbers?
"Why, sure he's mature! He's shooting muskrats at a 10th grade level." The blame lies on the parents. They're the ones allowing the games to be bought. How many 12 year olds have $50 to drop on a game?
I second this. I have a graduate level research paper due Wednesday morning, and I'm neglecting finishing it in favor of posting to Slashdot. It's not just little kids that get distracted with computers. :)
That's because you're a geek, and not representative of the general consumer.
You're either rich, and live in a gated "community" or you're poor and living the rural green acres life. (Either way, you probably voted Bush.)
The rest of us survive by making connections and friends and living in a social environment.
Of course you're neighbors are going to be depressing. Try going to Wal-Mart on a weekday afternoon. The poor, working irregular shifts come there to make some purchases. You can find some truly depressing sights there. You sound like you don't live like them (nor want to), but they are part of the human existence, accept them or not. By having them as your neighbors, you help them, and they help you appreciate what you have. Or you can ignore them, which is likely your choice.
Please, let me know if I'm wrong. I am not trying to be pedantic or sarcastic. I do want to hear your point of view.
No man is an island. Without the sense of community that is incorporated into New Urbanism (which is actually "Old New England Towns"), we'll all become dark-eyed, soulless motorists living in our Broadacres hell, never knowing our neighbors, never allowing our children to play with others, hiding in fear of the "others" that we pass on the street but never acknowledge.
I know neighbors can be a pain. Live in student housing and you'll discover that quickly. However, without neighbors, you'll never make the social connections you need in life. (What, you think you can social network on Slashdot?)
Architects nowadays don't plan for people. They plan for "hey, I bet you I can do this with steel!" See Frank Gehry for more information.
I am in a graduate planning program and I love playing SimCity. I don't think that the game has an effect on how I approach planning. I feel the exact opposite has occurred: I find myself hating aspects of the game that fail to reflect reality. The summary notes the lack of mixed use development. The game also fails in trip generation, physics, and connectivity. Despite its flaws, it's a fun diversion, so I play it.
I think that the "bad planners" that learn from SimCity might be those in muncipalities that do nothing but zoning; when a town relies on zoning without a comprehensive plan, design ordinance or any other form of "planning" you are left with the suburban sprawl and commercial strip development that plagues the American landscape. We need a revival of the City Beautiful movement, which some believe can be found in New Urbanism.
In other news, the chocolate ration is up to 25 grams. Big Brother? No, it's his cousin Big Business that I'm afraid of.