using a shipping company that pays its
workers a living wage, plus benefits,
so they give a shit about their jobs,
and therefore the stuff of yours they're
paid to handle.
Oh, right, there isn't one,
because everyone makes their selection
based on cost only.
1) VRML2: unimplementable.
The spec contains 3 scripting langages. There are 3 different mechanisms for animation. Everyone implemented part of it, so all VRML2 browsers were mutually incompatible, more or less, which defeated the reason to have a spec in the first place.
Blame who you like.
2) 3D content takes, literally, 2500 times longer to make than 2D content.
A business wanting to put merchandise online has to do 1 week of work per model. A good commercial photographer can take 500 merchandise photographs a day.
Is 3D 2500 times more compelling than 2D? (No.)
3) It exists in a tricky place, half file format and half scripting language.
If you're not using motion, why not use the existing Java viewers for OBJ's?
If you're using animation, and 3d-ness isn't mission-critical, why not Flash, which is more standardized and faster?
If the point is a walkthorough, why not a sequence of pictures?
If you're trying to make a game, why use a plugin at all?
Then, the reasons others noted:
4) It's slow.
5) It's harder to navigate.
6) Everything looks crappy.
7) Mom doesn't get it.
8) You weren't allowed to sell the plugin.
using a shipping company that pays its
workers a living wage, plus benefits,
so they give a shit about their jobs,
and therefore the stuff of yours they're
paid to handle.
Oh, right, there isn't one,
because everyone makes their selection
based on cost only.
What's the most gloriously awful way you've been offered to cash in on your Wesleyness?
Maybe 3 cool points.
let me just make sure that everyone knows
that it was the chemistry department.
Yes, the guys with the grant
for turning lead into gold.
You think I'm kidding.
1) VRML2: unimplementable.
The spec contains 3 scripting langages. There are 3 different mechanisms for animation. Everyone implemented part of it, so all VRML2 browsers were mutually incompatible, more or less, which defeated the reason to have a spec in the first place.
Blame who you like.
2) 3D content takes, literally, 2500 times longer to make than 2D content.
A business wanting to put merchandise online has to do 1 week of work per model.
A good commercial photographer can take 500 merchandise photographs a day.
Is 3D 2500 times more compelling than 2D? (No.)
3) It exists in a tricky place, half file format and half scripting language.
If you're not using motion, why not use the existing Java viewers for OBJ's?
If you're using animation, and 3d-ness isn't mission-critical, why not Flash, which is more standardized and faster?
If the point is a walkthorough, why not a sequence of pictures?
If you're trying to make a game, why use a plugin at all?
Then, the reasons others noted:
4) It's slow.
5) It's harder to navigate.
6) Everything looks crappy.
7) Mom doesn't get it.
8) You weren't allowed to sell the plugin.