We're the Knights of the Round Table,
We dance whene'er we're able,
We do routines and chorus scenes
And foot work im-pecc-able
We dine well here in Camelot
We eat ham and jam and spam a lot.
We're the Knights of the Round Table
Our shows are formidable
But many times we're given rhymes
That are quite un-sing-able
We're opera mad in Camelot
We sing from the diaphragm-a-lot
In war we're tough and able
Quite indefatigable
Between our quests we sequin vests
And impersonate Clark Gable
It's a busy life in Camelot
I have to push the pram a lot
This is nice but wouldn't the other way around be better? OpenGL is simpler to learn and use, so for me an OpenGL interface on top of DirectX is a much more valuable tool. Are there any of these around (open sourced of course)?
Which came first, the chicken or the egg?
The Flying Spaghetti Monster.
We're the Knights of the Round Table,
We dance whene'er we're able,
We do routines and chorus scenes
And foot work im-pecc-able
We dine well here in Camelot
We eat ham and jam and spam a lot.
We're the Knights of the Round Table
Our shows are formidable
But many times we're given rhymes
That are quite un-sing-able
We're opera mad in Camelot
We sing from the diaphragm-a-lot
In war we're tough and able
Quite indefatigable
Between our quests we sequin vests
And impersonate Clark Gable
It's a busy life in Camelot
I have to push the pram a lot
We're the Knights of the Round Table, We dance whene'er we're able, We do routines and chorus scenes And foot work im-pecc-able We dine well here in Camelot We eat ham and jam and spam a lot. We're the Knights of the Round Table Our shows are formidable But many times we're given rhymes That are quite un-sing-able We're opera mad in Camelot We sing from the diaphragm-a-lot In war we're tough and able Quite indefatigable Between our quests we sequin vests And impersonate Clark Gable It's a busy life in Camelot I have to push the pram a lot
oh sure, if you want to overload operator = for every class...
The Greatest Algorithm Ever Created:
swap (int* a, int* b)
{
int tmp;
tmp = *a;
*a = *b;
*b = tmp;
}
This is nice but wouldn't the other way around be better? OpenGL is simpler to learn and use, so for me an OpenGL interface on top of DirectX is a much more valuable tool. Are there any of these around (open sourced of course)?
You need to move your stuff to Visual C++ dsp and dsw files, man.
Is it too late to have this submitted as evidence in the big court case?