The Bush admin decided that Iraq was a bigger problem even though they KNEW Iraq had no weapons of mass destruction, had no ties to international terrorism,...
I am sorry, but maybe I have missed something in the last 6 years or so... what is your proof that the Bush administration *Knew* these things? These accusations lie at the core of the "Bush lied, people died" slogans. Lieing implies knowledge that what you are saying is innaccurate. While it may be true that we now know Iraq had no weapons of mass destruction and had no ties to international terrorism (and I'll disagree in some capacity with each) I have yet to any proof that this was known to governement before the invasion of Iraq. Please elaborate on your sources.
What might be missing here is the distinction between skill-based systems where the user allocates "skill points" and chooses his skills (Star Wars Galaxies) and a skill-based system where skills increase/decrease through use/lack-of-use (Ultima Online). I haven't found a MMORPG that I have liked since UO. The "leveling" concept in virtually every game since puts all the ephasis on, well, leveling - instead of on enjoying the game and its adventures. It just become a big race to the top. UO never had any levels per-se. If you chopped a lot of wood, your lumberjacking skill went up. If you tried to cast difficult spells, your magery went up. "Class choice" was effectively infinite. Of course, there was a tendency to "template" as players quickly found combinations of skills that they would try to raise that they found particularly formidable. The solution was maintaining a skill cap (so that players couldn't skill-up in everything) while occasionally increasing the number of skills (so that players could really specialize).
It seems to me that there are two things that make a game "addictive". Clearly the "leveling" concept feeds an addiction in the same way that gamblers are fed by "payoffs". This very obviously has driven why this has become the norm. However, I would suggest that this eventually gets boring to the player in the absense of any real game content - and for that you need a truely immersive world. I haven't seen that since UO.
You know, it's hard not to mock Windows users when they keep mocking Mac users. It's all about fighting back, especially since Windows really is a poor choice for a home computer, aside from gaming.
Wow... you don't know how to interpret data from graphs do you? A superficial look at the graph shows huge deficits during the Bush I and Bush II administrations with surpluses during the Clinton administration. But that isn't the story - when did the changes occur? The upswing from deficit to surplus clearly began (from the same chart) smack in the middle of Bush Sr's admin, while the slip from surplus to deficit began in the later years of the Clinton admin. Sure it took a couple years to actually cross the zero, because the economy has inertia, but the freight train was coming.
Put another way - take the derivative of the data. Positive values = heading toward surplus, negative values = heading toward deficit.
Don't forget, the only way Bush was re-elected was that he demonized a group (gays), the same way Hitler demonized the Jews, in order to get his "base" excited to get out and vote. Without the anti-gay amendments on the Ohio and other state ballots, the conventional wisdom is that Bush would have garnered much fewer votes from evangelicals, who really only came out to vote because of the gay issues...
That's revisionism. Gay marriage has always been illegal in this country. The president went on record as saying that he believed in the status-quo (i.e. no new civil rights for gays and said he would not push for an ammendment if they didn't try to legalize gay marriage). However, the gay/lesbian movement decided to break with the status-quo and push for legalization of gay marriage. They pushed the issue and it blew up in their faces. It probably cost the Democrats the white house in 2004. The president didn't make it an issue - the gay/lesbian movement did.
Nice cherry-picking using percentage of government spending instead of actual dollars. While useful for showing what is "comparatively" important to an administration - it says nothing about the funding necessary to add to or rescind NASA's capabilities. For that you need to look at the budget in dollars, preferrably adjusted to some constant baseline.
Here is another graph showing the actual budget (instead of percentage of budget) in both "then years" and "constant 1996" dollars. Note that there are only two period of descending, constant-year dollars: 1966-1971 and 1991-2000. The first decrease occurs during the last half of JBD-first half of Nixon. The second period is pretty much the whole Clinton admin. Ford-Carter was pretty flat, there was an increase during Reagan and Bush II with the largest increase coming from Bush I.
I am a Civ 3 addict who also hasn't made the move to Civ 4 yet. I bought it and gave it a couple hours - but found the graphics got in the way of the gameplay (where have we heard that before) so I went back to Civ 3. As for worker automation in Civ 3, I usually use the keyboard shortcuts that let me put the workers in auto mode. Yes, they use the same logic as the computer AI (which isn't that bright) but you can mitigate this by using the constrained forms of the automation commmand: (from the shortcut reference)
Unit Commands - Workers (v1.17f)
Automate A
Automate, keep existing improvements Shift-A *** Very useful!!!
Automate, improve nearest city only Shift-I ***
Automate, nearest city & keep existing Ctrl-Shift-I ***
Automate, clear forests only Shift-F
Automate, clear jungle only Shift-J ***
Automate, clean up pollution only Shift-P ***
Build Road to square, then Colony Ctrl-B
Build Road to selected square Ctrl-R ***
Build Railroad to selected square Ctrl-Shift-R
Build Trade Network Ctrl-N ***
Irrigate to nearest city Ctrl-I ***
The ones with asterisks give you much finer control over the worker actions than the normal "a" key. I can't stand the AI's tendency to replace existing improvements so those marked with *** are really crucial. So its a trade-off between optimizing efficiency of movemement and reducing the micromanagement. For what it is worth, I leave about 1/3 of my workers in manual mode which usually means I have at least 5 workers or so idle at the beginning of each turn and availble for my bidding without interrupting their current work.
I usually have about 30 workers or so until right before the industrial age. About 10-20 turns before I get railroad I divert all my attention to building workers so I have 60-100 by the first turn I have railroad and use them to connect all my cities. Once every square has railroads, I'll use the excess workers to form human barriers at chokepoints or absorb them into the smaller cities but I keep 20-30 or so around for pollution clean-up duty.
Right Wing Right-to-Life Zealot: "Absolutely not!!! I insist they not be murdered, but I'm no charity, go find someone else to raise it!"
I am what you would probably call a "right wing right-to-life zealot" if by that you mean someone who is a conservative Republican who also believes that abortion should be illegal. My wife is also a "right wing right-to-life zealot" although she has a little more perspective on the issue since she was adopted herself (thankfully) after being conceived by a 15 year-old girl. She was raised by a wonderful family whose conservativism makes me look like Joe Stalin so I guess that makes them "right wing right-to-life zealots" too. Our adopted son is 11 months old and sleeping upstairs right now. In about an hour, when he wakes up, I will be giving him a bottle and putting him back sleep. I don't know what his political leanings will be, but I have no doubt in my mind that when he grows up he will be a "right-to-life zealot" also.
Maybe you should go out and meet some real people in the real world instead of just formenting your hateful, ignorant stereotypes of them by spending all your time reading dailykos.org, commondreams.org, and democraticunderground.com. What are you afraid of?
Actually it is plenty draggy. In fact, the only way you could make it more draggy is to make the pointy end even flatter (right now it has a much greater radius of curvature than the Dragon) or increase the diameter.
For a good demonstration of short-term-memory deficiency, see "Finding Nemo"; Dory is a remarkably good example. I even used the "P. Sherman, 42 Wallaby Way, Sydney" method (asking him to repeat it over and over) to get Andy to remember the name of the restaurant where we'd had dinner.
You're credibility was strained when you claimed to have a "boyfriend" implying females actually read/. I've checked your story out further and there is no restaurant at 42 Wallaby Way, Sydney! According to Google Maps, there isn't even a Wallabay Way in Sydney! You ma'am are a liar!
"Two emerging space companies [CC] [MD] [GC] have won a NASA competition [CC] [MD] [GC] to provide low cost commercial transport to the International Space Station.
The summary is misleading. These companies won a "competition" but it was not to provide low-cost commercial transport to ISS. The competion was for NASA funding to develop a demonstration of this capability. Once a particpant actually demonstrates this capability, the project will move into the services phase where they will have the opportunity to bid on a service contract for cargo transportation services.
Both companies represent a departure from business as usual at NASA.
I don't think it is the companies themselves that represent the departure from business as usual as much as it is the whole concept behind COTS: NASA seed money (in the form of firm, fixed-price milestone awards) for commercial partners to develop a new technology. NASA isn't buying/developing anything. They are germinating a seed and nurturing it.
You (and the article) are making the assumption that the suspects intended to actually create the liquid explosives aboard the plane. I was under the impression (from the media reports) that they had intended to smuggle small quantities of already made explosives (in non-suspicions containers) onto the plane and at some point combine the quantities and assemble the bomb itself. Big difference.
No..it was just a normal desktop icon. That sometimes happens when software is installed as admin and the desktop icon is placed in "documents and settings/all users".
Agree that children's apps tend to be the worst with this... probably because they have a much longer product lifecycle - they still actively market games that are 5-7 years old. However, it is getting much, much better. All of my son's new games work just fine.
With regard to Office 2000 - fair enough, but keep in mind that it is a seven year old application. It predates Windows XP! Office 2003 works just fine for me in XP Home (limited account).
Surely you are trolling. I have only a couple apps on my XP Home box that require admin access. One is a Enemy Territory (and then only because I play with punkbuster activated) and a seveal year old Winnie the Pooh game for toddlers. I don't have a single "average user" app that requires admin privledge.
I am sorry, but maybe I have missed something in the last 6 years or so... what is your proof that the Bush administration *Knew* these things? These accusations lie at the core of the "Bush lied, people died" slogans. Lieing implies knowledge that what you are saying is innaccurate. While it may be true that we now know Iraq had no weapons of mass destruction and had no ties to international terrorism (and I'll disagree in some capacity with each) I have yet to any proof that this was known to governement before the invasion of Iraq. Please elaborate on your sources.
It seems to me that there are two things that make a game "addictive". Clearly the "leveling" concept feeds an addiction in the same way that gamblers are fed by "payoffs". This very obviously has driven why this has become the norm. However, I would suggest that this eventually gets boring to the player in the absense of any real game content - and for that you need a truely immersive world. I haven't seen that since UO.
Maybe the first 300 pages or so are simply the search results for "google maps api"
If by "mocking" you mean "ignoring".
I don't know... I can't view the videos... anyone know where I can find the wmv steam?
Godspeed Atlantis! (and don't forget your spatula!)
Wow... you don't know how to interpret data from graphs do you? A superficial look at the graph shows huge deficits during the Bush I and Bush II administrations with surpluses during the Clinton administration. But that isn't the story - when did the changes occur? The upswing from deficit to surplus clearly began (from the same chart) smack in the middle of Bush Sr's admin, while the slip from surplus to deficit began in the later years of the Clinton admin. Sure it took a couple years to actually cross the zero, because the economy has inertia, but the freight train was coming.
Put another way - take the derivative of the data. Positive values = heading toward surplus, negative values = heading toward deficit.
That's revisionism. Gay marriage has always been illegal in this country. The president went on record as saying that he believed in the status-quo (i.e. no new civil rights for gays and said he would not push for an ammendment if they didn't try to legalize gay marriage). However, the gay/lesbian movement decided to break with the status-quo and push for legalization of gay marriage. They pushed the issue and it blew up in their faces. It probably cost the Democrats the white house in 2004. The president didn't make it an issue - the gay/lesbian movement did.
Here is another graph showing the actual budget (instead of percentage of budget) in both "then years" and "constant 1996" dollars. Note that there are only two period of descending, constant-year dollars: 1966-1971 and 1991-2000. The first decrease occurs during the last half of JBD-first half of Nixon. The second period is pretty much the whole Clinton admin. Ford-Carter was pretty flat, there was an increase during Reagan and Bush II with the largest increase coming from Bush I.
Right... Because that worked out so well with ISS.
Unit Commands - Workers (v1.17f)
- Automate A
- Automate, keep existing improvements Shift-A *** Very useful!!!
- Automate, improve nearest city only Shift-I ***
- Automate, nearest city & keep existing Ctrl-Shift-I ***
- Automate, clear forests only Shift-F
- Automate, clear jungle only Shift-J ***
- Automate, clean up pollution only Shift-P ***
- Build Road to square, then Colony Ctrl-B
- Build Road to selected square Ctrl-R ***
- Build Railroad to selected square Ctrl-Shift-R
- Build Trade Network Ctrl-N ***
- Irrigate to nearest city Ctrl-I ***
The ones with asterisks give you much finer control over the worker actions than the normal "a" key. I can't stand the AI's tendency to replace existing improvements so those marked with *** are really crucial. So its a trade-off between optimizing efficiency of movemement and reducing the micromanagement. For what it is worth, I leave about 1/3 of my workers in manual mode which usually means I have at least 5 workers or so idle at the beginning of each turn and availble for my bidding without interrupting their current work.I usually have about 30 workers or so until right before the industrial age. About 10-20 turns before I get railroad I divert all my attention to building workers so I have 60-100 by the first turn I have railroad and use them to connect all my cities. Once every square has railroads, I'll use the excess workers to form human barriers at chokepoints or absorb them into the smaller cities but I keep 20-30 or so around for pollution clean-up duty.
Right Wing Right-to-Life Zealot: "Absolutely not!!! I insist they not be murdered, but I'm no charity, go find someone else to raise it!"
I am what you would probably call a "right wing right-to-life zealot" if by that you mean someone who is a conservative Republican who also believes that abortion should be illegal. My wife is also a "right wing right-to-life zealot" although she has a little more perspective on the issue since she was adopted herself (thankfully) after being conceived by a 15 year-old girl. She was raised by a wonderful family whose conservativism makes me look like Joe Stalin so I guess that makes them "right wing right-to-life zealots" too. Our adopted son is 11 months old and sleeping upstairs right now. In about an hour, when he wakes up, I will be giving him a bottle and putting him back sleep. I don't know what his political leanings will be, but I have no doubt in my mind that when he grows up he will be a "right-to-life zealot" also.
Maybe you should go out and meet some real people in the real world instead of just formenting your hateful, ignorant stereotypes of them by spending all your time reading dailykos.org, commondreams.org, and democraticunderground.com. What are you afraid of?
Right...and we are supposed to believe that Stephen Colbert didn't just change that to "conveniently" support the geologists' argument.
Actually it is plenty draggy. In fact, the only way you could make it more draggy is to make the pointy end even flatter (right now it has a much greater radius of curvature than the Dragon) or increase the diameter.
|---Your head.
You're credibility was strained when you claimed to have a "boyfriend" implying females actually read /. I've checked your story out further and there is no restaurant at 42 Wallaby Way, Sydney! According to Google Maps, there isn't even a Wallabay Way in Sydney! You ma'am are a liar!
It is on the top (the end opposite the engine). The basic design is of a blunch sphere-cylinder-cone.
The summary is misleading. These companies won a "competition" but it was not to provide low-cost commercial transport to ISS. The competion was for NASA funding to develop a demonstration of this capability. Once a particpant actually demonstrates this capability, the project will move into the services phase where they will have the opportunity to bid on a service contract for cargo transportation services.
Both companies represent a departure from business as usual at NASA.
I don't think it is the companies themselves that represent the departure from business as usual as much as it is the whole concept behind COTS: NASA seed money (in the form of firm, fixed-price milestone awards) for commercial partners to develop a new technology. NASA isn't buying/developing anything. They are germinating a seed and nurturing it.
You (and the article) are making the assumption that the suspects intended to actually create the liquid explosives aboard the plane. I was under the impression (from the media reports) that they had intended to smuggle small quantities of already made explosives (in non-suspicions containers) onto the plane and at some point combine the quantities and assemble the bomb itself. Big difference.
I can't believe no one has mentioned the Tycho Brahe, Kepler, Newton story arc yet!
Do you have any idea how stupid this entire article reads to someone who is 34? Old at 30? You're in for a shock.
No..it was just a normal desktop icon. That sometimes happens when software is installed as admin and the desktop icon is placed in "documents and settings/all users".
With regard to Office 2000 - fair enough, but keep in mind that it is a seven year old application. It predates Windows XP! Office 2003 works just fine for me in XP Home (limited account).
* -- Joke
/T\
/\
O -- your head
Surely you are trolling. I have only a couple apps on my XP Home box that require admin access. One is a Enemy Territory (and then only because I play with punkbuster activated) and a seveal year old Winnie the Pooh game for toddlers. I don't have a single "average user" app that requires admin privledge.